First Hour

First Hour Reviews

Luigi's Mansion: Dark Moon

First Hour Review

April 10, 2013 by Greg Noe

Luigis Mansion Dark Moon Banner

Luigi has strangely found his niche in the Mario universe as the ghostbusting, mansion tip-toeing brother. Why Nintendo and Shigeru Miyamoto decided to make a GameCube tech demo out of a ghostly mansion and then have it star Luigi may be a question for the ages, but 12 years later we are here with its sequel, Luigi’s Mansion: Dark Moon for the 3DS.

It’s been a decade since I played the original Luigi’s Mansion, but I remember it being a charming, if repetitive experience highlighted by Charles Martinet’s incredible voicing of a freaked out Luigi. With the Wii U in seemingly more need of quality software than the 3DS, I’m surprised some tablet-utilizing version of Dark Moon didn’t show up on the console, but the likelihood of me playing the portable version is much higher, so I personally appreciate the 3DS release. Let’s play.

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Rune Factory: Tides of Destiny

First Hour Review

April 5, 2013 by Greg Noe

Rune Factory Tides of Destiny Banner

It’s been a few... months since the last first hour review, but that’s okay, I’m happy with everything else I’ve been doing with my extra time, and you’re probably happy because you’re reading this and not the comment section of my Persona 3: FES review.

So while I have your attention, let’s talk quickly about Rune Factory: Tides of Destiny. Rune Factory is a shoot-off series of Harvest Moon, and I’ve talked about both sets of games quite a bit here. I’ve never really enjoyed console Harvest Moon games since the Nintendo 64, and never played the previous console Rune Factory game, so I decided to take a chance and try out Tides of Destiny for the PlayStation 3 (also available on the Wii). Honestly, part of me just wanted a game I could play in front of the kids since Uncharted 2 and Metal Gear Solid 4 don’t go over very well.

This will be an incredibly informal first hour, as I didn’t even bother to take notes, but I suppose if you’re looking for a formal first hour review you would have gone somewhere else a long time ago.

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Ni no Kuni: Wrath of the White Witch

First Hour Review

February 4, 2013 by Paul Abbamondi

ni no Kuni Banner

When I first heard that Level-5 and Studio Ghibli were teaming up to make a JRPG in all sense of the acronym, I thought the following: wow, so awesome, but never gonna reach the States. But here I am, covering the first hour of Ni no Kuni: Wrath of the White Witch. Call me surprised, call me ecstatic.

To start, I am a huge fan of what both companies produce, ever since seeing Studio Ghibli’s Kiki’s Delivery Service, Howl’s Moving Castle, and Spirited Away (still haven’t seen Ponyo or Arrietty yet, wah) and losing myself in the wonder that is Miyazaki’s limitless imagination. On the flipside, Level-5 has been in my life for many years now, giving me fantastic timesinks like Dark Cloud 2, Dragon Quest VIII, Rogue Galaxy (yes, I enjoyed Rogue Galaxy, so back off), and more recently the Professor Layton puzzle games. Level-5 is great at stuffing games with things to do, and Studio Ghibli’s strength is in telling a story where rules do not apply, and together it seems like they could create something powerfully wonderful. Maybe even take over the world. I love what these companies do so much that I purposely went out and bought a PlayStation 3 to play Ni no Kuni.

With that heavy bias out of the way now, let’s see what I think of their joint concoction.

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Ratchet & Clank: All 4 One

First Hour Review

December 7, 2012 by Greg Noe

Ratchet and Clank all 4 one CoverSince picking up copies of PC Gamer back in the mid 90s, I’ve only ever played a few game demos that actually made me want to buy the final product. The free demo should be the ultimate introduction to the game, the perfectly crafted first hour. But for whatever reason, being tossed into the middle of the game just doesn’t sit right with me. Whether it’s out of context cutscenes or repetitive gameplay, it doesn’t take me much to cross it off my list.

My only previous experience with the Ratchet & Clank series was a demo for one of the PS2 titles (it’s hard to nail down which one since they were released every 12 months like clockwork) which opened with what felt like a 20 minute cutscene. Unskippable cutscene. I didn’t even make it to the gameplay before the console was reset out of anger and annoyance. I don’t play a Ratchet & Clank demo to learn about its amazing storyline, I play for whatever shooting/platforming/clanking it has to offer.

So here I am with the first hour of Ratchet & Clank: All 4 One for the PlayStation 3. Released late last year, it’s still the newest game in the series... no, wait. Ratchet & Clank: Full Frontal Assault was released last week. So now we’re playing an out-of-date version of a has-been series. Here we go.

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Prince of Persia

First Hour Review

October 18, 2012 by Greg Noe

Prince of Persia CoverThe success of Prince of Persia: The Sands of Time completely rejuvenated a left for dead franchise. From a series that was known for its challenging, timed gameplay, rose a 3D incarnation that was nearly beloved by both the gaming press and gamers themselves. Setting the gears in motion for sequels, spinoffs, and a movie, The Sands of Time was both a trendsetter for many future titles and an acknowledgement to its roots.

A few years after its immediate trilogy sputtered off, Ubisoft tried to remake the prince once again with Prince of Persia, no subtitle. Much like the NES Ninja Gaiden and the Xbox Ninja Gaiden, Prince of Persia was annoyingly named the exact same as the original game twenty years its predecessor. But if fans were expecting an even closer imitation of the original, they would be quite surprised with the bigger changes made by Ubisoft.

Prince of Persia (2008, not 1989) received mixed reviews with attention to the excellent art and animation, but some disdain towards the game’s reported simple difficulty. What attracted me to reviewing the game’s first hour was definitely the art style. Borrowing the watercolor look from Okami was definitely a brave move by a generally conservative Ubisoft, and I am hoping some of that creativity might have run over to the parkour and fighting elements of the game. Let’s take a look.

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Retro City Rampage

First Hour Review

October 15, 2012 by Nate

Retro City Rampage CoverLadies and gentlemen, we are experiencing a full-blown Easter Egg epidemic. In just the last month, Dishonored re-enacted a scene from PC classic Thief: The Dark Project. The newest World of Warcraft expansion contains homages to everything from Battletoads to Harvest Moon to Star Fox.

There are even veritable egg trails: Torchlight II pays homage to Borderlands 2 which references Dark Souls. If this trend continues, it won’t be long until we have a Six Degrees of Kevin Bacon on our hands, counting references back to either “Cake is a lie” or “Arrow in the knee.”

And Retro City Rampage isn’t helping matters. Released last week on PlayStation Network and Steam (and coming soon for XBLA and WiiWare), this Grand Theft Auto “demake” touches on dozens of classic NES-era videogames, if not hundreds. The launch trailer alone portends a never-ending assault of sly winks, like a pirate blinking War and Peace in morse code.

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Dishonored

First Hour Review

October 12, 2012 by Tyler Smith

Dishonored CoverDishonored, the new property published by Bethesda (The Elder Scrolls; Fallout) and developed by Arkane Studios (Dark Mesiah; Bioshock 2), is a brave and original story looking to enter into a decaying console cycle – the time when the sequel and spinoff reign supreme. It has to be said, the sights are firm and the course is true; Dishonored is looking to contend for Game of the Year status – and so it should. Arkane Studios has talent from across the globe, and a laundry list of prior experience. From Bioshock to Half-Life 2 to Deus Ex, and many more, Arkane’s capability holds great repute.

Dishonored sets off to be the spiritual successor to the very franchises that inspired it and you would be hard-pressed to find a reason why it does not fit the bill. At its core, Dishonored is a first-person stealth action game. You are able to sneak around quietly, hit confrontation head-on, or some other combination of the two. The level of freedom here is something that would make any long-time Deus Ex fan smile. It’s not just about the gameplay, though – the level of presentation on display is top notch.

Before getting into the review-proper, I want to touch on the design and visual presentation; its uniqueness begs prying eyes to observe. Dunwall, the city setting in Dishonored, is designed by the very same man who imagined City 17 in Half-Life 2. Visually, I get the sensation that Arkane started with something relatively gritty, and then moved the entire art-style in the direction of pastel and caricature. It’s just utterly dripping with style and brave design choices. The character design in particular is especially reminiscent of old political cartoon artwork, with all the exaggerated features necessary to convey a character without words.

Now, it’s not all sunshine and roses when it comes to the presentation. There are elements of the game that feel somewhat dated. While the character design is a pure joy of originality, the animations leave something to be desired. I’m never left with the sensation that these are alive, even for a moment. There’s also not much in the way of post-effects being leveraged. You have god-rays, dynamic shadows, and that’s about it. And while the artwork is incredibly balanced and fitting to itself, I found myself reaching for my video card’s anti-aliasing controls in short order just to get everything to sit better with the art style. Neither the MLAA or FXAA solutions quite cut it – the jaggies on display just detracted from the pastel effect.

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Saints Row: The Third

First Hour Review

September 26, 2012 by Greg Noe

Saints row the Third CoverSaints Row 2 was already over the top. After an epic prison bust you then shoot up a courthouse and spray poop on rich people’s homes. It was crazy and pretty fun, and seemed worth playing beyond the first hour just to see what the developers could cook up.

Volition wanted to go bigger though, so they made Saints Row: The Third. Within days of release, the game was already famous for one of its weapons: The Penetrator, a giant purple dildo with realistic... dildo physics. But from my time with the game, I can promise you they really went to town with an adrenaline-pumping, action set-piece heavy first hour that simply blows the offerings Saints Row 2 put up.

So let’s take a look at the first hour of Saints Row: The Third, with this hour’s minute by minute section being sponsored by the absurdity of Volition, highlighting the crazy levels the game goes beyond even its predecessor.

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Borderlands 2

First Hour Review

September 21, 2012 by Mike in Omaha

Borderlands 2 CoverThe original Borderlands was a breakout hit for Gearbox Software in 2009. The cel-shaded mission-driven FPS-meets-Diablo-style super-hyphenated lootfest was a quirky and endearing departure from more serious franchises like Halo, Call of Duty, and Medal of Honor. Instead of pushing the same "OMG 40 modes of multiplayer!" angle that had gotten so popular, it chose to design around the concept of 4 player co-op gameplay. And it did so with relish.

With the success of Borderlands, Gearbox was able to move beyond porting other studios games and their now languishing Brothers in Arms property. Instead of working on others titles, they had a verifiable sales behemoth of their own making. But with great power comes great responsibility. Games like Borderlands often struggle because harried gamers don't give them a chance. In a retail sea awash with sequels and spinoffs, new IPs often struggle to gain traction. Because of this, those gamers who do latch onto a new piece of software, often feel entitled. Afterall, they took a chance on an unknown, thus contributing to its success. These types of fans are a double edged sword. They are often some of the most vocal in supporting a game and getting the word out. But they are also frequently among the hardest to please with sequels, as the developers try to thread the needle of offering new and interesting content, while staying true to the experience of earlier games.

This is the environment that Gearbox developed Borderlands in. How does one replicate the success of a game whose popularity was so driven by its quirky uniqueness? In other words, how does one make a game that is the same, but still unique? If I had the answer... if anyone had the answer, they would most likely be very rich. It's a moving target. The question is whether Gearbox is as accurate at hitting that target as some of the guns they designed for the game. And if they are, can they relay that fact to a gamer in the first 60 minutes? Let's take a look at Borderlands 2 and find out.

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The Last Story

First Hour Review

September 10, 2012 by Nate

Last Story CoverOperation Rainfall strikes again.

The fan campaign that convinced Nintendo of America to actually publish a hardcore Wii game this year can now celebrate its second victory. Another high profile Wii game found its way to the USA last month, though leery NOA decided to pass the risk of publishing to Xseed Games this time around.

The Last Story is the latest game from director Hironobu Sakaguchi and composer Nobuo Uematsu, the duo that made Final Fantasy an institution (and vice versa). It’s hard to believe a publisher would refuse to localize a game with those two names attached, but Nintendo’s no stranger to unbelievable decisions.

I'd been waiting for this game to hit the USA for over two years. Then I had to wait even longer when my copy was put on backorder for a month after it finally launched. Here’s hoping it was worthwhile.

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New Super Mario Bros. 2

First Hour Review

August 27, 2012 by Nate

new Super Mario Bros 2 CoverThe announcement of a new Mario title tends to carry some buzz. Gaming’s mascot has led enough revolutions that every new game seems to emanate with potential energy.

But the fanfare was light when two new Mario platformers were revealed at this year’s E3. Old Jumpman may be a victim of overexposure: assuming New Super Mario Bros. U launches alongside the Wii U this holiday season, that will make five Mario platformers released in three years. The five previous Mario platformers stretched from 2007 all the way back to 1992.

You’ll never hear me complain about too many Mario games. I loved NSMB Wii’s hilarious multiplayer, adored Galaxy 2’s imaginative splendor, and even enjoyed 3D Land’s muted creativity. But all I expect from New Super Mario Bros. 2 is the same old unassuming excellence that has come to define the word “New” on Mario’s box.

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Stacking

First Hour Review

August 24, 2012 by Paul Abbamondi

Stacking CoverWell, this has been a long time coming.

Stacking came out for Xbox Live and PlayStation Network in early 2011, and it immediately captured my interest. With characters based on the Russian stacking matryoshka dolls and the narrative devices of silent films of yesteryears, it was definitely a unique offering, though looking over Double Fine Productions’s history it’s clear that that’s their thing. Quirky mish-mashes: RTS and musical influences for Brütal Legend, Halloween outfits and RPG elements for Costume Quest, and summer camp and psychic abilities for Psychonauts. However, I just never got around to getting it due to my severe distaste for buying Microsoft Points, since the conversion rate of USD dollars to Space Bucks never seems to be in the buyer’s favor.

Flash-forward to July 2012, and the Steam Summer Sale has now concluded. I was able to snag this bite-sized adventure for a cool couple of bucks, as well as a slew of other titles. But for now, let’s play with dolls for an hour and see how things turn out.

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Saints Row 2

First Hour Review

August 17, 2012 by Greg Noe

Saints row 2 CoverWithout Rockstar Games and Grand Theft Auto III, we wouldn’t have Sleeping Dogs, The Saboteur, and possibly dozens of other series, including Saints Row. But whereas Grand Theft Auto IV upped the realism to aggravating levels (managing relationships and awful driving are the worst offenders), Saints Row has descended further and further into insanity, basically delivering the same sandbox joy that GTA III, Vice City, and San Andreas were known for.

I’ve never played the original Saints Row, and while Saints Row 2 seems to continue directly off from the first game, I’m guessing I’ll be able to jump into the gangster-filled world with ease. I’ve heard tons of great things about the third game recently, but the second one flew under my radar, so I’m not exactly sure what to expect.

Here’s the first hour of Saints Row 2 for the PlayStation 3.

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Warhammer 40,000: Space Marine

First Hour Review

August 3, 2012 by Greg Noe

Space Marine CoverI find it kind of amazing that I grew up as a geek and never experienced any of the Warhammer 40,000 gaming culture. This is a tabletop game that has expanded far beyond the living room, including graphic novels, movies, books, and lots of video games.

Released last September from Relic Entertainment, Warhammer 40,000: Space Marine stars one of the more popular aspects of the lore: Ultramarines. Super soldiers in huge armor that are seemingly unmatched on the battlefield. To the Warhammer ignorant, they may look like rip offs of the COG soldiers from Gears of War, which is a rather unfortunate comparison considering Warhammer has been around since 1987 and has undoubtedly inspired dozens of video game universes itself, including Gears.

So it’s time for me to take my first steps into the Warhammer 40,000 universe with Space Marine on the PlayStation 3. In one hour, I’ll know whether or not I want to stay any longer.

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Catherine

First Hour Review

July 27, 2012 by Greg Noe

Catherine CoverWe’ve played our share of unique games here at First Hour, but Catherine is in a league of its own. With adult-oriented anime scenes about love, marriage, and infidelity splitting time between fast-paced, psychological horror block puzzles, Catherine is... different. The game opens with a television show framing device, dives into our hero’s nightmares, and is apparently pursued by two women named Katherine and Catherine.

Developed by Atlus and released a year ago for the PlayStation 3 and Xbox 360, Catherine was well received by the press but noted for its oddities. These types of games often are not seen outside of Japan, but Atlus made a gamble which reportedly has paid off, with Catherine being their best North American launch ever.

As we move beyond our fifth birthday, I’ll be making some changes to my first hour review format. I’m going to cut most of the big “minute by minute” section which (sometimes tediously) detailed the happenings of the game. Instead I’ll call out the game’s strengths and weaknesses section by section much like Nate does. So without further ado, here’s the first hour of Catherine for the PlayStation 3.

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Our Five Year Anniversary - Revisiting God of War II

First Hour Review

July 12, 2012 by Greg Noe

god of war 2 CoverFive years ago I played about sixty minutes of the beginning of God of War II and was impressed by how quickly the action ramps up and how the momentum is carried throughout. Big action set pieces like the Colossus battle and flying on Pegasus made for an extremely memorable first hour, and still one of the best. At that moment I made a decision that I suppose in some ways has changed my life: I reset the PS2, grabbed a pen and notebook, and started playing God of War II over again.

Five years later and a full ten days worth of first hour reviews written by me and a half-dozen other writers, we're back to where it all began. I imagine this is a one-time event, I'm not sure there's really much left to point out in the game's first hour that I didn't the first time, but the timing is fun. I've always measured first hours in how many "days" have passed, with 24 first hour reviews representing a day. Since this is review 240, the end of day ten, I couldn't really pass up the opportunity.

The review format hasn't changed a lot in five years, even then I was keeping track of "minutes to action", but I don't give scores anymore, focusing instead on what really matters: would I keep playing beyond the first hour? Fellow writer Nate has developed his own first hour review format, and from now on I'll be moving more towards that. It's very time consuming to detail every minute of action, and I'm not sure if it's entirely valuable to the reader, so things will be changing for me as a critic, I'm still not entirely sure what it will look like.

But somehow my little review site has survived five years without much trouble, or attention, for that matter. But that's okay with me, soon after I began writing regularly about a subject I actually enjoyed, I realized I loved doing it and the number of readers or amount of money I was making was far less important than the fact that I was putting my thoughts and ideas on paper.

So thank you to all readers, fans, and critics over the last five years. You have turned a curiosity into a hobby into a passion.

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Valkyria Chronicles

First Hour Review

July 11, 2012 by Greg Noe

Valkyria Chronicles CoverWe’re celebrating our five year anniversary tomorrow with something special, but before that happens, we need to play one more first hour, and that game is Valkyria Chronicles for the PlayStation 3. Released around the world in 2008, Valkyria bridges Japanese anime graphics with an early 20th century European setting, a pairing that seems so wrong, but may actually turn out alright.

Developed and published by Sega, Valkyria Chronicles is a tactical strategy game with third-person shooter elements, also not a pairing seen often in gaming. But with in-house influences from Skies of Arcadia, Shinobi, and the Sakura Wars series, Valkyria Chronicles was never going to be a normal type of game.

This 239th first hour review was actually meant to be God of War III, but wouldn’t you know it, half an hour in I realized that Nate already covered it two years ago. One of the disadvantages of having so much content, I suppose. He was doing a better job on it anyway. So as fate would have it, here is the first hour of Valkyria Chronicles.

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Metal Gear Solid 4: Guns of the Patriots

First Hour Review

July 9, 2012 by Greg Noe

Metal Gear Solid 4 CoverI’ve always enjoyed the crazy and convoluted stories of the Metal Gear Solid series, even when the controls seem to be fighting against me instead of cooperating. I’ve played the series on the PS1, PS2, GameCube, and Xbox, and with every release both the story and controls become more complex. So in some ways I’m very excited to finally be able to play Metal Gear Solid 4: Guns of the Patriots, but at the same time I’m leery that it’s going to be a mess of bad aiming and Snake behaving badly.

Released over four years ago(!), Metal Gear Solid 4 puts us back in Solid Snake’s shoes in a war-torn future where armies for hire are the norm. It’s a disturbing vision, but if anyone can sell it, it’s Hideo Kojima and his team at Konami.

The game has sold very well and was a major critical darling. Heck, one of our very own writers gave it a 10/10 a few years back. Needless to say, this has been on my to-play list for many years. Here’s hoping the first hour lives up to my hype.

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Uncharted 2: Among Thieves

First Hour Review

July 6, 2012 by Greg Noe

Uncharted 2 CoverLet’s get right to the point, Uncharted 2: Among Thieves is one of the most critically acclaimed games of this generation. I don’t usually put a lot of trust in Metacritic, but it has a score of 96 over there with over 100 positive reviews, and not a single mixed or negative score to contrast. I can only marvel at that, and then I see that Grand Theft Auto IV has a score of 98 and I can only shrug at the idea of critical consensus.

Playing the Uncharted series was high on my list for when I finally obtained a PlayStation 3, and while I never considered not playing Uncharted: Drake’s Fortune, it seemed many gamers thought it was rather skippable, especially with Uncharted 2 available. In the end, yes, it is skippable, but if we only ever played excellent games, we would never be able to recognize them for what they are. I have my list of faults the first one suffered from and am hoping they are all fixed with Among Thieves.

So let’s get right down to the first hour of Uncharted 2, a game which advertised you’d be able to fool your girlfriend into thinking she was watching a movie (this would be a massive eyeroll if it wasn’t for Kevin Butler). So pop the popcorn and roll the film.

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F-Zero GX

First Hour Review

July 4, 2012 by Nate

f Zero gx CoverThe original Super Smash Bros. was a crash course on the Nintendo properties that I ignored in the early nineties. I learned that the orange robot from Metroid was actually a woman in a suit. I learned that the green elf guy wasn’t actually named Zelda.

I also discovered that Nintendo made a futuristic racing game called F-Zero. Although the Falcon Punch was the coolest thing in the world, I still couldn’t be persuaded to try out an F-Zero game. Cruis’n USA and Wipeout convinced me that racing games weren’t my thing.

Racers still aren’t my game of choice, but a bargain bin find has led me to give the F-Zero series the old college try. It’s been almost ten years since the earth-shattering Nintendo/Sega tagteam effort gave birth to GX, and though Nintendo has buried the underperforming series beneath Wii-branded successes, a small but passionate fanbase still thrives. Is an hour with the game enough to place me in their ranks?

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A Boy and His Blob

First Hour Review

June 29, 2012 by Nate

a boy and his Blob CoverI’ve been on a bit of a Wii fix lately. Perhaps all the Wii U buzz inspired me to check out B-List Wii games that initially flew under my radar. Whatever the cause, my little white waggle box had a busy month, thanks to Lost in Shadow, Link’s Crossbow Training, and FlingSmash.

Up next, A Boy and His Blob. This 2D puzzle platformer is a modern take on the original Trouble on Blobolonia, one of many quirky NES games I remember seeing at the rental store as a kid. But I took home Super Mario Bros. 3 every single time.

In a way, picking up the new Boy and His Blob feels like atonement for Young Nate’s disinterest in anything without “Mario” in the title. But I also wanted it because it looks adorable. Seriously, you feed the blob a jellybean and it happily forms into a ladder. I probably had an imaginary friend just like that when I was six and couldn’t reach a tree branch.

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FlingSmash

First Hour Review

June 25, 2012 by Nate

Flingsmash CoverI had a craving for some motion gaming the other day. Skyward Sword’s mixed bag of waggle came and went six months ago, and the surprisingly smart Wii Play Motion ran its course last summer. It was time to try something new.

The list of Wii MotionPlus games on Wikipedia almost drove the craving away. Three years after the Wii remote finally got its necessary upgrade, a mere thirty-odd games support the device. Most have the unmistakeable stink of shovelware.

The only one that caught my eye was FlingSmash, a sidescroller where you smack a spherical character into bricks and junk. High concept, it’s not. But it seems like a good excuse to excitedly wave my arms around like a toddler with a bubble wand and a sugar high.

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Link's Crossbow Training

First Hour Review

June 18, 2012 by Nate

Links Crossbow Training CoverRemember when Nintendo gave Link a gun? I did when I found this baby at the media exchange shop. I wish I could say I just scored a Zelda game for a dollar, but there’s actually no “Legend of Zelda” in Link's Crossbow Training, so that would be incorrect. Also, it was two dollars.

It seems blasphemous to send Link on an adventure without his trusty sword and shield, but is it outrageous that I’m kind of excited about the idea? Zooming the Wii remote’s infrared pointer around is my favorite aspect of playing Wii games, and my best memories of Twilight Princess involved loosing arrows at goblins from horseback. Seriously, if this game lets me shoot Ganon in the face with some crossbow bolts, I may have to give it a perfect score.

I guess that seems unlikely, as any confrontation with the ultimate evil is unlikely to happen during crossbow “training.” I’ll probably just shoot targets and maybe a goblin or two. But maybe someday I’ll get my sequel, my Link’s Crossbow Conquest...

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Final Fantasy XIII

First Hour Review

June 15, 2012 by Greg Noe

Final Fantasy 13 ps3 CoverI’ve played every single numbered Final Fantasy game up through XII, so playing the thirteenth entry was inevitable. But from the guy who bought Final Fantasy VIII, IX, XI, and XII on release days, finally getting around to XIII two years after release is a bit odd. But from a combination of some bad press and plenty of other games to play, I didn’t mind.

But here we are with the first hour of Final Fantasy XIII. I’ve also reviewed VII and VIII’s first hour previously, and had mixed success, though I can solidly point to the opening of Final Fantasy VII’s to be one of the highlights in the JRPG genre. Whether we can agree or not on the rest of game is irrelevant, but it sure does kick off with a bang.

And as you’ll see, Final Fantasy XIII also kicks off with a bang, but can it keep that momentum? Or is there something deeper required for a successful first hour? We’re about to find out.

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Diablo III

First Hour Review

June 11, 2012 by Jonathan Ramundi

Diablo 3 CoverThe original Diablo was introduced to me by a friend probably no more than 3 years after its release, before my highschool years. Diablo would eventually see some of the most unforgettable and impactful gaming moments of our childhoods, and those of our closest friendslargely due to how much it scared the crap out of us. The first time I laid eyes on The Butcher and heard that deep, grating voice"Ah... Fresh meat"I slammed the door to his lair in his face and ran all the way out of the dungeon (a little excessive since enemies can't use doors). I can distictly recall at least two other moments that caused me to toss my mouse or phone (I was talking to said friend while playing once) in suprise and fear. Ah, the good old days.

Diablo II and its expansion would demand exponentially larger amounts of our attention due to its improved graphics, presentation, story, and gameplay (both online and off). It was a staple in our gaming repertoires, and inspired many discussions and stories of our own. I spent a good deal of my time every night reading through Brady Games' strategy guide.

When all was said and done, standing in the wake of the Worldstone's destruction, Diablo fans were sure we would someday see a sequel. It was just a question of when. The answer came at the Blizzard Worldwide Invitational in Paris on June 28, 2008, though it would be many years more before an official release date was announced. On March 15, 2012, Blizzard finally announced that the release date was only two short months away.

And now, 11 years in the making, Diablo III couldn't have come at a more awkward time for me... I'm currently in the middle of two jobs, one of which takes up the entirety of my weekends. Throw in a small spat of the flu and new member of the family (a stray cat my girlfriend decided to bring home one night), and I'm left which much less time to play, let alone write, as I would've liked...but I finally found the time, and you didn't come hear to read my whining, so let's jump into the first hour of Diablo III.

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The Sea Will Claim Everything

First Hour Review

June 6, 2012 by Paul Abbamondi

the sea Will Claim Everything CoverBundle in a Box’s first bundle was adventure-themed. If you paid an astounding $100 or a trifling $1, you got the following point-and-clicky PC games: Gemini Rue, Ben There, Dan That!, Time Gentlemen, Please!, 1893: A World's Fair Mystery, and The Sea Will Claim Everything. Actually, that’s not entirely accurate, because if you beat the average price at the time you also got The Shivah from Wadjet Eye Games and Metal Dead. That’s quite a grouping and, of them, I was most excited to play The Shivah as my wife and I devoured all of Rosangela’s and Joey’s adventures in a short span of time and were eager for more from the man known as Dave Gilbert. Unfortunately, my laptop wasn’t playing nice, and so I went to the next interesting title on the list.

The Sea Will Claim Everything is a point-and-click adventure game by Jonas and Verena Kyratzes, a husband and wife team that have made some other games set in the Lands of Dreams. This one, however, debuted to the world with this bundle. It has a really unique art style to it, akin to coloring book pages brimming with content. Other than that, I don’t know much about the plot, but I’m ready to click around.

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Lost in Shadow

First Hour Review

June 4, 2012 by Nate

Lost in Shadow CoverHudson Soft. Now there’s a name that you don’t see on game boxes much anymore. The company that used to pump out Bomberman and Mario Party titles wasn’t much of a player this generation, were they?

And it seems we’ll never see the old honey bee logo on another boxart ever again: as of March 1 this year, Hudson Soft is officially dead. The last of its assets have been absorbed into Konami, which will probably put the Bomberman brand to good use and seal Hudson’s other, less milkable properties in the vault.

That makes Lost in Shadow Hudson’s swan song. The company developed and published the  shadow-based puzzle platformer and released it in January 2011 in North America. Like most Hudson games, it found modest critical praise at launch and was quickly forgotten. With Hudson’s recent demise, I guess that makes this as good a time as any to try out the company’s last contribution to gaming.

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Infamous

First Hour Review

May 16, 2012 by Greg Noe

Infamous CoverThere's something fun about playing catchup on a console like the PlayStation 3. I already know what most gamers think are the best games, and I can pick and choose from the rest that appeal to me. The games are cheap, the library huge, and the experiences brand new.

So here I am with Infamous (also known as inFAMOUS, but that's just awful), Developed by Sucker Punch Productions and released in mid 2009 on just the PlayStation 3. It didn't leave much of an impression with me at the time except that it was going head to head with a game called Prototype, which from afar seemed like a relatively similar gaming experience. Both games were successful in their own right, Infamous 2 landed last year which Nate reviewed, and Prototype 2 shipped last month.

Infamous is my fourth PS3 catchup game this year, following Batman: Arkham City, Heavy Rain, and Uncharted: Drake's Fortune. I've enjoyed them all, and am currently very fond of the PS3 experience. Of course, I'm limiting myself so far to games I know are pretty great, so I may be biased. Here's my first hour review of Infamous.

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Rayman Origins

First Hour Review

May 7, 2012 by Nate

Rayman Origins CoverI had never played a Rayman game before last year, when I tried Rayman 3D. A port of the most renowned Rayman game, it didn't exactly endear the limbless whatsit to me. So when Rayman Origins was released six months ago, I was too busy scampering through Super Mario 3D Land to care.

Thus, I was busy gazing into a 3D mushroom kingdom when Origins earned rave reviews. The acclaim seemed fruitless, as Rayman Origins found slow initial sales and an early price slash. Still, the game made enough cash that a sequel is (almost certainly) on the way.

I had intended to check out Rayman Origins since it was showered with critical adulation, but it was the sequel leak (and heavy discounting) that pushed me into finally buying the game. I'm pretty keen at picking apart platformers in just a few minutes of play, so my first impressions of the game all but cemented my new outlook on Rayman.

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Icewind Dale II

First Hour Review

March 30, 2012 by Paul Abbamondi

Icewind Dale 2 CoverLet's start with a shocker: I've only ever played one Forgotten Realms videogame, and that first happened in 2012, the year of the dragon, the year of our collective undoing. That's right, no experience with Baldur's Gate or Neverwinter Nights whatsoever. Our paths just never crossed. However, the game that does get the glory is Dungeons & Dragons: Daggerdale, and it's fairly bland and forgettable. Since high school, I have read what some might consider maybe too many Drizzt Do'Urden books by R.A. Salvatore and am familiar with a couple of other works based around the shared universe, which I do enjoy.

So, when Good Old Games, a website which focuses mainly on selling old PC games, ran a “buy one Dungeons & Dragons game, get The Temple of Elemental Evil for free” I took a chance on Icewind Dale II to see what I had missed out on. Hopefully it's as exciting as those books I ate up one after the other.

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Crusader Kings II

First Hour Review

March 18, 2012 by Greg Noe

Crusader Kings 2 CoverToday I learned that some video game genres are simply not for me. Well, I've known that for some time, I can't stand realistic racing games at all, but now I can add the so-called "real-time grand strategy" genre to that list. This is basically a fancy way of saying "real-time Civilization... grandified." The Wikipedia article reads like an economics-during-war piece with phrases like "horizontal integration", "consolidated roving army", and "pursue ultimate hegemony". Hey guys, I graduated from college six years ago.

Crusader Kings II was recently released by Paradox Interactive, a Swedish developer that specializes in the grand strategy genre. You may recognize their previous titles such as Europa Universalis or Hearts of Iron, but if you're like me, have never had the opportunity to play them. Crusader Kings II is set in medieval Europe at the turn of the last millenium. The game is decidedly for history buffs and fans of the time period.

I can't really decide if what you're about to read represents everything this site stands for, or if it reveals a total failure of the first hour review system. I'm kind of wavering between the two options, but I'll let you decide for yourself. Welcome to the age of history.

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Tales of Graces f

First Hour Review

March 16, 2012 by Nate

Tales of Graces f CoverThe long-awaited localization of two high profile JRPGs has delighted the dwindling Wii fanbase. After years of holding out, Nintendo was finally convinced to bring potential hits Xenoblade Chronicles and The Last Story to the new world by distribution partners GameStop and XSEED, respectively. The orchestrators of last year's Operation Rainfall fan campaign deserve a pat on the back (though I was doing it before it was cool).

But another Wii JRPG topped my personal wishlist, then and now: Tales of Graces. The Tales series' claim to fame is its thrilling real-time battles, and Tales of Graces looked like the next evolution of that combat system. Months turned into years as I waited for a localization announcement, eventually accepting the improbability of my playing the game.

Fortunately, Namco Bandai's love for milking the Tales series eventually prevailed; late last year, the PlayStation 3 port of Tales of Graces was confirmed for release here in North America. I've built up some expectations, no doubt aggravated by the years of waiting. For me, these first sixty minutes of Tales of Graces F weigh more heavily than a JRPG intro should. Does it crack under the pressure?

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Mass Effect 3

First Hour Review

March 5, 2012 by Greg Noe

Mass Effect 3 CoverSequels to your favorite games of all time don't come out very often, and the results are often mixed. Chrono Cross had me giddy for a while until eventual disappointment set in, Super Mario World 2: Yoshi's Island was incredible and I love it more than the original, and Mass Effect 2 was a supreme success, a better game in almost every way than the first, but I still love Mass Effect more.

So here we are with Mass Effect 3. The first hour to the first two games were both great, each setting the tone and pace for the rest of their respective title. I'm excited to see where Mass Effect 3 will take us, was the demo from a few weeks back the opening, or does Bioware have something else in store? I don't think I've been this excited to play a game since, well, Mass Effect 2 came out. Heck, the last time I paid full price for a game was Mass Effect 2.

So let's just get right to it. I'm excited, honored, and extremely biased to present the first hour of Mass Effect 3.

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Uncharted: Drake's Fortune

First Hour Review

March 2, 2012 by Greg Noe

Uncharted CoverI’m honestly not sure if there’s ever been a decent Indiana Jones video game, I’ve played a few including the recent LEGO release and the ancient point and click adventures, but as an active observer of the industry, I’ve never seen any of the games rise to the top. Whoever owns the rights to the series couldn’t even release a Kingdom of the Crystal Skull game to coincide with the film’s release. Imagine climbing into a refrigerator to survive a nuclear blast. It’d be exhilarating.

But even if Indy never sold successfully off the silver screen, the Uncharted series has been doing great, not to mention the numerous accolades bestowed upon it by the press. Now that I finally own a PlayStation 3, catching up with its best games is easy, if not time consuming. After finishing Heavy Rain, Uncharted: Drake’s Fortune seemed like the next logical step.

And like Heavy Rain, I recorded the entire first hour of Uncharted and uploaded it to YouTube. So follow along if you’d like, or find an interesting minute and skip to that in the video. And I promise you, the first hour of Uncharted is chock full of interesting minutes. I've also broken up the video into chapters if you just want to see specific adventures.

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de Blob [Video]

First Hour Review

February 22, 2012 by Nate

de Blob CoverTim Schafer is funding a game through Kickstarter. That still blows my mind. It's been clear for some time that the existing publisher-developer model isn't ideal, and that the industry would move away from it in time, but I don't think anybody expected consumer-funding to hit the relative mainstream so soon. Of course, Schafer is one of the industry's few big names, and he specializes in an inexpensive, fan-favorite style that has been MIA for years. With that in mind, it's too early to say that the floodgates of fan-funding have been flung open. But maybe we can say that the publishers' dam has a nice new fracture in it.

THQ provides a great example of how a publisher's mismanagement can ruin a developer. Blue Tongue Entertainment was an Australian outfit that developed De Blob for Wii in 2008. The game had a modest budget and a modest advertising campaign; it was a modest success, selling just under a million copies on a console tailor-made for its target audience and lacking in competition at the time. Apparently the dollar signs blinded THQ to circumstances, and it funded a multiplatform sequel that, across four systems, didn't even meet half of the original's numbers. THQ is paying the price for such decisions, but Blue Tongue Entertainment felt the brunt of the blowback when the studio was dissolved and staff was cut.

So my De Blob first hour review and the blockbuster sales it will surely generate come far too late to save Blue Tongue Entertainment from THQ's misguided decisions. Better late than never, I suppose.

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Rhythm Heaven Fever [Video]

First Hour Review

February 15, 2012 by Nate

Rhythm Heaven Fever CoverIt irks me that so many gamers believe the only worthwhile rhythm games are played with guitar peripherals. I love a good Rock Band party as much as the next Keith Moon wannabe, but there are too many wonderful music-based experiments in puzzle games and platformers and RPGs and shooters to cloister yourself in a pile of plastic instruments.

One such experiment was Rhythm Heaven, a strange blend of WarioWare and J-Pop that was one of my favorite Nintendo DS experiences. It didn't have a double platinum soundtrack or intense finger dexterity challenges, but the bubblegum ditties and cute-wacky scenarios got my head bobbing and my hummer humming as few games can.

Fortunately, Rhythm Heaven found enough of a worldwide fanbase to justify the next release, Rhythm Heaven Fever for the Wii. It trades the touch-screen taps and slides for a traditional two button setup, but the bright cartoon eye candy looks even sharper this time around. Budget priced at $30, Rhythm Heaven Fever could be worth a look if you didn't bury your Wii after Skyward Sword.

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Fluidity [Video]

First Hour Review

January 30, 2012 by Nate

Fluidity CoverI don't know why I've bothered registering my games with Club Nintendo these past five years. So many surveys and registration codes, and what have I received in return? A couple calendars, an LCD relic, and a set of collectors' pins. It's downright sad next to the free eReader that Sony sent me.

But times have changed, and this is the new, modern Nintendo! The bold new Nintendo of 2012 not only releases limited-availability demos and supports paid DLC, it actually puts up some worthwhile prizes for Club Nintendo members. Specifically, Club Nintendo now offers a small selection of downloadable games in exchange for the coins that you earn by registering Nintendo products. First party games only, but hey, baby steps.

Fluidity, a WiiWare title of some renown (called Hydroventure in Europe), was one of the games available in December for a fair 150 coins (it's no longer there, but you can only get it on the Wii Shop Channel for $12). The game received positive press and has whiffs of Metroidvania and fluid dynamics puzzles, so that sounds like a winner to me. I've played an hour: am I happy with the coins I spent, or should I have gone for the Mario Folder and Bookmark Set instead? I'd be the coolest kid in homeroom with those folders...

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Heavy Rain

First Hour Review

January 27, 2012 by Greg Noe

Heavy Rain CoverSince the PlayStation 3’s release over five years ago, I’ve been making a list of exclusives I needed to play when I finally owned the system. Metal Gear Solid 4: Guns of the Patriots was on there along with the Uncharted series, but at the top was Heavy Rain, the interactive drama from Quantic Dream. After thoroughly enjoying their previous psychological thriller, Indigo Prophecy (Fahrenheit), I was ready for whatever the studio had to offer.

Of course, being a system exclusive is annoying when you don’t own that system, so a full two years after its release I’m finally getting my paws on the game full-time (along with pretty much every other PS3 exclusive I was interested in). Was the wait worth it? We’re about to find out in Heavy Rain’s first hour.

If you’re interested in Quantic Dream’s previous work, I have the first hour of Indigo Prophecy available for your perusal. It was actually one of the first reviews I ever wrote, and the game really kicks off excellently. I’m definitely curious to see if Heavy Rain can replicate that energy.

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Knights Contract

First Hour Review

January 26, 2012 by Mike in Omaha

Knights Contract CoverSo, it's been a long time since I wrote about video games. I very much miss it. Not just the playing of video games, which has also been very sparse lately as my wife and I are preparing to welcome baby #3 into the world, but actually writing, even just contemplating gaming, video games and the industry. With run-on sentences like that last one, you can really tell it's been a while.

Well, I had the opportunity to pick up a new game yesterday and even the chance to pop it into my incredibly dusty Xbox 360. The poor thing groaned to life as I realized that it was even louder than I remember. After a litany of updates and dashboard wizardry (the new dashboard is still growing on me), I was able to get my game loaded up and running. It felt good to dim the lights and nestle into my sectional for a gaming session.

Unfortunately, I didn't intend to actually play for a full hour and didn't think I'd care enough about this game to log it. Plus, since game time has been pretty sparse lately, I wanted to play uninterrupted and just enjoy it. For that reason, this first hour will be a little bit vague with regard to the minutes, since I'm writing it from memory, rather than from notes or my usual voice recordings.

So, without further to do, lets take a look at Knights Contract, a button mashing hack-n-slash developed by Game Republic, published by Namco-Bandai and released on February 22 for Xbox 360 and PS3.

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Dead Nation [Video]

First Hour Review

January 23, 2012 by Nate

Dead Nation CoverDon't look now, but it's been nine months since reams of personal info and credit card numbers were stolen in the the Great PlayStation Network Hacking. Seeing as how I don't have any suspicious charges to my credit card, I think I can breathe easy. And hey, I got a couple of free games out of Sony's negligence!

One of the games I received in exchange for the breach of my security was Dead Nation, yet another zombie game with "Dead" in the title. I think we're all a little tired of the undead scene, but I don't see this "fad" fizzling out for a long while. So let's not whine too much and enjoy the good that comes of it before we can move on to the next craze (cowboys, maybe?).

A twin-stick shooter with online co-op and flashlights-in-the-dark scares, Dead Nation might be a nice change of pace from the neon insanity of Geometry Wars and other giants of the genre. An hour of blasting reanimated corpses into bloody gobs later, I'm ready to say that the game is good. How good? This good.

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Suikoden III

First Hour Review

December 5, 2011 by Paul Abbamondi

Suikoden 3 CoverI knew that Greg Noe—the virtuoso behind The First Hour—and I would get along just fine when one of the first comments he left on my gaming blog was this: “Suikoden II... best JRPG ever made.” Yes, I totally agree. Suikoden and Suikoden II make up a pivotal part of my gaming history, and without them, I have to believe I would not be who I am today. They taught me the importance of character and characters, showed me at a young age that politics were always at war, and highlighted the importance of the invention of the elevator. Plus, they were really fun. Collecting 108 Stars of Destiny and watching a castle expand to house all of them is something I wish was in every RPG about building a rebel army these days.

Something happened though. Let's call it college. Four years went by, and I missed out on Suikoden III and Suikoden IV, as well as many other videogames during my time of study and refining and dropping of majors. I didn't come back to the world of videogames until after graduating and getting my first post-college job, picking up Suikoden V at first chance. Alas, by that time, it was hard to find copies of the previous two games, and only got harder with each year that passed.

Flash-forward to 2011, and I was able to find a used copy of Suikoden III recently at my local GameStop. Honestly, I've been a little scared to play it, worried that I've built up too much internal hype over the years, but destiny's calling. It's now or never.

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LEGO Harry Potter: Years 5-7

First Hour Review

November 23, 2011 by Paul Abbamondi

Lego Harry Potter Years 5 7 CoverI love the LEGO videogames. I’ve said this before, and I’ll probably keep on saying it, especially if the folks over at Traveller’s Tales use their magical powers to read my mind and make LEGO Lord of the Rings or LEGO Men in Black next. My favorite of the bunch so far has been LEGO Harry Potter, Years 1-4, which managed to follow both the films and books while also giving fans a ton of love with their attention to details. It seemed perfect for LEGO-izing, with magic and a wide cast of characters, but I was disappointed that it only covered half of Harry’s legacy; the developers padded out the experience by giving players Hogwarts, a huge hub to explore that revealed more and more in a Metroidvania style after certain spells and classmates were acquired.

J.K. Rowling finished up all the books way back in 2007, and the money-making films now dead and done until some fool tries to remake them all in like ten years. I’ve never played any of the movie tie-in videogames—though I did have fun flying on brooms and catching Golden Snitches with Harry Potter: Quidditch World Cup for the PlayStation 2—but from what I can gather, many of them are not great. Especially the Kinect ones, which tries to turn Harry into a new recruit for Gears of War. LEGO Harry Potter, Years 5-7 could very well be the last greatest game for the franchise, simply because there’s probably not much else coming out for it afterwards.

My favorite thing about the LEGO videogames are that they are perfect for playing co-op. There’s a challenge, sure, but exploring the levels and piecing everything together is more fun with a partner. Like my wife, Tara Abbamondi. Comments from her are in red!

Okay, let’s see if the first hour of LEGO Harry Potter, Years 5-7 is just as magical as the previous game’s.

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The Legend of Zelda: Skyward Sword [Video]

First Hour Review

November 21, 2011 by Nate

Legend of Zelda Skyward Sword CoverWith so many Legend of Zelda re-releases in 2011, I've had several excuses to reacquaint myself with the series for the last six months. I awakened Link for the first time, replayed bits of the first Zelda game I ever experienced, tried out a solo retrofit of the franchise's multiplayer experiment, and even charted my way through the legend that begot legends. For me, 2011 has been the year of Zelda.

Through this trip back through time, I've reevaluated my regard for Nintendo's beloved adventure franchise, and just in time for the newest iteration. Skyward Sword, at a glance, looks like just another Zelda, which is enough for most fans but insufficient for me. On top of that, the game boasts a distinct watercolor style, a sky/land dichotomy, and what appears to be an origin story for many of the franchise's trademark elements.

What has me excited is the motion-controlled combat. I loved the MotionPlus combat in Red Steel 2, and Skyward Sword uses the gyroscope add-on to provide needed nuance to Zelda's normally dull swordplay. Comparisons to Punch Out's puzzle-like duels have me salivating all the more.

Unfortunately, I didn't get to experience much of that in Skyward Sword's opening sixty. That's disheartening enough, but Skyward Sword doesn't stop at mere disappointment...the game outright insults me. Take a look:

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The Elder Scrolls V: Skyrim

First Hour Review

November 14, 2011 by Greg Noe

Skyrim CoverDo we have another Game of the Year contender on our hands? Skyrim is the latest adventure in the epically massive Elder Scrolls series, released just last Friday. Heralded by many as the second coming of... Oblivion, Bethesda looks to destroy college grades and tear apart healthy marriages.

What else needs to be said? This is a massive game and we'll barely be striking the surface with its first hour, but I hope to get a feeling of the game's tone and pacing, something I would say the series has stumbled with before. This is the first time we've even discussed The Elder Scrolls here at First Hour, but better late than never.

Later this week we'll have an ever-timely review of Oblivion along with the first half-hour of Super Mario 3D Land, and early next week is the release of The Legend of Zelda: Skyward Sword, which will definitely receive some coverage. But until then: the first hour of Skyrim for Windows.

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Bastion

First Hour Review

November 11, 2011 by Greg Noe

Bastion CoverThe Bastion narrator has been everywhere lately. To gamers like me, this reference barely means anything. But like “the cake is a lie!”, it’s beginning to ingrain into gamer culture and being in-the-know in the early stages of fun is the best part.

But that’s not why I’m playing Bastion. I’m playing Bastion because it’s been almost universally heralded as a great game by everyone I pay attention to. From the graphics to the story to the music, Bastion is the indie darling of the year.

Released as one of Xbox Live’s Summer of Arcade premier titles in July, Bastion made an immediate splash. While doing a pretty poor job advertising and selling most indie games on their market, Microsoft seems to do a pretty good job predicting which titles to really push during their summer event. A Steam version came a month later, and just last week the game finally went on sale for half price (I’m one of those obnoxious gamers who will almost never pay full price for a game, whether it’s $15 or $60).

So let’s dive into Bastion’s first hour and see if this darling has legs.

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Dark Souls

First Hour Review

November 4, 2011 by Greg Noe

Dark Souls CoverThere’s different flavors of “difficult” in video games. Some games are hard because of limited lives and crushing level design, like the original Ninja Gaiden, for example. And take Nethack, its difficulty resides in the massive amount of “unknown” in the game combined with a bit of luck. And then there’s Demon’s Souls and its sequel Dark Souls, known for their incredibly challenging, but fair gameplay.

I have not played Demon’s Souls, but when Dark Souls was released last month for PlayStation 3 and Xbox 360, I was determined to at least give it an hour of my time. That opportunity has come, and while I survived, I did not come out unscathed.

Dark Souls was developed by the obnoxiously named From Software, known for their double-noun named games such as Shadow Tower, King’s Field, and Ninja Blade, along with the Armored Core series. They also published 3D Dot Game Heroes, which as far as I can tell is the extreme opposite of Dark Souls.

Here is its first hour.

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Ghostbusters: The Video Game

First Hour Review

October 31, 2011 by Greg Noe

Ghostbusters CoverHappy Halloween, everyone! Time for a spooky first hour with Ghostbusters: The Video Game. As the game sequel to one of most popular, family-friendly Halloween movies out there, and as one of my favorite films growing up, I found it my duty to finally play this game I bought during a Steam sale cheap years ago.

Released in mid-2009 on every platform available, Ghostbusters: The Video Game played on early trailer hype and fan nostalgia to sell over a million copies that summer while receiving pretty decent scores. It doesn’t hurt that essentially the entire cast returned for what some call “Ghostbusters 3”, not to mention Harold Ramis and Dan Akroyd worked on the game script.

I’ll be playing Ghostbusters in Windows, a few years ago I gave the Xbox 360 demo a try and wasn’t impressed at all, so I’m curious what my reaction will be on this platform, years later. Well, bustin’ makes me feel good, so let’s get started.

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Batman: Arkham City [Video]

First Hour Review

October 21, 2011 by Nate

Batman Arkham City CoverEverybody wants to be Batman. He was born with more money than most third world countries. His car sips gasoline and pisses fire. He could win the World's Strongest Man competition and the Jeopardy Tournament of Champions simultaneously. He knocks boots with Catwoman at night and brags to Superman in the morning. Whatever you aspire to be, Batman is it.

So it's surprising that no developer ever attempted the complete Batman experience until 2009's Batman: Arkham Asylum. Okay, maybe Batman isn't quite "complete" without Batmobile or Bruce Wayne, but the game offered a taste of the hunter/fighter/thinker dynamic that makes Batman so Batmanly. Two years later, Rocksteady Games is back on the prowl with Batman: Arkham City, because when was the last time a hit video game didn't get a sequel? The new game promises an increase in scope parallel with its subtitle: the play area has expanded from the asylum to a full borough within greater Gotham City where evildoers and thugs (and maybe also the mentally ill that legitimately need help?) have been corralled and quarantined.

But enough prep, it's time to bust faces. Watch some snippets of footage from early in the story and pretend you're Batman. It's okay, we all still do it from time to time.

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Professor Layton and the Last Specter

First Hour Review

October 19, 2011 by Greg Noe

Professor Layton and the Last Specter CoverI’ve played and beaten the first three Professor Layton games, and while I continue to return to them every year like clockwork, they have been essentially the same game every time. Sure, the stories change, and the puzzles are a bit different, but the core gameplay has remained the same: move around town poking at stuff, solve puzzles, talk to people, eventually linearally solve the overarching mystery that ends in some bizarre manner. I don’t hate it, it’s just repetitive.

But I love the puzzles, and the characters and setting are so charming, I can’t help but play. The fourth game in the series, Professor Layton and the Last Specter, has finally been released in North America after being out in Japan for nearly two years. Though we’re slowly catching up, the fifth game was just released earlier this year on the 3Ds, so we’ll hopefully be playing that come next fall.

Last Specter also holds a special surprise: London Life. I don’t know much about the new game, let alone this super-minigame inside it, but there’s plenty of buzz around it on the internet. So for a special first hour, we’ll be playing the first half-hour of the main game, and then switching over to London Life, whatever that may be. Let’s get right to it.

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Rage [Video]

First Hour Review

October 7, 2011 by Nate

Rage CoverI've never played a game developed by id Software. Not Doom, not Quake, not Wolfenstein, not nothing. I didn't play PC games much back when id was more prolific, and I had a prejudice against overly gory shooters. To me, they prioritized shock value over sound game mechanics, kind of like Mortal Kombat. Considering their lasting appeal, that was probably not my most sound judgment.

In my defense, id Software hasn't given me much to work with lately. The developer has only just this week released Rage, its first major game since 2004's Doom 3. Rage had been building up a lot of good press since its announcement back in 2007, earning plenty of "most anticipated" awards from major media outlets (yes, there are awards for such things). All the praise was a bit perplexing to me, though: by all appearances, Rage seems like yet another competent first person shooter with some car combat on the side.

But hey, now I can say I've played an id Software game (or at least an hour of it). Check out an early mission video below to see a short sample of Rage's early goings.

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Recettear: An Item Shop's Tale

First Hour Review

October 6, 2011 by Greg Noe

Recettear Cover2011 is turning into the year the Japanese RPG redeems itself in my eyes. Radiant Historia is still my favorite for game of the year, and Xenoblade: Chronicles had such a fun first hour that I can’t wait to play it in the evenings. Heck, even Golden Sun: Dark Dawn wasn’t that bad. So let’s give another one a try in Recettear: An Item Shop’s Tale, the tale of an item shop and whatever a Recettear is.

Recettear is a Japanese indie game (known as “doujin”) for Windows that was translated and published outside of Japan by a pair of Something Awful users. Released last December on Steam (after a 2007 release in Japan), Recettear has seem surprisingly brisk and successful sales that will reportedly open up the market to other doujin games.

I picked up Recettear on Steam during a fire sale and it has been calling to me ever since. How the heck does a game about an item shop work? Are these screenshots showing action fighting for the same game? Let’s find out and play the first hour of Recettear: An Item Shop’s Tale.

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Fallout: New Vegas

First Hour Review

September 30, 2011 by Greg Noe

Fallout new Vegas CoverThis is my third first hour in the Fallout series, played the original Fallout back in 2008, then Fallout 3 in 2009. Both games left me interested, but wary. I never went on with Fallout, but played the third game for about 10 hours before I became frustrated with what I thought to be iffy sneaking and overwhelming combat. I definitely feel like I gave the game a great attempt, but in the end just didn’t have the heart to go on.

Fast-forward to 2011, and my brother-in-law gives me Fallout: New Vegas out of the blue. He says it is one of his favorite games, and like how some people give away their favorite book to friends, he apparently just gives away video games. I would have preferred something, anything else, but what can you do? Plus, Paul loves it.

So here we are with October 2010’s New Vegas, the Vice City-esque sequel to Fallout 3. New setting, new characters, slightly tweaked gameplay, and from everything I’ve read, absolutely chock full of bugs. But hey, I really enjoyed Fallout 3’s first hour, so I’m hoping for a repeat with New Vegas. And you never know, I may go all the way with this one.

Welcome to New Vegas.

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MotoHeroz [Video]

First Hour Review

September 19, 2011 by Nate

Motoheroz CoverAlthough it's common to see a physics engine mentioned in the opening credits of current generation titles, games that are driven by calculated friction, momentum, and the like are still so rare. Trials HD is one of the few I've experienced that uses complex physics as a gameplay core, rather than merely governing how crates jump and limp bodies flail after an explosion. Tellingly, Trials HD is also among the generation's most unique games, a blend of platformer, simulation, and racer that make it impossible to define with current genre labels and difficult for new players to grasp.

Developer RedLynx appears to preserve that essence and curtail the frustration in MotoHeroz, a WiiWare title that replaces Trials HD's injury-prone dirtbike rider with durable, tumbling buggies. Trials's garage skatepark courses are also traded for platformer-adventure mainstays like forests, snowfields, and deserts. Strip away the Wii-appropriate aesthetics, however, and the game seems to be a kinder Trials romp, very much the approachable but deep physics showcase of its Xbox 360 and PC cousins.

I spent an hour bounding through the Story Adventure and climbing the leaderboards in some daily online challenges. Check out some of the footage pulled from that sixty minutes.

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Deus Ex: Human Revolution

First Hour Review

September 9, 2011 by Paul Abbamondi

Deus ex Human Revolution CoverAs a prequel to the original Deus Ex, which I've replayed numerous times—well, mostly that beginning level set on Liberty Island—Deus Ex: Human Revolution has a difficult task ahead of itself. It has to be more visually advanced than the 2000 offering, with updated gameplay mechanics, and yet keep things less technological in terms of story, as this is a time before JC Denton took on the Illuminati with his wild and crazy nano-augments, when augments were glorified.

Deus Ex is one of the earlier examples of fusing RPG elements with shooters, often allowing players to not even fire a gun so long as they upgrade their character correctly. Nowadays, with titles like Fallout: New Vegas and just about every shooter with a name implementing some kind of RPG leveling system, it's hard to say how tall Deus Ex: Human Revolution will stand.

Well, its opening hour is upon us; hope I upgraded my enjoyment augmentations enough.

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Bionic Commando and Bionic Commando

First Hour Review

August 31, 2011 by Greg Noe

Bionic Commando nes CoverThere once was a game named Bionic Commando, and then twenty years later there was another game named Bionic Commando. In some media, this would be called a remake, but when one features a generic soldier battling through different locations with a grappling hook and the other features a dreadlocked dude battling through an office building with cheesy one-liners, I wonder where the remake line is drawn.

Bionic Commando was released for the NES in 1988 by Capcom. It landed among a glut of platformers where characters did normal things like run and jump, but Bionic Commando bucked the trend and put you in the body of a slow-moving soldier with only his grappling hook at hand to move vertically. Its combination of solid but difficult gameplay and a branching level select entrenched it in the mind of gamers, which led to...

Bionic Commando was released on the Xbox 360, PlayStation 3, and Windows in 2009 by Capcom. It landed among a glut of actiony-platformer shooters where characters shot things until they died, and Bionic Commando did not buck the trend. Its combination of generic yet insulting gameplay and derivative story made it largely a totally forgotten game.

Neither Bionic Commandos is meant to be confused with Bionic Commando: Rearmed, which is an actual remake of Bionic Commando (for the NES), and released a year before Bionic Commando (the forgotten one on the more whiz-bangery systems). Or Bionic Commando: Rearmed 2, which is a sequel to the remake released before the game with the same name as the original.

I've played around with this tom-foolery before, particularly with Ninja Gaiden and Ninja Gaiden. A pair of games that both featured the same name and ninjas, but that's about it.

I'm going to play the first half-hour of each Bionic Commando, which adds up to an hour of Bionic Commandoness. I will then judge them entirely on 30 minutes of gaming and move on with my life.

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Street Fighter III: Third Strike Online Edition - Video

First Hour Review

August 26, 2011 by Nate

Street Fighter Third Strike Online CoverI have a soft spot for fighting games. Even though my multiplayer game time has dwindled to almost nothing, I relish the chopsocky action too much to quit entirely. My interest has further grown alongside the genre's worldwide revival, sparked by 2009's Street Fighter IV, which produces more and more games that exhibit extravagant martial arts action with tournament balance. This pleases me.

Not content to milk just Street Fighter IV year after year, Capcom's digging deeper into its past to re-release what many consider its finest fighter, Street Fighter III: Third Strike. The fan favorite finds its way onto Xbox Live Arcade and PlayStation Network as Street Fighter III: Third Strike Online Edition, adorned with bells and whistles that appear to go beyond what fans would expect from a modern port. SF3:TSOE boasts visual filters, remixed music, concept art, detailed tutorials, expert trials, Youtube match uploads, and even renowned GGPO netcode that promises smooth and customizable online performance.

I have played Third Strike a few times in days long past. I remember some of the game-specific basics, like parrying, but am unfamiliar with most characters. I'll see what the trials can teach me about the game's mechanics beyond parrying. Next, I'll see what trials are available for Dudley, a boxer I recognize from Super Street Fighter IV but have never used in Third Strike. Finally, I'll check out Arcade mode and see what the game has to offer as a singleplayer experience.

Check out five minutes of parries, Corkscrew Blows, and everything else that makes up gentlemanly fighting.

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Xenoblade Chronicles

First Hour Review

August 22, 2011 by Greg Noe

Xenoblade Chronicles CoverThe Nintendo Wii is dead in North America. Like the Nintendo 64 and Gamecube before it, Nintendo of America has essentially abandoned the platform at least a year before their next console will be on sale. For any of those fans holding on to the idea that the Wii was still a targeted gaming platform for quality new releases, all their hopes were destroyed when NoA confirmed they would not be bringing Xenoblade Chronicles, The Last Story, or Pandora’s Tower across the Pacific.

As three highly touted RPG and action titles from Japanese studios, gamers were excited at the prospect of English releases, especially late in the Wii’s lifespan with only a new Zelda on the horizon. And in reverse of what was so common in the ‘90s, Nintendo of Europe decided to localize all three titles while North America sat out.

So here we are with an actual English version of Xenoblade Chronicles, developed by Monolith Software. Monolith is known for the Xenosaga series on the PS2 and the two Baten Kaitos games on the Gamecube, but most of the team is also made up of former developers of Xenogears and Chrono Cross at Squaresoft. Nintendo has owned a majority share of Monolith since 2007 so they are considered a first party developer.

Unless Xenoblade receives an official North American release, importing or piracy are your only real options, unfortunately. While some gamers are still optimistic, I saw how Nintendo ignored fans getting behind the EarthBound sequel Mother 3 a few years ago, and have little doubt in Nintendo of America ever touching it. But for what it’s worth, here’s my first hour review of Xenoblade Chronicles for the Wii.

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Kyotokei - Video

First Hour Review

August 15, 2011 by Nate

Kyotokei CoverLast year, when I checked out 3D Dot Game Heroes, I admitted my leniency regarding game copycats. Where some saw a sly attempt to cash in on the Zelda brand, I only saw a new adventure game in the same mold. The game's tone, both parody and homage, further erased any chance of disdain.

I'm having a tougher time excusing Kyotokei, a WiiWare game that came out last week. My five minute experience with Ikaruga is enough to tell me that Kyotokei is clearly a copycat game, stealing the novel color-coded bullet hell stylings of the cult classic shmup. And unlike 3D Dot Game Heroes, I'm not getting a tributary or tongue-in-cheek vibe from Kyotokei. Instead, the game mimics the Touhou craze, which replaces the classic shmup players and enemies (spaceships and mechs and whatnot) with cute little girls for whatever reason. I guess that's not a big deal: Hello Kitty Chess is still chess, right?

Mechanical and aesthetic burglaries aside, the game looks like it might be fun. And Wii could certainly use some decent software in a time where an above-par movie-licensed game is gunning for Game of the Year. I decided to throw $5 at Kyotokei and see if I could get my money's worth out of this downloadable doppelganger.

I played for an hour. Check out this video of the first stage. Try not to blink.

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Magicka

First Hour Review

August 10, 2011 by Greg Noe

Magicka CoverManaging a small group of diverse writers has its perks. When Ian sent me his review of Magicka a few months ago, it was my first exposure to the indie title that is garnering quite a bit of attention this year. Would I have heard of it eventually? Probably. Would I have picked it up during the Steam Summer Sale a few weeks back? Probably not.

But cheap games are great and cheap games with good reviews are even better, so I bought the four-pack of Magicka and spread the wealth among the writers. I found some time to finally get into the game during a business trip and gave its first hour a whirl.

Magicka is an action-adventure game where you control a small-hooded magician on his quest to... do something. You have near immediate access to a complete range of elemental spells that serve to challenge you in both finger and brain dexterity. Released in January on Windows, here is the first hour of Magicka.

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Minecraft

First Hour Review

August 8, 2011 by Paul Abbamondi

Minecraft CoverInitially, Humble Indie Bundle 3 was only five videogames for whatever price you deemed worthy: Crayon Physics Deluxe, Cogs, VVVVVV, And Yet It Moves, and Hammerfight. After a day or two, a free pass for Markus “Notch” Persson's Minecraft was added, allowing HIB3 buyers to play the blocks-laden indie game until August 14, 2011. This might have had something to do with the fact that Notch was/is one of the top contributors to the cause, dropping well over $4,000 for a handful of games he surely already owns. But it's easy to figure out why he'd support indie games like so, and giving the wary a free looksie into his own thriving title is a smart decision.

For some time now, I've been interested in Minecraft. Take note that I did not say interested in playing Minecraft, as the two statements are actually very different. Just interested. From the outside, it looks like a creative, germinal, easy-to-play game that is just asking you to open it up and go nuts. Plus, y'know, I grew up on Lego blocks. It's just plain ol' nature here, stacking and breaking blocks galore and building crazy fortresses loaded from ceiling to cellar with booby-traps. However, Minecraft could also share the same problems many other open-world games have, where there is ultimately little purpose.

At E3 2011, it was announced that Minecraft was coming to the Xbox 360, my preferred gaming console. For now, I'll be giving the game a swing on my Macbook, and hopefully it can handle everything. It's struggled to run other games from Humble Indie Bundle 3 (and previous iterations). I am and always will be a console gamer though so if I do enjoy my time here, I'll more than likely download it from Xbox Live Arcade whenever it becomes available.

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Captain America Wii - Video

First Hour Review

August 3, 2011 by Nate

Captain America wii CoverLast week, I checked out Captain America: Super Soldier for the PS3, a decision based equally on hope and whatever horrible curiosity entices people to play movie-licensed games. It was like approaching a derailed train full of puppies: you can't look away from what's sure to be a disaster, but also there's a chance everything turned out okay, and wouldn't that just be wonderful?

Well, here we are again. Another game called Captain America: Super Soldier has been released for Wii. It has the same name and is capitalizing on the same blockbuster movie, but it's a very different game by a very different studio. The PS3 and 360 versions were handled by Next Level Games, a developer that quietly created some of my favorite gems of the generation (in addition to a few duds, apparently). In contrast, the Wii version was in the hands of High Voltage Software, a studio that hyped its first big project to high heaven before the final product would be condemned to gaming purgatory. Since then, the company has released an immediately forgotten sequel and made some noise about what will surely be vaporware in due time.

That said, I can't help but admire the ambition and genuine enthusiasm High Voltage Software brought to trade shows, even if it didn't translate into a worthwhile package in The Conduit. HVS also seems to be one of the few developers that actually took Wii development seriously at some point, so I suppose it's qualified to bring Captain America to Nintendo's neglected little box. My expectations are about as low as you can get, but I'm curious enough to give the game a try anyway.

And hey, video! Watch a superdeformed Captain America throw his mighty shield, solve some mighty puzzles, and even throw a mighty Shoryuken.

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Captain America: Super Soldier - Video

First Hour Review

July 27, 2011 by Nate

Captain America Super Soldier CoverI think I like Captain America because he's sort of the underdog. In a universe of telekinetic superbeings and indestructible immortals, Cap's basically just a buff dude with a shield with a penchant for punching Hitler. I like to think he's Marvel's Batman, the mere man who needs only his natural resourcefulness (and a liberal dose of super-steroids) to be a star player in the superhuman leagues.

Apparently, Next Level Games sees a similar link between Bruce Wayne and Steve Rogers. Charged with developing the game that would tie into Captain America: The First Avenger, the developer appears to have taken some inspiration from Batman: Arkham Asylum. Among other details, Captain America's context sensitive combat style especially reminds me of the dark knight's award-winning game.

Despite favorable previews and some excellent games in the developer's back library, I haven't forgotten that Captain America: Super Soldier is a game with a movie license. Stunted development time, split effort across all systems, and NLG's inexperience with HD consoles kept my expectations low going into the first hour.

The following is a video sample of some early goings in the CA:SS story mode. See Cap fight, decode, and get his gymnastics on.

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Indiana Jones and the Last Crusade

First Hour Review

July 25, 2011 by Greg Noe

Indiana Jones and the Last Crusade CoverFor being a rather popular film series, there sure haven’t been a lot of Indiana Jones video games released. Well, there have, but not in recent memory, the LEGO Indiana Jones game I played a few years ago is pretty much it besides a few unheralded titles here and there. Indiana Jones and the Last Crusade was released in 1989, that’s how far back we’re traveling today for a first hour review.

Developed by Lucasarts using their SCUMM adventure game engine, Last Crusade seemed like a slam dunk of a title to coincide with the release of the movie, especially as it had Ron Gilbert of pre-Monkey Island fame leading the development team. Indiana Jones wouldn’t be the first movie tie-in game ever, but it would probably be the first to follow the story so closely and carefully.

I’m making my way through my Steam backlog now, and I wanted to play a bunch of early Lucasarts titles since I’m a big Monkey Island fan and I seem to owe it to myself to play their other games. Last Crusade is essentially the oldest one available (Steam does not carry Maniac Mansion or Zac McKracken), so I’m starting here. I’m not sure if I’ll first hour their entire catalog, but here’s the review of the first hour of Indiana Jones and the Last Crusade.

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Dragon Age II

First Hour Review

July 8, 2011 by Greg Noe

Dragon age 2 CoverI enjoyed Dragon Age: Origins quite a bit, but it was a rocky ride to get going. Origins has a lot of stats, a lot of skill trees, and what I found to be a somewhat confusing array of attributes to put points into. When I heard that Dragon Age II was being developed to address many of those aspects of the game, plus a complete overhaul of the dialog system to make it similar to Mass Effect, I was pretty excited.

When Dragon Age II was released, it was met with a Spore-like backlash that railed against everything even semi-related to the game. Gamers lamented the Mass Effectification of their beloved hardcore RPG (which I seemed to deem a compliment reading from afar), and while the professional reviews of the game were lower than Origins but still highly respectable, a seemingly large group of gamers tossed goose eggs at it.

I’ve always been in the play-it-myself group of gamers. I can understand some of the spite, but forming an opinion before you even play the game usually makes one look foolish (and heck, I often look foolish after just an hour!).

Here’s my first hour review of Dragon Age II, released by BioWare in March, 2011.

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Wii Play Motion - Video

First Hour Review

June 22, 2011 by Nate

wii Play Motion Cover"Gathering dust" has become the meme of regretful Wii owners everywhere. I can't even count the number of times I've seen these words used to complain about the dearth of worthwhile Wii games. As someone who has found plenty of variety and quality in Gamecube 1.1's software lineup, I've let out innumerable deep sighs in response.

And yet, I must admit that my Wii has sat silent for over six months now. After a year that I wouldn't hesitate to call the system's very best, even the most forgiving Nintendo fanboys couldn't deny that Wii has been a ghost town in 2011.

But all that changes now, as I just picked up the brand new Wii Play Motion! Yes, I think it's safe to say that the 2011 Wii drought is officially over. Because if anything can get hardcore gamers excited about Wii again, it's a minigame collection bundled with a controller!

All sarcasm aside, Wii Play Motion's various motion-centric minigames were created by several different studios, tasked with outdoing each other in finding a fun and unique use of the bundled-in Wii Remote+'s capabilities. Featuring such contributors as Prope (Yuji Naka's new studio) and Good-Feel (the minds behind the excellent Wario Land: Shake It and Kirby's Epic Yarn), it at least has an interesting pedigree. Or a collection of interesting pedigrees, I guess.

So I synced my pretty new Wii Remote+ and popped in the disc. In just over an hour, I tried out every singleplayer minigame in the collection (as far as I know). And lucky you, I recorded video of all of them! Hopefully each video will give you an idea of how the player interacts with the minigame and what kind of depth it may offer.

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Infamous 2 - Video

First Hour Review

June 15, 2011 by Nate

Infamous 2 CoverI vividly recall some trials and frustrations in my time with the original inFAMOUS (not the least of which was that horrible spelling which will henceforth be abandoned), but overall I really enjoyed the game. As much as the sticky platforming, messy mission design, and transparent morality system bothered me, I ultimately had a great time surfing on power lines, tossing electric grenades, and guiding a concentrated lightning storm down alleys of soon-to-be-corpses. It was inevitable that the game would get a sequel due to its ending (and the sad, predictable nature of this industry), and I really hoped that Sucker Punch would iron out a few of the teeth-grating problems I had with the original.

Lo and behold, it's one month and two years later, and there's another Infamous game. Boasting a locale with more colors than gray, melee combat that's not completely worthless, and the promise of acquiring more elemental powers, Infamous 2 certainly seems like the kind of sequel that boasts incremental improvements over the original and hasn't yet worn out the franchise's welcome. Pretty typical of a "2," really.

I find it amusing that the game arrived in my mailbox last Monday, the same day that Sony featured a trailer from the game in its E3 conference. Shortly after their presentation, I had my first taste of Infamous 2. I grabbed three clips from my first hour: arrival at the new sandbox city of New Marais, the first new power tutorial, and an early choice between good and evil sidequests.

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L.A. Noire - Video

First Hour Review

May 20, 2011 by Nate

la Noire CoverI like to think I'm open-minded, but it's undeniable that I'm leery of open-world games. The genre's tendency to prioritize quantity over quality often produces sandboxes full of activities and environments that are rough around the edges (if not outright broken). That's not to say that the entire package can't overcome the inadequacy of its individual elements, but the apparent lack of focus often leads me to suspect that developers sometimes take the kitchen-sink route to distract players from a game's inability to evolve, improve, or even replicate proven game mechanics.

It's this perceived deficiency, whether imagined or real, that has distanced me from THE sandbox developer's games. I had a decent time ramming criminals off the road in Grand Theft Auto III's vigilante missions, and Red Dead Redemption's gorgeous frontier can be fun to gallop through, but I've mostly ignored Rockstar's standard-setting sandboxes. While Web of Shadows and InFamous at least throw some fancy superpowers into the mix, there's not a whole lot more to Grand Theft Auto and Red Dead Redemption than driving and shooting, one or both of which are available (and often superior) in a thousand other games.

So it certainly was a surprise for me when I caught my first trailer for L.A. Noire -- a project that Rockstar has been cooking up for many years now -- and saw a concept that appears not only focused, but novel and ambitious as well. The game's use of facial capture animation produces some of the most realistic character visuals the medium has ever seen, and the trailers would have you believe that it's not just for show: players will have to intuit characters' body language and act on hunches in order to get to the bottom of each case. The feeling I'm getting is less Grand Theft Maltese Falcon and more Phoenix Wright: Cynical Detective. I'm skeptical that it will quite live up to what I have in mind, but I'm more than willing to let it try.

The following video is a taste of L.A. Noire's third case, which should give you an idea of a detective's duty and how to do it with all the bumbling inadequacy of Inspector Jacques Clouseau.

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Crysis 2 - Video

First Hour Review

May 16, 2011 by Nate

Crysis 2 CoverPC game development is hard. Unlike consoles and their mass-manufactured conformity, every PC has a different set of guts, so there comes a time when the development team needs to test their code through dozens of Frankenstein computer setups to make sure the game actually works on an acceptable percentage of PCs on the market.

Crytek had a fairly genius solution to this annoyance: they made a game that no computer assembled in the present day would be powerful enough to process, and figured that the future would solve their problems for them. It was called Crysis; Crytek's prophecy was fulfilled when NASA aborted the space program in order to refocus its priorities towards creating a machine capable of playing this game [citation needed].

For whatever reason, Crytek abandoned this strategy with the game's sequel. Crysis 2 was created to be played not only on PCs assembled on Earth and before the year 2018, but on current consoles as well. I played a bit of Crysis 2 and got a sense of what the distant future will be like when consumer machinery finally catches up to the original Crysis' requirements.

I recorded the first hour of the game in glorious 480p and trimmed the downscaled footage to give you a taste of the game's opening sixty. A busted monument, superpower lessons, robot spiders, and choke-slams await.

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Portal 2

First Hour Review

May 13, 2011 by Greg Noe

Portal 2 CoverIt has been a pretty good year of gaming for me in 2011, with Ghost Trick: Phantom Detective and Radiant Historia sending out the original Nintendo DS in proper fashion, but even more exciting is one of the biggest games of the year, Portal 2.

It’s fun to look back at where the Portal “series” began: as a humble bonus in The Orange Box which featured big names like Half-Life 2: Episode 2 and Team Fortress 2. Portal was essentially created by a couple of DigiPen grads and Valve molded that into one of the biggest gaming surprises... ever. It was my 2007 Game of the Year and I wasn’t the only one to hand it such an award.

Portal 2 was released last month, but instead of riding the coattails of something like Half-Life 2: Episode 3, it comes out as a full, stand-alone game. It probably doesn’t need to be said that it is receiving beyond excellent reviews, but before we venture too deep down the portal hole, let’s visit its first hour.

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Suikoden

First Hour Review

May 11, 2011 by Nate

Suikoden CoverI tend to be conscious of the games I buy. When I plunk the cash onto the counter, I've usually made the decision to do so months in advance. I've read some previews, watched plenty of gameplay clips, and probably played a demo (if available). This is normal for people to do when they're about to shell out $60 and tax, but I tend to do my research even when the game can be bought for a Hamilton. What can I say? I'm kind of stingy. Chicks love a pennypincher.

I indulged in a blind-buy some time ago, when a game called Suikoden went on sale from the infallible PlayStation Network for a scant three dollars. I guess I can't really call it a "blind" purchase, considering I'd heard of the series, knew it was some sort of JRPG, and recalled some praise for it throughout the years. Still, this was a small triumph for my freewheeling, devil-may-care side. The side that grins mischievously as a tossed beer can ends up in the trash rather than the recycling bin. The side that saunters across the street with reckless abandon when the orange hand in the crosswalk orders me to halt.

I've finally worked up the courage to start playing this recklessly-bought game. Will it turn out to be as thrilling as the initial purchase, or will I pledge to never blind-buy again?

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Illusion of Gaia

First Hour Review

April 27, 2011 by Greg Noe

Illusion of Gaia CoverIt has been a long time since we covered a classic game here at the First Hour. Not since Super Ghouls ‘n Ghosts in March 2010 have we played the first hour of a game more than a decade old (not counting remakes, such as Dragon Quest IV). This used to be a pretty common occurrence, but that was back when it was just me writing and I didn’t have access to any of the newer systems.

Illusion of Gaia has been sitting on my game queue for quite a long time now, I had heard of the game during its initial release but never played it, and then my roommates in college loved it but I still didn’t give it a chance. I decided it was finally time to sit down with this action RPG Enix release on the Super Nintendo.

Released in 1994, Illusion of Gaia seems a bit like Enix’s response to Squaresoft’s Secret of Mana, with both having similar action-based gameplays with some stats playing in behind the scenes. Illusion of Gaia was actually developed by Quintet, who also created ActRaiser, Robotrek, and Soul Blazer. Hearing those names brings up a lot of nostalgia, so let’s get to the game’s first hour before we’re overwhelmed.

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Burnout Paradise

First Hour Review

April 13, 2011 by Greg Noe

Burnout Paradise CoverWe haven’t played a lot of first hours of racing games: Diddy Kong Racing, Beetle Adventure Racing, and Split/Second, that’s about it. They don’t make for very conducive first hour and usually a gamer can figure out within the first lap of the first race whether they’ll enjoy the rest of the game.

But Burnout Paradise set about to turn racing games on their head. Mixing the super-arcade pedigree of the previous Burnout titles with the open-worldness of the Grand Theft Auto series produced one of 2008’s hits. Criterion Games produced a well received game that has allowed them to branch out and work on last year’s Need for Speed: Hot Pursuit, which also received similar acclaim (and many, many sales).

I have a long history with the Burnout series stemming from a random rental I made of Burnout 3: Takedown during college. I was very excited to play Paradise when it was released but had to settle with just playing the excellent demo for the longest time until I received the game myself for the Xbox 360.

This first hour review was originally supposed to be for the site Games ‘N Beer, which hopefully much like this site, is self-explanatory in nature. I conducted some drunk driving safely in my own living room playing Burnout Paradise with a six-pack of Summit beer in January 2010, with the intention that he would post the review along with my thoughts on the beer. Alas, CJ Stratton has seemingly given up on the site with only one post since then, so I’ve decided to deliver the goods the normal way.

As for the beer, it was delicious and went down smooth. As for the game, here’s the first hour of Burnout Paradise.

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Red Dead Redemption

First Hour Review

April 6, 2011 by Greg Noe

red Dead Redemption CoverI played the first hour of Red Dead Revolver last year, mostly in preparation for what was going to be one of the biggest game releases of the year, Red Dead Redemption. I didn’t really like the start of the game too much, it felt cliched and reminded me a lot of Rising Zan: Samurai Gunman in the way the gameplay and story were structured. Pro-tip: that’s not a good comparison.

But here I am, finally, with the first hour of Red Dead Redemption. Rockstar essentially threw out everything but the Western setting of Revolver during development of Redemption, and it definitely shows. While Revolver felt like an arcade game at times, Redemption really does feel like Grand Theft Equine.

Released last May, Red Dead Redemption has sold many copies and reaped many awards, but so did Grand Theft Auto IV, and I could only stomach about a dozen hours of that monster before giving up due to its tedious amount of relationship balancing and all-too-realistic driving gameplay. But if any company has been able to learn from their mistakes in the past, Rockstar Games is that developer. Let’s ride into the first hour of Red Dead Redemption for the Xbox 360.

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Okamiden

First Hour Review

March 16, 2011 by Greg Noe

Okamiden CoverBefore I say anything, I beat Okami. It was a fun game with some issues, and my PlayStation 2 version is an important part of my video game collection.

Before I say anything else, I didn’t like the first hour of Okami. It’s one of the few games I went back to play the first hour of because I thought it would illustrate well what a bad first hour looked like, and I was right. But it’s also a good example of where this site can go wrong. Some games like Okami just take a long time to get going, but this can also cause gamers to quit prematurely, like my friend and fellow writer Steve did.

Enter Okamiden, the chibi-ized version of Okami for the Nintendo DS. Okamiden will likely go down as one of the last good DS games before the 3DS is released in a few weeks (hopefully time remembers Radiant Historia, as well). Because I enjoyed Okami but didn’t like its first hour, Okamiden seems like the perfect game to try out for a bit. Will Capcom repeat the same mistakes they made with Okami? Will the game be too targeted for children? How will the gameplay and stylized graphics translate to the small screen?

Released yesterday, here is Okamiden’s first hour.

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Enslaved: Odyssey to the West

First Hour Review

March 9, 2011 by Greg Noe

Enslaved Odyssey to the West CoverThe First Hour is all about first impressions. But it’s very hard to go into a game without any preconceptions, probably best illustrated by my recent foray into Fable III, a sequel to a game I didn’t like very much. But sometimes games are just so far off your radar, that they fall into your lap as a mysterious disc, ready to be explored and uncovered.

Enslaved: Odyssey to the West is one of those games. The only thing I know about it is what I can glean from its name and cover art. Let us see... the title alone seems to suggest something related to slavery and An American Tale, while the cover might make you wonder why the slaves are running from a Colossus. And then you might question the colorfulness of such a dire situation, and why that girl from Heavenly Sword is hanging around?

Yes, I am in the great situation of playing the first hour of a game I know nothing about. My first impressions can truly be formed by just the game itself and none of the surrounding hype. But first, a real quick primer. Enslaved: Odyssey to the West was released in 2010 for the Xbox 360 and PlayStation 3, developed by Ninja Theory (creators of Heavenly Sword, so that explains the girl). Scores were good, sales were lackluster, and Andy Serkis of Gollum fame did motion capture.

Okay, let’s get into this, here’s the first hour of Enslaved: Odyssey to the West.

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Prince of Persia: The Forgotten Sands

First Hour Review

March 7, 2011 by Nate

Prince of Persia Forgotten Sands CoverHollywood and video games have never had a healthy relationship. Ever since the Super Mario Bros movie ruined millions of childhoods, video game franchises of all kinds have received blasphemous silver screen adaptations. The latest mainstream abuse of a video game license comes from Prince of Persia: The Sands of Time. I'm not one to praise the narrative of most games, but I really enjoyed the bittersweet fable of the Prince and Farah that the 2002 hit presented. I've heard less favorable things about the movie, and I don't think I want to see how it ended up.

The existence of Prince of Persia: The Forgotten Sands is the result of one of the strangest cross-media cycles I've ever seen. The Forgotten Sands, a sequel to the Sands of Time video game, was released alongside the Sands of Time movie, an unrelated adaptation of the Sands of Time video game. Even stranger, Sands of Time already has a pair of sequels (Warrior Within, and The Two Thrones), but Forgotten Sands apparently precedes them. Even strangerer, the Wii version of Forgotten Sands is actually an alternate tale to the version of the game available for PS3, 360, and PC!

I'm still trying to wrap my head around all that. The plotline of the Sands Trilogy was already mind-bending enough with all the time travel going on, but now Hollywood's gone and made everything worse! Oh well. I guess the more pressing topic at hand is just how forgettable Forgotten Sands is on the Wii.

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Tales of Legendia

First Hour Review

March 2, 2011 by Nate

Tales of Legendia CoverAs you might expect from someone whose primary consoles went from Genesis to N64 and Gamecube, Japanese RPGs have never been my forte. Though I've played bits and pieces of many, I'm having a hard time thinking of a traditional JRPG cast in the menu-driven, Final Fantasy mold that I've started and finished all by myself. Chrono Trigger may be the only title that comes to mind.

Many of the RPGs from the land of the rising sun that I've completed are better described as Action RPGs (The World Ends With You, Mario & Luigi series). And if I had to name a favorite, it would probably be Tales of Symphonia. This Gamecube exclusive from Namco quickly enamored me with its excellent mix of real time combat and menu-based management. I don't think I'd ever had so much fun in a JRPG: the exciting dodges, blocks, and combos in brawls on the front lines were perfectly complemented by magic, item, and strategy commands for party members through the pause menu. It's the finest marriage of Action and RPG I've come across.

I've only played the two Symphonia-branded titles in the storied Tales series, so I decided it was time to pick up another. I remembered hearing about Tales of Legendia for the PS2 back when it hit shelves for the first time, so I figured I'd pick it up now that I'm in the mood for a fat, juicy adventure. Does it live up to its franchise name, or is this Tale not worth the time?

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Radiant Historia

First Hour Review

February 23, 2011 by Greg Noe

Radiant Historia CoverRadiant Historia hasn’t been on my radar for very long, but ever since I learned about it a month ago, I have been very excited to play it. As a Japanese RPG from Atlus, the game already has the pedigree, but the story is what really grabbed me. Radiant Historia is a time traveling game where your goal is to correct the timeline and save your homeland. Yes, this sounds a bit like Chrono Trigger, and you wouldn’t be totally wrong comparing them, but Radiant Historia has its own unique twists to offer up.

The game’s timeline is presented like you’re navigating a large skill tree, with decisions made creating forks in the fabric of time. You can revisit these forks and make different decisions, and even learn skills and information in a dead-end timeline to return to the correct route and proceed. This sounded just like the game I’ve been wanting to play for a long time.

Released yesterday, Radiant Historia has been getting some great early reviews. I was able to get my hands on it to present my impressions as quick as possible. Here’s the first hour of Radiant Historia.

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Fable III

First Hour Review

February 21, 2011 by Greg Noe

Fable 3 CoverI wasn’t much of a fan of Fable II, so I’ll be honest to say that Fable III has a lot to prove to get me to play past the first hour. The gameplay needed a lot of improvement to start, and the overall presentation of Fable II just felt stuttering and lazy. I do have some hopes that developers can learn from their mistakes, however.

Released in October of last year, Fable III received good scores from major review outlets and had sold over two million copies by the end of the year. A respectable number, though creator Peter Molyneux says it needs to sell about five million for the series to continue. I’m not an industry analyst but this seems like a long way to go now that the holiday season is over.

While I may not like the finished product much, I will probably continue to play the first hour of Molyneux’s games though as he can just be so fiendishly over the top with his ambition and pride. Will Fable III be able to succeed where its predecessor faltered? Or will its first hour lock me in? Let’s find out.

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The Hobbit

First Hour Review

February 16, 2011 by Paul Abbamondi

the Hobbit CoverMarrying my wife a few months ago came with a videogamey bonus: a Nintendo Wii. And it wasn’t until several weeks back that I kind of realized that this system can also play GameCube games on it. The Nintendo GameCube is a system I missed out on hard, having only really played two games to my memory: Luigi’s Mansion and Pikmin. GameStops statewide seem to still sell a good selection of GameCube games, and I was able to pick up The Hobbit for less than a cup of coffee and a breakfast sandwich from the local market. As a true J.R.R. Tolkien fanboy, I couldn’t wait to play it. Alas, I had to wait. Long story short, I had to make a return trip to pick up a memory card so I could actually save my progress.

Anyways…The Hobbit. It came out in late 2003, and I’m assuming that its makers were banking on a lot of eager fans awaiting more Lord of the Rings action would be interested in seeing how the journey all started. In fact, blazing bright and gold on the game’s cover is some silly marketing pullquote that says “the prelude to the Lord of the Rings!” Yeah, we know. Hopefully they don’t pull the same silliness with the upcoming theatrical adaptation. The Hobbit, Part 1 of 2: The Prelude to the Lord of the Rings! Bad enough there’s going to be two films.

I’ve played a number of other games based on the Lord of the Rings over the years. Some were decent amounts of fun (The Lord of the Rings: The Two Towers), and others just an unfair mess (The Lord of the Rings: The Third Age). Will The Hobbit soar like the Lord of the Eagles or sink like the One Ring abandoning its former master? Let’s find out with the game’s first sixty minutes.

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Bionic Commando Rearmed 2

First Hour Review

February 7, 2011 by Nate

Bionic Commando Rearmed 2 CoverLooking back, Bionic Commando Rearmed may have been a more important game than most realize. It was one of the first blockbuster hits on both the Xbox Live Arcade and PlayStation Network digital distribution models, scoring critical praise unlike any other console downloadable before it. It also arguably opened the floodgates for the proliferation of retro-styled games and HD remakes: more and more publishers are digging up their buried treasure and giving it a spit-shine worthy of the HD era, and just as many are building new experiences from old foundations.

It goes without saying that the company that spawned hundreds of Mega Man games would return to a good thing, so I'm a little surprised it's taken over two years for Capcom to follow up the original retro re-do. Bionic Commando Rearmed 2 is not quite the talk of the town in the same way the groundbreaking original (erm, original remake) was, but I've been looking forward to it since it was announced at last year's Captivate event. I'm rarely one to complain about getting more of the same, especially when it's as distinguished and polished as BCR was.

Some will cry foul at "Rad" Spencer's newfound ability to jump (gasp!), but it hardly appears to be the game-changer than many feared. Capcom has even affirmed that the game can be completed without ever taking a hop. I think I'll put that claim to the test for some of this first hour.

PS3 owners beware: Bionic Commando Rearmed 2 employs a type of DRM that requires you to start the game while connected to PlayStation Network. Inconvenient for a game that is played almost entirely offline.

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Harvest Moon: Magical Melody

First Hour Review

February 4, 2011 by Greg Noe

Harvest Moon Magical Melody CoverHarvest Moon has been one of my favorite video games series, but with as many Harvest Moon titles that have been released, there are bound to be a few that just don't click with me. This has been happening more often than I would like of late with my favorite farming simulator, and I blame that on essentially the two different series Harvest Moon has become. Ignoring all the spinoffs such as Rune Factory, Frantic Farming, and Innocent Life, the series essentially split at the Back To Nature/Friends of Mineral Town point about ten years ago.

Back to Nature for the PS1 was the first non-Nintendo Harvest Moon game and expanded on the previous console release, Harvest Moon 64. An enhanced remake/port was released for the GBA titled Friends of Mineral Town which I consider to be the quintessential Harvest Moon title. But at this point, the PS2 and GameCube were out, and the developers started going down the road of fancier 3D graphics on the conoles while basically every portable iteration has been based on the Friends of Mineral Town structure.

So what I call the portable Harvest Moon series is built on a very solid set of gameplay elements: farming, foraging, mining, and relationships. All aspects of the game are well-tuned and are balanced decently. On the consoles, it's a completely different story: we get a mish-mash of unbalanced, poorly tuned gameplay elements planted in a boring looking 3D world. The console "series" has suffered like this since Save the Homeland on the PS2, but I mostly blame A Wonderful Life, the first Harvest Moon game I ever played that I really, truly hated.

Magical Melody, of course, falls into the console series. Released on the GameCube in 2006 and then re-released on the Wii in 2008, Magical Melody continues the sorry Harvest Moon console tradition of not being very much fun. Whoops, did I spoil the first hour for you?

I've actually been sitting on this first hour review for an entire year, I had it completely written except for this introduction. I'm not really sure what I was waiting for; I think through a combination of Magical Melody being an older, quite unexciting game combined with the fact that it's a sorry game from one of my favorite series made me hold off. But I really need to get it off my to-do list, so here you go, the first hour of Harvest Moon: Magical Melody for the GameCube.

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Devil May Cry 3: Dante's Awakening

First Hour Review

January 28, 2011 by Nate

Devil may cry 3 CoverThe video game industry isn't as surprising as we'd like to think. Sequels rule the sales charts, and even new IPs tend to be paint jobs of proven gameplay schemes. It's easy to point the finger at developers and publishers, but let's take a look at a few of the bigger gambles that companies have taken with their properties.

Back in 2001, the first footage for the next Legend of Zelda caused some serious uproar when, rather than an updated Ocarina of Time fantasy setting, the new game went with a wholly cel-shaded, cartoony art style. Many had been won over by the charming new Link by the game's release, but I bet that just as many swore off Nintendo for good after this "kiddie" debacle. Later in 2001, those who had recently purchased Metal Gear Solid 2 were appalled to find the game had pulled a bait-and-switch, tossing the series' longtime protagonist Solid Snake aside within the first hour of the game for a never before seen pretty boy. The ensuing explosion of discontent was megaton in proportion.

Nintendo and Konami have had their share of death threats on message boards for these switcheroos, and now it seems Capcom's neck is on the chopping block. The long-rumored Devil May Cry 5 was finally made public at TGS 2010 as "DmC," and fans were shocked to see that it would reboot the series with a new, barely recognizable, adolescent punk version of cocky anti-hero protagonist Dante. Further, Capcom itself isn't even spearheading the development of the title, leaving Heavenly Sword developer Ninja Theory in charge. The response has been almost entirely negative.

Amidst all the noise on message boards and in video comments, I realized I hadn't spent any quality time with the old Dante myself, despite how much I enjoyed the modern Ninja Gaiden action games that are often compared to the Devil May Cry series. I borrowed a copy of the franchise's most acclaimed game, Devil May Cry 3 (which also happens to be the earliest in the series timeline) to serve as my official introduction to the outrageous half-demon. It's hard to empathize with the gamer rage that DMC fans feel at the moment, but will I change my tune after walking a mile in the old Dante's boots?

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Emergency Heroes

First Hour Review

January 24, 2011 by Greg Noe

Emergency Heroes CoverI've managed to avoid shovelware pretty well over the years. I'm a knowledgeable gamer who's able to spot crap from four shelves away. But sometimes, games just land in your lap and you not only have no choice but to play it, you have to just to say you did and came out alive.

Emergency Heroes is that game, a semi-sandbox driving game that has you putting out fires, pulling over speeders, and clearing out traffic jams to save the day - all in terrific eight year old graphics with stellar voice actors found off the street wrapped in a hilariously bad SyFy Original Movie-like storyline.

Ubisoft released Emergency Heroes for the Wii in mid-2008, so this game has been burning up bargain bins for a while. I generally don't like Ubisoft for their DRM and other business practices, but I'm willing to make exceptions for exceptional games like this.

It can be fun to laugh at games like this though as long as the gameplay isn't frustrating. So will Emergency Heroes be a surprise and pull off an amazing first hour? Or will it be just what we all expect? Let's dive in and find out.

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Disney Epic Mickey

First Hour Review

January 19, 2011 by Nate

Disney Epic Mickey CoverMickey Mouse was never a big part of my early life. I guess that's to be expected: my grandfather remembers seeing Mickey Mouse cartoons when he was young, and a kids' cartoon character can only stay relevant for so long. I've never been into the whole corruption-of-childhood-icons thing, either. It always sort of struck me as puerile and cheap, like finding a genitalia-spacecraft dogfight penciled into the margins of a social studies textbook.

So when I first saw the Game Informer cover art for a dark take on Disney called Epic Mickey, I scoffed. I'd never imagined such a thing would exist, and I couldn't fathom it being worth a damn. I let out an unapproving sigh as I skimmed over the concept art in the magazine, featuring mechanical perversions of classic Disney characters. The designs themselves didn't bother me beyond their tired post-apocalyptic, steampunk styles, but the concept itself seemed like something a goth 7th grader might come up with after being dragged to Disney World by his family.

As it turns out, all of that imagery was just pre-production concept, used in the magazine to create as much hype as the shock value could muster. The final product has a safer appearance, one that most would say is more "tame." I think it's just less gimmicky. Further details would catch my interest as well, including the use of forgotten Disney properties to create an off-kilter gameworld (rather than just a dark one) and the moral freedom system that's supervised by a guy who excels at that sort of thing.

It's been a strange hype cycle, but Epic Mickey has finally arrived. For the first time, I'm actually anticipating a Mickey Mouse property. Is my newfound interest warranted, or should I have left it in the trash with that issue of Game Informer?

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Fable II

First Hour Review

January 10, 2011 by Greg Noe

Fable 2 CoverI once owned an Xbox for what it was intended: to play games. Now it sits under just about every television in my house as an excellent, but dated, media center running XBMC. Games have taken up about 1% of its total processing power over its life.

But at one point, it was the darling of my dorm room with Halo: Combat Evolved and Halo 2. There was another game though that caught our attention, and that was Fable. I have no idea what originally drove me towards this game, but I pre-ordered Fable from GameStop and even received some throwaway bonus DVD that I would never watch.

Three of us in our house played Fable, and we all played different classes (warrior, mage, and archer) which made for three entirely diverse 15 hour gaming experiences. My roommate could one-shot werewolves from across the map and my other roommate’s hero looked to be about 150 years old after draining his body from excessive magic use. My warrior was scarred and muscular; I’d like to say that these avatars represented us in real life, but that would be a stretch.

Fable 2’s release, like many games this generation, came and went for me without much notice. I’m trying to be much more selective with what I played, and while I enjoyed my first Fable experience, I wasn’t that interested in returning to Albion.

But in time-honored First Hour tradition, with Fable 3 just released a few months ago, it is now time to play Fable 2. Here is its first hour.

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Black

First Hour Review

December 24, 2010 by Nate

Black CoverWhen I think back to the first time I saw Sonic the Hedgehog running on the Genesis (which I wasn't yet familiar with), I recall marveling at how much better it looked than the Mario games I had at home. I remember the time my brother tried to explain Super Mario 64 to me, and how little I understood what he was saying until I finally witnessed it in action. When I brought home a Gamecube the morning it launched, I was impressed with the speed and fluidity of the Death Star trench run that began Rogue Leader, at least when compared to its predecessor on the N64. But the first time I saw Call of Duty 2 at Toys R Us on an HDTV screen, the only thought that ran through my mind was...

"Really? This is next-gen?"

Yes, the characters were constructed of more polygons. And the textures were clearer. And of course, the higher resolution made everything easier to see. But I just couldn't help but feel a little disappointed, seeing that the the game, and others in the 360 launch library, just didn't seem to bring any worthwhile improvements to the table. In fact, it wasn't until the first time I saw Lost Planet's smoking RPG trails, gorgeous boss monsters, and swarms of flying enemies that the feeling of a new generation really sank in.

On the other hand, many quality games are released at the end of a console's life cycle, once developers have a firmer grasp on the intricacies of the hardware. It is unfortunate that they're often overlooked for the next console's rushed launch titles, but that's reality. EA's Criterion studio, creators of the high-octane Burnout series, attempted to buck that trend with Black, a first-person shooter for the PS2 and Xbox that was marketed as a next-gen shooter for current-gen platforms.

The game certainly looked impressive the first time I saw a friend playing it, some five years ago. Does it still pack a punch, or will Black forever be lost between generations?

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Golden Sun: Dark Dawn

First Hour Review

December 15, 2010 by Jonathan Ramundi

Golden Sun: Dark Dawn CoverNine years ago, I introduced myself to an interesting little RPG from Japan for the Game Boy Advance. Little did I know, I was playing what would eventually become, arguably, my favourite RPG of all time. That game was Golden Sun, and many other gamers around the world shared my passion. The game ended, but the story was only half-over; it continued in a sequel, Golden Sun: The Lost Age, two years later. The sequel couldn’t have come any sooner; waiting that long for a continuation, for Golden Sun fans, was torture. Turns out that was nothing...

Sometime after The Lost Age’s launch, we learned that the Takahashi brothers’ creations were merely the prologue to a supposed saga of games set in the Golden Sun universe. Fans were frothing at the mouths with anticipation, but, unbeknownst to them, would have to wait seven long years before seeing another sequel. That wait is finally over.

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Trauma Team

First Hour Review

December 10, 2010 by Nate

Trauma Team CoverClassifying video games into genres can be a tricky ordeal. For example, let's look at Fable. It's a role-playing game because it uses dynamic statistics as modifiers to its core mechanics, right? But one of the traditional indicators of an RPG video game is that it plays out with little regard to nuanced player input: its action is menu driven and often turn based. Fable's real-time combat, on the other hand, relies on player dexterity (as in an Action game) as much as it does the quantifications of the battle engine. So, in our propensity to create subgenres when things don't fit so neatly, we just call it an Action RPG. However, it's hard to be satisfied with this conclusion when one could replace every instance of "Fable" in this paragraph with "BioShock," "Mass Effect," or even "Star Ocean" and it would be no less true, even if all of these games feel completely different in once you get your hands on the controller.

Okay, so there's obviously a problem when so many games in the same genre are so dissimilar. But what about when a game comes along and has no precedent to compare to? Case in point, where the hell does the Trauma Center series belong?

Trauma Center: Under the Knife arrived on the scene in the Nintendo DS launch window, requiring players to perform lightspeed surgeries using a variety of medical instruments through the handheld's touch screen. Ignoring the dearth of surgery games (or even touch screen games) to use as precedent, Trauma Center was still very tough to define. Can we really use the catchall Simulation genre for a game where heart surgery lasts all of a minute and Space Invaders can be found in the patient's lungs? Is it part visual novel merely because operations are bookended and pervaded by character portraits and dialogue? Not content to let us try and figure it out after four games, Atlus' fifth title in the franchise, Trauma Team, complicates things further by providing six different scenarios to play through, each with its own exploration within (and sometimes a bit outside) the traditional Trauma Center structure.

Okay, so I don't really know what to call it. A more important concern, though, is whether or not it's fun. So how did my first hour go with this...whatever it is?

 

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Mirror's Edge

First Hour Review

December 8, 2010 by Greg Noe

Mirrors Edge CoverNew genres don't come around that often, but genre mash-ups have been popular lately. Mirror's Edge is a first person platformer, with a dash of shooting and a few heaps of parkour thrown in for good measure. Plenty of first person shooters have tried to integrate platforming, Turok: Dinosaur Hunter immediately jumps to mind, but that was a disaster. Mirror's Edge takes what works from a game like Assassin's Creed with its assisted climbing and fluid action and sticks it in a first person view.

To some, this may sound great, others are undoubtedly skeptical, the rest of you have already played this two year old game and made up your own mind (nobody ever said the First Hour was timely *groan*). I've been intrigued by Mirror's Edge since its release, but the opportunity to play it never came up until Steam had it on sale for about $5 earlier this year. So I bought it and tossed it on my proverbial digital backlog, only to finally get around playing it now when my brother-in-law lent me his copy on the Xbox 360. No, I didn't play it on the Xbox, but it did encourage me to finally get around to it on the PC (odd how that works).

So here's my first hour review of Mirror's Edge, Steve previously wrote a full review on the game with a stunning gallery of self-taken screenshots at the bottom.

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Donkey Kong Country Returns

First Hour Review

November 26, 2010 by Jonathan Ramundi

Donkey Kong Country Returns CoverIf you were to ask me what game I was most excited for following the events of E3 2010, my answer, without a doubt, would have been Donkey Kong Country Returns. It's announcement marked the return of one of my favourite platforming franchises of my youth—and something I hadn't experienced in years. In the E3 trailer, I noticed the hairy ape brought back all of his signature abilities, plus a couple of new tricks. I saw old friends Diddy and—in later trailers—Rambi make a return. I saw vine swinging, barrel blasting, and mine carting. I saw banana grabbing, KONG letter finding, plus new items to collect. In fact, after seeing what I saw, to say I was excited would've been an understatement; I was overwhelmed with anxious anticipation; I couldn't wait to get my hairy paws on this game.

And now, the day was finally here; November 21, 2010. I woke up bright and early, refreshed, and ready for a full day of barrel blasting, ground pounding, tiki crushing fun. I set out and purchased the game at a local EB Games outlet about one minute after opening. I was their first customer. I rushed home, popped open the case, threw the disc into the Wii, and fired it up–all the while singing the DK Rap in my excitement (I wish I was joking).

The game features two control options–Wiimote plus nunchuck, and classic Wiimote. I choose the classic style and begin my session...

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Sonic Colors

First Hour Review

November 23, 2010 by Nate

Sonic Colors CoverHi everybody. My name is Nate, and I'm a disgruntled Sonic fan.

I was five years old when my dad brought home a Sega Genesis with Sonic the Hedgehog 2. That game was like catnip to me: its lightning speed, vibrant colors, and catchy soundtrack were all I could think about through elementary school. The only reason I put down Sonic 2 for good was my migration to its sequel duo, Sonic 3 & Knuckles. Catnip was now crack: I was hooked for life. I loved the game then, but it wasn't until years later that I realized the genius of S3&K. The sprawling, interconnected stage designs were like races on the playground: your goal was to get from one end to the other, but you could do so in dozens of unique ways. I still play the game annually, and even after so many trips from the beach of Angel Island to the Death Egg in outer space, I can still find new secrets by experimenting with the physics and stage design in ways I hadn't thought of before.

Fast forward to the launch of the Dreamcast, when Sonic Adventure started a new era for for the blue blur. New playable characters, new gameplay modes, cutscenes and spoken dialogue...all in 3-D, of course. And while the addition of a dimension provided the potential for even more spacious stages, the final product was a far more restricted affair than its 2-D predecessors. Gone were the intermingling tunnels and paths, replaced by a string of land strips that were suspended over an endless chasm. I dug the thrilling dashes through those corridors for a while, but I now I only realize how many flaws I overlooked in those days when I replay Sonic Adventure, its sequel, and its successors.

It's been over a decade since the franchise changed course, and while Sega recently made an attempt to recapture the Genesis style, I just don't see the same brilliance in Sonic the Hedgehog 4 that made its prequels so timeless. On the other hand, 3-D Sonic's roller coaster runs have been tampered with throughout the years -- rarely for the better -- and the most recent experiment is Sonic Colors. It sure doesn't appear to be what I want from a Sonic game, but I'll admit that it looks like a huge improvement over the rest of the Adventure-spawn. I decided to give it a chance, something I swore I wouldn't do after Sonic's Arabian Nights-inspired adventure broke the camel's back. Was my change of heart warranted, or am I simply a glutton for punishment?

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Dance Central

First Hour Review

November 17, 2010 by Greg Noe

Dance Central CoverThe PlayStation Move’s release came and went without a single person I know picking a package up. Kinect was released, and again, nobody I know actually bought one. Well, except for one of my coworkers, who excitedly picked it up on launch weekend and then held a LAN party this last weekend. The two events are completely independent of each other, however. His friends at the LAN party were more interested in playing Warzone 2100 and setting up E.V.E. servers than moving their bodies in the living room, but knowing he owned a Kinect actually got me really excited.

Kinect isn’t something I actually want, or it wasn’t, at least. I like lounging about when playing games and the thought of relaxing after a day of work by running and jumping around sounds awful. But from the moment I saw Harmonix’s Dance Central back at E3, I’ll admit I was curious. As the games of Red Alert 3 broke up, I wandered upstairs with a few other guys to try out Kinect. They immediately popped in Kinect Sports, which turned out exactly as I had expected: a ripoff of Wii Sports, Wii Play, and Wii Sports Resort. Not that this was a bad thing, and while some of the mini-games were pretty fun, the whole experience just screamed “gimmicky!”

And then we put in Dance Central, and everything changed. Harmonix is the best music game developer out there, so I had confidence that if anyone could pull off a dancing game, it would be them. This is not a traditional first hour review with minute-by-minute updates, but I hope you still find it informative and entertaining.

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GoldenEye 007

First Hour Review

November 8, 2010 by Nate

Goldeneye 007 wii CoverWhen I think of GoldenEye 007, I think of a screen split in two by a horizontal line through the center. I think of the Complex, a multiplayer map with plenty of hidden nooks and crannies, as well as one raised bunker room overlooking the map's main area. I think of the claustrophobic staircase that leads into that room. And I think of the countless times I climbed that staircase, RCP-90 at the ready, only to catch a glimpse of an enormous explosion before blood dripped down my half of the screen.

When I think of GoldenEye 007, I think of my brother hoarding the explosives, camping in that fortress of perfectly-placed remote mines, watching my screen until the perfect moment to strike, then pumping his fist and laughing when the blood started to spill. Every. Single. Time.

It was infuriating then, but I can't help but laugh looking back on those days. It seems Activision, the current owners of the 007 videogame license, want to cash in on our fond memories of the N64 phenomenon that introduced so many to the first-person shooter genre. The game-publishing juggernaut announced a Wii re-imagining of GoldenEye 007 at this year's E3 with plenty of hype in tow. Though it stars Daniel Craig and boasts a storyline more fit for modern times, the new GoldenEye appears to be taking many cues from the Pierce Brosnan-era video game, with updates to the gameplay that seem stripped right out of the latest Call of Duty titles.

There aren't a lot of games that can get people excited through name alone, but GoldenEye 007 definitely fits that bill. It's easy to forget, however, that the GoldenEye name has been mishandled before. I've briefly stepped into the gadget-laden shoes of this latest James Bond. How did this first mission go? This briefing is for your eyes only, 007.

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Dwarf Fortress

First Hour Review

November 3, 2010 by Greg Noe

Dwarf Fortress CoverA few months ago I was emailed from a reader requesting I give Dwarf Fortress a try. He described it as “pretty complicated” but asked that I follow a series of tutorials written by a devoted fan. I gave the game a look, skimmed over the tutorials, and shelved the idea of playing it. Dwarf Fortress seemed a bit overwhelming and having been on a bit of a NetHack kick last year I was feeling a burned out with ASCII gaming.

I decided it was finally time to give it a chance though, so here’s my first hour playing Dwarf Fortress. The game is currently in development (and has been for the better part of the last decade), but since the tutorials I’ll be following are for a specific build from back in 2008, that’s what I’ll be playing. So keep in mind that while I have never played Dwarf Fortress before, I will be following the walkthrough site pretty closely (and using the included saved game, though nothing has been built out).

This seems like a great time to visit Dwarf Fortress, with the success of another indie darling, Minecraft, generating huge waves and sales; super-deep sandbox games are big right now. So let’s get this started and dig into Dwarf Fortress on the PC.

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Penumbra: Overture

First Hour Review

October 29, 2010 by Steve

Penumbra Overture CoverJust in time for Halloween, we have a special first hour of Penumbra: Overture. Released in 2007 by indie developer Frictional Games, Penumbra: Overture is the first in a trilogy that promises to be a uniquely frightening experience. As part survival horror, part puzzle solver and part first person shooter, initial previews evoke thoughts of Half-Life 2 infused with terror, which is just fine with us. I've heard great things about the game for a while, mostly from flattering word-of-mouth. This is as good a time as any, after purchasing it from the Humble Indie Bundle several months ago.

For this first hour playthrough, we've trying something a bit different. I played through and recorded the initial first hour and then sent the video to Greg, who then watched and wrote what he saw and felt during the run. I was curious in seeing how his experience would differ from mine, especially since third-person impressions are so important to overall game opinion, especially when it comes to making purchasing decisions. So I'll hand this off to Greg (while adding some extra comments I deem appropriate) and then bring it back for the conclusion.

If you wish, you can follow along yourself with the provided Youtube videos. Apologies about the graphical and slight sound sync issues, but you can blame Youtube for those.

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Kirby's Epic Yarn

First Hour Review

October 25, 2010 by Nate

Kirbys Epic Yarn CoverThe word "epic" sees plenty of use these days. You'll find it on plenty of video game boxes, woven into a bullet point or two on the back between screenshots and numbers pulled from reviews. You'll see it in a few game company logos, as well. And sometimes, the word will flash in your mind when you play something otherwise indescribable.

It seems "epic" has truly made it big this year, finally being promoted from the back of the box to the title. Not only has the game formerly codenamed "Epic Mickey" been finalized as "Epic Mickey," but Nintendo announced and released their own titanic mega-game worthy of the term: Kirby's Epic Yarn.

Wait, seriously?

That's right, a series that has seen the words Squeak, Dream, and Tumble in its marquees is now Epic. And made of yarn. The title, of course, is a play on the word "yarn" used as a story and also the fact that everything in the game is made of fabric and knitting. But those same reviewers whose five-stars and upward-thumbs sit alongside the word on so many rear covers are giving a game that ironically uses it on the front the same treatment.

I played an hour (and then some more). Would Nintendo want to put my words on the back of the box?

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Castlevania: Lords of Shadow

First Hour Review

October 15, 2010 by Nate

Castlevania Lords of Shadow CoverIt's not uncommon for a game's narrative concept to change mid-way through development. Story is just one of many factors that go into a title's creation, after all, and is probably the most malleable. Alterations to the game mechanics from the original plan often crop up during the creation process, and the story is adapted to reflect them. Other times, a new intellectual property will be merged into a proven franchise in order to create instant brand recognition. Before it was a celebration of all things Nintendo, Super Smash Bros. was "Dragon King: The Fighting Game." Star Fox Adventures started out simply as "Dinosaur Planet."

Such is the case for the newest installment in the Castlevania series. Lords of Shadow was originally the title, not the subtitle, and had no real connection to Konami's classic series. It also went through a few of those oh-so-common story adaptations. It was originally pitched as a remake of the original Castlevania's tale of Simon Belmont, but eventually became the series reboot released last week. And a reboot is something many would say Castlevania sorely needed: five attempts at a 3D installment of the series ended with five instances of mediocrity, and it's obvious that some fresh perspective would help, here provided by relatively unknown developer MercurySteam.

The game found its way into my mailbox last week, courtesy of GameFly. I'm a noted Metroid-vania fanatic, though my time with Lament of Innocence a short while ago was largely underwhelming. Does the reboot take the polygonal half of the franchise a step in the right direction?

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Civilization V

First Hour Review

October 11, 2010 by Greg Noe

Civilization 5 CoverI have a long history with the Civilization series, I was first exposed to it when reading Nintendo Power magazine while they pushed the original’s Super Nintendo release for months on end. The game seemed unlike anything I had ever played before, particularly on a console. I read and re-read their strategy articles trying to wrap my head around what this game was exactly supposed to be.

I never had the opportunity to play the original Civilization, but it wasn’t long until the second game fell into my lap, and there went my next few summers. The depth of Civilization II was incredible. Every game I played was challenging and had its own fun quirks. I loved the multiple paths to victory and the differences between each civilization. I really liked the early turns in each game before the game seemed to get bogged down in city management and what felt like watching all the other civs take their turn forever.

After Civilization II it was Alpha Centauri, the game I believe to be the pinnacle of strategy gaming and easily the best “Civilization” game in the series. Alpha Centauri can be described simply as Civilization II in space, but it’s really so much different. You have the ability to create your own units and civilizations are instead broken up by ideological factions, which turns everything on its head.

Civilization III was released and I jumped on it, but it just never felt right to me. I had invested way too much time into Civ II and Alpha Centauri and anything that deviated from those games made me angry. I gave up on III and went back to my old standbys. This might have been for the best, however, as Civilization IV was released when I was in college, and playing that might have been a disaster!

So here we are with Firaxis’ latest entry in the series, Civilization V. I’ll admit, I’m intrigued. I haven’t seriously played the series in a decade, but every time Sid Meier slaps his name on a game, I’ll at least give it a try. So let’s give it a shot, here is Civilization V’s first hour played from the free Steam 100-turn demo.

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Castlevania: Lament of Innocence

First Hour Review

October 6, 2010 by Nate

Castlevania Lament of Innocence CoverI'd never really paid much attention to the Castlevania series until Dawn of Sorrow was featured during the early days of the Nintendo DS. I was a bit hesitant to purchase the game, writing off the series' gothic style as that of a poor horror game. But in late 2005, I ventured into Castlevania for the first time and found its undead denizens too charming to slay just once. I've returned to see Lord Dracula and his wacky friends eight times since then, and enjoyed every visit.

Having played every modern "Metroidvania" since then (besides the recently-released Harmony of Despair, focused on online multiplayer), I realized I hadn't yet spent any time in a polygonal version of Drac's realm. The impending release of franchise reboot Lords of Shadow encouraged me to stop by the local game store and check the ten-and-under bin for anything Castlevania. The various entries on the Nintendo 64 and PlayStation 2 systems have received mixed reviews, but I'm willing to take a chance on a bargain title in one of my favorite franchises.

My excursion to GameStop ended with my wallet ten dollars lighter and a copy of Castlevania: Lament of Innocence added to my collection. I've spent sixty minutes in the demon castle. How did this latest visit fare?

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Final Fantasy Crystal Chronicles: The Crystal Bearers

First Hour Review

October 1, 2010 by Nate

Final Fantasy Crystal Bearers CoverIt's almost expected these days that a Final Fantasy game will be announced long before it ever hits store shelves. 2010's Final Fantasy XIII was first made public nearly four years before anybody outside of Japan got their hands on the final discs, and its companion titles revealed the same day aren't even locked for release yet. I know hype builds over time, but when a game passes the four year mark since announcement, I tend to forget about it completely.

Square Enix's teasing ways aren't exclusive to the main HD-platform Final Fantasy games either, as the absurdly-titled Final Fantasy Crystal Chronicles: The Crystal Bearers was let out of the bag a year before its HD cousins, but saw release only months prior. There were multiple rumors of cancellation, rumblings of drastic changes mid-development, and over two-thousand days between announcement and release, but FFCC:TCB did eventually see the light of day.

I remember the first teaser footage and a full trailer released some time later, which featured the protagonist in some pretty exciting situations and plenty of lighthearted flair. As time went on, I forgot about the title completely when it saw release last Christmas, but picked it up on the cheap a few seasons after its launch. Did all those years in the oven leave Crystal Bearers well-done or burnt to a crisp?

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Mega Man X8

First Hour Review

September 24, 2010 by Nate

Mega man x8 CoverThe second video game I ever played was Mega Man 2. Since then, I've finished twenty-eight games with "Mega Man" in the title, most of them multiple times. I was the sixth person in the United States to submit a game completion time to the leaderboards in Mega Man 9, the afternoon it was released. I was fifth in Mega Man 10. I beat Mega Man 9 without taking any damage, earning the "Mr. Perfect" in-game challenge title. I'd even go so far as to say Mega Man 9 was my favorite release in 2008, a year packed with great titles that don't look like they were made twenty years ago and forgotten in a time capsule somewhere.

I enjoy Mega Man, you guys. Like, kind of a lot.

Because I didn't have a PlayStation 2 until a few months ago, I missed out on two titles released exclusively on that system, Mega Man X7 and Mega Man X8. I recently came across the latter in the bargain bin of a local game shop, so I figured I'd give it a shot. The Mega Man X series had started to lose its way by the sixth game (my least favorite game in the series, oh no!) but I had heard good things about X8.

I was understandably excited to start a relatively new Mega Man game for the first time. So how did the first hour go?

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Halo 3: ODST

First Hour Review

September 15, 2010 by Greg Noe

Halo 3 Odst CoverI don’t know if this is just really good timing, or really bad timing, but Halo: Reach was released yesterday, so here’s the first hour review of... Halo 3: ODST! A first person shooter that came out last year on the Xbox 360. Now, last year wouldn’t be that big of deal, I cover older games all the time, but it’s already out of date a year later (not to mention it being basically an expansion pack to Halo 3 that was released in 2007). I’m guessing this is bad timing.

Haters gonna hate though, so we must trudge on with what we’ve got. I wasn’t a huge fan of Halo 3, so I pretty much ignored ODST when it was released. The game doesn’t star Master Chief, multiplayer is just Halo 3 with some new modes, and everyone knew the real sequel, Reach, was on its way.

Here’s the first hour of Halo 3: ODST.

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Zack & Wiki: Quest for Barbaros' Treasure

First Hour Review

September 10, 2010 by Greg Noe

Zack and Wiki Quest for Barbaros Treasure CoverI purchased a Wii at launch just to play The Legend of Zelda: Twilight Princess. I wasn't particulary interested in Wii Sports, though it grew on me, but after I beat Zelda, I looked at the upcoming release schedule and promptly sold my Wii. Three years later another Wii falls in my lap and I'm given the opportunity of catching up on what I missed.

Super Mario Galaxy seemed like an obvious play, but after that, selecting games got a little tougher. Super Smash Bros. Brawl? While I had been a huge fan of Melee, I had heard the online offering was weak and the general feel of the game had changed too much. Metroid Prime 3: Corruption? Hadn't enjoyed the second Prime and an unofficial first hour of the game turned me off completely. The game my wife and I decided to get? Wii Fit Plus.

A sad state of affairs for a Nintendo system, in my opinion, but there was one game that had received good reviews and seemed right up my alley: Zack and Wiki: Quest for Barbaros' Treasure. Zack and Wiki is a point and click adventure game drawn in a distinct cartoony style. It was released October, 2007 with lower than expected sales. Here's its first hour.

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Metroid: Other M

First Hour Review

September 6, 2010 by Nate

Metroid Other m CoverI was first introduced to Samus Aran through her appearance in the Super Smash Bros. fighting game in 1999. As Smash is a melee-centric brawl, I always imagined Samus as an agile and powerful close-combat fighter who happened to have an arm cannon as well. In 2002, I eventually played Super Metroid and Metroid Prime, and discovered that Samus, both in 2D and 3D, fought primarily with her many energy-based weapons. I certainly enjoyed each of the games, but still yearned to see the hulking heroine kick some ass in a more literal sense.

To everyone's surprise, Nintendo ended their E3 2009 presentation with a trailer of the next Metroid game. Created through a collaborative effort between Nintendo's internal studios and Team Ninja of Ninja Gaiden fame, this Metroid: Other M featured Samus Aran's return to third-person adventuring after many years spent behind the visor. Jaws were dropped, however, when the bounty-hunting babe began tossing her foes around like rag dolls, grabbing them in choke-holds, and firing charged beam shots right into their faces. Could this be the Metroid Gaiden I had been waiting for?

The months that led to Other M's release at the end of August tempered my expectations somewhat as new details were revealed, but I was still fairly excited when the game was shipped to my door earlier this week. Did my first romp with Other M leave me disappointed or eager to see more?

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Killzone 2

First Hour Review

September 1, 2010 by Nate

Killzone 2 CoverBack at E3 2005, Sony showed off two minutes of "in-engine footage" of a highly detailed military shooter. The visuals were unmatched by anything previously seen in a video game, and PlayStation fans went nuts. In the comings days, Sony eventually backpedaled from their initial claim and admitted that the footage wasn't pulled from any gameplay architecture, and was instead a target render "done to PS3 spec." In a matter of weeks, Killzone 2 went from the new standard of visuals to a fraud.

Sony knew there was some damage control to be done here, and a few years later, the same footage was shown with in-engine graphics. Amazingly, few could tell the difference between the CG target render and the real deal, and the hype train left the station for good. At its launch in early 2009, many media outlets were calling Killzone 2's graphics unparalleled.

My interest in the game had always been lukewarm, considering my waning affinity for military-style first person shooters. Several Call of Duty titles had already come and gone, and none had left a lasting impression upon completion. I hadn't played either of the two previous Killzone games -- who has? -- but I decided to give Killzone 2 a shot anyway. After all, I've got access to a pretty amazing HDTV and surround-sound system, so I might as well put them to use.

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StarCraft II: Wings of Liberty

First Hour Review

August 27, 2010 by Greg Noe

Starcraft 2 Wings of Liberty CoverNot since Half-Life 2 has a PC game release needed no introduction. StarCraft II: Wings of Liberty has sold millions, will sell millions more, and is just the first game in a billion dollar trilogy. Of course, games are generally popular for a reason, not always the right reason, but in StarCraft II’s case, it seems we actually have a great game on our hands too.

You undoubtedly know what StarCraft II is already, so I’d rather talk quickly about how nearly every interested gamer can play the first hour (and more) of Wings of Liberty for free! Each copy of the game comes with a 14 day / 7 hour free trial, and since at least three of your friends already own the game, just pray they still have a code available.

So let’s just play, here’s the first hour of StarCraft II: Wings of Liberty.

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Mafia II

First Hour Review

August 24, 2010 by Greg Noe

Mafia 2 CoverWhen someone talks about the mob, the first thing that pops into our head is probably a great gangster movie. Be it The Godfather Part II, Scarface, or Goodfellas, there are a lot of excellent mob films to land on. 2K Games would like to change that though with Mafia II, the sequel to the 2002 hit, Mafia: The City of Lost Heaven.

Can you even name a decent mob game? Sure, there have been Godfather games, a bargain bin full of Yakuza titles, or even the Grand Theft Auto series, but there has not been a standout mob game since the original Mafia. A game that flew way off my radar, but must have landed on someone’s as it received a lot of critical acclaim.

So here we are eight years later with Mafia II. Yes, the game has essentially been in development that entire time as it was originally slated to release on the original Xbox and PlayStation 2 (remember those?). Fans of the original are going to be expecting a lot of improvement over nearly a decade of development, and those who are unfamiliar with the series are going to be asking what sets Mafia II apart from the likes of Grand Theft Auto IV.

Mafia II was released on the Xbox 360, PS3, and Windows. The First Hour’s Xbox 360 copy was provided by 2K Games.

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Split/Second

First Hour Review

August 20, 2010 by Greg Noe

Split Second CoverI’ve been a fan of the Burnout series for years, ever since I rented Burnout 3: Takedown for the PS2, it has been my favorite racing series. Friends know that I am not a fan of realistic racers such as Gran Turismo or Forza, but would much prefer a round of destructive racing. As the Burnout series evolved with traffic checking in Burnout Revenge and an open world system in Burnout Paradise, I began to miss the classic vehicular elimination.

Enter Split/Second, an arcade racer from Black Rock Studios released earlier this year by Disney for the Xbox 360, PlayStation 3, and Windows. This was just the game I was looking for: lots of destruction in fast cars on skinny streets. Split/Second has an additional twist though, and that is the primary way to take out your opponents is to trigger some kind of set piece explosion.

It’s not easy to explain, but just imagine you’re on a Disney World ride that’s on rails and you can tell the animatronic pirates ahead of you to cut the head off your rival. Now replace the Disney World ride with an abandoned airstrip and Johnny Depp with... well, an airport terminal blowing up in a million pieces.

This is Split/Second, and this is its first hour. Also check out Ian's full review of the game.

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Scott Pilgrim vs. The World: The Game

First Hour Review

August 18, 2010 by Nate

Scott Pilgrim vs World Cover"No More Heroes: The Movie." That's how I've been introduced to a film that opened last Friday, Scott Pilgrim vs. The World, each and every time a friend first mentions it to me. I suppose it's a valid parallel: it stars a maladjusted young adult living on the fringe of suburban society fighting over-the-top duels through an organization in order to win official rights to a girl he already has some sway with, utilizing a presentation style that pays tribute to classic video game quirks. Whatever you liken it to, it's a unique movie worth seeing for any self-diagnosed gaming nostalgist, or anyone who wants to see a quirky romantic comedy that doesn't take itself seriously and manages to make Michael Cera actually seem kind of badass.

Prior to seeing the movie, I played a bit of Scott Pilgrim vs. The World: The Game, which was released on PlayStation Network last Tuesday and will be available on Xbox Live Arcade one week from today. In an interesting blend of media paying homage to each other, Scott Pilgrim: The Game borrows its name from its film counterpart, its artistic style from the comic series that was adapted into the movie, and its gameplay from the classic video games that infuse the culture of the comics and movie. Specifically, this is a River City Ransom clone if ever there was one, sharing that cult classic's brawler mechanics, RPG elements, and humorous tone.

Considering I wasn't too impressed with River City Ransom when I downloaded it off the Virtual Console, I had mixed feelings going into Scott Pilgrim vs. The World: The Game. I'm all for modern throwbacks to the era of chiptunes and sprites, but I've never been a big supporter of the RCR-style focus on stats. How did the trade-off fare in my first hour with the game?

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Sin & Punishment: Star Successor

First Hour Review

August 13, 2010 by Nate

sin and Punishment Star Successor CoverBack when I was a kid, I loved telling people about things that I enjoyed. I would explain, in excessive detail, how amazing whatever I had just witnessed was. I distinctly remember recounting the entirety of a particularly amazing Simpsons episode to a friend in grade school, to the point where he rolled his eyes and walked away in disbelief of my obsession. I understood that he couldn't appreciate the episode without watching it and that my overexcited babbling would do Leonard Nimoy's brilliant guest appearance no justice, but I couldn't stop myself. I find myself thinking back on old times like this one because, as I sit down to write first hour reviews for this site, I look at the massive walls of text that result from my sixty minutes with some very entertaining games and think about just how powerless those words are compared to the experience in my mind.

On that note, I've had to do some significant editing to this first hour review of Sin & Punishment: Star Successor. I knew I would enjoy the game after playing through its prequel a few weeks ago for the first time, but my enthusiastic ramblings from that first hour were anything but concise. I threw out a lot of what I had originally written, and it's still far longer than the average first hour review here. If you want the long and short of it up front, just imagine playing Star Fox 64 with one hand and House of the Dead with the other and you've got the jist of Star Successor. Only this version of Star Fox 64 is much more difficult, and this version of House of the Dead has dozens of things to shoot on the screen almost all the time.

I'll just go ahead and say it up front: Sin & Punishment: Star Successor is a serious contender for my game of the year. I do hope the text gives you an idea of how the game works and whether or not you should go out and buy it right this very minute, but one glance at the sheer length of this review should let you know just how much I enjoyed it.

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Gears of War 2

First Hour Review

August 6, 2010 by Greg Noe

Gears of war 2 CoverI was pretty impressed by the original Gears of War, it was totally cliche in every way but the gameplay was fun and it was decently challenging on the higher difficulties, plus it had online cooperative play. When Gears of War 2 first came out in late 2008, I played the first few levels of it with my brother-in-law, I would have first houred it right then and there if I had been playing alone, but it’s no fun for the other guy to take notes while playing (see Zombies Ate My Neighbors for a real life example of that).

But the opportunity has come again for me to formally play it, I don’t remember much so hopefully it will be a fresh experience all over again. For those unfamiliar, the Gears of War series is a third person, cover based shooter starring a bunch of football linebackers with giant guns and chainsaws. It’s bloody and nasty, but can be downright fun and a little frightening at times.

So here we go, the first hour of Gears of War 2, let’s see if it stacks up to the first hour of the original.

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Alpha Protocol

First Hour Review

July 23, 2010 by Greg Noe

Alpha Protocol CoverAlpha Protocol is Obsidian Entertainment’s first original title after a history of picking up series where BioWare left off, including Knights of the Old Republic. Released about two months ago and published by Sega, Alpha Protocol is subtitled “The Espionage RPG.”  Definitely an enticing combination of words for fans of Western RPGs.

Critics rewarded the game a very wide range of scores, from 20% to over 80%, so it sounds like we have a love/hate game on our hands. There’s obviously something in Alpha Protocol that appeals to some gamers, so I’ve decided to give it a try myself. I’m a huge fan of the Mass Effect series, and from a distance, Alpha Protocol appears to be an attempt to replicate its success.

Word has already come out that the cold reception the game received has scrubbed any chance for a sequel, but Obsidian shouldn't complain too much since they're currently responsible for developing Fallout: New Vegas and Dungeon Siege 3.

So let’s not waste any more time and get into the first hour of Alpha Protocol for the Xbox 360.

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The Legend of Zelda: Twilight Princess

First Hour Review

July 14, 2010 by Greg Noe

Legend of Zelda Twilight Princess CoverIt's hard for me to go an entire year without playing some Legend of Zelda game, heck, just the first half of this year included Spirit Tracks and The Minish Cap, so why not feature the first hour of another? The Legend of Zelda: Twilight Princess was released in 2006 on the Nintendo Wii and GameCube. It was originally going to be for just the GameCube, but Nintendo thought it would make for a great launch title on the Wii (which it did, got me to buy the system), so then the GameCube release was delayed a month to let sales of the Wii version have free reign.

Twilight Princess went on to win game of the year awards and was generally praised around the industry for its gameplay and presentation. For the sake of full disclosure, I beat Twilight Princess within a few weeks of its release on the Wii and have mixed feelings about the game. It's been almost four years though since I've played it so here is its second chance with me in the form of the first hour review of The Legend of Zelda: Twilight Princess for the Wii.

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Heavenly Sword

First Hour Review

July 13, 2010 by Nate

Heavenly Sword CoverThe Playstation 3 was a tough sell for Sony back in 2006. Nevermind the console's infamous $599.99 US price tag; it simply didn't have any must-have games in its launch window. Much like the PS2, the system's first year was mostly without a killer app. Even worse, adoption of the Blu-Ray format wasn't nearly as fevered as the PS2's prominently-featured DVD drive. It was once said that the best-selling game in the PS2's first year was The Matrix on DVD: people ignored the lack of games, they just wanted a DVD player, and PS2 provided a cheap solution, which the $600 PS3 was anything but.

Perhaps Sony's first true hope for a must-have game, Heavenly Sword was released in November 2007, a full year after the system launched. The game was marketed heavily, taking top slots in Sony's E3 presentations and making appearances on television months before it was to launch. When Heavenly Sword finally descended onto store shelves, reviews averaged out to a positive mark, though the range of praise spanned from "Perfection" to "disappointment."

As a bit of a 3D action game buff, I've always had my eye on Heavenly Sword, but I'm only just now playing it for the first time. I've got specific tastes in the genre: even God of War managed to disappoint me on some levels. Let's see if Heavenly Sword cuts it.

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LEGO Harry Potter: Years 1-4

First Hour Review

July 2, 2010 by Paul Abbamondi

Lego Harry Potter Years 1 4 CoverI’ve played every LEGO videogame made so far. Of all my videogames on the Xbox 360, only the LEGO games have the esteemed honor of having all their Achievements unlocked. I played them to completion as fast as possible, almost as if in a fever. If they made LEGO Schindler’s List, I’d probably play it. Same goes for LEGO Requiem for a Dream. The point I’m making here is that I love these games, and I’m twenty-six, and I’m not afraid to admit that they are just my cup of OCD tea.

Conversely, I’m also a huge Harry Potter fan. I’m one of those rare folks that actually read the first three books before the first movie came out and became a worldwide sensation. I had the sixth book spoiled for me on a Lord of the Rings TCG forum. I read the last book in less than 24 hours, locked up in my parents’ basement, only coming up once to eat dinner and not talk to anyone. The movies are hit or miss in my mind, but the world and characters and magic of it all is something I can’t get enough of. Neither can my fiancée. We’re getting married this October and heading to Universal Studios on our honeymoon to check out the Wizarding World of Harry Potter.

I’ve been excited about this merging of two great entities since I first read about it. I always expected the next universe to be LEGO-ized to be Spider-Man’s. My expectations are high, and after having played the demo that was recently released I have no fears that the first hour for LEGO Harry Potter: Years 1-4 will be anything but spectacular.

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God of War III

First Hour Review

June 28, 2010 by Nate

god of war 3 CoverHistory lesson #1: the ancient Greeks were crazy. Sure, they essentially laid the foundation for western society, but they also worshipped more gods than anybody could possibly remember, all of whom led lives with more dramatic twists and turns than a daytime soap opera. I doubt Days of Our Lives ever featured a giant man made of rock who married his sister and ate his kids, after all.

History lesson #2: in 2005, God of War tore its way into the still-beating hearts of PS2 owners with its brutal take on Greek mythology. The game introduced us to Kratos, Spartan servant of the gods and the kind of pitiless killer that most actual Spartans probably strived to be. God of War sold bajillions of copies, spawned equally-successful sequels on the PS2, PSP, and PS3, and even had its own terrible SpikeTV special for rabid fans to embarass themselves in front of the world. Not bad for fanfiction, is it?

History lesson #3: the action-packed start to God of War II is actually responsible for the creation of The First Hour. The game certainly started with a bang, thrusting the player into an intense situation right off the bat that dropped jaws to the floor. Does God of War III have the same inspirational power?

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Dragon Quest IV: Chapters of the Chosen

First Hour Review

June 17, 2010 by Grant

Dragon Quest 4 CoverDragon Quest is one of the most popular gaming franchises in Japan, but it has always been in the shadow of other RPG series like Final Fantasy over here in the west. Square-Enix decided to see if they can rekindle some interest in the series putting the series on the DS, with remakes of IV and V already released, and VI and IX coming within the year in the States. While all eyes are on IX, let’s look back at the first Dragon Quest remake for the Nintendo DS, Dragon Quest IV: Chapters of the Chosen. Originally released on the NES, and then remade for the PlayStation, the DS version brings us new features, a new translation, touched up graphics, and two-screen goodness.

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Super Mario Galaxy

First Hour Review

June 7, 2010 by Greg Noe

Super Mario Galaxy CoverI'll be the first to admit this review is rather ill-timed, heck, I'vealready published my full review of Super Mario Galaxy 1, and Nate'sfirst hour of Super Mario Galaxy 2 is already up! But I had thisstored up for the right moment, and unfortunately that right momentcame and went a few weeks ago, so the new right moment is now. Betterlate than never.

I loved Super Mario Galaxy, what an awesomegame. I didn't even have a chance to really play it until this year,but it still astounded me, the only game on the Wii that has. Ialready talked about why I love the game, but here's how I startedloving the game. My impressions of the game's first hour, at the timeit had a lot of work to do on me. I worshiped Super Mario 64 in myearly teens but could never get into Super Mario Sunshine. The gamesat on my shelf for months until I finally returned it to my friend. So here was another 3D Mario game that I didn't really care aboutplaying, but of course I was going to give it a shot when theopportunity arose.

So sorry this is late, but there is alwayssomeone out there who hasn't been exposed to Super Mario Galaxy, andhere is it's first hour review, just for you.

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Super Mario Galaxy 2

First Hour Review

May 31, 2010 by Nate

Super Mario Galaxy 2 CoverFor all its talk of innovation this generation, Nintendo seems to be falling back on its old tricks like never before. Alongside its Wii Sports Resort and Wii Fit Plus, Nintendo announced two games at E3 2009 that surprised the videogame community: New Super Mario Bros Wii and Super Mario Galaxy 2.

What's that I hear you say? "Big deal! How are new Mario games a surprise?" Well, New Super Mario Bros. Wii is the first 2D Mario game to hit a console since Super Mario World, just under nineteen years ago. And Super Mario Galaxy 2 is the first direct sequel to a Mario game since Super Mario Bros. 3, just over twenty years ago. Nintendo may be feeding casual gamers with one hand, but it's got plenty of snacks for Mario lovers in the other.

New Super Mario Bros. Wii was set loose upon the world last November, and continues to sell like Wii-branded hotcakes well into this year. But Nintendo held Super Mario Galaxy 2 off until this summer, ensuring that they have a full three years to create bold new worlds for Mario to explore. Is the Galaxy worth revisiting, or was one trip to the cosmos enough?

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Resident Evil

First Hour Review

May 28, 2010 by Paul Eastwood

Resident Evil CoverResident Evil is the original survival horror game. It didn't invent horror, but it definitely laid some groundwork as far as the genre went in video games. It was originally released in 1996 for the Sony PlayStation. In 2002, it was released as a remake for the GameCube in a surprising deal that had the series on Nintendo's system and eventually led to the stellar Resident Evil 4. It is the GameCube REmake (get it, RE stands for Resident Evil? Ah, nevermind) that I will be playing.

So what I want to know is this:  Is this game good, and is this game scary? I've played Resident Evil 4, and had a few good jumps, but overall it was just a moody action game (arguably becoming the basis of the modern third-person shooter). The original (and remake) had a lot more focus on puzzle solving and exploring, and less on fighting.

I'm going all out with this one. I'm playing at night, while everyone else is sleeping, with the lights off. Let's see if we can get a good scare out of this.

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3D Dot Game Heroes

First Hour Review

May 26, 2010 by Nate

3D Dot Game Heroes CoverRetro revivals are all the rage nowadays. In the era of the low-budget downloadable games market, everybody's digging into their past to give a classic a fresh coat of paint or create a sequel with old-school flare. The former provides a proven template onto which shiny new graphics can be applied, while the latter guarantees interest from lifelong fans who long to experience that same magic like it were new again.

3D Dot Game Heroes is a retro-styled installment in Nintendo's famed Legend of Zelda series, albeit one that was developed by a different company and published for a different company's hardware, and it would be slapped silly with copyright infringement lawsuits if the word "Zelda" appeared anywhere in it. From Software, known for its Armored Core series and the recent hit Demon's Souls, doesn't just take a page from Nintendo's book: the book gets Xeroxed from cover to cover. Almost everything in 3D Dot Game Heroes feels like it was stolen from The Legend of Zelda: A Link to the Past, from the plot to the controls to the stage designs to the items and everything in between.

We tend to view knockoffs as inferior, bitter, envious versions of the genuine article. Does 3D Dot Game Heroes lack the essence of its explosively-popular inspiration, or does it manage to work a little magic of its own?

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Aquaria

First Hour Review

May 19, 2010 by Nate

Aquaria CoverIt's rare that we get to combine our love for games with charitable donations, and unheard of that we can feel like a smart shopper while doing both. Such a concoction of impossibility was made real when the Humble Indie Bundle experiment went live on May 4, 2010. For a limited time, five acclaimed indie games (Aquaria, Gish, Lugaru HD, Penumbra Overture, and World of Goo) were offered as a bundle to gamers...at whatever price they were willing to give. For any price you name, you could have access to five games you may or may not love. A sixth game, Samorost 2, was even added to the bunch as extra incentive. You could even split your price between the developers and two partner charities, Electronic Frontier Foundation and Child's Play Charity, at whatever fractions you wanted. I gave $7.50 to the developers and $7.50 to the charities myself, contributing to the $1,270,000 in total donations contributed as of May 15. It's a great cause that also happens to be a great deal.

Having only previously played (or even heard of) the fantastic World of Goo, I decided to go alphabetically and spend an hour with Aquaria first. Aquaria was created by Bit Blot, an independent game company comprised of Alec Holowka and Derek Yu, in 2007. An indie games festival winner known for its atmosphere, Aquaria is an underwater 2D sidescroller with a focus on exploration and puzzle-solving, in the same vein as Metroid.

As I dive into Aquaria for the first time, I wonder if it's true what they say: is it really better down where it's wetter, under the sea?

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Iron Man 2

First Hour Review

May 10, 2010 by Mike in Omaha

Iron man 2 CoverYou may have seen our recent article covering a conference call presented by Iron Man 2 developer: Sega San Francisco. The First Hour was invited to take part in a small pre-release Q&A with two of the people involved with the production of the game. I sat in on the call and submitted a few questions. It was a good conversation and lots of aspects of the game were touched on, so if you’d like some more insight into what went into making this game what it is, please check it out here. 

Ok, now that that’s out of the way, I recently sat down with a copy of Iron Man 2. To state the obvious, Iron Man 2 is the sequel to Iron Man. Both games were released to coincide with the movies of the same name. As most people know, releasing a game on a movies timeline can be... problematic. It often leads to rushed development schedules and lots of cut corners in the final product. Despite this situation, the first game was commercially successful. However, it struggled to win over most critics. With an aggregate score of 45 on Metacritic, that’s probably an understatement. However, I was one of the people who enjoyed the first game (while recognizing it’s many flaws), which is why I was chosen/volunteered to review the sequel.  

Much like Greg’s recent review of Saboteur, this game is the final release of a studio before it gets shut down. Sega San Fancisco, formerly Secret Level Games will close shortly after the release of Iron Man 2. This does not bode well for the 3 other gamers besides me crossing their fingers for a Golden Axe: Beast Rider sequel.

I went into this first hour with an open mind and reasonable expectations. Having enjoyed the first game, more of the same with increased graphical performance, control tweaks and mission diversity would be a good start. Let’s see if they were able to squeeze any of that into the first 60 minutes of Iron Man 2.

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The Saboteur

First Hour Review

May 6, 2010 by Greg Noe

Saboteur CoverA few months ago I reviewed the first hour of Mercenaries: Playground of Destruction. I enjoyed it, but had issues with the controls which really hampered myexperience. Fast forward to... now, and I'm about to tackle PandemicStudio's final game, The Saboteur. It's disappointing when a studio is closed down, and definitely scaryconsidering EA bought them out at the same time as they did BioWare(can you imagine EA shutting them down?). While I never reallyplayed any of Pandemic's games, the Mercenaries and Destroy All Humansseries were always popular, sad to see them go.

Anyways, thegame! You came here for some World War II open world action set inParis, right? Well, this is what you're going to get. The Saboteurwas released late last year on the Xbox 360, PlayStation 3, andWindows, and has you killing lots and lots of Nazis. Everyone hatesNazis, and The Saboteur features a ton of different ways to executethat hate into physical violence.

There's more to this game thanjust beating up baddies, but a city to save by raising their morale andwill to fight. If you're looking for a World War II game that isn't aderivative first person shooter, well this might be it. Let's get intothe first hour of The Saboteur.

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Trine

First Hour Review

May 3, 2010 by Steve

Trine CoverToday's first hour review is for Trine, a unique sidescrollerbrought to us by Frozenbyte. Having known nothing about the companybefore now, Wikipedia tells us that they are a Finnish developer,founded in 2001 and consisting of around 20. They previously made twogames for PC, Shadowgrounds and Shadowgrounds Survivor (apparently FPSwith RPG hybrid elements).

Their latest game, Trine, was releasedin 2009 for PC and later PS3 (with 360 version seemingly cancelled). Ibecame drawn to the game by a cheap price on Steam along with prettyscreenshots and a bit of positive word-of-mouth.

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XIII

First Hour Review

April 30, 2010 by Paul Abbamondi

Xiii CoverBargain bins. Sometimes they holdtreasures, other times just stuff better left at the bottom where noone can see. Still, I'm poor and always hoping for the best so Ican't help but look around. Surprisingly, I found XIII in one ofthese dumpster dive sessions, and for $1.99 at that. All I reallyknew of the game was that it was cel-shaded, likened constantly to anaction-fused comic book, and a FPS.

A few weeks ago, Games for Lunch's KyleOrland reviewed XIII's first hour. He died numerous times and wasultimately frustrated with the game's gameplay. Hopefully I'll have abetter sixty minutes.

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Assassin's Creed II

First Hour Review

April 28, 2010 by Greg Noe

Assassins Creed 2 CoverA few years ago, I had to opportunity to borrow an Xbox 360 along witha bunch of games when my friend was out of the country. Assassin'sCreed was one of them, and while I was more or less satisfied after the first hour, the entire game left a lot to be desired. I found it incredibly repetitive and full of crappy A.I. while lackingany kind of story framework. It had its moments, like finding thelookout points around the city along with some beautiful graphics, butthe game left a foul taste in my mouth.

Fast forward more than two years later and this time Assassin's Creed IIhas fallen into my lap. Everyone was raving about how much Ubisoft hadimproved the game over the original, but then again all those samepeople had lavished praise on the first one. I'm not one to judge agame without giving it a try though, so here we are for another goaround with the first hour of Assassin's Creed II.

For a quick introduction, the Assassin's Creed series is all about third-person parkourin the past. You play as an assassin who runs around the city doingwhat assassins do: finding out information about their target and thentaking them out. The first game took place in the Holy Land in the12th century whereas the sequel is set in Italy during theirRenaissance in the 15th century.

Warning: Do not buy this game for Windows as Ubisoft wrapped Assassin's Creed II in some of the most awful DRM anyone could ever imagine:a required, persistent internet connection for a single player game. Avoid this at all costs, don't buy it and don't pirate it for Windows. Do not give Ubisoft any reason to justify what they did. Two yearsago, Ubisoft released Prince of Persia without any DRM whatsoever, ask them to return to those days.

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Infinite Space

First Hour Review

April 23, 2010 by Paul Eastwood

Infinite Space CoverInfinite Space is a DS game published by SEGA as a collaboration between Platinum Games and Nude Maker. Platinum Games previously developed Madworld and Bayonetta for SEGA, and Nude Maker comes from a background making... well, let's just say their name isn't just a bad translation. However, these two teams had previously worked together on the XBox game Steel Battalion. Yes, the game that cost $200 and came with a giant mech-dashboard controller.

While Steel Battalion went over the top with its controller, Infinite Space seeks to go where no anime character has gone before. The concept of the game is space exploration, and the building of a fleet to undertake said exploration. And because we all know space is a very dangerous place, there will be battles; many battles.

The producer of Infinite Space said this has been a long time dream of his, as he grew up inspired by science fiction. He mentioned several influences, but if I list them here you will get the wrong idea of the game. It's nothing like the influences he mentions.

What is it like? Well, I'll tell you, or at least what the first hour is like.

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Red Dead Revolver

First Hour Review

April 19, 2010 by Greg Noe

red Dead Revolver CoverIt's easy to forget that Rockstar Games actually develops other series besides Grand Theft Auto. With nine studios making up the Rockstar empire, it's seeminglyunbelievable that the only games they've released since Grand TheftAuto IV two years ago is a new Midnight Club racing game, Grand Theft Auto: Chinatown Warson the DS and PSP, some music game called Beaterator, and a few GrandTheft Auto DLC's. So what are all the other studios working on? Well,Rockstar San Diego is almost done with Red Dead Redemption, the sequelto our first hour focus today, Red Dead Revolver.

 

Red Dead Revolverwas released in 2004 on the PlayStation 2 and Xbox. It plays like aSpaghetti Western film and follows a very linear tale of revenge. Thelast Western game I played before Red Dead Revolver was Sunset Riders,a side-scrolling shoot 'em up featuring simultaneous multiplayer and awhole lot of fun. I have some great memories playing this game on theSuper Nintendo with my friends in middle school.

April wasoriginally going to be "Western games month" on the First Hour in whatwas sort of a celebration of the release of Red Dead Redemption and inhonor of the many obscure and not-so-obscure Western games includingSunset Riders, Gun, Call of Juarez, Outlaws, Rising Zan (Samurai Gunman!) and maybe even Custer's Revenge. But with the delay of Red Dead Redemptionuntil May and the general annoyance of getting locked into thememonths, we decided to skip it. Here's what's left of it though: the first hour of Red Dead Revolver on the Xbox.

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Borderlands

First Hour Review

April 16, 2010 by Mike in Omaha

Borderlands CoverWhen I first heard about Borderlands, I somehow just knew it was going to be a game that I would like. I don’t know how I knew, I just knew. It reminds me of the days when I was 12 years old and shopped for video games by looking at the pictures on the back of the game box in the toy store so long ago. I don’t know how it worked, but I could look at those 2 or 3 screenshots and read that lonely paragraph and know with certainty if I would like the game or not. Just like shopping in the toy store years ago, I actually knew very little about the details of Borderlands. I knew it was an FPS, and I had heard it had RPG elements. I had read a story on Kotaku that discussed a drastic shift from “realistic” graphics to a more “cartoony” cell shaded design. There was little else I could tell you about the game. But somehow, I wanted it. 

So, I added it to my mental list of games to play without too much thought. I wasn’t in a big hurry, simply because I’m generally pretty patient about getting games. This allows me to scoop up great deals from the Target clearance game shelf. As Greg, purveyor of First Hour, noted in a recent conversation on LIVE, I’m a person who often likes games that other people don’t. Well, I’m also a person who loves to get a bargain and both traits suit me well for the clearance shelf. If I wait that first month to buy a game and it’s a critical and commercial failure, there’s a good chance it will see 50% off on the Target clearance shelf. It wasn’t long before I realized that Borderlands would not be one of those games. Apparently, people were liking it. Good for the developers and bad for my wallet. This only fueled my desire to play the game sooner rather than later. I finally found a Sunday ad with the game on sale for $39.99 and decided it was fate. You’re about to read the first hour of what fate decided was a game I must play.

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Serious Sam HD: The First Encounter

First Hour Review

April 14, 2010 by Steve

Serious sam hd the First Encounter CoverSerious Sam HD: The First Encounter isa recent remake of the fps classic, Serious Sam, both developed byCroteam. While I own the original Serious Sam Second Encounter, Ireally never played it, being somewhat put-off by the seeminglycheesy nature and waves of ugly enemies. But I recently got theupdate fairly cheap and decided to give it another shot. Afterquickly running through the demo level, I start the actual game here,so here we go... and if you wish, you can follow along with theyoutube playlist.

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Super Ghouls 'n Ghosts

First Hour Review

March 31, 2010 by Ian M. Bagley

Super Ghouls n Ghosts CoverSuper Ghouls 'n Ghosts is a game I knew very little about. When I was about eight years old, a few of my friends said it was "the destroyer of worlds." Not just difficult, but impossible. None of my friends could progress very far, and as an eight year old, I wanted to prove to them that I was superior. Unfortunately, none of them would lend it to me, and I never really had the money to buy it and every time I went to the video store to rent it, it was always out. I don't know if it was just that popular, or if they lost it. I'm guessing the latter.

Now, I understand that it was made in 1991 by Capcom. It’s been ported to a bunch of different gaming platforms including the PlayStation, Sega Saturn, Game Boy Advance, PlayStation 2, Xbox, PlayStation Portable and Virtual Console on the Wii. 

It is the sequel to Ghosts 'n Goblins and Ghouls 'n Ghosts, and also loosely related to Demon's Crest. I've played games like Contra and got pretty far before hitting a mark that was impassable for me, even at the wee ages of nine. So I figured… how hard can this game be?  Here's the first hour of Super Ghouls 'n Ghosts.

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Armada

First Hour Review

March 22, 2010 by Steve

Armada CoverTime for a first hour review/chance totest out my capture card abilities. Today I'll be playing Armada, aDreamcast game semi-randomly selected from those in my possessionthat have not been previously played through. Well, I think Iactually played a few minutes of it when I got it, but nothing Iparticularly remember and certainly nothing particularly substantial. All I really recall is that it seemed to be received fairlypositively and was supposedly a fine multiplayer game. So anyway,let's try it out. If you want to follow along with the videoplaythrough, you can find it at my YouTube playlist.

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Major League Baseball 2K10

First Hour Review

March 8, 2010 by Greg Noe

Mlb 2k10 Cover
While I love baseball, I don't play a lot of baseball games anymore. The last baseball game I played was MVP Baseball 2005 from EA, and before that it was Major League Baseball featuring Ken Griffey Jr. I also grew up playing the Bases Loaded series and Base Wars on the NES along with a smattering of sims on the PC such as Earl Weaver Baseball. An erratic and interesting history, to say the least.

So when 2K Sports offered me a review copy of their newest baseball iteration: Major League Baseball 2K10, I jumped at it. I really have very little idea how the baseball genre has evolved over the years, but I like the direction 2K10 is taking it. MLB 2K09 was generally panned by reviewers and let Sony's The Show really grab the spotlight. So developers Visual Concepts really had a lot to prove with 2K10, and while I'm not totally sold on the entire game yet, I do like the My Player mode.

My Player mode is new to MLB 2K10, and let's you create a baseball player and guide him from AA baseball in the minor leagues to the Major Leagues and maybe eventually election into the Baseball Hall of Fame. It's curious that this feature is just being added to the series since The Show has featured this since the series was introduced in 2006, but I'm really glad it's there because it is all I've been playing. My Player mode only let's you play as the character you created, so games move quicker and you really feel like you're part of a team effort.

This isn't going to be a typical first hour review where I play 60 minutes and describe the action, but instead I'm going to describe my experience of trying to make the Major Leagues. The road to the Show (sorry, can't help it) does take a few hours, but it is a unique and fun experience to someone who's picking up their first baseball video game in a while.

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BioShock 2

First Hour Review

February 15, 2010 by Greg Noe

Bioshock 2 Cover
In 2008, I played the first hour of BioShock and loved it. Last year, I beat it and declared BioShock as one of the best games I played all year. That's when I started reading up on the already announced BioShock 2 though. I honestly didn't see the point. BioShock was a perfectly contained game: the good guys won, the bad guys lost, and Rapture was left to crumble. Sequels are usually an easy sell, BioShock 2 was not.

I wanted to give it a chance though, I never like to judge a game without playing it. But I will admit, things are a bit stacked against it. The original development team has moved on to something new, handing the reins to 2K Marin. While they worked on the PlayStation 3 port of BioShock, this is their first new game. You also play as a Big Daddy in BioShock 2, to me, this just screams one giant hand-holding game as you move from body to body with a Little Sister. Talk about one of the worst scenarios a game designer can put the player in.

But let's have some hope here, this is BioShock. It features the same engine and the same world (the single best environment ever to appear in a video game), it's going to take a lot to mess this one up. So here we go, the first hour of BioShock 2 and our glorious return to Rapture. I'll be playing a review copy provided by 2K Games on the Xbox 360.

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Odin Sphere

First Hour Review

February 12, 2010 by Paul Abbamondi

Odin Sphere Cover
If there’s ever a time to start completing your PlayStation 2 collection, now is that time. A bunch of solid PS2 titles are still being sold in the numerous brick and mortar businesses that like to hock videogames. Each one will most likely cost less than $20.00, and given the number of games filling bargain bins to the brim, there’s good reasoning to dig around.

For example, Odin Sphere. A stylized, 2D action RPG based on Norse mythology from Atlus, it won’t win any "games as art" debates, but it could probably put up a decent fight for "games with great art." How will it play though? Let’s give it an hour.

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Mass Effect 2

First Hour Review

January 26, 2010 by Greg Noe

Mass Effect 2 Cover
Mass Effect 2. It is only the sequel to one of my favorite games of all time. It is only the biggest release so far in 2010, and might be for the entire year. It is only... Mass Effect 2.

All right, I'll come back down to earth for a bit. I will admit, I am very excited for this game. I haven't been this hyped for a game since Majora's Mask. But I will try not to let it interfere with my duty as an amateur video game reviewer to answer the burning question: Would I keep playing? (spoilers: YES!)

Mass Effect 2 is the latest science fiction action/shooter/RPG hybrid from BioWare. The game picks up a few years after the first Mass Effect closed with Commander Shepard still in the starring role. The original galaxy threat is still at large, but is taking a backseat to a much more pressing and immediate menace. One of the game's big features is the ability to import your Shepard from save files from the first game. This is one of the reasons I beat the original six different times with four different Shepards. Maybe a bit excessive, but I was just preparing myself for the full experience come January 26, 2010.

So here we go, the first hour of Mass Effect 2. I will be creating a brand new character for the experience. If you're interested in checking out all of our other Mass Effect series content, we've got a ton of it.

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Final Fantasy IV

First Hour Review

January 20, 2010 by Paul Eastwood

Final Fantasy 4 Cover
Square's Final Fantasy IV was originally released in Japan on the Super Famicom in 1991 and was localized in the US as Final Fantasy II, since the previous two games weren't released in America.

Final Fantasy IV changed the face of RPGs and set the standard for the name final Fantasy for years to come. The storytelling was unparalleled in video games and the amount of detail lavished on the game was staggering.

For the 20th anniversary of the Final Fantasy series, Square-Enix remade FFIV in full 3D and released it on the DS in 2008, this time with the proper number in the title.

I've never played the original Super NES version, so this will be my first encounter with Final Fantasy IV. Can it hold up in this day and age?

Note: I considered reviewing this as a Half-Hour Handheld, but since it was originally released as a console game, I will go ahead and play it for the full hour.

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Mario & Luigi: Bowser's Inside Story

First Hour Review

January 13, 2010 by Grant

Mario Luigi Bowsers Inside Story Cover
The Mario & Luigi series has become one of the more interesting handheld exclusive franchises. Although heavily inspired by the console Mario RPG games, it has managed to make a name for itself with its unique battle system and comical dialogue. The series debuted on the Game Boy Advance with Mario & Luigi: Superstar Saga and continued on the DS with Partners in Time, which many regarded as inferior to the previous title. Developer AlphaDream brings us another entry with an off the wall premise and putting Bowser in the role of co-protagonist. First hour of Mario & Luigi: Bowser's Inside Story incoming:

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Batman: Arkham Asylum

First Hour Review

January 8, 2010 by Greg Noe

Batman Arkham Asylum Cover
Before tonight, the only Batman video game I had ever played was Batman Forever, a seriously awful "game" that left me tossing my Super Nintendo controller across the room in disgust. You begin the game in a room where the only way out is up, and after pressing every imaginable button on the controller, you simply can not escape.(well, you can, press the Select button and then Up on the D-pad. Yeah Batman Forever, I hate you too).

So fast forward 15 years and memories of that travesty are all but forgotten and Batman: Arkham Asylum is in my Xbox 360. Everyone's been gushing on this game since its release in August 2009 so I've finally decided to give it a whirl. While I've enjoyed the recent films and filled my afternoons with Batman: The Animated Series, I know nothing about the comic world that the game is based off of. Arkham Asylum, from a non-reader's perspective, appears to be the ultimate love letter to all those Batman comic fans who have been waiting patiently for something... awesome.

But things are also a bit off for me: the Joker is different, the Commissioner is different, and even Batman is different. But Arkham Asylum is a stealth-action beat 'em up, a genre mash-up I felt worked brilliantly for a game like Beyond Good and Evil. So will the first hour of the game inspire me to keep playing, or will the stealth-based gameplay or unfamiliar world cause me to put it down for good? Let's find out on the Xbox 360.

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Overlord

First Hour Review

January 6, 2010 by Paul Eastwood

Overlord Cover
Overlord is a third-person action-adventure/RTS published by Codemasters. It takes the idea laid down by Pikmin and Battalion Wars and brings them to their evil conclusion.

The concept is that you are an evil Overlord, with minions to do your dirty work. Will we have a good time playing as the bad guy, or is there a good reason most games have you control the hero?

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Phantasy Star Zero

First Hour Review

December 23, 2009 by Grant

Phantasy Star Zero Cover
Phantasy Star is back with Phantasy Star 0, the sequel to the console based Phantasy Star Online series. However, this time Sega managed to pack in a complete online experience on the Nintendo DS, allowing four players to connect together and fight in its science fiction/fantasy setting. Phantasy Star 0 was released in November and features not only a full fledged online game, but also an offline story mode for when your friends aren't around.

Grant has chosen to keep his first hour review limited to the offline mode, it is probably a toss up whether a new player will play online or offline anyway.

Greg's note: In high school, I had a few friends who were obsessed with Phantasy Star Online on the GameCube. They would come over to my house and just sit on a television all night playing it, though never online. It was the oddest thing and I always wondered why they would play a game called Phantasy Star Online exclusively off. Either way, it was entertaining watching them get wiped out by a boss but mostly everyone was just bored to tears as they discussed drop rates and their latest swords. One of my friends who did play online actually bought the giant GameCube controller keyboard, where a typical controller was mutilated and had 108 keys stuck between the thumstick and buttons. Awkward

Here's Grant's first hour review of Phantasy Star 0 (or Phantasy Star Zero for you 0/O impaired readers like me).

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Dragon Age: Origins

First Hour Review

December 18, 2009 by Greg Noe

Dragon Age Origins Cover
BioWare has been on a roll the last ten years, kicking the decade off with Baldur's Gate II, delivering more Forgotten Realms fun with Neverwinter Nights, revolutionizing console RPGs with Knights of the Old Republic, revolutionizing themselves with Jade Empire, and of course, introducing the world to Mass Effect, one of my favorite games of all time. BioWare decides to close out the decade similar to how they started it, with a fantasy epic: Dragon Age: Origins.

Dragon Age: Origins was released in early November on the Xbox 360, PlayStation 3, and PC. It has seen some pretty great success, and is one of the notable games released this holiday season that does not necessarily compete directly with the behemoth that is Modern Warfare 2. While I've never played Baldur's Gate, I am a big fan of the Mass Effect series and am excited to give BioWare's fantasy genre a spin.

This is by no means the first Dragon Age content we've featured on the First Hour, Grant reviewed the first hour of Dragon Age Journeys, a flash-based web game set in the Dragon Age universe. In October I read Dragon Age: The Stolen Throne, the first novel set in BioWare's world, though it is not a novelization of the game. Dragon Age: The Calling, the second book in the series is out and is on my to-read list. Definitely check these other forms of media out if you're a big fan of Dragon Age. And on that note, here's the first hour of Dragon Age: Origins for the Xbox 360.

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Fallout 3

First Hour Review

December 11, 2009 by Greg Noe

Fallout 3 Cover
Last year, I played the first hour of the original Fallout, and I will admit, it didn't go so well. I made the comment that one hour just wasn't enough for a game like that, but I wasn't interested enough to keep going. Well, Fallout 3 has been out for some time now and the series has taken a gigantic leap into the modern, pre-apocalyptic age. I guess the game could be considered an action RPG first-person shooter with the option of being third-person, but whatever the genre is, this is not our father's isometric Fallout.

Times have changed though, and with Bethesda taking over the Fallout license, it seemed like the logical step was "Oblivion with guns." Whether you were excited for this prospect or not, it definitely seems to have panned out as the game was honored with many Game of the Year awards in 2008. But I like to form my own opinions, and set out to eventually give the Fallout series another chance. I had the opportunity a few months ago, when my brother-in-law asked me to help him play this game. I wandered around for a few minutes in complete and utter confusion, eventually killed some important story characters (and then the game auto-saved!), and was more or less left with a bitter taste in my mouth.

But I also like to give a game a decent shake, so here is its opportunity: the first hour of Fallout 3 on the Xbox 360.

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The Legend of Zelda: Spirit Tracks

First Hour Review

December 9, 2009 by Paul Eastwood

Legend Of Zelda Spirit Tracks Cover
The Legend of Zelda is an old and respected series of games. The brainchild of Nintendo's Shigeru Miyamoto, the series contains some of the best-loved games ever.

When a series continues this long, there's always a risk: either the games stay the same and get stale, or they innovate and don't fit in the series.

December 7 ushered in the latest iteration of the green-clad hero on the DS. Spirit Tracks is a direct sequel to Phantom Hourglass, which itself was a direct sequel to Wind Waker, making this the longest string of direct sequels for the franchise.

Set about 100 years after Phantom Hourglass, it features the descendants of the previous Link and Zelda. But what we want to know, is this game any good? Is it the same as Phantom Hourglass, but with a train instead of a steamship? Is driving a train any fun? What will the first hour of the latest Zelda game be like?

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Call of Duty: Modern Warfare 2

First Hour Review

December 4, 2009 by Greg Noe

Call Of Duty Modern Warfare 2 Cover
The first Modern Warfare is the best first hour I have ever played, it was full of action, had great cinematic yet interactive story telling, and paved the way for one of the best single player experiences ever. All in all, Call of Duty: Modern Warfare 2 had a lot to live up to, and I can confidently say it did.

Modern Warfare 2 doesn't need much of an introduction being the biggest video game release of the year. It's faced a bit of controversy though, both on the gameplay front and with PC gaming fans, but with the sales the game is seeing, it doesn't seem to be affecting its reception one bit.

While playing the game's first hour though, I was really interested to see how it would live up to its predecessor. The most impressive thing about Modern Warfare was its sound design, I was constantly amazed by the explosions, gun fire, and incessant chatter on the radio. I had never heard a game quite like it. While we kept hearing about the improved multiplayer, graphics, and insane story intended for the sequel, not much was said about where its audio was going. Well, let's see for ourselves. Here's the first hour of Modern Warfare 2.

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Dragon Age Journeys

First Hour Review

December 2, 2009 by Grant

Dragon Age Journeys Cover
EA and Bioware are pushing Dragon Age as the next big fantasy franchise. Even the name of the core game should give you a hint. They are practically calling the main game "Dragon Age: The First One." In addition to two novels and a tabletop RPG, EA 2D developed the flash title Dragon Age Journeys, and episodic adventure that can unlock items in Dragon Age: Origins. The first chapter is free, but gamers will have to pay for subsequent chapters. I knock out the first hour of the first chapter, "The Deep Roads."

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X-Men Legends II: Rise of Apocalypse

First Hour Review

November 30, 2009 by Paul Eastwood

X Men Legends 2 Cover
X-Men Legends II: Rise of Apocalypse is an action RPG featuring the X-Men and Brotherhood of Mutants teaming up to fight Apocalypse. Developed by Raven Soft and published by Activision, it's (obviously) the sequel to X-Men Legends.

I have never played X-Men Legends. Why, then, am I playing the sequel? In the first game, you play as the X-Men fighting against the Brotherhood. In the second, you play as the X-Men and the Brotherhood, which seemed much more interesting to me.

How will this game capitalize on this unique license? Will an action RPG be fitting for the X-Men (and Brotherhood)? Did I make a huge mistake in playing the sequel before the first?

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The Wheel of Time

First Hour Review

November 27, 2009 by Greg Noe

Wheel Of Time Cover
The Wheel of Time is a lucrative license: there are now thirteen total books featuring hundreds of characters, a deep and engrossing magic system, and dozens of locales to visit and explore. The possibilities for video games are endless: a Western-style role playing game, third person adventure, real-time strategy... or even first person shooter. Yes, a shooter, and out of all the options, only that has been developed and released. The Wheel of Time was released in 1999 on Windows.

Much has been made about the game in recent years about how underrated and under appreciated it was. That's a debate for another day, but it did have some serious holiday competition with Unreal Tournament and Quake 3. The game just didn't sell well, and unfortunately, that may well have scared off publishers or right holders from working on any more games. But one needs to consider the genre of the game and the target audience, it just doesn't seem to work. This is a book series that plods along at sometimes an excruciating pace transformed into a game that moves as fast as any other shooter I've played.

The Wheel of Time is definitely one of the more unique licensed attempts in video game history, and here's its first hour. I'll be playing the game through Wine in Ubuntu, let me know if you have any questions about getting it to run.

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Star Trek: The Next Generation - A Final Unity

First Hour Review

November 18, 2009 by Greg Noe

Star Trek Final Unity Cover
I've been on a huge Star Trek kick the last few months, I'm on an epic journey of trying to watch every single Star Trek episode. Ever. I'm about 180 episodes in out of 700+ plus, yeah, let's not get into that right now. But we're celebrating licensed games this month at the First Hour, so it seems appropriate to play a Star Trek video game. I did a lot of reading on what the good Star Trek games are, and landed on this one.

Star Trek: The Next Generations - A Final Unity is a point and click adventure game from Spectrum HoloByte, released in 1995. I'm a fan of adventure games, especially old school ones like Monkey Island, so it seemed like Final Unity would be just the game for me. I remember reading in PC Gamer back in 2000 that there had been no good Star Trek games until then with the release of Star Trek: Voyager - Elite Force. This sounded a bit odd to me considering they had been making Star Trek games for almost 20 years already, so I also wanted to try one that came before Elite Force but also had some fans behind it. Final Unity also qualified for that requirement.

Keep in mind that this game was made in 1995 for DOS while looking at the screenshots and reading my descriptions. I was suitably impressed, and believe you will be too. I played the game using DOSBox. Here's the first hour of Star Trek: The Next Generation - A Final Unity.

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Dragon Ball Z: Budokai

First Hour Review

November 13, 2009 by Paul Eastwood

Dragon Ball Z Budokai Cover
Everyone should have heard of Dragon Ball Z, the famous anime based on the manga by Akira Toriyama. It's the second part of the series (preceded by Dragon Ball), and the most famous. It follows the adult life of Goku as he grows more powerful and gets in fights with aliens.

Dragon Ball Z has such loyal fans that any game with the Dragon Ball Z moniker automatically sells well, no matter how bad. This is what licensed games are all about: making money on the strength of the brand instead of the strength of the game.

Then along came Dragon Ball Z: Budokai (which basically means "tournament") for the Playstation 2. It sold exceptionally well, even for DBZ, so Atari decided to update the graphics and release it on the Nintendo GameCube, where it went on to sell over a million copies and become Player's Choice.

The GameCube version is the preferred release, as the developer Dimps took the opportunity to implement cel-shading, making the game look more like the anime than the Playstation 2 version. I will be playing the GameCube version.

What I want to know is this: is this game worthy of its Player's Choice status, or did DBZ just have a million fans ready to pay for anything with Goku on the front? Will this game be fun for those without prior knowledge of the story, or will you have to be a devoted fan to get anything out of it?

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Beetle Adventure Racing!

First Hour Review

November 11, 2009 by Greg Noe

Beetle Adventure Racing Cover
Talk about an adventure in licensing, Beetle Adventure Racing was released a few months after Volkswagen's New Beetle car was launched and featured a garage of cars filled with just variations on the Beetle. I'm not sure if there's ever been a racing game quite like this, sure Gran Turismo is overflowing with licensed vehicles and there are even games like Corvette Evolution GT or Ford Racing, but none of them take one single car and create an entire game out of it. But this isn't your typical licensed racing game, it's San Francisco Rush starring German family cars. The levels include Inferno Isle, Wicked Woods, and Coventry Cove; sounds more like Diddy Kong Racing now, and yes, there's a four player battle mode.

Beetle Adventure Racing was released in 1999 on the Nintendo 64. I really enjoyed the game the couple of times I played it, as a few years later I was vacationing at Mackinac Island and my friend and I stopped into a local video game rental shop. As I mentioned in my Mercenaries review, there is no better place to pick up great games for great prices than at obscure little stores out in the middle or nowhere. Beetle Adventure Racing and Blast Corps were sitting on the shelves going for a few dollars apiece, easy decision for me. My friend picked up NBA Hangtime if you're curious. While our hunt for cheap copies of Final Fantasy VI and Chrono Trigger never panned out, we still snagged some fun games.

So let's continue our month of licensed games with quite the odd one, here's the first hour of Beetle Adventure Racing.

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The Lord of the Rings: The Third Age

First Hour Review

November 6, 2009 by Paul Eastwood

Lord Of The Rings Third Age Cover
And so we've come the the last game in the Lord of the Rings marathon. The good thing about this marathon is that it was much shorter than a Lord of the Rings movie marathon. Actually, beating all three games would probably take less time than watching the extended versions of the movies. Snarkiness aside, it would be a good idea to read the first two before venturing into this one.

After Return of the King was released, there was still enough hype about the Lord of the Rings movies to warrant releasing another game. Since the two previous games had already covered all the battles from the movies (and then some), EA decided to tap into a previously neglected genre: they released an RPG.

The Lord of the Rings: The Third Age is almost a JRPG, except it wasn't developed in Japan. Because of this, it has a little more Western influence on the storytelling and some of the gameplay.

The story was created just for the game and has you controlling new characters, mainly Berethor, a man of Gondor, who is searching for Boromir.

Will Lord of the Rings make a good RPG? Perhaps the bigger question is, will EA make a good RPG? Hmmm....

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The Lord of the Rings: The Return of the King

First Hour Review

November 4, 2009 by Paul Eastwood

Lord Of The Rings Return Of The King Cover
The second game in my marathon is The Lord of the Rings: The Return of the King. To simplify, I will assume you have already read my Two Towers review, so if you haven't you may want to do that first.

Return of the King (RotK) is the follow-up to The Two Towers. This game was released in conjunction with the movie, so it follows it much more closely. The levels are taken only from the final movie (which doesn't always correspond to the final book).

In order to one-up the previous game, RotK raises the number of playable characters from three to five right off the bat, with several unlockable characters as well. It also adds interaction within the environment, two-player co-op, and a bunch of tweaks such as graphical enhancements.

Will these changes be enough to help Return of the King surpass The Two Towers? Will its First Hour be as well paced as its predecessor? Or will neither of these things happen?

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The Lord of the Rings: The Two Towers

First Hour Review

November 2, 2009 by Paul Eastwood

Lord Of The Rings Two Towers Cover
This is the start of a marathon of Lord of the Rings gaming, in which I play the first hour of three games based on the Lord of the Rings movies. Strangely enough the three games are not one for each movie; there was in fact no game made for the Fellowship of the Ring movie. Instead, I'll be playing Lord of the Rings: The Third Age as the third game.

The Lord of the Rings is one of the most beloved series of books ever written, and the movies based on them are some of the best-selling of all time. What I want to find out is if the IP was able to make the jump to video games with the same fidelity.

I read these books some years back, before the movies came out, and they are some of my favorite books. Because of this, I may throw around a few terms that are unfamiliar if you have not read the books or watched the movies. If this is the case I strongly urge you to read the books.

Electronic Arts had the video game rights to the Lord of the Rings films (Sierra had the rights to the books; I'm not really sure how that works), but since the first film came out around the time the console cycle entered the next generation, EA decided to skip Fellowship of the Ring and instead focus on releasing a game that coincided with the premier of The Two Towers. Because of this, the game starts with several scenes from The Fellowship of the Ring.

Which stigma will this game live up to: Lord of the Rings, or movie game? Find out. Here's the first hour of The Lord of the Ring: The Two Towers for the Nintendo GameCube.

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Wheelman

First Hour Review

October 30, 2009 by Mike in Omaha

Wheelman Cover
Wheelman is one of those games I always thought looked interesting, but it got luke-warm reviews and slowly faded into obscurity as more popular AAA franchises consumed the markets (as well as my) interest. That is until one fateful day at Target when I saw it on the clearance shelf. Reviewers Note: Just in case you aren’t aware, Target stores generally have a clearance shelf near the electronics department. It’s usually an end-cap and that’s where they put the unpopular games out to pasture, along with poorly selling MP3 players, Barbie-themed boomboxes and other retail failures. Whenever I’m at Target, I make it a point to check that shelf. When I saw Wheelman for $14.99, I had to pick it up. Was it a mistake? Did the game hook me? Read on to find out.

Okay, so here’s what I knew going into Wheelman. I knew it was a pet project for Vin Diesel, an action star whose movies I’ve more often enjoyed than disliked (although Babylon A.D. was a particular stinker). I had read that Vin was an avid gamer and always wanted to be involved in the production of an action game. That sounded interesting enough, but then I found out it was going to be an all-out, over-the-top, in-your-face driving game and that there might even be a movie attached. Okay, so the movie didn’t pan out, but the heavily hyphenated Game got made and was even published by TWO major players, Midway and Ubisoft. The game was developed by Tigon Studios and Midway Newcastle. So, let’s see what the first hour of Wheelman looks like.

Editor's Note: Tigon Studios was founded by Vin Diesel and their first game was The Chronicles of Riddick: Escape from Butcher Bay, a game I started to play once and I will admit, has a pretty amazing first hour.

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Oddworld: Abe's Oddysee

First Hour Review

October 26, 2009 by Paul Eastwood

Oddworld Abes Oddysee Cover
Oddworld: Abe's Oddysee, a puzzle-platformer developed by Oddworld Inhabitants, was released in 1997 for the PlayStation and PC. It uses pre-rendered graphics for its backgrounds and sprites, and has a large list of actions that can be taken by the player, including making the player character speak.

I remember playing the demo of this game at Toys'R'Us, and being impressed by its graphics and gameplay features, as well as the odd feeling of it all.

Oddworld is now available through Steam for play on the PC, and that's where I got the copy I'll be playing. Although it can be played with the keyboard, I will be using a gamepad because I find it very cumbersome to use a keyboard to play a game designed for a controller.

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Chibi-Robo!

First Hour Review

October 21, 2009 by Paul Eastwood

Chibi Robo Cover
Ever get tired of fighting? Can't someone make a game about something besides combat? Those were questions I was asking myself when I discovered Chibi-Robo. I remembered this Nintendo-published game vaguely from when it first came out, but looked into it with more interest as I tried to find a game about something other than violence.

Granted, games like The Sims are about something other than fighting, but what I was looking for was a game that used familiar game elements in a non-combat setting. For example, could you earn experience points by talking to people? Explore and find something other than more enemies to fight? Surely it can be done, but it didn't seem to exist in the wild.

That's when I found Chibi-Robo. Developed by Skip Ltd. and published by Nintendo, it seems to be an adventure game in which you play as a tiny robot and explore a house. Your mission is to make the host family happy, which you do by cleaning up trash and spills, finding lost objects, and sundry other tasks.

But will a non-violent game be able to offer an exciting first hour experience?

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Mercenaries: Playground of Destruction

First Hour Review

October 16, 2009 by Greg Noe

Mercenaries Cover
Remember when LucasArts used to publish games like The Secret of Monkey Island, Full Throttle, and every Star Wars game under the sun? Well, in 2005, they somehow ended up publishing Pandemic Studio's Mercenaries: Playground of Destruction on the Xbox and PlayStation 2. It's kind of an odd pairing, as Mercenaries is about as far from a point-and-click adventure game as one can get, but it's one of those games I've been wishing to play for a while now. Mercenaries is a third-person shooter about mercenaries, of course. There's a war going on in North Korea, and what better way to cash in on a lot of money than to drop in and play all the sides?

Here's a pro-tip for finding games you'd like to play for really cheap: while on vacation in a small town this past weekend, I was browsing the local library's book sale and lo and behold, Mercenaries was for sale for one dollar. I also picked up Legend of Dragoon for the PlayStation for another buck. I've found quite a few deals like these over the years and usually in the most random of places. While Mercenaries doesn't go for that much more on eBay, it's a bit thrilling finding it in the wild when you least expected it.

Mercenaries received a sequel released last year to quite the memorable media campaign featuring the "Oh No You Didn't" music video. I laughed out loud quite a few times when it aired. The series has also received a bit of criticism for its realistic scenarios and mercenary involvement. South Korea even banned the first game for its depiction of a hostile theater of war in its backyard. The Venezuelan government accused the U.S. government of funding the second game, crazy stuff. But I digress, this review is about the original, and just the first hour at that. Well, let's get into the first hour of Mercenaries: Playground of Destruction.

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Jet Set Radio Future

First Hour Review

October 7, 2009 by Greg Noe

Jet Set Radio Future Cover
Cel-shaded graphics, fast action gameplay, and a rocking soundtrack? Sounds like the perfect game for me, and maybe a few of you readers too. That game would be Jet Set Radio Future, a 2002 inline skating action game released just for the Xbox. With the Dreamcast done, Sega was looking to branch out and become just a third-party publisher and I suppose the original Jet Set Radio must have been popular enough to warrant a sequel. I found it a bit surprising that Sega chose the Xbox, as that pretty much threw out the Japanese audience for a game that feels very... Japanese. Microsoft must have made a deal though, as the game was eventually bundled with Sega GT 2002 and thrown in free with an Xbox.

This was definitely a big time for cel-shaded games, with The Legend of Zelda: The Wind Waker, XIII, Dark Cloud 2, and Viewtiful Joe all released within the next year. When executed well, I believe the game's can rise far above in terms of style than any realistic looking video game. Jet Set Radio Future definitely has style, but does it actually play well? Well, let's find out; and no, I won't be splitting time with Sega GT 2002, I hate realistic racers.

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Super Mario RPG: Legend of the Seven Stars

First Hour Review

October 1, 2009 by Greg Noe

Super Mario Rpg Cover
Shortly before they began squabbling about cartridges versus compact discs, and long before Square-Enix came crawling back for a suck at the Nintendo DS teat, Nintendo and SquareSoft got around quite nicely. One of the results of this relationship was Super Mario RPG: Legend of the Seven Stars, a Japanese style role-playing game set in the Super Mario Bros. universe. It's one of those games that no one would have ever thought to ask for, but was so successful, it spawned the Paper Mario series that landed on later Nintendo systems (with no help from Square) and the Mario and Luigi RPG series found on their handhelds.

The game itself was quite ambitious, even beyond the cooperation of two major developers. The cartridge had its own onboard CPU, not to be confused with the popular graphics Super FX chip, but simply a co-processor to the main CPU already in the Super Nintendo. The ability to include additional hardware on the actual game cartridge was one of the amazing design decisions that revealed the foresight the hardware team had and kept the console highly competitive through 1996 when Super Mario RPG was released.

Super Mario RPG ended up being one of the last, great Super Nintendo games, being released along with some of my other favorites including Harvest Moon and Kirby Super Star. It's the end of the classic era, in my opinion, but marks the beginning of some bold moves by Nintendo. Here's the first hour of Super Mario RPG for the Super Nintendo.

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Professor Layton and the Diabolical Box

First Hour Review

September 21, 2009 by Greg Noe

Professor Layton And The Diabolical Box Cover
A year and a half ago I had the distinct pleasure of playing Professor Layton and the Curious Village, a mystery game packed with puzzles set in, well, a very curious village. The game was a hit with me and many others, and while Level-5 has doled out three Layton games already and is a few months away from the fourth, they're just getting around to releasing the second outside of Japan. We wait patiently, however, and are rewarded with Professor Layton and the Diabolical Box. Nintendo is serving as the publisher in North America, Europe, and Australia, and has done a magnificent job releasing a potentially very niche puzzler to a wider audience. Honestly, the series is filled with such ultra-politeness and quirky British voice talent it's a wonder that something like this has taken off. Professor Layton is simply a perfect storm of great puzzles and marvelous atmosphere.

Level-5 is of course also the developer of Rogue Galaxy, an RPG I recently reviewed for the PlayStation 2. I'm becoming more and more impressed by their range of games they're developing and publishing, and other companies are too, including Square Enix which trusted them with Dragon Quest IX.

The release schedule of the Professor Layton series seems very similar to that of Phoenix Wright, with the West just starting to get the series after a few of them had already been released in Japan. In some ways, this is great because we know that there are a whole slew of games coming, but I just hope it doesn't start feeling stale like Ace Attorney did. Well, here's the first hour of Professor Layton and the Diabolical Box.

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Final Fantasy VIII

First Hour Review

September 12, 2009 by Greg Noe

Final Fantasy 8 Cover
I used to call it one of my favorite games of all-time, I'm honestly not sure where it falls now since I've only played it once, and that game started 10 years ago. Final Fantasy VIII was released on September 9th, 1999, Sony's answer to the Sega Dreamcast North American release on the same day. I plowed through it in epic sessions of high school gaming, finishing it less than a month later after 60+ hours of gaming. While I'm a huge fan of the Dreamcast and will probably dig mine out over the next few days to honor its 10th anniversary also, Final Fantasy VIII just clicked with me. I'm not going to get into Final Fantasy VII versus VIII or anything, save that for some forums, I will, however, get into the first hour of Final Fantasy VIII shortly.

Well, I said I wouldn't get into FF7, but that game had a great first hour! Especially for a Japanese role-playing game that usually spends more time explaining the intricacies of the turn-based battle system than actually being, you know... fun. So it's been a while since I started a new game in Final Fantasy VIII, I remember the great opening video, and that's about it. So here's the setting: it's 1999, the sequel to one of the most popular games ever is now in your hands, and you're about to make the decision to either sign the next month away to it, or try to recover some of your cash at EB Games. So let's play the first hour of Final Fantasy VIII and make our decision.

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Call of Duty: World at War

First Hour Review

August 31, 2009 by Greg Noe

Call Of Duty World At War Cover
Call of Duty: World at War is the fifth Call of Duty game as the series once again, goes back to World War II. Call of Duty 4: Modern Warfare was simply one of the most amazing games I've ever played, and I awarded it the first perfect score for a first hour review ever (I don't give numerical scores anymore, but I'll let you all know if I play one better). World at War was released in 2008 on all modern consoles and the PC and uses a modified version of the Modern Warfare engine. I will be playing the Windows version.

I was a bit disappointed to hear that Activision chose to set their latest during World War II, since the technology in Modern Warfare is part of what made the game so great. I wasn't planning to play the game, but I received a free copy with my graphics card, so how could I refuse to play at least the first hour of it? Of course, the multiplayer portion of the Call of Duty series is undoubtedly one of the more popular aspects, but I will be limiting my time to the single player campaign.

Tomorrow marks the 70th anniversary of the start of World War II. Let us hope there is never another one like it.

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Star Wars: Knights of the Old Republic

First Hour Review

August 21, 2009 by Greg Noe

Knights Of The Old Republic Cover
Star Wars: Knights of the Old Republic is an action RPG released for the Xbox and Windows in 2003. Before KotOR, Star Wars games had plenty of success in the action genre, but had never ventured far beyond the standard platformer, space sim, or shooter. BioWare changed all that with Knights, and in the process kicked off their own line of very successful console-first RPGs. Many fans would call this an incredible amalgamation of LucasArts and BioWare, of Star Wars and Western RPGs. I'll save my judgement for after I save (or destroy?) the galaxy.

I played the game a bit during college when it first came out, but never got into the "series" until Jade Empire and then later Mass Effect. Since I'm experienced with their newer games, it will be very interesting to see how they evolved since Star Wars. Let's get into the first hour of Star Wars: Knights of the Old Republic.

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Rogue Galaxy

First Hour Review

August 12, 2009 by Greg Noe

Rogue Galaxy Cover
Rogue Galaxy is a 2006 Japanese role-playing game for the PlayStation 2. I was given this game about a year and a half ago and never got around to playing it. Well, the time has come to give it a go, so no better way to play it than to just try out the first hour. Role-playing games don't always fare that well on the First Hour, but there have been a few exceptions. I'm hoping that Rogue Galaxy can join that group. It features cel-shaded graphics and action-focused battles, which definitely brings up pleasant memories of The Legend of Zelda: Wind Waker.

The game was developed by Level-5, most famous for their Dark Cloud series that was also very popular on the PlayStation 2. More recently, they created Professor Layton on the Nintendo DS, worked on the much-anticipated Dragon Quest IX, and developed White Knight Chronicles on the PlayStation 3. These guys have been mighty busy it seems. But for right now, let's focus on the first hour of Rogue Galaxy.

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Mister Mosquito

First Hour Review

August 3, 2009 by Greg Noe

Mister Mosquito Cover
Mister Mosquito is a 2002 PS2 action game where you play as a mosquito. I've played a couple of weird games at the First Hour, including The Haunting where you play as a poltergeist, Psychonauts starring a kid psychic, and Night Trap, where you play as... a security camera operator. But Mister Mosquito may take the cake. He may be the smallest hero ever to appear in a video game, and in a really weird way, gives off the aura of a creepy voyeur.

The objective of Mister Mosquito is to fly around a Japanese family's house and suck their blood. As most people have had experience with mosquitoes sometime in their life, they know just how annoying these little buggers can be. Well, now's your chance to turn the table and be the annoying one. There's three family members and plenty of (exposed) skin to feast on, so let's get into the first hour of Mister Mosquito.

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Hitman: Blood Money

First Hour Review

July 28, 2009 by Greg Noe

Hitman Blood Money Cover
Hitman: Blood Money is a stealth, action game for the Xbox, Xbox 360, PlayStation 2, and Windows. It was released in 2006 and is the fourth game in the Hitman series. I was actually convinced to buy this game after watching the Hitman movie a few months ago. Yes, video game movies are good for something, I guess. While the movie was okay, the concept of playing an open-ended assassination game more focused than something like Assassin's Creed seemed incredibly intriguing. By a recommendation from a friend, I decided to jump to the latest game in the series. Might as well exercise my Xbox 360.

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NetHack

First Hour Review

July 13, 2009 by Greg Noe

Nethack Cover
NetHack is a classic, Roguelike computer game infamous for its permanent death and complex gameplay. The free and open source game was released over 20 years ago in 1987 and the game is still in development. There's a huge community still playing NetHack, producing patches, and even forking the source to make new and wildly different games. The game has been ported to just about every platform known to man, and can be played online on any machine that has telnet. I could go on and on about the depth of its gameplay, challenging puzzles and enemies, or its ASCII graphics, but there are so many other resources which can do it better.

NetHack is not the first Roguelike I've played at the First Hour, that would be Mystery Dungeon: Shiren the Wanderer. Mystery Dungeon is a popular series in Japan that finally made it stateside last year. While death is not quite permanent, it's still a much bigger setback than in most games. Speaking of Roguelikes, if you've ever played Pokemon Mystery Dungeon or even ToeJam & Earl for the Sega Genesis, you've played a game in the genre. Being Roguelike can mean a lot more than ASCII graphics with vi-like controls.

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The Sims 3

First Hour Review

June 15, 2009 by Greg Noe

Sims 3 Cover
The Sims 3 is the third game in the ultra-popular Sims series that has swept the globe over the last 10 years selling over 100 million copies and becoming the best-selling PC franchise of all time. The series has broken down all preconceived ideas of what a gamer is, appealing to all ages and genders. Some may call it a casual game because of this, but I would argue that there's nothing casual about balancing the lives of two adults and six babies in one household, heck, just ask my wife.

This is the first Sims game not developed by Maxis, which was absorbed into the EA conglomerate some time ago. Supposedly, Maxis was working on Spore so they didn't have time for The Sims. Unfortunately, that game didn't have any of the Maxis Magic I've come to know and love over the last 20 years, so I think they've just been destroyed from within by Electronic Arts, too bad. Anyways, The Sims is back and hyped better than ever. Now you can walk around town without loading screens. That is either too good to be true or just a reminder of a feature that should have been part of Sims 2. Well, let's get into the first hour of The Sims 3 and see if it still has that Maxis Magic minus Maxis.

Unfortunately I don't have any screenshots of my character as I was playing on my sister's laptop (which has coincidentally since died), enjoy the fancy images though.

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Demon's Crest

First Hour Review

June 8, 2009 by Greg Noe

Demons Crest Cover
Demon's Crest is a platformer for the Super Nintendo released in 1994. It's part of the Ghosts 'n Goblins/Ghouls 'n Ghosts series that has me seriously worried about my health for the next first hour. A couple of years ago, I played Super Ghouls 'n Ghosts as part of a contest and it has left me scarred for life. The number of times I died in that game is unholy. My only hope is that the heritage of Demon's Crest sounds a little more friendly, just check out the box cover for Gargoyle's Quest, the first game in the Gargoyle/Demon Quest/Crest sub-series.

I have a pretty weird history with this game, back in 1998 I bought 20 Super Nintendo Games from a guy at school for $35. I hadn't even heard of most of the games but it seemed like a no brainer, 20 new games for the price of one? I gave every game I bought a shot - most sucked. The crappy games included Aaahhh!!! Real Monsters, Cybernator, Ballz, Metal Morph, and Teenage Mutant Ninja Turtles: Tournament Fighters. There were a few gems, such as SimCity (which I lent to my cousin six years ago and never expect to see again) and Mega Man X. In the middle of all these was Demon's Crest. Well, I always assumed it was in the suck pile, but I found out a few months ago that the game was actually worth about $25 today, so I decided to sell it. I had only played it twice, each time I couldn't get out of the opening area. I'm honestly curious if the same will happen again today.

So here's the first hour of Demon's Crest, the game's last hurrah before I mail it off to some guy who can actually appreciate this game.

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Grand Theft Auto IV

First Hour Review

June 1, 2009 by Greg Noe

Grand Theft Auto 4 Cover
Grand Theft Auto IV is the long awaited and critically acclaimed action-adventure game released last year on the Xbox 360, PS3, and Windows. It's the first major iteration of the series since Grand Theft Auto III and in just over a year has sold 11 million copies. A lot was riding on this game and it seems that Rockstar delivered, but I will judge that for myself.

I've played almost all of the Grand Theft Auto games over the last few years, it's amazing how mainstream the series became after GTA III was released. Rockstar has since released the first two games for free for the PC and I reviewed the first hour of GTA 2 a year ago and my friend recently reviewed the first hour of Chinatown Wars (I also have a full review coming of the game in the next few days). Grand Theft Auto has swept the world by storm, so let's get into the latest monster, Grand Theft Auto IV for the Xbox 360.

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Nintendo DS M-Rated Blitz

First Hour Review

May 14, 2009 by Greg Noe

Esrb MatureThere are a total of six released M-rated Nintendo DS games: Grand Theft Auto: Chinatown Wars, theresia, Ultimate Mortal Kombat, Dementium: The Ward, Touch the Dead, and Resident: Evil Deadly Silence (one more game, C.O.R.E. has been rated but not released yet). For over 1100 rated titles on the Nintendo DS, there are just six games considered Mature by the ESRB! That's about one half percent of all DS games. Kotaku has some theories on this, but I'm not really one to analyze the market or audiences - I'm one to play the dang games.

The following is going to be a 10 minute blitz of each of the six released M-rated games for the Nintendo DS, starting with the first released, Resident Evil: Deadly Silence, and finishing up with the recent Grand Theft Auto. I already had a friend review the first hour of Chinatown Wars, but a little overlap is okay. I'll say a few things about each game, play it for ten minutes, and then wrap each up with a few more notes about gameplay. I'll also decide if the first 10 minutes are worthy of the M-rating or not. Let's get this started.

This is also a taste of the new first hour review format. Less about numerical scores, more about what I liked and what I didn't. The reviews will be a bit more fleshed out next week as I have more room to roam. Enjoy.

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Dreamfall: The Longest Journey

First Hour Review

March 23, 2009 by Greg Noe

Dreamfall: The Longest Journey CoverDreamfall: The Longest Journey is an adventure game released in 2006 for Xbox and Windows. It's the sequel to The Longest Journey, a straight point-and-click adventurer released seven years earlier. Dreamfall takes advantage of the beefier hardware and features fully navigable 3D environments that plays more like Shenmue than Syberia. This may very well be the evolution of adventure games right before our eyes.

I never played the original Longest Journey, well, I take that back. I played the demo for a few minutes then turned it off. So much for the first hour of a demo, huh? There's something to be said about starting in the middle of any story driven game, it usually doesn't work. But that's The Longest Journey, and this is Dreamfall! If you're curious about the game after the review, it's readily available on both Steam and Xbox Live Originals on the 360. Check it out, after we check out the first hour of Dreamfall.

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Lost Planet: Extreme Condition

First Hour Review

March 9, 2009 by Greg Noe

Lost Planet CoverLost Planet: Extreme Condition is a 2007 third-person shooter for the Xbox 360, PC, and PlayStation 3. You control an amnesiac soldier named Wayne on the frigid planet E.D.N. III. Earth has supposedly been devastated from its own problems so humans decided to head out into the galaxy and find a new planet to mess around with. E.D.N. III must have been the only semi-habitable planet they found because there's no way they would have picked this world if they had known better. It has an average temperature of -100 degrees and is filled with horrible, nasty, giant bug monsters.

The game's creator, Keiji Inafune, has an absolute crazy gaming history. The guy helped design Mega Man, worked on the original Street Fighter, and has produced every major Onimusha game. Don't forget that he also worked on Chip 'n Dale Rescue Rangers, one of the best side-scrollers ever. But how did he end up writing a game like Lost Planet? Turns out he used The Thing, the classic John Carpenter movie as inspiration. Not a bad place to start. Neither is the first hour of a video game, so let's get into Lost Planet: Extreme Condition's.

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Fire Emblem: Shadow Dragon

First Hour Review

March 2, 2009 by Greg Noe

Fire Emblem: Shadow Dragon CoverFire Emblem: Shadow Dragon is a turn-based role-playing strategy game for the Nintendo DS. It is the eleventh game in the popular Fire Emblem series, but is actually a remake of the original Fire Emblem: Shadow Dragons and the Blade of Light which was released in 1990 only in Japan. Turns out this is really the second remake of the first game, but still the first time gamers outside of Japan have experienced it.

So that's a lot of history just on one story, but you might be wondering what Fire Emblem is in the first place. The series has always pretty much played the same way all these years as a turn-based strategy game. A set of heroes takes on a band of bad guys on a grid-based map. You move all your guys at once and then the bad guys go. There's a twist in Fire Emble though, every character on your team has a name and profile, and if they're killed during battle, they're gone for good. That means you either don't get too attached to your characters, or you reload a level a lot.

All right, let's get into the first hour of Fire Emblem: Shadow Dragon.

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The Magic Toy Chest

First Hour Review

February 24, 2009 by Greg Noe

The Magic Toy Chest CoverThe Magic Toy Chest is a PC puzzle game that clearly has roots in The Incredible Machine. Developed by indie Graduate Games, Toy Chest is soon to be released and features over 100 levels with a variety of items and a level editor. I grew up playing The Incredible Machine and was excited when the devs approached me to play this. Physics based puzzle games are generally awesome, just look at the World of Goo last week. Of course, like The Incredible Machine, the Magic Toy Chest is more about solving puzzles like you have the mind of Rube Goldberg, the cartoonist who would draw complex mechanical solutions to simple everyday problems. What's not to like about that?

The Magic Toy Chest takes place in a young boy's house. The style of the graphics and simplicity of gameplay in the first hour definitely lends itself to be a game directed at kids. This isn't a bad thing, but as you'll see there's not much of a challenge to be had early on. Let's just get right down to it, let the first hour of the Magic Toy Chest begin.

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World of Goo

First Hour Review

February 16, 2009 by Greg Noe

World of Goo CoverWorld of Goo is a 2D puzzle game for the PC, Mac, Linux, and WiiWare released last year. It was independently made by 2D-Boy and has been a huge hit across the board. The goal of the game is to get the required number of goo balls into each level's pipe. You use the goos to build bridges, towers, and anything else you can imagine and construct. The game's impressive physics are really its highlight, but it doesn't slack in any other areas either.

World of Goo is available in a box, as a direct download, and even over Steam. As you'll see, this game's first hour is so good you'll want to go right out and buy a copy, so don't complain when you can't find it anywhere!

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Kudos 2

First Hour Review

February 9, 2009 by Greg Noe

Kudos 2 CoverKudos 2 is a computer game made by indie developer Positech Games. Easiest way to describe it is as a turn-based Sims. You create a character, and balance their stats and needs as you live their life. That's really where the similarities end though as we'll see. In some ways, Kudos 2 seems to have even more potential than the Sims series.

The game is available for both Windows and Mac (just released the other day!), and features absolutely no DRM. One guy, Cliff Harris, makes his living off making video games. I think that's pretty awesome, honestly. Full disclosure, he gave me a review copy to play. This is the first time anyone has ever done that, indie or not, and I feel a bit honored. At the same time, I'm suddenly thrust this new and worrisome responsibility: will the free review copy somehow affect my score of the game? Will it adversely affect the score because I'll be trying too hard not to give it a good score? I will try to be as honest as I possibly can. Now let's get to the first hour of Kudos 2.

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Braid

First Hour Review

February 2, 2009 by Greg Noe

Braid CoverBraid is a time-manipulating 2D platformer for the Xbox Live Arcade. You control Tim, a young man trying to get the girl back that he lost... or is he? Either way, the game was independently made by Jonathon Blow and released last year to quite a bit of acclaim. Hailed for its extremely original platforming experience, Braid was the first game I bought for my Xbox 360 after I got it. This is the my experience at playing Braid's first hour for the first time.

February is First Hour's unofficial indy game month, and Braid is just the first of four straight independently made games featured.

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Lost Odyssey

First Hour Review

January 26, 2009 by Greg Noe

Lost Odyssey CoverLost Odyssey is an Xbox 360 role-playing game from Mistwalker, a development studio formed a few years ago by the creator of the Final Fantasy series. This is their second console release, the first being Blue Dragon. Lost Odyssey was released about a year ago and got pretty average reviews, but hey, the game spans four discs. I haven't played a four disc game since Final Fantasy IX, but those were CDs, not DVDs. This makes the game a bit intimidating to even try, but I'm guessing most of the data is taken up by the voices. The game supports five spoken languages! Well, enough about this nonsense, we'll only be playing one hour, and let's get into it.

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ActRaiser

First Hour Review

January 19, 2009 by Greg Noe

Actraiser CoverActRaiser is a 1990 platformer/simulator for the Super Nintendo. No, it doesn't simulate the platformer genre, there are two distinct (very distinct) modes of gameplay in this game. You essentially play God, and are attempting to win back control of the world from the Devil. Of course, this translation never made it outside of Japan, but it's pretty obvious when you play it. I never played ActRaiser before this review, and really had no idea what to expect. First you play a pretty typical platformer, and then all of sudden you're building an ancient city while shooting arrows at demons. It's weird, but as you'll find out, fun.

The game has been released on the Wii Virtual Console, so there's definitely an opportunity to play ActRaiser still today. Let's start playing the first hour of Actraiser for the Super Nintendo.

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Kung Fu Panda

First Hour Review

January 12, 2009 by Greg Noe

Kung fu Panda CoverKung Fu Panda is the video game based off of the recent movie hit. For Christmas I received an Xbox 360 and packaged inside was Kung Fu Panda and Lego Indiana Jones. Now, I've already reviewed the first hour (and beat, but didn't 100% complete) Lego Indy for the Nintendo DS, so I'm just kind of ignoring it at the moment. You may be in my position, you have this movie-based game about a bunch of animals that do martial arts, and you're really not sure if you should even bother unwrapping the plastic from it. So let me help you out, let's play the first hour of Kung Fu Panda together and see if it's worth playing.

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Metal Gear Solid 3: Snake Eater

First Hour Review

January 5, 2009 by Greg Noe

Metal Gear Solid 3: Snake Eater CoverMetal Gear Solid 3: Snake Eater is a third-person stealth action game for the PlayStation 2. Though it is the third game in the Solid series, Snake Eater serves as the prequel to the entire Metal Gear series. Released in 2004, the game drops the original Snake in the middle of a dense Soviet Union jungle during the height of the Cold War. Political tensions are high and the game holds nothing back in terms of cut scenes. Heck, the version I own includes a disc with over three hours of cut scenes edited together to make the Metal Gear Solid 3 movie. This is a common complaint thrown against the series, though many fans enjoy their dramatic and over-the-top directing. But how will they affect the game's first hour? Now that is a question we are about to answer.

I'll be playing the Subsistence version of the game, a re-released enhanced version of Snake Eater. The only difference that I know of that will affect this first hour is the much improved camera. Let's get to the first hour of Metal Gear Solid 3: Snake Eater (Subsistence).

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Dangerous High School Girls in Trouble!

First Hour Review

December 22, 2008 by Greg Noe

Dangerous High School Girls in Trouble CoverDangerous High School Girls in Trouble! is a indie PC game released this year. It's a computer board game at heart with lots of puzzles mixed in and a mystery to solve at high school. DHSGiT (I think that's the only time I'll use that acronym, ever) is a period game set in America's roaring twenties and features a large cast of funny and well written characters. Tons of original art and gameplay is promised by the developer, Mousechief, who actually emailed me back in July and requested I give their game a review (and yes, I do take requests).

This is my first review of an independently made game, and I think I'll do more of them in the future. They typically offer such a unique experience that is simply not found anywhere else. I have a few other in mind that I think are worthy of a one hour go. But for the game at hand, let's get into the first hour of Dangerous High School Girls in Trouble!

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Rhapsody: A Musical Adventure

First Hour Review

December 15, 2008 by Greg Noe

Rhapsody: A Musical Adventure CoverRhapsody: A Musical Adventure is a role-playing musical for the Nintendo DS. Now, when I say musical, I really mean a musical. The cutscenes feature the characters singing songs, in Japanese. This is not a very common genre combination, there have been plenty of musical games, PaRappa the Rapper comes quickly to mind, but that was the whole premise of the game. Here we have a console RPG wrapping periodic musical numbers. And it is made by the developers of the popular Disgaea series, so it can't be all bad, right?

Rhapsody DS came out in September of 2008, and is a re-release of the 2000 PlayStation game. In North America, it has been pigeon-holed as a "girl-game", essentially the kiss of death for any kind of mainstream attention besides the typical, "hey look, a girl game that's not about dolls or ponies!" Well, I didn't know this going in; I hear about an RPG for the DS and it has my attention. Since females supposedly take up a ton of the market now, I think it's my responsibility to play a wide range of games. Well, I'm joking there, but variety is important, and at least now I can say I've played a musical, even for an hour.

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Pikmin

First Hour Review

December 8, 2008 by Greg Noe

Pikmin CoverPikmin is a GameCube real-time strategy game set in what could be someone's backyard and featuring a large cast of inch tall plant creatures (and you thought it couldn't get weirder after last week's Katamari Damacy). Basically, our hero is Captain Olimar, a space traveler who gets stranded on the Pikmin planet. His ship is in thirty pieces and scattered across a few different levels, but Olimar only has enough life support to last thirty days. The only way he's going to get off in time is to recruit the Pikmin's help in gathering his ship parts back together. And thus, our story begins.

Pikmin did pretty well and received a sequel a few years later. Nintendo also recently announced Pikmin 3 for the Wii, so the series will keep on growing. Pikmin originally caught my eye because it was Nintendo's first original series for the Gamecube (well, if you don't count Luigi's Mansion) and was straight from the mind of Shigeru Miyamoto. Well, let's play the first hour of Pikmin.

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Katamari Damacy

First Hour Review

December 1, 2008 by Greg Noe

Katamari Damacy CoverKatamari Damacy is the quirky... ball rolling game released for the PlayStation 2 in 2004. In this highly original Namco game, the Prince is on a mission to restore the missing stars in the sky. To do this, he rolls up everyday household items into giant piles of junk (called Katamaris), and then his dad, the King of All Cosmos, creates stars out of them. You're probably thinking, "WTF?" and that would be entirely valid. This game doesn't hold back the weirdness at all. But sometimes I think gamers need games like this, too often we're thrust into much too serious worlds doing much too serious business.

I'm fascinated by games that are named with generally entirely original words. Though Katamari is a real word and Damacy is kind of a one-off, I applaud Namco for not changing it for the American release (and also for not changing the game's cover). Knowing the gaming industry, it probably would have been called something like Clumpy Souls. Anyways, let's get on with the review of just the first hour of Katamari Damacy.

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The Legend of Zelda: Ocarina of Time

First Hour Review

November 24, 2008 by Greg Noe

The Legend of Zelda: Ocarina of Time CoverThe Legend of Zelda: Ocarina of Time was released 10 years ago this week for the Nintendo 64 and 3D adventure gaming has never been the same. Topping many gamers' all-time favorites list and sitting atop at Game Rankings, Ocarina of Time currently reigns as the unofficial Greatest Game of All-Time. I remember quite well my anticipation for this game ten solid years ago and that it actually did live up to the hype.

How much more can be said about this game that hasn't already been said? Well, no one has just played the first hour before and wrote a review just on that, so let me be the first. I'll be playing the original Nintendo 64 version, as there have been at least a Gamecube and Virtual Console port so far.

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Pac-Man 2: The New Adventures

First Hour Review

November 17, 2008 by Greg Noe

Pac-Man 2: The New Adventures CoverPac-Man 2: The New Adventures is the one and true sequel to Pac-Man! You may be wondering, but wat about Ms. Pac-man, Super Pac-Man, Pac-Man Plus, or Pac-Mania? Nope, none of those have the number two in their name. Pac-Man 2 is the definitive sequel, and it is a side-scrolling adventure game with puzzle elements. How about that. It was released in 1994 for the Super Nintendo and Sega Genesis and is quite the departure from the traditional series.

Fourteen years after chomping pills in a dark maze, Pac-Man is now a moody middle-aged blob living with Ms. Pac-Man, Pac-Jr., and Pac-Baby-Daughter. Pac-Man is an independent blob too, as you don't even control him directly! Instead you shoot a slingshot to point out things to Pac-Man and hopefully grab his attention. This doesn't always work though and Pac-Man can get angry pretty quickly. This is pretty much a recipe for complete disaster, so let's start cooking the first hour of Pac-Man 2: The New Adventures.

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Mother 3

First Hour Review

November 10, 2008 by Greg Noe

Mother 3 CoverMother 3 is the 2006 sequel to Earthbound that was only released in Japan. However, last month a fan translation was released and now I can play Mother 3 without referring to my Japanese dictionary every ten minutes. The translation is supposedly really good, even for a series that is chock full of humor and puns that take a lot of effort to translate from one language, and culture, to another.

One of the questions on many minds is why wasn't this game officially translated and released outside of Japan? I've been mind boggled about this for two years now and my respect for Nintendo of America definitely went down because of this. Gamers have seen this before with Sin and Punishment, Star Ocean, and even Final Fantasy V, but all of these games eventually saw a translated release. But from everything Nintendo says, Mother 3 will only officially ever be released in Japan. We all scream "why?" because Earthbound was so popular (which, of course, is Mother 2, with Mother never being released outside of Japan either). I think I finally got my answer the other day, when I read this absolutely great review on Mother 3. The reviewer described the game as poetry and that attempting to translate Mother 3 would result just like the generally awful translations of ancient haikus. The rhythm is gone. The original meaning is lost.

But alas, Mother 3 has been translated, and the first hour beckons. For those unaware, Mother 3 is a role-playing game for the Game Boy Advance. And this is actually the first review I've done where I've already reviewed a game in the same series as Earthbound was the second review I ever wrote. Well, let's go.

For a review on just the entire game, check out my Mother 3 review at Beyond the First Hour.

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Diablo II

First Hour Review

November 3, 2008 by Greg Noe

Diablo II CoverDiablo II is the super popular hack and slash released on the PC in 2000. It has probably broken more computer mouses than any other game because of the excessive clicking involved in its hacking and slashing. I'm personally a Diablo II virgin and have barely played the original, so this was admittedly, quite the experience! At least I can say I've played it with Diablo III announced and looking amazing.

A few notes, I also have Lord of Destruction installed so I can capture higher resolution screenshots (800x600 vs. 640x480), but I'll try to treat it as I'm just playing the regular game. And if you're interested, as I guess it really matters, I'll be playing version 1.07. Oh yeah, if you're a big fan of Blizzard, check out my Lost Vikings review after you read about Diablo II's first hour.

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Aladdin

First Hour Review

October 27, 2008 by Greg Noe

Aladdin CoverAladdin for the Sega Genesis was released in 1993 about a year after the film was in the theaters. It was created by the same team that would go on to make Earthworm Jim and features animations drawn by Disney animators. The game was released on a wide range of systems, but the Super Nintendo Aladdin was actually an entirely different game created by Capcom. For all these years I asssumed it was Nintendo's infamous censorship at work because you couldn't use a sword like on the Genesis, but it was simply a different game under the same name (though I wouldn't be surprised if Nintendo still had a hand in swordless Aladdin).

I reviewed the first hour of Lion King back in March and did not have a good experience. Considering both Aladdin and The Lion King were both developed by Virgin Interactive, could I possibly have a similar first hour? Let's get into it.

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Ico

First Hour Review

October 20, 2008 by Greg Noe

Ico CoverIco is a PlayStation 2 video game released in 2001. It's honestly hard for me to believe that this game is seven years old already, but it is, and I still think it plays great. I discovered Ico in 2005 after I had finished the great game, Shadow of the Colossus, which serves as sort of a distant prequel to Ico. Anyways, Ico is an action-adventure game similar to Zelda but without an interface, text-driven story, or large cast of characters. Ico is minimalist in many senses of the word.

I feel like I'm drawn to these cult hit games recently as I enjoy exposing them and also trying out a game I would never play if it weren't for this site. I've owned Ico for three years and I've barely ever played it. Well, that's enough introduction, let's get to the review!

For my review on the entire game, please see my Ico review at Beyond the First Hour.

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Mutant League Football

First Hour Review

October 13, 2008 by Greg Noe

Mutant League Football CoverMutant League Football is a football game released for the Sega Genesis in 1993. This isn't your typical football game though, as the players are mutants, monsters, and skeletons, and the field has firepits, mines, and going out of bounds means getting sucked into space. Mutant League Football was developed by EA and released at the same time as the early Madden Football games, but you can tell the development team really had some fun with the game. A few of the team names are mocking real teams (Sixty Whiners instead of 49ers) and there are a couple of parody players such as Reggie Fright (Reggie White) and Bones Jackson (Bo Jackson).

This game really reminds me of The Rookie, a podcast novel written by Scott Sigler that I read last year. In that book, there's an intergalactic football league played by a variety of alien races and includes much death and destruction. A great listen. Let's get to the review now, oh yeah, this is my second post-apocalyptic game review in a row after Fallout, funny how those things run in streaks.

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Fallout

First Hour Review

October 6, 2008 by Greg Noe

Fallout CoverFallout is a popular computer role-playing game from 1997. Its post-apocalyptic setting, off-beat dark humor, and deep gameplay has kept this game installed on many computers over the last decade. Fallout's fanbase has been pretty steady over the years and with Fallout 3 being released later this month, the focus on this series is really starting to build. So let's take this opportunity and look at where the entire series began, in the first hour of the original Fallout.

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Call of Duty 4: Modern Warfare

First Hour Review

September 29, 2008 by Greg Noe

Call of Duty 4: Modern Warfare CoverCall of Duty 4: Modern Warfare features the best first hour of a video game I have ever played. It was 2007's best-selling game and received my 2007 Console Game of the Year award. The entire game is a must-play but the first hour is something to be marveled at. I was never personally a fan of World War II era shooters, so I was super excited to find out the Call of Duty series had moved on to a modern setting that really makes sense in today's world. There seems to be as much reality in this fictional war than what the previous games had presented to us before.

Welcome to day three of the First Hour, as in the 49th hour of gaming. This is also the first review of my new site where you're reading this now after a few month break. Since my last review in June, I've moved into my first house and had a baby, it's been really exciting but also a bit overwhelming, I haven't even hooked up any of my consoles in months and just played my DS and PC sporadically. I'm ready to start writing about games again though, I'll try to keep them coming as consistent as possible (every Monday afternoon), but you never know what will happen.

Anyways, on with the review!

For my review on the whole game, please see my Call of Duty 4 review at Beyond the First Hour.

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Lego Indiana Jones: The Original Adventures

First Hour Review

June 16, 2008 by Greg Noe

Lego Indiana Jones: The Original Adventures CoverLego Indiana Jones: The Original Adventures is a new adventure game in the same vein as Lego Star Wars. I've had great fun with the recent series of Lego games and since I've always been a fan of Indiana Jones, this is one game I'm excited to play. I've only played one other Indiana Jones game before and that was Desktop Adventures, a fun, randomly generated top-down computer game. Lego Indiana Jones supposedly does not include any content from the newest movie, which doesn't bother me, I thought it was pretty bad honestly. I will be playing the Nintendo DS version of Lego Indiana Jones.

This is my last review for Day 2 of The First Hour. Another 24 hours of video gaming has passed and another 24 will begin soon. All reviews here on old domain will be moving to firsthour.net and all new reviews will be posted there. That site will consolidate my full review site into it also. I'm really excited for it and I plan to launch it this summer. It will probably be a few weeks though as I have just closed on a house and also have a baby on the way, so it's going to be a busy summer! I'm excited for the future though and still plan to review just the first hour of video games. Heck, that's all I have time for anyway.

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Star Ocean: The Second Story

First Hour Review

June 9, 2008 by Greg Noe

Star Ocean: The Second Story CoverStar Ocean: The Second Story is an action RPG for the original PlayStation. The game allows the player to make many choices along the way, from what characters will be in your party to how difficult the secret final boss will be. Star Ocean is known for its fun and varied gameplay and its absolutely atrocious, but hilarious voice acting. It was released in the United States back in 1999 but since the first Star Ocean was never released outside of Japan, I'm not really sure how Enix expected it to performed. The game follows the story of two intergalactic strangers and their impact on the future of multiple planets. Let's get into the beginning of that story, as Star Ocean: The Second Story's first hour is about to begin.

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The World Ends with You

First Hour Review

June 2, 2008 by Greg Noe

The World Ends with You CoverThe World Ends with You is a new action RPG for the Nintendo DS released by Square Enix. Unlike their Final Fantasy or Kingdom Hearts series, The World is set in modern day Tokyo. Battles are fought at a fast pace and the game is ripe with Japanese pop culture, music, and style. This is a unique game and proof that Square Enix still takes chances now and then. It has rewarded them well too as the game is getting great reviews and I'm sure it is selling well. Enough talk though, let's get on with the review.

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Pilotwings 64

First Hour Review

May 26, 2008 by Greg Noe

Pilotwings 64 CoverPilotwings 64 is a flight simulator and one of the original launch games for the Nintendo 64. The game doesn't feature any standard flight simulator vehicles such as fighter planes or a Cessna single-engine, but more unique craft like the gyrocopter and hang glider. There is a lot of interaction with the environments such as photographing landmarks and even some battle-themed stages pitting you against giant robots. The game was really overlooked when it was released even though there was only one other Nintendo 64 game available at the time, but of course, that game was none other than Super Mario 64. Let's take a look at the first hour of the other launch title, Pilotwings 64.

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Grand Theft Auto 2

First Hour Review

May 19, 2008 by Greg Noe

Grand Theft Auto 2 CoverGrand Theft Auto 2 is of course the game that came before Grand Theft Auto III, one of the most important games of the last decade. I always wondered what kind of games GTA1 and 2 were, and after playing them, it's obvious the more things changed, the more they stayed the same. GTA2 is essentially a top-down look at the Grand Theft Auto universe. Much of the core gameplay we know and love today is in GTA2, just from a totally different perspective. It's a great representative of the change from 2D to 3D as somehow it feels I could be playing the exact same game if it weren't for the view.

GTA2 was released in 1999 on a peculiar variety of systems: the Playstation, PC, the Dreamcast, and Game Boy Color. Every major gaming company got a version of this game, but I will personally be playing the PC version. Mostly because this game is absolutely free from Rockstar Games themselves. Yep, you can go to their site and download both GTA1 and 2 for free, not bad if you ask me. If you're one of those poor souls (like me) who doesn't own Grand Theft Auto IV, well, this may serve as a temporary replacement in your heart. Let's get to the first hour review of Grand Theft Auto 2.

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Night Trap

First Hour Review

May 12, 2008 by Greg Noe

Night Trap CoverNight Trap was a controversial full-motion video game released on a variety of CD-based systems in the early 90's. It serves as a great reminder to people who wish to defend against video game censorship in the United States as the game's leading opponents: Joe Lieberman and Herb Kohl, are still serving in the Senate 15 years later. Night Trap is pretty timid compared to some games nowadays and mostly attracted attention because it used real actors (if you could call them that) in pajamas and had a vampire blood sucking scene. There have undoubtedly been hundreds of scenes of vampires sucking the blood of a young woman out in film and even on TV over the years, but Night Trap gets targeted because why?

Anyways, a little about my experience with the game. I actually beat Night Trap a few years ago, it was an epic moment in my video game career and a story I'll be able to retell for ages. I first played it when it was initially released on the Sega CD back in 1992. Even then I realized how bad this game was, the control is simply horrid and the full motion video is anything but that. My friend and I played it because we were young and intrigued about the notion of the possibility of breasts in a video game. Of course, there isn't any nudity but we liked to think that if we beat the game, we would be duly rewarded. If you consider the opportunity to kill Dana Plato a great reward though, well, you will love this game. Now on to the first hour review of Night Trap for the PC!

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Ogre Battle: March of the Black Queen

First Hour Review

May 5, 2008 by Greg Noe

Ogre Battle: March of the Black Queen CoverOgre Battle: March of the Black Queen is a console strategy game initially released on the Super Nintendo and then re-released on the Sega Saturn and Sony Playstation. I guess the game is rare but I bought the Super Nintendo version at a rental store when they were going out of business for five dollars (also scored that day was Yoshi's Island). I consider myself lucky, too bad the battery has died since then. The game has seen a bunch of sequels including Ogre Battle 64, which I also own.

Decent non turn-based strategy games are tough to come by on consoles, but March of the Black Queen stands out as one of the first and best in the genre. I'm not so sure how the first hour will turn out though, as the game moves pretty slow. Well, let's just get right into it and find out. I'll be playing the Super Nintendo version.

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Ninja Gaiden and Ninja Gaiden

First Hour Review

April 28, 2008 by Greg Noe

Ninja Gaiden Xbox CoverNinja Gaiden NES CoverNinja Gaiden and Ninja Gaiden are NES and Xbox games with the exact same name. Ninja Gaiden for the NES came out in 1989 and Ninja Gaiden for the Xbox came out in 2004. I'm not sure why Tecmo and lead designer Itagaki didn't give the Xbox Ninja Gaiden game a subtitle, but it's too late to wonder, because there are officially two games under the name of Ninja Gaiden, just released 15 years apart. In first hour tradition, I will be only playing Ninja Gaiden for one hour, but because they are named exactly the same, I will first play half an hour of Ninja Gaiden for the NES, and then half an hour on the Xbox. This will complicate the review a bit, but I'll try to always make is clear what game I'm talking about.

This is an exciting time for the Ninja Gaiden series, as Ninja Gaiden: Dragon Sword was released last month for the DS and Ninja Gaiden II will be out in a few weeks for the Xbox 360. Remember, this is a new Ninja Gaiden II, not Ninja Gaiden II: The Dark Sword of Chaos which was released on the NES in 1990. Yeah, Tecmo does it again. I plan on playing Dragon Sword (not Dark Sword) someday as it sounds pretty cool, but this review is all about the first hour of the two Ninja Gaidens. So let's get right down to it. To start, the first thirty minutes of Ninja Gaiden for the NES.

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Pocky & Rocky

First Hour Review

April 21, 2008 by Greg Noe

Pocky & Rocky CoverPocky & Rocky is a multiplayer scrolling shooter for the SNES and developed by Natsume, the creators of Harvest Moon. It's hard to imagine the guys who made a farming simulator once worked on a fast-paced, crazy hard shoot 'em up. But they did, and here it is. The game has a lot of charisma and character, but it's super tough! I recruited my friend Hylas to help me out, much like I did for Zombies Ate My Neighbors. This game once again proves that two heads are better than one, but is the game really any good? With a name like Pocky & Rocky, how can you go wrong?

Pocky & Rocky is actually the second game in the Pocky series (Kiki KaiKai was a Japanese only arcade game featuring just our heroine Pocky), but the first in the Pocky and Rocky series starring the girl and the raccoon. There's also a new PS2/Wii game called Kiki Kai World (or Heavenly Guardian) that is somewhat of a new sequel to the series, just 15 years later. Well, who cares about those other games, this is all about Pocky & Rocky! Now, let's get it on!

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Another World

First Hour Review

April 14, 2008 by Greg Noe

Another World CoverAnother World (Out of this World) is a cinematic platformer released on just about every system back in 1991. Now the phrase, "cinematic platformer" gives me shivers because of its sheer potential of awfulness. When I hear those words I think of terrible gameplay and ugly, "realistic" looking graphics. The games are typically rotoscoped to give them a unique graphical style, which usually doesn't bother me, it's more the style of gameplay that makes me experience nasty flashes of nostalgia. If you've ever played the original Prince of Persia games, you'll know what I'm talking about.

Another World is known as Out of this World in the United States. Much like Indigo Prophecy/Fahrenheit, the game is renamed for some stupid reason that leaves people confused and wondering whether the stone is the sorcerer's or the philosopher's. Either way, the game supposedly influenced Fumito Ueda, who went on to create Ico and Shadow of the Colossus. So at least this game was good for something, but let's check out the first hour of Out of this World to see if it can properly defend itself and (in my opinion) the thankfully lacking genre known as the cinematic platformer.

I'll be playing the 15th Anniversary Edition for the PC released in 2006. The game features higher resolution graphics and more detailed backgrounds.

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Bioshock

First Hour Review

April 7, 2008 by Greg Noe

Bioshock CoverBioShock was widely heralded as the 2007 game of the year. I always pay close attention to games labeled as such because they're generally important to video game history and have great influence on the industry. BioShock seems like it will be no exception. It's a first-person shooter for the PC and Xbox 360 and is set on the dystopian underwater city called Rapture. Our hero unwittingly arrives there and must uncover Rapture's dark secrets while staying alive. Rapture was built by Andrew Ryan, an Objectivist who attempts to fulfill his dream society under the sea. Things obviously don't go smoothly.

BioShock has sold millions, won a ton of awards, and probably has a ton of sequels on the way. But how does the first hour of it fare? Let's dive into BioShock and experience Rapture.

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Bible Adventures

First Hour Review

March 31, 2008 by Greg Noe

Bible Adventures CoverBible Adventures is an old, unlicensed NES game made by Wisdom Tree. Since it was unlicensed and not approved by Nintendo, they were able to do cool things like have a baby blue colored cartridge and even featured their own Wisdom Tree Seal of Quality on the box. The game is a popular target for "Worst Game of all Time," mostly thanks to Seanbaby, but honestly this game was not that bad. Definitely not even in the bottom 10%. Compare it to other officially licensed crap like Deadly Towers or Bebe's Kids and you actually have a decent game going. Anyways, Bible Adventures features three Bible stories: Baby Moses, David and Goliath, and Noah's Ark told through platformers. They all pretty much play the same, but the Baby Moses game is actually pretty bad.

Since today is the last day of March, the month is supposed to be end like a lamb, which basically means it will be a calm Spring day. Instead, we have a heavy snow warning and are expecting 6-8 inches of slushy snow. Ugh. I reviewed The Lion King at the beginning of the month when March was supposed to come in like a lion (it was a nice day) and Bible Adventures is one of the only games that features sheep in even a small role. The other game I considered was Sheep for the PC but decided to do the more well known Bible Adventures. Well, let's get to the review.

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Mystery Dungeon: Shiren the Wanderer

First Hour Review

March 24, 2008 by Greg Noe

Mystery Dungeon: Shiren the Wanderer CoverMystery Dungeon: Shiren the Wanderer is a new Nintendo DS adventure that is actually a port of a 1995 Super Nintendo game released only in Japan. Shiren's gameplay is based off the classic computer games Rogue and NetHack. This means randomly generated stages, turn-based gameplay, and harsh character death penalties. Games today are wussified to the point of being able to save anywhere and three hour long tutorials that wean you into the game, Mystery Dungeon is kind of a breath of fresh air. Even if it is a 13 year-old breath, it mixes up the portable scene a bit.

Not much left to say about Mystery Dungeon, I think the review and screenshots will explain the game pretty well.

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Homeworld

First Hour Review

March 16, 2008 by Greg Noe

Homeworld CoverHomeworld is a 3D real-time strategy game released in 1999 on the PC, Mac, and Linux. It managed to garner a few Game of the Year awards in a pretty tough year of gaming which included Unreal Tournament, Alpha Centauri, Final Fantasy VIII, and the release of the Dreamcast, which of course means Soul Calibur. It wasn't an extremely strong year for the console world, so PC games did very well and Homeworld arrived at just the right time. The game is renowned for its engrossing storyline and cinematic graphical style. Not to mention a great implementation of real-time strategy in 3D space.

I usually take screenshots with Fraps for PC games but for whatever reason it didn't work for Homeworld. ZScreen to the rescue! This is my first time using the open source program and honestly it did a great job grabbing screens of this beautiful space game. Took me a while to find a working solution but ZScreen did the job just fine and worked for me immediately. Now let's get to the first hour review of Homeworld.

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The Haunting: Starring Polterguy

First Hour Review

March 10, 2008 by Greg Noe

The Haunting Starring Polterguy CoverThe Haunting Starring Polterguy is a 1993 Sega Genesis game all about scaring a rich family out of their snazzy home any way possible. This is a pretty obscure game and the only way I know anything about it is from my deep past where I used to read any video game magazine I could get my hands on. One of them was Game Players, and in one of those issues lies a review for The Haunting. I have no idea what score it got but it stuck in my mind as "this game sounds cool and someday I would like to play it." Well, that someday has finally arrived 15 years later, and it's pretty much as cool as I vaguely remembered wanting it to be.

I really don't know anything else about this game, except that it is probably the goriest 16-bit game I have ever played. There are severed heads, tons of blood, and lots of other crazy stuff that kept surprising me. Just check out the screenshots below and you'll see what I'm talking about. On that note, let's get right into the review.

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The Lion King

First Hour Review

March 3, 2008 by Greg Noe

The Lion King CoverThe Lion King was the video game released to accompany the Disney movie of the same name. Games based on movies were nothing new in 1994, especially Disney tie-ins, but this is actually my first movie game review. It was released on literally every platform available at the time, including three Nintendo (NES, SNES, and Game Boy) systems and three Sega (Master System, Genesis, and Game Gear) systems, undoubtedly a feat unequaled by any other game.

Really the only reason I'm reviewing The Lion King is because of the saying: "March comes in like a lion, out like a lamb." If you're unfamiliar with the adage, it basically means March will open up with bad weather and end calmly with Spring fast approaching. Here in the upper-Midwest though, lots of snow typically begins and ends the month. Where's our lamb? Back to the review though, here's March roaring in, now I have four weeks to find a game about lambs... could be tough. Anyways, let's get right into the first hour of The Lion King (Super Nintendo version).

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Turok: Dinosaur Hunter

First Hour Review

February 25, 2008 by Greg Noe

Turok Dinosaur Hunter CoverTurok: Dinosaur Hunter was the first first-person shooter on the Nintendo 64 and the start of a series that is known for its ups and downs. The game is about Turok, a Native American who is sent through time to save the world and is loosely based on a comic book series of the same name. If you think this sounds a little like Prey, and you might not be too far off in some terms (interestingly enough, these games actually started development around the same time, except Turok was released in 1997 and Prey was released in 2006...). Since Turok was released on the Nintendo 64 before Goldeneye 007, there wasn't much to compare it to except for PC shooters, so reviewers at the time absolutely loved it. I can't say I'm quite as much of a fan, however.

A few weeks ago, a new Turok game was released on the PC and newer consoles, simply called Turok. This is the first new game in the series in almost six years, but after a little reading, it appears it has nothing to do with the original games. Maybe that's a good thing, but let's take a look at the first hour of Turok's foray into video games.

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Suikoden II

First Hour Review

February 18, 2008 by Greg Noe

Suikoden II CoverSuikoden II is a rare PlayStation RPG that can fetch some pretty ridiculous prices on eBay, with sealed copies climbing over $200. Expensive doesn't necessarily mean the game is any good though, as I've seen friends pay many bills for mediocre games that triggered the nostalgia portion of their brain. Either way, Suikoden II is a Konami developed role-playing game on a Squaresoft dominated system and thus never saw sales for this odd sounding game that came close to most other games. The Suikoden series is still being developed by Konami but many fans consider this as the best in the series.

The game itself features an interesting political storyline with highly memorable characters. This description reminds me of Final Fantasy XII, but the difference between the two games is that in Final Fantasy XII the characters seemed far removed from the political scheming where in Suikoden II our heroes are right in the mix of things. The battle system is unique in that your team of fighters consists of six characters in turn-based combat. There are also 108 total characters you can recruit to your cause, a number that seems way too high but is actually manageable and keeps the game entertaining. When not in use, all your recruits hang out in an ever-expanding castle that also serves as your home base.

This is all extra information mostly non-applicable to just the first hour of gameplay, but I consider myself a Suikoden II evangelist and will take any opportunity to push it to the masses. Now let's get started with the first hour of Suikoden II.

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Onimusha: Dawn of Dreams

First Hour Review

February 11, 2008 by Greg Noe

Onimusha Dawn of Dreams CoverOnimusha: Dawn of Dreams is the fourth Onimusha game in the main series and was released in early 2006 for the PlayStation 2. I personally love the Onimusha series and find them some of the most satisfying games around. The games are heavy on katanas, demons, and blood, and Dawn of Dreams is no exception. I was introduced to the series after the second one came out and I've been playing them ever since. I even rented the crappy Super Smash Bros. ripoff, Blade Warriors. Back to Dawn of Dreams though, this game was actually kind of an unexpected sequel. After the third game was released, Capcom repeatedly said that this was to be the final Onimusha game, even though the game's own ending seemingly contradicts this. Thankfully though, this was an outright lie and the series went on.

Dawn of Dreams is a hack-and-slash game set in late 16th century Japan. Many of the heroes and villains are based on important historical figures at this time, just imbued with generally evil and demon-like powers. This makes for a really interesting alternate history game where the timeline kind of veers off onto a crazy path and eventually meets back up when things settle down. Onimusha: Dawn of Dreams continues to use completely 3D backgrounds, thus giving the player complete control over the camera (this opposed to pre-rendered backgrounds with pre-determined camera angles, the technique used for the first two games) and overall better control over your hero. You also have a second member with you most of the time allowing you to switch between characters for combos and using different powers. Capcom may not have originally wanted a fourth game, but it seems they had enough ideas to start the series anew. But let's play the first hour of Onimusha: Dawn of Dreams and see if they pulled it off.

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Tecmo Super Bowl

First Hour Review

February 2, 2008 by Greg Noe

Tecmo Super Bowl CoverTecmo Super Bowl is a classic football game for the NES. With the real Super Bowl airing tomorrow night, I've decided to post my first hour review of Tecmo Super Bowl a few days early. This won't be a typical review though, as I've played the game to death, I'm going to perform some Super Bowl predictions with the 17 year old game and pit the New England Patriots against the New York Giants. This is tomorrow's Super Bowl matchup but obviously these teams are very different than what they were when this game came out, so don't place any bets off the outcome!

Post-game results: Tecmo Super Bowl predicted the winner! Not even Madden picked them right!

A little about the game before we get started, Tecmo Super Bowl was the sequel to... Tecmo Bowl, and though that game was very good, Super builds and improves on the original in nearly every way. We now have 30 man rosters instead of 20 and Tecmo Super Bowl also featured 11 men on each side of the ball for every play, where Tecmo Bowl only had 9. It also was one of the first games to use real players and real teams, quite the feat back then as they were breaking new ground (actually, quite the feat now too since EA has a crappy monopoly on the NFL and the NFLPA). Anyways, Tecmo Super Bowl is a great game and I have some wonderful childhood memories of it.

Doing a little research, I've found something interesting: there are only a few players in the game that are still active (five to be exact), and two of them are playing in the Super Bowl on Sunday! Junior Seau played for the San Diego Chargers in Tecmo Super Bowl and now plays for the New England Patriots; and Jeff Feagles played for the Philadelphia Eagles and now is the punter for the New York Football Giants! That's pretty amazing the longevity these guys have (and the great timing of their careers).

Let's get to the game now, here's the first hour of Tecmo Super Bowl and a pre-enactment of Super Bowl XLII. By the way, I am well aware I can download updated ROMs with current rosters but I'm trying to review the original game just like it was meant to be played. In my commentary though I'll replace the old timers with their current counterparts, just to make things... interesting.

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The Lost Vikings

First Hour Review

January 28, 2008 by Greg Noe

The Lost Vikings CoverThe Lost Vikings was released in 1992 and was one of Silicon & Synapse's first games. Never heard of them? They are now known as Blizzard Entertainment, the developer of many, many good games that end in Craft. Anyways, The Lost Vikings was released on the Super Nintendo, Sega Genesis, and various other systems throughout the years, and gives gamers nowadays a really interesting look at the early history of Blizzard. The game itself can be described as a puzzle platformer, where you have to use the different abilities of three Vikings to solve puzzles, defeat enemies, and progress through the game's levels. My minute-by-minute update should help describe the game better. I will be playing just the first hour of the Super Nintendo version of The Lost Vikings, so let's get right to it.

In case you're a World of Warcraft veteran, you may recognize the three Vikings: Erik the Swift, Olaf the Stout, and Baleog the Fierce. They all make a cameo appearance in Uldaman, an ancient dwarven complex that serves as a mid-level dungeon. If you play as a Horde character you can even kill them for some unique items!

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Gears of War

First Hour Review

January 21, 2008 by Greg Noe

Gears of War CoverGears of War is a third-person shooter for the Xbox 360 that came out in late 2006. The game was one of the first to use the Unreal Engine 3 (seen recently in Mass Effect), a game engine created in-house at Epic. Gears of War's combat system differs greatly from the typical shooter, focusing more on using cover effectively to engage the enemy. Hiding behind cover is built into the game and you either learn it quickly, or die trying. People were obviously looking for something a little different because the game sold quite well and it was just recently released on the PC.

Gears takes place in the future after an alien race has attacked humans living on the planet Sera, a world used to harvest fuel. All the men in the future seem abnormally large, as basically everyone in this game could play American football and dominate the game. I kind of like that style though as it serves the bombed-out, nuclear winter setting well. So I already like the atmosphere, let's see how the rest of the first hour of Gears of War turns out.

For my review on the whole game, please see my Gears of War review at Beyond the First Hour.

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Hotel Dusk: Room 215

First Hour Review

January 14, 2008 by Greg Noe

Hotel Dusk: Room 215 CoverHotel Dusk: Room 215 is a point and click adventure game for the Nintendo DS. It was released early last year and features both interesting graphic styles and gameplay controls. As far as the graphics go, the characters are hand-drawn with a pencil and use no colors except for pencil shadings. The game is actually played quite differently too, instead of holding the DS like normal, you turn it on its side like you're reading a book. This gives you two vertical screens side-by-side that seem like it would be better for telling a dramatic story. It's definitely something to get used to when you first pick it up but it makes sense for the style of game it is. Speaking of the style of Hotel Dusk, something about this game reminds me of the old school scary game, Uninvited. Well, it scared me on the NES when I was eight years old!

Hotel Dusk is actually my first portable first hour review! Not sure why it took me 26 reviews to get to one, as I play portable games just as much as console and PC games. By the way, do you know how hard it is to get good screenshots of a portable game? Nearly impossible. Now let's get to the review.

For my review on the whole game, please see my Hotel Dusk: Room 215 review at Beyond the First Hour.

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Mass Effect

First Hour Review

January 7, 2008 by Greg Noe

Mass Effect CoverMass Effect is an action role-playing game for the Xbox 360. It was recently released in November and has received many great reviews and accolades since then. Of course, this doesn't always mean I will like it, but I have high hopes for it as it comes from a distinguished line of video games (notably Knights of the Old Republic and Jade Empire). Mass Effect takes place in the future after humans find out they're not alone in the universe and end up joining in a peaceful truce with many other powerful alien races. The human race has to deal with brand new styles of diplomacy and communication, but have also benefited from an influx of advanced technology. The concept of mass effect itself is similar to "the force" from Star Wars, but more grounded in technology and physics. It basically allows control over dark energy that species can take advantage of through the use of biotic implants and training.

For my review on the whole game, please see my Mass Effect review at Beyond the First Hour.

I'm starting 2008 (and Day 2 of reviews) where I left off with 2007: a new Xbox 360 game. And I'm actually really excited to be able to play Mass Effect finally (I've been borrowing a friend's 360 for about a month now, and have wanted to play this game more than any other, I even read the prequel book). Let's just hope my self-built hype for this game doesn't implode on itself, but from everything I've heard, I don't think it will. I'd like to quickly apologize for the choice of screenshots, they don't really fit the text but they are neat to look at! Now let's get started with Day 2 of The First Hour and my review of Mass Effect.

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Assassin's Creed

First Hour Review

December 17, 2007 by Greg Noe

Assassin's Creed CoverAssassin's Creed is a new action-adventure game for the Xbox 360 and PS3 from Ubisoft. The game tells the story of Altair, an assassin in the Holy Land in the 12th century. Altair controls somewhat like the Prince from the Prince of Persia series, but focuses more on stealth and silent killing similar to the Metal Gear Solid games. But instead of hiding in boxes and camouflaging yourself in the trees, Altair hides himself among the people of Jerusalem, attempting to blend in with the public and not stand out to the guards. This makes for some interesting gameplay as Ubisoft spent a lot of time working on crowd reactions for their new kind of camouflage. Without much further ado though, let's dive into the first hour of Assassin's Creed.

For my review on the whole game, please see my Assassin's Creed review at Beyond the First Hour.

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Skies of Arcadia Legends

First Hour Review

December 10, 2007 by Greg Noe

Skies of Arcadia Legends CoverSkies of Arcadia Legends is a role-playing game developed by Overworks and released on the Gamecube. It is an enhanced port published by Sega in early 2003. The original game, simply Skies of Arcadia, was released on the Dreamcast in 2000. The game was pretty well received on the Dreamcast and has even ranked on some all time top 100 video game lists. The port to the Gamecube was an interesting decision considering the system was not known for RPGs, but Sega probably figured gamers would be eager to grab up a game when it stands nearly alone in the genre. They were also probably right (hey, even I own a copy).

Anyways, Skies of Arcadia follows a group of sky pirates who steal from the rich and give to the poor. The main pirate is Vyse, a young man who apparently wields a glass sword as some sort of useless forearm shield. He's joined by "up to 22 crew members" according to the back of the box, most of whom appear to be skinny, voluptuous women or tough looking pirate geezers. Not a bad combination there. The game also features ship-to-ship battles along with the typical RPG fights, so let's see how much Skies of Arcadia sets itself apart from those landlubbers in its first hour.

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Psychonauts

First Hour Review

December 3, 2007 by Greg Noe

Psychonauts CoverPsychonauts is a multiplatform adventure game from the creative mind of Tim Schafer, creator of some of my favorite games: Monkey Island, Full Throttle, and Grim Fandango. Up until recently, I had never played Psychonauts, call me cheap or call me foolish, but it's the sad truth. Times have changed though and Psychonauts is now a free game at Gametap through the end of the year! That did it for me and now I've been suckered into downloading Gametap and Psychonauts to my PC for the low price of free. Not a bad deal.

A little more on Psychonauts, it was released in 2005 to relatively lackluster sales but has since gathered a seemingly rabid fanbase. It has also been released on pretty much every digital distribution method including Steam, Xbox Live, and of course, Gametap. There aren't a lot of developers out there who are brave (or stupid) enough to make a "funny game," but Tim Schafer has the quality resume, so let's see if the first hour of Psychonauts lives up to his predecessors.

For my shorter review on the whole game, please see my Psychonauts review at Beyond the First Hour.

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Jet Force Gemini

First Hour Review

November 28, 2007 by Greg Noe

Jet Force Gemini CoverJet Force Gemini is a Nintendo 64 third-person shooter game released by Rare in 1999. Looking back, it seems like such an odd game: twins Juno and Vela fly around in a space ship and save furry creatures from the evil empire. But when I think about it more closely, Jet Force Gemini really seems like the ultimate Rare amalgamation of their other Nintendo 64 games - Goldeneye 007, Banjo-Kazooie, Perfect Dark, and Conker's Bad Fur Day specifically. That collection of animal fur and blood and guts really comes together on this cartridge.

The game also has some interesting history during development. I used to read IGN very closely and I remember the day when some new character art was released and the twins went from being bland to sexy. Now it seems like they did this just so they could give Vela boobs, but I suppose breast sells and that's their right. Anyways, now you know all of Jet Force Gemini's exciting history (there wasn't much to cover), so let's get right into the review.

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SimCity Societies

First Hour Review

November 19, 2007 by Greg Noe

SimCity Societies CoverSimCity Societies is the newest entry in the long and respected SimCity series. However, as you may or may not have heard, Societies is a radical departure from the traditional SimCity game. Gone is most of the micro-management you dealt with as being mayor and gone is zoning to lay the groundwork for your city. Now you are more of the city's grand architect and visionary. You decide what kind of city you want to run, whether it's a prosperous metropolis, a spiritual mecca, or an oppressed dystopia, it is all up to you. To dictate your direction, you lay down each building individually, from houses to ice cream stands to city hall, everything is under your control.

Now not everyone likes the new direction SimCity is heading, and of course this game is definitely not for everyone. Before I played the game, the entire premise reminded me more of City Life than SimCity 4, not necessarily a bad thing, just totally different than the games I grew up to know and love. I think as fans of the series we have to acknowledge that we will probably never play a new "classic" SimCity game, which is fine with me. The series peaked with SimCity 2000 and I still play that from time to time. But let's see if SimCity Societies renews the franchise or leaves me with a sour taste, let the first hour begin.

It should be noted again that my computer is not that great and doesn't even meet the minimum system requirements laid out by Electronic Arts (it requires at least an Athlon 2100 and I have an 1800, everything else meets or exceeds). I am still able to run the game okay with all the settings at medium or below though.

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Star Control II: The Ur-Quan Masters

First Hour Review

November 12, 2007 by Greg Noe

Star Control II: The Ur-Quan Masters CoverStar Control II: The Ur-Quan Masters is a fifteen year old DOS game that has overtime gained a large following due to a variety of reasons. One of them is that the game is good, well according to the numerous accolades it has received at least. The second reason is that the source code of the 3DO port was released under the GPL license, allowing anyone to dive into the game's innards. A group of dedicated fans have taken advantage of this, and have Windows, Mac, and Linux ports simply known as Ur-Quan Masters. This open source game has had stable releases and I am going to play the first hour of version 0.6.2 of Ur-Quan Masters.

Describing Star Control II is difficult, but basically you control a spaceship on a 2D representation of space and visit planets and fight off evil aliens. The game reminds me the most of Pirates, a swashbuckling adventure where you roam a 2D representation of the high seas and visit towns and fight off evil pirates. Anyways, let's see if my first hour review of Star Control II: The Ur-Quan Masters can get a good idea of what the rest of the game will be like.

With Mass Effect coming out in about a week, I think we might see some comparisons pop up between Star Control II and Mass Effect. It will be interesting if Bioware was inspired by Ur-Quan Masters at all.

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Kirby Super Star

First Hour Review

November 5, 2007 by Greg Noe

Kirby Super Star CoverKirby Super Star is kind of like the old-school equivalent of The Orange Box. You put down your $50 and you get a whole collection of great games. All of these games are basically running the same engine and feature the same graphics and generally the same gameplay, but yet are distinct and can individually be recognized and enjoyed. This is Kirby Super Star, easily the best Kirby game in its long and colorful career (well, until Canvas Curse came along).

Anyways, as you can see by the cover of the game, Kirby Super Star features eight games. Now two of these are just simple minigames but the other six are more or less Kirby games we all know and love but done in different styles. A few of these games could actually stand on their own too but as a collection it really feels like you're getting your money's worth (so much so I actually own two copies of this game, long story).

I'm not going to have time to play all eight games in one hour, but I'll try to get to as many as I can. So let's start the review.

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Eternal Darkness: Sanity's Requiem

First Hour Review

October 29, 2007 by Greg Noe

Eternal Darkness: Sanity's Requiem CoverEternal Darkness was released on the GameCube in 2002 and was actually the system's first M-rated game and I believe the first M-rated title published by Nintendo. I'm actually not very good with horror games (or anything horror in general) so it's a surprise to me that I'm even reviewing this game, but it's Halloween this week, so you are all in for a timely treat. I think I own two scary games, and Eternal Darkness is one of them (the other is Resident Evil REmake, also on the GameCube, and you will never see a review on here of that game, it's just too dang scary!).

Anyways, onto the actual game! Eternal Darkness features a unique sanity system unlike anything ever seen before. So addition to your health and magic meters, you have a sanity meter that measures just how stable you are. You lose sanity when you get hurt, or when you see something particularly freaky (which happens a lot). Losing sanity is nothing to laugh at either, because when it gets low, even more crazy stuff happens! I won't detail these "sanity effects" right now because some of them are pretty cool, but let's see what Eternal Darkness throws at us in our first hour together.

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Okami

First Hour Review

October 22, 2007 by Greg Noe

Okami CoverIn a few years, Okami is probably going to be one of those games that gamers call a "work of art" but hardly any of them will actually have played it. Well, I think that's actually happening right now but someday it will be a lot more prevalent. Anyways, for those unaware, Okami is basically a Legend of Zelda game set in feudal Japan with most of your abilities being executed using a calligraphy brush. The Celestial Brush is used by holding R1 (which freezes time and grays the screen) and then moving the thumbstick around while holding down a face button to draw. Offensive slashes can be drawn with a quick, straight stroke, or you can light an enemy on fire by drawing a line from a torch to the baddie. There are a whole bunch of different strokes available by the end of the game, but I'm only interested in the first hour. Do we even get to use the brush early on or should we cross that off our list of fun in favor of something... a whole lot less fun? Time will tell and it's about to start the clock.

I actually wrote this review about two weeks ago, but since I had the opportunity to play and review Portal, this review was delayed a week!

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Portal

First Hour Review

October 15, 2007 by Greg Noe

Portal CoverPortal is just one game in Valve's newest release, The Orange Box. The Orange Box is a collection of a few different games but Portal is definitely the one that intrigued me the most. The concept of the game is that it is basically a first-person puzzle game that uses a special gun to navigate the areas. This special gun is the portal gun, which allows you to create a blue portal and an orange portal. You can place these portals on most surfaces and then walk/fall/hurtle yourself through it and you'll end up on the other side. Lots of cool things can be done with this and I'll try to explore its many possibilities in my first hour review.

Portal was actually based off a senior project called Narbacular Drop. From the sounds of it, Valve basically hired everyone on this project to help them create Portal! Not a bad turn of events. Oh, and you're probably thinking: "Portal is a brand new game! How is it possible you're reviewing it already!" It's true I don't normally review such brand-spanking new games, but I couldn't pass this one up! Enjoy this rare, new game review!

For my shorter review on the whole game, please see my Portal review at Beyond the First Hour.

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Zombies Ate My Neighbors

First Hour Review

October 8, 2007 by Greg Noe

Zombies Ate My Neighbors CoverZombies Ate My Neighbors is a cult-classic barely recognized by most gamers, but much like Streets of Rage 2, ZAMN (maybe the greatest gaming acronym ever) looks like it will soon get a release on the Wii Virtual Console. This will undoubtedly expose the game to a much wider audience whose only experience with run-and-gun games is Alien Hominid. Well, hopefully they're able to appreciate this oldie enough to check out some of the other greats in the genre, such as Metal Slug, Contra, or Gunstar Heroes - all of which are available on the Wii or Xbox 360. Actually, let's hope this game appreciates the modern gamer.

Anyways, Zombies Ate My Neighbors was actually developed by Konami and published by Lucasarts (a rare pairing). It was released for the Genesis and Super Nintendo in 1993 and features two player multiplayer. I'll be taking advantage of this and playing simultaneously with my friend Hylas. Let's see how the first hour of one of the original zombie games turned out...

For the record, we are playing the Super Nintendo version of the game (I just like the Genesis cover better), so the score I assign is specifically for the SNES version, but is no doubt indicative of the Genesis version too.

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Streets of Rage 2

First Hour Review

October 1, 2007 by Greg Noe

Streets of Rage 2 CoverStreets of Rage 2 is often called the greatest beat 'em up and the must-play Sega Genesis game. Its popularity has lasted a long time in an age where the beat 'em ups are relatively rare (one of the latest being God Hand by the now dissolved Clover Studio). The entire series is reaching new fans now as Streets of Rage 1, 2, and 3 have all been re-released on the Nintendo Wii via the Virtual Console and on Xbox Live Arcade. Back to the game on hand though, beat 'em up games have a certain expectation associated with them: the story is not as important as the gameplay and the action should start right away. This is what I'm considering when reviewing and playing the game. Does the first hour of Streets of Rage 2 deliver what its genre promises while keeping the game interesting and fun? Let's dive in and find out.

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Halo: Combat Evolved

First Hour Review

September 24, 2007 by Greg Noe

Halo: Combat Evolved CoverHalo: Combat Evolved was released along with the original Xbox and essentially defined the console, along with the entire last generation of first person shooter games. Halo was one of the most popular games of the last few years, basically only surpassed by its sequel and a few other select games. Featuring a two player cooperative campaign and a multiplayer mode that supports up to 16 players over system link (multiple Xboxes on the same LAN), Halo basically had everything gamers wanted, and definitely everything the Xbox needed to get the kick in the pants that it needed. The game sold millions and so did the Xbox along with it.

Halo is basically the opposite of a game like Beyond Good and Evil. It's extremely popular with gamers, readily recognized in mainstream media, and considered overrated by some (or many, depends on who you talk to). But with Halo 3 less than a week away, Bungie's blockbuster series is on the rise. But how does it all begin? Does the first hour of Halo start the series with a bang, or a fizzle? Read on and find out.

There are no pictures in this post because I am stuck at work dealing with a major support issue. I plan to add them later this week.

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Final Fantasy VII

First Hour Review

September 17, 2007 by Greg Noe

Final Fantasy VII CoverFinal Fantasy VII is the fanboy's dream come true. Not only is it the best-selling Final Fantasy game (at 9.5 million copies sold), it has one of the longest Wikipedia entries known to man (at 92 kilobytes and over 7,000 words). This is the result of the rabid fanboyism behind the 10 year old game that Square-Enix has only realized recently that it can milk to death with anime, spinoffs, and pretending there is no remake in the works. I'm personally not a huge fan of the game, I'm more of a fan of the even numbered entries in the series, but I've played through it at least twice and have traveled through the very fun opening Midgar hours many, many times.

Final Fantasy VII celebrated its 10 year anniversary in the U.S. on September 7th, so it seems like an appropriate time to review its first hour. I have fond memories of a very enjoyable first hour, so let's hope that it lives up to my memories. Here's to another 2,500 words!

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The Curse of Monkey Island

First Hour Review

September 10, 2007 by Greg Noe

The Curse of Monkey Island CoverThe Curse of Monkey Island is the third Monkey Island game in the series. It was first though to transition from pixelated sprites to really nice looking hand-drawn characters and backgrounds. The game uses cel art and animation, making it quite bright and vibrant, if somewhat cartoony and quite different looking than the previous games. The Curse of Monkey Island was one of Lucasart's last adventure games, something they used to be quite known for, and also the last of their games to use the SCUMM gameplay engine. The first three Monkey Island games are some of the funniest and best written video games ever made, but let's see if the first hour of Curse is actually on par with the rest of the series.

There will be lots of pictures in this review because the art is just so great and I couldn't help but take lots of screenshots!

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Castlevania: Symphony of the Night

First Hour Review

September 3, 2007 by Greg Noe

Castlevania: Symphony of the Night CoverSymphony of the Night is known by Castlevania fans as the definitive game in the series. I personally see it as the turning point from when the series went from tired and mediocre to awesome and addictive. The catch is, I had never played Symphony of the Night! I own every single portable Castlevania released for the GBA and DS (and 100% them all), but I have never played the pivotal game, until now. Did Konami have any idea what they had when they released this game (probably not)? Does the experience live up to the hype? Well, a Night virgin is about to find out.

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Bully

First Hour Review

August 27, 2007 by Greg Noe

Bully CoverBully was Rockstar's big release last year on the PS2, and thus a big target for ignorant attorneys and retailers (it was also a hot topic overseas but people generally realized it wasn't that bad of a game). Beyond all the controversy, however, let's look at the core of the game: you're a misfit kid who's just been sent to boarding school, and you're meaning to come out on top. Bully provides gamers a sandbox school and city environment, fully interactive and fleshed out, utilizing the now classic (albeit aging) Grand Theft Auto III gameplay engine. Bully focuses less on destruction and bloody violence, and more on comical violence and something almost everyone can identify with: growing up and going to school. Does Rockstar pull it off? That's for someone else to answer. Does Rockstar pull off the first hour of Bully? That's for me to answer.

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Diddy Kong Racing

First Hour Review

August 20, 2007 by Greg Noe

Diddy Kong Racing CoverDiddy Kong Racing was Rare's answer to Mario Kart 64, which had come out earlier that year. Of course, no one had actually asked for another kart racer on the Nintendo 64, but Rare saw it as an opportunity to start the marketing machine for their future franchises, namely Banjo-Kazooie and Conker (yes, that Conker). They also packed in a bunch of other lame, no-name racers to fill the void - and thus, Diddy Kong Racing was born. The first hour of racers is typically much like the rest of the game, race, race, and race some more. So this will be very indicative on how Diddy Kong Racing (and its DS remake) fares as direct competition to Mario Kart.

Before I even start the main game, I notice a few things: it has been a few years since I've held the Nintendo 64 controller and this thing sure feels weird. It's very light and plasticky, and of course the three prong design definitely makes it one of the oddest looking around. It's also not terribly comfortable compared to more recent controllers, and even the SNES before it. Anyways, on with the first hour of Diddy Kong Racing.

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Harvest Moon

First Hour Review

August 13, 2007 by Greg Noe

Harvest Moon CoverHarvest Moon was a Super Nintendo sleeper that proved to be unique combination of gameplay and originality that received a small, but devoted following. Natsume released numerous sequels over the last 10 years trying a few different formulas, but the original has always worked the best. Harvest Moon is definitely not for everyone, however. The game moves very slow, and does not introduce the player to the core concepts very well. The player has to conduct much trial and error to figure out many things, and the weak translation doesn't help either. Let's see how the first hour of Harvest Moon progresses.

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Half-Life 2

First Hour Review

August 8, 2007 by Greg Noe

Half-Life 2 CoverHalf-Life 2 is one of those games that just delivers. Hyped up beyond imagination, Valve fulfilled their grand promise and gave gamers one of PC's greatest games. Delayed, leaked, and delayed again, Half-Life 2 was in the oven for a while, but many people would agree it came out perfect. But how were those first few bites, how was the first hour of Half-Life 2? Let us enter the world of City 17 and find out.

I should probably make it clear that my computer isn't that great, and the loading times are probably longer than what an avid PC Gamer would own. However, this review isn't targeted to such a small audience and my computer (Athlon 1800+, 1GB RAM, and Radeon 9800 Pro) may well be representative of the average reader. Anyways, on with the game!

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Indigo Prophecy

First Hour Review

July 29, 2007 by Greg Noe

Indigo Prophecy CoverIndigo Prophecy (also known as Fahrenheit to the rest of the world), is a Shenmue-esque psychological, crime, and investigation thriller taking place during a New York City winter. I consider the Shenmue comparison a compliment as the gamplay techniques used in these types of games can lead to some very fun experiences. But at the same time, this style is not for everyone. We will see how well the developer Quantic Dream pulls off this gameplay in the first hour of Indigo Prophecy.

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Beyond Good and Evil

First Hour Review

July 27, 2007 by Greg Noe

Beyond Good and Evil CoverBeyond Good and Evil: the most overrated underrated game of all time? So many people say this game is underrated, I have to wonder if that's really true. But that's not the point of this post, the point is to rate The First Hour of Beyond Good and Evil. Warning: absolutely no overrating or underrating ahead. I'm beyond that.

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Earthbound

First Hour Review

July 18, 2007 by Greg Noe

Earthbound CoverGame number two in The First Hour series is the quirky Super Nintendo RPG, EarthBound. One of the most popular classic console role playing games, EarthBound sports an odd sense of humor and has a huge cult following. But the real question is what I ask: is the first hour any good? I can tell you one thing, it's not as violent as God of War 2.

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God of War II

First Hour Review

July 12, 2007 by Greg Noe

God of War 2 CoverThis is my first post on The First Hour, reviewing the first hour of the game that inspired me to create this blog in the first place, God of War 2. The first hour of this game is really good, loads of action, decent introduction to the characters, and lots of blood and gore. Well, let's get right down to it then.

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