October 29, 2025 by Greg Noe
This October I made a game in PICO-8 for a month-long game jam. As an experienced non-game developer of over 20 years, I thought I’d write down my thoughts on the pros and cons of PICO-8, along with a quick walkthrough of the design of my game’s puzzles and code. Plus how it’s easy to be over-ambitious in a month-long jam!
On October 27th I released Step and Deliver on itch.io, it’s a puzzle game with some basic roots in Sokoban, but the catch is you have a limited number of steps before you’re zapped back to your starting location. I’m reasonably happy with how it turned out, I think the step feature worked to create some interesting puzzles but also generally railroaded each stage with the limited actions available.
Let’s step into it all.
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