First Hour

Final Fantasy XIII

First Hour Review

June 15, 2012 by Greg Noe

Final Fantasy 13 ps3 CoverI’ve played every single numbered Final Fantasy game up through XII, so playing the thirteenth entry was inevitable. But from the guy who bought Final Fantasy VIII, IX, XI, and XII on release days, finally getting around to XIII two years after release is a bit odd. But from a combination of some bad press and plenty of other games to play, I didn’t mind.

But here we are with the first hour of Final Fantasy XIII. I’ve also reviewed VII and VIII’s first hour previously, and had mixed success, though I can solidly point to the opening of Final Fantasy VII’s to be one of the highlights in the JRPG genre. Whether we can agree or not on the rest of game is irrelevant, but it sure does kick off with a bang.

And as you’ll see, Final Fantasy XIII also kicks off with a bang, but can it keep that momentum? Or is there something deeper required for a successful first hour? We’re about to find out.

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Diablo III

First Hour Review

June 11, 2012 by Jonathan Ramundi

Diablo 3 CoverThe original Diablo was introduced to me by a friend probably no more than 3 years after its release, before my highschool years. Diablo would eventually see some of the most unforgettable and impactful gaming moments of our childhoods, and those of our closest friendslargely due to how much it scared the crap out of us. The first time I laid eyes on The Butcher and heard that deep, grating voice"Ah... Fresh meat"I slammed the door to his lair in his face and ran all the way out of the dungeon (a little excessive since enemies can't use doors). I can distictly recall at least two other moments that caused me to toss my mouse or phone (I was talking to said friend while playing once) in suprise and fear. Ah, the good old days.

Diablo II and its expansion would demand exponentially larger amounts of our attention due to its improved graphics, presentation, story, and gameplay (both online and off). It was a staple in our gaming repertoires, and inspired many discussions and stories of our own. I spent a good deal of my time every night reading through Brady Games' strategy guide.

When all was said and done, standing in the wake of the Worldstone's destruction, Diablo fans were sure we would someday see a sequel. It was just a question of when. The answer came at the Blizzard Worldwide Invitational in Paris on June 28, 2008, though it would be many years more before an official release date was announced. On March 15, 2012, Blizzard finally announced that the release date was only two short months away.

And now, 11 years in the making, Diablo III couldn't have come at a more awkward time for me... I'm currently in the middle of two jobs, one of which takes up the entirety of my weekends. Throw in a small spat of the flu and new member of the family (a stray cat my girlfriend decided to bring home one night), and I'm left which much less time to play, let alone write, as I would've liked...but I finally found the time, and you didn't come hear to read my whining, so let's jump into the first hour of Diablo III.

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Icons - Oddworld Inhabitants

TV Show Review

June 08, 2012 by Greg Noe

Oddworld Abes Oddysee CoverMy first exposure to the G4 network was its acquisition of TechTV in 2004, my absolute favorite station on cable at the time. I was obsessed with The Screen Savers and all the schlubby hosts the channel featured. TechTV embraced nerdom while G4 mocked it, this wasn't a happy marriage and I bailed almost immediately, along with most of the original hosts.

I've carried a hatred for G4 ever since, and find schadenfreude in its slow demise and collapse. However, amidst all of the grating personalities G4 featured about eight years ago, there were a few interesting TV shows that caught my eye. One of them was Icons, a half-hour documentary on different visionaries, studios, and game series in the industry. Spanning five seasons on a range of topics from Atari to the history of E3 to Tim Schafer, even die-hard enthusiasts would probably learn something new when watching.

I surely won't be covering every episode (famous last words), but I'll start where Icons began, with the developer studio Oddworld Inhabitants, who obviously made the Oddworld series for the PS1 and Xbox. But before I begin, take a look at the episode list of Icons, it mirrors the fall of G4 rather well as the first four seasons are about actual video game related topics while season five covers The Onion, Lollapalooza, and Kevin Smith.

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The Sea Will Claim Everything

First Hour Review

June 06, 2012 by Paul Abbamondi

the sea Will Claim Everything CoverBundle in a Box’s first bundle was adventure-themed. If you paid an astounding $100 or a trifling $1, you got the following point-and-clicky PC games: Gemini Rue, Ben There, Dan That!, Time Gentlemen, Please!, 1893: A World's Fair Mystery, and The Sea Will Claim Everything. Actually, that’s not entirely accurate, because if you beat the average price at the time you also got The Shivah from Wadjet Eye Games and Metal Dead. That’s quite a grouping and, of them, I was most excited to play The Shivah as my wife and I devoured all of Rosangela’s and Joey’s adventures in a short span of time and were eager for more from the man known as Dave Gilbert. Unfortunately, my laptop wasn’t playing nice, and so I went to the next interesting title on the list.

The Sea Will Claim Everything is a point-and-click adventure game by Jonas and Verena Kyratzes, a husband and wife team that have made some other games set in the Lands of Dreams. This one, however, debuted to the world with this bundle. It has a really unique art style to it, akin to coloring book pages brimming with content. Other than that, I don’t know much about the plot, but I’m ready to click around.

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Lost in Shadow

First Hour Review

June 04, 2012 by Nate

Lost in Shadow CoverHudson Soft. Now there’s a name that you don’t see on game boxes much anymore. The company that used to pump out Bomberman and Mario Party titles wasn’t much of a player this generation, were they?

And it seems we’ll never see the old honey bee logo on another boxart ever again: as of March 1 this year, Hudson Soft is officially dead. The last of its assets have been absorbed into Konami, which will probably put the Bomberman brand to good use and seal Hudson’s other, less milkable properties in the vault.

That makes Lost in Shadow Hudson’s swan song. The company developed and published the  shadow-based puzzle platformer and released it in January 2011 in North America. Like most Hudson games, it found modest critical praise at launch and was quickly forgotten. With Hudson’s recent demise, I guess that makes this as good a time as any to try out the company’s last contribution to gaming.

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Infamous

Full Review

May 31, 2012 by Greg Noe

Infamous CoverThe whole “play the first hour of a video game and determine from that whether I’d keep playing” concept has its flaws, it’s certainly not perfect. Some great first hours fall short over time, and others give a bad first impression that they (sometimes) unknowingly recover from later on. But other times the first impression is right on, Infamous is one of those games.

I had a great time with the first 60 minutes of Infamous, the gameplay was fast-paced and just felt.. right. Plus, I’m always looking for sandbox games that pull off the action genre better than Grand Theft Auto IV (ugh). The Saboteur had similar first hour pedigree, and was also a great success in the end, so I had quite high hopes for Infamous.

You can probably tell by my praise that I enjoyed the game, so if you care to read on why I enjoyed it, well, here you go. My full review of Infamous for the PlayStation 3.

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Portal 2 - Co-op

Full Review

May 29, 2012 by Greg Noe, Steve

Portal 2 CoverA year ago I published my full review of Portal 2. I guess you could say it wasn't exactly complete since I never touched the co-op portion of it, but finding time to sit down and play a video game with another human being for a few hours is pretty difficult for me, so sacrfices had to be made. But last weekend, I had the opportunity to sit down with Steve and our gaming PCs for about 10 hours, and time for Portal 2 co-op was finally realized.

Portal 2's co-op is pretty fantastic in that it is a completely different experience than the single player, in every aspect. The story is different, the characters are new, and the puzzles are two-player required. While many games that feature co-op, if they even bother, just toss both players together in the single player campaign, that would have been disastrous with a puzzler like Portal 2. So major props to Valve for developing this campaign, just for us.

This really isn't a proper review, but I wanted to present both Steve and mine opinions about just the cooperative portion of Portal 2. Enjoy, and give it a try if you find a few hours with a friend.

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Blackwell Deception

Full Review

May 25, 2012 by Greg Noe

Blackwell Deception CoverThe Blackwell series hasn’t changed a lot over four games released across five years. The screen resolution and accompanying art still seems reminiscent of 1990s adventure games, the point and click gameplay is also rooted in the classics, and the story is still well polished and very entertaining. But none of this at all is a bad thing, it enables indie developer Wadjet Eye Games to release quality games at a manageable pace.

And I have certainly had it well off the last few months having just discovered the Blackwell series. Four games that I almost instantly fell in love with at my fingertips! But now that they’re done, I find myself playing the waiting game like the rest of the fans. Much like when I caught up with the A Song of Ice and Fire book series in 2008 or The Wheel of Time in 2007, waiting really can be the hardest part.

So I present my review for Blackwell Deception. You can also read my reviews for The Blackwell Legacy, Blackwell Unbound, and Blackwell Convergence, or just play the games. They’re great.

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Temple Run

Full Review

May 21, 2012 by Greg Noe

Temple run CoverI wasn't planning on writing about Temple Run orginally. It's a 3D auto-running game where you swipe the screen of your phone or tablet to avoid obstacles. It's free and supported by micro-transcations. Basically a list of things I should find really wrong with a video game. But if I ever spent the time to wonder what mobile game I was playing in April and May 2012, without this review, I may never have the answer.

So yes, I've been rather addicted to this simple run-and-avoid-obstacles game. From the graphics on the title screen I gather you're making off with some idol from some cursed ruins and then a couple of devil monkeys start chasing after you. There's really no other lore to go on, and when you start unlocking different characters later on like a geisha and football player, all logic goes out the window. But that doesn't really matter because you're in a desperate struggle for points.

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Art Style: PiCTOBiTS

Full Review

May 18, 2012 by Nate

art Style Pictobits CoverMy Club Nintendo coins are finally going to good use, now that I can exchange them for games instead of cheap memorabilia. Fluidity was well worth zero dollars. And last month, I checked out Art Style: Cubello and found an interesting puzzle/lightgun hybrid.

Another month, another Art Style game to grab from the Club. Pictobits (called Picopict in other territories) is my fourth from the series, all of them quite different from one another. Of the four, Pictobits is the closest to a traditional puzzle game, falling blocks and all. As someone who tends to burn out quickly on those competitive block-movers, I kept my expectations low.

But Pictobits surprised me. It gets frantic, no doubt, but the bite-size challenges and uncommon variety pulled me over the speedbumps in the difficulty curve. The retro Nintendo style didn't hurt, either.

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