First Hour

Video Game Nostalgia

Batman Forever: The Worst Game I Ever Rented

Gaming Nostalgia

October 17, 2011 by Greg Noe

Batman Forever CoverI rented a lot of games when I was younger. Video stores, rental shacks, and even supermarkets offered the chance to play games I had never read about in Nintendo Power or GamePro, and some of my all-time favorite games were discovered among their shelves. But I also rented a lot of bad games. In the time before the internet, and particularly before online video game criticism was readily available (N64.com aka IGN), the only sources gamers had to find out what was good were either magazines and friends. Money and time was wasted, as Sturgeon's Law was in effect even then.

And while I rented a lot of crap, none of it was as bad as Batman Forever, undoubtedly the most misspent $3 ever given to Video Spotlight. This was a game so unplayable it took me hours to get past its first stage. This was a Super Nintendo cartridge game that had a loading screen. Batman Forever was a crappily-made licensed game based on a crappy movie. Ugh.

Fifteen years later and Batman fans really have great things to cheer about. Arkham Asylum was a triumphant superhero game and this week's Arkham City may very well surpass it. We should have at least a first hour review of Arkham City from Nate this week, so look forward to that, but first, let's take a quick rewind to Batman's lowpoint.

Read more

Memorable Ideas from Forgettable Games - The Poker Race

Gaming Nostalgia

June 15, 2010 by Nate

Excitebots CoverSome games are unforgettable. After forking over our birthday money at K-Mart, we bounce all the way home in the backseat of the station wagon, wrestle the plastic wrap away from the box, gingerly place the game in the system, and steady our feverishly shaking hands with an anaconda grip on the controller. We don't let go for hours. And when the credits roll, we tear up a little, knowing we'll always cherish that first time through.

And then there are games that are largely forgotten weeks after release. Niche appeal, scathing reviews, or even just lack of hype can doom a game to obscurity and the Target bargain bin. But even these games deserve a second look...sometimes. Every once in a while, a kernel of brilliance can be found within these steaming piles of mediocrity. The purpose of this feature is to sift out some of these conceptual gems and put them under the microscope.

Today we'll deal out the Poker Races from ExciteBots: Trick Racing, and see how easy it can be to add layers of strategy to a game by simply cramming another game into it.

Read more

Memorable Ideas from Unforgettable Games - New Game Plus

Gaming Nostalgia

June 1, 2010 by Greg Noe

Chrono Trigger Cover SnesMy apologies to Nate in advance for totally stealing his Memorable Ideas theme and twisting it from forgettable games into something far less interesting, but I have to write about this.

New Game Plus is probably one of the coolest, most obvious, and underused features in video games today. There is no better way to get me to immediately replay your game than to give me every single item, weapon, magic, and point of experience that I finished the game with at the start of the my next playthrough. Yes, it makes everything Win Button easy, but it is so very satisfying returning to the boss the gave you so much trouble the first time and one-shotting him into oblivion. New Game Plus should be a required feature of every RPG and adventure game.

For the unaware, New Game Plus means starting the game over but loading your characters from when you last beat it. You generally retain most non-story items and weapons, and keep your existing level and stats. It's generally a nice reward for conquering a game, but as we'll see, can also be used for a variety of reasons.

Read more

Memorable Ideas from Forgettable Games - The Level Slider

Gaming Nostalgia

May 27, 2010 by Nate

the World Ends With you CoverSome games are unforgettable. After forking over our birthday money at K-Mart, we bounce all the way home in the backseat of the station wagon, wrestle the plastic wrap away from the box, gingerly place the game in the system, and steady our feverishly shaking hands with an anaconda grip on the controller. We don't let go for hours. And when the credits roll, we tear up a little, knowing we'll always cherish that first time through.

And then there are games that are largely forgotten weeks after release. Niche appeal, scathing reviews, or even just lack of hype can doom a game to obscurity and the Target bargain bin. But even these games deserve a second look...sometimes. Every once in a while, a kernel of brilliance can be found within these steaming piles of mediocrity. The purpose of this feature is to sift out some of these conceptual gems and put them under the microscope.

Today's trip takes us all the way back to 2008, when a game called The World Ends With You dared to eschew every gaming convention it could think of, for better or worse. In the "better" column resides one particularly inspired idea, the Level Slider.

Read more

Memorable Ideas from Forgettable Games - The Checklist Grid

Gaming Nostalgia

May 13, 2010 by Nate

Kirby Air Ride CoverSome games are unforgettable. After forking over our birthday money at K-Mart, we bounce all the way home in the backseat of the station wagon, wrestle the plastic wrap away from the box, gingerly place the game in the system, and steady our feverishly shaking hands with an anaconda grip on the controller. We don't let go for hours. And when the credits roll, we tear up a little, knowing we'll always cherish that first time through.

And then there are games that are largely forgotten weeks after release. Niche appeal, scathing reviews, or even just lack of hype can doom a game to obscurity and the Target bargain bin. But even these games deserve a second look...sometimes. Every once in a while, a kernel of brilliance can be found within these steaming piles of mediocrity. The purpose of this feature is to sift out some of these conceptual gems and put them under the microscope.

Today we'll take a look at how the Checklist Grids in last generation's Kirby Air Ride add a special something to one of the current generation's biggest innovations: the Achievement.

Read more

My Gaming History

Gaming Nostalgia

April 29, 2010 by Ian M. Bagley

Super Metroid CoverI'd like to apologize for being so wordy this week at the First Hour, but the writers here love to write! I recently asked Ian to tell me about his gaming history, thinking I'd get a couple line reponse about how his parents bought him a Game Boy or something, but along comes a serious epic that will probably seem very familiar to many of us reading along.

If you've got your own story you'd like to tell, reply in the comments or send me an email, I'd love to host it here!

Read more

Number Munchers

Gaming Nostalgia

April 20, 2010 by Steve

Number Munchers CoverPeople generally sit down and playgames for fun and entertaining experiences. In contrast, theygenerally only learn math out of necessity or for financial desires. Rarely does "math" and "fun and entertainment"interact to any significant degree, as shown by the vast amount ofthe population who despises the various forms of math, if notoutright sucking at them. Certainly we can find math in somegameplay, given say a choice between various equippable items, butmodern games readily simplify the process, giving clear comparisonsif not outright displaying the superior choice. Games are certainlyrooted in math, down to the programming, but players are absolved ofsuch things, witnessing only the shiny results. However, a time andplace exists for such contradictions as math and fun, and NumberMunchers is just that contradiction.

Read more

Chrono Trigger 15th Anniversary Tribute

Gaming Nostalgia

March 12, 2010 by Greg Noe

Chrono Trigger Super Nintendo coverI will readily admit that Chrono Trigger is my favorite game of all time. I love the game to its full extent and no other game has really ever even come close to unseating it over the last 15 years. That's over half of my life, and considering the hundreds of games I've played, I think it is an awesome accomplishment that one has reigned for so long. I currently own three copies of the game, one for the Super Nintendo, one for the Super Famicon, and finally the re-release on the Nintendo DS. They each have their unique story that I will tell. I have chosen never to buy the PSX version for a few reasons.

This was the first piece of Gaming Nostalgia I ever wrote, but it's been sitting on the back-burner until the right moment. This is as good as time as any since Chrono Trigger was released 15 years ago in Japan (and August of 1995 in North America). I'm a sucker for celebrating anniversaries, so here's my tribute to the best game ever.

Read more

Pixel Boarder and winter sports gaming

Gaming Nostalgia

February 24, 2010 by Greg Noe

Pixel Boarder Cover
I've played hundreds of games in my lifetime, but most of them are long forgotten memories. But sometimes those memories can be dislodged from the deep to remind you of something. Maybe it was just about how simple games used to be, or how they invoked the imagination so much while doing so little, or that games actually used to be difficult.

Pixel Boarder is one of those games. I'll be completely honest: I'm not very good at this game at all. I always forget which to push the joysticks to rotate in a particular direction, and I never seem to have enough speed to do anything cool. But that is really not that big of deal to me right now, mostly because of how much nostalgia this game was able to produce in such amount short time.

I'll spend a few paragraphs talking about Pixel Boarder and then explore my past history in winter video games.

Read more

The Most Cinematic Moments in Gaming History

Gaming Nostalgia

February 10, 2010 by Michael T

Metal Gear Solid 4/metal Gear Solid 4 Cover
You know the scenes I'm talking about. These are the kind of scenes that you have a save file just moments before so you can replay them over and over. These are the scenes you invite your friends over to see so you can show off your system in all its technical glory; the scenes that surpass mere nostalgia and still to this day retain legendary status in the gaming community. These are some of my favorite impacting scenes in gaming history. What are yours?

Spoilers inside.

Read more

Circle Challenge

Gaming Nostalgia

December 28, 2009 by Greg Noe

Circle Challenge Cover
Many of us grew up playing video games, some of us wanted to make video games, but only a few (very exhausted and worn out folks) ever actually develop a video game that's available to the masses. Apple has been changing all that over the last few years though with their iPhone and iPod Touch platforms: if you've got $100, a Mac, and the creativity, time, and know-how to develop your own game, you can do it. That's exactly what my friend Rory Johnson did last year, who released Circle Challenge in January 2009.

Call it an experiment in Objective C, an attempt at touchscreen controls, or simply the output one man created out of some inner desire to finally do something with his spare time, Circle Challenge was actually released to the world. It is, nonetheless, a video game. A video game in maybe the vaguest sense of the term, but at least it's not a Bejeweled clone or a fart soundboard.

Read more

Street Fighter: The Movie... (The Game?)

Gaming Nostalgia

November 23, 2009 by Steve

Street Fighter The Movie Poster
Ah, yes, the Street Fighter movie. No good phenomenon is safe from Hollywood's prying eyes, and Street Fighter was no exception. Street Fighter II was released in arcades in 1991, on consoles in 1992, and it quickly became a smash. Supremely polished with well-balanced 1v1 play, SFII jump-started the fighting game craze of the 90s, packing arcades as well as basements around the world. Capcom ultimately released 5 or so additional iterations of the game before moving on to Street Fighter Alpha and a continuation of the numbered series (along with a puzzle game, a simplified for-kids title and an outsourced 3d line).

Along with Street Fighter mania arrives the inevitable movie deal. Starring the Muscle from Brussels himself, the movie was pitched and billed as a good vs. evil tale. At this time, the Street Fighter storyline was not fully set it stone out and the screenwriters' eyes gleamed to this, taking heavy liberties with the plot arc and character backstories. It essentially took each the characters from Super Street Fighter II (minus Fei Long, who was somehow twisted into Captain Sawada). Each were then designated as either good or evil (allowing for swaps along the way) and they seemingly wrapped a story around that.

Read more

Chip and Dale Rescue Rangers

Gaming Nostalgia

November 20, 2009 by Greg Noe

Chip And Dale Rescue Rangers Cover
My favorite licensed game as a kid was Chip 'n Dale Rescue Rangers. Heck, this was one of my favorite games period. Rescue Rangers was a platformer released on the NES in 1990. It had the whole cast of characters from the cartoon, captured the soundtrack personally in 8-bits, and was just challenging enough to get me coming back over and over again. Probably the best part of it though was its two player simultaneous gameplay. This game single-handedly revealed the sadist tendencies that had lied dormant inside of me for so long (only to come out again many years later while playing The Legend of Zelda: Four Swords Adventures at college - I'll save that story for another day).

In this piece of nostalgia, I'll talk about the game's license (it is licensed games month at the First Hour), reminisce about the classic multiplayer, and revel in my speed run attempts during college. If you've ever played Chip 'n Dale Rescue Rangers, I hope you enjoy this; if you haven't, well, you're in for a treat too.

Read more

A Fool's Lament: Tribute to the Dreamcast

Gaming Nostalgia

September 9, 2009 by Steve

Dreamcast
The year is 1999; the date, September the ninth. The plants did their job and release day is here. The office was even more busy and tense than usual as all eyes followed the first projections emerging from the printer. We had every reason to be confident. All our test groups, all forecasters, all street teams gave nothing but guaranteed success. The mistakes and unfortunate failures of the past would soon wash away. No longer would we be forced the constant reminders of financial inadequacy or our loved ones' questioning about job security. Yes, my stress is lower, yes, I'm getting more sleep. These bags will be removed, hard work pays off. Sega is back! Segata Sanshiro is smiling somewhere, proud of his children. The only question is, how could so many people be so very wrong and so very blind?

The year is 1999 and the wave of inevitability has already overtaken us. Not in our minds, mind you. Our minds believed that we had a real renaissance, a true phoenix inside a little white box. But the pieces were already in play and our actions merely delayed the truth. Sega could no longer prosper in this environment. The bridges were burned and one company can only take itself so far on its own. The climate is forever changed. Can you blame us for grasping onto misguided hope? Hardware is a man's business, certainly no haven for a child's imagination and desires. I guess our parents never warned us. No one wants or needs us anymore. The Ultimate Gaming Machine? Gaming has become passé. They said we needed a centralized entertainment console, a hub for the consumer to plug their lives into. We could connect them to a constant stream of bank withdrawals for products they are convinced to need. We replied, “We are a gaming company.” They spit on us and our toy. They were the smart ones.

Read more

Games I simply could not sell

Gaming Nostalgia

July 19, 2009 by Greg Noe

Chrono Trigger/chrono Trigger Cover Snes
I've been going through my large collections of games lately, which numbers in the hundreds, deciding if I can pass any of them off to gamers who can actually appreciate them for what they are. Not only do I have tons of games, but for 95% of them, I also still have their original box and manual. This makes some of them rather valuable for the collector, and hopefully I can provide.

However, there are a few games which I simply can not give up, some are worth quite a bit, others... well, they're mostly just meaningful to me. Let's take a nostalgic walk through some of the rare, obscure, and classic games I own that I could never give up.

Read more

Reviews

Other Writings

Writers