First Hour

Rhythm Heaven Fever [Video]

First Hour Review

February 15, 2012 by Nate

Rhythm Heaven Fever CoverIt irks me that so many gamers believe the only worthwhile rhythm games are played with guitar peripherals. I love a good Rock Band party as much as the next Keith Moon wannabe, but there are too many wonderful music-based experiments in puzzle games and platformers and RPGs and shooters to cloister yourself in a pile of plastic instruments.

One such experiment was Rhythm Heaven, a strange blend of WarioWare and J-Pop that was one of my favorite Nintendo DS experiences. It didn't have a double platinum soundtrack or intense finger dexterity challenges, but the bubblegum ditties and cute-wacky scenarios got my head bobbing and my hummer humming as few games can.

Fortunately, Rhythm Heaven found enough of a worldwide fanbase to justify the next release, Rhythm Heaven Fever for the Wii. It trades the touch-screen taps and slides for a traditional two button setup, but the bright cartoon eye candy looks even sharper this time around. Budget priced at $30, Rhythm Heaven Fever could be worth a look if you didn't bury your Wii after Skyward Sword.

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Super Meat Boy

Full Review

February 13, 2012 by Greg Noe

Super Meat boy CoverI started playing Super Meat Boy for our new Indie Impression feature, planning on maybe putting in a half hour with the meat and then heading off to write down my thoughts. Two weeks later and 10 hours of gaming in the can, I beat all of Super Meat Boy’s light world levels, rescued Bandage Girl over a hundred times, and died 2,345 times (to be exact). And even though poor Meat Boy splattered every 15 seconds, I still had an awesome time.

It’s a testament to developer Team Meat’s ability that they can make a platformer not only crazy hard, but also very fun. Almost nothing is harder in game development than properly ramping the challenge up for every kind of gamer, but they pull it off with Super Meat Boy.

Released on Windows, Linux, OSX, and Xbox Live Arcade (a WiiWare release was planned and then scrapped when the game exceeded the platform’s size limits) in 2010, it has since sold over one million copies, not bad for an indie release. Here’s my review.

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Mass Effect 3 demo

Preview

February 11, 2012 by Greg Noe

Mass Effect 3 CoverFor reasons actually completely unrelated to me running this video game website, I was given early access to the Mass Effect 3 demo. This doesn't make me particularly special or anything, but since I am playing it a wee bit earlier than most other interested gamers, I thought I'd take a minute to write about it.

This is the first Mass Effect title with a demo available before the game's initial release, but if you've been following its hype in any reasonable manner, you'll quickly find out that the demo just gives normal gamers the opportunity to try out the levels that were playable last E3. They're probably in their near-final polished state now, however.

I've never taken the time to actually research my demo history carefully to see if this is true, but I have this general feeling that I've never played a game demo that actually made me want to go out and buy the real game. Something about just playing only a part of the package bugs me, I guess. This has me slightly nervous about playing Mass Effect 3's demo as it's my current favorite series and I have very high hopes for this last entry in the trilogy. Well, here goes everything.

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Batman: Arkham City - Catwoman

Downloadable Content

February 10, 2012 by Greg Noe

Batman Arkham City CoverThis console generation will probably be well remembered for the rise of downloadable content. In an era where publishers whine about used game sales, they certainly found one of the most effective ways to further their profits. Whether it’s armor for your horse, patches that turn burlesque breasts tassel-less, or multiple hours worth of new content, DLC is here to stay.

I generally have little problem with it, most of the time I pass, especially when I pick up games used for cheap and I have to spend more on the DLC than the actual game itself. But I’ve also bought some quality downloads that are worth the money. I begin to have issues with it when a game is advertised in such a way that you expect that content to be there in the first place.

Take Batman: Arkham City, an excellent game starring the caped crusader. When Game Informer featured the title on its cover, we got an artsy and sexy preview for it with Catwoman right alongside Batman. That pairing, however, is not guaranteed for all owners of the game. Here’s my review of the Catwoman DLC in Batman: Arkham City.

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Dungeons of Dredmor

Full Review

February 08, 2012 by Jonathan Ramundi

Dungeons of Dredmor Cover_0Riding on the excitement of The Binding of Isaac, I decided to dive right into another roguelike, this time from indie developer Gaslamp Games. But unlike Binding of Isaac, Dungeons of Dredmor is a more traditional, turn-based dungeon crawler, complete with character classes, skill trees, item forging, and the hack and slash-style fun one would expect from classic franchises like Diablo or Baldur’s Gate. Well, maybe not that traditional. Dungeons of Dredmor is perhaps best described as a spoof of classic computer roll-playing games; nothing takes itself seriously...

Three other writers here posted their impressions of Dungeons of Dredmor last week in our new series: Indie Impression. You may consider these my extended impression that turned into a complete review.

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Super Meat Boy

Indie Impression

February 06, 2012 by Mike in Omaha, Nate, Paul Abbamondi, Steve

Super Meat boy CoverOur second Indie Impression is of Super Meat Boy, the 2010 platformer from Team Meat. Known for its sadistic level design and smooth gameplay, Super Meat Boy has grown into a huge hit that's spread beyond the indie community, selling more than one million copies across all PC platforms and Xbox Live Arcade. We've got four impressions for that range from a few minutes to completing the game 100%, which is pretty much exactly how I envisioned this column working out. Greg was going to provide impressions also, but decided that since he ended up beating the game in about a week, he's going to provide a full review in the coming days.

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Dungeons of Dredmor

Indie Impression

February 01, 2012 by Greg Noe, Paul Abbamondi, Steve

Dungeons of Dredmor Cover_0Welcome to Indie Impression, a brand new type of article for 2012. As the name implies, these articles will be impressions on some of the numerous indie games that have been rapidly appearing recently. We here have built ourselves very large collections through cheap package deals via Steam, Humble Bundle, Indie Royale, and more. Some have amazing production values, some don't. Some are incredibly fun, some aren't. But without question, these indie games generally offer creativity vastly beyond anything you'll find in mainstream gaming and will likely be the main driver behind industry innovation for a long time.

And as our indie backlogs have grown exponentially, we've decided to start sorting through our games and trying them out to get a good impression of each. To add credibility to our impressions, we will try to have at least two people play each game until they feel they have a solid, concrete opinion for writing. Impressions may be from ten minutes of gaming to ten hours, but in this case, we feel like it's important enough to have multiple strong opinions on each game. With that out of the way, let's continue to our very first candidate, Dungeons of Dredmor.

Dungeons of Dredmor is a roguelike from Gaslamp Games, released in July, 2011. Each writer has written impressions independently from each other.

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Fluidity [Video]

First Hour Review

January 30, 2012 by Nate

Fluidity CoverI don't know why I've bothered registering my games with Club Nintendo these past five years. So many surveys and registration codes, and what have I received in return? A couple calendars, an LCD relic, and a set of collectors' pins. It's downright sad next to the free eReader that Sony sent me.

But times have changed, and this is the new, modern Nintendo! The bold new Nintendo of 2012 not only releases limited-availability demos and supports paid DLC, it actually puts up some worthwhile prizes for Club Nintendo members. Specifically, Club Nintendo now offers a small selection of downloadable games in exchange for the coins that you earn by registering Nintendo products. First party games only, but hey, baby steps.

Fluidity, a WiiWare title of some renown (called Hydroventure in Europe), was one of the games available in December for a fair 150 coins (it's no longer there, but you can only get it on the Wii Shop Channel for $12). The game received positive press and has whiffs of Metroidvania and fluid dynamics puzzles, so that sounds like a winner to me. I've played an hour: am I happy with the coins I spent, or should I have gone for the Mario Folder and Bookmark Set instead? I'd be the coolest kid in homeroom with those folders...

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Heavy Rain

First Hour Review

January 27, 2012 by Greg Noe

Heavy Rain CoverSince the PlayStation 3’s release over five years ago, I’ve been making a list of exclusives I needed to play when I finally owned the system. Metal Gear Solid 4: Guns of the Patriots was on there along with the Uncharted series, but at the top was Heavy Rain, the interactive drama from Quantic Dream. After thoroughly enjoying their previous psychological thriller, Indigo Prophecy (Fahrenheit), I was ready for whatever the studio had to offer.

Of course, being a system exclusive is annoying when you don’t own that system, so a full two years after its release I’m finally getting my paws on the game full-time (along with pretty much every other PS3 exclusive I was interested in). Was the wait worth it? We’re about to find out in Heavy Rain’s first hour.

If you’re interested in Quantic Dream’s previous work, I have the first hour of Indigo Prophecy available for your perusal. It was actually one of the first reviews I ever wrote, and the game really kicks off excellently. I’m definitely curious to see if Heavy Rain can replicate that energy.

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Knights Contract

First Hour Review

January 26, 2012 by Mike in Omaha

Knights Contract CoverSo, it's been a long time since I wrote about video games. I very much miss it. Not just the playing of video games, which has also been very sparse lately as my wife and I are preparing to welcome baby #3 into the world, but actually writing, even just contemplating gaming, video games and the industry. With run-on sentences like that last one, you can really tell it's been a while.

Well, I had the opportunity to pick up a new game yesterday and even the chance to pop it into my incredibly dusty Xbox 360. The poor thing groaned to life as I realized that it was even louder than I remember. After a litany of updates and dashboard wizardry (the new dashboard is still growing on me), I was able to get my game loaded up and running. It felt good to dim the lights and nestle into my sectional for a gaming session.

Unfortunately, I didn't intend to actually play for a full hour and didn't think I'd care enough about this game to log it. Plus, since game time has been pretty sparse lately, I wanted to play uninterrupted and just enjoy it. For that reason, this first hour will be a little bit vague with regard to the minutes, since I'm writing it from memory, rather than from notes or my usual voice recordings.

So, without further to do, lets take a look at Knights Contract, a button mashing hack-n-slash developed by Game Republic, published by Namco-Bandai and released on February 22 for Xbox 360 and PS3.

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