October 29, 2025 by Greg Noe
This October I made a game in PICO-8 for a month-long game jam. As an experienced non-game developer of over 20 years, I thought I’d write down my thoughts on the pros and cons of PICO-8, along with a quick walkthrough of the design of my game’s puzzles and code. Plus how it’s easy to be over-ambitious in a month-long jam!
On October 27th I released Step and Deliver on itch.io, it’s a puzzle game with some basic roots in Sokoban, but the catch is you have a limited number of steps before you’re zapped back to your starting location. I’m reasonably happy with how it turned out, I think the step feature worked to create some interesting puzzles but also generally railroaded each stage with the limited actions available.
Let’s step into it all.
Read moreSeptember 25, 2025 by Greg Noe
In 2013, the games industry unknowingly stood on a precipice. Fascism in the United States and around the world was on the rise, and it manifested in 2014 in the form of Gamergate. A whole bunch of online losers harassed developers, critics, writers, journalists, and more in the name of misogyny, racism, and fascism.
Many of these same losers are still around today, shouting into the void about feminists and trans people and when a woman is in a video game. Generating harassment campaigns against YouTubers and swatting streamers. There's no appeasing them, no amount of firing developers or writers will quench their thirst for more violence. This has been their strategy in the United States starting with Gamergate in 2014 and it continues until this very moment.
One of the games involved in the Gamergate groundswell was Gone Home, a 2013 indie game from The Fullbright Company. Called a “walking simulator (derogatory)” at the time, I will now call it a “walking simulator (affectionate)”. It carries LGBT themes, a female protagonist, and little traditional gameplay, so of course it was an easy target for junior fascists.
It was also the best game of 2013.
Read moreSeptember 18, 2025 by Greg Noe
In 2024 I completed my multi-year journey of playing every single NES game released in North America. I booted up 766 games in total, beating 141 of them. As I gathered my thoughts on the huge library I had just waded through, two impressions rose to the forefront:
The inaugural First Hour Seal of Quality goes to Summer Carnival ‘92: Recca, the best shmup on the NES, exclusive to Japan for 20 years.
Read moreAugust 20, 2025 by Greg Noe
First Hour returns after a long hiatus with an updated site and all the original reviews.
Read moreFebruary 13, 2016 by Greg Noe
Announcing my favorite games of 2015!
Read moreMay 20, 2013 by Greg Noe
Yes, yes, this site still functions. I apologize for not writing anything in... a long time, but I'm actually playing games! Loving Rune Factory: Tides of Destiny on the PS3 and just picked up a 3DS with Super Mario 3D Land, Harvest Moon: A New Beginning, and Fire Emblem: Awakening! With all the great games coming down the pipe from Nintendo and third party developers, I figured I had better get on the 3DS train sooner than later.
In the meantime, here are some more thoughts on Android and iOS games I've been playing lately.
Read moreApril 10, 2013 by Greg Noe
Luigi has strangely found his niche in the Mario universe as the ghostbusting, mansion tip-toeing brother. Why Nintendo and Shigeru Miyamoto decided to make a GameCube tech demo out of a ghostly mansion and then have it star Luigi may be a question for the ages, but 12 years later we are here with its sequel, Luigi’s Mansion: Dark Moon for the 3DS.
It’s been a decade since I played the original Luigi’s Mansion, but I remember it being a charming, if repetitive experience highlighted by Charles Martinet’s incredible voicing of a freaked out Luigi. With the Wii U in seemingly more need of quality software than the 3DS, I’m surprised some tablet-utilizing version of Dark Moon didn’t show up on the console, but the likelihood of me playing the portable version is much higher, so I personally appreciate the 3DS release. Let’s play.
Read moreApril 5, 2013 by Greg Noe
It’s been a few... months since the last first hour review, but that’s okay, I’m happy with everything else I’ve been doing with my extra time, and you’re probably happy because you’re reading this and not the comment section of my Persona 3: FES review.
So while I have your attention, let’s talk quickly about Rune Factory: Tides of Destiny. Rune Factory is a shoot-off series of Harvest Moon, and I’ve talked about both sets of games quite a bit here. I’ve never really enjoyed console Harvest Moon games since the Nintendo 64, and never played the previous console Rune Factory game, so I decided to take a chance and try out Tides of Destiny for the PlayStation 3 (also available on the Wii). Honestly, part of me just wanted a game I could play in front of the kids since Uncharted 2 and Metal Gear Solid 4 don’t go over very well.
This will be an incredibly informal first hour, as I didn’t even bother to take notes, but I suppose if you’re looking for a formal first hour review you would have gone somewhere else a long time ago.
Read moreMarch 25, 2013 by Greg Noe
I've been distracted by life's other bits the last couple of weeks, but there's pretty much always time to play games on my phone. I’ll spend a minute writing about each game, hopefully summarizing my thoughts as quickly as if I were telling you about a mobile game in person.
I covered Super Hexagon last go around, and have since played it on the PC, and I have to say the experience is a lot better on the big screen. It's definitely fun on the go, but I managed to reach 60 seconds on Hard on my second attempt using my keyboard.
Read moreMarch 4, 2013 by Greg Noe
I used to write reviews on nearly every Android or IOS game I spent more than an hour on, but I’ve fallen behind lately, so here's my first round at some reviews. I’ll spend a minute writing about each game, hopefully summarizing my thoughts as quickly as if I were telling you about a mobile game in person.
Read moreFebruary 22, 2013 by Greg Noe
I’ve had my PlayStation 3 over a year now, and during that time I’ve enjoyed Heavy Rain, Infamous, and Uncharted, but the game that I’ve had the best time with is Valkyria Chronicles. I hadn’t even heard of the game until a friend shoved it in my hands, and it ended up being my First Hour of the Year and now my favorite game on the platform.
Valkyria Chronicles is nearly a perfect execution of all aspects of a video game. The gameplay is a fun and addicting mix of strategy and action, the graphics have a lovely anime-style to them, the presentation is flawless, the story is an interesting riff on World War I, the voice acting is actually great most of the time, and the soundtrack has a grand bluster to it that makes everything else better. And to top it all off, Valkyria Chronicles was developed by Sega. Sega!
I will admit, the game took me quite a long time to beat, over six months with about 40 hours of actual gaming (I’ve put more time than that into Xenoblade Chronicles in the last month). It wasn’t because I didn’t enjoy the game, but because Valkyria Chronicles seemed to require a certain amount of minimum playtime to really get into it. Even one hour free didn’t feel like enough for one sitting. Weird how that is for some types of games.
Read moreJanuary 31, 2013 by Greg Noe
So many video game movies are such serious affairs. Not so much serious as in humorless conversions (though those certainly exist), but serious as in serious business: the producer stands by checking off things that will make a successful video game a successful video game movie. Hitman, Prince of Persia, Tomb Raider, Doom, the list goes on. And generally these fall flat, they don’t ring true to the built-in gamer audience and they certainly don’t draw in regular movie-goers.
I recently rewatched Scott Pilgrim vs. The World, which isn’t really a video game movie, but thanks to a snappy script filled with gaming references and action scenes that pay homage to the 8-bit classics of our youth, it bucks the system. Instead of a video game based in reality, Scott Pilgrim is reality based in a video game. This idea inspired me to find at least one other entry in this genre, and I discovered Video Game High School.
You get what you expect in Video Game High School: a high school about video games. Set in a world where e-sports make headline news and its players are superstars and celebrities, VGHS imagines a Hogwarts-like school where potential prodigies are invited to learn about music games and try out for FPS Varsity. While not as sharply written or acted as Scott Pilgrim, it still manages to be a really fun two hours.
Read moreJanuary 24, 2013 by Greg Noe
My writing pace has slowed to a halt the last month. I might have burned myself out a bit at the end of 2012, and the new year has allowed me to erase any kind of guidelines or deadlines I was imposing on myself. With Nate and the other writers’ help, I always tried to publish three times a week, but I’ll be honest and say it’s just not in me like it used to be. Maybe it’s temporary, it probably is, but for now, I don’t mind taking it a bit easier. This is my hobby after all.
And most of that time not spent writing has gone into video games! Yeah, those! (Also reading, a lot of reading.) Maybe I’ll declare 2013 the year of the catch up, even though 80% of the games I beat last year weren’t released last year as it is. But my backlog is huge and the only game I’m really interested in on the near horizon is Bioshock Infinite, so now’s as good as time as any.
As for Deus Ex: Human Revolution? It was a good game, problematic at times, but an experience worth putting at least a few hours into, and at about 24 hours long, probably worth finishing. I’m not sure how much I have to say about it that hasn’t already been said by our own Paul Abbamondi, let alone everyone else, so I’ll keep this short and to the point... starting now.
Read moreJanuary 16, 2013 by Greg Noe
I guess 2012 was the year of catching up. I only beat six games released last year, but nearly 20 from an earlier time. Here's my rankings for all the games I beat last year, the good news is that I at least liked almost every single one.
You can also check out last's year list.
Read moreJanuary 4, 2013 by Greg Noe
Predictions are back! After this exhausting 2012 Game of the Year week, let's settle into something a little more fun. 2013 could be a huge year for the gaming industry: a new PlayStation and Xbox are likely, the Wii U is just getting off the ground, and the fabled Steam Box could become a reality. Bask in our probably terrible predictions on release dates, exclusive games, and even price of new systems!
There's no science to any of this, and if you have your own predictions feel free to post them in the comments. Depending on how right or wrong we are we may revisit our foresights at the end of 2013, it could be entertaining.
Read moreDecember 29, 2012 by Greg Noe
It feels appropriate to end 2012 with a Wadjet Eye game, as this was the year I discovered, bought, and played nearly all of their games. Dave Gilbert has taken his Adventure Game Studio-developed titles from humble roots to full-on publisher in just six years, culminating with this year’s Blackwell Deception, Resonance, and Primordia; a tour de force in indie point and click adventure games. Wadjet Eye Games is the only publisher from whom I regularly preorder games from anymore, in an industry where they will often fall to half their price a few weeks later. But hey, what’s $10 between me and a few great games?
Primordia is their final offering of the year, and it is ambitious. As a robotic steampunk homage to games like Sam and Max, Primordia puts you in the distant future where humans are dead and a variety of robots are all that remains. Wadjet Eye Games tend to be uniquely evocative: the Blackwell series explores death, The Shivah examines religion, Resonance questions the power of technology, and Primordia scrutinizes progress and freedom. These can all be heavy topics, especially for a computer game, but Wadjet Eye always manages to make it about the characters.
For my final review of 2012, let us talk about Primordia, developed by Wormwood Studios and published by Wadjet Eye Games. Monday will feature our sixth annual Game of the Year Awards, so please have a safe and happy new year.
Read moreDecember 21, 2012 by Greg Noe
I used to love the Ace Attorney series, but fans in the United States have to face it: it’s been almost three years since the last American release and over five years since we actually got to play as Phoenix Wright, so we have to move on, and if you’re looking for your defense attorney fix, Devil’s Attorney may be it.
Released in October for Android and iOS, Devil’s Attorney stars an egotistical attorney who makes his buck defending the dregs of society in their exceedingly hilarious and bizarre crimes. The cases come rapid-fire and are played out like a turn-based battle - pretty much the opposite of what fans of Phoenix Wright have come to learn, love, and in turn, lose. The humor is what sustains the game through nearly 60 cases, and there are some really clever bits of writing.
As the year draws to a close, this may be one of our last reviews of 2012, be sure to return on December 31st for our 2012 Game of the Year Awards. I may personally have a surprise pick for my favorite of the year if one of the final games I’m playing stays awesome. Thanks for reading.
Read moreDecember 17, 2012 by Greg Noe
My oldest son is four years old now, I’ve been playing games with him since he was one. In some ways, gaming is a lot more accessible now: Wii Fit, touch gaming, and even the Kinect allow little kids and casual gamers to ease into things like never before. But on the other hand, give a toddler an Xbox 360 controllers with its nine buttons, two triggers, two thumbsticks, and a D-pad, and they’re more likely to send Batman sailing to an icy death.
So that’s how my Wii has been resurrected. Having collected dust for years, its wide array of kid friendly but adult awesome games is a godsend. We recently played through Donkey Kong Country Returns, and have now finished New Super Mario Bros. Wii. This is a newbie attractive game that features an especially excellent and forgiving cooperative mode. We can both play at the same time, and the punishment for death is rather limited.
But that’s not to say New Super Mario Bros. Wii isn’t challenging, and it certainly doesn’t lack in content or even replayability. Let’s take a deeper look at NSMBW, played completely through in cooperative mode with a four year old.
Read moreDecember 13, 2012 by Greg Noe
The finale to the first episodic season of The Walking Dead has arrived, and after the shocking conclusion to the fourth episode, it was apparent just how No Time Left would end. Of course, getting there is never straightforward in The Walking Dead universe.
This final review will be rather spoilerific after the cut, so there’s your first warning. It would be massively difficult to talk about the season as a whole without talking about the characters and their relationships, the real core to The Walking Dead. It’s funny: comparing it to my earlier episodic gaming experience, Tales of Monkey Island, and while I’m going to end up awarding them identical scores, it’s for completely different reasons and I feel totally different about each experience. My thoughts are also a lot more complicated when it comes to The Walking Dead.
So with that, let’s talk Lee, Clementine, and the end of the world.
Read moreDecember 7, 2012 by Greg Noe
Since picking up copies of PC Gamer back in the mid 90s, I’ve only ever played a few game demos that actually made me want to buy the final product. The free demo should be the ultimate introduction to the game, the perfectly crafted first hour. But for whatever reason, being tossed into the middle of the game just doesn’t sit right with me. Whether it’s out of context cutscenes or repetitive gameplay, it doesn’t take me much to cross it off my list.
My only previous experience with the Ratchet & Clank series was a demo for one of the PS2 titles (it’s hard to nail down which one since they were released every 12 months like clockwork) which opened with what felt like a 20 minute cutscene. Unskippable cutscene. I didn’t even make it to the gameplay before the console was reset out of anger and annoyance. I don’t play a Ratchet & Clank demo to learn about its amazing storyline, I play for whatever shooting/platforming/clanking it has to offer.
So here I am with the first hour of Ratchet & Clank: All 4 One for the PlayStation 3. Released late last year, it’s still the newest game in the series... no, wait. Ratchet & Clank: Full Frontal Assault was released last week. So now we’re playing an out-of-date version of a has-been series. Here we go.
Read moreDecember 5, 2012 by Greg Noe
The penultimate episode of the first season of The Walking Dead brings our group of survivors to the edge with seemingly no hope for a happy ending. While I’ve certainly enjoyed the previous three episodes quite a bit, I feel like everything has finally clicked for me in Around Every Corner. There’s a great sense of dread, urgency, and horror as you progress, and it successfully caps off the previous three hours with a heart-stopping finale.
Telltale Games wouldn’t have been my first choice for a Walking Dead game, as a popular graphic novel and the most successful show on cable television, the intellectual property owners should have had their pick of the litter when shopping their game. Could Call of Duty: Black Ops II have sold even more with a fully licensed Walking Dead zombie mode? Should the Dead Island developers been tapped? Capcom for their Dead Rising experience? Valve with Left 4 Dead? EA for their gobs of money?
But Telltale’s interactive drama experiment has been a huge success, at least critically. There are bound to be more Walking Dead games in the future, but this will certainly set the bar high. Here’s my review of episode four: Around Every Corner.
Read moreNovember 28, 2012 by Greg Noe
If there’s something that Telltale Games teaches its Walking Dead players in Long Road Ahead, it is that everyone is expendable. While I don’t know if everyone’s experience was like mine, I lost four major characters over the course of the episode. Zombies are dangerous in the world of The Walking Dead, but humans are a lot worse. To quote one of the characters, “I don’t believe in strength in numbers.”
I haven’t been quite as blown away by the episodes so far as the rest of the internet are, but I’ve certainly enjoyed them so far. The areas are generally small and there is little exploration or puzzle solving required. I’m reminded again of my original comparison of the game to Heavy Rain, but there was a greater sense of dread in Quantic Dream’s psychological epic than in this zombie-laden drama.
Long Road Ahead was released in late August and it was during this time that I was first exposed to the game through social channels, which is certainly not a surprise considering some of the hellish scenarios the episode puts its players through. While I feel episode three was an improvement over Starved for Help, I’m still looking for a bit more from the game than frantic quick time events.
Read moreNovember 26, 2012 by Greg Noe
In the I-guess-this-is-an-annual-thing department, the game I am thankful for this year is The Legend of Zelda: A Link to the Past. Not that I've played it in years, or even thought about it much lately, but the only Super Nintendo Zelda entry is just one of those perfect gaming experiences that you can never quite escape, not that you would want to.
Last year I talked about Harvest Moon and before that a series of influential multiplayer games.
I remember the first time I played it, probably around 1994 at a cousin's house in Neenah, Wisconsin (which also happened to be the first place I ever played Super Mario Bros., but that was years earlier). They were far enough in the game that they could summon the little bird with the flute that could warp you around the map, which made exploration a bit easier, but obviously would have ruined part of the game experience if I had understood the logistics of the world a bit better. But luckily, my future exploration of Hyrule wasn't destroyed by this brief warp-around.
Read moreNovember 19, 2012 by Greg Noe
It’s been a while since I played a Kairosoft game, not since May with the extremely lackluster Epic Astro Story. It’s easy to say it’s that game that put me off for another six months, but the Kairosoft formula as a whole can really drag on a gamer after a half dozen games.
But Dungeon Village was on super sale at the Google Play store, and it seems like it should be right up my alley: build up a Japanese RPG village which will house an inn full of heroes. Some of my earliest gaming experiences were with Dragon Warrior and Final Fantasy 1, the nostalgia of my youth was calling me to a game I could play on my phone in the bathroom.
Dungeon Village was released in March for Android and iOS, this review is for the Android version.
Read moreNovember 7, 2012 by Greg Noe
I’m not any kind of expert on zombie apocalypse fiction, but from my point of view, there’s two crucial points in the story that every good zombie story needs, and needs to do well. The first is the tension build-up in Act 1. Everyone watching, reading, or playing some sort of zombie media knows there will be zombies. The ones who don’t know are the characters, the heroes whose lives are about to be torn apart by the undead. The more tension the author can build, the more satisfying and terrifying the reveal will be when hell is unleashed.
The other crucial part of zombie fiction doesn’t involve the zombies at all, but human conflict. The zombie mythos rule of thumb says that the dead are never the true enemy in zombie fiction and that interesting drama lies in the living. This is true, but drama isn’t necessarily easy or obvious to write, so it’s not a given it’s executed well.
The Walking Dead already featured their tension build-up and zombie reveal in Episode 1: A New Day, but it still surprised me that Episode 2: Starved for Help almost immediately dropped running from zombies in favor of arguing with fellow survivors, but Telltale Games is apparently confident in their story, so let’s take a look.
Read moreOctober 31, 2012 by Greg Noe
Word of mouth is a powerful, but nearly impossible to control selling tool. Growing up, I rented SNES games based on friends’ recommendations; during college, PC games spread from computer to computer like viruses. But now that I’m an adult working full-time, the break room doesn’t satisfy the gaming suggestion mill. So where do I turn? Twitter.
Love it or hate it, your reaction to Twitter will be based entirely on the people you choose to follow, and I choose to follow a lot of people in the gaming industry. From developers to journalists, they all seem to be raving about The Walking Dead, Telltale Games’ newest episodic adventure for Windows, OSX, Xbox 360, PlayStation 3, and iOS devices.
Fresh off my completion of Tales of Monkey Island, also from Telltale, I was excited to try out something a bit newer, and The Walking Dead fits the bill perfectly, especially with today being Halloween! So here’s my review of Episode 1: A New Day, I will continue to review the other episodes in the coming weeks, as long as I survive!
Happy Halloween and happy gaming!
Read moreOctober 22, 2012 by Greg Noe
As the release date for Borderlands 2 grew closer, I was surprised at how excited I was for the game. I loved the first Borderlands, its challenge, skill progression, and charm had obviously stuck with me, so the sequel was an obvious buy. But I decided to push purchasing it to the first major Steam sale, that couldn’t be too far off, right? Well, thanks to 2K Games coming through and sending me a review copy, I was back in Pandora much sooner than I thought.
Borderlands 2 was released last month on Windows, Xbox 360, and PlayStation 3. I played the original Borderlands on my Xbox 360, but since then I’ve built a gaming computer and my Xbox Live has expired, it was an easy decision to switch over to the PC. I’ve honestly enjoyed the experience even more on my PC, essentially no loading times certainly help, and the superior graphics don’t hurt either.
I wish I could have gotten this review done sooner, but I just finished the game for the first time and Steam reports I played for 50 hours! I completed every side quest I could find and helped a friend level up a few times, but this is a big game that is worth exploring. 50 hours of one game in a month though for me is pretty crazy. Here’s my review of Borderlands 2.
Read moreOctober 18, 2012 by Greg Noe
The success of Prince of Persia: The Sands of Time completely rejuvenated a left for dead franchise. From a series that was known for its challenging, timed gameplay, rose a 3D incarnation that was nearly beloved by both the gaming press and gamers themselves. Setting the gears in motion for sequels, spinoffs, and a movie, The Sands of Time was both a trendsetter for many future titles and an acknowledgement to its roots.
A few years after its immediate trilogy sputtered off, Ubisoft tried to remake the prince once again with Prince of Persia, no subtitle. Much like the NES Ninja Gaiden and the Xbox Ninja Gaiden, Prince of Persia was annoyingly named the exact same as the original game twenty years its predecessor. But if fans were expecting an even closer imitation of the original, they would be quite surprised with the bigger changes made by Ubisoft.
Prince of Persia (2008, not 1989) received mixed reviews with attention to the excellent art and animation, but some disdain towards the game’s reported simple difficulty. What attracted me to reviewing the game’s first hour was definitely the art style. Borrowing the watercolor look from Okami was definitely a brave move by a generally conservative Ubisoft, and I am hoping some of that creativity might have run over to the parkour and fighting elements of the game. Let’s take a look.
Read moreOctober 3, 2012 by Greg Noe
I read a complaint recently that most Android and iOS action games are just glorified quick time events, touching the screen at the right time to jump or fly or shoot. This is almost certainly true for a game like Temple Run, where your character auto-runs and you quickly flick the screen to react to obstacles and collect more coins. The same could probably also be said for Jetpack Joyride, where the game’s single input turns your character’s jetpack on, releasing turns it off. To some people, this isn’t compelling gaming at all, and I understand that, but for whatever reason, I get hooked on these little games with simple short term objectives but no real long term goals.
What do you do in Jetpack Joyride? Fly as far as you can? Yeah, I guess that’s maybe the point. Collect coins to buy more things? That’s always fun, sure. Complete objectives and achievements? Sometimes a nice diversion, okay. Now that you’ve done all those things for hours, are you any closer to “beating” the game? Probably not.
Someone more pessimistic than me may suggest the real point of the game is to bewitch you with expensive in-game upgrades to trick you into spending real money on fake coins to make a tidy profit. This is certainly a possibility, heck, app development usually isn’t very altruistic, but if I can have a fun without spending money, have I beaten the system, or simply enjoyed a video game?
Read moreOctober 1, 2012 by Greg Noe
As the first Monkey Island game in nine years, fans had high expectations for Tales of Monkey Island. Not only is the series one of those coveted, highly nostalgialized, fan favorites from our youth, but the last game, Escape from Monkey Island, simply wasn’t that good. There were a lot of questions whether Guybrush Threepwood is even funny in three dimensions as it had been tried and failed once already.
I certainly had my doubts, I had never played an episodic game before Tales of Monkey Island, so even the delivery method was questionable. I know that TellTale Games has had great success with season gaming, but would it work with Monkey Island? Would the episodes be too long? Too short? Too reliant on cliffhangers? Could a writing staff still capture Guybrush, Elaine, and Chuck?
Five episodes later, I have my definitive answer to all of these questions. Rise of the Pirate God serves as not only the finale for the season, but once again, could be the final chapter in Monkey Island’s 20 year history. Let’s talk first about the episode, and then the series as a whole.
Read moreSeptember 26, 2012 by Greg Noe
Saints Row 2 was already over the top. After an epic prison bust you then shoot up a courthouse and spray poop on rich people’s homes. It was crazy and pretty fun, and seemed worth playing beyond the first hour just to see what the developers could cook up.
Volition wanted to go bigger though, so they made Saints Row: The Third. Within days of release, the game was already famous for one of its weapons: The Penetrator, a giant purple dildo with realistic... dildo physics. But from my time with the game, I can promise you they really went to town with an adrenaline-pumping, action set-piece heavy first hour that simply blows the offerings Saints Row 2 put up.
So let’s take a look at the first hour of Saints Row: The Third, with this hour’s minute by minute section being sponsored by the absurdity of Volition, highlighting the crazy levels the game goes beyond even its predecessor.
Read moreSeptember 24, 2012 by Greg Noe
After the excellent Lair of the Leviathan episode, I was totally expecting the quality to fall in back to Tales of Monkey Island’s previous levels, good comedy, but not Monkey Island comedy. Thankfully, The Trial and Execution of Guybrush Threepwood manages to sustain most of the momentum of Leviathan in a well written romp that sets out a few pretty unique puzzles for our hero.
So far I’ve really been enjoying Tales of Monkey Island, it isn’t as good as the first three games in the series, but is really well done as an episodic adventure. Breaking out the island hopping into their own chapter has always fit well with Monkey Island, and allows the writers to create more natural cliffhangers and mini-conclusions.
The Trial and Execution of Guybrush Threepwood features a few of its own surprises, which I’ll definitely spoil in the following few paragraphs, if you’re reading this far I guess I’m assuming you’ve either already played the season or don’t care about spoilers at this point.
Read moreSeptember 19, 2012 by Greg Noe
Finally, a hilarious, superbly written, well-rounded entry into Tales of Monkey Island. The first two episodes felt like Monkey Island on the surface, but were lacking in key areas. Lair of the Leviathan may well be the smallest scoped chapter so far, but is highly focused and downright entertaining from beginning to end.
Lair of the Leviathan is the middle child of the series, and TellTale Games could have certainly phoned the it in; most gamers playing this far are probably in it for the long haul, and with an explosive ending in mind, we would have forgotten the stuff in between point A and point B. But writer Sean Vanaman brought the goods and we got a memorable treat.
As I write this, The Walking Dead series from TellTale Games is receiving rave reviews for its own third episode, and while part of me wishes I was keeping up with that series instead of diving into Tales of Monkey Island, I’m very happy to finally be playing the three year old game in one of my favorite series of all time. Better late than never.
Read moreSeptember 14, 2012 by Greg Noe
I’m not sure if we ever needed to return to Donkey Kong Country. The original series is so firmly a product of the Super Nintendo era, with its shiny, Toy Story look that is unique to Rareware, and pretty bad collision detection for a 2D platformer, I would have been okay with having rose-colored memories about my trips with DK, Diddy, and the rest of the forgotten gang.
But Retro Studios, apparently bored with resurrecting Metroid moneybags every few years, was tasked with bringing back the old gorilla in Donkey Kong Country Returns. Surprisingly, this was not another 3D incarnation that Retro seemed to excel at (Remember DK64? No? Good.), but a pretty straight enhancement of the originals. The world was still 2D, but with a bit more depth, and all the old standbys were there: bananas and letters to collect, barrels to get shot out of, and obnoxious boss battles.
Released in 2010, Donkey Kong Country Returns has already earned a prestigious 10 from Jonathan Ramundi, and while I would have written a review no matter how much I agreed or disagreed, I have a rather differing opinion about the game.
Read moreSeptember 12, 2012 by Greg Noe
Tales of Monkey Island is my first foray into episodic gaming, but considering the season was finished nearly three years ago, I’m not exactly playing the game as it was originally intended. But considering plenty of people see blockbusters for the first time outside the theater, television seasons are consumed in two or three sittings, and classic rock albums are downloaded one song at a time, it should be expected that good media is good media no matter how it’s delivered.
Now that I’m used to the controls and inventory system, my experience with the second episode went a lot smoother. I’m still feeling a bit underwhelmed by the whole thing, however, but have come to the conclusion that the episodic delivery is a good mechanism for not only Monkey Island, but the point and click adventure genre as a whole.
Siege of Spinner Cay kicks off, unsurprisingly, right where Launch of the Screaming Narwhal ended. TellTale Games squeezed in a little cliffhanger at the end of episode one to remind you not everything is okay, and honestly, it immediately pays off.
Read moreSeptember 3, 2012 by Greg Noe
After 2000’s somewhat disastrous Escape from Monkey Island, I was rather leery on returning to my beloved childhood point and click adventure series. Monkey Island 2: LeChuck’s Revenge was the first game I ever played in the genre, and The Curse of Monkey Island is still in my top 10 games of all time.
LucasArts wasn’t too excited on bringing back Guybrush Threepwood either, but in 2009 thanks to TellTale Games, began publishing the five episodes of Tales of Monkey Island, beginning with Launch of the Screaming Narwhal. TellTale Games is the most successful episodic gaming developer around, and they seem to thrive when given an existing IP to adapt into their release format. Tales of Monkey Island would go on to become their best-selling series at the time.
I’ll be reviewing each episode individually as if they were being released one at a time. There’s a few reasons for this: if an episode really sucks, will I want to play on? I like the idea of being able to quit at any time. Plus, I’m a big fan of getting my ideas down on paper sooner than later, and feel like I can give each episode the time it deserves by reviewing it immediately.
Read moreAugust 31, 2012 by Greg Noe
I'd be lying if I said I wasn't looking forward to some proper Mass Effect 3 single-player DLC. I loved the game and the series as a whole, and I'll take any more content I can get in the universe before it's gone forever. Since I haven't been playing multiplayer, the numerous map packs do nothing for me, and while the Extended Cut was welcome, I didn't see it as totally necessary. Welcome, sure, but it didn't add much to my overall experience.
So finally being able to download Leviathan is exciting! Mass Effect 2's bonus content ranged in quality quite a bit: Lair of the Shadow Broker made for some of the best levels in the game, bar none, but the Firewalker Pack? Not so much. So it's certainly a point of concern to worry about the $10 download I just made, but hopefully my review presents a concise answer on whether it is worth your money or not. Since there's no new vehicle, my money is on "yes".
Along with Leviathan and the Extended Cut, I also reviewed Mass Effect 3's day one DLC, From Ashes, which included the exclusive squadmate Javik. Keep an eye on First Hour for future reviews of Mass Effect 3 downloadble content.
Read moreAugust 20, 2012 by Greg Noe
Have there been any mainstream Jewish video games? Outside of Bible Adventures, I can’t think of a single religious game that even a small percentage of gamers might recognize. It’s interesting: there are quite a few popular religious films such as The Ten Commandments, and religious music and television has certainly found its niche, but there has never been a video game or developer that religious groups have rallied behind.
I could personally rattle off a dozen reasons why this might be the case, but it raises the question: does religion have a place in video games outside of being the caricatured bad guy in a game like Final Fantasy Tactics? Dave Gilbert of Wadjet Eye Games thought the answer was “yes” with his first paid point and click adventure game, The Shivah.
The Shivah stars Rabbi Stone in his short quest to uncover the truth about a recently deceased friend. It takes place inside synagogues and features a decent dose of Hebrew and Jewish themes. It isn’t heavy-handed in anything it does, this is simply the character and settings Wadjet Eye Games wanted to tell. Here’s my review of The Shivah, built in Adventure Games Studio.
Read moreAugust 17, 2012 by Greg Noe
Without Rockstar Games and Grand Theft Auto III, we wouldn’t have Sleeping Dogs, The Saboteur, and possibly dozens of other series, including Saints Row. But whereas Grand Theft Auto IV upped the realism to aggravating levels (managing relationships and awful driving are the worst offenders), Saints Row has descended further and further into insanity, basically delivering the same sandbox joy that GTA III, Vice City, and San Andreas were known for.
I’ve never played the original Saints Row, and while Saints Row 2 seems to continue directly off from the first game, I’m guessing I’ll be able to jump into the gangster-filled world with ease. I’ve heard tons of great things about the third game recently, but the second one flew under my radar, so I’m not exactly sure what to expect.
Here’s the first hour of Saints Row 2 for the PlayStation 3.
Read moreAugust 15, 2012 by Greg Noe
Bastion made a huge splash last year when it was released on Xbox Live Arcade and Steam, reaping excellent critical reviews and huge sales, especially for an indie game. Developed by Supergiant Games and published by Warner Bros., the game’s iconic narrator and haunting soundtrack have cemented its place as one of the cornerstone independent games of this decade.
I was impressed by its first hour last November, but reading my thoughts on Bastion’s start indicates a trend that would hold throughout the game: while the art, music, and voice acting is stellar, the gameplay is just sort of there. It’s solid, but didn’t stand out amongst the great presentation.
It took a few months and many, many games, but I returned to Bastion, restarted my adventure, and finished the game in a half-dozen sittings. Here’s my review of Bastion for the PC.
Read moreAugust 13, 2012 by Greg Noe
I’ve been spoiled this year having just been introduced to the Blackwell series and publisher Wadjet Eye Games. Before Resonance, I bought four Blackwell games, Gemini Rue, and The Shivah. Point and click adventure gaming was one of my earliest gaming passions, but I ended up almost completely ignoring the genre for the last 12 years. Now it’s a passion again, and all courtesy of one publisher.
Developed by Vince Twelve and published by Wadjet Eye Games, Resonance is a multi-character point and click adventure game featuring an engrossing story, unique interface, and thankfully, basically free of all the crappy genre trappings that pushed me away from games like this. It was one of the few games I allowed myself to hype up a bit this year, and the developers delivered.
If Resonance looks interesting to you, definitely check it out, it’s only $10 on Steam. Then play all the Blackwell games which can be grabbed in a four pack for $20. Not a bad deal at all. The best part about these games is that they were made in the free to use Adventure Games Studio, I’m scared to think about all the other awesome games out there that were made with this tool that I’m missing.
Here’s my spoiler free review of Resonance.
Read moreAugust 6, 2012 by Greg Noe
VVVVVV and NightSky both featured great musical soundtracks to back their platforming efforts, but Bit.Trip Runner is essentially a rhythm game with the platforms serving the soundtrack. Developed by Gaijin Games and released on WiiWare in 2010 and Windows in 2011, Bit.Trip Runner attempts to marry the sounds of Guitar Hero and the auto-running of Canabalt.
Nate originally reviewed Bit.Trip Runner last year and deemed it the “anti-rhythm game”, he awarded it an average score and went on to call it stressful. Steve chimed in in the comments section a few months ago and agreed with Nate’s assessment, but for whatever reason, I decided to play it myself.
I didn’t actually beat Bit.Trip Runner, but I made it to the third to last level before finally giving up, so I feel like writing a “full” review is still legitimate, either way, full disclosure.
Read moreAugust 3, 2012 by Greg Noe
I find it kind of amazing that I grew up as a geek and never experienced any of the Warhammer 40,000 gaming culture. This is a tabletop game that has expanded far beyond the living room, including graphic novels, movies, books, and lots of video games.
Released last September from Relic Entertainment, Warhammer 40,000: Space Marine stars one of the more popular aspects of the lore: Ultramarines. Super soldiers in huge armor that are seemingly unmatched on the battlefield. To the Warhammer ignorant, they may look like rip offs of the COG soldiers from Gears of War, which is a rather unfortunate comparison considering Warhammer has been around since 1987 and has undoubtedly inspired dozens of video game universes itself, including Gears.
So it’s time for me to take my first steps into the Warhammer 40,000 universe with Space Marine on the PlayStation 3. In one hour, I’ll know whether or not I want to stay any longer.
Read moreJuly 30, 2012 by Greg Noe
NightSky sells itself as an “ambient action-puzzle game”, which is an excellent description for this unique platformer. Most of the time you’re rolling a ball from the left to the right to reach the far side of the screen. Each level is typically three screens, with the third screen serving as a visual addendum to the previous puzzle. I’d like to say it’s a deceptively simple game, but there really isn’t much more to it than rolling a ball.
Outside of games like Eufloria and Dear Esther, few video games have delivered a truly relaxing experience. There’s very little urgency in NightSky with only a couple of timed puzzles, and if your ball rolls into the abyss, you’re simply plopped back to the beginning of the three screen set. You can save and quit at any time without losing progress, and there isn’t even really an acknowledgement that you beat the game. Everything is designed to elicit as little positive or negative emotions as possible, developer Nicklas Nygren would probably deem it a success if you instead drifted off to sleep in your chair.
Read moreJuly 27, 2012 by Greg Noe
We’ve played our share of unique games here at First Hour, but Catherine is in a league of its own. With adult-oriented anime scenes about love, marriage, and infidelity splitting time between fast-paced, psychological horror block puzzles, Catherine is... different. The game opens with a television show framing device, dives into our hero’s nightmares, and is apparently pursued by two women named Katherine and Catherine.
Developed by Atlus and released a year ago for the PlayStation 3 and Xbox 360, Catherine was well received by the press but noted for its oddities. These types of games often are not seen outside of Japan, but Atlus made a gamble which reportedly has paid off, with Catherine being their best North American launch ever.
As we move beyond our fifth birthday, I’ll be making some changes to my first hour review format. I’m going to cut most of the big “minute by minute” section which (sometimes tediously) detailed the happenings of the game. Instead I’ll call out the game’s strengths and weaknesses section by section much like Nate does. So without further ado, here’s the first hour of Catherine for the PlayStation 3.
Read moreJuly 23, 2012 by Greg Noe
I’ve been on an indie game kick this year, playing some really excellent platformer and adventure games. In a somewhat random string of events, I ended up playing three pretty different types of platformers over the course of a few weeks, and in preparation for our recent five year anniversary celebration, all full reviews were put on the back burner.
The first of these three is VVVVVV, developed by Terry Cavanagh and released in early 2010, VVVVVV is a short but challenging open world platformer. Our hero, Captain Viridian, suffers some kind of accident to his spaceship and his crew is scattered across a new dimension. The controls are simple: all you can do is move left, right, and well, flip the gravity at your whim.
The next two platformers you’ll hear from me about are NightSky and Bit.Trip Runner, and while they’re all technically rather distinct, they can, after all, be boiled down to 2D platformers at the core.
Read moreJuly 16, 2012 by Greg Noe
Five years ago I started a review site, a Blogspot to be specific. I played some games, wrote a lot, and some people read it. After a year, I moved away from the Blogger platform to my own domain built on Drupal. I enjoy having control over all aspects of the site, but nothing beats writing about video games. Others started writing too: a few friends and some curious strangers who later became great friends. I've poured countless hours into First Hour, and it's been worth every minute.
Most of the effort has gone directly into first hour reviews, 240 of them total. 10 days, 240 hours, 14,400 minutes, 864,000 seconds. That's a lot of gaming, and here's the complete list. Enjoy.
Read moreJuly 12, 2012 by Greg Noe
Five years ago I played about sixty minutes of the beginning of God of War II and was impressed by how quickly the action ramps up and how the momentum is carried throughout. Big action set pieces like the Colossus battle and flying on Pegasus made for an extremely memorable first hour, and still one of the best. At that moment I made a decision that I suppose in some ways has changed my life: I reset the PS2, grabbed a pen and notebook, and started playing God of War II over again.
Five years later and a full ten days worth of first hour reviews written by me and a half-dozen other writers, we're back to where it all began. I imagine this is a one-time event, I'm not sure there's really much left to point out in the game's first hour that I didn't the first time, but the timing is fun. I've always measured first hours in how many "days" have passed, with 24 first hour reviews representing a day. Since this is review 240, the end of day ten, I couldn't really pass up the opportunity.
The review format hasn't changed a lot in five years, even then I was keeping track of "minutes to action", but I don't give scores anymore, focusing instead on what really matters: would I keep playing beyond the first hour? Fellow writer Nate has developed his own first hour review format, and from now on I'll be moving more towards that. It's very time consuming to detail every minute of action, and I'm not sure if it's entirely valuable to the reader, so things will be changing for me as a critic, I'm still not entirely sure what it will look like.
But somehow my little review site has survived five years without much trouble, or attention, for that matter. But that's okay with me, soon after I began writing regularly about a subject I actually enjoyed, I realized I loved doing it and the number of readers or amount of money I was making was far less important than the fact that I was putting my thoughts and ideas on paper.
So thank you to all readers, fans, and critics over the last five years. You have turned a curiosity into a hobby into a passion.
Read moreJuly 11, 2012 by Greg Noe
We’re celebrating our five year anniversary tomorrow with something special, but before that happens, we need to play one more first hour, and that game is Valkyria Chronicles for the PlayStation 3. Released around the world in 2008, Valkyria bridges Japanese anime graphics with an early 20th century European setting, a pairing that seems so wrong, but may actually turn out alright.
Developed and published by Sega, Valkyria Chronicles is a tactical strategy game with third-person shooter elements, also not a pairing seen often in gaming. But with in-house influences from Skies of Arcadia, Shinobi, and the Sakura Wars series, Valkyria Chronicles was never going to be a normal type of game.
This 239th first hour review was actually meant to be God of War III, but wouldn’t you know it, half an hour in I realized that Nate already covered it two years ago. One of the disadvantages of having so much content, I suppose. He was doing a better job on it anyway. So as fate would have it, here is the first hour of Valkyria Chronicles.
Read moreJuly 9, 2012 by Greg Noe
I’ve always enjoyed the crazy and convoluted stories of the Metal Gear Solid series, even when the controls seem to be fighting against me instead of cooperating. I’ve played the series on the PS1, PS2, GameCube, and Xbox, and with every release both the story and controls become more complex. So in some ways I’m very excited to finally be able to play Metal Gear Solid 4: Guns of the Patriots, but at the same time I’m leery that it’s going to be a mess of bad aiming and Snake behaving badly.
Released over four years ago(!), Metal Gear Solid 4 puts us back in Solid Snake’s shoes in a war-torn future where armies for hire are the norm. It’s a disturbing vision, but if anyone can sell it, it’s Hideo Kojima and his team at Konami.
The game has sold very well and was a major critical darling. Heck, one of our very own writers gave it a 10/10 a few years back. Needless to say, this has been on my to-play list for many years. Here’s hoping the first hour lives up to my hype.
Read moreJuly 6, 2012 by Greg Noe
Let’s get right to the point, Uncharted 2: Among Thieves is one of the most critically acclaimed games of this generation. I don’t usually put a lot of trust in Metacritic, but it has a score of 96 over there with over 100 positive reviews, and not a single mixed or negative score to contrast. I can only marvel at that, and then I see that Grand Theft Auto IV has a score of 98 and I can only shrug at the idea of critical consensus.
Playing the Uncharted series was high on my list for when I finally obtained a PlayStation 3, and while I never considered not playing Uncharted: Drake’s Fortune, it seemed many gamers thought it was rather skippable, especially with Uncharted 2 available. In the end, yes, it is skippable, but if we only ever played excellent games, we would never be able to recognize them for what they are. I have my list of faults the first one suffered from and am hoping they are all fixed with Among Thieves.
So let’s get right down to the first hour of Uncharted 2, a game which advertised you’d be able to fool your girlfriend into thinking she was watching a movie (this would be a massive eyeroll if it wasn’t for Kevin Butler). So pop the popcorn and roll the film.
Read moreJune 26, 2012 by Greg Noe
I didn't mind the original Mass Effect 3 ending that much, but others did, hated it even. But even I can admit there were some reasonable arguments against the game's last few minutes, and maybe BioWare did too, because here we are with the Mass Effect 3 Extended Cut available to download.
This introduction will be spoiler free, but after that, I'm not going to hold anything back. Nonetheless, the endings are now availabe on Youtube, but I still woke up at 4 AM this morning to download the update and replay the last few hours of the game. The developers recommend that you begin your Extended Cut journey before you enter Cronos Station, which is Mass Effect 3's point of no return. I'm not sure if it's totally necessary to start that far back (took me five hours to beat the game from this point my first time through, and over three hours my second time), but I wasn't going to take any chances the first time.
Before I go on, I believe the Extended Cut is a decent addition to Mass Effect 3, it does clear many things up, but I'm sure some will still be disappointed.
Read moreJune 15, 2012 by Greg Noe
I’ve played every single numbered Final Fantasy game up through XII, so playing the thirteenth entry was inevitable. But from the guy who bought Final Fantasy VIII, IX, XI, and XII on release days, finally getting around to XIII two years after release is a bit odd. But from a combination of some bad press and plenty of other games to play, I didn’t mind.
But here we are with the first hour of Final Fantasy XIII. I’ve also reviewed VII and VIII’s first hour previously, and had mixed success, though I can solidly point to the opening of Final Fantasy VII’s to be one of the highlights in the JRPG genre. Whether we can agree or not on the rest of game is irrelevant, but it sure does kick off with a bang.
And as you’ll see, Final Fantasy XIII also kicks off with a bang, but can it keep that momentum? Or is there something deeper required for a successful first hour? We’re about to find out.
Read moreJune 8, 2012 by Greg Noe
My first exposure to the G4 network was its acquisition of TechTV in 2004, my absolute favorite station on cable at the time. I was obsessed with The Screen Savers and all the schlubby hosts the channel featured. TechTV embraced nerdom while G4 mocked it, this wasn't a happy marriage and I bailed almost immediately, along with most of the original hosts.
I've carried a hatred for G4 ever since, and find schadenfreude in its slow demise and collapse. However, amidst all of the grating personalities G4 featured about eight years ago, there were a few interesting TV shows that caught my eye. One of them was Icons, a half-hour documentary on different visionaries, studios, and game series in the industry. Spanning five seasons on a range of topics from Atari to the history of E3 to Tim Schafer, even die-hard enthusiasts would probably learn something new when watching.
I surely won't be covering every episode (famous last words), but I'll start where Icons began, with the developer studio Oddworld Inhabitants, who obviously made the Oddworld series for the PS1 and Xbox. But before I begin, take a look at the episode list of Icons, it mirrors the fall of G4 rather well as the first four seasons are about actual video game related topics while season five covers The Onion, Lollapalooza, and Kevin Smith.
Read moreMay 31, 2012 by Greg Noe
The whole “play the first hour of a video game and determine from that whether I’d keep playing” concept has its flaws, it’s certainly not perfect. Some great first hours fall short over time, and others give a bad first impression that they (sometimes) unknowingly recover from later on. But other times the first impression is right on, Infamous is one of those games.
I had a great time with the first 60 minutes of Infamous, the gameplay was fast-paced and just felt.. right. Plus, I’m always looking for sandbox games that pull off the action genre better than Grand Theft Auto IV (ugh). The Saboteur had similar first hour pedigree, and was also a great success in the end, so I had quite high hopes for Infamous.
You can probably tell by my praise that I enjoyed the game, so if you care to read on why I enjoyed it, well, here you go. My full review of Infamous for the PlayStation 3.
Read moreMay 25, 2012 by Greg Noe
The Blackwell series hasn’t changed a lot over four games released across five years. The screen resolution and accompanying art still seems reminiscent of 1990s adventure games, the point and click gameplay is also rooted in the classics, and the story is still well polished and very entertaining. But none of this at all is a bad thing, it enables indie developer Wadjet Eye Games to release quality games at a manageable pace.
And I have certainly had it well off the last few months having just discovered the Blackwell series. Four games that I almost instantly fell in love with at my fingertips! But now that they’re done, I find myself playing the waiting game like the rest of the fans. Much like when I caught up with the A Song of Ice and Fire book series in 2008 or The Wheel of Time in 2007, waiting really can be the hardest part.
So I present my review for Blackwell Deception. You can also read my reviews for The Blackwell Legacy, Blackwell Unbound, and Blackwell Convergence, or just play the games. They’re great.
Read moreMay 21, 2012 by Greg Noe
I wasn't planning on writing about Temple Run orginally. It's a 3D auto-running game where you swipe the screen of your phone or tablet to avoid obstacles. It's free and supported by micro-transcations. Basically a list of things I should find really wrong with a video game. But if I ever spent the time to wonder what mobile game I was playing in April and May 2012, without this review, I may never have the answer.
So yes, I've been rather addicted to this simple run-and-avoid-obstacles game. From the graphics on the title screen I gather you're making off with some idol from some cursed ruins and then a couple of devil monkeys start chasing after you. There's really no other lore to go on, and when you start unlocking different characters later on like a geisha and football player, all logic goes out the window. But that doesn't really matter because you're in a desperate struggle for points.
Read moreMay 16, 2012 by Greg Noe
There's something fun about playing catchup on a console like the PlayStation 3. I already know what most gamers think are the best games, and I can pick and choose from the rest that appeal to me. The games are cheap, the library huge, and the experiences brand new.
So here I am with Infamous (also known as inFAMOUS, but that's just awful), Developed by Sucker Punch Productions and released in mid 2009 on just the PlayStation 3. It didn't leave much of an impression with me at the time except that it was going head to head with a game called Prototype, which from afar seemed like a relatively similar gaming experience. Both games were successful in their own right, Infamous 2 landed last year which Nate reviewed, and Prototype 2 shipped last month.
Infamous is my fourth PS3 catchup game this year, following Batman: Arkham City, Heavy Rain, and Uncharted: Drake's Fortune. I've enjoyed them all, and am currently very fond of the PS3 experience. Of course, I'm limiting myself so far to games I know are pretty great, so I may be biased. Here's my first hour review of Infamous.
Read moreMay 11, 2012 by Greg Noe
Both Microsoft and Sony have tested the waters on not allowing used games on their next generation consoles. Whether it’s right or not, Gamestop has been blamed by developers and publishers for ruining the industry with their aggressive used game sales tactics, and as a potential preventive measure, used games may soon be a thing of the past.
And I say, let them do it! Pick the nuclear option! Block used games from running on your console. I don’t say this as a former THQ executive trying to protect my bonus, or even as a lowly developer simply trying to protect my job. I say it as a consumer of the gaming industry who thinks there might actually be a huge benefit to gamers if this is pulled off correctly. I just don’t think it will be pulled off correctly.
Read moreMay 9, 2012 by Greg Noe
All good things must come to an end: I just finished the first Kairosoft game I would call bad. I’ve played a few Kairosoft sims that were unbalanced or boring, but never both. Epic Astro Story is the official low bar among a great series of games that range from training a soccer team to running a game design studio.
Epic Astro Story is a space colony sim where you build up an industrial/tourism complex on an empty planet while sending out away-parties to explore the darkness around you. While traveling through caves, mountains, and deserts, your team will fight against local bad guys for the right to the land.
I’ve had great success with Kairosoft games so far, most of them have clicked really well with me and my tastes, but from the start I had issues with Epic Astro Story. Here’s my review.
Read moreApril 27, 2012 by Greg Noe
The tower defense genre feels older than it is, with basically only five years under its belt since Desktop Tower Defense and its kin. But its games have seen so many variations to the model and appeared on so many platforms, that it feels very mature in its parameters of game design and implementation. And this is from a genre that has essentially never received a “triple-A” release and most sales come from direct downloads, not on discs or cartridges.
Solo indie developer Cliff Harris of Positech Games is now officially tackling the genre with Gratuitous Tank Battles, a sort of sequel to his popular Gratuitous Space Battles game from 2009. I had a great time playing that game, but didn’t realize at the time that Space Battles, boiled down, really is a tower defense game too. An excellent example on how varied the genre is, even if you don’t realize it.
But Tank Battles is a proper tower defense game with the familiar onslaught of units marching across the screen and grid-based gameplay that veterans of the genre will instantly recognize. It also features an attack mode for most missions letting you experience the other side of combat, and it wouldn’t be a Gratuitous game without an insane amount of unit creation and modification at your fingertips.
Read moreApril 23, 2012 by Greg Noe
I love the Mass Effect franchise. Mass Effect 3 is the first console game I bought new in over two years (previous new purchase was Mass Effect 2). I beat the first game six times. I’ve read the novels and comics that accompany the games. I own two Commander Shepard action figures and a mini Normandy SR2. I have a one year old son named Shepard.
So you could say with some confidence that I was really looking forward to Mass Effect 3. I made the day one Collector’s Edition purchase and popped up my first hour review of the game immediately. The game doesn’t start with as much energy as Mass Effect 2, but it’s hard to argue that there’s anything more powerful than beginning with the Reapers invading Earth.
Mass Effect 3 has received a huge amount of controversy regarding its ending. Do you know how hard it is to take two weeks to beat a game you’ve been waiting for two years while seemingly everyone on the internet is talking about its conclusion? Ugh. I’ll say right now that I certainly didn’t hate the ending, but didn’t love it either.
Now for my review on the other 99.5% of Mass Effect 3. I also have my review of the first DLC available, From Ashes.
Read moreApril 20, 2012 by Greg Noe
Blackwell Convergence follows The Blackwell Legacy and Blackwell Unbound in Wadjet Eye Games’ story-driven adventure game series. I found Unbound to be a stunning entry that rectified many of Legacy’s issues while building on the series’ mysteries. It also had a ton of style that is sadly absent in many games today.
So I had high expectations for Convergence, as the story was brought back to present day with our original heroine Rosangela Blackwell. The detour Unbound took to the past was engrossing and informative, and gave the series that much more emotional weight. I knew it would be tough for Convergence to keep up the momentum, but I promised myself that if it did, I’d be waving the Blackwell flag for many years to come.
Released in 2009 for Windows and once again built in Adventure Game Studios, here’s my review for Blackwell Convergence.
Read moreApril 18, 2012 by Greg Noe
Three of my favorite mobile series recently received updates, so it’s time to revisit them. Angry Birds Space is the new Super Mario Galaxy inspired spinoff of the original bird-flinging game, and Cut the Rope: Experiments expands upon the original Cut the Rope concept with new ideas and 125 levels. Finally, the genius Where’s My Water? has received some new levels since my original review, so I’ll touch on that too.
Laugh if you want, but I really love these games for their quintessential mobile experiences. Levels are short and sweet, difficulty ramps up slowly, and gameplay variety is injected constantly. Each of them have fun with physics and benefit greatly from the touchscreen. Plus, they’re dirt cheap.
My thoughts will hopefully be short and efficient, just like the games I’m reviewing. I played each game on my Android EVO 4G phone.
Read moreApril 9, 2012 by Greg Noe
As I reflect on Mass Effect 3 before I attempt to write its full review, I’ve been catching up on games in mobile land. Angry Birds Space and Cut the Rope: Experiments were just released, but I’ve sort of grown into a Kairosoft fanboy over the last few years so they beckon even stronger. Mega Mall Story is my latest go at their games after Pocket League Story, and it brings some new ideas to the “Story” series and merges some of their existing ones, as well.
In Mega Mall Story you run, well, a mall. In lots of ways it feels like SimTower, the Maxis published simulation where building up was just as important as fattening your wallet. But it also feels like a traditional Kairosoft title, with all the charm and number crunching seen in some of their more sportier titles, plus the layout challenge founded in Hot Springs Story.
Mega Mall Story is available for both Android and iOS for a few bucks, I played it on my HTC EVO 4G phone.
Read moreMarch 28, 2012 by Greg Noe
Having just finished The Blackwell Legacy a few days ago, I decided to waste no time in jumping into its sequel, Blackwell Unbound. These aren’t long games by any stretch of the imagination, clocking in at just a few hours each, but they don’t waste any time spinning their wheels or forcing you through gameplay hoops that aren’t essential to the plot.
Developed by Wadjet Eye Games, Blackwell Unbound was released in 2007, less than a year after Legacy. The game tells the story of Rosa’s aunt, Lauren Blackwell, the previous medium in the family and former detective of all ghostly things.
Unbound was originally intended to just be a short flashback sequence in what is now the third game, Blackwell Convergence, but was fleshed out into a standalone title as development progresses. Let’s see if the game manages to stand on its own in the adventure gaming genre.
Read moreMarch 27, 2012 by Greg Noe
Would you like to own a copy of the original Kid Icarus? Here's your chance! Enter our contest for a chance to win what Nintendo is calling "3D Classics: Kid Icarus", which is the original NES Kid Icarus game enhanced with some fancy 3D for the Nintendo 3DS.
Creating an account requires an email address, which we will use to contact you upon winning the game. We will never spam you, and probably never even send you an email beyond registration.
March 23, 2012 by Greg Noe
I played a lot of point and click adventures growing up, from the Monkey Island series to King’s Quest, but I figured the genre for dead over the last decade. What a pleasant surprise to find that it’s alive, well, and kicking in the indie community. Ben There, Dan That and Time Gentleman, Please! have been covered here before, and now I’ve discovered the delightful Blackwell series.
The Blackwell Legacy is the first game in an ongoing series of point and click adventures from Wadjet Eye Games. Set in modern day New York City, the game already sets itself apart from most of the fantasy elements Lucasarts and Sierra raised the genre in, except for one thing: the main character is accompanied by a ghost.
Recently featured in our Indie Impression column, The Blackwell Legacy was well received by all participants, and knowing it was a relatively short game, I had no qualms in playing on. Here are my thoughts on The Blackwell Legacy.
Read moreMarch 21, 2012 by Greg Noe
In the last few years, I’ve had trouble focusing on beating games. This isn’t necessarily a bad thing, but I’ve built up such a huge backlog from Steam sales and Humble Bundles, that I was getting closer to owning more games that I hadn’t conquered that had. This was personally my big reason for green-lighting the new Indie Impression feature: it would give me an easy way to at least try out lots of games without necessarily committing even an entire hour.
Having recently featuring Cave Story+, I quickly plowed through it after finishing up my impressions. It is one of those games you hear about for years as being great, and it keeps getting re-released with newer graphics on more platforms, once Cave Story+ hit Steam the time was right.
My initial impressions were positive, viewing the game as a pretty solid Metroidvania with tight controls, let’s see if I found the rest of the game as appealing.
Read moreMarch 18, 2012 by Greg Noe
Today I learned that some video game genres are simply not for me. Well, I've known that for some time, I can't stand realistic racing games at all, but now I can add the so-called "real-time grand strategy" genre to that list. This is basically a fancy way of saying "real-time Civilization... grandified." The Wikipedia article reads like an economics-during-war piece with phrases like "horizontal integration", "consolidated roving army", and "pursue ultimate hegemony". Hey guys, I graduated from college six years ago.
Crusader Kings II was recently released by Paradox Interactive, a Swedish developer that specializes in the grand strategy genre. You may recognize their previous titles such as Europa Universalis or Hearts of Iron, but if you're like me, have never had the opportunity to play them. Crusader Kings II is set in medieval Europe at the turn of the last millenium. The game is decidedly for history buffs and fans of the time period.
I can't really decide if what you're about to read represents everything this site stands for, or if it reveals a total failure of the first hour review system. I'm kind of wavering between the two options, but I'll let you decide for yourself. Welcome to the age of history.
Read moreMarch 14, 2012 by Greg Noe
There doesn’t seem to be a major release from one of the big name publishers that hasn’t received negative attention for one reason or another lately. Whether it’s nasty DRM, a lack of dedicated servers for multiplayer, or it simply doesn’t meet expectations in previews, a minority set of gamers love to complain vocally. The gaming press gives these guys attention and highlights the low-rated user reviews on Metacritic as evidence of either ignorant gamers or evil publishers, but the same development team is back in the office the next day making a sequel.
Mass Effect 3 is the latest target, and while a variety of complaints have bubbled to the top ranging from complaints about the ending to homophobic insinuations that Shepard could never, ever be gay, the main factor seems to be about the day one downloadable content, From Ashes. Similar to Mass Effect 2’s launch day Zaeed: The Price of Revenge, From Ashes features a new level and a new playable character.
I haven’t beaten Mass Effect 3 yet, but I have played this DLC and spent some time with the new character. Here’s my review on From Ashes, the first of undoubtedly many DLCs to come for Mass Effect 3.
Read moreMarch 9, 2012 by Greg Noe
I was disappointed in Uncharted: Drake’s Fortune, I’ll just put that out there right away. The game received near universal acclaim upon release (it scores an 88 on Metacritic), but I’ve heard rumblings in the recent years that the game has problems. This isn’t uncommon, Uncharted 2: Among Thieves was released two years later to even higher scores (96 average!), so people discover things to gripe about as time passes. But I haven’t played any other Uncharteds, though the game is over four years old, maybe I’ve just soured on it in other ways.
Released in 2007 and quickly labeled as the year old PlayStation 3’s best game, Drake’s Fortune kicks off the Uncharted series that has gone on to sell millions of copies on both the PS3 and PSP, and is headlining the recent Vita launch. It stars Nathan Drake as the supposed ancestor to real treasure hunter Francis Drake, and combines cover-system firefights with Assassin’s Creed-like climbing.
I recently published my first hour review on Uncharted, along with the complete video of its opening. If you watch it, you should definitely be able to see why I was so excited to keep playing: it has action, intrigue, and witty writing, along with a cast you can’t help but love. But problems eventually plague all aspects of the game, let’s get into them.
Read moreMarch 5, 2012 by Greg Noe
Sequels to your favorite games of all time don't come out very often, and the results are often mixed. Chrono Cross had me giddy for a while until eventual disappointment set in, Super Mario World 2: Yoshi's Island was incredible and I love it more than the original, and Mass Effect 2 was a supreme success, a better game in almost every way than the first, but I still love Mass Effect more.
So here we are with Mass Effect 3. The first hour to the first two games were both great, each setting the tone and pace for the rest of their respective title. I'm excited to see where Mass Effect 3 will take us, was the demo from a few weeks back the opening, or does Bioware have something else in store? I don't think I've been this excited to play a game since, well, Mass Effect 2 came out. Heck, the last time I paid full price for a game was Mass Effect 2.
So let's just get right to it. I'm excited, honored, and extremely biased to present the first hour of Mass Effect 3.
Read moreMarch 2, 2012 by Greg Noe
I’m honestly not sure if there’s ever been a decent Indiana Jones video game, I’ve played a few including the recent LEGO release and the ancient point and click adventures, but as an active observer of the industry, I’ve never seen any of the games rise to the top. Whoever owns the rights to the series couldn’t even release a Kingdom of the Crystal Skull game to coincide with the film’s release. Imagine climbing into a refrigerator to survive a nuclear blast. It’d be exhilarating.
But even if Indy never sold successfully off the silver screen, the Uncharted series has been doing great, not to mention the numerous accolades bestowed upon it by the press. Now that I finally own a PlayStation 3, catching up with its best games is easy, if not time consuming. After finishing Heavy Rain, Uncharted: Drake’s Fortune seemed like the next logical step.
And like Heavy Rain, I recorded the entire first hour of Uncharted and uploaded it to YouTube. So follow along if you’d like, or find an interesting minute and skip to that in the video. And I promise you, the first hour of Uncharted is chock full of interesting minutes. I've also broken up the video into chapters if you just want to see specific adventures.
Read moreFebruary 29, 2012 by Greg Noe
I find soccer boring. It has its exciting moments, but those usually happen when I’m getting a snack. On the other hand, I’ve thoroughly enjoyed lots of soccer video games over the years, starting with Nintendo World Cup for the NES and peaking with the insane Sega Soccer Slam on the GameCube. There’s just something so simplistic and fun about kicking a ball into a goal, especially when that ball is on fire.
So truthfully, I like arcade soccer, the kind of stuff displayed in the movie Shaolin Soccer. But when I discovered I was four games behind on Kairosoft’s Android releases, I decided to start with the soccer simulator: Pocket League Story.
In the same vein as Game Dev Story and Grand Prix Story, Pocket League Story has you guiding a soccer team from the dirt pile in your backyard to the top of the world. There are lots of numbers and tons of crunching, but most refreshing, every soccer game plays out in front of your eyes. If you thought watching your cars race in Grand Prix Story got me excited, well, you should have seen me when my first 11 versus 11 match played out. Here’s my review of Pocket League Story.
Read moreFebruary 20, 2012 by Greg Noe
I am willing to give every video game genre a try, including what Wikipedia describes Heavy Rain as an “interactive drama” and “psychological thriller.” To the traditional gamer, those probably rank right up with the dating sim and train simulators of the world. Why play an interactive drama when I could just watch a movie?
But this is a valid question that can be used to juxtapose any type of media. Movies are an excellent format at telling a story in about two hours, while many games take a two hour story and stretch it across 12 hours with bits of action padding the time. Heavy Rain was created from the ground up to challenge the idea that not only can a video game tell a compelling story, but that it can deliver the same emotional punches that a movie can too.
Released in February 2010 by French developer Quantic Dream, Heavy Rain tells the story of a father, a journalist, a detective, and an FBI profiler all tracking down an elusive serial killer who targets young boys. As one of the PlayStation 3 exclusives I’ve wanted to play the most, I was very excited to get my hands on the game after two years. You can see my first hour review here, or read on for spoiler-free thoughts on Heavy Rain.
Read moreFebruary 13, 2012 by Greg Noe
I started playing Super Meat Boy for our new Indie Impression feature, planning on maybe putting in a half hour with the meat and then heading off to write down my thoughts. Two weeks later and 10 hours of gaming in the can, I beat all of Super Meat Boy’s light world levels, rescued Bandage Girl over a hundred times, and died 2,345 times (to be exact). And even though poor Meat Boy splattered every 15 seconds, I still had an awesome time.
It’s a testament to developer Team Meat’s ability that they can make a platformer not only crazy hard, but also very fun. Almost nothing is harder in game development than properly ramping the challenge up for every kind of gamer, but they pull it off with Super Meat Boy.
Released on Windows, Linux, OSX, and Xbox Live Arcade (a WiiWare release was planned and then scrapped when the game exceeded the platform’s size limits) in 2010, it has since sold over one million copies, not bad for an indie release. Here’s my review.
Read moreFebruary 11, 2012 by Greg Noe
For reasons actually completely unrelated to me running this video game website, I was given early access to the Mass Effect 3 demo. This doesn't make me particularly special or anything, but since I am playing it a wee bit earlier than most other interested gamers, I thought I'd take a minute to write about it.
This is the first Mass Effect title with a demo available before the game's initial release, but if you've been following its hype in any reasonable manner, you'll quickly find out that the demo just gives normal gamers the opportunity to try out the levels that were playable last E3. They're probably in their near-final polished state now, however.
I've never taken the time to actually research my demo history carefully to see if this is true, but I have this general feeling that I've never played a game demo that actually made me want to go out and buy the real game. Something about just playing only a part of the package bugs me, I guess. This has me slightly nervous about playing Mass Effect 3's demo as it's my current favorite series and I have very high hopes for this last entry in the trilogy. Well, here goes everything.
Read moreFebruary 10, 2012 by Greg Noe
This console generation will probably be well remembered for the rise of downloadable content. In an era where publishers whine about used game sales, they certainly found one of the most effective ways to further their profits. Whether it’s armor for your horse, patches that turn burlesque breasts tassel-less, or multiple hours worth of new content, DLC is here to stay.
I generally have little problem with it, most of the time I pass, especially when I pick up games used for cheap and I have to spend more on the DLC than the actual game itself. But I’ve also bought some quality downloads that are worth the money. I begin to have issues with it when a game is advertised in such a way that you expect that content to be there in the first place.
Take Batman: Arkham City, an excellent game starring the caped crusader. When Game Informer featured the title on its cover, we got an artsy and sexy preview for it with Catwoman right alongside Batman. That pairing, however, is not guaranteed for all owners of the game. Here’s my review of the Catwoman DLC in Batman: Arkham City.
Read moreJanuary 27, 2012 by Greg Noe
Since the PlayStation 3’s release over five years ago, I’ve been making a list of exclusives I needed to play when I finally owned the system. Metal Gear Solid 4: Guns of the Patriots was on there along with the Uncharted series, but at the top was Heavy Rain, the interactive drama from Quantic Dream. After thoroughly enjoying their previous psychological thriller, Indigo Prophecy (Fahrenheit), I was ready for whatever the studio had to offer.
Of course, being a system exclusive is annoying when you don’t own that system, so a full two years after its release I’m finally getting my paws on the game full-time (along with pretty much every other PS3 exclusive I was interested in). Was the wait worth it? We’re about to find out in Heavy Rain’s first hour.
If you’re interested in Quantic Dream’s previous work, I have the first hour of Indigo Prophecy available for your perusal. It was actually one of the first reviews I ever wrote, and the game really kicks off excellently. I’m definitely curious to see if Heavy Rain can replicate that energy.
Read moreJanuary 25, 2012 by Greg Noe
Welcome to the completely pointless recap of First Hour's Day Nine! What are these? Well, simply links to the last 24 first hour reviews for your reading pleasure. Why are they pointless? Well, they're not completely pointless, but we've actually got a lot of content in the pipe and having to put this together feels like a pain.
Anyways, we've finished up another 24 hours of gaming, which actually is quite a bit. A person can do a lot in 24 hours if they put their mind to it, and most of us would probably put our minds toward gaming, at least I would. Not 24 different games, that would be insane and overwhelming, but when spread across a few months, it's definitely doable.
So the games: we've got console games, PC games, portable games, blockbusters, indie titles, old games, and new games. Minecraft, Magicka, and MotoHeroz. A double dipping of Captain America and Bionic Commando. One of the things I love about writing for this site is just the sheer variety of stuff we cover.
Here's the list, and see you in Day Ten!
Read moreJanuary 20, 2012 by Greg Noe
I beat Batman: Arkham City well over a week ago, but due to a weekend vacation, work, and the flu hitting my entire family, I’m only now getting to its review. This has given me time to think heavily about the game, and in some ways find as many flaws as ways to praise it, not sure if this is a healthy game reviewing technique or not.
As the sequel to Arkham Asylum, one of the most successful and highly regarded licensed games ever, expectations were through the roof. Arkham City was released in October of last year to brisk sales and excellent reviews, skyrocketing creatorRocksteady Studios among the upper echelon of developers.
Nate covered the game’s first hour when it was released, and later named it his Game of the Year. I just named Arkham Asylum my Game of the (Other) Year as I beat it early 2011. As I’m still ailing from the effects of the flu and its corresponding medicine, I’m going to try and keep this shorter than usual.
Read moreJanuary 18, 2012 by Greg Noe
Last year was a bit of a down year in terms of quantity of games played, but quality was just as high as ever. I did get to play a lot of mobile games, and I finished off the year with getting a PlayStation 3! Here's my lists of games played in 2011, compiled as much for you, as they are for me ten years in the future.
You can check out last year's list, or read Nate's incredibly long and detailed 2011 compilation. Enjoy!
Read moreJanuary 11, 2012 by Greg Noe
I played quite a few mobile games in 2011, and I don't expect that to change much in 2012. Where's My Water? was available as a Free App of the Day on the Amazon Android store a few weeks ago, and I picked it without much thought and tucked it in the mobile queue. Free games are great, especially on a pick-up-and-play platform like a phone. It's pretty amazing how the ideas behind a First Hour Review can be boiled down from 60 minutes to 30 seconds.
Where's My Water? passed my immediate test of being playable and having an interesting concept; a few days later with every rubber ducky collected and all the challenge levels defeated, I'm ready to declare it a triumphant mobile game along the lines of Angry Birds and Cut the Rope, here are my thoughts.
Read moreDecember 30, 2011 by Greg Noe
We have time to slip one more review into 2011, right? Let's talk about Recettear: An Item's Shop Tale, a quirky Japanese RPG released last year. Blending traditional dungeon crawling with running an RPG item shop, Recettear is unlike any game I have ever played, and probably ever play again.
I played the first hour of Recettear in October, determining that the opening was interesting enough to go on. This was probably a fair decision, as it is a rich game full of dungeons, companions, and items, but it is not without issues. If the review intrigues you, look for it on Steam sale in the next day or so, it was about $5 a few days back and may be available again.
Recettear is made up of two distinct game types: the classic dungeon crawler with randomized floor layouts, spawning bad guys, and big bosses; and an item shop where you lay out equipment, haggle with customers, and even buy items from them. Let's talk about what each type did right and wrong.
Read moreDecember 29, 2011 by Greg Noe
Busy day at work here, but I took the time this morning to leave GoDaddy as my domain registrar due to their support of the Stop Online Piracy Act (SOPA) and corresponding Senate bill, PROTECT IP Act (PIPA). These pieces of legislature would be incredibly harmful to the state of the internet if they were passed, and would make me concerned about even leaving First Hour up and running. Many other sites can do a lot better job explaining how disastrous this would be to the internet, so I'll let them do the talking.
What I can do is move where my money goes. A non-insignificant portion of First Hour's "revenue" (which is not much, since I don't even run Google Ads anymore) goes towards buying and renewing the domain names involved with running the site. If I'm able to take my dollars elsewhere in protest of GoDaddy's support for terrible legislation, I will do it. Transferring domain registrars was surprisingly easy and I only had to pay for a one year extension on my domains. I'm thankfully not hosted by GoDaddy, otherwise this would be a much larger and more difficult change.
GoDaddy has said they do not support SOPA anymore, but they have not said they are against SOPA, which would have been an important step in not only keeping customers, but retaining trust with savvy internet users. They also have not said anything about the PROTECT IP Act, which is almost as insane as SOPA.
Nothing will change from a reader's perspective, so enjoy your new year, and check out our Game of the Year Awards on Friday.
Read moreDecember 28, 2011 by Greg Noe
The Legend of Zelda: Twilight Princess was my primary reason for buying a Wii at launch. It left me feeling disappointed and greatly annoyed. Five years later, beating The Legend of Zelda: Skyward Sword on my second Wii (after selling my first just days after beating Twilight Princess) leaves me with nearly the opposite effect: I loved it and am slightly giddy to write a review about it before the end of the year.
I was definitely not feeling the game a few hours in. Twilight Princess’ first hour is awful and Skyward Sword’s is arguably worse, and the ramp up feels tedious. My list of annoyances was longer than any kind of enjoyment I was getting out of the game, but once the game does ramp up, it does it incredibly successfully.
So as the Wii’s last hurrah, Skyward Sword leaves a great impression, here’s my review of the latest Legend of Zelda game, released in November. This is our second full review of the game, following Nate’s from last week. I re-read his review in preparation for my own, and have to say I agree on basically every point. So hopefully this review won’t be longer than it needs to be, but if you have some time, do read his write-up.
Read moreDecember 26, 2011 by Greg Noe
Five years after its release, I finally own a PlayStation 3. This feels like a significant length of time, especially as the only console I purchased after a comparable amount of time was the Dreamcast, which had already been "dead" for years at that point. But the PlayStation 3 is far from dead, and through a combination of a down economy and systems that are still "good enough", neither Microsoft or Sony seem to be in any kind of rush to release their next console iteration. This is beneficial to consumers like me, who are greatly rewarded for waiting with lots of great, exclusive games at cheap prices.
There is definitely an embarassment of riches to be had jumping into a five year old, successful console like the PlayStation 3, emphasized by my recent Christmas extravaganza. My wife ordered me the system over Black Friday, triggering a chain reaction of purchases from siblings and in-laws, hey, I can't complain. Here's my haul:
Read moreDecember 15, 2011 by Greg Noe
I was in The Old Republic beta for about two months, and during that time, I managed to get three whole classes to level 10. About three weeks into my beta period, we were forced to reinstall the game due to a major update... and I simply never bothered to install the 20GB+ download again. This isn't to say that Star Wars: The Old Republic is a bad game, I just don't have enough time to devote to an MMO anymore, which is kind of sad, but then I go back to playing Zelda and Skyrim and I feel better.
Back to my original point though, the three classes I played were Smuggler, Jedi Consular, and Sith Warrior. While all fun in their own right, I had a really great time with the Smuggler. This is an action heavy class that plays like nothing I've seen in an MMORPG before. The Smuggler can take cover, roll around, and fire on demand with his blaster. It's a rather exciting class that made it feel like I was playing a lite version of Mass Effect.
I wasn't too impressed with the starting area of the Smuggler, however. Before playing as a Smuggler, I was expecting to do... some smuggling. But the plot arc made me feel more like a Republic soldier at worst, and a mercenary at best. Outside of my character's snarky dialog, I didn't feel much like Han Solo, the obvious archetype the class should have been modeled after. I understand BioWare is probably trying to lay the groundwork for the all tension between the Republic and Sith early on, but it made everything feel out of character.
Maybe I'll provide short write-ups of the other classes I tried in the next few days, but give Smuggler a shot, will make the World of Warcraft comparison a big joke.
Read moreDecember 13, 2011 by Greg Noe
We last checked in with Famitsu, the premier video game magazine in Japan, in April 2010, right after they had awarded Metal Gear Solid: Peace Walker a perfect score. It was Famitsu's 14th perfect score in their 20+ year history, but what really caught my eye was that half of them (7 at the time) had been given out in just three short years! Something had changed at Famitsu as it seems to difficult to imagine that there are that many more perfect games per year (even if the individual reviewer doesn't consider a 10 perfect, they're still handing out the score relative to everything else released).
And while I was hoping this wouldn't become an annual event, in the 20 mere months since my article we add four more games to Famitsu's perfect score list: Pokemon Black and White, The Legend of Zelda: Skyward Sword, The Elder Scrolls V: Skyrim, and Final Fantasy XIII-2. I'll be honest and admit the inclusion of this particular Final Fantasy game spurred me to write this update.
For the unaware, Famitsu assigns four reviewers to major titles, with each reviewer giving a score out of 10. A perfect score would be 40 out of 40 points totaled across four reviews. The first 40/40 review was The Legend of Zelda: Ocarina of Time in 1998, presented 12 years after the magazine's first issue. Let's have a quick word about the four new titles and update our graph.
Read moreNovember 28, 2011 by Greg Noe
Last year I cobbled together a list of multiplayer games I was thankful for during the United States' Thanksgiving holiday season. From Chip 'n Dale to Halo, playing great games with friends is undoubtedly one of the best things about video gaming. This year, I'd like to call out the game that reminds me as much about Thanksgiving as turkey and stuffing: Harvest Moon.
Even the name conjures up the best autumnal memories, and while the game doesn't really have anything to do with giving thanks, I still strongly associate this time of year with Harvest Moon. Undoubtedly, it has to do with the game's central objective of running a farm and harvesting basic crops that are found during most Thanksgiving meals, and maybe the themes of starting a family ring true in my life, too.
I still return to the original Harvest Moon sometimes, though it's been out nearly 15 years and surpassed by a few other titles in the series, the game is still very fun to play. The formula hasn't changed greatly over the years, but even at the beginning it feels polished. It's amazing how much Natsume got right the first time around and how fans and critics have stuck with the series for so long. It's a testament to Harvest Moon's simple yet deep design that it so successfully established a niche. The series has evolved and gone off the rail a few times, but some things never change.
Here's to Harvest Moon, hope my American readers had a great Thanksgiving holiday.
Read moreNovember 14, 2011 by Greg Noe
Do we have another Game of the Year contender on our hands? Skyrim is the latest adventure in the epically massive Elder Scrolls series, released just last Friday. Heralded by many as the second coming of... Oblivion, Bethesda looks to destroy college grades and tear apart healthy marriages.
What else needs to be said? This is a massive game and we'll barely be striking the surface with its first hour, but I hope to get a feeling of the game's tone and pacing, something I would say the series has stumbled with before. This is the first time we've even discussed The Elder Scrolls here at First Hour, but better late than never.
Later this week we'll have an ever-timely review of Oblivion along with the first half-hour of Super Mario 3D Land, and early next week is the release of The Legend of Zelda: Skyward Sword, which will definitely receive some coverage. But until then: the first hour of Skyrim for Windows.
Read moreNovember 11, 2011 by Greg Noe
The Bastion narrator has been everywhere lately. To gamers like me, this reference barely means anything. But like “the cake is a lie!”, it’s beginning to ingrain into gamer culture and being in-the-know in the early stages of fun is the best part.
But that’s not why I’m playing Bastion. I’m playing Bastion because it’s been almost universally heralded as a great game by everyone I pay attention to. From the graphics to the story to the music, Bastion is the indie darling of the year.
Released as one of Xbox Live’s Summer of Arcade premier titles in July, Bastion made an immediate splash. While doing a pretty poor job advertising and selling most indie games on their market, Microsoft seems to do a pretty good job predicting which titles to really push during their summer event. A Steam version came a month later, and just last week the game finally went on sale for half price (I’m one of those obnoxious gamers who will almost never pay full price for a game, whether it’s $15 or $60).
So let’s dive into Bastion’s first hour and see if this darling has legs.
Read moreNovember 9, 2011 by Greg Noe
Chrono Cross is an excellent game, it is also a really awful sequel.
To celebrate Chrono Cross' release on the PlayStation Network, I'd like to take a moment to tell you that, yes, it really is a good game. How could it not be? Even though it was released in the waning years of Squaresoft's peak, the development teams still had a bit of magic left in them. But I'm also here to tell you that if you approach the game as Chrono Trigger 2, you will be incredibly disappointed.
And that's what I was back when the game was released: disappointed. As someone who has claimed Chrono Trigger as their favorite game for more than 15 years, it's hard for me to look back objectively on its sequel. So here's a bit of subjectivity for you.
But please, don't let me stop you from enjoying the game's re-release.
Read moreNovember 4, 2011 by Greg Noe
There’s different flavors of “difficult” in video games. Some games are hard because of limited lives and crushing level design, like the original Ninja Gaiden, for example. And take Nethack, its difficulty resides in the massive amount of “unknown” in the game combined with a bit of luck. And then there’s Demon’s Souls and its sequel Dark Souls, known for their incredibly challenging, but fair gameplay.
I have not played Demon’s Souls, but when Dark Souls was released last month for PlayStation 3 and Xbox 360, I was determined to at least give it an hour of my time. That opportunity has come, and while I survived, I did not come out unscathed.
Dark Souls was developed by the obnoxiously named From Software, known for their double-noun named games such as Shadow Tower, King’s Field, and Ninja Blade, along with the Armored Core series. They also published 3D Dot Game Heroes, which as far as I can tell is the extreme opposite of Dark Souls.
Here is its first hour.
Read moreOctober 31, 2011 by Greg Noe
Happy Halloween, everyone! Time for a spooky first hour with Ghostbusters: The Video Game. As the game sequel to one of most popular, family-friendly Halloween movies out there, and as one of my favorite films growing up, I found it my duty to finally play this game I bought during a Steam sale cheap years ago.
Released in mid-2009 on every platform available, Ghostbusters: The Video Game played on early trailer hype and fan nostalgia to sell over a million copies that summer while receiving pretty decent scores. It doesn’t hurt that essentially the entire cast returned for what some call “Ghostbusters 3”, not to mention Harold Ramis and Dan Akroyd worked on the game script.
I’ll be playing Ghostbusters in Windows, a few years ago I gave the Xbox 360 demo a try and wasn’t impressed at all, so I’m curious what my reaction will be on this platform, years later. Well, bustin’ makes me feel good, so let’s get started.
Read moreOctober 27, 2011 by Greg Noe
We’re just a few weeks away from the release of The Legend of Zelda: Skyward Sword, which in turn caps a pretty amazing holiday buying season for console games. Gears of War 3, Batman: Arkham City, Battlefield 3, Uncharted 3, Modern Warfare 3, The Elder Scrolls V: Skyrim, Assassin’s Creed Revelations, and Skyward Sword are all being released within just weeks of each other.
Every year, more and more huge titles are crammed into the holiday schedule, grade inflation becomes rampant, wallets are emptied, and I seem to miss out on more and more games. But this year, I’m missing out on them mostly because I just don’t have any time to play games these days. I’d love to play Arkham City and give Battlefield 3 a try, but I’ve only managed to play four whole hours of Professor Layton and the Last Specter in the past week, which is why our content has been a bit dry lately.
Which leads me back to The Legend of Zelda: Skyward Sword, I’m usually frothing at the mouth for the latest adventure of Link, but through a combination of Twilight Princess still stinging and just being sick of the Wii, I’m not preordering the game. I have preordered every console Zelda game since Ocarina of Time back in 1998.
Read moreOctober 19, 2011 by Greg Noe
I’ve played and beaten the first three Professor Layton games, and while I continue to return to them every year like clockwork, they have been essentially the same game every time. Sure, the stories change, and the puzzles are a bit different, but the core gameplay has remained the same: move around town poking at stuff, solve puzzles, talk to people, eventually linearally solve the overarching mystery that ends in some bizarre manner. I don’t hate it, it’s just repetitive.
But I love the puzzles, and the characters and setting are so charming, I can’t help but play. The fourth game in the series, Professor Layton and the Last Specter, has finally been released in North America after being out in Japan for nearly two years. Though we’re slowly catching up, the fifth game was just released earlier this year on the 3Ds, so we’ll hopefully be playing that come next fall.
Last Specter also holds a special surprise: London Life. I don’t know much about the new game, let alone this super-minigame inside it, but there’s plenty of buzz around it on the internet. So for a special first hour, we’ll be playing the first half-hour of the main game, and then switching over to London Life, whatever that may be. Let’s get right to it.
Read moreOctober 17, 2011 by Greg Noe
I rented a lot of games when I was younger. Video stores, rental shacks, and even supermarkets offered the chance to play games I had never read about in Nintendo Power or GamePro, and some of my all-time favorite games were discovered among their shelves. But I also rented a lot of bad games. In the time before the internet, and particularly before online video game criticism was readily available (N64.com aka IGN), the only sources gamers had to find out what was good were either magazines and friends. Money and time was wasted, as Sturgeon's Law was in effect even then.
And while I rented a lot of crap, none of it was as bad as Batman Forever, undoubtedly the most misspent $3 ever given to Video Spotlight. This was a game so unplayable it took me hours to get past its first stage. This was a Super Nintendo cartridge game that had a loading screen. Batman Forever was a crappily-made licensed game based on a crappy movie. Ugh.
Fifteen years later and Batman fans really have great things to cheer about. Arkham Asylum was a triumphant superhero game and this week's Arkham City may very well surpass it. We should have at least a first hour review of Arkham City from Nate this week, so look forward to that, but first, let's take a quick rewind to Batman's lowpoint.
Read moreOctober 12, 2011 by Greg Noe
In Mass Effect 2’s opening minutes, Commander Shepard’s ship is destroyed and our hero is tossed lifeless to a desolate planet. After a quick title sequence, Shepard is revived in a state-of-the-art facility and the game kicks off properly. The period of Shepard apparently burning up in the planet’s upper atmosphere and then looking as good as new is quickly brushed upon but there are bigger aliens to fry in the galaxy.
For the curious fan trying to put the pieces together, or just experience everything BioWare has to offer, a series of comics were released by Dark Horse. Mass Effect: Redemption details Liara’s rescue of Shepard’s body from the Collectors and the Shadow Broker, and its delivery to the Illusive Man at Cerberus.
Published as a set of four and kicking off in early January 2010 before Mass Effect 2 was released, Redemption also serves as what is, at this time, a series of six comic books covering a wide range of characters and locations in the universe. I plan to cover them all before the release of Mass Effect 3, but let’s start with the first one.
Read moreOctober 6, 2011 by Greg Noe
2011 is turning into the year the Japanese RPG redeems itself in my eyes. Radiant Historia is still my favorite for game of the year, and Xenoblade: Chronicles had such a fun first hour that I can’t wait to play it in the evenings. Heck, even Golden Sun: Dark Dawn wasn’t that bad. So let’s give another one a try in Recettear: An Item Shop’s Tale, the tale of an item shop and whatever a Recettear is.
Recettear is a Japanese indie game (known as “doujin”) for Windows that was translated and published outside of Japan by a pair of Something Awful users. Released last December on Steam (after a 2007 release in Japan), Recettear has seem surprisingly brisk and successful sales that will reportedly open up the market to other doujin games.
I picked up Recettear on Steam during a fire sale and it has been calling to me ever since. How the heck does a game about an item shop work? Are these screenshots showing action fighting for the same game? Let’s find out and play the first hour of Recettear: An Item Shop’s Tale.
Read moreOctober 4, 2011 by Greg Noe
Yes, I am now a beta tester for Star Wars: The Old Republic, and that is literally all I can tell you. The NDA says everything is confidential except for two addendums:
So until the NDA is lifted, I have to be silent! Please don't tempt me!
I am rather excited about beta testing, I recently went from seeing The Old Republic as a must-buy to being on-the-fence, so I see this as my free trial at the game before I plunk down $60 for the box plus $15/month. When I finally can write about the game, I will have plenty to say, with hopefully first hour impressions of every class. (yes, the game has classes and that's a well known fact, I can say that!) I'm also a big fan of Mass Effect and Knights of the Old Republic, and I usually put tons of trust into BioWare blindly, so that too will be put to the test.
Hopefully this won't cut into my regular gaming too much, but I'm actually not playing much at the moment though besides Xenoblade: Chronicles, so they will definitely compete for time. In the meantime, I'll probably pop up some first hour reviews of a few of my Steam games, Recettear has been calling to me for a while.
Read moreSeptember 30, 2011 by Greg Noe
This is my third first hour in the Fallout series, played the original Fallout back in 2008, then Fallout 3 in 2009. Both games left me interested, but wary. I never went on with Fallout, but played the third game for about 10 hours before I became frustrated with what I thought to be iffy sneaking and overwhelming combat. I definitely feel like I gave the game a great attempt, but in the end just didn’t have the heart to go on.
Fast-forward to 2011, and my brother-in-law gives me Fallout: New Vegas out of the blue. He says it is one of his favorite games, and like how some people give away their favorite book to friends, he apparently just gives away video games. I would have preferred something, anything else, but what can you do? Plus, Paul loves it.
So here we are with October 2010’s New Vegas, the Vice City-esque sequel to Fallout 3. New setting, new characters, slightly tweaked gameplay, and from everything I’ve read, absolutely chock full of bugs. But hey, I really enjoyed Fallout 3’s first hour, so I’m hoping for a repeat with New Vegas. And you never know, I may go all the way with this one.
Welcome to New Vegas.
Read moreSeptember 28, 2011 by Greg Noe
Wikipedia says Airport Mania 2: Wild Trips' genre is "Click Management", which sounds like the category Microsoft Excel would also be filed under. But trust me, Airport Mania 2 is infinitely more fun. In the same vein as Diner Dash, Sally Spa, and all the hundreds of other click management, strategy, time management clones out there, the goal is to efficiently do something with limited resources. But Airport Mania 2 stands above the rest with high polish and attractive graphics.
Developed by Reflex Entertainment and South Wind Games, the original Airport Mania: First Flight, was a mild success for Windows and OSX in 2008. Re-released on nearly every portable platform since then (including DSiWare), they've slowly been building their airport simulator empire. Airport Mania 2, released earlier this year, is an upgrade of the original but still carries all the charm.
Airport Mania 2 is less of an airport simulator and more of an air-traffic control strategy game. Let's take a quick look at the Android version released a few weeks ago.
Read moreSeptember 23, 2011 by Greg Noe
I was a bit worried going into my playthrough of Dragon Age 2. The first screenshots revealed a depressingly gray world with curiously pointy polygons, and reader reviews of the game blasted it for a variety of reasons. But my first hour review of the title cemented me firmly in the “I’m going to enjoy this game” category, and 40 hours later I emerged with some sore fingers and a smile on my face.
It’s understandable why some gamers didn’t enjoy Dragon Age 2, in some ways it’s quite a departure from the stable, Western RPG tropes that Dragon Age: Origins employed, but deep down, it really is the first game’s sequel. Some aspects have been streamlined, for better and worse, but I always felt like I was in the Dragon Age universe I spent 50 hours in last time around.
Dragon Age 2 was released for Xbox 360, PlayStation 3, Windows, and OSX. I played a used copy on the Xbox 360, meaning I didn’t have access to any downloadable content that was provided for first-time buyers.
Read moreSeptember 21, 2011 by Greg Noe
A few weeks ago I found myself addicted to a little iOS game called Turtle Fly. The idea is as simple as the title: you fly a turtle like you’re launching a rocket into space, avoiding obstacles until you run out of fuel or health. Sounds like a typical mobile game, right? Worth about five minutes of your time and then deleted? Well, toss in a shop and RPG elements and all of a sudden we have a real, solid game on our hands that will suck hours away at a time.
I’m not going to argue that adding RPG-like elements to every genre will make it better - would Tetris be improved with hit points? - but sometimes the right amount of stats and level-up progression injected into the right part of the game will give it the boost it so desperately needs.
The new indie title, Best in Show, is attempting to do just that, with solitaire. Here’s my preview of the soon to be released, canine-themed, solitaire card game with RPG elements.
Read moreSeptember 16, 2011 by Greg Noe
I've been meaning to spin out different kinds of content this year, and something that I've always loved to hate is bad video game box art. So I started a Tumblr for just that purpose, one nasty cover a day, forever. I've already got a few dozen queued up over at Cover Fart, so if you've got a Tumblr, follow me (is that the right verb?), otherwise slap the RSS link in your reader of choice or follow me on Twitter to get updates around noon everyday. Should take about 10 seconds out of your day and hopefully you'll get a smile out of it.
I'd like to thank Nate for the name suggestion, as "Bad Game Box Art" just doesn't have the right ring to it. Also, I'd like to take a moment to praise Tumblr's queue system, you simply add a bunch of posts to a queue and instruct Tumblr to automatically pull from the queue X times a day between whatever hours you choose. My current Cover Fart settings are one a day between the hours of 12pm and 1pm Central Time, stupid easy to set up and even easier to maintain, though I wouldn't mind a randomize queue-pull feature so even I would be surprised each day!
Also props to Paul Abbamondi for his 2010 Worst Box Art feature, already stole a few covers from that list, but I'm really trying to pick out some unique ones that haven't necessarily been called out on the internet before.
Anyways, thanks for reading, and feel free to send me Cover Fart suggestions!
Read moreSeptember 14, 2011 by Greg Noe
I didn’t play a whole lot of Enix games growing up. I rented a few titles for the Super Nintendo, including E.V.O.: The Search for Eden, Ogre Battle, and 7th Saga, but it wasn’t until I beat Star Ocean 2 during college that I could poke out the Enix notch in my belt. Their merger with Squaresoft in 2003 blew my mind, but I had grown up in the world where publishers were like armies, constantly battling it out with each other for supremacy; but in the real world it was all business, and the merger made sense.
Illusion of Gaia was released during the time when Enix was in a heated battle (business and fanboy-wise) with Squaresoft on the Super Nintendo platform. In its six year lifespan, both publishers released over 30 games each, many competing directly in sub-genres that seem too similar to be considered a coincidence. One of these face-offs was Secret of Mana from Squaresoft against Illusion of Gaia from Enix. Released in 1993, both games were action RPGs that happily broke the mold of the Final Fantasies and Dragon Quests.
But in the end, Squaresoft easily won the action RPG battle and the Super Nintendo war. Secret of Mana was an engrossing, multiplayer tale with a huge variety of weapons and magic, Illusion of Gaia was a rather rote, singleplayer, cobbled-together adventure with little variety. Here’s its review.
Read moreAugust 31, 2011 by Greg Noe
There once was a game named Bionic Commando, and then twenty years later there was another game named Bionic Commando. In some media, this would be called a remake, but when one features a generic soldier battling through different locations with a grappling hook and the other features a dreadlocked dude battling through an office building with cheesy one-liners, I wonder where the remake line is drawn.
Bionic Commando was released for the NES in 1988 by Capcom. It landed among a glut of platformers where characters did normal things like run and jump, but Bionic Commando bucked the trend and put you in the body of a slow-moving soldier with only his grappling hook at hand to move vertically. Its combination of solid but difficult gameplay and a branching level select entrenched it in the mind of gamers, which led to...
Bionic Commando was released on the Xbox 360, PlayStation 3, and Windows in 2009 by Capcom. It landed among a glut of actiony-platformer shooters where characters shot things until they died, and Bionic Commando did not buck the trend. Its combination of generic yet insulting gameplay and derivative story made it largely a totally forgotten game.
Neither Bionic Commandos is meant to be confused with Bionic Commando: Rearmed, which is an actual remake of Bionic Commando (for the NES), and released a year before Bionic Commando (the forgotten one on the more whiz-bangery systems). Or Bionic Commando: Rearmed 2, which is a sequel to the remake released before the game with the same name as the original.
I've played around with this tom-foolery before, particularly with Ninja Gaiden and Ninja Gaiden. A pair of games that both featured the same name and ninjas, but that's about it.
I'm going to play the first half-hour of each Bionic Commando, which adds up to an hour of Bionic Commandoness. I will then judge them entirely on 30 minutes of gaming and move on with my life.
Read moreAugust 24, 2011 by Greg Noe
Remember the first time you heard the Super Mario Bros. theme? Or The Legend of Zelda overworld song? They are classic bits of music that have been replayed and remixed hundreds of times. Some games would undoubtedly not stand out as much in the nostalgic corner of our mind without their tunes to accompany them.
A focus on quality game soundtracks seems to be on the rise, with indie titles Bastion and Jamestown both featuring a robust cache of songs that not only sound great while playing the game, but seem appropriate to listen to any other time of the day. There was a time at the end of the SNES ere and throughout the PS1 lifetime that video game soundtracks were huge. Through a combination of audio CDs becoming cheap to buy and MIDI files even cheaper to trade, games like Chrono Trigger, Donkey Kong Country, and Final Fantasy VI laid the groundwork for game music relevance.
Which brings us to Squaresoft's 1999 JRPG, Final Fantasy VIII. Nobuo Uematsu, longtime Final Fantasy composer, spent years writing music for the robust but limiting NES and SNES consoles before finally chewing his teeth on CD audio with the PS1. But Final Fantasy VII, while featuring a quality soundtrack, turned out to be merely preperation for Final Fantasy VIII. Here's my review of its Original Soundtrack.
Read moreAugust 22, 2011 by Greg Noe
The Nintendo Wii is dead in North America. Like the Nintendo 64 and Gamecube before it, Nintendo of America has essentially abandoned the platform at least a year before their next console will be on sale. For any of those fans holding on to the idea that the Wii was still a targeted gaming platform for quality new releases, all their hopes were destroyed when NoA confirmed they would not be bringing Xenoblade Chronicles, The Last Story, or Pandora’s Tower across the Pacific.
As three highly touted RPG and action titles from Japanese studios, gamers were excited at the prospect of English releases, especially late in the Wii’s lifespan with only a new Zelda on the horizon. And in reverse of what was so common in the ‘90s, Nintendo of Europe decided to localize all three titles while North America sat out.
So here we are with an actual English version of Xenoblade Chronicles, developed by Monolith Software. Monolith is known for the Xenosaga series on the PS2 and the two Baten Kaitos games on the Gamecube, but most of the team is also made up of former developers of Xenogears and Chrono Cross at Squaresoft. Nintendo has owned a majority share of Monolith since 2007 so they are considered a first party developer.
Unless Xenoblade receives an official North American release, importing or piracy are your only real options, unfortunately. While some gamers are still optimistic, I saw how Nintendo ignored fans getting behind the EarthBound sequel Mother 3 a few years ago, and have little doubt in Nintendo of America ever touching it. But for what it’s worth, here’s my first hour review of Xenoblade Chronicles for the Wii.
Read moreAugust 19, 2011 by Greg Noe
I’m pretty new to the tower defense genre, I missed out on the first few waves of games including the massively popular Desktop Tower Defense, and first experienced it with Plants vs. Zombies, which is probably a sub-genre of its own. But since buying my Android phone, I’ve been exposed to a lot of games I couldn’t imagine myself playing even a few months ago. Two of those are tower defense games.
Fieldrunners HD and GRave Defense HD are great examples of two distinct approaches at the tower defense genre. Both are easy to pick up and play for 10 minutes, but are amazingly effective at grabbing you in for over an hour. However, that is where the similarities end, and it is their differences that really define them.
Both titles are available right now for under $3 on the Android Market, and Fieldrunners is also available on a wide variety of devices including iOS and the Nintendo DS. Here’s my short reviews of Fieldrunners HD and GRave Defense HD.
Read moreAugust 17, 2011 by Greg Noe
I first played The Secret of Monkey Island about 20 years ago. This was an era of launching games from DOS, Commander Keen, and wheel spinning copy protection. I played the game with my cousin, who would frequently lose the Dial-a-Pirate code wheel forcing us to wildly guess at the game’s opening question.
The Special Edition released in 2009 thankfully does not have any code wheels (or even worse: always-on internet connection), but does feature completely redone high resolution art, a full voice cast, and the same brand of humor fans of the game know and love.
I’m personally a huge fan of the Monkey Island series, with the second holding a very special place in my heart and the third (gasp!) being my favorite. And while I beat the original when I was younger, I never held a lot of nostalgia for it, so this review is actually coming from a fan of the series who likes the first one the least in the trilogy And no, there is no fourth game.
Paul Eastwood originally reviewed the Special Edition two years ago when it was new, I finally got around to beating it this weekend after having it sit in my Steam library since release. Here is my review of The Secret of Monkey Island: Special Edition.
Read moreAugust 12, 2011 by Greg Noe
It’s been years since I played a shoot ‘em up. I bought Ikaruga during college basically as a blind buy, and Steve and I played a ton of four player Giga Wing 2 on the Dreamcast, but since then? Well, I played the first hour of Pocky & Rocky... that’s about it. I partially blame this on my system of choice being the DS for the last few years, and also because I’m not very good at the genre. Bullet hell is a term for a reason.
But I was gifted Jamestown: Legend of the Lost Colony during the Steam Summer Sale (thanks Rowan Kaiser, writer at The A.V. Club), so I had the obligation to return to the shmup, essentially kicking and screaming. I knew very little about the just released indie shooter, so here are the quick details: Jamestown is an alternate history story of early American settlers on Mars. Suspension of belief required. Just imagine 17th century Europeans had spaceships and decided to settle Mars instead of North America.
Also know this: Jamestown is a great game, here’s my review.
Read moreAugust 10, 2011 by Greg Noe
Managing a small group of diverse writers has its perks. When Ian sent me his review of Magicka a few months ago, it was my first exposure to the indie title that is garnering quite a bit of attention this year. Would I have heard of it eventually? Probably. Would I have picked it up during the Steam Summer Sale a few weeks back? Probably not.
But cheap games are great and cheap games with good reviews are even better, so I bought the four-pack of Magicka and spread the wealth among the writers. I found some time to finally get into the game during a business trip and gave its first hour a whirl.
Magicka is an action-adventure game where you control a small-hooded magician on his quest to... do something. You have near immediate access to a complete range of elemental spells that serve to challenge you in both finger and brain dexterity. Released in January on Windows, here is the first hour of Magicka.
Read moreAugust 1, 2011 by Greg Noe
Kairosoft has quickly become my favorite developer on mobile platforms. With the English release of Game Dev Story last year, Kairosoft has placed themselves as the premier simulation creator on iOS and Android. Game Dev Story was followed up by the SimCity-esque Hot Springs Story, and then Android received the exclusive Grand Prix Story a few months back (Pocket Academy, a high school simulation was released exclusively for iPhone and iPad).
Kairosoft has been a very active developer the last few years in Japan, with over 20 releases, including already released sequels to some of their English titles. Their lineup of games ranges from the ordinary to bizarre to simply inspired, with Game Dev Story serving as a catalyst for new markets.
I reviewed Hot Springs Story a few weeks ago, and quite enjoyed both the similarities and differences it had to Game Dev Story. From the games released outside of Japan, there appears to be two types of gameplay: the straight up numbers game like Game Dev Story, and the Hot Springs style layout designer/builder. Grand Prix Story falls under the former, Pocket Academy under the latter. Here's my review of Grand Prix Story for Android, played on an EVO 4G. I hope to have a Pocket Academy review soon.
Read moreJuly 25, 2011 by Greg Noe
For being a rather popular film series, there sure haven’t been a lot of Indiana Jones video games released. Well, there have, but not in recent memory, the LEGO Indiana Jones game I played a few years ago is pretty much it besides a few unheralded titles here and there. Indiana Jones and the Last Crusade was released in 1989, that’s how far back we’re traveling today for a first hour review.
Developed by Lucasarts using their SCUMM adventure game engine, Last Crusade seemed like a slam dunk of a title to coincide with the release of the movie, especially as it had Ron Gilbert of pre-Monkey Island fame leading the development team. Indiana Jones wouldn’t be the first movie tie-in game ever, but it would probably be the first to follow the story so closely and carefully.
I’m making my way through my Steam backlog now, and I wanted to play a bunch of early Lucasarts titles since I’m a big Monkey Island fan and I seem to owe it to myself to play their other games. Last Crusade is essentially the oldest one available (Steam does not carry Maniac Mansion or Zac McKracken), so I’m starting here. I’m not sure if I’ll first hour their entire catalog, but here’s the review of the first hour of Indiana Jones and the Last Crusade.
Read moreJuly 22, 2011 by Greg Noe
I haven't been keeping my New Years Resolution of writing more first hour reviews very well, it took us seven months to get through day eight! Not a very good pace, in my opinion. I've been slacking quite a bit as of late, but Nate has been stepping it up with some excellent first hour reviews accompanied by some well edited videos.
So here's the latest 24 hours of gaming, we've now produced as many first hour reviews as there are episodes of the TV show 24, which means absolutely nothing, but it's a fun fact you can tell your friends.
As for the games? The great thing about playing just the first hour is that you really get to try out a variety of games. Everything from the 18 year old Illusion of Gaia to the recent blockbuster Portal 2. Genres cover Wii shovelware to gun porn to time traveling RPGs, we've got it all.
I completed my goal of beating Mass Effect 2 for the second time and completing Dragon Age: Origins earlier this year, and I've been giving my Steam backlog a lot of attention, so look for some old school Lucasarts first hours in the near future. Thanks for reading.
Read moreJuly 18, 2011 by Greg Noe
I apologize for writing more about mobile games lately than general mainstream console titles. I’m in the middle of moving and sitting down for 15 minutes with Hot Springs Story, Angry Birds, or Cut the Rope is a lot easier than an hour or two with Dragon Age II.
So I’ve been tearing through a series of cheap or free games on the Android, taking advantage of Amazon’s free app of the day and sales on the Market. The great thing about mobile games, even over DS titles, is that they’re so darn cheap, if you don’t like the game, delete it and move on. While I could write a few paragraphs on a game I only gave 15 minutes then promptly deleted, I’d rather focus my energy on games I really enjoyed and believe are worth even their minor asking price.
Cut the Rope recently landed on the Android platform after a successful run on Apple’s iOS, and after first hitting the indie market GetJar for free (supported by ads), it is now on the official Market and Amazon ad-free for a dollar. Here’s my review of Cut the Rope on Android.
Read moreJuly 11, 2011 by Greg Noe
Game Dev Story was kind of a perfect storm video game for me. It combined my love for deep simulations with game development and threw in some lovely pixel art to top it all off. Hot Springs Story is Game Dev’s successor, and while I have been in hot springs in Japan, I had little interest in managing one. But since this is Kairosoft and knowing how much I enjoyed developing games within a game, I had to jump at it.
While I originally played Game Dev Story on an iPod Touch, I played Hot Springs Story on an Android EVO 4G. It has a much larger and better looking screen, which is great because Hot Springs Story does a much grander job taking advantage of all the screen real estate available.
Let’s get into my review of Hot Springs Story, developed by Kairosoft for Android and iOS.
Read moreJuly 8, 2011 by Greg Noe
I enjoyed Dragon Age: Origins quite a bit, but it was a rocky ride to get going. Origins has a lot of stats, a lot of skill trees, and what I found to be a somewhat confusing array of attributes to put points into. When I heard that Dragon Age II was being developed to address many of those aspects of the game, plus a complete overhaul of the dialog system to make it similar to Mass Effect, I was pretty excited.
When Dragon Age II was released, it was met with a Spore-like backlash that railed against everything even semi-related to the game. Gamers lamented the Mass Effectification of their beloved hardcore RPG (which I seemed to deem a compliment reading from afar), and while the professional reviews of the game were lower than Origins but still highly respectable, a seemingly large group of gamers tossed goose eggs at it.
I’ve always been in the play-it-myself group of gamers. I can understand some of the spite, but forming an opinion before you even play the game usually makes one look foolish (and heck, I often look foolish after just an hour!).
Here’s my first hour review of Dragon Age II, released by BioWare in March, 2011.
Read moreJuly 4, 2011 by Greg Noe
I just finished up my playthrough of the hardest difficulty in Mass Effect 2, and in the process finished unlocking all the game’s achievements along with playing all the downloadable content released after my first playthrough. I missed quite a bit of content, including Overlord and Lair of the Shadow Broker, but that’s all been played and reviewed now.
Which leaves me with just Arrival, the most recent and supposedly last piece of DLC released in February 2011. It is meant to bridge the gap between Mass Effect 2 and Mass Effect 3, and from the E3 preview of the third game, it will kick off with Commander Shepard feeling the repercussions of his decisions in the DLC. An interesting decision to place a semi-major plot element in a paid piece of content, but that’s business.
After a bum-rush of Mass Effect 2 related reviews over the past few months, this is probably my second to last piece on the game. I’m planning a Daddy Issues feature and that will be it (unless BioWare sneaks another piece of downloadable content on us, which seems unlikely). But don’t worry, I still need to write about all the different comics in the Mass Effect universe, so there is still more to come.
Mass Effect: Arrival costs 560 MS points or $7.
Read moreJune 27, 2011 by Greg Noe
You may be surprised to find out the Mass Effect novels are not about Commander Shepard, or any of his squadmates, or feature any of the major events that take place during the games. BioWare and author Drew Karpyshyn have been very careful in not allowing any kind of canon Shepard to be declared. An individual’s Mass Effect experience is heavily influenced by the decisions they make, and the writers don’t want any outside influence to indicate someone is doing it right or wrong.
But the novels have successfully created their own small cast of characters and locations. Mass Effect: Revelation served as a prequel to the series, and while it introduced us to Captain Anderson and Saren, Kahlee Sanders quickly became the character to identify with. Ascension follows Sanders through her run in with Cerberus and training of human biotics, but also teases at some of the locations we would see in Mass Effect 2.
Now with Mass Effect: Retribution, we continue to follow Kahlee, but seemingly brush up against the world of the games a little closer. In most ways, Retribution doesn’t feel as much like a prequel to Mass Effect 3 as Ascension did to 2, but some groundwork is laid.
Here is my review of Mass Effect: Retribution, written by Drew Karpyshyn and released in July 2010.
Read moreJune 20, 2011 by Greg Noe
With Lair of the Shadow Broker, Mass Effect 2 finally gets the add-on fans have been waiting for. Additional characters in Zaeed and Kasumi are great, and Overlord was a decent side story, but Shadow Broker is the real deal.
The DLC not only brings back fan favorite Liara from Mass Effect 1, but features a pair of excellent boss fights and some awesome action set pieces. There’s also a handful of bonuses available after the action is over, extending and expanding upon the main game’s feature set.
Available for 800 MS Points ($10) since July 2010, here’s my review of Mass Effect 2’s penultimate DLC, Lair of the Shadow Broker.
Read moreJune 17, 2011 by Greg Noe
Stay with me for a moment. Yes, I’m reviewing Grandma’s Boy, the lowbrow comedy produced by Adam Sandler five years ago starring Allen Covert. Yes, its connections to video games is loose, but when I started reviewing movies a few years ago, I didn’t just want to write about crappy game-to-movie adaptations (see Lara Croft Tomb Raider: The Cradle of Life). I also wanted to write about movies about video games, even if they’re just used as a backdrop and MacGuffin (see Grandma’s Boy).
But buried beneath all the gross out humor, pot smoking, and before-he-was-famous-but-still-fat Jonah Hill, there’s actually quite a bit of video gaming in Grandma’s Boy. Some of it is flat-out hysterically wrong, but a small chunk is actually interesting video game history.
So here’s my review of Grandma’s Boy, focused mostly on the relevant video game aspects of the film, without forgetting Freaks and Geeks’ awesome Linda Cardellini.
Read moreJune 10, 2011 by Greg Noe
About a month and a half ago I bought my first smartphone, the EVO 4G. It's an excellent phone with a huge screen and lovely graphics. Being a device paid for and intended for work, the first thing I did with it was download a bunch of games. I gave my wife an iPod Touch a year and a half ago so I was pretty familiar with the mobile gaming scene and have posted reviews on various games including Plants vs. Zombies, Dead Panic, and Bad Cube.
Right now I would say that the Android gaming scene is doing just okay. Most of the games are simply ports from iOS and the original games aren't incredibly original. The platform doesn't really have that single iconic gem that is Android's and Android's alone. I'm sure it will come in the future, but for now, we'll have to be satisfied with seconds.
Today I'll just be covering the Angry Birds games, but I plan to write more about the Android gaming platform in the future.
Read moreJune 6, 2011 by Greg Noe
E3 2011 is upon us, and while we aren't doing our full blown E3 prediction articles along with daily updates, we are still mighty excited about it. Nintendo's new console will be revealed and we'll hopefully see some new and exciting games for existing consoles including the 3DS, Kinect, and Move. I'm personally looking forward to taking in all the Mass Effect 3 details I can, and will probably be refreshing my Twitter feed (chock full of game developers) every few minutes.
I'll just take a quick moment to lay out some of my simple predictions that I haven't thought very hard about. Someone at Game Informer suggested that Zelda: Skyward Sword would be delayed/moved to the new Wii console, this seems to make sense, but I'm betting on a dual-system release like we saw with Twilight Princess. Yeah, you could buy Skyward Sword on that old Wii and play in 480p, but over here we have high definition Zelda running in 1080p with the touchscreen controller.
Read moreJune 3, 2011 by Greg Noe
If there’s anything we’ve learned from science fiction, it is that artificial intelligence cannot be trusted. Isaac Asimov’s 1950 collection of short stories, I, Robot, was all about robots, A.I., and Asimov’s Three Laws of Robotics, which above all is about the protection of humans. 2001: A Space Odyssey famously featured the not-so-friendly HAL, and recent movies such as The Matrix and Moon both star some nasty A.I.s. In gaming history, GLaDOS and SHODAN are two of the medium’s most popular villains.
So it was only a matter of time before Mass Effect featured a big bad A.I. story, and that arrives in Overlord. It was the first paid Mass Effect 2 DLC that didn’t include a new character or weapon, so at 560 MS Points ($7), the story would have to be well worth it.
This isn’t Mass Effect’s first foray into evil A.I. with the Geth and Reapers featuring so prominent in the story along with the Rogue V.I. mission in the original, but this is its first take on the traditional human menace we all so know and love.
Read moreMay 30, 2011 by Greg Noe
As the sequel to my 2007 Game of the Year, I had high expectations of Portal 2, and so did the developers Valve, and everyone else mildly interested in video games. This was a milestone release, and Valve has been rewarded with many accolades and undoubtedly excellent sales numbers. I was able to sit down with Portal 2 for Windows and beat it in three extended gaming sessions over a few weeks.
That last sentence might be rather revealing, yes, the game took me weeks to beat. I took on the original Portal in one sitting. Of course, Portal 2 is longer than the original, and I have two kids now instead of none, but I’ll say right off the bat I felt like some kind of spark was missing.
So let’s just dive right into my review of Portal 2. This review will probably be shorter than usual simply because of my personal pact to spend less time writing full reviews this year, so hopefully I can more succinctly say what needs to be said.
Read moreMay 25, 2011 by Greg Noe
I’m about two-thirds done with my insanity playthrough in Mass Effect 2. Insanity is the hardest difficulty in the game and beating it will also unlock my final main game achievement. The only other game I earned all the achievements on? The original Mass Effect.
So on this run I’m also playing all the downloadable content I missed the first time through (mostly because it simply wasn’t available yet). So while I’ve reviewed Normandy Crash Site, Zaeed, and Kasumi add-ons earlier, I’m now venturing into Firewalker, Overlord, Shadow Broker, and Arrival territory. General reception of these has been a mixed bag, but I’m excited to form my own opinion.
So as you can tell, Firewalker is first up. This was Mass Effect 2’s first foray back into vehicles. Mass Effect 1 heavily featured the Warthog-like Mako and built dozens of multiple square mile planets to land on and explore. The Mako was probably one of the weaker aspects of the game, but I found it pretty fun when we weren’t required to climb up 80 degree angles.
I was pretty excited to try out the M-44 Hammerhead myself, let’s see how that turned out. The Firewalker Pack is free for members of the Cerberus Network, much like the character Zaeed and his loyalty mission.
Read moreMay 23, 2011 by Greg Noe
I knew full well going into Dragon Quest IX: Sentinels of the Starry Skies that it was going to be a long game. Its pedigree was more than enough, I had friends who had played the previous entries for hundreds of hours, and the series is known for essentially being the Japanese RPG.
But Dragon Quest IX had quickly gained the reputation of being the Nintendo DS RPG, so I wasn’t going to miss out on this event. I plugged away at the game for hours, over 30 in total, but then I stopped. I turned it off one day last August and that was it. I tried getting back into the game a few times, but each time I died quickly or was completely lost on where to go next.
It’s almost a little disappointing to me that I don’t really have a good immediate reason on why I quit, but maybe I can tease something out of myself with a little mind dumping.
Read moreMay 18, 2011 by Greg Noe
When Mass Effect 2 was announced for release on the PlayStation 3, there were a lot of questions about how it would work since Mass Effect 1 had only been released on the Xbox 360 and Windows. Not only was Mass Effect 2 the direct sequel to one of the most expansive narratives ever seen in a video game, but the game imported the first title’s saved games to keep the player’s choices intact throughout the series. How would the developers handle the complete lack of Mass Effect 1? The answer: Mass Effect: Genesis.
For gamers that didn’t have a Mass Effect 1 save to import, BioWare had selected a set of “canon” choices to at least lay down the groundwork. The default choices generally meant that players would miss out on some interesting characters, including Wrex, a fan favorite. For Xbox 360 and Windows players, they could play 30+ hours of Mass Effect to generate their ideal saved game, but with Genesis, PS3 owners could play the 15 minute interactive comic and make a few key decisions.
Yesterday, Mass Effect: Genesis was surprisingly made available on the Xbox 360 for 320 MS Points, here is my take on it.
Read moreMay 13, 2011 by Greg Noe
It has been a pretty good year of gaming for me in 2011, with Ghost Trick: Phantom Detective and Radiant Historia sending out the original Nintendo DS in proper fashion, but even more exciting is one of the biggest games of the year, Portal 2.
It’s fun to look back at where the Portal “series” began: as a humble bonus in The Orange Box which featured big names like Half-Life 2: Episode 2 and Team Fortress 2. Portal was essentially created by a couple of DigiPen grads and Valve molded that into one of the biggest gaming surprises... ever. It was my 2007 Game of the Year and I wasn’t the only one to hand it such an award.
Portal 2 was released last month, but instead of riding the coattails of something like Half-Life 2: Episode 3, it comes out as a full, stand-alone game. It probably doesn’t need to be said that it is receiving beyond excellent reviews, but before we venture too deep down the portal hole, let’s visit its first hour.
Read moreMay 6, 2011 by Greg Noe
I don't like to give up on a game I'm invested in. I'm fine with quitting after an hour, and maybe even a few hours after that I can safely move on without second thought. But when the clock strikes double digit hours, I'm in for the long haul, or I have to make the usually difficult decision to stop for my own sanity. Back in January 2010, I made the bizarre decision to start playing Dragon Age: Origins immediately after I finished Knights of the Old Republic and just three weeks before Mass Effect 2 was released. Suffice it to say, I didn't get very far, and the call of Commander Shepard was too strong.
Almost exactly a year later, I finally returned to Ferelden to finish job. I booted up my old mage and rediscovered the hilarity of my party members and utter deepness of the gameplay. I'll admit right here and now, the first thing I did was crank the difficulty down to Casual. I wasn't playing again to make some sort of statement to nobody that I was any good at this type of game, I just wanted to experience everything Dragon Age: Origins had to offer... in terms of story and world building.
I was actually pretty hyped for Dragon Age before it was released, I read the first book, The Stolen Throne, and Grant and I checked out the web-based spinoff, Dragon Age Journeys. My first hour review of the game went decently well, but the origin story of the Dalish Elf was kind of dull which encouraged me to try another origin when I was ready to play for real. And while it took way too long to finally beat the game, it was well worth the wait in the end.
Here's my review of Dragon Age: Origins on the Xbox 360. While I would normally write a many thousands of words on a BioWare game, I'm going to try and move at a bit swifter pace. If you're interested, Ian also reviewed this game a few months ago, this is strictly my opinion.
Read moreApril 29, 2011 by Greg Noe
Mass Effect began here, with its first novel, Mass Effect: Revelation. Released in mid-2007, a half-year before Mass Effect proper was unleashed on the Xbox 360 and Windows, Revelation was meant to not only start the hype for what would become BioWare’s flagship series but also begin laying down the structure of the series’ large universe.
Authored by Mass Effect writer Drew Karpyshyn, Revelation follows the video game’s background hero Captain Anderson about 20 years before the events of the first game. We also meet a few of the series’ alien races along with the Citadel Council and first game villain, Saren. An Alliance scientist, Kahlee Sanders, is also introduced and she has served as the main link between the Mass Effect tie-in novels.
I first read Revelation when it was released in 2007, and have since read the second book, Mass Effect: Ascension, which I wrote a review on afterwards. Ascension takes place between the first two games and did an excellent job hinting at what was to come for Shepard and the gang in the second game. I recently received the first three novels (Retribution was released last year) as a gift so I decided to re-read Revelation and write a review on it, enjoy.
Read moreApril 27, 2011 by Greg Noe
It has been a long time since we covered a classic game here at the First Hour. Not since Super Ghouls ‘n Ghosts in March 2010 have we played the first hour of a game more than a decade old (not counting remakes, such as Dragon Quest IV). This used to be a pretty common occurrence, but that was back when it was just me writing and I didn’t have access to any of the newer systems.
Illusion of Gaia has been sitting on my game queue for quite a long time now, I had heard of the game during its initial release but never played it, and then my roommates in college loved it but I still didn’t give it a chance. I decided it was finally time to sit down with this action RPG Enix release on the Super Nintendo.
Released in 1994, Illusion of Gaia seems a bit like Enix’s response to Squaresoft’s Secret of Mana, with both having similar action-based gameplays with some stats playing in behind the scenes. Illusion of Gaia was actually developed by Quintet, who also created ActRaiser, Robotrek, and Soul Blazer. Hearing those names brings up a lot of nostalgia, so let’s get to the game’s first hour before we’re overwhelmed.
Read moreApril 22, 2011 by Greg Noe
I finished watching the first season of Archer a few weeks ago and loved it. The show is a perfect storm of black humor mixed with modern office politics and 60’s era spy agency spoofs. I laughed out loud like I was watching Arrested Development all over again.
Unfortunately, I’m not writing about Archer as it really has nothing to do with video games. Instead, I’m here to tell you about Code Monkeys, a somewhat similar television show in that it shares the office politics and back-in-the-day setting. What it doesn’t share, however, is the humor.
Running between 2007 and 2008 on the G4 network, Code Monkeys features just two seasons and 26 episodes. Created by Adam de la Peña, the show follows the goings-on of a game development studio in the early 80’s. The series is entirely available on Netflix Instant Watch where I watched the first two episodes.
Read moreApril 13, 2011 by Greg Noe
We haven’t played a lot of first hours of racing games: Diddy Kong Racing, Beetle Adventure Racing, and Split/Second, that’s about it. They don’t make for very conducive first hour and usually a gamer can figure out within the first lap of the first race whether they’ll enjoy the rest of the game.
But Burnout Paradise set about to turn racing games on their head. Mixing the super-arcade pedigree of the previous Burnout titles with the open-worldness of the Grand Theft Auto series produced one of 2008’s hits. Criterion Games produced a well received game that has allowed them to branch out and work on last year’s Need for Speed: Hot Pursuit, which also received similar acclaim (and many, many sales).
I have a long history with the Burnout series stemming from a random rental I made of Burnout 3: Takedown during college. I was very excited to play Paradise when it was released but had to settle with just playing the excellent demo for the longest time until I received the game myself for the Xbox 360.
This first hour review was originally supposed to be for the site Games ‘N Beer, which hopefully much like this site, is self-explanatory in nature. I conducted some drunk driving safely in my own living room playing Burnout Paradise with a six-pack of Summit beer in January 2010, with the intention that he would post the review along with my thoughts on the beer. Alas, CJ Stratton has seemingly given up on the site with only one post since then, so I’ve decided to deliver the goods the normal way.
As for the beer, it was delicious and went down smooth. As for the game, here’s the first hour of Burnout Paradise.
Read moreApril 11, 2011 by Greg Noe
The supposedly final piece of Mass Effect 2 downloadable content was released recently, and while Arrival bridges the gap between Mass Effect 2 and 3, Zaeed - The Price of Revenge was available at release basically as an incentive not to rent the game or buy it used. Within Price of Revenge is the game's first downloadable character, Zaeed, a gritty mercenary who can pretty much be boiled down to as Wrex the Human - scars and all. We also get Zaeed's loyalty mission, a short little romp into the history of this rather bland character.
Due to how EA set up Mass Effect 2's Cerberus Network, if you didn't buy the game new, you had to purchase separate access to the Network just to play this particular piece of downloadable content along with the Normandy Crash Site that I reviewed recently. I'm not sure if EA originally wanted every piece of DLC behind this paywall, but this is pretty much it for substantial content that the Cerberus Network required. That's a good thing.
So here's another quick review of some content I've been meaning to cover for a while. It's my goal to completely cover Mass Effect 2 before number 3 is released in six months or so.
Read moreApril 8, 2011 by Greg Noe
I love genre mashing, and Monster Tale is certainly a special case of mixed, but excellent heredity. We have the popular and super combination of Metroid and Castlevania, plus monster training that mixes Pokemon, Tamagotchi, and E.V.O.: Search for Eden. Excellent genes also bears the burden of high expectations, however, can Monster Tale possibly meet them?
Released on the Nintendo DS late last month, Monster Tale was developed by DreamRift and published by Majesco. It pairs up a young girl and her monster that evolves and grows throughout the game. Trapped in a world ran by children who think themselves royalty, our young heroine is a bit like Dorothy in Oz, just with Chomp for companionship.
I originally meant to write at least a half-hour handheld review of Monster Tale, but I kept playing and before I knew it, the game was over. Here is my review of Monster Tale for the Nintendo DS.
Read moreApril 6, 2011 by Greg Noe
I played the first hour of Red Dead Revolver last year, mostly in preparation for what was going to be one of the biggest game releases of the year, Red Dead Redemption. I didn’t really like the start of the game too much, it felt cliched and reminded me a lot of Rising Zan: Samurai Gunman in the way the gameplay and story were structured. Pro-tip: that’s not a good comparison.
But here I am, finally, with the first hour of Red Dead Redemption. Rockstar essentially threw out everything but the Western setting of Revolver during development of Redemption, and it definitely shows. While Revolver felt like an arcade game at times, Redemption really does feel like Grand Theft Equine.
Released last May, Red Dead Redemption has sold many copies and reaped many awards, but so did Grand Theft Auto IV, and I could only stomach about a dozen hours of that monster before giving up due to its tedious amount of relationship balancing and all-too-realistic driving gameplay. But if any company has been able to learn from their mistakes in the past, Rockstar Games is that developer. Let’s ride into the first hour of Red Dead Redemption for the Xbox 360.
Read moreApril 4, 2011 by Greg Noe
For the last few years, I’ve been attempting to answer the question “would I keep playing?” after finishing the first hour of a video game. It is kind of a loaded question, as I’m trying to answer for just myself, but also consider the millions of readers out there who might be wondering the same thing. I enjoy genres many people don’t, and I also have wildly varying opinions on a lot of games, so if I’m on the fence, I’ll generally give the game in question the thumbs up. In the end, the wording is important: I would keep playing if I had the time and energy to do so, but chances are I’m still chugging through Dragon Age: Origins.
After a half-hour with the Nintendo DS game 999: Nine Hours, Nine Persons, Nine Doors, I was emphatically done (we sometimes give portable games just the 30 minute treatment with the assumption that being a portable game, they might get things rolling quicker). It was a bizarre experience, to say the least. But then its fans started to comment. Commenters arrive in many forms, sometimes they’re offended that I seemingly insulted their game as if it was their mother, but sometimes they come as defenders of justice. 999 fans appeared as the latter.
So I gave the game another shot, replayed the beginning and on from there. I beat 999 three times in total to achieve the true ending, and in the end, I enjoyed my experience. My final score for the game was hard to pin down, so pay more attention to the text than the number.
Read moreApril 1, 2011 by Greg Noe
Playing just the first hour of a game can be so boring! Take our last review, Okamiden! Ugh, text text text text text run twenty feet text text text blah blah blah. Who wants to play that? That’s right, nobody. So no more first hour reviews, instead, we’re going to jump right to the meat and just play THE LAST HOUR.
How did I not think of this before? In a typical game, where is all the fun? At the end. Where is all the action? At the end. When is boring exposition thrown out the window for actual exciting gameplay? At the end!
So no more tired examinations of pacing, snoozing through opening cutscenes, and waiting for something, anything to happen, we’re going to jump right to it. If you want to see the first hour of a game, go play it yourself. Real gamers don’t play the beginning of games, anyway.
So to reboot the site with the bang that it deserves, here’s the last hour of Mass Effect. One of the most epic, balls-to-the-outer-space-wall finales I could think of in the three minutes it took me to decide to throw away the last four years of this site in one fell swoop. BOOM!
Read moreMarch 23, 2011 by Greg Noe
A year ago I vented how Persona 3 and Odin Sphere had destroyed my love for Japanese RPGs, one of my favorite video game genres growing up. I might have been a bit dramatic about the situation, but the two games left such bad tastes in my mouth I had to take a break from the genre. This lasted about six months before I ventured back into the land of turn-based rising sun with Sega’s Infinite Space, a game that has all the trappings of crappy JRPGs but turned out to be pretty great in the end.
Since then I’ve beaten Golden Sun 3: Dark Dawn, Black Sigil: Blade of the Exiled, and Radiant Historia. It’s been a mixed bag and a reminder that I’m not back in love with the genre, but one game in particular pretty much brought me back into the fold: Atlus’ newest Nintendo DS title, Radiant Historia.
Released in February, Radiant Historia chewed up more portable gaming time than anything I’ve played in recent memory. The idea that a 50 hour game should be imposing to someone with limited gaming time like myself didn’t matter, I plowed through it and the game was worth every minute. Here’s my review of Radiant Historia.
Read moreMarch 17, 2011 by Greg Noe
I read RuneScape: Betrayal at Falador a few months ago and enjoyed it for what it was: light-fantasy action with a pretty decent cast of characters in a world I was totally unfamiliar with. T.S. Church managed to bring me up to speed quickly on a large, established world filled with kingdoms, monarchs, and gods.
Church has readied RuneScape: Return to Canifis for release next week, and it is not only a better book than its predecessor, it actually makes for a pretty darn good fantasy read. Here is my review of T.S. Church’s new novel, RuneScape: Return to Canifis.
RuneScape: Return to Canifis was provided to me by the publisher, Titan Books.
Read moreMarch 16, 2011 by Greg Noe
Before I say anything, I beat Okami. It was a fun game with some issues, and my PlayStation 2 version is an important part of my video game collection.
Before I say anything else, I didn’t like the first hour of Okami. It’s one of the few games I went back to play the first hour of because I thought it would illustrate well what a bad first hour looked like, and I was right. But it’s also a good example of where this site can go wrong. Some games like Okami just take a long time to get going, but this can also cause gamers to quit prematurely, like my friend and fellow writer Steve did.
Enter Okamiden, the chibi-ized version of Okami for the Nintendo DS. Okamiden will likely go down as one of the last good DS games before the 3DS is released in a few weeks (hopefully time remembers Radiant Historia, as well). Because I enjoyed Okami but didn’t like its first hour, Okamiden seems like the perfect game to try out for a bit. Will Capcom repeat the same mistakes they made with Okami? Will the game be too targeted for children? How will the gameplay and stylized graphics translate to the small screen?
Released yesterday, here is Okamiden’s first hour.
Read moreMarch 11, 2011 by Greg Noe
Mass Effect 3 is coming out this year, that just feels weird to write. This means not only will I get to play the finale to one of my favorite game series of all time in about eight months, but that Mass Effect 2 related reviews and articles will just feel terribly stale. Okay, to mostly everyone they already feel totally outdated, and I understand; who wants to read about year old downloadable content? Who knows, but I like writing about it.
Normandy Crash Site was a zero day DLC available for Mass Effect 2, and is free for everyone who is a member of the Cerberus Network (which is required if you want to buy any downloadable content). It's mostly fan service for fans of the first Mass Effect, but it also serves up a surprising amount of emotion for its small package, especially to someone like me who put over 100 hours into the original.
I hope to cover the rest of Mass Effect 2's major downloadable content over the coming months, including Overlord and Lair of the Shadow Broker. I won't be reviewing (or buying, for that matter) the weapon or armor packs. I'm sorry, those are just lame. I also plan to re-read the first Mass Effect book for a review and read the third novel for the first time. My review of Mass Effect: Ascension has been available for a while. I have also covered Mass Effect 2's first paid for DLC, Kasumi's Stolen Memory.
Read moreMarch 9, 2011 by Greg Noe
The First Hour is all about first impressions. But it’s very hard to go into a game without any preconceptions, probably best illustrated by my recent foray into Fable III, a sequel to a game I didn’t like very much. But sometimes games are just so far off your radar, that they fall into your lap as a mysterious disc, ready to be explored and uncovered.
Enslaved: Odyssey to the West is one of those games. The only thing I know about it is what I can glean from its name and cover art. Let us see... the title alone seems to suggest something related to slavery and An American Tale, while the cover might make you wonder why the slaves are running from a Colossus. And then you might question the colorfulness of such a dire situation, and why that girl from Heavenly Sword is hanging around?
Yes, I am in the great situation of playing the first hour of a game I know nothing about. My first impressions can truly be formed by just the game itself and none of the surrounding hype. But first, a real quick primer. Enslaved: Odyssey to the West was released in 2010 for the Xbox 360 and PlayStation 3, developed by Ninja Theory (creators of Heavenly Sword, so that explains the girl). Scores were good, sales were lackluster, and Andy Serkis of Gollum fame did motion capture.
Okay, let’s get into this, here’s the first hour of Enslaved: Odyssey to the West.
Read moreMarch 4, 2011 by Greg Noe
Here we go with another video game adaptation, this time with Disney’s Prince of Persia: The Sands of Time. Released last year, it is based on the Xbox, PlayStation 2, GameCube, Windows game of the same name from way back in 2003. Creator of the series, Jordan Mechner, actually wrote the film, so we at least have a bit of pedigree here.
I don’t really ever feel the need to watch movies based on video games, so I’m usually seeking them out on purpose to rip on them. The Sands of Time is no exception, and while I fully expected the movie to suck, I was surprised to find that it was actually not terrible, but still not a very good “adaptation” of a series I’m very familiar with.
The movie stars Jake Gyllenhaal in all his shirtless manliness, plus Gemma Arterton as the damsel and Ben Kingsley in yet another video game movie after Bloodrayne. I’m not a big film nerd, but even I recognize that Kingsley is a pretty good actor that takes a ton of bad roles. I question his sanity.
Here’s my thoughts on Prince of Persia: The Sands of Time.
Read moreFebruary 28, 2011 by Greg Noe
During the Super Nintendo era, Squaresoft was peaking with Secret of Mana, Final Fantasy VI, and Chrono Trigger. The developer defined the Japanese RPG genre with those titles and also completely owned the marketplace for years to come. It’s easily arguable that Square has since lost the JRPG title to other developers such as Atlus (with its recent bit of awesomeness titled Radiant Historia in particular), but they’ll never have their triumphant 16-bit period taken away from them.
Black Sigil: Blade of the Exiled is a love letter to that era. With sprites and animations seemingly ripped straight out of Chrono Trigger and Final Fantasy VI, and a story that sounds by-the-formula familiar to fans of the genre, this 2009 Nintendo DS release appears to be just another Japanese RPG title. But surprisingly, Black Sigil was developed in Montreal, so yes, this is one of those rare Canadian Japanese RPGs.
Developed by Studio Archcraft and published by Graffiti Entertainment, Black Sigil is also a bit of an indie title. The credits listed the same eight names over and over while the title was so long in development that it was originally targeted for the Game Boy Advance.
Unfortunately, the team had their goals so loftily set that I believe they lost sight of what made Squaresoft’s games so great: they were fun. Black Sigil is plagued by some major issues that most people will find the game unplayable beyond a few hours. I stuck it out though, and here’s my review.
Read moreFebruary 23, 2011 by Greg Noe
Radiant Historia hasn’t been on my radar for very long, but ever since I learned about it a month ago, I have been very excited to play it. As a Japanese RPG from Atlus, the game already has the pedigree, but the story is what really grabbed me. Radiant Historia is a time traveling game where your goal is to correct the timeline and save your homeland. Yes, this sounds a bit like Chrono Trigger, and you wouldn’t be totally wrong comparing them, but Radiant Historia has its own unique twists to offer up.
The game’s timeline is presented like you’re navigating a large skill tree, with decisions made creating forks in the fabric of time. You can revisit these forks and make different decisions, and even learn skills and information in a dead-end timeline to return to the correct route and proceed. This sounded just like the game I’ve been wanting to play for a long time.
Released yesterday, Radiant Historia has been getting some great early reviews. I was able to get my hands on it to present my impressions as quick as possible. Here’s the first hour of Radiant Historia.
Read moreFebruary 21, 2011 by Greg Noe
I wasn’t much of a fan of Fable II, so I’ll be honest to say that Fable III has a lot to prove to get me to play past the first hour. The gameplay needed a lot of improvement to start, and the overall presentation of Fable II just felt stuttering and lazy. I do have some hopes that developers can learn from their mistakes, however.
Released in October of last year, Fable III received good scores from major review outlets and had sold over two million copies by the end of the year. A respectable number, though creator Peter Molyneux says it needs to sell about five million for the series to continue. I’m not an industry analyst but this seems like a long way to go now that the holiday season is over.
While I may not like the finished product much, I will probably continue to play the first hour of Molyneux’s games though as he can just be so fiendishly over the top with his ambition and pride. Will Fable III be able to succeed where its predecessor faltered? Or will its first hour lock me in? Let’s find out.
Read moreFebruary 18, 2011 by Greg Noe
My second son was born today, it was a scheduled delivery, so no, I’m not publishing this manually at six in the morning while my family happily celebrates. He’s the site’s fourth First Hour baby and my second; exciting and scary times lie ahead.
Video games have a long history with children and families, as games began focusing as much on story as any other element, we learned more and more about our protagonists and their situations at home. Text adventure games, computer RPGs, and Japanese RPGs provided writers much more room to flex their muscles and give gamers as much complexity in their stories as they would find in other media.
SquareSoft is an excellent example of writing that evolves over time. The first Final Fantasy was simple: four heroes known only by their character class save the world. Compare that with Final Fantasy VI (III outside Japan) which has feuding brothers teaming up and a knight who just lost his family to a deadly poison and is forced to watch them march to the afterlife. And then again, with Final Fantasy X, where the final boss is the main character’s dad. As the industry grew, writing became braver and more involved and less like a simple action movie.
I started this column over a year ago with a study on Mass Effect, and almost pathetically, this is just the second column. I’ve got about five games in mind I’d like to write a feature on their daddy (and mommy) issues, but they’re a bit more involved than the typical review. The birth of my son though has encouraged me to write this on my favorite game that is chock full of issues: Chrono Trigger.
Enjoy.
Read moreFebruary 11, 2011 by Greg Noe
Many video game series get their own novelizations now, they range from mindless junk to interesting filler in between games, but for the devoted fan of a series they can be a nice escape to revisit their favorite world. With the influx of manga reaching our shores, we've also received a small sampling of the popular Japanese style comic. I always like to think that the more content the better, at least that indicates that someone who makes decisions cares, or at least thinks they can make more money on the franchise.
Enter the Ace Attorney series, probably more well known as the Phoenix Wright vehicle, though he's become less and less the focus as the games tumble by. I've played all five games in the series, but North America received the great Ghost Trick: Phantom Detective last month instead of the newest Miles Edgeworth game which was released February 3rd in Japan. It may be until later this year until we see that localized.
But we do have official Phoenix Wright manga to tide us over until then! I received Official Casebook Vol. 1 for Christmas and read it over the past week or so. While thicker than most mangas, it is still a quick read. Here's my short review of The Phoenix Wright Files.
Read moreFebruary 9, 2011 by Greg Noe
A year ago I played the first hour of Batman: Arkham Asylum. The conclusion was that I would keep playing “for a while,” and much of that decision rested on what percentage of the game would the stealth gameplay take up. I had to give the game back to who I was borrowing it from, however, and Arkham Asylum started burning a hole in my brain. I began to really want to play it again, but the opportunity never came up the rest of the year. When Christmas rolled around I said I wanted one game, and one game only: Batman.
I received the game but forced myself to beat Fable II before I moved on to something bigger and better (if I play more than one game at a time I’m bound to never play one of them again). The moment after I saved Albion again I switched over to Arkham Asylum and went to town.
Released in mid-2009, Arkham Asylum seemed to spring out of nowhere from absolute nobody Rocksteady Studios. Why and how these guys received the criminally under performing Batman license and then went out and made one of the best games of the year is a bit mind boggling, but a story for another day.
Here’s my full review of Batman: Arkham Asylum.
Read moreFebruary 4, 2011 by Greg Noe
Harvest Moon has been one of my favorite video games series, but with as many Harvest Moon titles that have been released, there are bound to be a few that just don't click with me. This has been happening more often than I would like of late with my favorite farming simulator, and I blame that on essentially the two different series Harvest Moon has become. Ignoring all the spinoffs such as Rune Factory, Frantic Farming, and Innocent Life, the series essentially split at the Back To Nature/Friends of Mineral Town point about ten years ago.
Back to Nature for the PS1 was the first non-Nintendo Harvest Moon game and expanded on the previous console release, Harvest Moon 64. An enhanced remake/port was released for the GBA titled Friends of Mineral Town which I consider to be the quintessential Harvest Moon title. But at this point, the PS2 and GameCube were out, and the developers started going down the road of fancier 3D graphics on the conoles while basically every portable iteration has been based on the Friends of Mineral Town structure.
So what I call the portable Harvest Moon series is built on a very solid set of gameplay elements: farming, foraging, mining, and relationships. All aspects of the game are well-tuned and are balanced decently. On the consoles, it's a completely different story: we get a mish-mash of unbalanced, poorly tuned gameplay elements planted in a boring looking 3D world. The console "series" has suffered like this since Save the Homeland on the PS2, but I mostly blame A Wonderful Life, the first Harvest Moon game I ever played that I really, truly hated.
Magical Melody, of course, falls into the console series. Released on the GameCube in 2006 and then re-released on the Wii in 2008, Magical Melody continues the sorry Harvest Moon console tradition of not being very much fun. Whoops, did I spoil the first hour for you?
I've actually been sitting on this first hour review for an entire year, I had it completely written except for this introduction. I'm not really sure what I was waiting for; I think through a combination of Magical Melody being an older, quite unexciting game combined with the fact that it's a sorry game from one of my favorite series made me hold off. But I really need to get it off my to-do list, so here you go, the first hour of Harvest Moon: Magical Melody for the GameCube.
Read moreFebruary 2, 2011 by Greg Noe
I've been anticipating Ghost Trick: Phantom Detective for a while now. As a big fan (but totally burned out) of the Ace Attorney series, I was excited for Phoenix Wright's creator's next vision. It's an odd one, that's for sure, but holds on to the humor, great cast of characters, and overwhelming charm that made the Ace Attorney series so great.
In Ghost Trick, you unsurprisingly play as a ghost. The idea is you can manipulate objects from the ghostly dimension to save people's lives and ultimately, find out who you are and why you were killed. The Phoenix Wright-like mystery is present throughout the game and many of the questions aren't answered until the last action is taken, but it's a fun and original ride all the way there.
Phantom Detective shouldn't be a game that can be explained easily, but its first half-hour managed to do a pretty bang-up job. Check that out for an early walkthrough of all the concepts and in-depth gameplay elements the game explains to you quickly and efficiently.
Read moreJanuary 26, 2011 by Greg Noe
I began playing Rune Factory 2 almost 14 months ago, I enjoyed the original Rune Factory but thought there were quite a few flaws that needed to be dealt with. With the inevitable Harvest Moon sequel, I knew that I would have a chance to play their next iterations of the "fantasy Harvest Moon" series.
Rune Factory 2 was released in late 2008 but I didn't bother picking it up until a year later, the Nintendo DS is probably my most played platform so there are a lot of games to get to. I played pretty hardcore for a month, which ultimately, probably is what did me in. I was making cash hand over fist and it wasn't even the end of the first Spring; my farming was so profitable but time-consuming that I burned myself out.
I picked up the game again a few months later and managed pretty successfully to continue where I left off: making lots of money and not actually having a lot of fun. I hate to blame myself for this though as the game readily enabled me every step of the way, but my extensive Harvest Moon knowledge and wealth of strategies certainly didn't help either.
My notes on the game have been languishing for months though, so I'd like to get my thoughts on the game out there in the wild. I'm horribly late to the party as Rune Factory 3 was released in November, but to not comment on a game I played for tens of hours seems like a travesty when I write a thousand words on games I beat in eight hours. So please note that this is not a review, but merely an observation of my experiences, there will be no score awarded for obvious reasons.
Read moreJanuary 24, 2011 by Greg Noe
I've managed to avoid shovelware pretty well over the years. I'm a knowledgeable gamer who's able to spot crap from four shelves away. But sometimes, games just land in your lap and you not only have no choice but to play it, you have to just to say you did and came out alive.
Emergency Heroes is that game, a semi-sandbox driving game that has you putting out fires, pulling over speeders, and clearing out traffic jams to save the day - all in terrific eight year old graphics with stellar voice actors found off the street wrapped in a hilariously bad SyFy Original Movie-like storyline.
Ubisoft released Emergency Heroes for the Wii in mid-2008, so this game has been burning up bargain bins for a while. I generally don't like Ubisoft for their DRM and other business practices, but I'm willing to make exceptions for exceptional games like this.
It can be fun to laugh at games like this though as long as the gameplay isn't frustrating. So will Emergency Heroes be a surprise and pull off an amazing first hour? Or will it be just what we all expect? Let's dive in and find out.
Read moreJanuary 21, 2011 by Greg Noe
The Golden Sun series and I go back to 2001 when the original Golden Sun was released. I played through the game slowly, and forced myself to finish it when Golden Sun: The Lost Age was on the cusp of its release. This was one of those rare titles that let you import data from its prequel via a very (very) long code. This code contained all your party’s information, ready to continue on in their next adventure.
I spent more time inputting that code than actually playing The Lost Age, and that was that, I forgot about Golden Sun from 2003 until 2010 when Nintendo announced Golden Sun: Dark Dawn at E3. Since my progress had stalled for months on Dragon Quest IX and I was finished with Infinite Space, I decided to pick it up when the game was released in late November.
The reviews have been pretty solid for Dark Dawn and I’m sure sales are swift (almost every Nintendo published title is successful), but how would my return to Weyard fare? It’s been seven long years and my interest in the series is minimal. Here’s my full review of Golden Sun: Dark Dawn for the Nintendo DS.
For those interested, we also have a first hour review of Dark Dawn written by a huge Golden Sun fan, Jonathan Ramundi.
Read moreJanuary 18, 2011 by Greg Noe
This was not a great way to kick off 2011, Fable II is a below average action RPG that exhibits all the same qualities of nearly every other Peter Molyneux game: far too much ambition in a totally lackluster package.
Fable II was released in October of 2008 to much hype, praise, and handfuls of cash. I'm apparently in the critic minority by not enjoying Fable II as it has a Metacritic rating of 89 and received Game of the Year award honors from outlets X-Play and Joystiq in a year that featured Fallout 3, Grand Theft Auto IV, and Metal Gear Solid 4 (if my respect for G4 could have gone any lower, it just has). But that is their opinion, and this is mine.
I'm going to try and keep my full reviews a bit shorter this year, I spent an extraordinary amount of time writing them in 2010 (what with there being about 30 of them and all), and I would like to focus my efforts back to the first hour reviews where it belongs. Speaking of first hour reviews, here's Fable II's.
Read moreJanuary 17, 2011 by Greg Noe
I'm a huge fan of the Ace Attorney series, but after the fifth and latest game, Miles Edgeworth, I feel that the series is in dire need for a reboot. We may get that later this year in the bizarre pairing of Professor Layton vs. Ace Attorney, but my wish might have come even earlier with Ghost Trick: Phantom Detective. Created by the original Phoenix Wright lead, Shu Takumi, Ghost Trick seems to be where the creative juices are being funneled into now.
Released last week outside of Japan on the Nintendo DS, Ghost Trick: Phantom Detective replaces the Ace Attorney game we usually see released around this time of year. Buzz was high for this game, but after watching a few videos, I had no idea what to expect out of this title. The main character is dead, there are timed puzzles to save people from dying, and you can possess objects a la The Haunting: Starring Polterguy or Geist. It all just seemed so... weird.
But I trust the Ace Attorney developers, so I'm going to give Ghost Trick a half-hour of my time to see if it's worth playing. Here are those first 30 minutes with Ghost Trick: Phantom Detective.
Read moreJanuary 10, 2011 by Greg Noe
I once owned an Xbox for what it was intended: to play games. Now it sits under just about every television in my house as an excellent, but dated, media center running XBMC. Games have taken up about 1% of its total processing power over its life.
But at one point, it was the darling of my dorm room with Halo: Combat Evolved and Halo 2. There was another game though that caught our attention, and that was Fable. I have no idea what originally drove me towards this game, but I pre-ordered Fable from GameStop and even received some throwaway bonus DVD that I would never watch.
Three of us in our house played Fable, and we all played different classes (warrior, mage, and archer) which made for three entirely diverse 15 hour gaming experiences. My roommate could one-shot werewolves from across the map and my other roommate’s hero looked to be about 150 years old after draining his body from excessive magic use. My warrior was scarred and muscular; I’d like to say that these avatars represented us in real life, but that would be a stretch.
Fable 2’s release, like many games this generation, came and went for me without much notice. I’m trying to be much more selective with what I played, and while I enjoyed my first Fable experience, I wasn’t that interested in returning to Albion.
But in time-honored First Hour tradition, with Fable 3 just released a few months ago, it is now time to play Fable 2. Here is its first hour.
Read moreJanuary 7, 2011 by Greg Noe
This is an addendum to our 2010 Game of the Year Awards. I wanted to write down my top games of the year in order so I could return to my year of gaming in 2010 someday and remember what I played and how much I enjoyed the games.
Not much else going on here, The First Hour will be back next Monday in full force though, see you then.
Read moreDecember 29, 2010 by Greg Noe
On the first of the year, the writers here presented their predictions for 2010 in the video game industry. It was our first attempt at anything like this, and since we're primarily gamers first, writers second, and industry experts in a distant last, this was definitely more of an exercise in fun forecasting than put-your-money-down-now predictions.
Well, we can't let bad predictions go forgotten and made fun of, so here we are again. We'll quickly cover what went randomly right and what went horribly wrong, but then we'll be back again on Friday for our fourth annual Game of the Year Awards.
Read moreDecember 27, 2010 by Greg Noe
In my December blitz of full reviews, this is my last one of the year. I'm not going to say I saved the best for last, because that falls to either Super Mario Galaxy 2 or Mass Effect 2 at this point, but Borderlands is certainly way up there. Like Mirror's Edge, Borderlands paves its own genre and does it beautifully. The mash-up of first person shooter and RPG with a zillion guns tacked on for extra destruction gels perfectly. The classes feel distinctly different, four player online co-op just works super well, and the game features over 30 hours of content on just your first playthrough (and you will play more than once).
Borderlands was released in October of 2009, so it's been out a while and is very cheap if you want to get into it now. The team is currently developing Duke Nukem Forever so there's no fear of Borderlands 2 coming out for at least a year and a half, I would think. I plan to continue writing about Borderlands well into next year as I still have three sets of downloadable content to review after just covering the first one, The Zombie Island of Dr. Ned. But as the end of the year is imminent, I really feel like I need to get my thoughts on the main game out on the table.
Mike has gone into great detail already on what makes Borderlands so great, and after re-reading his review, I honestly don't have a lot to add. This is one of my favorite games of the year and I'll detail why I personally liked it so much below, but if you're looking for an in depth review I would recommend you check out Mike's.
Read moreDecember 23, 2010 by Greg Noe
After more than three and a half years, we have finally reached one week's worth of playing the first hour of video games. 168 reviews, 168 hours, seven days, one week. That is a lot of gaming.
After every "day" we present a quick recap of the last 24 games. Nothing too special, but it's a convenient way to block off a set of reviews. Here are the last 24 reviews that represent the last 24 hours of gaming, presented in published order.
Read moreDecember 22, 2010 by Greg Noe
Think about your favorite part of any platformer game, it probably has something to do with excellent level designed coupled with you being in the zone and cruising through the stage on a perfect run. Like in Super Mario Bros. 3 where you bounce from goomba to goomba and take off in flight as Raccoon Mario.
Now think about the worst part in any platformer, for me, it's when a platformer stops being a platformer and tries its hand at something... less than adequate. This might mean boss fights that require more luck than skill or high action sequences that seem better at home in a much different genre.
Mirror's Edge is a prime example of a game where excellent platforming level design collides with obnoxiously out of place non-platforming. Thankfully, the highs outweigh the lows in this ambitious first person platformer. The game was released on the Xbox 360, PlayStation 3, and Windows in 2008 and was planned to be the first game in planned trilogy. Sales apparently weren't good enough for Electronic Arts and no word of a sequel has been announced. Though in classic industry PR, they "haven't not not" announced Mirror's Edge 2.
This is the First Hour's second opinion on Mirror's Edge along with my conclusion after playing its first hour earlier this month. Here's my full review of Mirror's Edge.
Read moreDecember 21, 2010 by Greg Noe
I’m one of those people who enjoys reading novels set in familiar video game worlds. Growing up, I read Castlevania books starring some flavor of Belmont, and even remember finishing a Bionic Commando novella at some point (which, undoubtedly, did not end in Hitler’s head exploding). More recently, I’ve been enjoying the Mass Effect fiction that does a tremendous job adding to the already rich universe found in the video games.
But when I was asked to read a RuneScape novel, I wondered if maybe I was crossing the line of reading video game books. I’ve never played RuneScape, I’ve never even thought about playing RuneScape, and before I did some research, I found that everything I thought I knew about RuneScape was wrong.
I tried to limit my research though to just the facts about the game itself, and not the game world. If RuneScape: Betrayal at Falador was meant to be read by both fans of the game and readers who might not be familiar with the series, then it should serve as both fan-service and as a great introduction to the RuneScape universe. But really, there have been over 130 MILLION registered RuneScape players, there’s apparently no lack of market.
December 20, 2010 by Greg Noe
I don't think I've been this disappointed in a video game since Assassin's Creed. Zack and Wiki started off great, but then some realizations start to sink in, and then everything falls off the track. To say I didn't have fun with Zack and Wiki would be a lie, but there are some major problemms with this game.
Before we get into the review proper, Zack and Wiki: Quest for Barbaros' Treasure was released in 2007 by Capcom. I admitted in my first hour review of the game that this was the first non-Nintendo published title I was actually interested in playing. Super Mario Galaxy 1 and 2 are incredible, but I was having a lot of trouble finding something that interested me on the Wii beyond those. Zack and Wiki had been nagging at me for a while and received great reviews, seemed like it was the right way to go.
I understand that my opinion probably differs quite a bit from the normal reviewer, it makes me question whether they actually played the entire game or if expectations of Wii gameplay has really changed this much over three years? But if I wasn't honest in my review, what's the point in writing?
Read moreDecember 16, 2010 by Greg Noe
I've been on a puzzle kick lately. I attribute that to playing the 60 hour epic Infinite Space and having to take just as many hours coming down from that high. What I love about the Nintendo DS is its instant on/off and games like Harvest Moon: Frantic Farming or Picross 3D are perfect for jumping in and out quickly. Next up on my list of puzzlers to try was Mario vs. Donkey Kong: Mini-Land Mayhem!, the fourth game in the Mario vs. Donkey Kong series that began on the Game Boy Advance.
I actually thought that this was the second Mario vs. Donkey Kong game, believing that the DSiWare game, Minis March Again, was the first. Surprise surprise, there were two previous: Mario vs. Donkey Kong on the GBA and March of the Minis on the DS. I think I missed out on all these due to me not reading Nintendo Power for a few years, how else do you hear about these curious yet under-the-radar kind of games?
Mini-Land Mayhem pits, just like the name says, Mario against Donkey Kong in an epic struggle to rescue Pauline, Mario's original crush. Mario doesn't feel like getting his hands dirty though (being a plumber and all), so he sends a bunch of robot mini Marios to do his bidding. But they're dumb, like Lemmings, and simply walk in a straight line until they hit something and then turn around. They'll climb the first ladder they run into or trod up stairs, but that's about it.
Can Nintendo really publish four titles with this basic premise in the span of just six years? (haha, of course they can, they're Nintendo) Here's my full review of my first experience with the Mario vs. Donkey Kong series in Mini-Land Mayhem.
Read moreDecember 14, 2010 by Greg Noe
Once a series becomes too large for its own good, spin-offs and genre breaking games are inevitable. The success of these tangents rests on many factors, including the potential new genre and charisma of side characters now carrying their own game (Wario did this particularly well). When someone thinks Harvest Moon, their mind is probably drawn to the obvious farming or dating aspects. The pace of the games are slow and require hours upon hours of playing for the player to feel immersed in their new agriculture world. When the series is focused on this, the games can be very good. They even managed to spin off the Rune Factory series successfully after injecting some action RPG elements into the somewhat stale formula.
What you can't imagine them spinning off though is a fast-paced puzzle game set in the Harvest Moon world, but they've tried twice already. Natsume's first attempt was Puzzle de Harvest Moon in 2007, a game I played for about 20 minutes before getting bored. The game was received poorly, I guess there just aren't a lot of gamers begging for a mediocre puzzle game based on crops.
Well, they tried again in 2009, this time with Harvest Moon: Frantic Farming. From what I can tell, it seems to be almost the exact same puzzle game as we played a few years prior, but this time wrapped in a text heavy story featuring the brain dead characters of Sunshine Islands. Yay... Here's my full review of Harvest Moon: Frantic Farming on the Nintendo DS.
Read moreDecember 9, 2010 by Greg Noe
Few games on the iOS platform get me excited. There's just such a surplus of bad that even when you hear about Super Popular Game X, you wonder if the masses are just falling for more of the same. When Plants vs. Zombies was announced early this year as a port of the PC/Mac release, I didn't think twice about picking it up. The $3 price tag didn't even make me think twice.
I had watched my brother in law play the full version on his Mac last year, and was intrigued by its porch defense gameplay. I had never even played a tower defense game before Plants vs. Zombies. A genre virgin so to speak. It was easy to see without even playing it why the game was so popular. The zombies would walk slowly from right to left and it's your job to fend them off with some bizarre garden variety plants.
This review will just be on the iOS version (played on a second generation iPod Touch). I have no experience with any other version (though I'm secretly planning to replay it on the Nintendo DS).
Read moreDecember 8, 2010 by Greg Noe
New genres don't come around that often, but genre mash-ups have been popular lately. Mirror's Edge is a first person platformer, with a dash of shooting and a few heaps of parkour thrown in for good measure. Plenty of first person shooters have tried to integrate platforming, Turok: Dinosaur Hunter immediately jumps to mind, but that was a disaster. Mirror's Edge takes what works from a game like Assassin's Creed with its assisted climbing and fluid action and sticks it in a first person view.
To some, this may sound great, others are undoubtedly skeptical, the rest of you have already played this two year old game and made up your own mind (nobody ever said the First Hour was timely *groan*). I've been intrigued by Mirror's Edge since its release, but the opportunity to play it never came up until Steam had it on sale for about $5 earlier this year. So I bought it and tossed it on my proverbial digital backlog, only to finally get around playing it now when my brother-in-law lent me his copy on the Xbox 360. No, I didn't play it on the Xbox, but it did encourage me to finally get around to it on the PC (odd how that works).
So here's my first hour review of Mirror's Edge, Steve previously wrote a full review on the game with a stunning gallery of self-taken screenshots at the bottom.
Read moreDecember 3, 2010 by Greg Noe
999: Nine Hours, Nine Persons, Nine Doors... what an awful title. I'm not even sure if that is the right title, just look at its cover. Anyways, you're probably wondering what the heck 999 is exactly. Well, it's basically Saw meets Hotel Dusk. A point and click visual novel with bombs implanted into stomachs that will explode if puzzles are not solved quickly enough. Yes, this game really was released and has the Nintendo Seal of Approval on it. And yes, it's rated M for Mature.
I don't really know why I chose to try 999 out, I haven't exactly had great luck with visual novels *cough* Lux-Pain *gag* Hotel Dusk *puke*, but the whole premise was just too intriguing to pass up. I figured I would give it a half-hour of my time to see if it was worth it to go on.
999 was developed by Chunsoft, creators of very popular visual and sound novels in Japan, including 428: Fūsa Sareta Shibuya de, one of the not-so-elusive 40/40 Famitsu scored games. They also handle the Shiren the Wanderer series and Pokemon Mystery Dungeon, so they're not exactly slackers. As for 999, well, I'm going to give my opinion on its first half-hour right now.
Read moreNovember 29, 2010 by Greg Noe
There is no reason I should have enjoyed Infinite Space.
Infinite Space is a 60 hour Japanese RPG released on the Nintendo DS earlier this year. This is exactly the kind of game I didn’t want to play anymore, but somehow found myself drawn into. I played, and I played, and I played some more until the end credits ran. Then I closed my DS and smiled.
It’s hard to quickly describe Infinite Space. Yes, it’s an RPG in space, which means lots of dialogue and battles. And yes, it was developed by a Japanese studio, called Nude Maker nonetheless (and slightly more amazing, published by Sega, who seemingly haven’t had a successful game in ages). I’ve had a recent aversion to JRPGs (which I documented extensively in April), but looking back, Infinite Space isn’t very Japanesey. The character art is drawn in the distinctive manga style, and there are random battles, but that’s about it. The story is actually comprehensible, and while heavy on the politics at times, features many identifiable and memorable characters.
Infinite Space is also kind of the epitome of what the First Hour is all about. It's a super long game that got the thumbs up after an hour from Paul Eastwood. I took his advice and went all the way.
Read moreNovember 25, 2010 by Greg Noe
It's Thanksgiving in the U.S., and that means we take a look at our lives and consider the things we are thankful for. Family, food, and shelter immediately spring to mind when surrounded by them on this day, and then we think about friends and the time we spend together. And as gamers, nothing bring friends together better than a few good multiplayer video games.
I'd like to take a quick moment to talk about some of my favorite multiplayer games over the years and how they brought my friends together on a Friday night better than anything else.
Hope you're having a great holiday, be safe!
Read moreNovember 17, 2010 by Greg Noe
The PlayStation Move’s release came and went without a single person I know picking a package up. Kinect was released, and again, nobody I know actually bought one. Well, except for one of my coworkers, who excitedly picked it up on launch weekend and then held a LAN party this last weekend. The two events are completely independent of each other, however. His friends at the LAN party were more interested in playing Warzone 2100 and setting up E.V.E. servers than moving their bodies in the living room, but knowing he owned a Kinect actually got me really excited.
Kinect isn’t something I actually want, or it wasn’t, at least. I like lounging about when playing games and the thought of relaxing after a day of work by running and jumping around sounds awful. But from the moment I saw Harmonix’s Dance Central back at E3, I’ll admit I was curious. As the games of Red Alert 3 broke up, I wandered upstairs with a few other guys to try out Kinect. They immediately popped in Kinect Sports, which turned out exactly as I had expected: a ripoff of Wii Sports, Wii Play, and Wii Sports Resort. Not that this was a bad thing, and while some of the mini-games were pretty fun, the whole experience just screamed “gimmicky!”
And then we put in Dance Central, and everything changed. Harmonix is the best music game developer out there, so I had confidence that if anyone could pull off a dancing game, it would be them. This is not a traditional first hour review with minute-by-minute updates, but I hope you still find it informative and entertaining.
Read moreNovember 3, 2010 by Greg Noe
A few months ago I was emailed from a reader requesting I give Dwarf Fortress a try. He described it as “pretty complicated” but asked that I follow a series of tutorials written by a devoted fan. I gave the game a look, skimmed over the tutorials, and shelved the idea of playing it. Dwarf Fortress seemed a bit overwhelming and having been on a bit of a NetHack kick last year I was feeling a burned out with ASCII gaming.
I decided it was finally time to give it a chance though, so here’s my first hour playing Dwarf Fortress. The game is currently in development (and has been for the better part of the last decade), but since the tutorials I’ll be following are for a specific build from back in 2008, that’s what I’ll be playing. So keep in mind that while I have never played Dwarf Fortress before, I will be following the walkthrough site pretty closely (and using the included saved game, though nothing has been built out).
This seems like a great time to visit Dwarf Fortress, with the success of another indie darling, Minecraft, generating huge waves and sales; super-deep sandbox games are big right now. So let’s get this started and dig into Dwarf Fortress on the PC.
Read moreNovember 1, 2010 by Greg Noe
Remember that big game from late last year? The one with all the controversy where you shot civilians in an airport, defended America's cities against direct attack, and weren't allowed to run your own multiplayer dedicated server? Yeah, that one. Call of Duty: Modern Warfare 2. In my circle of gaming friends this game came and went. I beat it and pretty much put it away for good. Apparently it is still really popular though, and I like to keep track of every game I beat now, so I present my full review of Modern Warfare 2.
The game was released on the Xbox 360, PlayStation 3, and Windows, and is the direct sequel to Call of Duty: Modern Warfare, a game that features what I believe to be one of the best first hours I have ever played (so good, in fact, that I went on to beat the game in one sitting). The game as a whole was also very good, so I had high expectations for Modern Warfare 2. The first hour of it was impressive and pressed me to play on (but across multiple sittings this time), but in the end, it wasn't able to hold my attention as much as the original.
Here's my impression on the single player campaign, I did not play enough multiplayer to properly grade or judge it, in my opinion.
Read moreOctober 27, 2010 by Greg Noe
I’ve played a few iOS games this year, mostly just picked stuff up from word of mouth or something a friend developed. I started hearing about this little simulation title called Game Dev Story, and after reading up on the premise and reading about some crazy sounding experiences on Twitter, I had to check it out.
In a way, it’s basically in the genre of games my wife loves on her iPod Touch: the simple yet addictive management simulator. She loves Sally’s Spa and Diner Dash (and I’ll admit, I tried them both out and while I could easily recognize why someone would like them, they quickly became stale), and on the surface, Game Dev Story isn’t much different.
But it is different, and that’s why I’m bothering to write about it. Warning: Game Dev Story is extremely addictive, deep, and funny. Read on for my review.
Read moreOctober 22, 2010 by Greg Noe
Rock Band 3 is due out very soon and I just read that there will be a Nintendo DS port of the game. Unlike Guitar Hero: On Tour, there will be no bonus peripherals used to control the game, just the regular buttons. If this sounds odd to you, well, the experience is already available! Harkening all the way back to Harmonix's first game, Frequency, released in 2001.
After Frequency and Ampltude grew a cult following, the rhythm music game world exploded with Guitar Hero and Rock Band. No more would we press mere buttons on a controller, but now we will press buttons on a plastic guitar (not hating, I love the Rock Band series)! I thought we would never see the classic button pressing gameplay ever again, but gaming history likes to repeat itself, and I recently discovered that Harmonix has brought it back with Rock Band: Unplugged and LEGO Rock Band DS.
Seeing as I don't own a PSP, I sat down to the odd combination of LEGO and Rock Band. Released about a year ago alongside its PS3/Wii/Xbox 360 big brothers, the DS version was hampered with a smaller soundtrack and no downloadable content, but it is available on the go. And of course, if you're a fan of Frequency and Amplitude, then it might be time to return home.
Read moreOctober 18, 2010 by Greg Noe
Having just finished Split/Second last night at the midnight hour, I’m ready to talk about the experience. It was an intense, blister inducing ride that brought great joy and frustration to this veteran gamer. As I mentioned in my first hour review of the game, I’m not a fan of realistic racing games, but arcade racers like this and the Burnout series have a very special place in my heart (and on my game shelf). The first hour of the game blew me away, even though I played it almost two months ago, I remember the evening vividly. Split/Second was going to rock.
I just reread Ian’s full review of Split/Second (we received a copy of the game from Disney, the publishers, and have been passing it around the writers here - look at the perks for writing for this site!) and I really have to agree with almost every single point he made. It’s a really fun game but can be incredibly frustrating at times. I wouldn’t go as far to say as there’s all out NFL Blitz style rubber band A.I., but the computer is a very challenging opponent, and there are seven of them out there on the track with you.
There’s a list of things I found wrong with the game, but I’d really like to start off by saying that this is a really good game. If you like arcade racers like Burnout, you will enjoy Split/Second. If you like unique genre-mashing experiences, this game might be worth a try. Here’s my full review of Split/Second for the Xbox 360.
Read moreOctober 11, 2010 by Greg Noe
I have a long history with the Civilization series, I was first exposed to it when reading Nintendo Power magazine while they pushed the original’s Super Nintendo release for months on end. The game seemed unlike anything I had ever played before, particularly on a console. I read and re-read their strategy articles trying to wrap my head around what this game was exactly supposed to be.
I never had the opportunity to play the original Civilization, but it wasn’t long until the second game fell into my lap, and there went my next few summers. The depth of Civilization II was incredible. Every game I played was challenging and had its own fun quirks. I loved the multiple paths to victory and the differences between each civilization. I really liked the early turns in each game before the game seemed to get bogged down in city management and what felt like watching all the other civs take their turn forever.
After Civilization II it was Alpha Centauri, the game I believe to be the pinnacle of strategy gaming and easily the best “Civilization” game in the series. Alpha Centauri can be described simply as Civilization II in space, but it’s really so much different. You have the ability to create your own units and civilizations are instead broken up by ideological factions, which turns everything on its head.
Civilization III was released and I jumped on it, but it just never felt right to me. I had invested way too much time into Civ II and Alpha Centauri and anything that deviated from those games made me angry. I gave up on III and went back to my old standbys. This might have been for the best, however, as Civilization IV was released when I was in college, and playing that might have been a disaster!
So here we are with Firaxis’ latest entry in the series, Civilization V. I’ll admit, I’m intrigued. I haven’t seriously played the series in a decade, but every time Sid Meier slaps his name on a game, I’ll at least give it a try. So let’s give it a shot, here is Civilization V’s first hour played from the free Steam 100-turn demo.
Read moreOctober 8, 2010 by Greg Noe
Here we are back for the third year in a row with another Professor Layton game. The series has definitely become an annual event that I look forward to as the games are enjoyable to play and chock full of challenging puzzles. I’ve compared the Professor Layton series to the Phoenix Wright series before, as both sets of games offer unusual types of gameplay on an annual basis. But some other similarities are starting to creep in, and that’s the feeling of staleness.
The series hasn’t evolved a lot in three games, this isn’t necessarily a bad thing as the puzzles are great and the stories always intriguing, but it’s starting to feel like I’m playing expansion packs instead of brand new games. I awarded the first game, Curious Village, a 9/10 and its sequel, Diabolical Box, an 8/10, and I’m about to hand out a 7/10 to Unwound Future. I put a lot of value in mixing things up and trying something new, and the Professor Layton series just isn’t going anywhere. This isn’t to say I didn’t enjoy my 20 hours with Unwound Future, but I’d really love for something more.
If this is your first Professor Layton game, you can expect a point and click style story-driven game with tons of unrelated puzzles to keep you interested. There isn’t any prior knowledge required to play Unwound Future, so it’s definitely a series someone can jump into at any point. Here’s my full review of Professor Layton and the Unwound Future. If you’re curious, I also have a half-hour handheld review up too.
Read moreSeptember 30, 2010 by Greg Noe
I'd like the apologize for the lack of updates recently on the First Hour. We've gone from five posts a week to three (and this week just two) due to a number of circumstances happening in my life. Over the summer I began to look for a new job and received an offer about a month ago for a position in a different state (but much, much closer to my family). The last few five weeks have been a wild ride of putting our house on the market, packing, moving, quitting my old job, starting my new job, and everything else that goes into dramatic life changes like I'm going through right now. Complicate things even more with my wife being pregnant with our second child (ultrasound today, it's another boy!) and yeah, it all feels like too much.
The site has definitely suffered from it, I wish I could quit my job and write full time, but that's not going to happen for a long time. Things are starting to settle down a bit, though we still have a house to sell and a baby to deliver in February, so who knows what will happen. I'm really grateful to everyone who's written for the site lately, especially Nate and Steve who continue to pump out extremely high quality content on a weekly basis.
And unless Paul can comment otherwise, I believe our podcast will be going on hiatus for a while too. We'd like to thank our moms for listening to that.
Read moreSeptember 22, 2010 by Greg Noe
Professor Layton and the Unwound Future is the third game in the popular point and click puzzle series on the Nintendo DS. Since I love the series and was going to play the game no matter what, I've decided just to play the first half hour for my readers so you can get a taste of what's to come. Having just been released last week, Unwound Future appears to be another great entry into the series.
For those unfamiliar, the Professor Layton series is developed by Level-5 (yeah, the developers of Dragon Quest IX, these guys are on a serious portable roll) and the first two games in the series were also released on the Nintendo DS. Curious Village saw the North American light in early 2008 and Diabolical Box about this time last year. The games, like the Ace Attorney series before it, are always seeming to play catch up with the Japanese releases; Unwound Future was released two years ago in Japan and the unannounced-outside-Japan Spectre's Flute was released last year. The one nice thing about playing catch up is that you know the great games will continue rolling our way for at least a few more years.
Professory Layton is a fun mix of the point and click genre and Mensa-like brain teasers. The story progresses as you discover clues and solve puzzles, and will seriously push your brain to its limit as the game progresses. As someone who enjoys this kind of challenge, this series has quickly become one of my favorites.
So can Unwound Future continue the series' success with me? Let's play and find out, here's its first half hour.
Read moreSeptember 15, 2010 by Greg Noe
I don’t know if this is just really good timing, or really bad timing, but Halo: Reach was released yesterday, so here’s the first hour review of... Halo 3: ODST! A first person shooter that came out last year on the Xbox 360. Now, last year wouldn’t be that big of deal, I cover older games all the time, but it’s already out of date a year later (not to mention it being basically an expansion pack to Halo 3 that was released in 2007). I’m guessing this is bad timing.
Haters gonna hate though, so we must trudge on with what we’ve got. I wasn’t a huge fan of Halo 3, so I pretty much ignored ODST when it was released. The game doesn’t star Master Chief, multiplayer is just Halo 3 with some new modes, and everyone knew the real sequel, Reach, was on its way.
Here’s the first hour of Halo 3: ODST.
Read moreSeptember 10, 2010 by Greg Noe
I purchased a Wii at launch just to play The Legend of Zelda: Twilight Princess. I wasn't particulary interested in Wii Sports, though it grew on me, but after I beat Zelda, I looked at the upcoming release schedule and promptly sold my Wii. Three years later another Wii falls in my lap and I'm given the opportunity of catching up on what I missed.
Super Mario Galaxy seemed like an obvious play, but after that, selecting games got a little tougher. Super Smash Bros. Brawl? While I had been a huge fan of Melee, I had heard the online offering was weak and the general feel of the game had changed too much. Metroid Prime 3: Corruption? Hadn't enjoyed the second Prime and an unofficial first hour of the game turned me off completely. The game my wife and I decided to get? Wii Fit Plus.
A sad state of affairs for a Nintendo system, in my opinion, but there was one game that had received good reviews and seemed right up my alley: Zack and Wiki: Quest for Barbaros' Treasure. Zack and Wiki is a point and click adventure game drawn in a distinct cartoony style. It was released October, 2007 with lower than expected sales. Here's its first hour.
Read moreSeptember 8, 2010 by Greg Noe
Since Grand Theft Auto III was released in 2001, there has been a new expectation of open world video games. Along with a story, there needs to be dozens of extra things to do that usually have little to do with the actual plot, such as driving a taxi cab, delivering pizzas, or putting out fires (that you started!). Now what if we had a game that featured an open world, but was story driven and linear? Seems like a bit of an oxymoron, but that’s exactly what Mafia II is.
Mafia II was released in August on the Xbox 360, PlayStation 3, and Windows. Reception has been good but for a game in development for over half a decade, some gamers and analysts were expecting better. Mafia II is all about recreating that favorite mobster movie of yours and putting control into your hands. While it isn’t my favorite genre of film, I can appreciate a good mob tale when I see one.
Our copy of Mafia II was provided to us by 2K Games, this review is for the Xbox 360 version.
Read moreAugust 30, 2010 by Greg Noe
I don't watch a lot of video game movies, they're generally bad, especially if you're familiar with the game series, then you're just up for disappointment. For better or worse, I've only played a few hours of the Tomb Raider series, and that was only the first few games, so I don't have a lot of expectations for another Lara Croft film. I watched the first one in college back in 2002 and have absolutely no memories of it except for Angelina Jolie.
Lara Croft Tomb Raider: The Cradle of Life is the original's 2003 sequel starring Angelina Jolie and Gerard Butler. Butler managed to film Tomb Raider 2 in between the now classics Reign of Fire and Timeline (I'll admit, I kind of enjoyed those two). The movie was panned by critics and performed relatively poorly at the box office.
I'm writing this as I watch the movie, as sometimes it is possible to do two things at once, especially when one of them is watching this bomb that I've had from Netflix almost two weeks.
Read moreAugust 27, 2010 by Greg Noe
Not since Half-Life 2 has a PC game release needed no introduction. StarCraft II: Wings of Liberty has sold millions, will sell millions more, and is just the first game in a billion dollar trilogy. Of course, games are generally popular for a reason, not always the right reason, but in StarCraft II’s case, it seems we actually have a great game on our hands too.
You undoubtedly know what StarCraft II is already, so I’d rather talk quickly about how nearly every interested gamer can play the first hour (and more) of Wings of Liberty for free! Each copy of the game comes with a 14 day / 7 hour free trial, and since at least three of your friends already own the game, just pray they still have a code available.
So let’s just play, here’s the first hour of StarCraft II: Wings of Liberty.
Read moreAugust 24, 2010 by Greg Noe
When someone talks about the mob, the first thing that pops into our head is probably a great gangster movie. Be it The Godfather Part II, Scarface, or Goodfellas, there are a lot of excellent mob films to land on. 2K Games would like to change that though with Mafia II, the sequel to the 2002 hit, Mafia: The City of Lost Heaven.
Can you even name a decent mob game? Sure, there have been Godfather games, a bargain bin full of Yakuza titles, or even the Grand Theft Auto series, but there has not been a standout mob game since the original Mafia. A game that flew way off my radar, but must have landed on someone’s as it received a lot of critical acclaim.
So here we are eight years later with Mafia II. Yes, the game has essentially been in development that entire time as it was originally slated to release on the original Xbox and PlayStation 2 (remember those?). Fans of the original are going to be expecting a lot of improvement over nearly a decade of development, and those who are unfamiliar with the series are going to be asking what sets Mafia II apart from the likes of Grand Theft Auto IV.
Mafia II was released on the Xbox 360, PS3, and Windows. The First Hour’s Xbox 360 copy was provided by 2K Games.
Read moreAugust 20, 2010 by Greg Noe
I’ve been a fan of the Burnout series for years, ever since I rented Burnout 3: Takedown for the PS2, it has been my favorite racing series. Friends know that I am not a fan of realistic racers such as Gran Turismo or Forza, but would much prefer a round of destructive racing. As the Burnout series evolved with traffic checking in Burnout Revenge and an open world system in Burnout Paradise, I began to miss the classic vehicular elimination.
Enter Split/Second, an arcade racer from Black Rock Studios released earlier this year by Disney for the Xbox 360, PlayStation 3, and Windows. This was just the game I was looking for: lots of destruction in fast cars on skinny streets. Split/Second has an additional twist though, and that is the primary way to take out your opponents is to trigger some kind of set piece explosion.
It’s not easy to explain, but just imagine you’re on a Disney World ride that’s on rails and you can tell the animatronic pirates ahead of you to cut the head off your rival. Now replace the Disney World ride with an abandoned airstrip and Johnny Depp with... well, an airport terminal blowing up in a million pieces.
This is Split/Second, and this is its first hour. Also check out Ian's full review of the game.
Read moreAugust 17, 2010 by Greg Noe
Nintendo and censorship used to go together like peanut butter and jelly. There are dozens of examples of changes between Japanese and North American versions of Nintendo console games, along with a handful of tales of U.S. and European developers being forced to alter their game in some way to receive the all-important Nintendo Seal of Quality. The hammer has let up over the past few years though, and I didn't really realize this until I started playing Dragon Quest IX.
Dragon Quest IX, while developed by the good folks at Level 5, was published by Nintendo outside of Japan. It's an enormous game with buckets of text, and since I'm about 80% of the way through the game, I can honestly say Nintendo did a stellar job translating it for English speakers. There are puns galore and not a single character, item, or town name is wasted potential. Of course, I was greatly impressed by the fan translation of Mother 3 which was done by a single guy, so maybe my standards are low.
Read moreAugust 16, 2010 by Greg Noe
There's a bit of a parallel with the games I've been playing lately. Super Mario Galaxy 2 and Gears of War 2 are both sequels to games released this generation, and at first glance, appear to be essentially re-releases of the first game with a new shine. Where the parallels end though is that while Super Mario Galaxy 2 has a ton of new features, Gears of War 2... does not.
I'm honestly surprised, a bit blown away actually, by how little Epic Games bothered to improve on the original Gears of War game. Gears of War 2 supposedly added five weapons, but only one really stands out. There might also be some new enemies, but as they're all so butt ugly and A.I.-dumb it doesn't really matter. There are a bunch of new locations, but everything is still all brown and gray with some city levels and underground levels.
Gears of War 2 is really just Gears of War 1.1.
Read moreAugust 11, 2010 by Greg Noe
It has been a while since we've seen two core Mario series games on one Nintendo system in a while, you need to go back to the Super Nintendo with the two Super Mario Worlds for the last example, and it is highly arguable whether Yoshi's Island can be considered a core Mario game for that matter. Surprisingly, Nintendo announced Super Mario Galaxy 2 last year and the game was released this May to much herald and acclaim. Glancing at Metacritic, the top two games for the Wii are our two Galaxies, an incredible triumph for Nintendo.
I actually beat Super Mario Galaxy 2 well over a month ago, but I decided, much like I did with the first Super Mario Galaxy, to wait until I had collected all 120 stars before writing a review. Actually, make that 240, no... 242 stars! Galaxy 2 more than doubles the collectible star count over the original while keeping the game both interesting and challenging. But is the game too much like the Super Mario Galaxy, or does it set itself apart enough to transcend the typical sequel failings we've been witness of lately?
For a look at the game's opening, check out Nate's first hour review of Super Mario Galaxy 2 published right after release.
Read moreAugust 10, 2010 by Greg Noe
Well, this is pretty much the most boring thing we post here at the First Hour, but we all mark time in various ways and this is how we do it. We have just completed day six at the First Hour, meaning we completed another 24 first hour reviews putting our total at 144 hours. Definitely an awesome number and an incredible amount of gaming.
Anyways, here's the rundown of day six, a great list of games to be sure, and a number of them the writers here went on to finish up. That's a sign of a great first hour!
Read moreAugust 6, 2010 by Greg Noe
I was pretty impressed by the original Gears of War, it was totally cliche in every way but the gameplay was fun and it was decently challenging on the higher difficulties, plus it had online cooperative play. When Gears of War 2 first came out in late 2008, I played the first few levels of it with my brother-in-law, I would have first houred it right then and there if I had been playing alone, but it’s no fun for the other guy to take notes while playing (see Zombies Ate My Neighbors for a real life example of that).
But the opportunity has come again for me to formally play it, I don’t remember much so hopefully it will be a fresh experience all over again. For those unfamiliar, the Gears of War series is a third person, cover based shooter starring a bunch of football linebackers with giant guns and chainsaws. It’s bloody and nasty, but can be downright fun and a little frightening at times.
So here we go, the first hour of Gears of War 2, let’s see if it stacks up to the first hour of the original.
Read moreAugust 2, 2010 by Greg Noe
I don’t think I’ve ever played a game and honestly felt sad that the developer was no longer around, but that’s exactly what happened after I beat Pandemic Studios’ swan song, The Saboteur. I had an honestly great time with a flawed game, which is the opposite experience I’ve had with similar games in the genre.
The Saboteur is pretty much the quintessential First Hour game: I played the first hour of the game a few months back, loved it, but had to send it back to my brother-in-law. A few months later I had the opportunity to borrow it again and jumped at the chance. When I said I wanted to keep playing, I really did.
Without much further ado, The Saboteur was released on the Xbox 360, PlayStation 3, and Windows, and while the game seems to hint at future sequels, with the studio closing it is doubtful those will ever appear. But you never know, I’m assuming EA owns the license to the game and characters so they might trudge up good old Sean Devlin again someday.
My full review is on the Xbox 360 version.
Read moreJuly 30, 2010 by Greg Noe
So there's absolutely nothing nostalgic about discussing the latest issue of Nintendo Power, but since I haven't subscribed to the magazine in over five years, I thought I would talk about how much has changed. Apparently, a lot has, or I just changed. Either way, a year subscription just $5 on Amazon a few weeks ago, so I figured for less than 50 cents an issue I would be a fool not to sign up. My last issue of Nintendo Power before this was from May 2005, issue 191. The Nintendo DS was on that volume's cover as the second big round of games was rolling in including Nintendogs and Castlevania: Dawn of Sorrow.
But this article is about the August 2010 issue featuring Dragon Quest IX on the cover. Being a Nintendo published game this isn't much of a shock, but there were both pleasant and unpleasant surprises on just about every page. I'll cover a few I consider noteworthy.
I will probably never do such a new magazine ever again as I much prefer to reminisce about old school stuff, but this should be fun either way.
Read moreJuly 28, 2010 by Greg Noe
This is a new series of articles I originally planned to cram all in one, but it's much easier to complain one at a time, unleashing my disgust for one popular game all at once. I will admit this is intended to be a bit flamebaitish, but I hope it brings in some comments!
Spore is back in the news after the completely uninspired named Darkspore was announced as some sort of multiplayer action title. I really don't know anything about the new game, but it did remind me how much I loathed my original Spore experience.
I could go on again about how Spore was one of my most anticipated games ever and how much it let me down, but I'd rather talk about what appears to be my disconnect from the rest of the video game review industry. The game has a Metacritic score of 8.4 aggregated from 75 reviews while I gave Spore a 5 out of 10. Two reviewers gave it a perfect score (including my personal much-hated G4TV) and there were only five sites that gave it a score under 70 (including Destructoid which I seem to line up with more often than not). Spore was an uber-hyped, blockbuster game published by Electronic Arts and devised by the mastermind of Will Wright; were reviewers afraid to trash the game or did they honestly like it? And if they liked it... what happened to me?
Read moreJuly 27, 2010 by Greg Noe
In a bit of sad news, Kyle Orland's original one hour gaming blog, Games for Lunch is on official hiatus. Kyle started Games for Lunch about a month or so before I founded The First Hour (to both my surprise and dismay at the time, complete independently) and has just written his 500th first hour review before heading into limbo. Kyle relied on other gaming sites to pay for his five(!) reviews a week and that has all dried up. We here at The First Hour were never quite as ambitious, so going from making nothing to making nothing wouldn't affect us as much.
With Kyle finished, The First Hour is part of a very small group of sites still writing anything like a first hour review. Game Trailer's Hour One only made it through five videos before seemingly giving up, but Kotaku Australia still publishes them periodically. Here's hoping a few other sites give it a try in the future.
We still plan to chug along though as I have no plans to quit. I've got a couple of games in my queue to write first hour reviews for, and our team of seven other writers always have things cooking up. If you have any suggestions on games to play, drop me a line at greg@firsthour.net
Read moreJuly 23, 2010 by Greg Noe
Alpha Protocol is Obsidian Entertainment’s first original title after a history of picking up series where BioWare left off, including Knights of the Old Republic. Released about two months ago and published by Sega, Alpha Protocol is subtitled “The Espionage RPG.” Definitely an enticing combination of words for fans of Western RPGs.
Critics rewarded the game a very wide range of scores, from 20% to over 80%, so it sounds like we have a love/hate game on our hands. There’s obviously something in Alpha Protocol that appeals to some gamers, so I’ve decided to give it a try myself. I’m a huge fan of the Mass Effect series, and from a distance, Alpha Protocol appears to be an attempt to replicate its success.
Word has already come out that the cold reception the game received has scrubbed any chance for a sequel, but Obsidian shouldn't complain too much since they're currently responsible for developing Fallout: New Vegas and Dungeon Siege 3.
So let’s not waste any more time and get into the first hour of Alpha Protocol for the Xbox 360.
Read moreJuly 21, 2010 by Greg Noe
I can't name a lot of puzzle games I've honestly enjoyed. Tetris Attack, the Professor Layton series if those count, World of Goo? As you can tell I'm not a huge fan of the genre. I might play a puzzle game for a few rounds before I become bored, but Picross 3D was different, really different. I've already managed to beat over 200 levels and was becoming so obsessed with the game I was carrying my DS to work in case the opportunity came up over lunch.
Picross 3D is not a typical puzzle game, it's slow moving and requires a lot of careful thought. There is little guessing involved and it does an excellent job of driving you on from puzzle to puzzle. As someone who had never played a Picross game before, I really had no idea what I was getting into until I read Nate's half hour review of the game. The game is cheap though so there's little investment for a chance of tons of hours of gaming. Plus it reminds me of my Kakuro obsession during my senior year of college.
Get ready for my shortest review ever!
Read moreJuly 16, 2010 by Greg Noe
No, I'm not really excited that it's another Rock Band game or even yet another LEGO game, but that LEGO Rock Band DS is essentially the direct sequel to Harmonix's original rhythm games: Frequency and Amplitude. For the unfamiliar, Harmonix's first two games were essentially the precursor to Rock Band where you played multiple instruments, but the catch was you had to flip between instruments after successfully playing a few measures of another. The gameplay was quite a bit more complex than Harmonix's original Guitar Hero games as there were multiple sets of scrolling notes that you had to keep an eye on to efficiently keep your streak going.
July 14, 2010 by Greg Noe
It's hard for me to go an entire year without playing some Legend of Zelda game, heck, just the first half of this year included Spirit Tracks and The Minish Cap, so why not feature the first hour of another? The Legend of Zelda: Twilight Princess was released in 2006 on the Nintendo Wii and GameCube. It was originally going to be for just the GameCube, but Nintendo thought it would make for a great launch title on the Wii (which it did, got me to buy the system), so then the GameCube release was delayed a month to let sales of the Wii version have free reign.
Twilight Princess went on to win game of the year awards and was generally praised around the industry for its gameplay and presentation. For the sake of full disclosure, I beat Twilight Princess within a few weeks of its release on the Wii and have mixed feelings about the game. It's been almost four years though since I've played it so here is its second chance with me in the form of the first hour review of The Legend of Zelda: Twilight Princess for the Wii.
Read moreJuly 12, 2010 by Greg Noe
Three years ago I was starting my first game of God of War II and after about an hour of playing, thought, "that was incredible!" I dug out a notebook and pencil, and began replaying what I had just finished, but taking notes this time at each minute. The First Hour was born.
Since then we've posted 140 first hour reviews, 75 full reviews, and many more reviews and writings of a bunch of other video game related topics. We've also grown from one writer, me, posting once a week to an audience of few, to a team of nine writers publishing content every weekday to an audience of many (many being relative). The First Hour is a modest site, and I couldn't be happier with where it is three years after it began.
I don't want to make a bigger deal out of this than it is, but thank you everyone for reading and telling your friends. We love video games, and we love writing about them. It is our passion and the First Hour is our outlet.
Read moreJuly 8, 2010 by Greg Noe
Obsidian Entertainment recently mentioned that they would like to remake Chrono Trigger into a Western-style console role-playing game and the gaming world went, "huh?" I personally like the idea, while the usual haters are going to hate, but this actually has a small chance in happening since Square Enix recently recruited Obsidian to work on the Dungeon Siege IP Square picked up recently. So the companies have a relationship, anything could happen now.
As a gigantic fan of Chrono Trigger, the idea of a remake honestly doesn't bother me. Any Chrono game at this point is better than no more Chrono games. Square Enix has shown over and over again that they will never come back to the series in any serious form, so why not contract it out to a studio that is actually interested (and experienced in picking up old IPs, if somewhat lousy at it sometimes)? Chrono Trigger on the Super Nintendo and its ports to the PS1 and DS sold over 3 million copies, but sales outside of Japan have always lagged, why not take one of the best games ever and adapt it to a new audience? There's definitely potential.
Read moreJuly 6, 2010 by Greg Noe
If there’s a formula that has worked the last couple of years for video games, it is that zombies makes things more fun. Call of Duty: World at War was wildly successful with Nazi Zombie mode, and the Left 4 Dead series is one of the most popular online games played today. In the near future, Dead Rising 2 will be released and Crackdown 2 will feature zombies roaming around the city during the night. Just about the only series moving away from zombies is Resident Evil, with both 4 and 5 featuring a lack of undead we know and love.
So it probably came of little surprise when Gearbox announced the first piece of downloadable content for Borderlands would be about zombies. The Zombie Island of Dr. Ned to be exact. The name itself is intriguing to veterans of the game, as Dr. Zed was a friendly NPC that helped you on your quest for the Vault, raising the question: who is Dr. Ned compared to Dr. Zed?
The answers lie within this multi-hour extra, along with many, many zombies to blow away. This DLC is available via download or by buying the Double Game Add-on Pack disc which contains Zombie Island and Mad Moxxi’s Underdome Riot, which I’ll be playing next. The disc is useful for a number of reasons, while the initial price is the same as if you bought the add-ons online, you can pass the disc on to friends or even resell it. The only catch is if your hard drive gets wiped or you uninstall the content, you’ll have to install the DLC from the disc again.
Read moreJune 29, 2010 by Greg Noe
When selecting my next magazine to read with rose-colored glasses, Idecided to go with PC Gamer, a magazine that was hugely influentialover my middle and high school years. I never actually had asubscription to PC Gamer, I instead bought single issues of it inpreparation for long vacations in the car as my family drove to Floridaor New Jersey. PC Gamer was always more "adult" for me. I didn't havea lot of experience to base this on besides Nintendo Power and GamePlayers, but PC gaming was always inherently edgier and PC Gamer waswritten for a slightly older crowd.
So of the 13 issues of PC Gamer I apparently still own, my first wasthe June 1996 featuring X-Wing vs. TIE Fighter on the cover. Themoment I saw this issue at the local Shopko, I undoubtedly became aman. Not only was I a huge Star Wars fan, but I had loved the originalTIE Fighter and the magazine came with a CD. My very own compact disc filled with game demos and an AOL installation!
Hopefully I won't go as in depth with this issue as I did with myfirst issue of Nintendo Power (I did, whoops). Icouldn't find this magazine scanned already online, so I did the scansmyself, I apologize that they suck. Let's dive into PC Gamer 14 yearsago.
Read moreJune 24, 2010 by Greg Noe
I buy a lot of my games used, most of them, in fact. I can't even remember the last game before Mass Effect 2 that I purchased brand new in a box, it's just something I've decided is both out of my budget and totally unnecessary. I've already beaten 13 games this year and have enjoyed most of them, and through a combination of buying used on Amazon, borrowing from friends, presents, spending money on deals for digital games, and a few lucky review copies from publishers, I calculated I've spent less that $100 on games this year, and that was with the $70 Mass Effect 2 Collector's Edition!
So when confronted with the idea of spending $60 on a new game that will be available for $40 in three weeks, $25 in three months, or $10 in three years, I generally think twice. The used game market is my friend, and I play both sides of it. However, sometimes an older game suddenly strikes my attention and I'm quickly making what seems like a steal of a deal, only to be burned later when I find out the game I received is actually a fake, a bootleg, a counterfeit cartridge or disc.
I've determined over the years that there are warning signs for bootleg games, so I'd like to share them with you. These are just general warnings, and even if you follow all of them you might receive something fake. I'm also not discouraging anyone from buying used games online, as I think they're extremely valuable resources that save gamers tons of money.
This was originally going to be part of my Legend of Zelda: The Minish Cap review from yesterday, but I decided to break it into its own post as I believe the information stands on its own.
Read moreJune 23, 2010 by Greg Noe
Over the course of The Legend of Zelda series, I haven't missed a lotof games. I've played everything from Zelda II to Majora's Mask toOracle of Ages, but there was one that I had skipped: The Legend ofZelda: The Minish Cap. Why that one? How could I have missed it? Ican only determine that my interest was low due to it being developedoutside Nintendo again (Minish Cap, the two Oracle games, and FourSwords were created by Flagship, a former Capcom studio) and that itmissed the 2004 holiday window by a few weeks. Plus, for whateverreason it seemed like a kids game. I always saw the feature of Linkturning into a pixie as... lame.
How wrong I was.
Fiveyears later and I finally determine that it's high time to play TheMinish Cap, so I add it to my Amazon wishlist and receive it for mybirthday in May. I plowed through this game like my family's livesdepended on it (meaning I ignored them in the process, whoops, won'thappen again), but wanted to let the game sink in for a while before Iorganized all my thoughts and finished the review.
It's probablyworth comparing my review of this game to the two previous portableZeldas: Phantom Hourglass and Spirit Tracks. I always felt like thosegames were missing something, but I couldn't lay my finger on it untilI played The Minish Cap. Here's my full review of the one I almost letget away: The Legend of Zelda: The Minish Cap.
Read moreJune 18, 2010 by Greg Noe
After Nate’s excellent and complete wrap-up of the five big conferences, I’m going to cover some of the games that caught my attention over the last few days. While we knew the existence of some of these games before this week, our knowledge of them was pretty thin. Hopefully you’ll be seeing these games on the First Hour in the coming year (and hopefully we’ll recommend you keep playing them!).
This list is nowhere near complete, neither as a list of great E3 2010 games or even with games I was impressed with. Hope you enjoyed the show, I sure did.
Read moreJune 11, 2010 by Greg Noe
With E3 2010 set to kick off next week, we thought it was fine time at the First Hour to make some predictions! Most of these might be more wishful thinking than realistic expectations, but this is the only time of year where gamers are actually surprised, so we're going to make the most of it.
You'll find predictions from Greg, Grant, Steve, Paul E., Paul A, Ian, Nate, and Mike in Omaha below on topics ranging from Natal to Sega releasing another console and everything in between. Predictions are guaranteed to be totally inaccurate, but we had fun putting them together and imaging the possibilities.
We hope to sum up our thoughts about the conferences and games announced next week every few days, but we'll definitely have a recap when it's over determining who was the most accurate. The First Hour doesn't really do news that often, but we'll try not to interrupt our daily reviews and editorials that much. Either way, we've got a whole slew of content queued up.
Enjoy!
Read moreJune 10, 2010 by Greg Noe
If there's a series I lost track of over the years it's Mario RPG,which is really now made up of two series. After the original SuperMario RPG: Legend of the Seven Stars on the SNES, Nintendo split uptheir new Square-spawned role-playing series between their consoles andportables. The curious Paper Mario started off on the Nintendo 64 andthe even curiouser Mario & Luigi kicked off with Superstar Saga onthe Game Boy Advance.
While I had loved the original Super MarioRPG, I had a bit more trouble getting into Paper Mario. I playedthrough most of the game, but after watching my cousin beat it fromstart to finish over a long weekend, I packed it away for good. Andfor whatever reason, I never played any games from the Mario &Luigi series... until now.
Mario & Luigi: Bowser's InsideStory was getting great reviews so I added it to my Christmas list on awhim. I received it, surprisingly, and added it to my portable gamingqueue, and after forcing myself to finally beat Zelda: Spirit Tracksand read through the long Miles Edgeworth game, I finally landed onBowser's Inside Story. Why the heck did I wait so long?
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June 8, 2010 by Greg Noe
A Mass Effect film has pretty much been rumored since gamers saw the first trailer of the game years ago, and as with most popular series, the inevitable moment of the movie being announced has finally arrived. Whether it actually happens or not is still way up in the air, and Hollywood's track record with game movies isn't much help either. For every Resident Evil movie (four of them now), there are 10 ready-for-the-big-screen games that can't even get their films off the ground. Halo had Peter Jackson backing it and that was canned. David Hayter, legendary voice actor of Solid Snake and successful screenwriter can't even get enough cash to make a Metal Gear Solid film. And yet the Hitman movie is made.
The names fronting the money and penning the script are impressive though, so this might just happen, and if it does, here's my candidate list of actors.
Read moreJune 7, 2010 by Greg Noe
I'll be the first to admit this review is rather ill-timed, heck, I'vealready published my full review of Super Mario Galaxy 1, and Nate'sfirst hour of Super Mario Galaxy 2 is already up! But I had thisstored up for the right moment, and unfortunately that right momentcame and went a few weeks ago, so the new right moment is now. Betterlate than never.
I loved Super Mario Galaxy, what an awesomegame. I didn't even have a chance to really play it until this year,but it still astounded me, the only game on the Wii that has. Ialready talked about why I love the game, but here's how I startedloving the game. My impressions of the game's first hour, at the timeit had a lot of work to do on me. I worshiped Super Mario 64 in myearly teens but could never get into Super Mario Sunshine. The gamesat on my shelf for months until I finally returned it to my friend. So here was another 3D Mario game that I didn't really care aboutplaying, but of course I was going to give it a shot when theopportunity arose.
So sorry this is late, but there is alwayssomeone out there who hasn't been exposed to Super Mario Galaxy, andhere is it's first hour review, just for you.
June 4, 2010 by Greg Noe
Way back in May of 1992 for my eighth birthday, my cousins presented me with a subscription Nintendo Power. I had never received anything as cool as my own magazine in the mail before, so when the June '92 issue arrived a few days later I was in heaven. It would be another two years until I bought my own Super Nintendo, but my NES and new Nintendo Power subscription were enough for me.
I kicked off my new Magazine Nostalgia section a few weeks back with my own appearance in Nintendo Power #85, but I have a ton more to discuss. I recently semi-organized all my video game magazines of which I have hundreds, spanning from Nintendo Power, EGM, Game Players, and more. I know I won't ever be able to discuss them all, but I'd like to pretend to try, so why not cover the first one I ever owned?
Do you have any interesting magazine stories? Let us know in the comments section!
Read moreJune 2, 2010 by Greg Noe
Sometimes, nostalgia has the habit of biting back. Hard. Ten years ago, Perfect Dark was released on the Nintendo 64, and along with The Legend of Zelda: Majora's Mask, capped off a great system by pushing it way past its limits. I gobbled this game up when it was released by throwing parties in my parent's basement and putting off getting my driver's license for another month. GoldenEye 007 was a great first-person shooter, but we were ready for some Perfect Dark.
Ten years later, and Perfect Dark is ported to Xbox Live Arcade. I was a bit worried: how would a pre-Halo first-person shooter play against its modern day brethren? In my opinion, while GoldenEye was the console shooter breakout hit, Halo had set the standard for how they should actually play. Its control scheme is still used to this day, and imagining myself strafing with the C-buttons gives me the shivers.
For only $10 though, it was a hard bargain to pass up. Here was a game that I coughed up $59.99 + taxbefore I even had a job, I could easily hand over 800 Microsoft Points for a trip down memory lane. My friend Jim also bought the game, and we decided to take the journey together, playing through the single player campaign via online co-op (imagine doing that ten years ago on the Nintendo 64!). While we had both played the original, I was the more die-hard fan and had pored countless hours into my multiplayer character. We started up, with him playing as the lovely Joanna and me as the blonde no-named sister.
June 1, 2010 by Greg Noe
My apologies to Nate in advance for totally stealing his Memorable Ideas theme and twisting it from forgettable games into something far less interesting, but I have to write about this.
New Game Plus is probably one of the coolest, most obvious, and underused features in video games today. There is no better way to get me to immediately replay your game than to give me every single item, weapon, magic, and point of experience that I finished the game with at the start of the my next playthrough. Yes, it makes everything Win Button easy, but it is so very satisfying returning to the boss the gave you so much trouble the first time and one-shotting him into oblivion. New Game Plus should be a required feature of every RPG and adventure game.
For the unaware, New Game Plus means starting the game over but loading your characters from when you last beat it. You generally retain most non-story items and weapons, and keep your existing level and stats. It's generally a nice reward for conquering a game, but as we'll see, can also be used for a variety of reasons.
Read moreMay 25, 2010 by Greg Noe
After a flurry of six games in just five years, there hasn't been another Onimusha game since March 2006. I understand that the series always played second fiddle to Capcom's other series, Devil May Cry, but man, Onimusha always had an awesome combination of historical inaccuracy and great hack-and-slash action.
I played and loved the four main games in the series, even the one that takes place in France with Jean Reno. The first time I ever played an Onimusha game was at my uncle's house; the only thing I knew about Onimusha: Warlords was that it played like Resident Evil and was rated Mature. This seemed to indicate to me that the game would be scary or something, but what it turned out to be was simply a blast to play. Fast action, great puzzles, a storyline with famous Japanese figureheads that I recognized, and more gore than scare. My kind of game.
Read moreMay 21, 2010 by Greg Noe
This game was a long time coming, but the true evolution of the Ace Attorney series has arrived with Ace Attorney Investigations: Miles Edgeworth. After four games of playing as a defense attorney, we finallyexperience what it's like to play as a prosecutor, particularly fanfavorite Miles Edgeworth. Miles has been a staple of the series butmostly as an antagonist turned sort-of-friend, but now we get to takedirect control of him in a series of cases surrounding a smuggling ringand a great thief.
I've played all the previous games in the series and reviewed the last two on this site, Trials and Tribulations and Apollo Justice. While the games themselves are really long and haven't really evolvedgameplay wise over the last five years, I'm still continually drawn tothem year in and year out. They just have this great charm to themthat not only stems from great original writing, but also the besttranslations in the business. A ton of effort goes into these games'stories and characters, and it shows.
So here's my review ofMiles Edgeworth, in what could be the last game in the Ace Attorneyseries since the team has apparently moved on to a new game calledGhost Trick: Phantom Detective. I truly hope we see more from thePhoenix Wright universe one day though.
May 20, 2010 by Greg Noe
I used to be a huge Halo fan. Played 16 player LAN matches nearly every other night during college in the dorms on the original, and then stood in line at midnight to pick up my copy of Halo 2 even after we had downloaded an early leaked French version. But even though I had loved Halo, the sequel left a bad taste in my mouth. It was probably a combination of the totally crappy and unfinished story along with the extremely gimped pistol that just left me wishing Bungie still cared (not to mention the horrible "ohhh take it!" E3 Zanzibar video). My brand new Xbox Live membership went virtually unused and I used my Xbox to play good games like Beyond Good and Evil.
By the time Halo 3 rolled around, I was as unexcited for the series as ever. Every time there's a new Halo, we always here about how there's now more polygons in a gun than in an entire soldier in the last game. Who cares? Well, I ended up playing through Halo 3 with a friend and I enjoyed it for what it was, a decent ending to a tumultous series. Here I was, a guy who had beaten the first Halo over five times including on Legendary, and I was giving Halo 3 a seven out of ten. What had happened in to this series?
Read moreMay 14, 2010 by Greg Noe
Today's my birthday so I thought I'd build my ego up a bit and tell the world how I was once featured in Nintendo Power magazine. No, I wasn't one of those dopey kids holding his Game Boy in a ziploc bag in front of Niagara Falls (though I did submit one just like that, sad). And no, I never had the pleasure of winning one of their contests to be featured as a background extra on the show Seaquest DSV (worst contest ever?).
No, I won an Arena Challenge. I was featured on their high score list. There was my name, in lights and on glossy paper: Greg Noe.
Everyone, quickly grab Nintendo Power issue number 85 page 93 and read on...
Read moreMay 12, 2010 by Greg Noe
I recently had the chance to sit down and play some Heavy Rain while my brother-in-law (who had already beaten the game) provided some running commentary. Heavy Rain is one of a handful of games on the PlayStation 3 that makes me jealous of those who own one. In 2007, I played the first hour of Indigo Prophecy (the fourth first hour review ever!), also by developer Quantic Dream. I really enjoyed it and went on to beat the game within a few days. While the game had plenty of flaws, I thought it was still a fun experience that brought me on a slightly hilly ride of emotions (that basement level in the precinct was so creepy!).
Without knowing anything about Heavy Rain I wanted to play it. I guess that's the most any developer could ask for, Heavy Rain isn't a sequel to Indigo Prophecy (commonly known as Fahrenheit outside the U.S.), it's not even on the same set of consoles, but I still counted down the weeks until it would arrive.
Heavy Rain's arrival came and went though and it wasn't until last weekend that I finally sat down and played it. I wish I could have set aside a solid hour along with a notepad or voice recorder to do a proper first hour review, but alas, sometimes you just take an opportunity when given it.
Read moreMay 6, 2010 by Greg Noe
A few months ago I reviewed the first hour of Mercenaries: Playground of Destruction. I enjoyed it, but had issues with the controls which really hampered myexperience. Fast forward to... now, and I'm about to tackle PandemicStudio's final game, The Saboteur. It's disappointing when a studio is closed down, and definitely scaryconsidering EA bought them out at the same time as they did BioWare(can you imagine EA shutting them down?). While I never reallyplayed any of Pandemic's games, the Mercenaries and Destroy All Humansseries were always popular, sad to see them go.
Anyways, thegame! You came here for some World War II open world action set inParis, right? Well, this is what you're going to get. The Saboteurwas released late last year on the Xbox 360, PlayStation 3, andWindows, and has you killing lots and lots of Nazis. Everyone hatesNazis, and The Saboteur features a ton of different ways to executethat hate into physical violence.
There's more to this game thanjust beating up baddies, but a city to save by raising their morale andwill to fight. If you're looking for a World War II game that isn't aderivative first person shooter, well this might be it. Let's get intothe first hour of The Saboteur.
May 5, 2010 by Greg Noe
There's an absolutely stunning deal running right now that can net you five great indie games for whatever price you want to pay. Similar to the pay what you want World of Goo deal that was running last year, the Humble Indie Bundle can be grabbed for as much as you feel like handing over. They even allow you to split your contribution up between the developers, the Electronic Frontier Foundation, and the Child's Play charity. All great programs that do good work and need money.
World of Goo is honestly worth the $20 I originally paid for it (plus the $3 I tossed to them last year during their promotion), so go get that game. GO! The other games are Aquaria, Gish, Lugara, and Penumbra Overture. While I know next to nothing about these titles, supporting the independent developer is always a great cause. The best part: all the games are available for Windows, Mac, and Linux and are DRM free. No excuses now!
Buy the Humble Indie Bundle, it's running for six more days!
Read moreMay 4, 2010 by Greg Noe
It's been four years since I received what is probably the best handheld system of all time, the Nintendo DS. My original DS was the red one that came packed in with Mario Kart DS. Even though I was obsessed with Mario Kart on the GBA, I only played it on the DS once. No explanation for that one.
I love this system because it's truly a portable fan's dream, not to mention all the awesome and innovative games available for it. The best feature of the DS is that you simply close it to put it in standby and open it to start playing right away. It's like a laptop but works super fast and never fails to come back. Battery life can last for days with it in standby meaning you can close it up at night and then resume right away in the morning. There has been many-a-time where I fell asleep playing the latest Ace Attorney game in bed, and the DS fell to the ground and closed on itself. No need to even save the game!
Read moreApril 28, 2010 by Greg Noe
A few years ago, I had to opportunity to borrow an Xbox 360 along witha bunch of games when my friend was out of the country. Assassin'sCreed was one of them, and while I was more or less satisfied after the first hour, the entire game left a lot to be desired. I found it incredibly repetitive and full of crappy A.I. while lackingany kind of story framework. It had its moments, like finding thelookout points around the city along with some beautiful graphics, butthe game left a foul taste in my mouth.
Fast forward more than two years later and this time Assassin's Creed IIhas fallen into my lap. Everyone was raving about how much Ubisoft hadimproved the game over the original, but then again all those samepeople had lavished praise on the first one. I'm not one to judge agame without giving it a try though, so here we are for another goaround with the first hour of Assassin's Creed II.
For a quick introduction, the Assassin's Creed series is all about third-person parkourin the past. You play as an assassin who runs around the city doingwhat assassins do: finding out information about their target and thentaking them out. The first game took place in the Holy Land in the12th century whereas the sequel is set in Italy during theirRenaissance in the 15th century.
Warning: Do not buy this game for Windows as Ubisoft wrapped Assassin's Creed II in some of the most awful DRM anyone could ever imagine:a required, persistent internet connection for a single player game. Avoid this at all costs, don't buy it and don't pirate it for Windows. Do not give Ubisoft any reason to justify what they did. Two yearsago, Ubisoft released Prince of Persia without any DRM whatsoever, ask them to return to those days.
April 22, 2010 by Greg Noe
Over the last 24 years, popular Japanese gaming magazine Famitsu has awarded 14 perfect scores. For Famitsu magazine, a game review's final score is actually two to four total scores assigned by a collection of reviewers. Technically, there's no such thing as a 40/40 score, but four 10/10's. But gamers love numbers, and we love comparing one game's numbers to another game's numbers, so the 40/40 perfect score list is a great way for fanboys to scoff or gyrate in anticipation.
Outside of the country, Famitsu is the ultimate barometer of what Japan thinks of a particular game. Famitsu scores are thrown about in headlines and rattled around in forum discussions, but you almost never hear why a score was awarded one number instead of the next. This is undoubtedly because of the language barrier between Japan and the rest of the world, but also because numbers are easy for everyone to understand and the fact that Famitsu editors give their reviewers about 100 characters to explain what they thought about a game.
While I'm not personally a big fan of a game review's score (I'd much rather read the why and how), the Famitsu perfect score list is an intriguing specimen. The eighth game in two years just garnered the spotlight: Metal Gear Solid: Peace Walker, but let's start at the beginning.
Read moreApril 21, 2010 by Greg Noe
Kasumi's Stolen Memory is the first major paid downloadable contentavailable for Mass Effect 2. It was released earlier this month aftera slew of "free" content for those who bought the game new (I'lleventually go back and review each of the major DLC's including Zaeedand the Firewalker pack). For 560 Microsoft Points ($7 USD) you canrecruit a new crew member, play a new loyalty mission, get a new SMGand casual outfit, and satisfy your curiosity of what happened to abunch of famous relics on Earth.
This is almost less of areview, and more of a walkthrough of the actual content, but it's a funway to describe all the new stuff packed into the DLC. Myrecommendation is that Stolen Memory is a really great piece of contentand is worth its purchase price for big fans of the series, butprobably not worth it if you've already moved on completely. Here's myreview of Kasumi's Stolen Memory, played as a renegade female Shepard.
April 19, 2010 by Greg Noe
April 15, 2010 by Greg Noe
It was just a few years ago that I was a Japanese RPG freak. Injust one holiday, I asked for and received Persona 3 FES, ValkyrieProfile 2: Silmeria, and Rogue Galaxy. Three of the biggest JRPGs toland at the end of the PS2 lifespan. You know how much of those gamesI've played since? About 30 hours of Persona 3, the first hour of Rogue Galaxy, and I haven't even touchedValkyrie Profile 2; I blame it all on the games themselves.
If Iwere to make an exhaustive list of my all-time favorite games, it wouldundoubtedly be topped by Chrono Trigger, closely followed by SuikodenII and Final Fantasy VI, with Final Fantasy X somewhere up there too. All Japanese RPGs, and all very good games for varying reasons. Ispent my college years playing more from what used to be my favoritegenre, and watched my roommate play a ton of them including theoriginal Valkyrie Profile, Shadow Hearts: Covenant, my copy ofXenogears, and pretty much the entire Xenosaga trilogy.
Maybe Iwas already burned out on the genre when I heard about how greatPersona 3 was; how it was the ultimate JRPG and that a re-release ofthe game was going to put it into my budget again. By the time Istarted playing it, I even had Persona 4 in my possession already(which I also haven't touched). I knew without a doubt I was going tolove this game.
Note: This post evolved from a rant onPersona 3 into a rant review on Persona 3, so while it's designated asa full review, I have not beaten either Persona 3 FES or Odin Sphere. No final scores will be given for obvious reasons.
Read moreApril 13, 2010 by Greg Noe
The iPhone App Store is flooded with games, some of them very good, most of them bad, but there's just an oversaturation of everything. Only the lowest common denominator crap rises to the top (unless it's Plants vs. Zombies, that game is awesome) and tons of gems are drowned by a sea of Sally Spa clones.
One of my close friends, Rory Johnson, is an iPhone game developer, and he just released his second game: Bad Cube. Early last year he released Circle Challenge, more of a personal challenge than anything else, and I finally got the chance to talk about it at the end of last year. It's a fun, free time waster where the object is to just draw circles. A simple concept, but it helped Rory learn the ropes of Objective C and the App Store.
Bad Cube is definitely a game, and a fun, challenging one at that. It's in 3D, features the shooting of hexahedron objects, and kicked my butt many times. I had the pleasure of watching the game mature from the "look! a 3D cube!" stage to the "look! a 3D cube that I can shoot!" stage, and it was entertaining to say the least.
Read moreApril 12, 2010 by Greg Noe
I've been delaying writing my review for Mass Effect 2for a while now. It was my most anticipated game in years, and Ibought it the day it came out and finished it a few long nights later. I pored over 40 hours into my first playthrough of the game, longerthan even my first run of the original. This was going to be mydefining game of 2010, my Game of the Year. It's two months later now and I've played it more since I beat it, butI still haven't compiled all my thoughts on it. Half of me wants towrite the best review possible for one of the best games ever, and theother half of me wants to make sure it really was one of the best gamesever.
I'll start with my conclusion though: I loved it. It's abeyond excellent game that takes the series and the genre into newterritories. Mass Effect 2 tries something new at every bend andseemingly succeeds at them all. I had built up an incredible amount ofhype for the game, and I can honestly say it surpassed myexpectations. BioWare, my hat goes off to you.
A little moreintroduction though: Mass Effect 2 was released in late January of 2010for the Xbox 360 and Windows. It's the direct sequel to Mass Effectwhich was released in late 2007. The game was published by EA and isits flagship product for its downloadable content scheme. Thefree-with-a-new-purchase Cerberus Network has provided us with plentyof free and paid for DLC since the game was released, and more is onthe way. It's BioWare's second big AAA title in about as many monthswith Dragon Age: Origins coming last November. Everything seems to be going right for them.
So you can tell I enjoyed the game already, but read on to see exactly why. Here's my full review of Mass Effect 2.
April 7, 2010 by Greg Noe
This is a first for us, but this is our second full review of The Legend of Zelda: Spirit Tracks on the First Hour. Paul first reviewed the game in early February and praised it for its stellar action and improved controls over Phantom Hourglass. He did note some issues with the train in the game, and while most of my opinions will echo his, I would like to get my thoughts down before I move on to other games.
This is Nintendo's second attempt at going for an entirely stylus-driven Zelda experience. I'm actually still a bit shocked that this works. It's not perfect, but it is definitely not substantially worse than playing a console Zelda game, and in some ways works better than the old 2D games. Paul said he noticed improvements in the control, but either it's been so long since I played Phantom Hourglass that I didn't notice, or... they didn't make any improvements. I'm guessing the former as I was rarely frustrated with the game control-wise.
Just like to quickly mention how awesome it is that we got two Legend of Zelda games on the Nintendo DS, especially considering it was nearly three years after the system debuted that Phantom Hourglass finally landed. It'd be great to see a third, but I imagine Nintendo will be refocusing their efforts on the DSi or 3DS at this point. Hey, you can always hire Capcom to make more portable iterations.
April 6, 2010 by Greg Noe
I received Borderlands from my brother-in-law for Christmas, but didn't have the opportunity to play it until my other brother-in-law was over to visit and asked to play it. I watched him play while trying out the new Miles Edgeworth game, but Borderlands really grabbed my attention.
He chose to play as a berserker, and after the initial bus ride cutscene, he was on Pandora and kicking butt. The game was very open but it always seemed like he had something to do. There were a couple of quest givers, he was leveling up, finding new guns, shooting more and more enemies. He played for about two hours and had taken out the game's first boss after a few attempts, and then it was my turn to give it a go.
I can't believe I left this game on my shelf for so long, it's... awesome. I haven't played a game like it since World of Warcraft. The open world feels big and intimidating, but it's one of those perfect examples of sandbox non-linearity with just the right amount of linear guidance. The quests keep coming and I just kept leveling up. There were skill points to earn and bigger and better guns to collect. I'm already hooked.
Read moreMarch 28, 2010 by Greg Noe
The First Hour generally writes two main types of reviews: first hour reviews and full reviews.
March 26, 2010 by Greg Noe
I loved Super Mario 64. It was the first game I ever played on what isone of my favorite consoles, and my memories of the game have stuckwith me to this day. The running, the jumping, the exploration of hugelevels, it was incredible. Mario made the best transition to 3D ever,well, until Ocarina of Timecame around. The next 3D Mario iteration was Super Mario Sunshine,which I was less then enthused about. I'm not sure if it was the waterpack gimmick or what, but I was never convinced that it would be worthplaying. Nintendo has finally delivered its third true 3D Mario game(well, two and a half years ago) with Super Mario Galaxy. While it is almost unrecognizable in terms of what a Mario game should be like, it plays just like Mario 64 did 14 years ago: awesomely.
Galaxy's gimmick is that instead of featuring one giant, flat plane, each world is made up of small, Little Prince-likeplanets and objects. Gravity and physics are now Mario's biggestfriend and foe, as you're constantly being challenged in new ways tojump and explore. I love games like Braid and Portal that challenge me to think and play different, Super Mario Galaxy joins that elite group, in my opinion.
SuperMario Galaxy 2 is due in less than two months, and it'll probably bethe first Wii game I buy at launch in over three years. I'd love tohave a first hour review of that game at launch (hint, hint, Nintendo),but I've got a first hour review of this game also on the back burner. Here's my full review of Super Mario Galaxy. I collected all 120 starsin the game which took me about 25-30 hours.
March 15, 2010 by Greg Noe
Another year, another sports game. Gamers hear this every few months when the newest Madden is coming out, or the next iteration in a 2K series, or even for the Tiger Woods series. Sure, you updated the roster, but what did you really spend the last 12 months on? That is the eternal question for series with annual updates, and it's always one someone is forced to answer.
For 2K Sports' MLB series, 2009 was a rough year. The series was switching developers and reactions from the fanbase was generally bad. With Sony's rival series, The Show, growing stronger and stronger with every iteration, it was not a good year to take two steps back. 2K and Visual Concepts desperately needed to show that they still worth the MLB license they paid for: 2K10 needed to be the Comeback Player of the Year. If you believe Metacritic, they have definitely improved. 2K9 has a metascore of 64 with a user score of only 5.2, whereas 2K10 has a metascore of 76 but even more importantly, a user score of 8.0. The MLB 2K series seems to be back on the right track.
But I never played a previous iteration of the series, let alone 2K9, so I'm coming into this season as a rookie. I'm still expecting a lot though, my favorite baseball games are more arcadey, like Base Wars or the Ken Griffey Jr. series. Those games were just pure fun and the gameplay was great not because it was great baseball, but because it was a great video game. MLB 2K10, however, is realistic and trying to not let you realize that it is a video game. Quite a bit different than what I'm used to.
So here's my full review of MLB 2K10, this was a review copy provided to me by 2K Games. You can see read my "first hour review" of the game that actually follows me through about the first 10 hours of the game.
March 12, 2010 by Greg Noe
March 8, 2010 by Greg Noe
While I love baseball, I don't play a lot of baseball games anymore. The last baseball game I played was MVP Baseball 2005 from EA, and before that it was Major League Baseball featuring Ken Griffey Jr. I also grew up playing the Bases Loaded series and Base Wars on the NES along with a smattering of sims on the PC such as Earl Weaver Baseball. An erratic and interesting history, to say the least.March 5, 2010 by Greg Noe
Five full days of first hour gaming have been completed, and talk about a blockbuster 24 hours! We played Modern Warfare 2, Dragon Age: Origins, Mass Effect 2, and BioShock 2 for fans of the latest and greatest, and tried out The Legend of Zelda: Spirit Tracks and Mario & Luigi: Bowser's Inside Story to see how Nintendo's latest portable offerings fared. In November, we featured a licensed games month, and played a bunch of first hours of a wide variety of games including Beetle Adventure Racing and Dragon Ball Z: Budokai.
We also introduced a new feature called Half-Hour handheld, for those portable games where playing for an hour is just too long. TouchMaster 3 and Call of Duty: Modern Warfare: Mobilized have been played so far, with more to come in the future. I decided not to include them in the recap because introducing half-hour increments might get a tad messy.
February 26, 2010 by Greg Noe
We finish off our second annual indie games month with Gratuitous Space Battles, an epic space battle simulator from Positech Games. During our first independent games month last year, we featured Kudos 2, a life simulator also created by the one man team of Cliff Harris at Positech Games. This guy likes his simulators, whether they're of space, life, or Democracy, but Gratuitous Space Battles is a seriously awesome game.February 24, 2010 by Greg Noe
I've played hundreds of games in my lifetime, but most of them are long forgotten memories. But sometimes those memories can be dislodged from the deep to remind you of something. Maybe it was just about how simple games used to be, or how they invoked the imagination so much while doing so little, or that games actually used to be difficult.February 19, 2010 by Greg Noe
The sequel to the original BioShock has finally arrived, and boy, is it good! BioShock 2 returns the player to Rapture, the underwater city dreamed up by Objectivist Andrew Ryan. Many gamers were skeptical of the need for a sequel, myself included, but developer 2K Marin made me a believer.February 17, 2010 by Greg Noe
Elementum is an upcoming puzzle game being released by indie developer One Thing Studios. I played the demo recently and really enjoyed its mechanics and can see it being a decent hit for the developers. The concept is simple but there's really a ton of room for potential. I'm looking forward to its full release soon and hope the full game is as good as the demo.February 15, 2010 by Greg Noe
In 2008, I played the first hour of BioShock and loved it. Last year, I beat it and declared BioShock as one of the best games I played all year. That's when I started reading up on the already announced BioShock 2 though. I honestly didn't see the point. BioShock was a perfectly contained game: the good guys won, the bad guys lost, and Rapture was left to crumble. Sequels are usually an easy sell, BioShock 2 was not.February 5, 2010 by Greg Noe
Time for the third annual First Hour Super Bowl pre-enactment! With the big game just two days away, we play the upcoming Super Bowl match-up with a football video game. Now, we could play something fancy like Madden 2010, but that's no fun (literally), so we'll be playing one of the most entertaining football games of all-time: NFL Blitz on the Nintendo 64. I have a ton of great memories of this game, mostly of last second comebacks and aggressive rubber band A.I.February 2, 2010 by Greg Noe
GameTrailers.com has recently launched a new feature called Hour One, a "brand new show that gives you the first hour of an upcoming or newly released game." Sounds a bit familiar! GameTrailers.com joins the ranks of yours truly, Games for Lunch, and Kotaku Australia in focusing on the first hour of a video game.
I was enthused when I found out that Kotaku Australia has written a few of them, but with GameTrailers.com jumping into the fray, things just got serious! Of course, they're going for more of the video experience than an actual review of the game, but I believe it legitimizes the importance of the first hour of video games even more. It's really great to see more and more reputable sites jumping on the first hour train.
Their first Hour One video was on Mass Effect 2, which I also reviewed the first hour of on its release day.
February 1, 2010 by Greg Noe
Zombie games are gaming's latest craze gone wild. With the popularity of zombie shooter Left 4 Dead at its peak, Call of Duty: World at War featuring a Nazi zombie mode, and old classics like Zombies Ate My Neighbors being re-released on the Virtual Console, a zombie outbreak is as ripe of setting as ever. Independent developer Sean Maher has brought the classic hobby of mowing down zombies to the iPhone now with Dead Panic, a tactical zombie shooter. Dead Panic is light on story, but heavy on difficult scenarios for your soldiers to survive. The premise is simple: strategically place your soldiers, and let loose horde.January 31, 2010 by Greg Noe
For the second year running, The First Hour will celebrate the independent developer by focusing on indie games! We've got six great games lined up from a variety of developers for a variety of platforms. I'm really excited to show off what these guys can do. If you'd like to get a head start on the action, here are the six games:
January 26, 2010 by Greg Noe
Mass Effect 2. It is only the sequel to one of my favorite games of all time. It is only the biggest release so far in 2010, and might be for the entire year. It is only... Mass Effect 2.January 15, 2010 by Greg Noe
Back in 2003, I played a bit of Star Wars: Knights of the Old Republic on the PC when it was released. It was college, so everybody was doing it, but for whatever reason, I only played a few hours. In 2009, I played the first hour of the game and rediscovered a gem. I loved Jade Empire and Mass Effect, but here was their older brother: slower paced and much more heavily based in the D20 rule set. It seemed like it wouldn't be possible to take the step backward from those action heavy games to Knights of the Old Republic, but after playing the first hour, I had to give it a try again.January 8, 2010 by Greg Noe
Before tonight, the only Batman video game I had ever played was Batman Forever, a seriously awful "game" that left me tossing my Super Nintendo controller across the room in disgust. You begin the game in a room where the only way out is up, and after pressing every imaginable button on the controller, you simply can not escape.(well, you can, press the Select button and then Up on the D-pad. Yeah Batman Forever, I hate you too).January 1, 2010 by Greg Noe
Going to try something new this year, we're going to make some completely wild predictions that may have little base in reality. I think they're pretty self-explanatory, and hopefully at the end of the year I'll remember we did this and we can have a good laugh at how wrong we were (or be shocked at how right).December 28, 2009 by Greg Noe
Many of us grew up playing video games, some of us wanted to make video games, but only a few (very exhausted and worn out folks) ever actually develop a video game that's available to the masses. Apple has been changing all that over the last few years though with their iPhone and iPod Touch platforms: if you've got $100, a Mac, and the creativity, time, and know-how to develop your own game, you can do it. That's exactly what my friend Rory Johnson did last year, who released Circle Challenge in January 2009.December 21, 2009 by Greg Noe
We were obsessed with ninjas in the '80s: Teenage Mutant Ninja Turtles, Ninja Gaiden, and hundreds of campy ninja films. In 1985, we were also introduced to The Ninja, a crime thriller novel by Eric Van Lustbader, and what I believe to be the single best ninja fiction available. Lustbader wrote five more novels in the series, all centered on Nicholas Linnear, a half-Western, half-Chinese, raised in Japan ninja. I just finished the third novel, White Ninja, and couldn't help but think about the video game possibilities for the series while reading.December 18, 2009 by Greg Noe
BioWare has been on a roll the last ten years, kicking the decade off with Baldur's Gate II, delivering more Forgotten Realms fun with Neverwinter Nights, revolutionizing console RPGs with Knights of the Old Republic, revolutionizing themselves with Jade Empire, and of course, introducing the world to Mass Effect, one of my favorite games of all time. BioWare decides to close out the decade similar to how they started it, with a fantasy epic: Dragon Age: Origins.December 16, 2009 by Greg Noe
Considering I've reviewed just about every other aspect of the Mass Effect series, I thought it would be appropriate to write a review on the game's first downloadable content: Bring Down the Sky. While the second DLC, Pinnacle Station, was more of an experiment in arena action, Bring Down the Sky was more familiar to the style of gameplay the full game offered. It was released just a few months after the release of the game in March 2008, seemingly indicating that there would be plenty more content available in the coming months and years. However, there would be just the two downloads available over the next two years, and the worst part? I really enjoyed Bring Down the Sky and would have happily paid for more like it.December 11, 2009 by Greg Noe
Last year, I played the first hour of the original Fallout, and I will admit, it didn't go so well. I made the comment that one hour just wasn't enough for a game like that, but I wasn't interested enough to keep going. Well, Fallout 3 has been out for some time now and the series has taken a gigantic leap into the modern, pre-apocalyptic age. I guess the game could be considered an action RPG first-person shooter with the option of being third-person, but whatever the genre is, this is not our father's isometric Fallout.December 6, 2009 by Greg Noe
I recently wandered over to Kotaku Australia and saw something rather peculiar, they are now writing first hour reviews of video games! I think it's awesome that more review sites are taking an interest in this unique review style, especially the well-respected and popular Kotaku Australia.
Reading first hour reviews on other sites really helps legitimize the review style in my mind. I've been writing for the First Hour for over two years now, and over the years have received a lot of comments on the reviews and how helpful they are. With the First Hour, Games for Lunch, and now Kotaku Australia writing first hour video game reviews, I'm confident we can empower gamers to make knowledgeable and informed decisions when buying games (and also hopefully influence developers and publishers to create even better games in the process).
So in between our reviews, check out Kotaku Australia and read a few of their reviews, they're sporadically posted but cover some of the biggest games of the year. Their Dragon Age: Origin review is particularly interesting because my (upcoming) first hour review of the game was a completely different experience.
December 4, 2009 by Greg Noe
The first Modern Warfare is the best first hour I have ever played, it was full of action, had great cinematic yet interactive story telling, and paved the way for one of the best single player experiences ever. All in all, Call of Duty: Modern Warfare 2 had a lot to live up to, and I can confidently say it did.November 27, 2009 by Greg Noe
The Wheel of Time is a lucrative license: there are now thirteen total books featuring hundreds of characters, a deep and engrossing magic system, and dozens of locales to visit and explore. The possibilities for video games are endless: a Western-style role playing game, third person adventure, real-time strategy... or even first person shooter. Yes, a shooter, and out of all the options, only that has been developed and released. The Wheel of Time was released in 1999 on Windows.November 20, 2009 by Greg Noe
My favorite licensed game as a kid was Chip 'n Dale Rescue Rangers. Heck, this was one of my favorite games period. Rescue Rangers was a platformer released on the NES in 1990. It had the whole cast of characters from the cartoon, captured the soundtrack personally in 8-bits, and was just challenging enough to get me coming back over and over again. Probably the best part of it though was its two player simultaneous gameplay. This game single-handedly revealed the sadist tendencies that had lied dormant inside of me for so long (only to come out again many years later while playing The Legend of Zelda: Four Swords Adventures at college - I'll save that story for another day).November 18, 2009 by Greg Noe
I've been on a huge Star Trek kick the last few months, I'm on an epic journey of trying to watch every single Star Trek episode. Ever. I'm about 180 episodes in out of 700+ plus, yeah, let's not get into that right now. But we're celebrating licensed games this month at the First Hour, so it seems appropriate to play a Star Trek video game. I did a lot of reading on what the good Star Trek games are, and landed on this one.November 11, 2009 by Greg Noe
Talk about an adventure in licensing, Beetle Adventure Racing was released a few months after Volkswagen's New Beetle car was launched and featured a garage of cars filled with just variations on the Beetle. I'm not sure if there's ever been a racing game quite like this, sure Gran Turismo is overflowing with licensed vehicles and there are even games like Corvette Evolution GT or Ford Racing, but none of them take one single car and create an entire game out of it. But this isn't your typical licensed racing game, it's San Francisco Rush starring German family cars. The levels include Inferno Isle, Wicked Woods, and Coventry Cove; sounds more like Diddy Kong Racing now, and yes, there's a four player battle mode.November 9, 2009 by Greg Noe
It can be frustrating when your current favorite series releases a spin-off on a platform you don't own; this has happened to me before with Metal Gear Acid on the PSP, and now it happens again with Mass Effect Galaxy on the iPhone. Considering the game only costs three dollars, the barrier to playing is either cough up $200 for an iPod Touch or try to find someone who will give up their Precious for a few hours. I managed to convince someone of the latter, and the portable action RPG is finally in my hands.November 1, 2009 by Greg Noe
It's November now, and that means the Christmas game avalanche has succeeded in overrunning our wallets and weekends. Throughout the year, many licensed games are released based off the latest Disney or blockbuster film, but it's that time of year where the rest of the licensed games are rushed out for the oblivious soccer mom. Many non-casual gamers consider getting a licensed game as a present to be a bit of a nightmare, as they have a reputation of being, well, crap. Part of this is because their development timelines are squished to make sure the game is released either at the same time as the film, or for Christmas.
So as a celebration of the season of licensed games, the First Hour will be playing a lot of them. Some will be good, and some will undoubtedly be bad. Not all are based off films though, there will be an interesting mix, I hope we can surprise you with what's been released over the last few years.
Paul will be kicking it all off with three first hour reviews of three different Lord of the Rings games. The films were monstrously popular so the games licensed from them were inevitable. You may be surprised to know that The Fellowship of the Ring game was not based off the film, but the Tolkien novel. This is where licensing can get a bit complicated, if not intriguing. But I'll save those thoughts for another day.
Enjoy the month of November at the First Hour, and stay away from those licensed games! Well, most of the time at least.
October 28, 2009 by Greg Noe
The 2009 Major League Baseball World Series starts today featuring the Philadelphia Phillies and New York Yankees. It's sure to be a grand Fall Classic, but I'd like to know who will win in advance. Instead of heading to Las Vegas, however, I'll be pre-enacting the Series by playing MVP Baseball 2005 for the Xbox. It is considered one of the best baseball games ever and I actually feel a bit bad that EA lost the use of the MLB license (well, not really, considering all the damage they've done to other sports series). A few years ago I awarded MVP Baseball 2005 my "Older Console Game of the Year," an award for the best console game I played in 2007 that didn't come out in 2007 (complicated, I know).October 23, 2009 by Greg Noe
With BioWare's new epic, Dragon Age: Origins, only about a week away from release, it was about high time to finish the prequel novel I had sitting on my coffee table, Dragon Age: The Stolen Throne. BioWare is doing some massive world-building for the series and The Stolen Throne is about a major political event that happened about thirty years before the events of the first game. It follows three heroes: Maric, Loghain, and Rowan, and their tireless quest to overthrow the usurper that has stolen the throne from the rightful family. And as the book opens with the death of Maric's mother, the Rebel Queen Moira, the role of rightful king falls right onto Maric's soldiers.October 19, 2009 by Greg Noe
Four full days of first hour gaming have been completed, and from here on out I'm not playing alone. Day four introduced three new writers: Paul Eastwood, Grant, and Mike in Omaha. They all have very different tastes in gaming and all look for something different when starting out a new video game. I've had a great time bringing these guys on board and reading their awesome reviews. It's an honor to provide an outlet for them to write as well as host their reviews (and as always, just toss me an email if you're interested in writing too).October 16, 2009 by Greg Noe
Remember when LucasArts used to publish games like The Secret of Monkey Island, Full Throttle, and every Star Wars game under the sun? Well, in 2005, they somehow ended up publishing Pandemic Studio's Mercenaries: Playground of Destruction on the Xbox and PlayStation 2. It's kind of an odd pairing, as Mercenaries is about as far from a point-and-click adventure game as one can get, but it's one of those games I've been wishing to play for a while now. Mercenaries is a third-person shooter about mercenaries, of course. There's a war going on in North Korea, and what better way to cash in on a lot of money than to drop in and play all the sides?October 10, 2009 by Greg Noe
A few weeks ago I finished a great fantasy title by Brandon Sanderson called Mistborn: The Final Empire. I began writing a book review about it, even though it has no video game counterpart or even one in the works as far as I know, so it eventually turned into an editorial about how to make a game from book or film. Well, in the time since then I've finished the entire Mistborn trilogy and now I'm back to write a review on the whole series. Well, maybe not a real review, there are plenty of legitimate fantasy book sites that can do a lot better job than me at that, but more of an examination on how a series like Mistborn could be translated into an awesome video game.October 7, 2009 by Greg Noe
Cel-shaded graphics, fast action gameplay, and a rocking soundtrack? Sounds like the perfect game for me, and maybe a few of you readers too. That game would be Jet Set Radio Future, a 2002 inline skating action game released just for the Xbox. With the Dreamcast done, Sega was looking to branch out and become just a third-party publisher and I suppose the original Jet Set Radio must have been popular enough to warrant a sequel. I found it a bit surprising that Sega chose the Xbox, as that pretty much threw out the Japanese audience for a game that feels very... Japanese. Microsoft must have made a deal though, as the game was eventually bundled with Sega GT 2002 and thrown in free with an Xbox.October 4, 2009 by Greg Noe
Professional puzzle-solver and tea lover Professor Hershel Layton and young Luke, his apprentice, are back to solving the ultimate mystery in Professor Layton and the Diabolical Box, the sequel to 2008's Curious Village. The game plays as a Myst-like point-and-click with brain-teasers thrown in every couple of minutes; and not the random, bumbling puzzles of Myst, but random, Mensa head-scratchers that will have you reaching for the nearest bottle of headache medicine. Diabolical Box is not just about solving puzzle after puzzle, however, there's a series of unsolved mysteries at hand along with a big cast of characters to help and hinder along the way. The game is chock full of wit and charm, and it is truly hard to put down.October 1, 2009 by Greg Noe
Shortly before they began squabbling about cartridges versus compact discs, and long before Square-Enix came crawling back for a suck at the Nintendo DS teat, Nintendo and SquareSoft got around quite nicely. One of the results of this relationship was Super Mario RPG: Legend of the Seven Stars, a Japanese style role-playing game set in the Super Mario Bros. universe. It's one of those games that no one would have ever thought to ask for, but was so successful, it spawned the Paper Mario series that landed on later Nintendo systems (with no help from Square) and the Mario and Luigi RPG series found on their handhelds.September 24, 2009 by Greg Noe
Daddy issues: it's a common phrase thrown out to explain many character issues, especially against women. Psychologists call it the Electra Complex from the Greek mythology of Electra, a woman who had her brother kill their mother after she had been involved in their father's death. Many would say Electra had daddy issues, and she probably did, because of her response to her father's death at her mother's hand. While the complex is as old as mythology, it's still commonly used today in literature, television, and yes, even video games. This is the first in a sporadic series of articles on daddy (and mommy - Oedipal) issues seen in video games. And since I'm such a big fan of Mass Effect, it seems like the perfect place to start.September 21, 2009 by Greg Noe
A year and a half ago I had the distinct pleasure of playing Professor Layton and the Curious Village, a mystery game packed with puzzles set in, well, a very curious village. The game was a hit with me and many others, and while Level-5 has doled out three Layton games already and is a few months away from the fourth, they're just getting around to releasing the second outside of Japan. We wait patiently, however, and are rewarded with Professor Layton and the Diabolical Box. Nintendo is serving as the publisher in North America, Europe, and Australia, and has done a magnificent job releasing a potentially very niche puzzler to a wider audience. Honestly, the series is filled with such ultra-politeness and quirky British voice talent it's a wonder that something like this has taken off. Professor Layton is simply a perfect storm of great puzzles and marvelous atmosphere.September 12, 2009 by Greg Noe
I used to call it one of my favorite games of all-time, I'm honestly not sure where it falls now since I've only played it once, and that game started 10 years ago. Final Fantasy VIII was released on September 9th, 1999, Sony's answer to the Sega Dreamcast North American release on the same day. I plowed through it in epic sessions of high school gaming, finishing it less than a month later after 60+ hours of gaming. While I'm a huge fan of the Dreamcast and will probably dig mine out over the next few days to honor its 10th anniversary also, Final Fantasy VIII just clicked with me. I'm not going to get into Final Fantasy VII versus VIII or anything, save that for some forums, I will, however, get into the first hour of Final Fantasy VIII shortly.August 31, 2009 by Greg Noe
Call of Duty: World at War is the fifth Call of Duty game as the series once again, goes back to World War II. Call of Duty 4: Modern Warfare was simply one of the most amazing games I've ever played, and I awarded it the first perfect score for a first hour review ever (I don't give numerical scores anymore, but I'll let you all know if I play one better). World at War was released in 2008 on all modern consoles and the PC and uses a modified version of the Modern Warfare engine. I will be playing the Windows version.August 28, 2009 by Greg Noe
Peggle: Dual Shot is the Nintendo DS port of the popular puzzle-casual game, Peggle. It was released early this year and is a compilation of both Peggle and Peggle Nights. Peggle has appeared on a variety of platforms, but made it big when a themed demo of it was released with The Orange Box. The gameplay of Peggle is pretty simple, it's a bit like Pachinko, where you shoot/drop balls from the top of screen and watch them bounce off pegs (Peggles). Yeah, that's really about it, but if you know anything about the Japanese and their Pachinko, you know they can be addicted, and so will you if you pick up Peggle.August 26, 2009 by Greg Noe
Pinnacle Station is the second, and probably final downloadable content for Mass Effect. Unlike the first DLC, Bring Down the Sky, Pinnacle Station is not a new set of story-based missions but is instead a series of arena challenges. This is a bit disappointing considering Mass Effect 2 is probably about six months away and BioWare could have explored that game's future content by introducing some new characters, locations, or even the new alien races. But sometimes you just have to take what you're given, and Pinnacle Station is the patient fan's reward.August 24, 2009 by Greg Noe
I recently finished a great fantasy book that is just ripe for turning into a video game. I actually began writing a short review about Mistborn: The Final Empire by Brandon Sanderson, but it quickly turned into an examination on book and movie based games and how they're designed. I quickly determined that there are two common methods of taking the original source and putting it into a gamers' hands, and I pretty much just threw the rest of the review away at that point (I hope to get around to it someday, this site does have book reviews for a reason). For better or worse, here's my examination of the two design mechanisms chosen when creating a game from an existing franchise. There are many factors that come into play when deciding between them, and honestly I think they often make or break the game.
Read moreAugust 21, 2009 by Greg Noe
Star Wars: Knights of the Old Republic is an action RPG released for the Xbox and Windows in 2003. Before KotOR, Star Wars games had plenty of success in the action genre, but had never ventured far beyond the standard platformer, space sim, or shooter. BioWare changed all that with Knights, and in the process kicked off their own line of very successful console-first RPGs. Many fans would call this an incredible amalgamation of LucasArts and BioWare, of Star Wars and Western RPGs. I'll save my judgement for after I save (or destroy?) the galaxy.August 18, 2009 by Greg Noe
Hitman: Blood Money is a stealth action game for the Xbox 360, Xbox, PlayStation 2, and Windows. It's the fourth game in the Hitman series and the last to come out. I will admit, I was influenced in playing this game after seeing the movie. I think that is probably the first time a film adaptation has done that, pretty special considering that's one of their main reasons for existence. I had never played a Hitman game before, and I will admit, I really enjoyed it. It's almost a sandbox game considering everything you can do, and no two gamers will play it the same way. What's nice about Blood Money is that someone without any experience with the series can come in and enjoy it. So maybe this review will convince you to check out the game like the movie did for me.August 12, 2009 by Greg Noe
Rogue Galaxy is a 2006 Japanese role-playing game for the PlayStation 2. I was given this game about a year and a half ago and never got around to playing it. Well, the time has come to give it a go, so no better way to play it than to just try out the first hour. Role-playing games don't always fare that well on the First Hour, but there have been a few exceptions. I'm hoping that Rogue Galaxy can join that group. It features cel-shaded graphics and action-focused battles, which definitely brings up pleasant memories of The Legend of Zelda: Wind Waker.August 6, 2009 by Greg Noe
BioShock is a first-person shooter released in 2007 for Windows, Xbox 360, and PlayStation 3. Many moons back, I reviewed the first hour of BioShock in a series of Xbox 360 reviews I did while borrowing my friend's system. I enjoyed the game immensely, but sadly, it was the one game I borrowed that I didn't beat (I even wasted my time playing all the way through Assassin's Creed). I'm not sure why I didn't choose to play through it, though I think I was actually scared. BioShock is a dystopian game set underwater with tons of crazed lunatics running around with masks on, not to mention its the spiritual successor to System Shock 2, considered one of the scariest games of all time by fans. So my wits got the better of me and I set it aside until now, and with my own Xbox 360 on the shelf and a copy of BioShock in my hand, I headed back into Rapture.August 3, 2009 by Greg Noe
Mister Mosquito is a 2002 PS2 action game where you play as a mosquito. I've played a couple of weird games at the First Hour, including The Haunting where you play as a poltergeist, Psychonauts starring a kid psychic, and Night Trap, where you play as... a security camera operator. But Mister Mosquito may take the cake. He may be the smallest hero ever to appear in a video game, and in a really weird way, gives off the aura of a creepy voyeur.July 28, 2009 by Greg Noe
Hitman: Blood Money is a stealth, action game for the Xbox, Xbox 360, PlayStation 2, and Windows. It was released in 2006 and is the fourth game in the Hitman series. I was actually convinced to buy this game after watching the Hitman movie a few months ago. Yes, video game movies are good for something, I guess. While the movie was okay, the concept of playing an open-ended assassination game more focused than something like Assassin's Creed seemed incredibly intriguing. By a recommendation from a friend, I decided to jump to the latest game in the series. Might as well exercise my Xbox 360. Read moreJuly 19, 2009 by Greg Noe
I've been going through my large collections of games lately, which numbers in the hundreds, deciding if I can pass any of them off to gamers who can actually appreciate them for what they are. Not only do I have tons of games, but for 95% of them, I also still have their original box and manual. This makes some of them rather valuable for the collector, and hopefully I can provide.July 13, 2009 by Greg Noe
NetHack is a classic, Roguelike computer game infamous for its permanent death and complex gameplay. The free and open source game was released over 20 years ago in 1987 and the game is still in development. There's a huge community still playing NetHack, producing patches, and even forking the source to make new and wildly different games. The game has been ported to just about every platform known to man, and can be played online on any machine that has telnet. I could go on and on about the depth of its gameplay, challenging puzzles and enemies, or its ASCII graphics, but there are so many other resources which can do it better.July 11, 2009 by Greg Noe
I started playing NetHack just a couple of days ago, much to the demands of a friend and an intense interest on my own part. The game is known to be notoriously difficult, being a Roguelike computer game, death is permanent. It's a long, arduous journey that requires tremendous item management, tough gameplay decisions, and a little luck (or to the naturally unlucky, a lot of luck). People die after minutes, hours, or days of playing the same character, and sometimes for very pathetic, foolish reasons. NetHack fans call these Yet Another Stupid Death (YASD).
For reasons of personal record keeping and a bit of public self-deprecation, I will be Twittering all my NetHack deaths. You can read them all at twitter.com/firsthour over the next coming weeks. I can't promise I'll ever ascend (beat the game), but I can promise that you'll probably have some laughs and remember fondly back to your own YASD's if you've played the game.
A first hour review of NetHack is also just around the corner, keep an eye out that.
July 9, 2009 by Greg Noe
Captain N: The Game Master was a animated television series that aired for three seasons in the late 80's and early 90's. It was set in an imagined Nintendo universe, where most of the major Nintendo games along with a few games from third-parties come together to fight evil. While they made over 30 episodes, four from the first season were available for instant streaming over Netflix so I took the opportunity to check them out. If the rest of the series is anything like the four I watched (Kevin in Videoland, Mr. and Mrs. Mother Brain, Videolympics, Mega Trouble for Megaland), then I don't think I'll be continuing on. It's an interesting premise though, and the following is simply some random thoughts about the episodes I watched. Read moreJuly 1, 2009 by Greg Noe
SimCity Creator is a city-building game for the Nintendo DS. The game is known as SimCity DS 2 in Japan, but EA decided to rebrand it as SimCity Creator to align it with the Wii game of the same name that was also released in September 2008 (supposedly, the first SimCity DS, so they were also trying to break out of that stigma). So please, take note that this review is of the DS game and not the Wii game, while both SimCity games, they seem different enough to definitely qualify as unique games.June 28, 2009 by Greg Noe
Sacred 2: Fallen Angel is a hack and slash role playing game for the Xbox 360, Windows, and PlayStation 3. I had never even heard of the Sacred series before playing this game, and if you haven't either, think Diablo. Though it is definitely a brighter game if anything. Sacred 2 features a seamless open world with tons of action. It was released last year on the PC and about a month ago on the consoles.June 24, 2009 by Greg Noe
Over a year ago, I reviewed 5TH Cell's first Nintendo DS game, Drawn to Life. I hated it. It featured a crappy story piled on to a crappy platformer and topped off with the most laugh-out-loud ridiculous ending I've seen since Giga Wing 2. So why am I so excited for 5TH Cell's latest? Because it seems like everything Drawn to Life was not.June 22, 2009 by Greg Noe
Grand Theft Auto: Chinatown Wars is the newest Grand Theft Auto game and the first for the Nintendo DS. It's an ambitious game (aren't all the GTA games though?), the entire Liberty City crammed into a tiny little cartridge, complete with a full story and living, breathing world. I will tell you right now that Rockstar really pulled it off.June 15, 2009 by Greg Noe
The Sims 3 is the third game in the ultra-popular Sims series that has swept the globe over the last 10 years selling over 100 million copies and becoming the best-selling PC franchise of all time. The series has broken down all preconceived ideas of what a gamer is, appealing to all ages and genders. Some may call it a casual game because of this, but I would argue that there's nothing casual about balancing the lives of two adults and six babies in one household, heck, just ask my wife.June 8, 2009 by Greg Noe
Demon's Crest is a platformer for the Super Nintendo released in 1994. It's part of the Ghosts 'n Goblins/Ghouls 'n Ghosts series that has me seriously worried about my health for the next first hour. A couple of years ago, I played Super Ghouls 'n Ghosts as part of a contest and it has left me scarred for life. The number of times I died in that game is unholy. My only hope is that the heritage of Demon's Crest sounds a little more friendly, just check out the box cover for Gargoyle's Quest, the first game in the Gargoyle/Demon Quest/Crest sub-series.June 1, 2009 by Greg Noe
Grand Theft Auto IV is the long awaited and critically acclaimed action-adventure game released last year on the Xbox 360, PS3, and Windows. It's the first major iteration of the series since Grand Theft Auto III and in just over a year has sold 11 million copies. A lot was riding on this game and it seems that Rockstar delivered, but I will judge that for myself.May 29, 2009 by Greg Noe
I'm an analytical guy. I like numbers and statistics and using them to compare things directly and find relationships. For the past 72 first hour reviews I've assigned each game an overall score out of 10 along with scores on specific categories like gameplay. This was useful for me because I could easily think, "if Game A was a 6 and Game B was an 8, and Game C's first hour is better than Game A's but worse than Game B's, then that means it gets a 7." And I could look at all the games I gave a 7 (a lot) and see game's with decent first hours and all was right with the world.
Of course, there is a certain vocal minority who like to complain that this game got a 2 or that I shouldn't just review the first hour because it is unfair, and I actually started thinking about my review process and asking myself some questions (not just because of these guys, though they did get my thought process going).
May 14, 2009 by Greg Noe
There are a total of six released M-rated Nintendo DS games: Grand Theft Auto: Chinatown Wars, theresia, Ultimate Mortal Kombat, Dementium: The Ward, Touch the Dead, and Resident: Evil Deadly Silence (one more game, C.O.R.E. has been rated but not released yet). For over 1100 rated titles on the Nintendo DS, there are just six games considered Mature by the ESRB! That's about one half percent of all DS games. Kotaku has some theories on this, but I'm not really one to analyze the market or audiences - I'm one to play the dang games.
The following is going to be a 10 minute blitz of each of the six released M-rated games for the Nintendo DS, starting with the first released, Resident Evil: Deadly Silence, and finishing up with the recent Grand Theft Auto. I already had a friend review the first hour of Chinatown Wars, but a little overlap is okay. I'll say a few things about each game, play it for ten minutes, and then wrap each up with a few more notes about gameplay. I'll also decide if the first 10 minutes are worthy of the M-rating or not. Let's get this started.
This is also a taste of the new first hour review format. Less about numerical scores, more about what I liked and what I didn't. The reviews will be a bit more fleshed out next week as I have more room to roam. Enjoy.
May 3, 2009 by Greg Noe
Hitman was released in theaters in late 2007 and was based off the popular Hitman video game series. There have been four Hitman games made so far, but none since 2006. Kind of surprising they didn't try to time another game for the film release, and even more surprising that there hasn't been a sequel in three years. Hitman the movie stars Timothy Olyphant, Dougray Scott, Robert Knepper, and Olga Kurylenko.
This is my first movie review on a real video game based movie, while the Last Starfighter is full of corn and charm, Hitman attempts to be a serious imagining of game to film. I'm not really that familiar with the series, unfortunately. I've played the second one, Silent Assassin, a bit, but mostly just watched my roommate in college sneak through it. I love the concept though so was excited to get Hitman in the mail the other night. Nothing formal, just some things I noticed.
April 30, 2009 by Greg Noe
Lost Planet: Extreme Condition is a third-person shooter set on the eternal winter world of E.D.N. III. It was released in 2007 for the Xbox 360 and PC and the PlayStation 3 got a port in 2008. I reviewed the first hour of the game a few months ago and loved it. The game featured a great blend of action, atmosphere, and adventure. I definitely enjoy third-person perspective games typically more than first-person, the controls are usually a bit more unforgiving but I seem to get a much better context of the world around me. Lost Planet is no exception.
I honestly had low hopes for this game, fighting bugs on an ice planet? Sounds lame; sounds like it's been done a hundred times before. Mechs? Been there, blown up that. In reality, the game isn't much more than this, but it's action packed and you will be having fun. So there's mechs and ice and bugs, but all together, it makes for something awesome. Let's get into the full review of the Xbox 360 version of Lost Planet.
April 29, 2009 by Greg Noe
The Legend of Zelda: The Complete Animated Series is a 13 episode series that aired along with the Super Mario Bros. Super Show back in 1989. It features everyone's favorite skirt wearing hero, Link, and his chaste damsel, Princess Zelda. Don't forget about Ganon, Link's archnemesis and ever-persistent bad-guy-with-a-losing-plan. Throw in the Triforce, the Master Sword, and tons of swashbuckling adventures, this is probably the Legend of Zelda you know and love, right?
Well, maybe not. Remember, this was 1989, the mysterious time between The Adventures of Link and A Link to the Past. The characters were about 20 pixels high on the screen and the only real art we had from them was in the instruction booklets, not much to go on for an animation team to create a whole cartoon around. So Link really does look like he's wearing a skirt, Zelda looks like a twig at six feet tall and 100 pounds, while Ganon is sporting his classic pig design. A similar predicament faced the art team of the Panasonic CD-I Zelda games (yeah, those). There's a great interview over at Hardcore Gaming 101 detailing some of these problems.
So nothing formal here, let's just discuss some of the things I noted while watching The Legend of Zelda: The Complete Animated Series. The show is available over Netflix Instant Watch, check it out!
April 23, 2009 by Greg Noe
Lux-Pain is a visual novel game for the Nintendo DS. Novel is an accurate description of this game's length and amount of reading. Lux-Pain took me about 21 hours to read/play through and compared to the other popular heavy reading games on the DS like Phoenix Wright or Hotel Dusk, has much less interactive gameplay and unfortunately, a much less polished translation. Visual novels are a big genre in Japan, but have never really made the transition overseas outside of the Ace Attorney series. Honestly the big difference is that Ace Attorney gets the localization it deserves whereas Lux-Pain's seems rushed and bland.
Anyways, Lux-Pain is not all bad. If you're a fan of this genre and like mysteries, this is probably right up your alley. It has a big story and starts off as a delicious cross between Persona 3, Phoenix Wright, and Heroes. It's a pretty serious game but has some great art and actually tons of voice acting. Lux-Pain offers a lot... if a bit scattered about. Let's get to my full review.
April 13, 2009 by Greg Noe
World of Goo is a physics based puzzle game available for Windows, Linux, OS X, and WiiWare. I reviewed the first hour of the game a few months ago and just kept on playing it until it was unfortunately over. World of Goo was one of the highlights during February's indie game month at the First Hour, and as Magic Toy Chest developers, Graduate Games, told me, "it's tough following World of Goo." That it is. The game has a ton of charm, wit, and atmosphere to carry it over about 50 levels. Each one is unique and will leave you wanting more, and while I feel the story is a bit overdone, this is a brilliant game. Let's get into it.
April 7, 2009 by Greg Noe
Chrono Trigger for the Nintendo DS is the second port of this classic Super Nintendo role-playing game. You guide a group of time-traveling heroes through different time periods to save the world from the alien parasite, Lavos. I'll get my biases out of the way right now and say that the Super Nintendo version is my favorite game of all time. Out of the hundreds of games I've played, Chrono Trigger stands as the undisputed number one. So I had very high expectations for the 2008 portable port of the 1995 original, so let's just get to my review to see if it lives up to the hype... and see if the game has stood the test of time.
April 2, 2009 by Greg Noe
My third day of gaming is up and I had a great time playing and writing about the games. This was the first set of reviews at this site instead of being hosted on Blogger, and I've learned a whole lot about hosting a site like this (like how your bandwidth will get eaten alive when you have a ton of images and allow hot-linkers). I also played my first overall 10 first hour in Call of Duty 4, not to mention the second, Ocarina of Time. And I had an indie-only game month playing a bunch of non-blockbuster titles made by one or two man teams.
Day Four's set of 24 games will start soon, but I have a bunch of full reviews to write first. I'm also planning on totally revamping the scoring system for first hour reviews. I've spoken to editors of other review sites and kept a close eye on the various comments scattered around and I feel like things need to change. More on this over the next few weeks though.
March 23, 2009 by Greg Noe
Dreamfall: The Longest Journey is an adventure game released in 2006 for Xbox and Windows. It's the sequel to The Longest Journey, a straight point-and-click adventurer released seven years earlier. Dreamfall takes advantage of the beefier hardware and features fully navigable 3D environments that plays more like Shenmue than Syberia. This may very well be the evolution of adventure games right before our eyes.
I never played the original Longest Journey, well, I take that back. I played the demo for a few minutes then turned it off. So much for the first hour of a demo, huh? There's something to be said about starting in the middle of any story driven game, it usually doesn't work. But that's The Longest Journey, and this is Dreamfall! If you're curious about the game after the review, it's readily available on both Steam and Xbox Live Originals on the 360. Check it out, after we check out the first hour of Dreamfall.
March 9, 2009 by Greg Noe
Lost Planet: Extreme Condition is a 2007 third-person shooter for the Xbox 360, PC, and PlayStation 3. You control an amnesiac soldier named Wayne on the frigid planet E.D.N. III. Earth has supposedly been devastated from its own problems so humans decided to head out into the galaxy and find a new planet to mess around with. E.D.N. III must have been the only semi-habitable planet they found because there's no way they would have picked this world if they had known better. It has an average temperature of -100 degrees and is filled with horrible, nasty, giant bug monsters.
The game's creator, Keiji Inafune, has an absolute crazy gaming history. The guy helped design Mega Man, worked on the original Street Fighter, and has produced every major Onimusha game. Don't forget that he also worked on Chip 'n Dale Rescue Rangers, one of the best side-scrollers ever. But how did he end up writing a game like Lost Planet? Turns out he used The Thing, the classic John Carpenter movie as inspiration. Not a bad place to start. Neither is the first hour of a video game, so let's get into Lost Planet: Extreme Condition's.
March 2, 2009 by Greg Noe
Fire Emblem: Shadow Dragon is a turn-based role-playing strategy game for the Nintendo DS. It is the eleventh game in the popular Fire Emblem series, but is actually a remake of the original Fire Emblem: Shadow Dragons and the Blade of Light which was released in 1990 only in Japan. Turns out this is really the second remake of the first game, but still the first time gamers outside of Japan have experienced it.
So that's a lot of history just on one story, but you might be wondering what Fire Emblem is in the first place. The series has always pretty much played the same way all these years as a turn-based strategy game. A set of heroes takes on a band of bad guys on a grid-based map. You move all your guys at once and then the bad guys go. There's a twist in Fire Emble though, every character on your team has a name and profile, and if they're killed during battle, they're gone for good. That means you either don't get too attached to your characters, or you reload a level a lot.
All right, let's get into the first hour of Fire Emblem: Shadow Dragon.
February 24, 2009 by Greg Noe
The Magic Toy Chest is a PC puzzle game that clearly has roots in The Incredible Machine. Developed by indie Graduate Games, Toy Chest is soon to be released and features over 100 levels with a variety of items and a level editor. I grew up playing The Incredible Machine and was excited when the devs approached me to play this. Physics based puzzle games are generally awesome, just look at the World of Goo last week. Of course, like The Incredible Machine, the Magic Toy Chest is more about solving puzzles like you have the mind of Rube Goldberg, the cartoonist who would draw complex mechanical solutions to simple everyday problems. What's not to like about that?
The Magic Toy Chest takes place in a young boy's house. The style of the graphics and simplicity of gameplay in the first hour definitely lends itself to be a game directed at kids. This isn't a bad thing, but as you'll see there's not much of a challenge to be had early on. Let's just get right down to it, let the first hour of the Magic Toy Chest begin.
February 16, 2009 by Greg Noe
World of Goo is a 2D puzzle game for the PC, Mac, Linux, and WiiWare released last year. It was independently made by 2D-Boy and has been a huge hit across the board. The goal of the game is to get the required number of goo balls into each level's pipe. You use the goos to build bridges, towers, and anything else you can imagine and construct. The game's impressive physics are really its highlight, but it doesn't slack in any other areas either.
World of Goo is available in a box, as a direct download, and even over Steam. As you'll see, this game's first hour is so good you'll want to go right out and buy a copy, so don't complain when you can't find it anywhere!
February 11, 2009 by Greg Noe
Mass Effect: Ascension is a novel written by Drew Karpyshyn. It is the sequel novel to Mass Effect: Revelation, and also a sequel to Mass Effect, the Xbox 360 game. The book takes place about two months after the events in Mass Effect, but because of the game's different endings, it has to be pretty vague about things. Reading Ascension before playing the game won't spoil much of anything... but chances are you aren't reading these books unless you've played the game.
I originally read Revelation in late 2007 and then played Mass Effect in early 2008. Ascension was released in July of last year and I finally got around to reading it a few weeks ago. I'm not going to do any formal reviewing, just talk about a few things that jumped out at me.
February 9, 2009 by Greg Noe
Kudos 2 is a computer game made by indie developer Positech Games. Easiest way to describe it is as a turn-based Sims. You create a character, and balance their stats and needs as you live their life. That's really where the similarities end though as we'll see. In some ways, Kudos 2 seems to have even more potential than the Sims series.
The game is available for both Windows and Mac (just released the other day!), and features absolutely no DRM. One guy, Cliff Harris, makes his living off making video games. I think that's pretty awesome, honestly. Full disclosure, he gave me a review copy to play. This is the first time anyone has ever done that, indie or not, and I feel a bit honored. At the same time, I'm suddenly thrust this new and worrisome responsibility: will the free review copy somehow affect my score of the game? Will it adversely affect the score because I'll be trying too hard not to give it a good score? I will try to be as honest as I possibly can. Now let's get to the first hour of Kudos 2.
February 2, 2009 by Greg Noe
Braid is a time-manipulating 2D platformer for the Xbox Live Arcade. You control Tim, a young man trying to get the girl back that he lost... or is he? Either way, the game was independently made by Jonathon Blow and released last year to quite a bit of acclaim. Hailed for its extremely original platforming experience, Braid was the first game I bought for my Xbox 360 after I got it. This is the my experience at playing Braid's first hour for the first time.
February is First Hour's unofficial indy game month, and Braid is just the first of four straight independently made games featured.
February 1, 2009 by Greg Noe
In February, I will be celebrating the independent developer by reviewing the first hour of four indie-made games! A few weeks ago I played Dangerous High School Girls in Trouble, an independently made video game from Mousechief. I had so much fun doing it, and actually communicating with someone that helped make the game, that I decided to keep playing them. Starting tomorrow will be the first hour of Braid, followed by Kudos 2, then World of Goo, and finally a game I haven't decided on yet! If you know of a great indie game that has a fun first hour, send me a note!
Read moreJanuary 29, 2009 by Greg Noe
Super Bowl XLIII will be played in a few days between the Pittsburgh Steelers and the Arizona Cardinals, so that means it's time for my second annual Tecmo Super Bowl preview of the big game. Last year, Tecmo Super Bowl and I correctly predicted the winner of Super Bowl XLII, an epic battle between the New York Giants and the New England Patriots. The Patriots were heavily favored and undefeated at the time, and while nearly everyone picked them, Tecmo Super Bowl predicted the Giants would overcome, and they did!
Last year, Madden picked the Patriots, and lost. This year, they're going with the Steelers, but who is Tecmo Super Bowl picking? Remember, the teams playing are based off their 1990 counterparts! Also, don't place any bets based on this game, results are guaranteed to be as accurate as any other football video game. On with the show!
Post game update: So the Steelers ended up winning, not without drama though. Tecmo Super Bowl is now only one for two when the First Hour is involved, so I think next year I'll be preenacting with a slightly rougher game...
January 28, 2009 by Greg Noe
Kung Fu Panda was a free game with my Xbox 360. When was the last time you got games with your system (yes, games, as Lego Indiana Jones was packed in too)? The Wii restarted a great trend by including Wii Sports, and sure, it was the Xbox 360 Holiday Bundle, but it's so nice to have something to play when you first plug it in. Did you know that I got three(!) games included with my Super Nintendo? Super Mario World, Super Mario Kart, and Super Mario All-Stars. It was the single greatest day of my childhood.
So Kung Fu Panda is the new video game based off the movie of the same name. Have you seen it? If so, you will probably enjoy this game for as long as it lasts (not that long). If you haven't seen it, you probably won't appreciate the humor it has to offer. That is, until you see the movie. Let's just get into my review of Kung Fu Panda for the Xbox 360, all score are out of 10.
January 26, 2009 by Greg Noe
Lost Odyssey is an Xbox 360 role-playing game from Mistwalker, a development studio formed a few years ago by the creator of the Final Fantasy series. This is their second console release, the first being Blue Dragon. Lost Odyssey was released about a year ago and got pretty average reviews, but hey, the game spans four discs. I haven't played a four disc game since Final Fantasy IX, but those were CDs, not DVDs. This makes the game a bit intimidating to even try, but I'm guessing most of the data is taken up by the voices. The game supports five spoken languages! Well, enough about this nonsense, we'll only be playing one hour, and let's get into it.
January 24, 2009 by Greg Noe
Apollo Justice: Ace Attorney is the latest Ace Attorney game for the Nintendo DS. It's the fourth game in the series and the first to star our new hero, Apollo Justice. This has been a sensitive point for fans as the series has focused on Phoenix Wright for three games, and all of a sudden Capcom decides to go in a different direction. Well, if you've skipped Apollo Justice because of this, you will soon find out you have a game you must play.
I previously reviewed the third Ace Attorney game, Trials and Tribulations, here last year. Check it out if you want to see where the series left off and a basic introduction to the gameplay featured in the games. I'm actually really excited for the next game in the series... well, a new series technically. Perfect Prosecutor: Miles Edgeworth is getting released in Japan in a few months. Courtroom drama and comedy from the other side of the room!
Let's get on with my review of Apollo Justice: Ace Attorney, all scores are out of 10.
January 21, 2009 by Greg Noe
Braid is an extremely unique Xbox Live Arcade platformer where you're able to control time. It starts out kind of like Prince of Persia: The Sands of Time, allowing you to just reverse time if you die, but it gradually introduces more and more insane and awesome concepts that will have your mind totally boggled by the end. Braid is only available on the Xbox 360 right now, but it should get a PC release in the next few months. Buy this game whatever way you can. Geez, I'm already highly recommending it and we haven't even gotten to the review yet. Let's do it. All scores are out of 10.
January 19, 2009 by Greg Noe
ActRaiser is a 1990 platformer/simulator for the Super Nintendo. No, it doesn't simulate the platformer genre, there are two distinct (very distinct) modes of gameplay in this game. You essentially play God, and are attempting to win back control of the world from the Devil. Of course, this translation never made it outside of Japan, but it's pretty obvious when you play it. I never played ActRaiser before this review, and really had no idea what to expect. First you play a pretty typical platformer, and then all of sudden you're building an ancient city while shooting arrows at demons. It's weird, but as you'll find out, fun.
The game has been released on the Wii Virtual Console, so there's definitely an opportunity to play ActRaiser still today. Let's start playing the first hour of Actraiser for the Super Nintendo.
January 16, 2009 by Greg Noe
The Last Starfighter is a science fiction film about a teenager who beats an arcade game, which turns out to be a recruiting tool for an endangered alien race and leads him to become a starfighter pilot. I saw this movie for the first time a couple weeks ago and thought, "I want to write about this." It's 24 years old and incredibly outdated, but it's one of those films that I wish I had seen as a kid, because I know it would have been truly magical.
This is going to be an informal review of the movie, I'd rather just discuss it and talk about some things I noticed. You may be wondering why the heck a video game website is doing movie reviews, and I'm kind of wondering that myself, but because of its video game themes, I think it is appropriate.
January 12, 2009 by Greg Noe
Kung Fu Panda is the video game based off of the recent movie hit. For Christmas I received an Xbox 360 and packaged inside was Kung Fu Panda and Lego Indiana Jones. Now, I've already reviewed the first hour (and beat, but didn't 100% complete) Lego Indy for the Nintendo DS, so I'm just kind of ignoring it at the moment. You may be in my position, you have this movie-based game about a bunch of animals that do martial arts, and you're really not sure if you should even bother unwrapping the plastic from it. So let me help you out, let's play the first hour of Kung Fu Panda together and see if it's worth playing.
January 5, 2009 by Greg Noe
Metal Gear Solid 3: Snake Eater is a third-person stealth action game for the PlayStation 2. Though it is the third game in the Solid series, Snake Eater serves as the prequel to the entire Metal Gear series. Released in 2004, the game drops the original Snake in the middle of a dense Soviet Union jungle during the height of the Cold War. Political tensions are high and the game holds nothing back in terms of cut scenes. Heck, the version I own includes a disc with over three hours of cut scenes edited together to make the Metal Gear Solid 3 movie. This is a common complaint thrown against the series, though many fans enjoy their dramatic and over-the-top directing. But how will they affect the game's first hour? Now that is a question we are about to answer.
I'll be playing the Subsistence version of the game, a re-released enhanced version of Snake Eater. The only difference that I know of that will affect this first hour is the much improved camera. Let's get to the first hour of Metal Gear Solid 3: Snake Eater (Subsistence).
January 4, 2009 by Greg Noe
Trauma Center: Under the Knife 2 is the direct sequel to one of my favorite Nintendo DS games Before I played the original Trauma Center, I had never understood the real appeal of the DS. That game, along with Kirby Canvas Curse, demonstrated what the system was really capable of and how much fun it could be. So when the sequel was released, I put it at the top of my list to play. I actually beat this game about two months ago, but things have been pretty busy so I haven't been able to write the review until now.
The Trauma Center series pits you as a highly skilled surgeon working for Caduceus, a well funded research facility. The games are highly linear, with tons of text, so if you're looking for a straight surgery simulator, you'll have to wade through a lot of cruft to get to it. If you can put up with much too serious characters in contrived situations, then you will be rewarded with excellent and difficult gameplay. Let's get to my review of Trauma Center 2.
December 31, 2008 by Greg Noe
Announcing the 2008 Game of the Year Awards from the First Hour! I beat 16 games this year, check out which ones are named the Game of the Year, Older Game of the Year, and a few others! New this year are the Worst Games of the Year.
December 30, 2008 by Greg Noe
Due to a busy holiday, there will be no First Hour review posted this week, but I do have something special being posted tomorrow... so stay tuned! And of course, the First Hour will continue next week and I have something planned for the month of February. So don't fret my fans and readers, I will return!
Read moreDecember 22, 2008 by Greg Noe
Dangerous High School Girls in Trouble! is a indie PC game released this year. It's a computer board game at heart with lots of puzzles mixed in and a mystery to solve at high school. DHSGiT (I think that's the only time I'll use that acronym, ever) is a period game set in America's roaring twenties and features a large cast of funny and well written characters. Tons of original art and gameplay is promised by the developer, Mousechief, who actually emailed me back in July and requested I give their game a review (and yes, I do take requests).
This is my first review of an independently made game, and I think I'll do more of them in the future. They typically offer such a unique experience that is simply not found anywhere else. I have a few other in mind that I think are worthy of a one hour go. But for the game at hand, let's get into the first hour of Dangerous High School Girls in Trouble!
December 17, 2008 by Greg Noe
Pikmin is the brainchild of Shigeru Miyamoto, released for the GameCube in 2001. It's a real-time strategy game starring a horde of plant creatures and a tiny space traveler. You control Captain Olimar directly, leading around the mini pikmin that come in three different colors. The goal is to collect 30 ship parts in 30 days. Now I am generally annoyed by timed games, but I finished it on about my 20th day with every piece, so don't feel rushed for time. The pikmin serve as Olimar's willing slaves as they carry each piece back to his ship while sacrificing their lives in front of giant ladybugs and fire breathing snouts. It's kind of sad when you think about it. Well, can't dawdle on that too much. Pikmin 2 was also released for the GameCube and Pikmin 3 is announced for the Wii. Olimar rolls on with his minions in tow.
December 15, 2008 by Greg Noe
Rhapsody: A Musical Adventure is a role-playing musical for the Nintendo DS. Now, when I say musical, I really mean a musical. The cutscenes feature the characters singing songs, in Japanese. This is not a very common genre combination, there have been plenty of musical games, PaRappa the Rapper comes quickly to mind, but that was the whole premise of the game. Here we have a console RPG wrapping periodic musical numbers. And it is made by the developers of the popular Disgaea series, so it can't be all bad, right?
Rhapsody DS came out in September of 2008, and is a re-release of the 2000 PlayStation game. In North America, it has been pigeon-holed as a "girl-game", essentially the kiss of death for any kind of mainstream attention besides the typical, "hey look, a girl game that's not about dolls or ponies!" Well, I didn't know this going in; I hear about an RPG for the DS and it has my attention. Since females supposedly take up a ton of the market now, I think it's my responsibility to play a wide range of games. Well, I'm joking there, but variety is important, and at least now I can say I've played a musical, even for an hour.
December 8, 2008 by Greg Noe
Pikmin is a GameCube real-time strategy game set in what could be someone's backyard and featuring a large cast of inch tall plant creatures (and you thought it couldn't get weirder after last week's Katamari Damacy). Basically, our hero is Captain Olimar, a space traveler who gets stranded on the Pikmin planet. His ship is in thirty pieces and scattered across a few different levels, but Olimar only has enough life support to last thirty days. The only way he's going to get off in time is to recruit the Pikmin's help in gathering his ship parts back together. And thus, our story begins.
Pikmin did pretty well and received a sequel a few years later. Nintendo also recently announced Pikmin 3 for the Wii, so the series will keep on growing. Pikmin originally caught my eye because it was Nintendo's first original series for the Gamecube (well, if you don't count Luigi's Mansion) and was straight from the mind of Shigeru Miyamoto. Well, let's play the first hour of Pikmin.
December 1, 2008 by Greg Noe
Katamari Damacy is the quirky... ball rolling game released for the PlayStation 2 in 2004. In this highly original Namco game, the Prince is on a mission to restore the missing stars in the sky. To do this, he rolls up everyday household items into giant piles of junk (called Katamaris), and then his dad, the King of All Cosmos, creates stars out of them. You're probably thinking, "WTF?" and that would be entirely valid. This game doesn't hold back the weirdness at all. But sometimes I think gamers need games like this, too often we're thrust into much too serious worlds doing much too serious business.
I'm fascinated by games that are named with generally entirely original words. Though Katamari is a real word and Damacy is kind of a one-off, I applaud Namco for not changing it for the American release (and also for not changing the game's cover). Knowing the gaming industry, it probably would have been called something like Clumpy Souls. Anyways, let's get on with the review of just the first hour of Katamari Damacy.
November 27, 2008 by Greg Noe
Mother 3 is the sequel to the Super Nintendo RPG, Earthbound. It was released in 2006, but only in Japan. Being the successor to such a popular game, and no hope in sight of Nintendo of America releasing it, fans took it upon themselves to translate it. It took a few years, but the team released their translation patch in October and fans of the series, like me, pounced on it. I won't say I tore through the game, but I definitely dropped all other games to play it.
I was a big fan of Earthbound, so playing this was a no-brainer. It's just unfortunate that fans had to rely on an unofficial translation to play it. No one really knows what Nintendo of America's reasons were for not releasing an English language version, but honestly, they missed their opportunity. This game is brilliant, including the translation. Let's get to the meat. All scores are out of 10.
For a review on just the first hour, check out my Mother 3 review at The First Hour.
November 24, 2008 by Greg Noe
The Legend of Zelda: Ocarina of Time was released 10 years ago this week for the Nintendo 64 and 3D adventure gaming has never been the same. Topping many gamers' all-time favorites list and sitting atop at Game Rankings, Ocarina of Time currently reigns as the unofficial Greatest Game of All-Time. I remember quite well my anticipation for this game ten solid years ago and that it actually did live up to the hype.
How much more can be said about this game that hasn't already been said? Well, no one has just played the first hour before and wrote a review just on that, so let me be the first. I'll be playing the original Nintendo 64 version, as there have been at least a Gamecube and Virtual Console port so far.
November 17, 2008 by Greg Noe
Pac-Man 2: The New Adventures is the one and true sequel to Pac-Man! You may be wondering, but wat about Ms. Pac-man, Super Pac-Man, Pac-Man Plus, or Pac-Mania? Nope, none of those have the number two in their name. Pac-Man 2 is the definitive sequel, and it is a side-scrolling adventure game with puzzle elements. How about that. It was released in 1994 for the Super Nintendo and Sega Genesis and is quite the departure from the traditional series.
Fourteen years after chomping pills in a dark maze, Pac-Man is now a moody middle-aged blob living with Ms. Pac-Man, Pac-Jr., and Pac-Baby-Daughter. Pac-Man is an independent blob too, as you don't even control him directly! Instead you shoot a slingshot to point out things to Pac-Man and hopefully grab his attention. This doesn't always work though and Pac-Man can get angry pretty quickly. This is pretty much a recipe for complete disaster, so let's start cooking the first hour of Pac-Man 2: The New Adventures.
November 10, 2008 by Greg Noe
Mother 3 is the 2006 sequel to Earthbound that was only released in Japan. However, last month a fan translation was released and now I can play Mother 3 without referring to my Japanese dictionary every ten minutes. The translation is supposedly really good, even for a series that is chock full of humor and puns that take a lot of effort to translate from one language, and culture, to another.
One of the questions on many minds is why wasn't this game officially translated and released outside of Japan? I've been mind boggled about this for two years now and my respect for Nintendo of America definitely went down because of this. Gamers have seen this before with Sin and Punishment, Star Ocean, and even Final Fantasy V, but all of these games eventually saw a translated release. But from everything Nintendo says, Mother 3 will only officially ever be released in Japan. We all scream "why?" because Earthbound was so popular (which, of course, is Mother 2, with Mother never being released outside of Japan either). I think I finally got my answer the other day, when I read this absolutely great review on Mother 3. The reviewer described the game as poetry and that attempting to translate Mother 3 would result just like the generally awful translations of ancient haikus. The rhythm is gone. The original meaning is lost.
But alas, Mother 3 has been translated, and the first hour beckons. For those unaware, Mother 3 is a role-playing game for the Game Boy Advance. And this is actually the first review I've done where I've already reviewed a game in the same series as Earthbound was the second review I ever wrote. Well, let's go.
For a review on just the entire game, check out my Mother 3 review at Beyond the First Hour.
November 6, 2008 by Greg Noe
Spore was released a few months ago to much hype and anticipation. It was the game to end all simulators, featuring gameplay from the individual cell level to the entire universe. Will Wright and crew demoed the game more than two and a half years ago in what seemed to be a ready to release state. But the game would be delayed, and delayed, and delayed again, leading us to a September 2008 release. Spore was my must play game of the year, and play it I did. Was it everything it was supposed to be cracked up to be? Definitely not. Was it a disappointment in my eyes? Definitely yes. Please Greg, tell us why.
November 3, 2008 by Greg Noe
Diablo II is the super popular hack and slash released on the PC in 2000. It has probably broken more computer mouses than any other game because of the excessive clicking involved in its hacking and slashing. I'm personally a Diablo II virgin and have barely played the original, so this was admittedly, quite the experience! At least I can say I've played it with Diablo III announced and looking amazing.
A few notes, I also have Lord of Destruction installed so I can capture higher resolution screenshots (800x600 vs. 640x480), but I'll try to treat it as I'm just playing the regular game. And if you're interested, as I guess it really matters, I'll be playing version 1.07. Oh yeah, if you're a big fan of Blizzard, check out my Lost Vikings review after you read about Diablo II's first hour.
October 29, 2008 by Greg Noe
Ico is an adventure game in the greatest sense of the word. It was released on the PlayStation 2 back in 2001 and has a decent fanbase, helped by a sort of spiritual prequel in Shadow of the Colossus released in 2005. Ico is considered a prime example of video games being art, with many pointing at its stylistic graphics, lack of interface, and engrossing story as highlights. The game sold best in Europe, part of which I attribute to bad box-art syndrome. Check out the Japanese/European cover in the infobox, and here's the North American cover. I honestly don't know who approves this crap.
For my review on just the first hour, please see my Ico review at The First Hour.
October 27, 2008 by Greg Noe
Aladdin for the Sega Genesis was released in 1993 about a year after the film was in the theaters. It was created by the same team that would go on to make Earthworm Jim and features animations drawn by Disney animators. The game was released on a wide range of systems, but the Super Nintendo Aladdin was actually an entirely different game created by Capcom. For all these years I asssumed it was Nintendo's infamous censorship at work because you couldn't use a sword like on the Genesis, but it was simply a different game under the same name (though I wouldn't be surprised if Nintendo still had a hand in swordless Aladdin).
I reviewed the first hour of Lion King back in March and did not have a good experience. Considering both Aladdin and The Lion King were both developed by Virgin Interactive, could I possibly have a similar first hour? Let's get into it.
October 20, 2008 by Greg Noe
Ico is a PlayStation 2 video game released in 2001. It's honestly hard for me to believe that this game is seven years old already, but it is, and I still think it plays great. I discovered Ico in 2005 after I had finished the great game, Shadow of the Colossus, which serves as sort of a distant prequel to Ico. Anyways, Ico is an action-adventure game similar to Zelda but without an interface, text-driven story, or large cast of characters. Ico is minimalist in many senses of the word.
I feel like I'm drawn to these cult hit games recently as I enjoy exposing them and also trying out a game I would never play if it weren't for this site. I've owned Ico for three years and I've barely ever played it. Well, that's enough introduction, let's get to the review!
For my review on the entire game, please see my Ico review at Beyond the First Hour.
October 19, 2008 by Greg Noe
I've been writing First Hour reviews now for about 15 months, one review a week with a couple of full reviews thrown in when I get around to them. Would you believe my surprise (and dismay, and OMG, and many other emotions) when I discovered Games for Lunch. A blog written by Kyle Orland, a professional game journalist, writes nearly the same thing as I do. Kyle writes stream of consciousness reviews of just the first hour of video games, five days a week, and he started writing them about a month before I did!
Read moreOctober 13, 2008 by Greg Noe
Mutant League Football is a football game released for the Sega Genesis in 1993. This isn't your typical football game though, as the players are mutants, monsters, and skeletons, and the field has firepits, mines, and going out of bounds means getting sucked into space. Mutant League Football was developed by EA and released at the same time as the early Madden Football games, but you can tell the development team really had some fun with the game. A few of the team names are mocking real teams (Sixty Whiners instead of 49ers) and there are a couple of parody players such as Reggie Fright (Reggie White) and Bones Jackson (Bo Jackson).
This game really reminds me of The Rookie, a podcast novel written by Scott Sigler that I read last year. In that book, there's an intergalactic football league played by a variety of alien races and includes much death and destruction. A great listen. Let's get to the review now, oh yeah, this is my second post-apocalyptic game review in a row after Fallout, funny how those things run in streaks.
October 6, 2008 by Greg Noe
Fallout is a popular computer role-playing game from 1997. Its post-apocalyptic setting, off-beat dark humor, and deep gameplay has kept this game installed on many computers over the last decade. Fallout's fanbase has been pretty steady over the years and with Fallout 3 being released later this month, the focus on this series is really starting to build. So let's take this opportunity and look at where the entire series began, in the first hour of the original Fallout.
September 29, 2008 by Greg Noe
Call of Duty 4: Modern Warfare features the best first hour of a video game I have ever played. It was 2007's best-selling game and received my 2007 Console Game of the Year award. The entire game is a must-play but the first hour is something to be marveled at. I was never personally a fan of World War II era shooters, so I was super excited to find out the Call of Duty series had moved on to a modern setting that really makes sense in today's world. There seems to be as much reality in this fictional war than what the previous games had presented to us before.
Welcome to day three of the First Hour, as in the 49th hour of gaming. This is also the first review of my new site where you're reading this now after a few month break. Since my last review in June, I've moved into my first house and had a baby, it's been really exciting but also a bit overwhelming, I haven't even hooked up any of my consoles in months and just played my DS and PC sporadically. I'm ready to start writing about games again though, I'll try to keep them coming as consistent as possible (every Monday afternoon), but you never know what will happen.
Anyways, on with the review!
For my review on the whole game, please see my Call of Duty 4 review at Beyond the First Hour.
September 21, 2008 by Greg Noe
The first two days of First Hour content has been moved here along with all 20 full reviews! I have some great plans for the site but it's time to start rolling out some brand new reviews. I should be posting them within the next week or so, probably picking up my regular Monday schedule of posting new First Hour reviews. I've also beaten a few games over the last few months so I'll be catching up on Beyond the First Hour reviews.
Next time I post something, it will be a brand new review! Until then, check out the 48 First Hour reviews and the 20 Beyond the First Hour reviews.
September 21, 2008 by Greg Noe
Forty-eight* games have been reviewed. Forty-eight hours have been played. Two entire days of gaming.
Read moreAugust 19, 2008 by Greg Noe
Yep, I'm still hard at work on the First Hour. I have 48 First Hour reviews to migrate over to firsthour.net along with about 20 Beyond the First Hour reviews. This would generally be a quick cut and paste job but I'm creating a whole different review layout along with some other nifty extras that are slowing things down. It's important to me that I have every single old review available when this site is ready to launch with Day Three content.
Read moreJuly 12, 2008 by Greg Noe
I'm getting closer to launching The First Hour here for good. A lot of data migration and some site tweaking needs to be done, but I hope to complete it within the coming weeks. My life has been incredibly busy lately with a new house and a baby on the way, but I can't wait to get back to writing for this site. It all kind of reminds me of why I started The First Hour in the first place, I barely have time to play any video games right now, let alone bad ones, making the first hour of a game so much more important. Hook me in fast so I'll finish it that night! Well, that's what one game did recently, and it will be my first review when I get back!
See you soon!
June 16, 2008 by Greg Noe
Lego Indiana Jones: The Original Adventures is a new adventure game in the same vein as Lego Star Wars. I've had great fun with the recent series of Lego games and since I've always been a fan of Indiana Jones, this is one game I'm excited to play. I've only played one other Indiana Jones game before and that was Desktop Adventures, a fun, randomly generated top-down computer game. Lego Indiana Jones supposedly does not include any content from the newest movie, which doesn't bother me, I thought it was pretty bad honestly. I will be playing the Nintendo DS version of Lego Indiana Jones.
This is my last review for Day 2 of The First Hour. Another 24 hours of video gaming has passed and another 24 will begin soon. All reviews here on old domain will be moving to firsthour.net and all new reviews will be posted there. That site will consolidate my full review site into it also. I'm really excited for it and I plan to launch it this summer. It will probably be a few weeks though as I have just closed on a house and also have a baby on the way, so it's going to be a busy summer! I'm excited for the future though and still plan to review just the first hour of video games. Heck, that's all I have time for anyway.
June 9, 2008 by Greg Noe
Star Ocean: The Second Story is an action RPG for the original PlayStation. The game allows the player to make many choices along the way, from what characters will be in your party to how difficult the secret final boss will be. Star Ocean is known for its fun and varied gameplay and its absolutely atrocious, but hilarious voice acting. It was released in the United States back in 1999 but since the first Star Ocean was never released outside of Japan, I'm not really sure how Enix expected it to performed. The game follows the story of two intergalactic strangers and their impact on the future of multiple planets. Let's get into the beginning of that story, as Star Ocean: The Second Story's first hour is about to begin.
June 2, 2008 by Greg Noe
Hotel Dusk: Room 215 is a point and click adventure game for the Nintendo DS. I reviewed the first hour of the game a few months ago and awarded the game a 4 out of 10 for its never-ending dialogue and slow gameplay. But that's just one hour of 30, how will the complete package turn out? Note the scores are out of 10.
For my review on just the first hour, please see my Hotel Dusk: Room 215 review at The First Hour.
June 2, 2008 by Greg Noe
The World Ends with You is a new action RPG for the Nintendo DS released by Square Enix. Unlike their Final Fantasy or Kingdom Hearts series, The World is set in modern day Tokyo. Battles are fought at a fast pace and the game is ripe with Japanese pop culture, music, and style. This is a unique game and proof that Square Enix still takes chances now and then. It has rewarded them well too as the game is getting great reviews and I'm sure it is selling well. Enough talk though, let's get on with the review.
May 27, 2008 by Greg Noe
Ninja Gaiden Dragon Sword is a new action game for the Nintendo DS. It features 3D graphics with pre-rendered backgrounds and the story is set six months after the events in Ninja Gaiden for the Xbox. I recently posted my first hour review of Ninja Gaiden and Ninja Gaiden and was inspired to try out the newest offering in the series. This was an excellent decision because Dragon Sword was a great game and plays perfectly on the Nintendo DS. Read on for the full review, but note, Ninja Gaiden Dragon Sword is not to be confused with Ninja Gaiden II: The Dark Sword of Chaos for the NES or Ninja Gaiden II for the Xbox 360.
May 26, 2008 by Greg Noe
Pilotwings 64 is a flight simulator and one of the original launch games for the Nintendo 64. The game doesn't feature any standard flight simulator vehicles such as fighter planes or a Cessna single-engine, but more unique craft like the gyrocopter and hang glider. There is a lot of interaction with the environments such as photographing landmarks and even some battle-themed stages pitting you against giant robots. The game was really overlooked when it was released even though there was only one other Nintendo 64 game available at the time, but of course, that game was none other than Super Mario 64. Let's take a look at the first hour of the other launch title, Pilotwings 64.
May 19, 2008 by Greg Noe
Grand Theft Auto 2 is of course the game that came before Grand Theft Auto III, one of the most important games of the last decade. I always wondered what kind of games GTA1 and 2 were, and after playing them, it's obvious the more things changed, the more they stayed the same. GTA2 is essentially a top-down look at the Grand Theft Auto universe. Much of the core gameplay we know and love today is in GTA2, just from a totally different perspective. It's a great representative of the change from 2D to 3D as somehow it feels I could be playing the exact same game if it weren't for the view.
GTA2 was released in 1999 on a peculiar variety of systems: the Playstation, PC, the Dreamcast, and Game Boy Color. Every major gaming company got a version of this game, but I will personally be playing the PC version. Mostly because this game is absolutely free from Rockstar Games themselves. Yep, you can go to their site and download both GTA1 and 2 for free, not bad if you ask me. If you're one of those poor souls (like me) who doesn't own Grand Theft Auto IV, well, this may serve as a temporary replacement in your heart. Let's get to the first hour review of Grand Theft Auto 2.
May 12, 2008 by Greg Noe
Night Trap was a controversial full-motion video game released on a variety of CD-based systems in the early 90's. It serves as a great reminder to people who wish to defend against video game censorship in the United States as the game's leading opponents: Joe Lieberman and Herb Kohl, are still serving in the Senate 15 years later. Night Trap is pretty timid compared to some games nowadays and mostly attracted attention because it used real actors (if you could call them that) in pajamas and had a vampire blood sucking scene. There have undoubtedly been hundreds of scenes of vampires sucking the blood of a young woman out in film and even on TV over the years, but Night Trap gets targeted because why?
Anyways, a little about my experience with the game. I actually beat Night Trap a few years ago, it was an epic moment in my video game career and a story I'll be able to retell for ages. I first played it when it was initially released on the Sega CD back in 1992. Even then I realized how bad this game was, the control is simply horrid and the full motion video is anything but that. My friend and I played it because we were young and intrigued about the notion of the possibility of breasts in a video game. Of course, there isn't any nudity but we liked to think that if we beat the game, we would be duly rewarded. If you consider the opportunity to kill Dana Plato a great reward though, well, you will love this game. Now on to the first hour review of Night Trap for the PC!
May 5, 2008 by Greg Noe
Ogre Battle: March of the Black Queen is a console strategy game initially released on the Super Nintendo and then re-released on the Sega Saturn and Sony Playstation. I guess the game is rare but I bought the Super Nintendo version at a rental store when they were going out of business for five dollars (also scored that day was Yoshi's Island). I consider myself lucky, too bad the battery has died since then. The game has seen a bunch of sequels including Ogre Battle 64, which I also own.
Decent non turn-based strategy games are tough to come by on consoles, but March of the Black Queen stands out as one of the first and best in the genre. I'm not so sure how the first hour will turn out though, as the game moves pretty slow. Well, let's just get right into it and find out. I'll be playing the Super Nintendo version.
April 28, 2008 by Greg Noe
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Ninja Gaiden and Ninja Gaiden are NES and Xbox games with the exact same name. Ninja Gaiden for the NES came out in 1989 and Ninja Gaiden for the Xbox came out in 2004. I'm not sure why Tecmo and lead designer Itagaki didn't give the Xbox Ninja Gaiden game a subtitle, but it's too late to wonder, because there are officially two games under the name of Ninja Gaiden, just released 15 years apart. In first hour tradition, I will be only playing Ninja Gaiden for one hour, but because they are named exactly the same, I will first play half an hour of Ninja Gaiden for the NES, and then half an hour on the Xbox. This will complicate the review a bit, but I'll try to always make is clear what game I'm talking about.
This is an exciting time for the Ninja Gaiden series, as Ninja Gaiden: Dragon Sword was released last month for the DS and Ninja Gaiden II will be out in a few weeks for the Xbox 360. Remember, this is a new Ninja Gaiden II, not Ninja Gaiden II: The Dark Sword of Chaos which was released on the NES in 1990. Yeah, Tecmo does it again. I plan on playing Dragon Sword (not Dark Sword) someday as it sounds pretty cool, but this review is all about the first hour of the two Ninja Gaidens. So let's get right down to it. To start, the first thirty minutes of Ninja Gaiden for the NES.
April 21, 2008 by Greg Noe
Rune Factory is the "Harvest Moon with swords." This is still the craziest thing I have ever heard and I just beat the stinking game! If you would have told me 10 years ago that the Harvest Moon game I loved would one day feature swords and magic and monsters and bosses, I would have thought that was pretty crazy. Of course, the series has evolved a lot since that first game and Rune Factory is just the latest one off that Natsume has been experimenting with the last few years. I think they were successful with a fantasy Harvest Moon though, but there are some problems. Let's just get right into the good and the bad.
April 21, 2008 by Greg Noe
Pocky & Rocky is a multiplayer scrolling shooter for the SNES and developed by Natsume, the creators of Harvest Moon. It's hard to imagine the guys who made a farming simulator once worked on a fast-paced, crazy hard shoot 'em up. But they did, and here it is. The game has a lot of charisma and character, but it's super tough! I recruited my friend Hylas to help me out, much like I did for Zombies Ate My Neighbors. This game once again proves that two heads are better than one, but is the game really any good? With a name like Pocky & Rocky, how can you go wrong?
Pocky & Rocky is actually the second game in the Pocky series (Kiki KaiKai was a Japanese only arcade game featuring just our heroine Pocky), but the first in the Pocky and Rocky series starring the girl and the raccoon. There's also a new PS2/Wii game called Kiki Kai World (or Heavenly Guardian) that is somewhat of a new sequel to the series, just 15 years later. Well, who cares about those other games, this is all about Pocky & Rocky! Now, let's get it on!
April 17, 2008 by Greg Noe
Yoshi's Island DS is the sequel to the greatest 2D platformer of all time, Super Mario World 2: Yoshi's Island. In my mind, this is a super tall order for the game to live up to, and unfortunately it doesn't, but the DS sequel is still a great game on its own and is definitely one of the best platformers on the system. If you've played the original you will be right at home with Yoshi's Island DS, as the basic gameplay is exactly the same as it was 13 years ago. This is a good thing but they also spent some time adding a few things here and there.
And maybe it's just me, but this game is hard, harder than the original. Especially if you plan to collect all the points in each level, which I did a few years back for the SNES game, and am currently attempting now for Yoshi's Island DS. Let's just say I need to wear a wrist strap so I don't chuck my DS across the room. Let's get to the review.
April 16, 2008 by Greg Noe
Geometry Wars: Galaxies is a multi-directional shooter and in my opinion, the ultimate descendant of the classic arcade game, Asteroids. This is a full retail game that expands on Geometry Wars and Retro Evolved that appeared as bonus games and on Xbox Live Arcade. It was released on the Nintendo DS and the Wii, and I played it for the DS. There are a ton of levels and there is so much more variety than just the familiar giant box with enemies appearing from the corner. I was really impressed when I encountered my first really small level and was forced to basically hole up in a corner and defend myself for a few minutes.
For those unfamiliar with the series or the concept of an Asteroids clone/descendant, it's basically you against the universe in increasingly overwhelming odds. You pilot one small ship and more and more bad guys appear constantly. The enemies are color-coded and distinctly shaped, so you always have an idea how some will act and react to you. Some just float around aimlessly, others rocket at you at incredible speed kamikaze style. There are a lot of new additions from the original that make this a worthwhile playing experience.
April 14, 2008 by Greg Noe
Another World (Out of this World) is a cinematic platformer released on just about every system back in 1991. Now the phrase, "cinematic platformer" gives me shivers because of its sheer potential of awfulness. When I hear those words I think of terrible gameplay and ugly, "realistic" looking graphics. The games are typically rotoscoped to give them a unique graphical style, which usually doesn't bother me, it's more the style of gameplay that makes me experience nasty flashes of nostalgia. If you've ever played the original Prince of Persia games, you'll know what I'm talking about.
Another World is known as Out of this World in the United States. Much like Indigo Prophecy/Fahrenheit, the game is renamed for some stupid reason that leaves people confused and wondering whether the stone is the sorcerer's or the philosopher's. Either way, the game supposedly influenced Fumito Ueda, who went on to create Ico and Shadow of the Colossus. So at least this game was good for something, but let's check out the first hour of Out of this World to see if it can properly defend itself and (in my opinion) the thankfully lacking genre known as the cinematic platformer.
I'll be playing the 15th Anniversary Edition for the PC released in 2006. The game features higher resolution graphics and more detailed backgrounds.
April 7, 2008 by Greg Noe
BioShock was widely heralded as the 2007 game of the year. I always pay close attention to games labeled as such because they're generally important to video game history and have great influence on the industry. BioShock seems like it will be no exception. It's a first-person shooter for the PC and Xbox 360 and is set on the dystopian underwater city called Rapture. Our hero unwittingly arrives there and must uncover Rapture's dark secrets while staying alive. Rapture was built by Andrew Ryan, an Objectivist who attempts to fulfill his dream society under the sea. Things obviously don't go smoothly.
BioShock has sold millions, won a ton of awards, and probably has a ton of sequels on the way. But how does the first hour of it fare? Let's dive into BioShock and experience Rapture.
April 1, 2008 by Greg Noe
Professor Layton and the Curious Village is a Nintendo DS point and click adventure puzzle game. The game features 135 brain-busting puzzles that will seriously give you a headache by the game's end, but it is an incredibly rewarding experience beating them all. In between all the puzzles is a somewhat interesting story about Professor Layton and his young apprentice, Luke, exploring the village of St. Mystere and uncovering its many secrets. There's a wide cast of characters and all the art and backgrounds are hand-drawn and looks really great. There's even some voice acting thrown in that's actually good, but the real star in Professor Layton are the puzzles.
Within the curious village, residents will constantly offer you challenging puzzles to tackle, and clicking on certain items also triggers a puzzle from either the Professor or Luke. The puzzles range from 30 second quickies using pattern and object recognition to 30 minute Tylenol-taking nasties using advanced techniques such as shortest path, eight queens, playing card probability, and moving one giant block through a mess of smaller ones. Since there are so many puzzles, there is a ton of variety and only a few "repeats with new conditions."
None of this probably makes any sense, so let me just get to my review.
March 31, 2008 by Greg Noe
Bible Adventures is an old, unlicensed NES game made by Wisdom Tree. Since it was unlicensed and not approved by Nintendo, they were able to do cool things like have a baby blue colored cartridge and even featured their own Wisdom Tree Seal of Quality on the box. The game is a popular target for "Worst Game of all Time," mostly thanks to Seanbaby, but honestly this game was not that bad. Definitely not even in the bottom 10%. Compare it to other officially licensed crap like Deadly Towers or Bebe's Kids and you actually have a decent game going. Anyways, Bible Adventures features three Bible stories: Baby Moses, David and Goliath, and Noah's Ark told through platformers. They all pretty much play the same, but the Baby Moses game is actually pretty bad.
Since today is the last day of March, the month is supposed to be end like a lamb, which basically means it will be a calm Spring day. Instead, we have a heavy snow warning and are expecting 6-8 inches of slushy snow. Ugh. I reviewed The Lion King at the beginning of the month when March was supposed to come in like a lion (it was a nice day) and Bible Adventures is one of the only games that features sheep in even a small role. The other game I considered was Sheep for the PC but decided to do the more well known Bible Adventures. Well, let's get to the review.
March 24, 2008 by Greg Noe
Mystery Dungeon: Shiren the Wanderer is a new Nintendo DS adventure that is actually a port of a 1995 Super Nintendo game released only in Japan. Shiren's gameplay is based off the classic computer games Rogue and NetHack. This means randomly generated stages, turn-based gameplay, and harsh character death penalties. Games today are wussified to the point of being able to save anywhere and three hour long tutorials that wean you into the game, Mystery Dungeon is kind of a breath of fresh air. Even if it is a 13 year-old breath, it mixes up the portable scene a bit.
Not much left to say about Mystery Dungeon, I think the review and screenshots will explain the game pretty well.
March 16, 2008 by Greg Noe
Homeworld is a 3D real-time strategy game released in 1999 on the PC, Mac, and Linux. It managed to garner a few Game of the Year awards in a pretty tough year of gaming which included Unreal Tournament, Alpha Centauri, Final Fantasy VIII, and the release of the Dreamcast, which of course means Soul Calibur. It wasn't an extremely strong year for the console world, so PC games did very well and Homeworld arrived at just the right time. The game is renowned for its engrossing storyline and cinematic graphical style. Not to mention a great implementation of real-time strategy in 3D space.
I usually take screenshots with Fraps for PC games but for whatever reason it didn't work for Homeworld. ZScreen to the rescue! This is my first time using the open source program and honestly it did a great job grabbing screens of this beautiful space game. Took me a while to find a working solution but ZScreen did the job just fine and worked for me immediately. Now let's get to the first hour review of Homeworld.
March 10, 2008 by Greg Noe
The Haunting Starring Polterguy is a 1993 Sega Genesis game all about scaring a rich family out of their snazzy home any way possible. This is a pretty obscure game and the only way I know anything about it is from my deep past where I used to read any video game magazine I could get my hands on. One of them was Game Players, and in one of those issues lies a review for The Haunting. I have no idea what score it got but it stuck in my mind as "this game sounds cool and someday I would like to play it." Well, that someday has finally arrived 15 years later, and it's pretty much as cool as I vaguely remembered wanting it to be.
I really don't know anything else about this game, except that it is probably the goriest 16-bit game I have ever played. There are severed heads, tons of blood, and lots of other crazy stuff that kept surprising me. Just check out the screenshots below and you'll see what I'm talking about. On that note, let's get right into the review.
March 3, 2008 by Greg Noe
The Lion King was the video game released to accompany the Disney movie of the same name. Games based on movies were nothing new in 1994, especially Disney tie-ins, but this is actually my first movie game review. It was released on literally every platform available at the time, including three Nintendo (NES, SNES, and Game Boy) systems and three Sega (Master System, Genesis, and Game Gear) systems, undoubtedly a feat unequaled by any other game.
Really the only reason I'm reviewing The Lion King is because of the saying: "March comes in like a lion, out like a lamb." If you're unfamiliar with the adage, it basically means March will open up with bad weather and end calmly with Spring fast approaching. Here in the upper-Midwest though, lots of snow typically begins and ends the month. Where's our lamb? Back to the review though, here's March roaring in, now I have four weeks to find a game about lambs... could be tough. Anyways, let's get right into the first hour of The Lion King (Super Nintendo version).
February 29, 2008 by Greg Noe
Drawn to Life is a Nintendo DS game that takes platformers a step forward by allowing you to draw your own character among many other objects throughout the game. It also takes platformers two steps back with its awful gameplay. Before I rip into the game though, let's take a look at the product as a whole. Drawn to Life was released in September of last year and really advertised itself as a game that would allow for so much more creativity in a genre rather lacking lately. The game is targeted for children, but I'll brave anything if it interests me, and Drawn to Life definitely did.
Anyways, awful is a rather strong word but while I'm playing a game, I'm constantly thinking about its current overall score and how it's doing in the individual categories. Drawn to Life started at around a seven (a nice number, giving the game the benefit of the doubt that it is above average), drawing your own character was kind of cool, and I put a lot of work into it because I knew I'd be staring at "me" for the next few hours. Then the real game starts, and we're faced with an empty village and a whole bunch of villagers to rescue. This got me really excited because last year I played Dragon Quest Heroes: Rocket Slime, a truly stellar title that also focused on expanding a town and opening up new things as the game progresses. So I might have bumped up Drawn to Life to an eight at that point for its potential. However, the first platforming stage begins, and I was instantly able to recognize that this game is going to be painful, I'll get more into this during the gameplay portion. Between platforming levels, you wander around town doing other painfully boring stuff, more on this below during my story review. Overall, it's a constant back and forth between crap gameplay and crap story, ending in my biggest "WTF?" moment of the year.
Enough of this, straight to the scores out of 10.
February 25, 2008 by Greg Noe
Turok: Dinosaur Hunter was the first first-person shooter on the Nintendo 64 and the start of a series that is known for its ups and downs. The game is about Turok, a Native American who is sent through time to save the world and is loosely based on a comic book series of the same name. If you think this sounds a little like Prey, and you might not be too far off in some terms (interestingly enough, these games actually started development around the same time, except Turok was released in 1997 and Prey was released in 2006...). Since Turok was released on the Nintendo 64 before Goldeneye 007, there wasn't much to compare it to except for PC shooters, so reviewers at the time absolutely loved it. I can't say I'm quite as much of a fan, however.
A few weeks ago, a new Turok game was released on the PC and newer consoles, simply called Turok. This is the first new game in the series in almost six years, but after a little reading, it appears it has nothing to do with the original games. Maybe that's a good thing, but let's take a look at the first hour of Turok's foray into video games.
February 24, 2008 by Greg Noe
The First Hour is a unique video game review site, most of my reviews are just on the first hour of a game. There are plenty of review sites out there that review the entire game, these are definitely important and I write these too, but sometimes, just the first hour of a game is enough to either turn you off forever, or grab you hook line and sinker.
We've all played games that totally disappointed us when we started playing them that we just couldn't go on, or maybe you forced yourself to go on because you just spent a month's worth allowance on it and had to get your money's worth. Well, this is your site for a collection of reviews on both new and classic games, from every genre. First hour reviews are posted every Monday afternoon, and full reviews on games are posted as I beat them.
I wasted a lot of time on games that I didn't like, don't make that mistake anymore.
Read moreFebruary 24, 2008 by Greg Noe
My name is Greg Noe and I have been an avid video game player my entire life. I recently discovered I also love writing about games. You can reach me at:
greg@firsthour.net
or find me on Twitter @firsthour
Things I would like to hear from you about:
February 23, 2008 by Greg Noe
My video game review site, The First Hour, currently located and being contributed to at The First Hour Blog will be fully migrated over to http://firsthour.net over the next few months. This is an important step for my site and its future as I feel the need to consolidate it with my other review site, Beyond the First Hour, and give me more flexibility on my publishing and distribution needs.
Once firsthour.net is officially launched, it will be the one stop for me and all my video game reviews, thoughts on the industry, and periodic updates on my own game. I hope to have everything over here by early summer and will make official announcements and the appropriate redirects when the time has come.
February 21, 2008 by Greg Noe
Lego Star Wars: The Complete Saga is the combination of the first two Lego Star Wars games (The Video Game and Original Trilogy) in what is an obvious attempt to sell more copies of the games and reach that same Star Wars audience that will only buy the DVDs when they're all available in one, giant box set. So basically we have all the levels from the first game, plus all the levels from the second game, plus some more (minor) stuff in case you already own the first two. I received this game for the Nintendo DS, which is essentially my platform of choice of late, and played the heck out of it for the last week and a half. And surprisingly, I loved every minute of it.
I'm not sure why it took so long for someone to realize that Legos are awesome, Star Wars is awesome, and video games are awesome, so why not put them all together. But it finally happened a few years ago and it was like my childhood fantasies were coming together for one last amazing adventure. Somehow though, I never played the first one (Episodes I-III) but got the chance to play The Original Trilogy (Episodes IV-VI). I thought the game was fun but short. The Complete Saga has allowed me to play the first game and replay the second, giving me a much more satisfying experience. It took me a solid 21.5 hours to achieve 100% completion and I'm a little sad to say goodbye. Thankfully though, Lego Indiana Jones and Lego Batman are only a few months away... Now let's get to the review!
February 18, 2008 by Greg Noe
Suikoden II is a rare PlayStation RPG that can fetch some pretty ridiculous prices on eBay, with sealed copies climbing over $200. Expensive doesn't necessarily mean the game is any good though, as I've seen friends pay many bills for mediocre games that triggered the nostalgia portion of their brain. Either way, Suikoden II is a Konami developed role-playing game on a Squaresoft dominated system and thus never saw sales for this odd sounding game that came close to most other games. The Suikoden series is still being developed by Konami but many fans consider this as the best in the series.
The game itself features an interesting political storyline with highly memorable characters. This description reminds me of Final Fantasy XII, but the difference between the two games is that in Final Fantasy XII the characters seemed far removed from the political scheming where in Suikoden II our heroes are right in the mix of things. The battle system is unique in that your team of fighters consists of six characters in turn-based combat. There are also 108 total characters you can recruit to your cause, a number that seems way too high but is actually manageable and keeps the game entertaining. When not in use, all your recruits hang out in an ever-expanding castle that also serves as your home base.
This is all extra information mostly non-applicable to just the first hour of gameplay, but I consider myself a Suikoden II evangelist and will take any opportunity to push it to the masses. Now let's get started with the first hour of Suikoden II.
February 11, 2008 by Greg Noe
Onimusha: Dawn of Dreams is the fourth Onimusha game in the main series and was released in early 2006 for the PlayStation 2. I personally love the Onimusha series and find them some of the most satisfying games around. The games are heavy on katanas, demons, and blood, and Dawn of Dreams is no exception. I was introduced to the series after the second one came out and I've been playing them ever since. I even rented the crappy Super Smash Bros. ripoff, Blade Warriors. Back to Dawn of Dreams though, this game was actually kind of an unexpected sequel. After the third game was released, Capcom repeatedly said that this was to be the final Onimusha game, even though the game's own ending seemingly contradicts this. Thankfully though, this was an outright lie and the series went on.
Dawn of Dreams is a hack-and-slash game set in late 16th century Japan. Many of the heroes and villains are based on important historical figures at this time, just imbued with generally evil and demon-like powers. This makes for a really interesting alternate history game where the timeline kind of veers off onto a crazy path and eventually meets back up when things settle down. Onimusha: Dawn of Dreams continues to use completely 3D backgrounds, thus giving the player complete control over the camera (this opposed to pre-rendered backgrounds with pre-determined camera angles, the technique used for the first two games) and overall better control over your hero. You also have a second member with you most of the time allowing you to switch between characters for combos and using different powers. Capcom may not have originally wanted a fourth game, but it seems they had enough ideas to start the series anew. But let's play the first hour of Onimusha: Dawn of Dreams and see if they pulled it off.
February 9, 2008 by Greg Noe
Phoenix Wright: Ace Attorney - Trials and Tribulations (longest game title ever?) is the final game in the Phoenix Wright trilogy, a series of defense attorney games for the Nintendo DS. If you are unfamiliar with the series, you will probably be stunned by the following description: You play as the young attorney, Phoenix Wright, in a justice system where your clients are presumed guilty until proven innocent. You are accompanied by a young woman who can channel dead spirits and murder cases are brought to court the day after the crime was committed. And finally, finger pointing and yelling "OBJECTION!" is your most powerful court room ally.
Ace Attorney games are broken up into two types of gameplay: the first is the actual court room, where you will argue with the prosecutor and cross-examine the incessantly lying witnesses until they crack. The second gameplay type is the on-site investigation. Phoenix Wright himself will head out to the scene of the crime (though often crimes follow him almost like he's Angela Lansbury) and perform investigations, interview witnesses and suspects, and gather evidence. If you haven't figured it out already, this game has a LOT of text. This game is so demanding on your A button I thought mine would fall out by the end. Trials and Tribulations is driven by its story, and it assumes you have played the other two when it comes to the characters and events. You don't need to have completed the previous games to beat Phoenix Wright 3, but it will be a much more satisfying experience if you have.
My category reviews should describe the game well, so read on for the scores which are out of 10.
February 2, 2008 by Greg Noe
Tecmo Super Bowl is a classic football game for the NES. With the real Super Bowl airing tomorrow night, I've decided to post my first hour review of Tecmo Super Bowl a few days early. This won't be a typical review though, as I've played the game to death, I'm going to perform some Super Bowl predictions with the 17 year old game and pit the New England Patriots against the New York Giants. This is tomorrow's Super Bowl matchup but obviously these teams are very different than what they were when this game came out, so don't place any bets off the outcome!
Post-game results: Tecmo Super Bowl predicted the winner! Not even Madden picked them right!
A little about the game before we get started, Tecmo Super Bowl was the sequel to... Tecmo Bowl, and though that game was very good, Super builds and improves on the original in nearly every way. We now have 30 man rosters instead of 20 and Tecmo Super Bowl also featured 11 men on each side of the ball for every play, where Tecmo Bowl only had 9. It also was one of the first games to use real players and real teams, quite the feat back then as they were breaking new ground (actually, quite the feat now too since EA has a crappy monopoly on the NFL and the NFLPA). Anyways, Tecmo Super Bowl is a great game and I have some wonderful childhood memories of it.
Doing a little research, I've found something interesting: there are only a few players in the game that are still active (five to be exact), and two of them are playing in the Super Bowl on Sunday! Junior Seau played for the San Diego Chargers in Tecmo Super Bowl and now plays for the New England Patriots; and Jeff Feagles played for the Philadelphia Eagles and now is the punter for the New York Football Giants! That's pretty amazing the longevity these guys have (and the great timing of their careers).
Let's get to the game now, here's the first hour of Tecmo Super Bowl and a pre-enactment of Super Bowl XLII. By the way, I am well aware I can download updated ROMs with current rosters but I'm trying to review the original game just like it was meant to be played. In my commentary though I'll replace the old timers with their current counterparts, just to make things... interesting.
January 28, 2008 by Greg Noe
The Lost Vikings was released in 1992 and was one of Silicon & Synapse's first games. Never heard of them? They are now known as Blizzard Entertainment, the developer of many, many good games that end in Craft. Anyways, The Lost Vikings was released on the Super Nintendo, Sega Genesis, and various other systems throughout the years, and gives gamers nowadays a really interesting look at the early history of Blizzard. The game itself can be described as a puzzle platformer, where you have to use the different abilities of three Vikings to solve puzzles, defeat enemies, and progress through the game's levels. My minute-by-minute update should help describe the game better. I will be playing just the first hour of the Super Nintendo version of The Lost Vikings, so let's get right to it.
In case you're a World of Warcraft veteran, you may recognize the three Vikings: Erik the Swift, Olaf the Stout, and Baleog the Fierce. They all make a cameo appearance in Uldaman, an ancient dwarven complex that serves as a mid-level dungeon. If you play as a Horde character you can even kill them for some unique items!
January 21, 2008 by Greg Noe
Gears of War is a third-person shooter for the Xbox 360 that came out in late 2006. The game was one of the first to use the Unreal Engine 3 (seen recently in Mass Effect), a game engine created in-house at Epic. Gears of War's combat system differs greatly from the typical shooter, focusing more on using cover effectively to engage the enemy. Hiding behind cover is built into the game and you either learn it quickly, or die trying. People were obviously looking for something a little different because the game sold quite well and it was just recently released on the PC.
Gears takes place in the future after an alien race has attacked humans living on the planet Sera, a world used to harvest fuel. All the men in the future seem abnormally large, as basically everyone in this game could play American football and dominate the game. I kind of like that style though as it serves the bombed-out, nuclear winter setting well. So I already like the atmosphere, let's see how the rest of the first hour of Gears of War turns out.
For my review on the whole game, please see my Gears of War review at Beyond the First Hour.
January 14, 2008 by Greg Noe
Mass Effect was my "must-play" game of 2007. Alas, it wasn't until 2008 that I finally got to play it. And play it I did: nearly 40 hours of gaming in 10 days is probably the most gaming I've done since Final Fantasy VIII was released (or any period of time that I played World of Warcraft). The game is not perfect, but I was engrossed the entire time and the game kept throwing surprises at me around every turn. I went in thinking I understood the game and thought I could play it the way I wanted to play it. Instead, Mass Effect played me like it was my first time saving the universe. I came out extremely satisfied and wanted to start it over again right away.
For my review on just the first hour, please see my Mass Effect review at The First Hour.
Bioware's epic is a combination of role-playing game and third-person shooter. Think of the best things Knights of the Old Republic has to offer and carefully mesh it with the best features of Gears of War, and you will have Mass Effect. However, the game is much more action-oriented than Knights but isn't as demanding as Gears, it really finds a perfect balance between the two that makes you wonder how they pulled it off. Geez, I don't know how I can go on without going into too much detail, so let's get right to the specifics!
January 14, 2008 by Greg Noe
Hotel Dusk: Room 215 is a point and click adventure game for the Nintendo DS. It was released early last year and features both interesting graphic styles and gameplay controls. As far as the graphics go, the characters are hand-drawn with a pencil and use no colors except for pencil shadings. The game is actually played quite differently too, instead of holding the DS like normal, you turn it on its side like you're reading a book. This gives you two vertical screens side-by-side that seem like it would be better for telling a dramatic story. It's definitely something to get used to when you first pick it up but it makes sense for the style of game it is. Speaking of the style of Hotel Dusk, something about this game reminds me of the old school scary game, Uninvited. Well, it scared me on the NES when I was eight years old!
Hotel Dusk is actually my first portable first hour review! Not sure why it took me 26 reviews to get to one, as I play portable games just as much as console and PC games. By the way, do you know how hard it is to get good screenshots of a portable game? Nearly impossible. Now let's get to the review.
For my review on the whole game, please see my Hotel Dusk: Room 215 review at Beyond the First Hour.
January 8, 2008 by Greg Noe
Final Fantasy XII: Revenant Wings is the direct sequel to Final Fantasy XII for the Nintendo DS. It was released late last year and was the first game I received for Christmas and thus the first game I decided to play through. Revenant Wings is essentially a real-time strategy game on the small screen, something that is not attempted very often and especially not from a company like Square Enix. They do have plenty of experience with strategy games like Final Fantasy Tactics, but surprisingly the game does not play like that at all. It's much more focused on split second decisions and fast action.
The game brings back most of the main characters from Final Fantasy XII and also integrates a few gameplay elements from its big brother. The game is also long, clocking in at around 40 hours depending on how many extra levels you want to play. This is pretty typical for a Final Fantasy game, but it seemed really long for a portable title! Thankfully though, the game is designed to be digested in small chunks, so it still works very well as a portable game. Here's the review for Final Fantasy XII: Revenant Wings (from now on this game will be called Revenant Wings and the PS2 original will be called Final Fantasy XII).
January 7, 2008 by Greg Noe
Mass Effect is an action role-playing game for the Xbox 360. It was recently released in November and has received many great reviews and accolades since then. Of course, this doesn't always mean I will like it, but I have high hopes for it as it comes from a distinguished line of video games (notably Knights of the Old Republic and Jade Empire). Mass Effect takes place in the future after humans find out they're not alone in the universe and end up joining in a peaceful truce with many other powerful alien races. The human race has to deal with brand new styles of diplomacy and communication, but have also benefited from an influx of advanced technology. The concept of mass effect itself is similar to "the force" from Star Wars, but more grounded in technology and physics. It basically allows control over dark energy that species can take advantage of through the use of biotic implants and training.
For my review on the whole game, please see my Mass Effect review at Beyond the First Hour.
I'm starting 2008 (and Day 2 of reviews) where I left off with 2007: a new Xbox 360 game. And I'm actually really excited to be able to play Mass Effect finally (I've been borrowing a friend's 360 for about a month now, and have wanted to play this game more than any other, I even read the prequel book). Let's just hope my self-built hype for this game doesn't implode on itself, but from everything I've heard, I don't think it will. I'd like to quickly apologize for the choice of screenshots, they don't really fit the text but they are neat to look at! Now let's get started with Day 2 of The First Hour and my review of Mass Effect.
December 31, 2007 by Greg Noe
Halo 3 probably doesn't need much introduction, being one of the most hyped game of the year and the climax to one of the most popular series ever. For the unaware, Halo 3 is a first person shooter putting you in the role of Master Chief, a super soldier in super armor. The game focuses on fast action and throws hordes of enemies at you. Halo 3 also features a variety of vehicles that are actually fun to drive and add substantially to the gameplay. Let's just get straight to the review.
December 31, 2007 by Greg Noe
Announcing the 2007 Game of the Year Awards from The First Hour!
Read moreDecember 23, 2007 by Greg Noe
Twenty-four games have been reviewed. Twenty-four hours have been played. One entire day of gaming.
Read moreDecember 18, 2007 by Greg Noe
Gears of War is a third-person shooter for the Xbox 360 and was the original poster child for Epic's new Unreal Engine 3. It's a gritty look on a post alien-ravaged Earth and its main feature is many very large linebackers hiding behind stuff and shooting guns wildly. That's my one sentence summing up, but this game is actually deeper than it seems to be. The cover system, while not completely original, is what all the combat and gameplay is built around. The game punishes you severely for run-and-gun style of play and forces you to be patient in a world of chainsaws and spiked grenades. Gears of War sold very well, but it was not until this last month that I got to play through it completely, and that I did (twice). Now let's get right into my review.
December 17, 2007 by Greg Noe
Assassin's Creed is a new action-adventure game for the Xbox 360 and PS3 from Ubisoft. The game tells the story of Altair, an assassin in the Holy Land in the 12th century. Altair controls somewhat like the Prince from the Prince of Persia series, but focuses more on stealth and silent killing similar to the Metal Gear Solid games. But instead of hiding in boxes and camouflaging yourself in the trees, Altair hides himself among the people of Jerusalem, attempting to blend in with the public and not stand out to the guards. This makes for some interesting gameplay as Ubisoft spent a lot of time working on crowd reactions for their new kind of camouflage. Without much further ado though, let's dive into the first hour of Assassin's Creed.
For my review on the whole game, please see my Assassin's Creed review at Beyond the First Hour.
December 15, 2007 by Greg Noe
Assassin's Creed is the newest action-adventure game from Ubisoft. Since it was released about a month ago it has seen pretty good reviews and has become the fastest selling new IP since 2002 (The Getaway, seriously??). I can't argue with facts but I can't believe how many unbelievable scores this game has gotten: a 10 from Games Radar, a 9.5 from Game Informer, and 37/40 from Famitsu are just a few scores that make me go "WTF?"
For my review on just the first hour, please see my Assassin's Creed review at The First Hour.
Before I defend myself and get into why this game is both incredibly awesome and incredibly horrible at the same time, let's have a little more history. Assassin's Creed is in the same vein as the recent Prince of Persia trilogy, you can run up walls, kill bad guys with your sword, and basically just do cool acrobatics. Ubisoft made a good decision giving the Prince a break and trying something a little different. Breaking away from the Prince of Persia games, Assassin's Creed gives you a giant sandbox to play around with in three giant 12th century cities. Jerusalem, Acre, and Damascus are rendered beautifully and you can tell were created meticulously and carefully. The main character, Altair, is basically a white-clad ninja in the Holy Land, so it seems like it would be really fun to dive into his stealth-killing world. What could possibly go wrong?
December 10, 2007 by Greg Noe
Skies of Arcadia Legends is a role-playing game developed by Overworks and released on the Gamecube. It is an enhanced port published by Sega in early 2003. The original game, simply Skies of Arcadia, was released on the Dreamcast in 2000. The game was pretty well received on the Dreamcast and has even ranked on some all time top 100 video game lists. The port to the Gamecube was an interesting decision considering the system was not known for RPGs, but Sega probably figured gamers would be eager to grab up a game when it stands nearly alone in the genre. They were also probably right (hey, even I own a copy).
Anyways, Skies of Arcadia follows a group of sky pirates who steal from the rich and give to the poor. The main pirate is Vyse, a young man who apparently wields a glass sword as some sort of useless forearm shield. He's joined by "up to 22 crew members" according to the back of the box, most of whom appear to be skinny, voluptuous women or tough looking pirate geezers. Not a bad combination there. The game also features ship-to-ship battles along with the typical RPG fights, so let's see how much Skies of Arcadia sets itself apart from those landlubbers in its first hour.
December 9, 2007 by Greg Noe
I've recently had the opportunity to borrow a friend's Xbox 360 and five select games. I played the first hour of all five of those for my first hour review site, and ended up playing Call of Duty 4: Modern Warfare last. I did not stop playing until 3 am last night when I finished it. I simply could not put the game down.
I missed out on Call of Duty 1, 2, and 3, so it was kind of a wonder that I was even interested in playing this game in the first place. I gave it a chance however, and I loved it. The previous installments of Call of Duty have all taken place during World War II, which I think has been done to death. Infinity Ward instead made the correct decision to set Call of Duty 4 in our own turbulent, modern day Middle East. This makes for an ultra high-action, technology driven war experience. And this is very fun. I'm not sure how else to describe this game without creeping in on what I want to say later, so let's just get right down to it.
For my review on just the first hour, please see my Call of Duty 4 review at The First Hour.
December 6, 2007 by Greg Noe
Well, it's been over a month since I beat a game, this is pretty typical the last couple of years but since I started this particular review site, it's only brought it to my attention more. I recently reviewed the first hour of Psychonauts (actually just on Monday, three days ago!) and I could not put the game down. It may have been a month since I finished a game but it's been seemingly years since I enjoyed a longer game this much. Psychonauts actually came out in 2005 and I've had it in the back of my mind ever since, and just now I realize how stupid I am for not playing it until now. The game is simply a very funny, highly original platformer. Everything comes together in a perfect storm of awesomeness for 20 hours, and at the end, you come away very satisfied.
That's enough introduction, I'll let the categories speak for themselves. All the scores are out of 10.
For my longer review on just the first hour, please see my Psychonauts review at The First Hour.
December 3, 2007 by Greg Noe
Psychonauts is a multiplatform adventure game from the creative mind of Tim Schafer, creator of some of my favorite games: Monkey Island, Full Throttle, and Grim Fandango. Up until recently, I had never played Psychonauts, call me cheap or call me foolish, but it's the sad truth. Times have changed though and Psychonauts is now a free game at Gametap through the end of the year! That did it for me and now I've been suckered into downloading Gametap and Psychonauts to my PC for the low price of free. Not a bad deal.
A little more on Psychonauts, it was released in 2005 to relatively lackluster sales but has since gathered a seemingly rabid fanbase. It has also been released on pretty much every digital distribution method including Steam, Xbox Live, and of course, Gametap. There aren't a lot of developers out there who are brave (or stupid) enough to make a "funny game," but Tim Schafer has the quality resume, so let's see if the first hour of Psychonauts lives up to his predecessors.
For my shorter review on the whole game, please see my Psychonauts review at Beyond the First Hour.
November 28, 2007 by Greg Noe
Jet Force Gemini is a Nintendo 64 third-person shooter game released by Rare in 1999. Looking back, it seems like such an odd game: twins Juno and Vela fly around in a space ship and save furry creatures from the evil empire. But when I think about it more closely, Jet Force Gemini really seems like the ultimate Rare amalgamation of their other Nintendo 64 games - Goldeneye 007, Banjo-Kazooie, Perfect Dark, and Conker's Bad Fur Day specifically. That collection of animal fur and blood and guts really comes together on this cartridge.
The game also has some interesting history during development. I used to read IGN very closely and I remember the day when some new character art was released and the twins went from being bland to sexy. Now it seems like they did this just so they could give Vela boobs, but I suppose breast sells and that's their right. Anyways, now you know all of Jet Force Gemini's exciting history (there wasn't much to cover), so let's get right into the review.
November 19, 2007 by Greg Noe
SimCity Societies is the newest entry in the long and respected SimCity series. However, as you may or may not have heard, Societies is a radical departure from the traditional SimCity game. Gone is most of the micro-management you dealt with as being mayor and gone is zoning to lay the groundwork for your city. Now you are more of the city's grand architect and visionary. You decide what kind of city you want to run, whether it's a prosperous metropolis, a spiritual mecca, or an oppressed dystopia, it is all up to you. To dictate your direction, you lay down each building individually, from houses to ice cream stands to city hall, everything is under your control.
Now not everyone likes the new direction SimCity is heading, and of course this game is definitely not for everyone. Before I played the game, the entire premise reminded me more of City Life than SimCity 4, not necessarily a bad thing, just totally different than the games I grew up to know and love. I think as fans of the series we have to acknowledge that we will probably never play a new "classic" SimCity game, which is fine with me. The series peaked with SimCity 2000 and I still play that from time to time. But let's see if SimCity Societies renews the franchise or leaves me with a sour taste, let the first hour begin.
It should be noted again that my computer is not that great and doesn't even meet the minimum system requirements laid out by Electronic Arts (it requires at least an Athlon 2100 and I have an 1800, everything else meets or exceeds). I am still able to run the game okay with all the settings at medium or below though.
November 12, 2007 by Greg Noe
Star Control II: The Ur-Quan Masters is a fifteen year old DOS game that has overtime gained a large following due to a variety of reasons. One of them is that the game is good, well according to the numerous accolades it has received at least. The second reason is that the source code of the 3DO port was released under the GPL license, allowing anyone to dive into the game's innards. A group of dedicated fans have taken advantage of this, and have Windows, Mac, and Linux ports simply known as Ur-Quan Masters. This open source game has had stable releases and I am going to play the first hour of version 0.6.2 of Ur-Quan Masters.
Describing Star Control II is difficult, but basically you control a spaceship on a 2D representation of space and visit planets and fight off evil aliens. The game reminds me the most of Pirates, a swashbuckling adventure where you roam a 2D representation of the high seas and visit towns and fight off evil pirates. Anyways, let's see if my first hour review of Star Control II: The Ur-Quan Masters can get a good idea of what the rest of the game will be like.
With Mass Effect coming out in about a week, I think we might see some comparisons pop up between Star Control II and Mass Effect. It will be interesting if Bioware was inspired by Ur-Quan Masters at all.
November 5, 2007 by Greg Noe
Kirby Super Star is kind of like the old-school equivalent of The Orange Box. You put down your $50 and you get a whole collection of great games. All of these games are basically running the same engine and feature the same graphics and generally the same gameplay, but yet are distinct and can individually be recognized and enjoyed. This is Kirby Super Star, easily the best Kirby game in its long and colorful career (well, until Canvas Curse came along).
Anyways, as you can see by the cover of the game, Kirby Super Star features eight games. Now two of these are just simple minigames but the other six are more or less Kirby games we all know and love but done in different styles. A few of these games could actually stand on their own too but as a collection it really feels like you're getting your money's worth (so much so I actually own two copies of this game, long story).
I'm not going to have time to play all eight games in one hour, but I'll try to get to as many as I can. So let's start the review.
November 3, 2007 by Greg Noe
The Legend of Zelda: Phantom Hourglass is a recent Nintendo DS release and the direct sequel to Wind Waker. It features cel-shaded graphics and complete control using the stylus, pressing buttons is entirely optional and you can only use them for shortcut keys anyway, no controlling Link. This probably makes Phantom Hourglass the most unique Zelda game in terms of control (even considering Twilight Princess), but other than that it is a pretty standard Zelda affair.
Phantom Hourglass picks up where Wind Waker left off, with you and Tetra sailing the high seas. Of course, something bad happens and we basically get a repeat of the opening of Link's Awakening (a game I always considered to be sort of a sequel to Wind Waker even though they were made 10 years apart with probably no intention of relating to each other). Anyways, the game focuses on exploring the four quadrants of ocean on a treasure hunter ship and saving your girlfriend. Treasure and women is usually a good combination and Wind Waker doesn't disappoint. There is a surprisingly amount of repetitiveness, however, as the game forces you to repeat a particular dungeon something like five or six times over the course of the game. This is the only part in which the Phantom Hourglass actually has any meaning and it just feels a little rushed and slopped together in this sense. Anyways, time for some scores out of 10.
October 29, 2007 by Greg Noe
Eternal Darkness was released on the GameCube in 2002 and was actually the system's first M-rated game and I believe the first M-rated title published by Nintendo. I'm actually not very good with horror games (or anything horror in general) so it's a surprise to me that I'm even reviewing this game, but it's Halloween this week, so you are all in for a timely treat. I think I own two scary games, and Eternal Darkness is one of them (the other is Resident Evil REmake, also on the GameCube, and you will never see a review on here of that game, it's just too dang scary!).
Anyways, onto the actual game! Eternal Darkness features a unique sanity system unlike anything ever seen before. So addition to your health and magic meters, you have a sanity meter that measures just how stable you are. You lose sanity when you get hurt, or when you see something particularly freaky (which happens a lot). Losing sanity is nothing to laugh at either, because when it gets low, even more crazy stuff happens! I won't detail these "sanity effects" right now because some of them are pretty cool, but let's see what Eternal Darkness throws at us in our first hour together.
October 22, 2007 by Greg Noe
In a few years, Okami is probably going to be one of those games that gamers call a "work of art" but hardly any of them will actually have played it. Well, I think that's actually happening right now but someday it will be a lot more prevalent. Anyways, for those unaware, Okami is basically a Legend of Zelda game set in feudal Japan with most of your abilities being executed using a calligraphy brush. The Celestial Brush is used by holding R1 (which freezes time and grays the screen) and then moving the thumbstick around while holding down a face button to draw. Offensive slashes can be drawn with a quick, straight stroke, or you can light an enemy on fire by drawing a line from a torch to the baddie. There are a whole bunch of different strokes available by the end of the game, but I'm only interested in the first hour. Do we even get to use the brush early on or should we cross that off our list of fun in favor of something... a whole lot less fun? Time will tell and it's about to start the clock.
I actually wrote this review about two weeks ago, but since I had the opportunity to play and review Portal, this review was delayed a week!
October 15, 2007 by Greg Noe
Portal is just one game in Valve's newest release, The Orange Box. The Orange Box is a collection of a few different games but Portal is definitely the one that intrigued me the most. The concept of the game is that it is basically a first-person puzzle game that uses a special gun to navigate the areas. This special gun is the portal gun, which allows you to create a blue portal and an orange portal. You can place these portals on most surfaces and then walk/fall/hurtle yourself through it and you'll end up on the other side. Lots of cool things can be done with this and I'll try to explore its many possibilities in my first hour review.
Portal was actually based off a senior project called Narbacular Drop. From the sounds of it, Valve basically hired everyone on this project to help them create Portal! Not a bad turn of events. Oh, and you're probably thinking: "Portal is a brand new game! How is it possible you're reviewing it already!" It's true I don't normally review such brand-spanking new games, but I couldn't pass this one up! Enjoy this rare, new game review!
For my shorter review on the whole game, please see my Portal review at Beyond the First Hour.
October 13, 2007 by Greg Noe
Portal is a puzzle first-person shooter recently released as part of Valve's The Orange Box. Also in this long awaited package is Team Fortress 2 and Half-Life 2: Episode Two. It also includes the original Half-Life 2 and Episode One, so basically this is the perfect purchase for someone looking to get into this great series. Portal was just released this week but I had the foresight of playing it right away from the recommendations of a couple of co-workers (direct quotes: "game of the year," "funniest game ever," "best character ever"). It was a great experience as I will soon describe.
But how about a quick explanation of what this game is all about! Basically, you're a woman in a research facility, experimenting with the new portal gun. This gun can shoot two different portals, a blue one and an orange one. These portals are then connected so if you walk into the blue portal you'll come out the orange portal and vice-versa. This makes for a complex but enjoyable gaming experience as you can walk through one portal and fall out the other side if it's on the ceiling. Even more fun is the momentum you can build up by placing a portal on the floor a couple levels below you and then jumping down into it from above. Your momentum carries over from the fall and you'll come hurtling out the other portal! Very fun stuff! The portals also allow you to see yourself through the portal if they're positioned properly, making for a disorienting experience. Not a bad disorienting though. Time for some scores out of 10!
For my longer review on just the first hour, please see my Portal review at The First Hour.
October 8, 2007 by Greg Noe
Zombies Ate My Neighbors is a cult-classic barely recognized by most gamers, but much like Streets of Rage 2, ZAMN (maybe the greatest gaming acronym ever) looks like it will soon get a release on the Wii Virtual Console. This will undoubtedly expose the game to a much wider audience whose only experience with run-and-gun games is Alien Hominid. Well, hopefully they're able to appreciate this oldie enough to check out some of the other greats in the genre, such as Metal Slug, Contra, or Gunstar Heroes - all of which are available on the Wii or Xbox 360. Actually, let's hope this game appreciates the modern gamer.
Anyways, Zombies Ate My Neighbors was actually developed by Konami and published by Lucasarts (a rare pairing). It was released for the Genesis and Super Nintendo in 1993 and features two player multiplayer. I'll be taking advantage of this and playing simultaneously with my friend Hylas. Let's see how the first hour of one of the original zombie games turned out...
For the record, we are playing the Super Nintendo version of the game (I just like the Genesis cover better), so the score I assign is specifically for the SNES version, but is no doubt indicative of the Genesis version too.
October 1, 2007 by Greg Noe
Streets of Rage 2 is often called the greatest beat 'em up and the must-play Sega Genesis game. Its popularity has lasted a long time in an age where the beat 'em ups are relatively rare (one of the latest being God Hand by the now dissolved Clover Studio). The entire series is reaching new fans now as Streets of Rage 1, 2, and 3 have all been re-released on the Nintendo Wii via the Virtual Console and on Xbox Live Arcade. Back to the game on hand though, beat 'em up games have a certain expectation associated with them: the story is not as important as the gameplay and the action should start right away. This is what I'm considering when reviewing and playing the game. Does the first hour of Streets of Rage 2 deliver what its genre promises while keeping the game interesting and fun? Let's dive in and find out.
September 24, 2007 by Greg Noe
Halo: Combat Evolved was released along with the original Xbox and essentially defined the console, along with the entire last generation of first person shooter games. Halo was one of the most popular games of the last few years, basically only surpassed by its sequel and a few other select games. Featuring a two player cooperative campaign and a multiplayer mode that supports up to 16 players over system link (multiple Xboxes on the same LAN), Halo basically had everything gamers wanted, and definitely everything the Xbox needed to get the kick in the pants that it needed. The game sold millions and so did the Xbox along with it.
Halo is basically the opposite of a game like Beyond Good and Evil. It's extremely popular with gamers, readily recognized in mainstream media, and considered overrated by some (or many, depends on who you talk to). But with Halo 3 less than a week away, Bungie's blockbuster series is on the rise. But how does it all begin? Does the first hour of Halo start the series with a bang, or a fizzle? Read on and find out.
There are no pictures in this post because I am stuck at work dealing with a major support issue. I plan to add them later this week.
September 17, 2007 by Greg Noe
Kirby: Canvas Curse was one of those early Nintendo DS games that really showed off what the system could do and what happened when good developers took the time to take advantage of the DS's unique capabilities. Typical Kirby games have you basically playing a platformer, fun, but unoriginal and done to death. Kirby: Canvas Curse takes all direct control of Kirby out of your hands, instead, you draw lines on the screen to act as a path for Kirby, and the poke him along with the stylus to get him to roll along on your lines. It sounds simple, and maybe awkward, but it simply works. You can get Kirby rolling really fast and then launch him off one of your line ramps into an enemy, or make him do loops, or even scale walls with near vertical strokes. This is also one of the deepest Kirby games to date, even beating out Kirby Super Star in terms of number of things to do. The game encourages you to replay levels many times to collect more medals - to buy more stuff. The neat thing is the levels are usually different than the last time you played them, offering enough variety to keep the fun going for a while. Now for some scores out of 10.
September 17, 2007 by Greg Noe
Final Fantasy VII is the fanboy's dream come true. Not only is it the best-selling Final Fantasy game (at 9.5 million copies sold), it has one of the longest Wikipedia entries known to man (at 92 kilobytes and over 7,000 words). This is the result of the rabid fanboyism behind the 10 year old game that Square-Enix has only realized recently that it can milk to death with anime, spinoffs, and pretending there is no remake in the works. I'm personally not a huge fan of the game, I'm more of a fan of the even numbered entries in the series, but I've played through it at least twice and have traveled through the very fun opening Midgar hours many, many times.
Final Fantasy VII celebrated its 10 year anniversary in the U.S. on September 7th, so it seems like an appropriate time to review its first hour. I have fond memories of a very enjoyable first hour, so let's hope that it lives up to my memories. Here's to another 2,500 words!
September 10, 2007 by Greg Noe
The Curse of Monkey Island is the third Monkey Island game in the series. It was first though to transition from pixelated sprites to really nice looking hand-drawn characters and backgrounds. The game uses cel art and animation, making it quite bright and vibrant, if somewhat cartoony and quite different looking than the previous games. The Curse of Monkey Island was one of Lucasart's last adventure games, something they used to be quite known for, and also the last of their games to use the SCUMM gameplay engine. The first three Monkey Island games are some of the funniest and best written video games ever made, but let's see if the first hour of Curse is actually on par with the rest of the series.
There will be lots of pictures in this review because the art is just so great and I couldn't help but take lots of screenshots!
September 9, 2007 by Greg Noe
The first game in my new review series is Castlevania: Harmony of Dissonance. The second Game Boy Advance Castlevania game and the third with Metroidvania style of gameplay (the first being Symphony of the Night, which I reviewed on The First Hour a week ago). The game was released in 2002 and then re-released again in the Castlevania Double Pack to reach a larger audience (as the first release of this game and the next had rather small releases). This is how I was able to play it for the first time, and being a huge fan of this style of gameplay, was very excited to play it. Let's see at how it panned out, all scores are out of 10.
September 3, 2007 by Greg Noe
Symphony of the Night is known by Castlevania fans as the definitive game in the series. I personally see it as the turning point from when the series went from tired and mediocre to awesome and addictive. The catch is, I had never played Symphony of the Night! I own every single portable Castlevania released for the GBA and DS (and 100% them all), but I have never played the pivotal game, until now. Did Konami have any idea what they had when they released this game (probably not)? Does the experience live up to the hype? Well, a Night virgin is about to find out.
August 27, 2007 by Greg Noe
Bully was Rockstar's big release last year on the PS2, and thus a big target for ignorant attorneys and retailers (it was also a hot topic overseas but people generally realized it wasn't that bad of a game). Beyond all the controversy, however, let's look at the core of the game: you're a misfit kid who's just been sent to boarding school, and you're meaning to come out on top. Bully provides gamers a sandbox school and city environment, fully interactive and fleshed out, utilizing the now classic (albeit aging) Grand Theft Auto III gameplay engine. Bully focuses less on destruction and bloody violence, and more on comical violence and something almost everyone can identify with: growing up and going to school. Does Rockstar pull it off? That's for someone else to answer. Does Rockstar pull off the first hour of Bully? That's for me to answer.
August 20, 2007 by Greg Noe
Diddy Kong Racing was Rare's answer to Mario Kart 64, which had come out earlier that year. Of course, no one had actually asked for another kart racer on the Nintendo 64, but Rare saw it as an opportunity to start the marketing machine for their future franchises, namely Banjo-Kazooie and Conker (yes, that Conker). They also packed in a bunch of other lame, no-name racers to fill the void - and thus, Diddy Kong Racing was born. The first hour of racers is typically much like the rest of the game, race, race, and race some more. So this will be very indicative on how Diddy Kong Racing (and its DS remake) fares as direct competition to Mario Kart.
Before I even start the main game, I notice a few things: it has been a few years since I've held the Nintendo 64 controller and this thing sure feels weird. It's very light and plasticky, and of course the three prong design definitely makes it one of the oddest looking around. It's also not terribly comfortable compared to more recent controllers, and even the SNES before it. Anyways, on with the first hour of Diddy Kong Racing.
August 13, 2007 by Greg Noe
Harvest Moon was a Super Nintendo sleeper that proved to be unique combination of gameplay and originality that received a small, but devoted following. Natsume released numerous sequels over the last 10 years trying a few different formulas, but the original has always worked the best. Harvest Moon is definitely not for everyone, however. The game moves very slow, and does not introduce the player to the core concepts very well. The player has to conduct much trial and error to figure out many things, and the weak translation doesn't help either. Let's see how the first hour of Harvest Moon progresses.
August 8, 2007 by Greg Noe
Half-Life 2 is one of those games that just delivers. Hyped up beyond imagination, Valve fulfilled their grand promise and gave gamers one of PC's greatest games. Delayed, leaked, and delayed again, Half-Life 2 was in the oven for a while, but many people would agree it came out perfect. But how were those first few bites, how was the first hour of Half-Life 2? Let us enter the world of City 17 and find out.
I should probably make it clear that my computer isn't that great, and the loading times are probably longer than what an avid PC Gamer would own. However, this review isn't targeted to such a small audience and my computer (Athlon 1800+, 1GB RAM, and Radeon 9800 Pro) may well be representative of the average reader. Anyways, on with the game!
July 29, 2007 by Greg Noe
Indigo Prophecy (also known as Fahrenheit to the rest of the world), is a Shenmue-esque psychological, crime, and investigation thriller taking place during a New York City winter. I consider the Shenmue comparison a compliment as the gamplay techniques used in these types of games can lead to some very fun experiences. But at the same time, this style is not for everyone. We will see how well the developer Quantic Dream pulls off this gameplay in the first hour of Indigo Prophecy.
July 27, 2007 by Greg Noe
Beyond Good and Evil: the most overrated underrated game of all time? So many people say this game is underrated, I have to wonder if that's really true. But that's not the point of this post, the point is to rate The First Hour of Beyond Good and Evil. Warning: absolutely no overrating or underrating ahead. I'm beyond that.
July 18, 2007 by Greg Noe
Game number two in The First Hour series is the quirky Super Nintendo RPG, EarthBound. One of the most popular classic console role playing games, EarthBound sports an odd sense of humor and has a huge cult following. But the real question is what I ask: is the first hour any good? I can tell you one thing, it's not as violent as God of War 2.
July 12, 2007 by Greg Noe
This is my first post on The First Hour, reviewing the first hour of the game that inspired me to create this blog in the first place, God of War 2. The first hour of this game is really good, loads of action, decent introduction to the characters, and lots of blood and gore. Well, let's get right down to it then.
September 29, 2006 by Greg Noe
This blog post was originally posted in 2006 on a separate site, which can be seen here.
Ten years ago today, I received my Nintendo 64. I was pretty ecstatic, not as crazy as the Nintendo 64 kid, but still, pretty happy. It’s easily one of the best consoles of all time and probably my favorite one that came out in the last ten years. It had so many great games: Mario, Zelda (Majora’s Mask was better…), Harvest Moon, Star Fox, Goldeneye, Star Wars, etc. The list goes on and on, see my game collection for my favorites obviously. I have quite a keen memory when it comes to dates and video games (9/9/99, 11/23/98, etc.) so I quickly recalled that today was the day!
I hadn’t played my N64 in at least a year, I remember playing it for about an hour actually a few months ago when my sister wanted help on Super Mario 64, but besides that, it’s been a while. The time before that was probably when I played through Mischief Makers again (quite an underrated game), and the time before that was when I received my copy of Wonder Project J2. So maybe once or twice a year, unfortunately. I play my SNES far more than any other system.
But tonight I pulled my N64 out of it’s plastic tub and stuck in Super Mario 64. “It’sa me! Mario!” rang the TV, and I settled in and collected 20 stars. I had already perfected the game years ago, gettin all 120 stars and visiting Yoshi on the roof, but playing the game again brought me back ten years. To a simpler time when I was 12 years old entering the world of three dimensions. The Nintendo 64 isn’t remembered as the greatest system of all time, let alone its time by most people, but to me, it will always rest in a special place within my heart.
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