First Hour

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First Hour Returns

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August 20, 2025 by Greg Noe

First Hour returns after a long hiatus with an updated site and all the original reviews.

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2012 Games Roundup - Nate

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January 28, 2013 by Nate

kid Icarus Uprising Banner

In 2012, I finally tried every single game in my backlog. All the dregs from Steam sales and Humble Bundles, all those free 3DS Virtual Console "ambassador" games, even all the junk in Sonic's Ultimate Genesis Collection. Then I built my first gaming PC and bought even more. As you can imagine, I played a lot of games in 2012. Just as I did in 2011 and 2010.

Because we all love lists, here's mine: all the games I played in 2012.

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2012 Games Roundup - Greg

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January 16, 2013 by Greg Noe

Mass Effect 3 Banner

I guess 2012 was the year of catching up. I only beat six games released last year, but nearly 20 from an earlier time. Here's my rankings for all the games I beat last year, the good news is that I at least liked almost every single one.

You can also check out last's year list.

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Games I am Thankful For: The Legend of Zelda: A Link to the Past

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November 26, 2012 by Greg Noe

Legend of Zelda Link to the Past CoverIn the I-guess-this-is-an-annual-thing department, the game I am thankful for this year is The Legend of Zelda: A Link to the Past. Not that I've played it in years, or even thought about it much lately, but the only Super Nintendo Zelda entry is just one of those perfect gaming experiences that you can never quite escape, not that you would want to.

Last year I talked about Harvest Moon and before that a series of influential multiplayer games.

I remember the first time I played it, probably around 1994 at a cousin's house in Neenah, Wisconsin (which also happened to be the first place I ever played Super Mario Bros., but that was years earlier). They were far enough in the game that they could summon the little bird with the flute that could warp you around the map, which made exploration a bit easier, but obviously would have ruined part of the game experience if I had understood the logistics of the world a bit better. But luckily, my future exploration of Hyrule wasn't destroyed by this brief warp-around.

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Wii Truths Day 5: Game Spotlights

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November 16, 2012 by Nate

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

Wii Truths Week ends today, with the spotlight hovering over a handful of specific games that I found notable for some reason or another. Some of the games getting the spotlight are personal favorites, but this definitely isn’t a top ten list. After all, sometimes the most remarkable games are the failures that serve as cautionary examples.

And the truth is...

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Wii Truths Day 4: Digital Distribution

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November 15, 2012 by Nate

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

Day four continues our software examination, now with a focus on Nintendo’s first major foray into digital distribution. Nintendo never mass-advertised Wii's online capabilities: neither the Virtual Console library of classic games nor WiiWare’s original software lineup received much attention. The marketing message was motion and Mario; lots of Wii owners still have no idea that their system can pluck videogames right from the ether.

But the truth is...

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Wii Truths Day 3: Software Trends

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November 14, 2012 by Nate

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

The first two days of Wii Truths Week focused on the hardware; from now on, it’s all about the software. Day three begins that trend with a broad look at the Wii’s library, examining how Wii’s unique market position influenced the software that developers made for it. Following Wii Sports’ example, a lot of developers decided that Wii was best suited for collections of short, simple experiences. The plethora of minigame compilations became the butt of jokes shared among the core gaming crowd.

But the truth is...

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Wii Truths Day 2: System Features

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November 13, 2012 by Nate

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

Yesterday we checked the facts of the little white wonder’s disruptive controller; we take a look at the rest of the system’s features on day two. Wii was no stranger to big ideas, despite its modest guts. And it always dared to take on new challenges, seeming to find gold mine after gold mine with Wii Sports, Mario Kart Wii, Wii Fit, and more.

But the truth is...

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Wii Truths Day 1: Motion Controls

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November 12, 2012 by Nate

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

First up, the Wii’s major selling point: its motion controls. The entire Wii marketing blitz revolved around the system’s intuitive, kinetic play style. Thanks to Nintendo’s expanded market view, which even made Wii a hit in retirement communities, the system flew off shelves faster than it could be stocked for the first year of its life. It was all thanks to an inviting white remote that effortlessly transformed into a tennis racquet, a bowling ball, and a golf club.

But the truth is...

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2011 Games Roundup - Greg

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January 18, 2012 by Greg Noe

Radiant Historia CoverLast year was a bit of a down year in terms of quantity of games played, but quality was just as high as ever. I did get to play a lot of mobile games, and I finished off the year with getting a PlayStation 3! Here's my lists of games played in 2011, compiled as much for you, as they are for me ten years in the future.

You can check out last year's list, or read Nate's incredibly long and detailed 2011 compilation. Enjoy!

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2011 Games Roundup - Nate

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January 9, 2012 by Nate

Batman Arkham City CoverIn 2010, I played 73 games. That's a lot of games. Probably too many games. I was pretty sure I would never play that many games ever again.

In 2011, I played 84 games. That's more games that I played in 2010, the year in which I played too many games, probably.

In this edition of my annual gaming inventory, I'll note how many hours I spent with each game, what progress I made, and whether or not I'll come back to the game in the future. I post this knowing that someday, years from now, it will be used in an intervention regarding my time management skills and/or life priorities. I'll be too busy playing Ultimate Angry Birds vs. Capcom to listen to my concerned friends and loved ones, though.

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Off Topic: SOPA sucks and leaving GoDaddy

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December 29, 2011 by Greg Noe

Busy day at work here, but I took the time this morning to leave GoDaddy as my domain registrar due to their support of the Stop Online Piracy Act (SOPA) and corresponding Senate bill, PROTECT IP Act (PIPA). These pieces of legislature would be incredibly harmful to the state of the internet if they were passed, and would make me concerned about even leaving First Hour up and running. Many other sites can do a lot better job explaining how disastrous this would be to the internet, so I'll let them do the talking.

What I can do is move where my money goes. A non-insignificant portion of First Hour's "revenue" (which is not much, since I don't even run Google Ads anymore) goes towards buying and renewing the domain names involved with running the site. If I'm able to take my dollars elsewhere in protest of GoDaddy's support for terrible legislation, I will do it. Transferring domain registrars was surprisingly easy and I only had to pay for a one year extension on my domains. I'm thankfully not hosted by GoDaddy, otherwise this would be a much larger and more difficult change.

GoDaddy has said they do not support SOPA anymore, but they have not said they are against SOPA, which would have been an important step in not only keeping customers, but retaining trust with savvy internet users. They also have not said anything about the PROTECT IP Act, which is almost as insane as SOPA.

Nothing will change from a reader's perspective, so enjoy your new year, and check out our Game of the Year Awards on Friday.

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Trophy Unlocked: PlayStation 3 obtained

Blog Post

December 26, 2011 by Greg Noe

Heavy Rain CoverFive years after its release, I finally own a PlayStation 3. This feels like a significant length of time, especially as the only console I purchased after a comparable amount of time was the Dreamcast, which had already been "dead" for years at that point. But the PlayStation 3 is far from dead, and through a combination of a down economy and systems that are still "good enough", neither Microsoft or Sony seem to be in any kind of rush to release their next console iteration. This is beneficial to consumers like me, who are greatly rewarded for waiting with lots of great, exclusive games at cheap prices.

There is definitely an embarassment of riches to be had jumping into a five year old, successful console like the PlayStation 3, emphasized by my recent Christmas extravaganza. My wife ordered me the system over Black Friday, triggering a chain reaction of purchases from siblings and in-laws, hey, I can't complain. Here's my haul:

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Frankencontroller: The Perfect Pad

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December 16, 2011 by Nate

nes ControllerI considered trading down my DS Lite for a DS Phat because I preferred the clicky buttons of the latter. I refuse to play fighting games with a 360 pad (and only tolerate doing so with a PlayStation controller). I spent hours fiddling with bluetooth options and buggy amateur programs just so I could play Super Meat Boy on my MacBook with a Wii remote.

Controllers matter to me. A lot.

Though some are preferable to others, no controller is quite perfect. But that's only because nobody asked ME how to design the perfect controller! Instead of waiting around to be contacted by some very smart hardware developer, I figured I might as well lay out a near-perfect pad by stealing the best bits and buttons from controllers past.

I give you: The Frankencontroller.

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Need a starting class for Star Wars: The Old Republic?

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December 15, 2011 by Greg Noe

Star Wars the old Republic CoverI was in The Old Republic beta for about two months, and during that time, I managed to get three whole classes to level 10. About three weeks into my beta period, we were forced to reinstall the game due to a major update... and I simply never bothered to install the 20GB+ download again. This isn't to say that Star Wars: The Old Republic is a bad game, I just don't have enough time to devote to an MMO anymore, which is kind of sad, but then I go back to playing Zelda and Skyrim and I feel better.

Back to my original point though, the three classes I played were Smuggler, Jedi Consular, and Sith Warrior. While all fun in their own right, I had a really great time with the Smuggler. This is an action heavy class that plays like nothing I've seen in an MMORPG before. The Smuggler can take cover, roll around, and fire on demand with his blaster. It's a rather exciting class that made it feel like I was playing a lite version of Mass Effect.

I wasn't too impressed with the starting area of the Smuggler, however. Before playing as a Smuggler, I was expecting to do... some smuggling. But the plot arc made me feel more like a Republic soldier at worst, and a mercenary at best. Outside of my character's snarky dialog, I didn't feel much like Han Solo, the obvious archetype the class should have been modeled after. I understand BioWare is probably trying to lay the groundwork for the all tension between the Republic and Sith early on, but it made everything feel out of character.

Maybe I'll provide short write-ups of the other classes I tried in the next few days, but give Smuggler a shot, will make the World of Warcraft comparison a big joke.

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Goodbye GameFly

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December 9, 2011 by Nate

Gamefly LogoFive hundred dollars is a good chunk of cash. That's a few car payments. It's a cool TV on Black Friday. It may be enough Taco Bell to last a lifetime (shortened by all that Taco Bell). It's also what I paid on video game rentals in the last two and a half years.

"Wow," you shriek, "$500 is a lot of money to rent games!" You're right, Obvious Banshee, and that's why I'm dropping my GameFly subscription (temporarily, at least). I've got other expenses to consider, other pastimes to enjoy, and a backlog of neglected games to play, so I think I'll give my wallet a break and go without.

But whether or not I ever re-up with the service, I got my money's worth in my 30 month GameFly period. It can actually be a frugal choice for the eclectic video game enthusiast.

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Games I am Thankful For: Harvest Moon

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November 28, 2011 by Greg Noe

Harvest Moon CoverLast year I cobbled together a list of multiplayer games I was thankful for during the United States' Thanksgiving holiday season. From Chip 'n Dale to Halo, playing great games with friends is undoubtedly one of the best things about video gaming. This year, I'd like to call out the game that reminds me as much about Thanksgiving as turkey and stuffing: Harvest Moon.

Even the name conjures up the best autumnal memories, and while the game doesn't really have anything to do with giving thanks, I still strongly associate this time of year with Harvest Moon. Undoubtedly, it has to do with the game's central objective of running a farm and harvesting basic crops that are found during most Thanksgiving meals, and maybe the themes of starting a family ring true in my life, too.

I still return to the original Harvest Moon sometimes, though it's been out nearly 15 years and surpassed by a few other titles in the series, the game is still very fun to play. The formula hasn't changed greatly over the years, but even at the beginning it feels polished. It's amazing how much Natsume got right the first time around and how fans and critics have stuck with the series for so long. It's a testament to Harvest Moon's simple yet deep design that it so successfully established a niche. The series has evolved and gone off the rail a few times, but some things never change.

Here's to Harvest Moon, hope my American readers had a great Thanksgiving holiday.

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Chrono Cross: The Best Worst Sequel of All Time

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November 9, 2011 by Greg Noe

Chrono Cross CoverChrono Cross is an excellent game, it is also a really awful sequel.

To celebrate Chrono Cross' release on the PlayStation Network, I'd like to take a moment to tell you that, yes, it really is a good game. How could it not be? Even though it was released in the waning years of Squaresoft's peak, the development teams still had a bit of magic left in them. But I'm also here to tell you that if you approach the game as Chrono Trigger 2, you will be incredibly disappointed.

And that's what I was back when the game was released: disappointed. As someone who has claimed Chrono Trigger as their favorite game for more than 15 years, it's hard for me to look back objectively on its sequel. So here's a bit of subjectivity for you.

But please, don't let me stop you from enjoying the game's re-release.

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2011 holiday releases and no preorder for Skyward Sword

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October 27, 2011 by Greg Noe

Legend of Zelda Skyward SwordWe’re just a few weeks away from the release of The Legend of Zelda: Skyward Sword, which in turn caps a pretty amazing holiday buying season for console games. Gears of War 3, Batman: Arkham City, Battlefield 3, Uncharted 3, Modern Warfare 3, The Elder Scrolls V: Skyrim, Assassin’s Creed Revelations, and Skyward Sword are all being released within just weeks of each other.

Every year, more and more huge titles are crammed into the holiday schedule, grade inflation becomes rampant, wallets are emptied, and I seem to miss out on more and more games. But this year, I’m missing out on them mostly because I just don’t have any time to play games these days. I’d love to play Arkham City and give Battlefield 3 a try, but I’ve only managed to play four whole hours of Professor Layton and the Last Specter in the past week, which is why our content has been a bit dry lately.

Which leads me back to The Legend of Zelda: Skyward Sword, I’m usually frothing at the mouth for the latest adventure of Link, but through a combination of Twilight Princess still stinging and just being sick of the Wii, I’m not preordering the game. I have preordered every console Zelda game since Ocarina of Time back in 1998.

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Memorable Ideas from Forgettable Games: Load Screen Time Wasters

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October 10, 2011 by Nate

Bionic Commando Xbox 360 CoverI'm trying to find the right word to describe the Bionic Commando reboot. Like so many modern pop culture reboots, the desecration of the source material is surely blasphemy. It took a beloved NES classic with an unabashed nerdy charisma and '80s action movie lunacy and reskinned it with lifeless grit, detestable characters, and the kinds of military-political entanglements and absurd plot gimmicks that shouldn't be allowed to escape the feature length cutscenes of Metal Gear Solid. It also exhibited a few genuinely terrible design decisions, like invisible, death-dispensing fallout zones. I'm not sure how nobody questioned the merit of sudden, explosive cancer as a hazard in a video game, but it makes me wonder if Capcom and James Bond villains hire from the same temp agencies.

And yet, despite its many, many, many downsides, the game actually managed to be fun at times. If nothing else -- and that's not really an "if" -- the NES original's joy of mobility remained intact. There was tingling grace and invulnerability in swinging around the bombed-out Ascension City. It was enough to persuade me to finish the game's story mode, all the way through the atrocious final hour that actually made me yearn for the one-screen "Congraturation!" endings of the coin-op age.

"Forgettable" is a pretty good descriptor for Bionic Commando 2009. Marking the game as "god awful" and calling it a day would be a disservice to those ecstatic moments of suspension between swing and freefall. But this is one of Capcom's western-focused HD experiments that won't be the subject of any "PS3 games that need a PS4 update" blog posts, that's for sure.

But hey, the game sure did one thing right: load screens!

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I am now in the Star Wars: The Old Republic beta

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October 4, 2011 by Greg Noe

Star Wars the old Republic CoverYes, I am now a beta tester for Star Wars: The Old Republic, and that is literally all I can tell you. The NDA says everything is confidential except for two addendums:

  1. The fact that there is a Game Program.
  2. The fact that you are a member of the Game Program.

So until the NDA is lifted, I have to be silent! Please don't tempt me!

I am rather excited about beta testing, I recently went from seeing The Old Republic as a must-buy to being on-the-fence, so I see this as my free trial at the game before I plunk down $60 for the box plus $15/month. When I finally can write about the game, I will have plenty to say, with hopefully first hour impressions of every class. (yes, the game has classes and that's a well known fact, I can say that!) I'm also a big fan of Mass Effect and Knights of the Old Republic, and I usually put tons of trust into BioWare blindly, so that too will be put to the test.

Hopefully this won't cut into my regular gaming too much, but I'm actually not playing much at the moment though besides Xenoblade: Chronicles, so they will definitely compete for time. In the meantime, I'll probably pop up some first hour reviews of a few of my Steam games, Recettear has been calling to me for a while.

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Let's talk about paid demos

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August 29, 2011 by Nate

Mega man Legends 3 PrototypeMega Man hasn't appeared in a game since March 2010's Mega Man 10. He's not scheduled to show his face again any time soon. That's so weird. The franchise has been the face of slapdash sequel profitability for two decades, so it's strange that we've gone a year and a half without any original Mega Man releases and may not see another any time soon.

As recently as three months ago, two Mega Man games were in development. Both were announced last year. Both were canned this summer. While one of those two aborted games was on course for Xbox Live Arcade obscurity, the other was anything but ordinary. Niche series revivals, long-removed sequels, fan involvement, executive politics...the Mega Man Legends 3 Project opened plenty of worm cans in the nine months before its abortion.

One can, in particular, piqued my curiosity: the paid demo. And I think it might have the most regrettable casualty in the game's cancellation. Before you groan, hear me out.

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Infamous and The Beast

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July 13, 2011 by Nate

Infamous 2 Cover(WARNING: This post discusses significant plot points of Infamous and Infamous 2 in detail. You are now at the gates of Spoiler City. Turn back if you intend to play the game with a blank slate someday.)

One of the cornerstones of horror is mystery. People fear the unknown, enough so that they will fill in the blanks with their own personal hellspawn when presented with a few creepy clues. Things that go bump in the night don't need to bare glistening fangs or a bloody hook to terrify us: they just have to bump.

This connection is easily exploited to make a good scare even better. It sounds crazy that so many left theaters spooked after the Blair Witch Project, considering the titular monster was never shown, yet that's exactly why the movie was a hit. Cloverfield saw that success and adapted it to trailers and TV spots, depicting a Godzilla-level monster attack from the view of those unable to see the monster directly. Video games are catching on as well, with many praising Amnesia: The Dark Descent for providing scares when nothing's there.

Infamous 2 isn't a horror game, but it makes excellent use of this deprivation technique to ramp up the suspense. The story's core is Cole MacGrath's quest to prepare for the destined arrival of The Beast, a being of such power and wrath that only at his fullest potential could the hero hope to stop it. Throughout the game, chilling reminders of this impending cataclysm are ever present, casting a shadow of despair that even overcasts Cole's considerable predicaments in the here and now. And when the Beast finally arrives, revealing itself at last to the wearied but hardened superman, the suspense is replaced with a dread so thick that it suffocates the player in a way no game ever has before.

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Uncharted 3 Beta Impressions and Video

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July 6, 2011 by Nate

Uncharted 3 BetalogoI held out on the HD console era for almost four years. Through late 2009, I was happy owning only a Wii, with its quirky library and dependable first-party franchises. Sure, modern online features and the robust third-party support made the HD twins appealing, but I abstained admirably. Uncharted 2: Among Thieves was the game that finally forced my hand.

I don't know why, but I had to have it. Whether it was the tone, the hype, or merely the timing, something about Uncharted 2 commanded me to buy a PS3. Weeks before the game launched, Naughty Dog held a public multiplayer beta; I bought the newly slimmed PS3 and jumped in. I had a great time in the trial, bought the full game, loved the singleplayer, and the rest is history.

Two years is the standard wait for a sequel anymore, and in 2011, we have Uncharted 3: Drake's Deception to look forward to. Once again, the developer has opened a multiplayer beta to the public, this time nearly six months before launch. Naughty Dog has said their goal is to make Uncharted 3 THE multiplayer game for PS3. Based on my time with the beta thus far, its candidacy can't be denied.

As I did for the Killzone 3 beta, I will outline the Uncharted 3 multiplayer beta's game mechanics and feature set. I've also included clips from a few matches I played on the beta's second day (day one was a mess of empty matches and game crashes, later fixed through a title update).

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The Gaming Generation - Part 2

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June 24, 2011 by Paul Eastwood

Game Over ButtonMy name is Paul Eastwood and I used to write for this site. Not only did I write, I hosted and produced the one and only official First Hour Podcast (accept no substitutes!) Where have I been for the past however-many-months? Well, I’ll explain a little of that in this post, the follow-up to my last post, in which I discussed adults who grew up with video games.

To put it simply, I don’t play games any more. In fact the date of the last podcast closely coincides with the last time I played a video game. Now I know what you’re thinking: “What in the zarking fardwarks?” I suppose it is hard to imagine. Me, who spent so much effort to carve out time to play video games. Me, whose childhood and high-school years are largely dominated by what games I was playing at the time. Me, whose normal conversation incorporates similes involving obscure video game characters.

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E3, Backloggery, and my new era of mobile gaming

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June 6, 2011 by Greg Noe

e3 LogoE3 2011 is upon us, and while we aren't doing our full blown E3 prediction articles along with daily updates, we are still mighty excited about it. Nintendo's new console will be revealed and we'll hopefully see some new and exciting games for existing consoles including the 3DS, Kinect, and Move. I'm personally looking forward to taking in all the Mass Effect 3 details I can, and will probably be refreshing my Twitter feed (chock full of game developers) every few minutes.

I'll just take a quick moment to lay out some of my simple predictions that I haven't thought very hard about. Someone at Game Informer suggested that Zelda: Skyward Sword would be delayed/moved to the new Wii console, this seems to make sense, but I'm betting on a dual-system release like we saw with Twilight Princess. Yeah, you could buy Skyward Sword on that old Wii and play in 480p, but over here we have high definition Zelda running in 1080p with the touchscreen controller.

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Diablo II - History and Gameplay

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May 27, 2011 by Ian M. Bagley

Diablo 2 CoverOn November 30th, 1996 the world was rocked by the release of what is quite possibly the start of the isometric hack’n’slash genre: Diablo. It was renowned for its remarkably dark atmosphere, creative character customization, easy control scheme and extremely in-depth storytelling.

Not only did it have all of this, it also had online multiplayer via a free service called Battle.net that is also host to virtually all of Blizzard's games.

After a few years of garnering international success, it was announced that a sequel was in the works. Diablo II was released on June 29th, 2000. For me, educationally, it was all downhill from there.

This is part one of a multi-part review and historical remembrance of Diablo II. We also played the first hour of Diablo II a few years ago.

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I Didn't Beat This Game: Dragon Quest IX: Sentinels of the Starry Skies

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May 23, 2011 by Greg Noe

Dragon Quest 9 CoverI knew full well going into Dragon Quest IX: Sentinels of the Starry Skies that it was going to be a long game. Its pedigree was more than enough, I had friends who had played the previous entries for hundreds of hours, and the series is known for essentially being the Japanese RPG.

But Dragon Quest IX had quickly gained the reputation of being the Nintendo DS RPG, so I wasn’t going to miss out on this event. I plugged away at the game for hours, over 30 in total, but then I stopped. I turned it off one day last August and that was it. I tried getting back into the game a few times, but each time I died quickly or was completely lost on where to go next.

It’s almost a little disappointing to me that I don’t really have a good immediate reason on why I quit, but maybe I can tease something out of myself with a little mind dumping.

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Red Steel 2 - Video

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May 2, 2011 by Nate

red Steel 2 CoverA few days ago, it dawned on me that I've been contributing to The First Hour for a year now. A whole year, no fake! Just remembering last week can be a trying experience for me, so thinking back twelve months is like trying to visualize the guts of a black hole.

To assist my trip down memory lane, I decided to play a bit of Red Steel 2, the first game I reviewed. I gave it a pretty glowing writeup at the time, and it ended up as the runner-up for my Game of the Year 2010 across all systems. The game isn't without its foibles, but it delivered the hardcore shooty-swordy experience that the target render for the original game fooled many into believing possible at the Wii's launch in 2006. That was enough for me to excuse most of its shortcomings.

To commemorate this one-year anniversary, I decided to capture a bit of video from Red Steel 2 to share. Originally, I planned on making a montage of the dozens of cool abilities, finishing moves, and cinematics that made the experience so fun for me, but then I stumbled across one six-minute mission around the game's midpoint that makes for a good standalone exhibition. It also cut way down on the video editing workload for me, which was admittedly the primary factor for the change of plans. Still, I think it turned out just fine.

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Nintendo 3DS: One month later

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April 25, 2011 by Nate

3ds Cosmo BlackMy first encounter with a 3DS was less than perfect. I had the privilege of playing Pilotwings Resort for about fifteen minutes in the midst of a particularly loud and busy Best Buy. The stereoscopic 3D was hardly noticeable, though it may have been because the system was locked into the cabinet a few feet below my face. And Pilotwings was...well, Pilotwings. A fine game, but hardly the one I'd choose to impress somebody.

What was impressive, however, was the strength and duration of the resulting headache. The drive home was almost unbearable, with temples flaring to the beat of my heart and some eye strain to boot. I went to bed and nursed a hangover-level headache for about three hours.

Maybe I'm just a glutton for punishment, but I decided to buy a 3DS anyway. It's hard to believe that the system's already been on the market for a month, but here we are. I've found plenty to love with Nintendo's DS successor but have some concerns as well.

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Nintendo 3DS first impressions

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March 28, 2011 by Nate

3ds Cosmo BlackWhen I first take home a new system, I like to get a feel for it before I play my first game. I check out the menus, play with the options, and poke around for Easter eggs. I imagine most people brought home their Gamecubes with the intention of checking out the newest Death Star visuals ASAP, but I had just as much fun wandering around the system's cube-shaped GUI for the first time. The 3DS is no different. Before I popped in one of the launch titles, I took some time to feel out every nook and cranny on Nintendo's newest portable system.

This is a special case for two reasons. The obvious quirk is the system's ability to display 3D visuals without the need for special eyewear. Am I going to get headaches? My personal history with 3D movies says I'll have some cranial pounding and eye discomfort for a few minutes, then an unhindered experience following the adjustment period. On the other hand, when I checked out a 3DS kiosk at Best Buy for about 15 minutes, I had a headache for the next two hours. I'm willing to bet the experience won't be as bad in the comfort my own home. I'm gambling $250 on it, to be exact.

The second consideration is the apparent multitude of unorthodox, playful features that are bundled in with the system. Early reports have noted that there are a number of built-in features and games involving the system's cameras, data transfer tools, and other special features; there are even augmented reality cards that you'll be able to fool around with right out of the box.

I've poked around the 3DS menus for about an hour before checking out my first game. Here's what I found.

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Retiring my Nintendo DS Lite

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March 21, 2011 by Nate

ds DslwhiteThe Nintendo DS was the first game system that I followed from announcement to launch. It was way back early 2004 that Nintendo first hinted at a dual-screened handheld, then codenamed "Nitro." Considering that was the only information available, it's not surprising that many questioned Nintendo's strategy. Why two screens? Nintendo offered some hypothetical benefits, like extra camera angles for sports games, but their words were hardly convincing. Little did we know, it was Nintendo's first step into the "blue ocean" strategy that would lead the company to greener pastures.

And yet, the original DS launch in November 2004 came and went with little fanfare. I was aware of the date, but didn't even realized that it arrived until I walked through a Wal-Mart electronics section and saw the grey handheld on the shelves. I kept walking. I was Nintendo faithful, sure, but it was hard to get excited about a launch lineup headlined by something nearly a decade old. It wasn't until the impending release of Kirby Canvas Curse in the summer of 2005 that I decided to bite the bullet, trading in half of my Gamecube library to GameStop in order to pay off the Nintendo DS and one game.

While it's certainly worth praise in its own right, I think Canvas Curse deserves to be remembered as the flagship of the DS library; it was the first of a fleet of incredible games that would follow in its wake. A system redesign, dubbed the DS Lite, accompanied the platform's newfound software vigor. Reduced size, brighter screens, and an iPod aesthetic provided enough worth for many to upgrade (including me) and many more to buy in for the first time. The sleeker profile and beefier games are what truly began the success story of the best-selling handheld game system ever.

But even Nintendo's first detour in the generations-old graphical arms race would lead to a dead end eventually. With the launch of a successor, the 3DS, history tells us that the best we can hope for is a year or two of life support for what was once Nintendo's "third pillar." It was an incredible performance that none could have predicted, and I think the Nintendo DS deserves a hearty round of applause before its curtain call. I've decided to contribute to the celebration in that age-old tradition of blogging: the top ten list.

In no particular order, here are ten great games that exemplified some aspect of the Nintendo DS' legacy.

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I Didn't Beat This Game: Rune Factory 2

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January 26, 2011 by Greg Noe

Rune Factory 2 CoverI began playing Rune Factory 2 almost 14 months ago, I enjoyed the original Rune Factory but thought there were quite a few flaws that needed to be dealt with. With the inevitable Harvest Moon sequel, I knew that I would have a chance to play their next iterations of the "fantasy Harvest Moon" series.

Rune Factory 2 was released in late 2008 but I didn't bother picking it up until a year later, the Nintendo DS is probably my most played platform so there are a lot of games to get to. I played pretty hardcore for a month, which ultimately, probably is what did me in. I was making cash hand over fist and it wasn't even the end of the first Spring; my farming was so profitable but time-consuming that I burned myself out.

I picked up the game again a few months later and managed pretty successfully to continue where I left off: making lots of money and not actually having a lot of fun. I hate to blame myself for this though as the game readily enabled me every step of the way, but my extensive Harvest Moon knowledge and wealth of strategies certainly didn't help either.

My notes on the game have been languishing for months though, so I'd like to get my thoughts on the game out there in the wild. I'm horribly late to the party as Rune Factory 3 was released in November, but to not comment on a game I played for tens of hours seems like a travesty when I write a thousand words on games I beat in eight hours. So please note that this is not a review, but merely an observation of my experiences, there will be no score awarded for obvious reasons.

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2010 Games Roundup - Nate

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January 20, 2011 by Nate

Greg made his 2010 games roundup a few weeks ago, so I figured I might as well follow suit. 2010 saw my most productive gaming year by a wide margin: I caught up with plenty of past hits and kept up with a lot of the newest releases as well. There's a list here for each, and you'd have to go pretty far down either to find a game I'd call "bad."

So, here they are: the 2010 games I played, the 2010 games I missed, and the old titles I caught up with. What a year it was. I doubt I'll ever get another like it, so I'm happy to recount all that it was in this post.

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2010 Games Roundup

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January 7, 2011 by Greg Noe

This is an addendum to our 2010 Game of the Year Awards. I wanted to write down my top games of the year in order so I could return to my year of gaming in 2010 someday and remember what I played and how much I enjoyed the games.

Not much else going on here, The First Hour will be back next Monday in full force though, see you then.

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Fun Freebies: Give Up, Robot and Give Up Robot 2

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December 17, 2010 by Nate

Give up Robot twoIt's never been tougher to pin down just how much a game is worth. Vanquish will last you all of five hours for its $60 entry fee, but is it so much fun that you'll want to play it again and again? Conversely, Fallout New Vegas offers days' worth of content to explore, but is a buggy expansion pack really worth sixty Junior Bacon Cheeseburgers? And why shell out full price for this year's sports title when last year's model is nearly identical and can be bought for a song?

Thankfully, the whole discussion goes out the window when you can play the game for free. There are all kinds of browser games, smartphone apps, and free-to-play platforms out there that offer gaming goodness in exchange for nothing at all. There was a time when free Flash games were horrid experiences, not even worthy of killing time at work. But in the era of aggregate sites, app stores and user ratings, the fun freebies tend to rise to the top of the pile, where cubicle drones between TPS reports are more likely to find them.

I recently played through a few excellent little flash games at Adult Swim's website. Give Up, Robot and Give Up, Robot 2 gave me a few hours of die-and-retry platforming fun, and took nothing in return.

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The Worst Box Art of 2010

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December 13, 2010 by Paul Abbamondi

Cabelas Dangerous Hunt 2011 CoverFirst impressions do make a difference. Here at The First Hour, reviewers examine with scrutiny the very first sixty minutes (or thirty in case of Nintendo DS carts) of a videogame, determining whether or not it properly sunk its hooks in them. Imagine if games were based solely on their box art; sometimes, depending on the buyer, they are. Box art creates an uninformed gamer’s vision in milliseconds, solidifying a buy or bust. Or possibly even befuddlement. Gaming companies, certainly at this point in the industry, know this, and yet a good number of horrific box arts are produced, effectively becoming counterproductive.

So how many would truly sink versus swim? Pretty sure all of the following examples would be spending a lot of time at the bottom of the (videogame industry) ocean. Also, quick apologies to Nintendo Wii and DS fanboys as they get the bulk of bad cover boxes year after year.

Let’s hope we see no repeats like these in 2011!

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WiiWare Demos! FINALLY!

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December 1, 2010 by Nate

bit Trip Fate LogoIt's no secret that Nintendo is the underachiever in console features this generation, especially in the online space. While Xbox Live and PlayStation Network both started strong and have been continually updated with emerging content, Wii's only online feature at launch was the Virtual Console, and only the bare minimum has been added since then. Even now, Wii's online service looks downright antiquated next to what Sony and Microsoft provide. Perhaps that's why Nintendo tries its best to keep its meager online offerings a secret.

Case in point: game demos. Both PlayStation Network and Xbox Live offer hundreds of free, playable sneak peaks at retail and digitally distributed games. And Wii? Most of the time, that number is zero. Almost a year ago, to the day, an experimental batch of WiiWare demos were made available through the Wii Shop Channel. A few months later, they were no longer available.

A year after the experiment began, it seems Nintendo's going to start giving WiiWare the demo support it deserves...sort of. On Monday, November 22nd, Nintendo released a second batch of WiiWare demos and promised that more would be made available on Mondays. The following games are currently available: And Yet It Moves, BIT.TRIP FATE, Jett Rocket, ThruSpace, and Cave Story. If you have a Wii, you should download them all right now, though: they'll only be available for a limited time, assumedly replaced by new demos. Read on for my brief impressions of each, or head to the Wii Shop Channel and download them right now. You'll find them in the WiiWare section, under New Releases. Or you can find a Demos category when sorting by Genre.

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Games I am Thankful For

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November 25, 2010 by Greg Noe

Super Smash Bros Melee CoverIt's Thanksgiving in the U.S., and that means we take a look at our lives and consider the things we are thankful for. Family, food, and shelter immediately spring to mind when surrounded by them on this day, and then we think about friends and the time we spend together. And as gamers, nothing bring friends together better than a few good multiplayer video games.

I'd like to take a quick moment to talk about some of my favorite multiplayer games over the years and how they brought my friends together on a Friday night better than anything else.

Hope you're having a great holiday, be safe!

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Killzone 3 Beta Impressions

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November 5, 2010 by Nate

Killzone 3 CoverMy experience with the Killzone series is rather limited. A couple months ago, I reviewed the first hour of Killzone 2's campaign, noting that I might keep going. I did end up running through another hour or so, but it takes something special to keep me interested in an FPS campaign, and Killzone 2 didn't have much of the sort. And though I planned on giving multiplayer a try, I never got around to it.

So when The First Hour was given a code for the Killzone 3 multiplayer beta, I wasn't sure I was the man for the job. I've never really been drawn into the world of online play in shooters -- the exception being Uncharted 2, which I played regularly for a few months when it launched -- so I don't have many comparisons to use for my experiences with the Killzone 3 beta. Luckily, I've heard plenty of commentary regarding Killzone 3 versus other shooters over the in-game voice chat that I can relay. And, surprisingly, I witnessed no personal attacks or foul-mouthed adolescents...and only one instance of a microphone being left in front of a stereo playing nothing but Madonna hits from the 80s. I guess that's a fringe benefit of a semi-private beta.

I've spent about four hours on the battlefields of Helghan, and I think I have a good enough grasp on the Killzone 3 multiplayer beta to make a report. I tried briefly looking around news sites and message boards for a comprehensive outline of the beta's features but didn't find any. With that in mind, I think I've constructed a pretty detailed outline of what's going on in Killzone 3 at the moment (at least as of Halloween, anyway).

All in all, despite my indifference to the franchise and its genre before jumping in, and the brief re-introduction to dual-analog that saw many deaths and few kills in my first hour of play...I have to say, I'm enjoying the Killzone 3 experience a lot more than I thought I would thus far. Or, what little of it is available in the current beta, anyway. Hit the jump for all the details floating around in my head.

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Final Fantasy XIV Beta Impressions

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October 4, 2010 by Steve

Ff14 CoverWithout question, Final Fantasy XI deviated strongly from MMO traditions and norms. In doing so, it managed to greatly polarize the community. By moving at a slow, calculated pace throughout (even for an MMO) and requiring players to rely on others to accomplish the most simple goals, many players were forever turned off, including Greg and myself. Past level 15, players required a party to do any sort of leveling. Many damage-dealing classes were simply not wanted and sat in the main city for hours until they could find a group, while tanks, healer and support classes were welcomed into parties within seconds. The economy was absolutely broken, with incredible inflation stemming from gil selling and the gap between rich and poor players. Farming for money (outside of instanced colliseum-style fights) consisted of sitting at rare spawn locations for hours along with the other farmers and bots, just hoping that you manage to attack the monster before anyone else and then praying that it would drop what you wanted. Simply put, the game had a lot of glaring problems that pushed people away.

Years after its original Japanese and subsequent North American release, FFXI began changing significantly, modifying nearly everything and adding features to appear more tempting to the average gamer, especially once under the shadow of MMORPG behemoth World of Warcraft. FFXI has always enjoyed a degree of success, as a profitable long-running MMO with a stable user base. However, it has not gained significant market share either. By hearing customer feedback for the past few years as well as observing current MMO trends, Square-Enix is surely hoping that they'll be able to grab more of that growing market with Final Fantasy XIV. But how much have things really changed? Have they fixed the basic and more complicated issues that people had with XI? I was genuinely curious and tried out the beta for just this reason. Here's what I've found...

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Nintendo Finds Religion

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August 17, 2010 by Greg Noe

Dragon Quest 9 CoverNintendo and censorship used to go together like peanut butter and jelly. There are dozens of examples of changes between Japanese and North American versions of Nintendo console games, along with a handful of tales of U.S. and European developers being forced to alter their game in some way to receive the all-important Nintendo Seal of Quality. The hammer has let up over the past few years though, and I didn't really realize this until I started playing Dragon Quest IX.

Dragon Quest IX, while developed by the good folks at Level 5, was published by Nintendo outside of Japan. It's an enormous game with buckets of text, and since I'm about 80% of the way through the game, I can honestly say Nintendo did a stellar job translating it for English speakers. There are puns galore and not a single character, item, or town name is wasted potential. Of course, I was greatly impressed by the fan translation of Mother 3 which was done by a single guy, so maybe my standards are low.

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My JRPG Localization Wishlist

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August 3, 2010 by Nate

Tales of Graces CoverFor years, Japan was the dominating force in the games industry. Ever since Nintendo blasted onto the scene in the eighties, it's always been my opinion that the developers in the land of the rising sun have had the edge on everyone else. The Atari age has long since given way to names like Nintendo, Sega, Sony, Capcom, Konami, Square, and so many others. If I made a list of my hundred favorite games, I'd be willing to bet that seventy or more of them come from Japan.

These days, however, the tide has shifted. The worldwide yearning for platformers and action games and traditional RPGs has been eclipsed by the first person shooter and sports game markets, two genres that Japanese developers are woefully unfamiliar with. Only the top games in each genre outside of Halo clones and Madden wannabes can make bank anymore, and developers are starting to play it safe with what they bring to the table. One genre affected by this trend is the JRPG, which has always had a focus in Japan, but also branched out to the world stage more often than not. These days, however, it seems Japan's favorite genre seems to be transforming more and more into Japan's shyest genre, rarely coming out to say hi to the rest of us.

In a rather shocking revelation, I've actually managed to find a hearty list of JRPGs that I pine for. I've never been the genre's biggest supporter, which doesn't surprise me in retrospect considering I never owned a SNES, Playstation, or Playstation 2 during their primes. However, I hereby pledge to buy any of the following games that come to America. I said the same thing about Tatsunoko vs. Capcom, thinking it would have no chance of arriving; I made good on my promise, bought TvC: Ultimate All Stars, and loved it. So it's on you now, localization teams. Make it happen.

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Games for Lunch calling it wraps

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July 27, 2010 by Greg Noe

In a bit of sad news, Kyle Orland's original one hour gaming blog, Games for Lunch is on official hiatus. Kyle started Games for Lunch about a month or so before I founded The First Hour (to both my surprise and dismay at the time, complete independently) and has just written his 500th first hour review before heading into limbo. Kyle relied on other gaming sites to pay for his five(!) reviews a week and that has all dried up. We here at The First Hour were never quite as ambitious, so going from making nothing to making nothing wouldn't affect us as much.

With Kyle finished, The First Hour is part of a very small group of sites still writing anything like a first hour review. Game Trailer's Hour One only made it through five videos before seemingly giving up, but Kotaku Australia still publishes them periodically. Here's hoping a few other sites give it a try in the future.

We still plan to chug along though as I have no plans to quit. I've got a couple of games in my queue to write first hour reviews for, and our team of seven other writers always have things cooking up. If you have any suggestions on games to play, drop me a line at greg@firsthour.net

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The Gaming Generation

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July 20, 2010 by Paul Eastwood

Mushroom i Dont Want to Grow upVideo games came into homes more or less in the mid 1980's. Sure there were games before then, before the crash, but I'm considering the NES as the start of what we now know (and love) as gaming. Because of this, my generation is the first that have grown up entirely within the era of videogames. This holds a lot of implications, and I'd like to look at a few of them over time.

I was born shortly after the NES debuted. Even though I wasn't an avid gamer until I was a teenager, I do remember video games always having a presence in my life. When I was about 5 years old, we lived in an apartment complex that had a janitor named Mario. Even though my family didn't own any video game systems at the time, I remember thinking it was funny that his name was the same as the guy from that one game. One issue this brings up is this: what becomes of gamers when they "grow up?"

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LEGO Rock Band DS is the longtime sequel I've been waiting for

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July 16, 2010 by Greg Noe

Lego Rock Band ds CoverNo, I'm not really excited that it's another Rock Band game or even yet another LEGO game, but that LEGO Rock Band DS is essentially the direct sequel to Harmonix's original rhythm games: Frequency and Amplitude. For the unfamiliar, Harmonix's first two games were essentially the precursor to Rock Band where you played multiple instruments, but the catch was you had to flip between instruments after successfully playing a few measures of another. The gameplay was quite a bit more complex than Harmonix's original Guitar Hero games as there were multiple sets of scrolling notes that you had to keep an eye on to efficiently keep your streak going.

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The First Hour celebrates three years of starting new games

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July 12, 2010 by Greg Noe

Three years ago I was starting my first game of God of War II and after about an hour of playing, thought, "that was incredible!"  I dug out a notebook and pencil, and began replaying what I had just finished, but taking notes this time at each minute. The First Hour was born.

Since then we've posted 140 first hour reviews, 75 full reviews, and many more reviews and writings of a bunch of other video game related topics. We've also grown from one writer, me, posting once a week to an audience of few, to a team of nine writers publishing content every weekday to an audience of many (many being relative). The First Hour is a modest site, and I couldn't be happier with where it is three years after it began.

I don't want to make a bigger deal out of this than it is, but thank you everyone for reading and telling your friends. We love video games, and we love writing about them. It is our passion and the First Hour is our outlet.

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The Warning Signs of Bootleg Games

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June 24, 2010 by Greg Noe

Legend of Zelda Minish cap Link Ezio Gust jar BootyliciousI buy a lot of my games used, most of them, in fact. I can't even remember the last game before Mass Effect 2 that I purchased brand new in a box, it's just something I've decided is both out of my budget and totally unnecessary. I've already beaten 13 games this year and have enjoyed most of them, and through a combination of buying used on Amazon, borrowing from friends, presents, spending money on deals for digital games, and a few lucky review copies from publishers, I calculated I've spent less that $100 on games this year, and that was with the $70 Mass Effect 2 Collector's Edition!

So when confronted with the idea of spending $60 on a new game that will be available for $40 in three weeks, $25 in three months, or $10 in three years, I generally think twice. The used game market is my friend, and I play both sides of it. However, sometimes an older game suddenly strikes my attention and I'm quickly making what seems like a steal of a deal, only to be burned later when I find out the game I received is actually a fake, a bootleg, a counterfeit cartridge or disc.

I've determined over the years that there are warning signs for bootleg games, so I'd like to share them with you. These are just general warnings, and even if you follow all of them you might receive something fake. I'm also not discouraging anyone from buying used games online, as I think they're extremely valuable resources that save gamers tons of money.

This was originally going to be part of my Legend of Zelda: The Minish Cap review from yesterday, but I decided to break it into its own post as I believe the information stands on its own.

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The QTE cure: Singin' in the Heavy Rain

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June 9, 2010 by Nate

Heavy Rain CoverQuick Time Events. Ever since God of War and Resident Evil 4 exploded onto the scene with button-prompt sequences of gore and horror, the industry has shown its sheep-like nature and incorporated these Gotcha! moments into games without thinking about how they make an interactive experience better. Many gamers have adjusted to the fact that every cutscene now has an awful series of play buttons throughout, but I personally would like to cram all the QTEs in the world into a space shuttle full of cobras and launch them directly into the sun if it meant I'd never have to see another one again.

That said, it's not impossible to come across decent use of QTEs. Indeed, before Resident Evil 4 set the standard at the advent of 2005, the mechanic was most prominently-used by the Dreamcast's crown jewel, Shenmue. In fact, it was Yu Suzuki, that game's director, who coined the term "Quick Time Event." Suzuki put the gimmick to good use throughout Shenmue, allowing protagonist Ryo Hazuki to do everything from tossing drunkards around in bar brawls to saving little girls from incoming soccer balls. One of the reasons the game is so beloved today is that it allowed the player to engage in such a wide variety of scenarios, many of which were supported with smartly-designed QTEs.

Good QTEs didn't end with Shenmue, however, even though sometimes it seems that's the case. Like God of War, other Playstation heavyweights have managed to use QTEs to enhance a game experience. I think it's only fair that we look at a few of those, as well as some alternatives to these timed button-prompts for cinematic flair in games.

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My ideal cast for the Mass Effect movie

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June 8, 2010 by Greg Noe

Mass Effect CoverA Mass Effect film has pretty much been rumored since gamers saw the first trailer of the game years ago, and as with most popular series, the inevitable moment of the movie being announced has finally arrived. Whether it actually happens or not is still way up in the air, and Hollywood's track record with game movies isn't much help either. For every Resident Evil movie (four of them now), there are 10 ready-for-the-big-screen games that can't even get their films off the ground. Halo had Peter Jackson backing it and that was canned. David Hayter, legendary voice actor of Solid Snake and successful screenwriter can't even get enough cash to make a Metal Gear Solid film. And yet the Hitman movie is made.

The names fronting the money and penning the script are impressive though, so this might just happen, and if it does, here's my candidate list of actors.

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The QTE plague: What hath God of War wrought?

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June 3, 2010 by Nate

Resident Evil 4 CoverQuick Time Events. So many games have used them to some extent in the last five years that just about every gamer has an opinion on them. Mine is that they are the worst gameplay gimmick to take the industry by storm in a long time, and I wouldn't mind seeing them all packed into a burlap sack filled with leeches and thrown into the depths of a volcano. They're tacky, they're unintuitive, and their attempts to engage players in cinematic animations backfire and break the sense of immersion one has with a game. And unfortunately for me, they're just about everywhere these days.

Two behemoths let loose in early 2005 can be thanked -- or blamed -- for the salvo of games that have featured QTEs in the last five years. The first, with a January 11 release date, was Resident Evil 4. The game was extremely well-received: it won many Game of the Year awards, offered a fresh take on the aging Resident Evil formula, and gave Gamecube owners a third-party exclusive worth bragging about. The other member of the gruesome twosome that brought us into the era of QTEs is known as God of War. Released just two months after Resident Evil 4, the game received just as many accolades and turned heads back to the PS2 as quickly as they'd been lost to the Gamecube's horror hit. Is it any wonder that the industry went in the direction it did when two such monumental successes as these both prominently featured a relatively unused gameplay gimmick?

Today we'll take a look at how the smart use of QTEs helped put these two games on the map, and watch a few examples of QTEs gone wrong. And trust me, there was a huge pool of resources for the latter.

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Onimusha: The Best Series Everyone Already Forgot About

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May 25, 2010 by Greg Noe

Onimusha CoverAfter a flurry of six games in just five years, there hasn't been another Onimusha game since March 2006. I understand that the series always played second fiddle to Capcom's other series, Devil May Cry, but man, Onimusha always had an awesome combination of historical inaccuracy and great hack-and-slash action.

I played and loved the four main games in the series, even the one that takes place in France with Jean Reno. The first time I ever played an Onimusha game was at my uncle's house; the only thing I knew about Onimusha: Warlords was that it played like Resident Evil and was rated Mature. This seemed to indicate to me that the game would be scary or something, but what it turned out to be was simply a blast to play. Fast action, great puzzles, a storyline with famous Japanese figureheads that I recognized, and more gore than scare. My kind of game.

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Super Street Fighter IV Impressions

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May 24, 2010 by Steve

Super Street Fighter 4 CoverAs mentioned in my previous article,Street Fighter 4 has become THE fighting game phenomenon of recentyears, and with good reason. Released to consoles early 2009 andbacked by a fantastic media campaign, Capcom gave fans a stunning,well-balanced mix of old and new. Refreshing the memories of oldfans while simultaneously creating new ones, the fighting game wasresurrected.

 

Its update/sequel/expansion recentlyhit stores in April, offering new characters, new ultras, and afantastic replay system along with improved online matchmaking andplay. As I do not actually own a copy of the game, this article willonly be my initial impressions on these topics. Currently releasedon 360 and PS3, an arcade version is planned for the near future,with a PC version yet unannounced and conspicuously absent.

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Some thoughts on the Halo: Reach beta

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May 20, 2010 by Greg Noe

Halo Reach CoverI used to be a huge Halo fan. Played 16 player LAN matches nearly every other night during college in the dorms on the original, and then stood in line at midnight to pick up my copy of Halo 2 even after we had downloaded an early leaked French version. But even though I had loved Halo, the sequel left a bad taste in my mouth. It was probably a combination of the totally crappy and unfinished story along with the extremely gimped pistol that just left me wishing Bungie still cared (not to mention the horrible "ohhh take it!" E3 Zanzibar video). My brand new Xbox Live membership went virtually unused and I used my Xbox to play good games like Beyond Good and Evil.

By the time Halo 3 rolled around, I was as unexcited for the series as ever. Every time there's a new Halo, we always here about how there's now more polygons in a gun than in an entire soldier in the last game. Who cares? Well, I ended up playing through Halo 3 with a friend and I enjoyed it for what it was, a decent ending to a tumultous series. Here I was, a guy who had beaten the first Halo over five times including on Legendary, and I was giving Halo 3 a seven out of ten. What had happened in to this series?

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A half hour of Heavy Rain

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May 12, 2010 by Greg Noe

Heavy Rain CoverI recently had the chance to sit down and play some Heavy Rain while my brother-in-law (who had already beaten the game) provided some running commentary. Heavy Rain is one of a handful of games on the PlayStation 3 that makes me jealous of those who own one. In 2007, I played the first hour of Indigo Prophecy (the fourth first hour review ever!), also by developer Quantic Dream. I really enjoyed it and went on to beat the game within a few days. While the game had plenty of flaws, I thought it was still a fun experience that brought me on a slightly hilly ride of emotions (that basement level in the precinct was so creepy!).

Without knowing anything about Heavy Rain I wanted to play it. I guess that's the most any developer could ask for, Heavy Rain isn't a sequel to Indigo Prophecy (commonly known as Fahrenheit outside the U.S.), it's not even on the same set of consoles, but I still counted down the weeks until it would arrive.

Heavy Rain's arrival came and went though and it wasn't until last weekend that I finally sat down and played it. I wish I could have set aside a solid hour along with a notepad or voice recorder to do a proper first hour review, but alas, sometimes you just take an opportunity when given it.

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Five great indie games at your own price

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May 5, 2010 by Greg Noe

There's an absolutely stunning deal running right now that can net you five great indie games for whatever price you want to pay. Similar to the pay what you want World of Goo deal that was running last year, the Humble Indie Bundle can be grabbed for as much as you feel like handing over. They even allow you to split your contribution up between the developers, the Electronic Frontier Foundation, and the Child's Play charity. All great programs that do good work and need money.

World of Goo is honestly worth the $20 I originally paid for it (plus the $3 I tossed to them last year during their promotion), so go get that game. GO! The other games are Aquaria, Gish, Lugara, and Penumbra Overture. While I know next to nothing about these titles, supporting the independent developer is always a great cause. The best part: all the games are available for Windows, Mac, and Linux and are DRM free. No excuses now!

Buy the Humble Indie Bundle, it's running for six more days!

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Retiring my Nintendo DS Phat

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May 4, 2010 by Greg Noe

ds ConsoleIt's been four years since I received what is probably the best handheld system of all time, the Nintendo DS. My original DS was the red one that came packed in with Mario Kart DS. Even though I was obsessed with Mario Kart on the GBA, I only played it on the DS once. No explanation for that one.

I love this system because it's truly a portable fan's dream, not to mention all the awesome and innovative games available for it. The best feature of the DS is that you simply close it to put it in standby and open it to start playing right away. It's like a laptop but works super fast and never fails to come back. Battery life can last for days with it in standby meaning you can close it up at night and then resume right away in the morning. There has been many-a-time where I fell asleep playing the latest Ace Attorney game in bed, and the DS fell to the ground and closed on itself. No need to even save the game!

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Why I still don't own any current gen consoles

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April 27, 2010 by Steve

ConsolesTo video games afficionados, it mayseen odd to find a peer who doesn't own any modern consoles. Infact, I'm honestly frequently asked by peers, "Do you have a360? Oh, a PS3?" Nope, only PC. "Why?"

 

Normallythis query would get a brief brush-off response as I really don'tfeel like talking someone's ear off about such silly things, butthat's what writing is for, no? So here are the reasons why I stilldo not own a Wii, 360 or PS3 despite liking games enough to write ona website about them.

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Video Games Live

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April 8, 2010 by Paul Eastwood

Video Games Live LogoThose of us who play a lot of video games know the power that music brings to them. We all have our favorite classic tunes, and we know the feeling of hearing a great piece of music while playing a game. Personally I am a huge fan of game music, listening to soundtracks and remixes of soundtracks in my everyday life.

Video Games Live is a show designed to bring the joys of video game music to the greater public. The show consists of an orchestra playing music from games while footage from the game plays on big screens, accompanied by a light show and sometimes stage antics.

Last week I had the privilege of attending this show. For those of you who are stalking me online, let's just get this out of the way. I live in New Orleans, Louisiana, and the show was just outside the city April 1st.

Now for those of you who listen to the podcast, you will know that myself and one of our other writers, Michael T, were planning on attending the show in February but it was canceled. Although we're still not completely sure why, they rescheduled it at a different venue about six weeks later.

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Borderlands: It's gonna be addicting

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April 6, 2010 by Greg Noe

Borderlands CoverI received Borderlands from my brother-in-law for Christmas, but didn't have the opportunity to play it until my other brother-in-law was over to visit and asked to play it. I watched him play while trying out the new Miles Edgeworth game, but Borderlands really grabbed my attention.

He chose to play as a berserker, and after the initial bus ride cutscene, he was on Pandora and kicking butt. The game was very open but it always seemed like he had something to do. There were a couple of quest givers, he was leveling up, finding new guns, shooting more and more enemies. He played for about two hours and had taken out the game's first boss after a few attempts, and then it was my turn to give it a go.

I can't believe I left this game on my shelf for so long, it's... awesome. I haven't played a game like it since World of Warcraft. The open world feels big and intimidating, but it's one of those perfect examples of sandbox non-linearity with just the right amount of linear guidance. The quests keep coming and I just kept leveling up. There were skill points to earn and bigger and better guns to collect. I'm already hooked.

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The Nintendo 64: Ten Years Old

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September 29, 2006 by Greg Noe

This blog post was originally posted in 2006 on a separate site, which can be seen here.

Ten years ago today, I received my Nintendo 64. I was pretty ecstatic, not as crazy as the Nintendo 64 kid, but still, pretty happy. It’s easily one of the best consoles of all time and probably my favorite one that came out in the last ten years. It had so many great games: Mario, Zelda (Majora’s Mask was better…), Harvest Moon, Star Fox, Goldeneye, Star Wars, etc. The list goes on and on, see my game collection for my favorites obviously. I have quite a keen memory when it comes to dates and video games (9/9/99, 11/23/98, etc.) so I quickly recalled that today was the day!

I hadn’t played my N64 in at least a year, I remember playing it for about an hour actually a few months ago when my sister wanted help on Super Mario 64, but besides that, it’s been a while. The time before that was probably when I played through Mischief Makers again (quite an underrated game), and the time before that was when I received my copy of Wonder Project J2. So maybe once or twice a year, unfortunately. I play my SNES far more than any other system.

But tonight I pulled my N64 out of it’s plastic tub and stuck in Super Mario 64. “It’sa me! Mario!” rang the TV, and I settled in and collected 20 stars. I had already perfected the game years ago, gettin all 120 stars and visiting Yoshi on the roof, but playing the game again brought me back ten years. To a simpler time when I was 12 years old entering the world of three dimensions. The Nintendo 64 isn’t remembered as the greatest system of all time, let alone its time by most people, but to me, it will always rest in a special place within my heart.

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