September 18, 2025 by Greg Noe
In 2024 I completed my multi-year journey of playing every single NES game released in North America. I booted up 766 games in total, beating 141 of them. As I gathered my thoughts on the huge library I had just waded through, two impressions rose to the forefront:
The inaugural First Hour Seal of Quality goes to Summer Carnival ‘92: Recca, the best shmup on the NES, exclusive to Japan for 20 years.
Read moreFebruary 6, 2013 by Greg Noe, Steve
I loved Borderlands 1, but was always little cool on its downloadable content. The Zombie Island of Dr. Ned was a tedious addition with boring enemies, and Mad Moxxi’s Underdome Riot was just an endless barrage of arena battles, better tuned for testing weapons out than actually having fun. So while I also loved Borderlands 2, I was very leery about its additional content available for purchase.
But Nate treated me to the season pass, and a few weekends ago Steve and I took down the first DLC released, Captain Scarlett and Her Pirate’s Booty (there’s a pun in there somewhere). Turns out this release is a much more traditional release featuring a half dozen new zones, a bunch of new enemies, over 20 new missions, a new vehicle, and at least one raid boss (okay, there’s two, but we couldn’t beat the first one).
There’s honestly a ton of content here for a DLC, it probably took us about five hours to reach the first raid boss and lose to him a couple of times, so you’ll certainly feel like you got your money’s worth. But at the same time, it’s kind of a slog. All the new missions are self contained in the new Oasis zones so there’s a ton of backtracking and retreading ground. The central hub is also kind of out in the middle of nowhere, and if it wasn’t for the new skiff, would be exceedingly obnoxious to get to. This is one of those cases where there just might be too much.
Read moreJanuary 31, 2013 by Greg Noe
So many video game movies are such serious affairs. Not so much serious as in humorless conversions (though those certainly exist), but serious as in serious business: the producer stands by checking off things that will make a successful video game a successful video game movie. Hitman, Prince of Persia, Tomb Raider, Doom, the list goes on. And generally these fall flat, they don’t ring true to the built-in gamer audience and they certainly don’t draw in regular movie-goers.
I recently rewatched Scott Pilgrim vs. The World, which isn’t really a video game movie, but thanks to a snappy script filled with gaming references and action scenes that pay homage to the 8-bit classics of our youth, it bucks the system. Instead of a video game based in reality, Scott Pilgrim is reality based in a video game. This idea inspired me to find at least one other entry in this genre, and I discovered Video Game High School.
You get what you expect in Video Game High School: a high school about video games. Set in a world where e-sports make headline news and its players are superstars and celebrities, VGHS imagines a Hogwarts-like school where potential prodigies are invited to learn about music games and try out for FPS Varsity. While not as sharply written or acted as Scott Pilgrim, it still manages to be a really fun two hours.
Read moreOctober 26, 2012 by Greg Noe, Steve
Trine 2 was a fun game, and its simple but challenging formula of platforming meets cooperative puzzling should be pretty easy to extend. Thus enter Goblin Menace, the first DLC available for the late 2011 release. We don't cover a lot of downloable content here, and most of it is for games like Mass Effect or Borderlands where the developer has so many more ideas for new characters and storylines that just couldn't fit in the original game. Frozenbyte, on the other hand, is less concerned about introducing some new class to play as or world to save, but they do seem full to brim with ideas of completely awesome and insane locations to send our heroes.
Goblin Menace was released in September and can be purchased for $8 on Steam. The DLC was not released on the PlayStation 3 or Xbox 360, but will be available on the Wii U along with the full Trine 2 game when the system is launched next month. Two Steam keys for Trine 2: Goblin Menace were given to us by Frozenbyte.
Read moreAugust 31, 2012 by Greg Noe
I'd be lying if I said I wasn't looking forward to some proper Mass Effect 3 single-player DLC. I loved the game and the series as a whole, and I'll take any more content I can get in the universe before it's gone forever. Since I haven't been playing multiplayer, the numerous map packs do nothing for me, and while the Extended Cut was welcome, I didn't see it as totally necessary. Welcome, sure, but it didn't add much to my overall experience.
So finally being able to download Leviathan is exciting! Mass Effect 2's bonus content ranged in quality quite a bit: Lair of the Shadow Broker made for some of the best levels in the game, bar none, but the Firewalker Pack? Not so much. So it's certainly a point of concern to worry about the $10 download I just made, but hopefully my review presents a concise answer on whether it is worth your money or not. Since there's no new vehicle, my money is on "yes".
Along with Leviathan and the Extended Cut, I also reviewed Mass Effect 3's day one DLC, From Ashes, which included the exclusive squadmate Javik. Keep an eye on First Hour for future reviews of Mass Effect 3 downloadble content.
Read moreJune 26, 2012 by Greg Noe
I didn't mind the original Mass Effect 3 ending that much, but others did, hated it even. But even I can admit there were some reasonable arguments against the game's last few minutes, and maybe BioWare did too, because here we are with the Mass Effect 3 Extended Cut available to download.
This introduction will be spoiler free, but after that, I'm not going to hold anything back. Nonetheless, the endings are now availabe on Youtube, but I still woke up at 4 AM this morning to download the update and replay the last few hours of the game. The developers recommend that you begin your Extended Cut journey before you enter Cronos Station, which is Mass Effect 3's point of no return. I'm not sure if it's totally necessary to start that far back (took me five hours to beat the game from this point my first time through, and over three hours my second time), but I wasn't going to take any chances the first time.
Before I go on, I believe the Extended Cut is a decent addition to Mass Effect 3, it does clear many things up, but I'm sure some will still be disappointed.
Read moreJune 8, 2012 by Greg Noe
My first exposure to the G4 network was its acquisition of TechTV in 2004, my absolute favorite station on cable at the time. I was obsessed with The Screen Savers and all the schlubby hosts the channel featured. TechTV embraced nerdom while G4 mocked it, this wasn't a happy marriage and I bailed almost immediately, along with most of the original hosts.
I've carried a hatred for G4 ever since, and find schadenfreude in its slow demise and collapse. However, amidst all of the grating personalities G4 featured about eight years ago, there were a few interesting TV shows that caught my eye. One of them was Icons, a half-hour documentary on different visionaries, studios, and game series in the industry. Spanning five seasons on a range of topics from Atari to the history of E3 to Tim Schafer, even die-hard enthusiasts would probably learn something new when watching.
I surely won't be covering every episode (famous last words), but I'll start where Icons began, with the developer studio Oddworld Inhabitants, who obviously made the Oddworld series for the PS1 and Xbox. But before I begin, take a look at the episode list of Icons, it mirrors the fall of G4 rather well as the first four seasons are about actual video game related topics while season five covers The Onion, Lollapalooza, and Kevin Smith.
Read moreMarch 26, 2012 by Nate
Earlier this month, I played through the original Kid Icarus for the first time. It's a golden-age Nintendo oddity with a novel mishmash of action and RPG (novel in 1986, anyway) that provides more frustration than fun. It's okay, I guess.
But through the years, enough fans yearned for a revival of Kid Icarus that an online petition could always be found on any sizable video game forum. Unfortunately for these die-hards, Nintendo never gives its fans exactly what they want: it instead creates something new that resembles fan demands. Besides, Kid Icarus was a strange game. The only aspect of it I could see living on was the oddball Cupid Versus Eggplants theme.
Apparently Nintendo saw that too, because the new Kid Icarus: Uprising celebrates its strange heritage in a game style closer to Star Fox than a return to the original's platforming-action formula. Lifetime Kid Icarus fans are no doubt disappointed, but I couldn't be happier: the rail-shooting half of Uprising bears a strong resemblance to my 2010 Game of the Year, Sin & Punishment Star Successor, and the on-foot arena melees look no less enjoyable. Could Kid Icarus: Uprising be the 3DS's first worthy purchase of 2012?
Read moreMarch 14, 2012 by Greg Noe
There doesn’t seem to be a major release from one of the big name publishers that hasn’t received negative attention for one reason or another lately. Whether it’s nasty DRM, a lack of dedicated servers for multiplayer, or it simply doesn’t meet expectations in previews, a minority set of gamers love to complain vocally. The gaming press gives these guys attention and highlights the low-rated user reviews on Metacritic as evidence of either ignorant gamers or evil publishers, but the same development team is back in the office the next day making a sequel.
Mass Effect 3 is the latest target, and while a variety of complaints have bubbled to the top ranging from complaints about the ending to homophobic insinuations that Shepard could never, ever be gay, the main factor seems to be about the day one downloadable content, From Ashes. Similar to Mass Effect 2’s launch day Zaeed: The Price of Revenge, From Ashes features a new level and a new playable character.
I haven’t beaten Mass Effect 3 yet, but I have played this DLC and spent some time with the new character. Here’s my review on From Ashes, the first of undoubtedly many DLCs to come for Mass Effect 3.
Read moreFebruary 10, 2012 by Greg Noe
This console generation will probably be well remembered for the rise of downloadable content. In an era where publishers whine about used game sales, they certainly found one of the most effective ways to further their profits. Whether it’s armor for your horse, patches that turn burlesque breasts tassel-less, or multiple hours worth of new content, DLC is here to stay.
I generally have little problem with it, most of the time I pass, especially when I pick up games used for cheap and I have to spend more on the DLC than the actual game itself. But I’ve also bought some quality downloads that are worth the money. I begin to have issues with it when a game is advertised in such a way that you expect that content to be there in the first place.
Take Batman: Arkham City, an excellent game starring the caped crusader. When Game Informer featured the title on its cover, we got an artsy and sexy preview for it with Catwoman right alongside Batman. That pairing, however, is not guaranteed for all owners of the game. Here’s my review of the Catwoman DLC in Batman: Arkham City.
Read moreJanuary 5, 2012 by Paul Abbamondi
After languishing in a void of lackluster retail releases, lame battery issues, and an eShop brimming with nothing original to play, the Nintendo 3DS is starting to come around as a solid system to have and to hold. Okay, well, the battery issues still remain a problem, but whatever, at least there's befitting videogames to finally play on the dang thing. Since launching in June 2011, the system's eShop has featured 3DS Classics, such as Excitebike and TwinBee, Virtual Console re-releases, such as Kirby's Dream Land and Mario Picross, and then original 3DSWare games, such as...well, not much really. A handful of titles, but nothing too memorable.
However, word around the Interwebz is that Pushmo (called Pullbox in Europe), the newest release for 3DSWare, is pretty stellar, akin to Picross 3D in terms of its puzzles and addictive nature. Seeing as I ate up over 350 puzzles in Picross 3D, more puzzles for on the go is something I need and quickly handed over my ecash to Nintendo.
So, let's push and pull some blocks for thirty minutes and hopefully have a fantastic time.
Read moreNovember 30, 2011 by Nate
Nintendo takes a lot of crap for its reluctance to provide even rudimentary online features, and rightfully so. But I have to admit, I'm a big fan of the Virtual Console service on Wii and 3DS. The convenience of having Super Mario Bros 3, Super Mario World, and Super Mario 64 all in the same tiny system was too much for me to ignore: I happily bought them all even while their systems and cartridges were mere feet away from my TV.
It's more rewarding, though, to discover classics that I missed out on as a kid. One such game was Shinobi III: Return of the Ninja Master. Though I owned a Genesis as a kid, all I ever played were Sonic games. Cutting through the excellent ninja sidescroller via the Wii's emulation service, I felt as though I'd rectified a childhood oversight.
Retro revivals are all the rage, and Shinobi's getting in on the action on 3DS. The new game is a prequel, simply called "Shinobi" in accordance with the entertainment industry's efforts to confound posterity by recycling the same titles over and over again. Judging from the low poly character models, I actually suspect Shinobi 3DS actually began development on Nintendo's last generation DS and was hastily upgraded. But hey, it's not the visuals that matter to me, it's the tough-but-fair sidescrolling action. Let's see if that's still intact.
Read moreNovember 16, 2011 by Nate
Nintendo likes to think that the Mario series is a good gateway into this hobby. To its credit, the original Super Mario Bros alone is responsible for millions of current video game enthusiasts (myself included). Even today, I've witnessed the welcoming effect that games like New Super Mario Bros and casual-friendly spinoffs like Mario Party have on those who rarely touch games.
There's one segment of Mario's work that is an exception, far out of beginners' reach: Super Mario 64 and its successors in the same 3D platforming vein are not for newbies. I thought otherwise before I observed a friend floundering through the opening stage of Super Mario Galaxy for nearly an hour, steaming with frustration all the way. He can wind his way around a Mario Kart course. He outwitted GLaDOS at his own slow, careful pace. He even made admirable progress in Ninja Gaiden Sigma (on easy mode, yes, but Ninja Gaiden all the same). And yet, Mario's least-demanding 3D outing was far too much for him.
Nintendo sees this and offers Super Mario 3D Land. Borrowing aesthetics and rules from the NES games that birthed millions of today's gamers, the first Mario game for Nintendo's 3DS aims to nosedive the barrier of entry. That's a tall task in and of itself, but I'm more concerned that all this catering to beginners will diminish the things I love about 3D Mario: 64's complex and joyful movements, Sunshine's sprawling, layered environments, and Galaxy's inventive scenarios. Novices can work their way up to 3D Mario like I did, so don't deprive me of the next Super Mario 64 for their sake! What can I say? I'm selfish.
But Nintendo has earned my faith when it comes to Mario, so I start the game wary but eager.
Read moreOctober 12, 2011 by Greg Noe
In Mass Effect 2’s opening minutes, Commander Shepard’s ship is destroyed and our hero is tossed lifeless to a desolate planet. After a quick title sequence, Shepard is revived in a state-of-the-art facility and the game kicks off properly. The period of Shepard apparently burning up in the planet’s upper atmosphere and then looking as good as new is quickly brushed upon but there are bigger aliens to fry in the galaxy.
For the curious fan trying to put the pieces together, or just experience everything BioWare has to offer, a series of comics were released by Dark Horse. Mass Effect: Redemption details Liara’s rescue of Shepard’s body from the Collectors and the Shadow Broker, and its delivery to the Illusive Man at Cerberus.
Published as a set of four and kicking off in early January 2010 before Mass Effect 2 was released, Redemption also serves as what is, at this time, a series of six comic books covering a wide range of characters and locations in the universe. I plan to cover them all before the release of Mass Effect 3, but let’s start with the first one.
Read moreSeptember 2, 2011 by Paul Abbamondi
Two franchises I consider to be inherently Japanese are Dragon Quest—really, Dragon Warrior—and Pokemon, and both were born under the mighty and massive RPG tree, but have had their fair share of spin-offs. With Pokemon, its ranged from zaniness like taking pictures to brawling with other well-known gaming characters to rogue dungeon crawlers. As for Dragon Quest, they took a page out of their younger sibling's book, releasing Dragon Warrior Monsters in 1999 for the Game Boy Color; in it, a young boy is out to save his sister by collecting monsters, breeding them, and pitting them against other monsters. Pretty close to the Pokemon formula, but naturally featuring the classic monsters of the Dragon Quest franchise. Things like slimes, gremlins, and wyverns. There was more of a focus on taming monsters than simply capturing them, too. But it hooked players nonetheless.
The monster-raising series has continued on over the years, and I'm here today to give TOSE's 2007 Nintendo DS release Dragon Quest Monsters: Joker a try, a few weeks shy of the sequel's release. I have no expectations other than Pokemon mixed with my favorite classic RPG monsters, and maybe some light implementation of the DS touchscreen. And I hope the joker subtitle has nothing to do with that crazy jester from Dragon Quest VIII.
A half-hour review approaches!
Read moreAugust 24, 2011 by Greg Noe
Remember the first time you heard the Super Mario Bros. theme? Or The Legend of Zelda overworld song? They are classic bits of music that have been replayed and remixed hundreds of times. Some games would undoubtedly not stand out as much in the nostalgic corner of our mind without their tunes to accompany them.
A focus on quality game soundtracks seems to be on the rise, with indie titles Bastion and Jamestown both featuring a robust cache of songs that not only sound great while playing the game, but seem appropriate to listen to any other time of the day. There was a time at the end of the SNES ere and throughout the PS1 lifetime that video game soundtracks were huge. Through a combination of audio CDs becoming cheap to buy and MIDI files even cheaper to trade, games like Chrono Trigger, Donkey Kong Country, and Final Fantasy VI laid the groundwork for game music relevance.
Which brings us to Squaresoft's 1999 JRPG, Final Fantasy VIII. Nobuo Uematsu, longtime Final Fantasy composer, spent years writing music for the robust but limiting NES and SNES consoles before finally chewing his teeth on CD audio with the PS1. But Final Fantasy VII, while featuring a quality soundtrack, turned out to be merely preperation for Final Fantasy VIII. Here's my review of its Original Soundtrack.
Read moreJuly 15, 2011 by Paul Abbamondi
Some months back, while browsing the shelves at our local GameStop, my wife picked out Harry Potter and the Deathly Hallows, Part One for the Nintendo DS; I had earlier warned her of the bad reviews for the Kinect-heavy atrocity of the same name that dropped on the Xbox 360, and we both assumed that the DS version would almost have to be better than that. However, she did not play for very long, returning to her staples of Animal Crossing: Wild World and The New Super Mario Bros. She either lost interest or got stuck; at one point, I had to help her through an unclear potion-making minigame.
With the final installment of the final movie creeping closer, I thought this would be a perfect time to see how solid of a Harry Potter game it actually is. Plus, I had some time to kill while on vacation.
Aparecium!
Read moreJuly 4, 2011 by Greg Noe
I just finished up my playthrough of the hardest difficulty in Mass Effect 2, and in the process finished unlocking all the game’s achievements along with playing all the downloadable content released after my first playthrough. I missed quite a bit of content, including Overlord and Lair of the Shadow Broker, but that’s all been played and reviewed now.
Which leaves me with just Arrival, the most recent and supposedly last piece of DLC released in February 2011. It is meant to bridge the gap between Mass Effect 2 and Mass Effect 3, and from the E3 preview of the third game, it will kick off with Commander Shepard feeling the repercussions of his decisions in the DLC. An interesting decision to place a semi-major plot element in a paid piece of content, but that’s business.
After a bum-rush of Mass Effect 2 related reviews over the past few months, this is probably my second to last piece on the game. I’m planning a Daddy Issues feature and that will be it (unless BioWare sneaks another piece of downloadable content on us, which seems unlikely). But don’t worry, I still need to write about all the different comics in the Mass Effect universe, so there is still more to come.
Mass Effect: Arrival costs 560 MS points or $7.
Read moreJune 27, 2011 by Greg Noe
You may be surprised to find out the Mass Effect novels are not about Commander Shepard, or any of his squadmates, or feature any of the major events that take place during the games. BioWare and author Drew Karpyshyn have been very careful in not allowing any kind of canon Shepard to be declared. An individual’s Mass Effect experience is heavily influenced by the decisions they make, and the writers don’t want any outside influence to indicate someone is doing it right or wrong.
But the novels have successfully created their own small cast of characters and locations. Mass Effect: Revelation served as a prequel to the series, and while it introduced us to Captain Anderson and Saren, Kahlee Sanders quickly became the character to identify with. Ascension follows Sanders through her run in with Cerberus and training of human biotics, but also teases at some of the locations we would see in Mass Effect 2.
Now with Mass Effect: Retribution, we continue to follow Kahlee, but seemingly brush up against the world of the games a little closer. In most ways, Retribution doesn’t feel as much like a prequel to Mass Effect 3 as Ascension did to 2, but some groundwork is laid.
Here is my review of Mass Effect: Retribution, written by Drew Karpyshyn and released in July 2010.
Read moreJune 20, 2011 by Greg Noe
With Lair of the Shadow Broker, Mass Effect 2 finally gets the add-on fans have been waiting for. Additional characters in Zaeed and Kasumi are great, and Overlord was a decent side story, but Shadow Broker is the real deal.
The DLC not only brings back fan favorite Liara from Mass Effect 1, but features a pair of excellent boss fights and some awesome action set pieces. There’s also a handful of bonuses available after the action is over, extending and expanding upon the main game’s feature set.
Available for 800 MS Points ($10) since July 2010, here’s my review of Mass Effect 2’s penultimate DLC, Lair of the Shadow Broker.
Read moreJune 17, 2011 by Greg Noe
Stay with me for a moment. Yes, I’m reviewing Grandma’s Boy, the lowbrow comedy produced by Adam Sandler five years ago starring Allen Covert. Yes, its connections to video games is loose, but when I started reviewing movies a few years ago, I didn’t just want to write about crappy game-to-movie adaptations (see Lara Croft Tomb Raider: The Cradle of Life). I also wanted to write about movies about video games, even if they’re just used as a backdrop and MacGuffin (see Grandma’s Boy).
But buried beneath all the gross out humor, pot smoking, and before-he-was-famous-but-still-fat Jonah Hill, there’s actually quite a bit of video gaming in Grandma’s Boy. Some of it is flat-out hysterically wrong, but a small chunk is actually interesting video game history.
So here’s my review of Grandma’s Boy, focused mostly on the relevant video game aspects of the film, without forgetting Freaks and Geeks’ awesome Linda Cardellini.
Read moreJune 13, 2011 by Paul Abbamondi
My favorite game is—and most likely will always be—The Legend of Zelda: A Link to the Past. It's a videogame that raised me, coddled me through the early years, showed me the potential games held, and reminded me that there's still good in this world. And strangely, there's never been anything quite like it since its debut way back in November 1992. I guess some games do come close: 3D Dot Game Heroes, Alundra, Beyond Oasis, and Dragon Quest Heroes: Rocket Slime. Not surprisingly, nobody does Zelda quite like Nintendo.
Nintendo's 2011 E3 conference opened with some love for the Zelda franchise, now twenty-five years big, and a surprise announcement was that The Legend of Zelda: Link's Awakening was going to be available very soon on the Nintendo 3DS eshop. Sadly, I never got to experience this game before on the GameBoy, and a quick bit of research revealed that it both looked and played similar to what I consider to be gaming nirvana. Well, I downloaded it as soon as I could. Let's hope it lives up to my lofty expectations...
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June 3, 2011 by Greg Noe
If there’s anything we’ve learned from science fiction, it is that artificial intelligence cannot be trusted. Isaac Asimov’s 1950 collection of short stories, I, Robot, was all about robots, A.I., and Asimov’s Three Laws of Robotics, which above all is about the protection of humans. 2001: A Space Odyssey famously featured the not-so-friendly HAL, and recent movies such as The Matrix and Moon both star some nasty A.I.s. In gaming history, GLaDOS and SHODAN are two of the medium’s most popular villains.
So it was only a matter of time before Mass Effect featured a big bad A.I. story, and that arrives in Overlord. It was the first paid Mass Effect 2 DLC that didn’t include a new character or weapon, so at 560 MS Points ($7), the story would have to be well worth it.
This isn’t Mass Effect’s first foray into evil A.I. with the Geth and Reapers featuring so prominent in the story along with the Rogue V.I. mission in the original, but this is its first take on the traditional human menace we all so know and love.
Read moreMay 25, 2011 by Greg Noe
I’m about two-thirds done with my insanity playthrough in Mass Effect 2. Insanity is the hardest difficulty in the game and beating it will also unlock my final main game achievement. The only other game I earned all the achievements on? The original Mass Effect.
So on this run I’m also playing all the downloadable content I missed the first time through (mostly because it simply wasn’t available yet). So while I’ve reviewed Normandy Crash Site, Zaeed, and Kasumi add-ons earlier, I’m now venturing into Firewalker, Overlord, Shadow Broker, and Arrival territory. General reception of these has been a mixed bag, but I’m excited to form my own opinion.
So as you can tell, Firewalker is first up. This was Mass Effect 2’s first foray back into vehicles. Mass Effect 1 heavily featured the Warthog-like Mako and built dozens of multiple square mile planets to land on and explore. The Mako was probably one of the weaker aspects of the game, but I found it pretty fun when we weren’t required to climb up 80 degree angles.
I was pretty excited to try out the M-44 Hammerhead myself, let’s see how that turned out. The Firewalker Pack is free for members of the Cerberus Network, much like the character Zaeed and his loyalty mission.
Read moreMay 18, 2011 by Greg Noe
When Mass Effect 2 was announced for release on the PlayStation 3, there were a lot of questions about how it would work since Mass Effect 1 had only been released on the Xbox 360 and Windows. Not only was Mass Effect 2 the direct sequel to one of the most expansive narratives ever seen in a video game, but the game imported the first title’s saved games to keep the player’s choices intact throughout the series. How would the developers handle the complete lack of Mass Effect 1? The answer: Mass Effect: Genesis.
For gamers that didn’t have a Mass Effect 1 save to import, BioWare had selected a set of “canon” choices to at least lay down the groundwork. The default choices generally meant that players would miss out on some interesting characters, including Wrex, a fan favorite. For Xbox 360 and Windows players, they could play 30+ hours of Mass Effect to generate their ideal saved game, but with Genesis, PS3 owners could play the 15 minute interactive comic and make a few key decisions.
Yesterday, Mass Effect: Genesis was surprisingly made available on the Xbox 360 for 320 MS Points, here is my take on it.
Read moreMay 4, 2011 by Paul Abbamondi
Like many, I was first introduced to the concept of farming simulation via an obscure Facebook title called Farmville. Not sure if that game flopped or not, but I didn't stick around too long to find out as the idea of caring for crops day in, day out did little to excite me. Sure, I like managing and being organized and earning faux money, but in the end, there wasn't really much to do with Farmville other than pester friends with countless requests and click on the same things over and over. After some time passed, I got the hankering again to water some crops and decided to give Rune Factory: A Fantasy Harvest Moon a try; unfortunately, despite being a farming simulator with bonus RPG dungeon-crawling elements, I still wasn't entertained.
Scanning the shelves of my local GameStop recently, I noticed a bunch of other Harvest Moon games on the DS. Like, a ton. There were at least three sitting eye-level, staring me in the face, begging to be watered. And I got that itch again. I decided to give the most newest title a chance. Let's see if Harvest Moon: Grand Bazaar is different enough to grow into something fun, something edible.
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April 29, 2011 by Greg Noe
Mass Effect began here, with its first novel, Mass Effect: Revelation. Released in mid-2007, a half-year before Mass Effect proper was unleashed on the Xbox 360 and Windows, Revelation was meant to not only start the hype for what would become BioWare’s flagship series but also begin laying down the structure of the series’ large universe.
Authored by Mass Effect writer Drew Karpyshyn, Revelation follows the video game’s background hero Captain Anderson about 20 years before the events of the first game. We also meet a few of the series’ alien races along with the Citadel Council and first game villain, Saren. An Alliance scientist, Kahlee Sanders, is also introduced and she has served as the main link between the Mass Effect tie-in novels.
I first read Revelation when it was released in 2007, and have since read the second book, Mass Effect: Ascension, which I wrote a review on afterwards. Ascension takes place between the first two games and did an excellent job hinting at what was to come for Shepard and the gang in the second game. I recently received the first three novels (Retribution was released last year) as a gift so I decided to re-read Revelation and write a review on it, enjoy.
Read moreApril 22, 2011 by Greg Noe
I finished watching the first season of Archer a few weeks ago and loved it. The show is a perfect storm of black humor mixed with modern office politics and 60’s era spy agency spoofs. I laughed out loud like I was watching Arrested Development all over again.
Unfortunately, I’m not writing about Archer as it really has nothing to do with video games. Instead, I’m here to tell you about Code Monkeys, a somewhat similar television show in that it shares the office politics and back-in-the-day setting. What it doesn’t share, however, is the humor.
Running between 2007 and 2008 on the G4 network, Code Monkeys features just two seasons and 26 episodes. Created by Adam de la Peña, the show follows the goings-on of a game development studio in the early 80’s. The series is entirely available on Netflix Instant Watch where I watched the first two episodes.
Read moreApril 20, 2011 by Nate
Platformers may be my favorite genre. Maybe I'm a product of the era I grew up in, when so many developers tried to beat Super Mario Bros. at its own game. Most failed, but that didn't stop me from enjoying the multitude of games that celebrated the uncomplicated joy of running and jumping skillfully across tricky terrain.
That said, the move from sprites to polygons did not treat the platformer kindly. So many of the colorful characters that were born in two dimensions were simply confounded by a third axis. I can only think of a handful of 3D platformers I've really enjoyed, and almost all of them begin with the words "Super Mario." To be fair, my standards are very high, and my definition of "platformer" is quite narrow as well.
And I've missed out on more than a few fondly-remembered 3D platformers, one of which is Rayman 2: The Great Escape. Originally released for the Nintendo 64 and Dreamcast, Rayman's first sequel (and first step into 3D) has become a cult classic of sorts. It's at least popular enough for Ubisoft to revive the game for the 3DS, just as it had seven years ago for the launch of the original Nintendo DS. Actually, according to Wikipedia, this game has been ported from the Nintendo 64 to Nintendo DS, Nintendo 3DS, PlayStation, PlayStation 2, Dreamcast, iPod Touch, and PC, in sum.
So how does Rayman 2 hold up after ten years and two ports to a picky platforming purist like me? And do the 3DS' stereoscopic visuals add a significant difference to the experience, as Nintendo claimed they could?
Read moreApril 11, 2011 by Greg Noe
The supposedly final piece of Mass Effect 2 downloadable content was released recently, and while Arrival bridges the gap between Mass Effect 2 and 3, Zaeed - The Price of Revenge was available at release basically as an incentive not to rent the game or buy it used. Within Price of Revenge is the game's first downloadable character, Zaeed, a gritty mercenary who can pretty much be boiled down to as Wrex the Human - scars and all. We also get Zaeed's loyalty mission, a short little romp into the history of this rather bland character.
Due to how EA set up Mass Effect 2's Cerberus Network, if you didn't buy the game new, you had to purchase separate access to the Network just to play this particular piece of downloadable content along with the Normandy Crash Site that I reviewed recently. I'm not sure if EA originally wanted every piece of DLC behind this paywall, but this is pretty much it for substantial content that the Cerberus Network required. That's a good thing.
So here's another quick review of some content I've been meaning to cover for a while. It's my goal to completely cover Mass Effect 2 before number 3 is released in six months or so.
Read moreMarch 31, 2011 by Nate
Any time a creator of game technology sets a new standard, they want to show it off in a way that gets potential customers dreaming about what games they might be playing with it. The Final Fantasy VII tech demo for PS3 was meant to show off the graphical leap that Sony's Spiderman-fonted grill console could muster...and, of course, hype fans up for a remake that would never exist. Peter Molyneux's Milo was a proof of concept that Kinect could, theoretically, be an interaction simulator. With the game's cancellation, it looks like that will stay a theory for the time being. And who could forget Epic's "meat cube" demo for Unreal Engine 3, newly improved for Gears of War 2? And yet, here we are in 2011 with no cubes of messy meat to play with whatsoever.
Sometimes, what starts as a tech demo eventually becomes a retail product. Such is the case with Steel Diver, possibly the only submarine video game I know of. What is now a 3DS launch title was originally meant to show off the brand new use of the touch screen as a controller...six years ago, for the original Nintendo DS. It seems Nintendo decided to take that aged tech demo, update its visuals for the new hardware, and profit.
So here we are at the 3DS launch, with three first party retail titles from Nintendo. One appears to merely be a graphical update to the Nintendo DS' second best-selling game. Another seems to be made entirely of assets from Nintendo's ridiculously successful Wii Sports series. Could Steel Diver, a tech demo that was forgotten a generation ago, prove to be a niche hit lurking in the depths, or will it continue to torpedo into obscurity?
Read moreMarch 30, 2011 by Nate
As much as Nintendo frustrates me with their recent localization decisions, they have their triumphs as well. Releasing Sin & Punishment on the Virtual Console outside of Japan was a victory, effortless as it might have been. Rhythm Tengoku was a niche hit on the Game Boy Advance, but its DS follow-up had even Beyonce singing its praises. And when Nintendo finally brought its Famicom Wars and Fire Emblem strategy games to the west on the GBA, gamers outside of Japan suddenly had two new franchises to thank the Big N for.
And they're not the only ones: Julian Gollop, creator of the X-COM: UFO Defense series, is a big fan of Advance Wars and Fire Emblem. He said as much in a refreshingly candid interview about his newest game, Ghost Recon: Shadow Wars, a 3DS launch title that Gollop was inspired to create after experiencing Nintendo's strategy duo.
I've had only brief experiences with the strategy genre as it exists on PC, where Gollop's games mostly reside. And I've played maybe ten minutes of a Ghost Recon game. But I am a big fan of games like Advance Wars: Dual Strike and Fire Emblem: Path of Radiance. And though I'm eager to see what Nintendo has in store for those franchises in the future, I know what I'll be getting: more of the same. On the other hand, Gollop's take on turn-based tactics might introduce some fresh elements to the formula. Let's see if any of those show up within the game's first thirty minutes.
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March 29, 2011 by Nate
The island from Lost is its own character. It's mysterious, malevolent, and seemingly sentient. It's more than just a setting, interacting with each of the show's characters as much as any other person stranded there.
Nintendo wants WuHu Island to be like that. Well, sort of. Not the evil part, of course. Where the island from Lost is a place full of peril, pitfalls, and plotholes, WuHu Island is familiar, comfortable, and friendly. It is supposed to be like a favorite character, an entity that the player reminisces with every time they meet. That's why it's already shown up in three different casual Nintendo titles (Wii Fit, Wii Sports Resort, and Wii Fit Plus).
Make that four, as Nintendo brings Mii back to WuHu island, this time exclusively for airborne activities in Pilotwings Resort. Pilotwings is no stranger to acting as the "tech demo" launch title for new visual splendor; the original SNES game introduced the world to Mode 7 Mapping while its Nintendo 64 sequel showed off the new system's polygonal graphics from a birds' eye view.
This will be my second visit to WuHu Island, after the WiiMotion+ showcase that was Wii Sports Resort. There was a certain charm to staging the various activities around the island, full of recognizable landmarks and curiosities. However, it could just as easily be argued that this is all laziness on Nintendo's part, recycling assets they created years ago across a number of games. Will a half-hour at WuHu Island rekindle warm memories of jet skis and archery or has this vacation hotspot gone cold?
Read moreMarch 17, 2011 by Greg Noe
I read RuneScape: Betrayal at Falador a few months ago and enjoyed it for what it was: light-fantasy action with a pretty decent cast of characters in a world I was totally unfamiliar with. T.S. Church managed to bring me up to speed quickly on a large, established world filled with kingdoms, monarchs, and gods.
Church has readied RuneScape: Return to Canifis for release next week, and it is not only a better book than its predecessor, it actually makes for a pretty darn good fantasy read. Here is my review of T.S. Church’s new novel, RuneScape: Return to Canifis.
RuneScape: Return to Canifis was provided to me by the publisher, Titan Books.
Read moreMarch 11, 2011 by Greg Noe
Mass Effect 3 is coming out this year, that just feels weird to write. This means not only will I get to play the finale to one of my favorite game series of all time in about eight months, but that Mass Effect 2 related reviews and articles will just feel terribly stale. Okay, to mostly everyone they already feel totally outdated, and I understand; who wants to read about year old downloadable content? Who knows, but I like writing about it.
Normandy Crash Site was a zero day DLC available for Mass Effect 2, and is free for everyone who is a member of the Cerberus Network (which is required if you want to buy any downloadable content). It's mostly fan service for fans of the first Mass Effect, but it also serves up a surprising amount of emotion for its small package, especially to someone like me who put over 100 hours into the original.
I hope to cover the rest of Mass Effect 2's major downloadable content over the coming months, including Overlord and Lair of the Shadow Broker. I won't be reviewing (or buying, for that matter) the weapon or armor packs. I'm sorry, those are just lame. I also plan to re-read the first Mass Effect book for a review and read the third novel for the first time. My review of Mass Effect: Ascension has been available for a while. I have also covered Mass Effect 2's first paid for DLC, Kasumi's Stolen Memory.
Read moreMarch 4, 2011 by Greg Noe
Here we go with another video game adaptation, this time with Disney’s Prince of Persia: The Sands of Time. Released last year, it is based on the Xbox, PlayStation 2, GameCube, Windows game of the same name from way back in 2003. Creator of the series, Jordan Mechner, actually wrote the film, so we at least have a bit of pedigree here.
I don’t really ever feel the need to watch movies based on video games, so I’m usually seeking them out on purpose to rip on them. The Sands of Time is no exception, and while I fully expected the movie to suck, I was surprised to find that it was actually not terrible, but still not a very good “adaptation” of a series I’m very familiar with.
The movie stars Jake Gyllenhaal in all his shirtless manliness, plus Gemma Arterton as the damsel and Ben Kingsley in yet another video game movie after Bloodrayne. I’m not a big film nerd, but even I recognize that Kingsley is a pretty good actor that takes a ton of bad roles. I question his sanity.
Here’s my thoughts on Prince of Persia: The Sands of Time.
Read moreFebruary 11, 2011 by Greg Noe
Many video game series get their own novelizations now, they range from mindless junk to interesting filler in between games, but for the devoted fan of a series they can be a nice escape to revisit their favorite world. With the influx of manga reaching our shores, we've also received a small sampling of the popular Japanese style comic. I always like to think that the more content the better, at least that indicates that someone who makes decisions cares, or at least thinks they can make more money on the franchise.
Enter the Ace Attorney series, probably more well known as the Phoenix Wright vehicle, though he's become less and less the focus as the games tumble by. I've played all five games in the series, but North America received the great Ghost Trick: Phantom Detective last month instead of the newest Miles Edgeworth game which was released February 3rd in Japan. It may be until later this year until we see that localized.
But we do have official Phoenix Wright manga to tide us over until then! I received Official Casebook Vol. 1 for Christmas and read it over the past week or so. While thicker than most mangas, it is still a quick read. Here's my short review of The Phoenix Wright Files.
Read moreJanuary 17, 2011 by Greg Noe
I'm a huge fan of the Ace Attorney series, but after the fifth and latest game, Miles Edgeworth, I feel that the series is in dire need for a reboot. We may get that later this year in the bizarre pairing of Professor Layton vs. Ace Attorney, but my wish might have come even earlier with Ghost Trick: Phantom Detective. Created by the original Phoenix Wright lead, Shu Takumi, Ghost Trick seems to be where the creative juices are being funneled into now.
Released last week outside of Japan on the Nintendo DS, Ghost Trick: Phantom Detective replaces the Ace Attorney game we usually see released around this time of year. Buzz was high for this game, but after watching a few videos, I had no idea what to expect out of this title. The main character is dead, there are timed puzzles to save people from dying, and you can possess objects a la The Haunting: Starring Polterguy or Geist. It all just seemed so... weird.
But I trust the Ace Attorney developers, so I'm going to give Ghost Trick a half-hour of my time to see if it's worth playing. Here are those first 30 minutes with Ghost Trick: Phantom Detective.
Read moreDecember 21, 2010 by Greg Noe
I’m one of those people who enjoys reading novels set in familiar video game worlds. Growing up, I read Castlevania books starring some flavor of Belmont, and even remember finishing a Bionic Commando novella at some point (which, undoubtedly, did not end in Hitler’s head exploding). More recently, I’ve been enjoying the Mass Effect fiction that does a tremendous job adding to the already rich universe found in the video games.
But when I was asked to read a RuneScape novel, I wondered if maybe I was crossing the line of reading video game books. I’ve never played RuneScape, I’ve never even thought about playing RuneScape, and before I did some research, I found that everything I thought I knew about RuneScape was wrong.
I tried to limit my research though to just the facts about the game itself, and not the game world. If RuneScape: Betrayal at Falador was meant to be read by both fans of the game and readers who might not be familiar with the series, then it should serve as both fan-service and as a great introduction to the RuneScape universe. But really, there have been over 130 MILLION registered RuneScape players, there’s apparently no lack of market.
December 3, 2010 by Greg Noe
999: Nine Hours, Nine Persons, Nine Doors... what an awful title. I'm not even sure if that is the right title, just look at its cover. Anyways, you're probably wondering what the heck 999 is exactly. Well, it's basically Saw meets Hotel Dusk. A point and click visual novel with bombs implanted into stomachs that will explode if puzzles are not solved quickly enough. Yes, this game really was released and has the Nintendo Seal of Approval on it. And yes, it's rated M for Mature.
I don't really know why I chose to try 999 out, I haven't exactly had great luck with visual novels *cough* Lux-Pain *gag* Hotel Dusk *puke*, but the whole premise was just too intriguing to pass up. I figured I would give it a half-hour of my time to see if it was worth it to go on.
999 was developed by Chunsoft, creators of very popular visual and sound novels in Japan, including 428: Fūsa Sareta Shibuya de, one of the not-so-elusive 40/40 Famitsu scored games. They also handle the Shiren the Wanderer series and Pokemon Mystery Dungeon, so they're not exactly slackers. As for 999, well, I'm going to give my opinion on its first half-hour right now.
Read moreNovember 12, 2010 by Nate
If you pay attention to the development timeline, there are some clues you can pick out that may hint at a flawed final product. If the game changes platforms mid-way through development, that should send up a warning signal. If it does so more than once, that's probably an impending disappointment. If some lead developer leaves the team shortly before it's finished, that's another. And the developing company goes under before the game hits the shelves, that's something worth considering as well.
But the easiest way to spot a troubled game is by the dearth of information preceding its release. Goldeneye 007 for the Wii was heralded as the second coming of the N64 classic at this year's E3. On the other hand, its Nintendo DS counterpart was quietly announced alongside it at E3 and unceremoniously released on the same day last week. I made an extra effort to look for details of and screenshots from the Nintendo DS game, but had a very tough time finding anything of substance.
Curious, but with low expectations, I rented the spy-sized DS game card from GameFly. I mean, it's still Goldeneye, right? And the Wii version seems to have plenty of polish, so why shouldn't its DS counterpart? I've spent thirty minutes with the game. Is it an undercover success or a dirty little secret?
September 22, 2010 by Greg Noe
Professor Layton and the Unwound Future is the third game in the popular point and click puzzle series on the Nintendo DS. Since I love the series and was going to play the game no matter what, I've decided just to play the first half hour for my readers so you can get a taste of what's to come. Having just been released last week, Unwound Future appears to be another great entry into the series.
For those unfamiliar, the Professor Layton series is developed by Level-5 (yeah, the developers of Dragon Quest IX, these guys are on a serious portable roll) and the first two games in the series were also released on the Nintendo DS. Curious Village saw the North American light in early 2008 and Diabolical Box about this time last year. The games, like the Ace Attorney series before it, are always seeming to play catch up with the Japanese releases; Unwound Future was released two years ago in Japan and the unannounced-outside-Japan Spectre's Flute was released last year. The one nice thing about playing catch up is that you know the great games will continue rolling our way for at least a few more years.
Professory Layton is a fun mix of the point and click genre and Mensa-like brain teasers. The story progresses as you discover clues and solve puzzles, and will seriously push your brain to its limit as the game progresses. As someone who enjoys this kind of challenge, this series has quickly become one of my favorites.
So can Unwound Future continue the series' success with me? Let's play and find out, here's its first half hour.
Read moreAugust 30, 2010 by Greg Noe
I don't watch a lot of video game movies, they're generally bad, especially if you're familiar with the game series, then you're just up for disappointment. For better or worse, I've only played a few hours of the Tomb Raider series, and that was only the first few games, so I don't have a lot of expectations for another Lara Croft film. I watched the first one in college back in 2002 and have absolutely no memories of it except for Angelina Jolie.
Lara Croft Tomb Raider: The Cradle of Life is the original's 2003 sequel starring Angelina Jolie and Gerard Butler. Butler managed to film Tomb Raider 2 in between the now classics Reign of Fire and Timeline (I'll admit, I kind of enjoyed those two). The movie was panned by critics and performed relatively poorly at the box office.
I'm writing this as I watch the movie, as sometimes it is possible to do two things at once, especially when one of them is watching this bomb that I've had from Netflix almost two weeks.
Read moreAugust 26, 2010 by Nate
One of the more common complaints you'll hear from Nintendo ex-fans is that the Big N hasn't made any new franchises in a very long time. For evidence, critics often point to Super Smash Bros. Brawl, the game that has become a showcase for iconic Nintendo characters past and present, and correctly note that none of the game's playable characters are from a franchise created after 2001's Pikmin. You'd think the one game that celebrates the whole history of Nintendo's creations would put some recent stars at the forefront, and yet there are none.
There's a point to be made there, but I don't think it's that Nintendo isn't creating new experiences. Nintendo has been delivering unique titles all along, but skinning them with familiar faces in an effort to grab the mass-market that buys based on brand name alone. It's a practice that probably went into full swing after the amazing success of Super Mario Kart, a racing game that could have been released with the image of any other combat-focused racer and nobody would have ever thought to liken it to the Super Mario series. Nintendo found a way to make the racing formula mesh with a beloved franchise and exploited the mustached plumber's image for instant brand recognition on a whole new product. It wasn't long before every Nintendo character became a pitchman: the ever-adaptable Kirby was a given, and other Mario-verse mascots like Yoshi and Wario weren't stretches either, but even seemingly untouchable characters like Samus and Link are now lending their images to genres that only vaguely fit into their traditional roles.
Enter DK: King of Swing on the Game Boy Advance in 2005. The game could be categorized as a platformer, but the focus on running and jumping had shifted to climbing and swinging, using the system's shoulder buttons. King of Swing received enough positive reviews and sales to spawn a sequel, DK: Jungle Climber, for the Nintendo DS in 2007. Like many hardcore gamers, this game launched well under my radar, but I recently gave the game a shot. Is the stigma of a spinoff warranted, or will I see something new underneath the same old monkey business?
August 23, 2010 by Paul Abbamondi
Broken Sword is not a new game. In fact, it was released back in 1996, a year so far gone that I barely remember anything about it. I know I did not experience Broken Sword then or even heard of it; I was just a lad with a PlayStation and a little RPG called Suikoden to occupy my time. Broken Sword only existed in my mainframe later on as a cult thing, something people talked about playing, but were never caught playing. I later played other point-and-click games like Maniac Mansion: Day of the Tentacle and Escape from Monkey Island yet never got to try this “classic.” Then I discovered it in my mother’s DS collection (yes, she plays) a few weeks back and found my chance to try it out for the very first time, some 14 years later. And this is the Director’s Cut which, I guess, means something.
As it’s a story-heavy Nintendo DS game, this is only a half-hour review. I hope it hits all the points and really clicks! Um, I apologize for that…I know it was a stretch.
Read moreAugust 4, 2010 by Nate
It seems I've been on a bit of a Treasure fix lately. Last month, I finally got around to playing Gunstar Heroes, the first Virtual Console game I bought back in 2006 and Treasure's very first game. The Genesis cult classic set the niche developer's tone by throwing unprecedented amounts of enemies and projectiles at the player from start to finish. A few weeks ago, I tried out the VC release of N64 import darling Sin & Punishment, which warmed the heart of this old Star Fox 64 veteran. I've also begun playing that game's recent Wii sequel, Sin & Punishment: Star Successor, and should have my thoughts on that title up soon.
But today's subject is Bangai-O Spirits, a critically-praised title that didn't sell very much (as expected), though chalk up one more sale for Treasure: the $8.75 price tag on Amazon was an offer I couldn't refuse. This 2008 DS title is a sequel of sorts to the Dreamcast's Bangai-O (and its lesser-known, Japanese-exclusive N64 counterpart). True to Treasure's modus operandi, Bangai-O Spirits challenges the player to battle through 150+ stages filled with overwhelming swarms of enemy missiles and bullets on-screen. The game also features two- to four-player wireless cooperative and competitive battles and a robust set of stage editing and sharing features.
Treasure is a company known for making difficult games, and Bangai-O is noted as one of the developer's tougher titles. There's no question I'll crash and burn in my first thirty minutes with Bangai-O Spirits, but will I emerge from the wreckage seething or satisfied?
Read moreJuly 15, 2010 by Grant
Few gaming series have changed as much as Castlevania. What started off as an action platformer evolved into an exploration focused action RPG with the release of Symphony of the Night, a genre which has been dubbed “Metroidvania.” This style for the series wouldn’t be seen again for several years until it hit the most unlikely of platforms: the Game Boy Advance. Handheld gaming rekindled interest in the series, and since Circle of the Moon in 2001, six handheld Castlevania titles have been released. Dawn of Sorrow is the first one for the DS, and is a direct sequel to the final GBA Castlevania game. Since these games are rather short and focus heavily on post game content and speed runs, I’ve decided to do a half hour review. This has nothing to do with the fact that Dragon Quest IX comes out this week and I’d rather play that than write. Nothing at all!
July 6, 2010 by Greg Noe
If there’s a formula that has worked the last couple of years for video games, it is that zombies makes things more fun. Call of Duty: World at War was wildly successful with Nazi Zombie mode, and the Left 4 Dead series is one of the most popular online games played today. In the near future, Dead Rising 2 will be released and Crackdown 2 will feature zombies roaming around the city during the night. Just about the only series moving away from zombies is Resident Evil, with both 4 and 5 featuring a lack of undead we know and love.
So it probably came of little surprise when Gearbox announced the first piece of downloadable content for Borderlands would be about zombies. The Zombie Island of Dr. Ned to be exact. The name itself is intriguing to veterans of the game, as Dr. Zed was a friendly NPC that helped you on your quest for the Vault, raising the question: who is Dr. Ned compared to Dr. Zed?
The answers lie within this multi-hour extra, along with many, many zombies to blow away. This DLC is available via download or by buying the Double Game Add-on Pack disc which contains Zombie Island and Mad Moxxi’s Underdome Riot, which I’ll be playing next. The disc is useful for a number of reasons, while the initial price is the same as if you bought the add-ons online, you can pass the disc on to friends or even resell it. The only catch is if your hard drive gets wiped or you uninstall the content, you’ll have to install the DLC from the disc again.
Read moreMay 11, 2010 by Nate
Picross 3D is the latest brain-teaser game for the Nintendo DS. If you're not familiar with the concept of Picross,it's a simple puzzle game: a grid of squares is presented, and numbersnext to the rows or columns indicate how many squares in that column orrow should be colored in. As squares are colored in, they clue theplayer in on what other squares should be colored in. The end result isa crude object, like a person or a clock. It's simple enough that itcould be done on graph paper, but Nintendo has made millions of dollarscollecting these puzzles and putting them in videogames, most recently Picross DS a few years ago.
Picross 3D takes the concept in threedimensions, giving the player a large cube or rectangular prism made upof blocks. Remove the right blocks and an object appears. The conceptis almost as simple in 3D as it is on graph paper, though it would benigh-impossible to do with physical objects. It's well-suited forvideogames, however, where virtual representations can easily becreated.
As someone who enjoys brain-teasers and puzzle games, I have a feeling I'll enjoy Picross3D as long as I'm sufficiently challenged. But this is one of thosenew-fangled "Casual games" that seem to be popping up everywherenowadays and trying to appeal to everybody, so it may be oversimplifiedor very slow to start. Let's find out.
April 21, 2010 by Greg Noe
Kasumi's Stolen Memory is the first major paid downloadable contentavailable for Mass Effect 2. It was released earlier this month aftera slew of "free" content for those who bought the game new (I'lleventually go back and review each of the major DLC's including Zaeedand the Firewalker pack). For 560 Microsoft Points ($7 USD) you canrecruit a new crew member, play a new loyalty mission, get a new SMGand casual outfit, and satisfy your curiosity of what happened to abunch of famous relics on Earth.
This is almost less of areview, and more of a walkthrough of the actual content, but it's a funway to describe all the new stuff packed into the DLC. Myrecommendation is that Stolen Memory is a really great piece of contentand is worth its purchase price for big fans of the series, butprobably not worth it if you've already moved on completely. Here's myreview of Kasumi's Stolen Memory, played as a renegade female Shepard.
April 2, 2010 by Paul Eastwood
Glory of Heracles is a DS RPG published by Nintendo and developed by Paon. It attempts to harken back to the old school of RPGs, leaning toward the SNES era.
The playing of this game by me will discover whether this game achieves that goal, and if that goal is worthy. Are SNES RPGs still relevant? Have we moved on, or will the sense of nostalgia be enough to reel us in?
Glory of Heracles was actually a series of games in Japan published by Data East since 1987. Nintendo acquired the rights when Data East went bankrupt in 2003. This is the first game to make it to the west; apparently Nintendo is hoping to pull a Fire Emblem.
March 24, 2010 by Paul Abbamondi
Besides Super Mario World, SimCity was one of the first games I got for my Super Nintendo Entertainment System way back when. Countless hours were spent creating the most glorious cities…and then throwing total havoc their way. It was one of the first simulation games I’d ever played, and watching the seasons change, residential zones flourish, and roads fill up with traffic was extremely satisfying. Alas, I traded in my SimCity cartridge for something else (hopefully not Shaq-Fu) because I was young and stupid once. Now I’m just less stupid. Moving forward, I dabbled in later PC versions of SimCity, but never found any of them to be what I used to love. Maybe SimCity DS will be the one to warm the cockles of my heart?
Greg reviewed the DS sequel, SimCity Creator last year.
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March 19, 2010 by Paul Eastwood
January 18, 2010 by Paul Abbamondi
TouchMaster 2 claimed, "Starting is simple. Stopping is impossible!" In this sequel to a sequel, TouchMaster 3 takes it up a notch, purporting "Once you start, you can't stop!" Bold claims for a game that is ultimately a gathering of twenty mini-games, each of their own quality and quirks. If it wasn't obvious from the series' ridiculous title, these mini-games make heavy use of the stylus and touchscreen. In fact, that's all they use. Be prepared.January 11, 2010 by Steve
What more can one say about Street Fighter? As explained in my previous review of Street Fighter: The Movie, the franchise is one of the most popular in gaming history and has permeated almost all aspects of society. It requires little backstory here, so let's head straight to the latest iteration.January 4, 2010 by Steve
Our first video review comes courtesy of Steve and one of the all time greatest arcade racing series: OutRun. Steve will be playing the 15 minute continuous cross-country run in OutRun 2006: Coast to Coast. It spans 15 very different levels with one common feature: lots and lots of powersliding. The game is beautiful, so here are two high definition videos of the run, complete with commentary about the game and series. Read moreDecember 21, 2009 by Greg Noe
We were obsessed with ninjas in the '80s: Teenage Mutant Ninja Turtles, Ninja Gaiden, and hundreds of campy ninja films. In 1985, we were also introduced to The Ninja, a crime thriller novel by Eric Van Lustbader, and what I believe to be the single best ninja fiction available. Lustbader wrote five more novels in the series, all centered on Nicholas Linnear, a half-Western, half-Chinese, raised in Japan ninja. I just finished the third novel, White Ninja, and couldn't help but think about the video game possibilities for the series while reading.December 16, 2009 by Greg Noe
Considering I've reviewed just about every other aspect of the Mass Effect series, I thought it would be appropriate to write a review on the game's first downloadable content: Bring Down the Sky. While the second DLC, Pinnacle Station, was more of an experiment in arena action, Bring Down the Sky was more familiar to the style of gameplay the full game offered. It was released just a few months after the release of the game in March 2008, seemingly indicating that there would be plenty more content available in the coming months and years. However, there would be just the two downloads available over the next two years, and the worst part? I really enjoyed Bring Down the Sky and would have happily paid for more like it.December 14, 2009 by Paul Eastwood
Call of Duty 4: Modern Warfare was a huge hit, and Modern Warfare 2 was a huger hit. Activision expected that, and decided this wasn't a chance they could pass up. At the same time MW2 was released, the original Modern Warfare was remade for the Wii, and Modern Warfare: Mobilized was set loose on the DS.December 7, 2009 by Paul Eastwood
For those out of the know, Sins of a Solar Empire ("Sins" for short) is a space-based real-time 4X (eXplore, eXpand, eXploit, eXterminate) game. Imagine Civilization except in real-time and with giant spaceships blowing each other out of the sky, and you've more or less got it. It was developed by Ironclad, a Canadian developer known for producing expansions to Homeworld. It didn't get much recognition because of the little-known dev, but it turned out to be a great game with an epic scale and astoundingly deep gameplay.October 23, 2009 by Greg Noe
With BioWare's new epic, Dragon Age: Origins, only about a week away from release, it was about high time to finish the prequel novel I had sitting on my coffee table, Dragon Age: The Stolen Throne. BioWare is doing some massive world-building for the series and The Stolen Throne is about a major political event that happened about thirty years before the events of the first game. It follows three heroes: Maric, Loghain, and Rowan, and their tireless quest to overthrow the usurper that has stolen the throne from the rightful family. And as the book opens with the death of Maric's mother, the Rebel Queen Moira, the role of rightful king falls right onto Maric's soldiers.October 10, 2009 by Greg Noe
A few weeks ago I finished a great fantasy title by Brandon Sanderson called Mistborn: The Final Empire. I began writing a book review about it, even though it has no video game counterpart or even one in the works as far as I know, so it eventually turned into an editorial about how to make a game from book or film. Well, in the time since then I've finished the entire Mistborn trilogy and now I'm back to write a review on the whole series. Well, maybe not a real review, there are plenty of legitimate fantasy book sites that can do a lot better job than me at that, but more of an examination on how a series like Mistborn could be translated into an awesome video game.August 26, 2009 by Greg Noe
Pinnacle Station is the second, and probably final downloadable content for Mass Effect. Unlike the first DLC, Bring Down the Sky, Pinnacle Station is not a new set of story-based missions but is instead a series of arena challenges. This is a bit disappointing considering Mass Effect 2 is probably about six months away and BioWare could have explored that game's future content by introducing some new characters, locations, or even the new alien races. But sometimes you just have to take what you're given, and Pinnacle Station is the patient fan's reward.July 9, 2009 by Greg Noe
Captain N: The Game Master was a animated television series that aired for three seasons in the late 80's and early 90's. It was set in an imagined Nintendo universe, where most of the major Nintendo games along with a few games from third-parties come together to fight evil. While they made over 30 episodes, four from the first season were available for instant streaming over Netflix so I took the opportunity to check them out. If the rest of the series is anything like the four I watched (Kevin in Videoland, Mr. and Mrs. Mother Brain, Videolympics, Mega Trouble for Megaland), then I don't think I'll be continuing on. It's an interesting premise though, and the following is simply some random thoughts about the episodes I watched. Read moreMay 3, 2009 by Greg Noe
Hitman was released in theaters in late 2007 and was based off the popular Hitman video game series. There have been four Hitman games made so far, but none since 2006. Kind of surprising they didn't try to time another game for the film release, and even more surprising that there hasn't been a sequel in three years. Hitman the movie stars Timothy Olyphant, Dougray Scott, Robert Knepper, and Olga Kurylenko.
This is my first movie review on a real video game based movie, while the Last Starfighter is full of corn and charm, Hitman attempts to be a serious imagining of game to film. I'm not really that familiar with the series, unfortunately. I've played the second one, Silent Assassin, a bit, but mostly just watched my roommate in college sneak through it. I love the concept though so was excited to get Hitman in the mail the other night. Nothing formal, just some things I noticed.
April 29, 2009 by Greg Noe
The Legend of Zelda: The Complete Animated Series is a 13 episode series that aired along with the Super Mario Bros. Super Show back in 1989. It features everyone's favorite skirt wearing hero, Link, and his chaste damsel, Princess Zelda. Don't forget about Ganon, Link's archnemesis and ever-persistent bad-guy-with-a-losing-plan. Throw in the Triforce, the Master Sword, and tons of swashbuckling adventures, this is probably the Legend of Zelda you know and love, right?
Well, maybe not. Remember, this was 1989, the mysterious time between The Adventures of Link and A Link to the Past. The characters were about 20 pixels high on the screen and the only real art we had from them was in the instruction booklets, not much to go on for an animation team to create a whole cartoon around. So Link really does look like he's wearing a skirt, Zelda looks like a twig at six feet tall and 100 pounds, while Ganon is sporting his classic pig design. A similar predicament faced the art team of the Panasonic CD-I Zelda games (yeah, those). There's a great interview over at Hardcore Gaming 101 detailing some of these problems.
So nothing formal here, let's just discuss some of the things I noted while watching The Legend of Zelda: The Complete Animated Series. The show is available over Netflix Instant Watch, check it out!
February 11, 2009 by Greg Noe
Mass Effect: Ascension is a novel written by Drew Karpyshyn. It is the sequel novel to Mass Effect: Revelation, and also a sequel to Mass Effect, the Xbox 360 game. The book takes place about two months after the events in Mass Effect, but because of the game's different endings, it has to be pretty vague about things. Reading Ascension before playing the game won't spoil much of anything... but chances are you aren't reading these books unless you've played the game.
I originally read Revelation in late 2007 and then played Mass Effect in early 2008. Ascension was released in July of last year and I finally got around to reading it a few weeks ago. I'm not going to do any formal reviewing, just talk about a few things that jumped out at me.
January 16, 2009 by Greg Noe
The Last Starfighter is a science fiction film about a teenager who beats an arcade game, which turns out to be a recruiting tool for an endangered alien race and leads him to become a starfighter pilot. I saw this movie for the first time a couple weeks ago and thought, "I want to write about this." It's 24 years old and incredibly outdated, but it's one of those films that I wish I had seen as a kid, because I know it would have been truly magical.
This is going to be an informal review of the movie, I'd rather just discuss it and talk about some things I noticed. You may be wondering why the heck a video game website is doing movie reviews, and I'm kind of wondering that myself, but because of its video game themes, I think it is appropriate.