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I Wanna Be The Guy

Guest First Hour Review

August 15, 2009 by Paul Eastwood

I Wanna Be The Guy Cover
Remember the old days when video game were hard? Back in the NES days of Mega-Man, Contra, Ninja Gaiden, and the like? These games were all about skill, requiring split-second timing, precision button presses, acute pattern memorization, and that was just to get past the first level!

More recently, game developers cater to a broader audience and make games that are so easy we could beat them in our sleep. There's no challenge, no thrill of achievement, no bragging rights... hey ya dern kids, get off my lawn!

Michael "Kayin" O'Reilly set out to change that with I Wanna Be The Guy, which is available for free download to play on Windows. It's a throwback to the days when video games were difficult. It's in the style of an 8-bit action platformer, and it's hard. How hard? Let's find out.

Note: It will be of use to inform you of my process of writing this review. I made an audio recording of myself narrating as I played the game, then listened to it and wrote the review based on that recording. I noticed some strange things towards the end of the hour because of this. Read on:

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Rogue Galaxy

First Hour Review

August 12, 2009 by Greg Noe

Rogue Galaxy Cover
Rogue Galaxy is a 2006 Japanese role-playing game for the PlayStation 2. I was given this game about a year and a half ago and never got around to playing it. Well, the time has come to give it a go, so no better way to play it than to just try out the first hour. Role-playing games don't always fare that well on the First Hour, but there have been a few exceptions. I'm hoping that Rogue Galaxy can join that group. It features cel-shaded graphics and action-focused battles, which definitely brings up pleasant memories of The Legend of Zelda: Wind Waker.

The game was developed by Level-5, most famous for their Dark Cloud series that was also very popular on the PlayStation 2. More recently, they created Professor Layton on the Nintendo DS, worked on the much-anticipated Dragon Quest IX, and developed White Knight Chronicles on the PlayStation 3. These guys have been mighty busy it seems. But for right now, let's focus on the first hour of Rogue Galaxy.

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Battalion Wars

Guest First Hour Review

August 09, 2009 by Paul Eastwood

Battalion Wars Cover
Battalion Wars is a GameCube exclusive real time strategy/action hybrid developed by the British second-party team Kuju and published by Nintendo. Real time strategy is a popular genre but has been mostly unsuccessful on consoles, due primarily to the lack of a mouse. Battalion Wars tries to solve this problem by introducing a new control scheme, as well as allowing the player direct control over any unit on the field at any time.

Battalion Wars was initially announced as the console entry into the Advance Wars series, billed "Advance Wars: Under Fire," and later was spun into a new series. Did the new control scheme and 3rd person shooter mechanics bring the long-hoped-for innovation to console RTS games, or will this be a massive mess of mangled controls and muddled objectives? Only I know, and I'm going to tell you.

Paul Eastwood returns with another action oriented game, if you like his style, check out his first hour reviews of Freedom Fighters and Enter the Matrix!

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BioShock

Full Review

August 06, 2009 by Greg Noe

Bioshock Cover
BioShock is a first-person shooter released in 2007 for Windows, Xbox 360, and PlayStation 3. Many moons back, I reviewed the first hour of BioShock in a series of Xbox 360 reviews I did while borrowing my friend's system. I enjoyed the game immensely, but sadly, it was the one game I borrowed that I didn't beat (I even wasted my time playing all the way through Assassin's Creed). I'm not sure why I didn't choose to play through it, though I think I was actually scared. BioShock is a dystopian game set underwater with tons of crazed lunatics running around with masks on, not to mention its the spiritual successor to System Shock 2, considered one of the scariest games of all time by fans. So my wits got the better of me and I set it aside until now, and with my own Xbox 360 on the shelf and a copy of BioShock in my hand, I headed back into Rapture.

Waiting to play it was probably the best possible outcome, however. Late last year, I read Ayn Rand's The Fountainhead and her magnum opus, Atlas Shrugged. When I first played BioShock, I had no idea who Rand was, what Objectivism is, and what any of that has to do with a first-person shooter. Well, now I've done my reading and I can honestly say I understand everything marginally more than I would have if I hadn't read the books. Anyways, I can definitely sense that BioShock is far more ambitious than just being a unique shooter with plasmids and great physics.

Here's my full review of BioShock for the Xbox 360.

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Mister Mosquito

First Hour Review

August 03, 2009 by Greg Noe

Mister Mosquito Cover
Mister Mosquito is a 2002 PS2 action game where you play as a mosquito. I've played a couple of weird games at the First Hour, including The Haunting where you play as a poltergeist, Psychonauts starring a kid psychic, and Night Trap, where you play as... a security camera operator. But Mister Mosquito may take the cake. He may be the smallest hero ever to appear in a video game, and in a really weird way, gives off the aura of a creepy voyeur.

The objective of Mister Mosquito is to fly around a Japanese family's house and suck their blood. As most people have had experience with mosquitoes sometime in their life, they know just how annoying these little buggers can be. Well, now's your chance to turn the table and be the annoying one. There's three family members and plenty of (exposed) skin to feast on, so let's get into the first hour of Mister Mosquito.

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Hitman: Blood Money

First Hour Review

July 28, 2009 by Greg Noe

Hitman Blood Money Cover
Hitman: Blood Money is a stealth, action game for the Xbox, Xbox 360, PlayStation 2, and Windows. It was released in 2006 and is the fourth game in the Hitman series. I was actually convinced to buy this game after watching the Hitman movie a few months ago. Yes, video game movies are good for something, I guess. While the movie was okay, the concept of playing an open-ended assassination game more focused than something like Assassin's Creed seemed incredibly intriguing. By a recommendation from a friend, I decided to jump to the latest game in the series. Might as well exercise my Xbox 360.

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Games I simply could not sell

Gaming Nostalgia

July 19, 2009 by Greg Noe

Chrono Trigger/chrono Trigger Cover Snes
I've been going through my large collections of games lately, which numbers in the hundreds, deciding if I can pass any of them off to gamers who can actually appreciate them for what they are. Not only do I have tons of games, but for 95% of them, I also still have their original box and manual. This makes some of them rather valuable for the collector, and hopefully I can provide.

However, there are a few games which I simply can not give up, some are worth quite a bit, others... well, they're mostly just meaningful to me. Let's take a nostalgic walk through some of the rare, obscure, and classic games I own that I could never give up.

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NetHack

First Hour Review

July 13, 2009 by Greg Noe

Nethack Cover
NetHack is a classic, Roguelike computer game infamous for its permanent death and complex gameplay. The free and open source game was released over 20 years ago in 1987 and the game is still in development. There's a huge community still playing NetHack, producing patches, and even forking the source to make new and wildly different games. The game has been ported to just about every platform known to man, and can be played online on any machine that has telnet. I could go on and on about the depth of its gameplay, challenging puzzles and enemies, or its ASCII graphics, but there are so many other resources which can do it better.

NetHack is not the first Roguelike I've played at the First Hour, that would be Mystery Dungeon: Shiren the Wanderer. Mystery Dungeon is a popular series in Japan that finally made it stateside last year. While death is not quite permanent, it's still a much bigger setback than in most games. Speaking of Roguelikes, if you've ever played Pokemon Mystery Dungeon or even ToeJam & Earl for the Sega Genesis, you've played a game in the genre. Being Roguelike can mean a lot more than ASCII graphics with vi-like controls.

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Yet Another Twittered NetHack Death

Story

July 11, 2009 by Greg Noe

I started playing NetHack just a couple of days ago, much to the demands of a friend and an intense interest on my own part. The game is known to be notoriously difficult, being a Roguelike computer game, death is permanent. It's a long, arduous journey that requires tremendous item management, tough gameplay decisions, and a little luck (or to the naturally unlucky, a lot of luck). People die after minutes, hours, or days of playing the same character, and sometimes for very pathetic, foolish reasons. NetHack fans call these Yet Another Stupid Death (YASD).

For reasons of personal record keeping and a bit of public self-deprecation, I will be Twittering all my NetHack deaths. You can read them all at twitter.com/firsthour over the next coming weeks. I can't promise I'll ever ascend (beat the game), but I can promise that you'll probably have some laughs and remember fondly back to your own YASD's if you've played the game.

A first hour review of NetHack is also just around the corner, keep an eye out that.

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Captain N: The Game Master

TV Show Review

July 09, 2009 by Greg Noe

Captain N The Game Master Cover
Captain N: The Game Master was a animated television series that aired for three seasons in the late 80's and early 90's. It was set in an imagined Nintendo universe, where most of the major Nintendo games along with a few games from third-parties come together to fight evil. While they made over 30 episodes, four from the first season were available for instant streaming over Netflix so I took the opportunity to check them out. If the rest of the series is anything like the four I watched (Kevin in Videoland, Mr. and Mrs. Mother Brain, Videolympics, Mega Trouble for Megaland), then I don't think I'll be continuing on. It's an interesting premise though, and the following is simply some random thoughts about the episodes I watched.

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