First Hour

Trophy Unlocked: PlayStation 3 obtained

Blog Post

December 26, 2011 by Greg Noe

Heavy Rain CoverFive years after its release, I finally own a PlayStation 3. This feels like a significant length of time, especially as the only console I purchased after a comparable amount of time was the Dreamcast, which had already been "dead" for years at that point. But the PlayStation 3 is far from dead, and through a combination of a down economy and systems that are still "good enough", neither Microsoft or Sony seem to be in any kind of rush to release their next console iteration. This is beneficial to consumers like me, who are greatly rewarded for waiting with lots of great, exclusive games at cheap prices.

There is definitely an embarassment of riches to be had jumping into a five year old, successful console like the PlayStation 3, emphasized by my recent Christmas extravaganza. My wife ordered me the system over Black Friday, triggering a chain reaction of purchases from siblings and in-laws, hey, I can't complain. Here's my haul:

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The Legend of Zelda: Skyward Sword

Full Review

December 23, 2011 by Nate

Legend of Zelda Skyward Sword CoverThe lasting impression from my recent introduction to the original Legend of Zelda was its unstructured progression. With only a ghost of a narrative driving the action and few barriers to limit wanderlust, the course of my trip through Hyrule was almost entirely up to me. Having played Ocarina of Time before any other Zelda game, I was surprised to see just how hands-off the original was.

In contrast, last month's Skyward Sword may be the most linear Zelda experience yet. The newest quest sees Link flying from one compact landmass to the next with hardly any room for side trips. The vast sky of islands is sparser than Wind Waker's nearly endless ocean, and even the surface world below is but three masses of land separated by impenetrable mountain ranges and deserts and forests. This is a Zelda where the path to the next waypoint is often the only path.

Every game in the series since the eighties original has trended towards structure and direction as story progression and ability acquisition gained a greater share of the Zelda spirit. Aesthetic similarities and recurring tropes aside, The Legend of Zelda and Skyward Sword could be mistaken for two wholly separate franchises. For better or worse, Skyward Sword feels like the end state of a slow evolution that Nintendo has been cooking for twenty-five years.

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Frankencontroller: The Perfect Pad

Blog Post

December 16, 2011 by Nate

nes ControllerI considered trading down my DS Lite for a DS Phat because I preferred the clicky buttons of the latter. I refuse to play fighting games with a 360 pad (and only tolerate doing so with a PlayStation controller). I spent hours fiddling with bluetooth options and buggy amateur programs just so I could play Super Meat Boy on my MacBook with a Wii remote.

Controllers matter to me. A lot.

Though some are preferable to others, no controller is quite perfect. But that's only because nobody asked ME how to design the perfect controller! Instead of waiting around to be contacted by some very smart hardware developer, I figured I might as well lay out a near-perfect pad by stealing the best bits and buttons from controllers past.

I give you: The Frankencontroller.

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Need a starting class for Star Wars: The Old Republic?

Blog Post

December 15, 2011 by Greg Noe

Star Wars the old Republic CoverI was in The Old Republic beta for about two months, and during that time, I managed to get three whole classes to level 10. About three weeks into my beta period, we were forced to reinstall the game due to a major update... and I simply never bothered to install the 20GB+ download again. This isn't to say that Star Wars: The Old Republic is a bad game, I just don't have enough time to devote to an MMO anymore, which is kind of sad, but then I go back to playing Zelda and Skyrim and I feel better.

Back to my original point though, the three classes I played were Smuggler, Jedi Consular, and Sith Warrior. While all fun in their own right, I had a really great time with the Smuggler. This is an action heavy class that plays like nothing I've seen in an MMORPG before. The Smuggler can take cover, roll around, and fire on demand with his blaster. It's a rather exciting class that made it feel like I was playing a lite version of Mass Effect.

I wasn't too impressed with the starting area of the Smuggler, however. Before playing as a Smuggler, I was expecting to do... some smuggling. But the plot arc made me feel more like a Republic soldier at worst, and a mercenary at best. Outside of my character's snarky dialog, I didn't feel much like Han Solo, the obvious archetype the class should have been modeled after. I understand BioWare is probably trying to lay the groundwork for the all tension between the Republic and Sith early on, but it made everything feel out of character.

Maybe I'll provide short write-ups of the other classes I tried in the next few days, but give Smuggler a shot, will make the World of Warcraft comparison a big joke.

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The Famitsu 40/40 List: 2011 Perfect Score Update

Editorial

December 13, 2011 by Greg Noe

Final Fantasy 13 2 Japanese CoverWe last checked in with Famitsu, the premier video game magazine in Japan, in April 2010, right after they had awarded Metal Gear Solid: Peace Walker a perfect score. It was Famitsu's 14th perfect score in their 20+ year history, but what really caught my eye was that half of them (7 at the time) had been given out in just three short years! Something had changed at Famitsu as it seems to difficult to imagine that there are that many more perfect games per year (even if the individual reviewer doesn't consider a 10 perfect, they're still handing out the score relative to everything else released).

And while I was hoping this wouldn't become an annual event, in the 20 mere months since my article we add four more games to Famitsu's perfect score list: Pokemon Black and White, The Legend of Zelda: Skyward Sword, The Elder Scrolls V: Skyrim, and Final Fantasy XIII-2. I'll be honest and admit the inclusion of this particular Final Fantasy game spurred me to write this update.

For the unaware, Famitsu assigns four reviewers to major titles, with each reviewer giving a score out of 10. A perfect score would be 40 out of 40 points totaled across four reviews. The first 40/40 review was The Legend of Zelda: Ocarina of Time in 1998, presented 12 years after the magazine's first issue. Let's have a quick word about the four new titles and update our graph.

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Goodbye GameFly

Blog Post

December 09, 2011 by Nate

Gamefly LogoFive hundred dollars is a good chunk of cash. That's a few car payments. It's a cool TV on Black Friday. It may be enough Taco Bell to last a lifetime (shortened by all that Taco Bell). It's also what I paid on video game rentals in the last two and a half years.

"Wow," you shriek, "$500 is a lot of money to rent games!" You're right, Obvious Banshee, and that's why I'm dropping my GameFly subscription (temporarily, at least). I've got other expenses to consider, other pastimes to enjoy, and a backlog of neglected games to play, so I think I'll give my wallet a break and go without.

But whether or not I ever re-up with the service, I got my money's worth in my 30 month GameFly period. It can actually be a frugal choice for the eclectic video game enthusiast.

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The Binding of Isaac

Full Review

December 07, 2011 by Jonathan Ramundi

Binding of Isaac CoverFollowing in the wake of the widely popular Super Meat Boy, Edmund McMillen’s latest entry, The Binding of Isaac, takes its name and narrative from a story in the Book of Genesis. In that tale, Abraham is called to sacrifice his son, Isaac, as a proof of his devotion to God. Isaac is bound by his father and placed upon an altar on top of Mount Moriah, where an angel appears to stop Abraham just before the slaughter.

The Binding of Isaac has players taking control of the titular character, whose mother is called to kill her son as a sacrifice to God. In this story, however, there is no angel to stop the fanatic parent; it’s up to Isaac to survive, fleeing the clutches of his murderous mother in the basement of their house.

The artwork and style are synonymous with that of McMillen’s other works, such as Super Meat Boy and Gish (both of whom make cameo appearances), but, taking a break from platforming, level design and gameplay share similarities with The Legend of Zelda. The interface also shares a resemblance. However, unlike the series from which it seemingly draws inspiration, The Binding of Isaac features fully randomized levels, items, enemies, and even bosses. Another key feature is the aspect of permanent death. You have one and only one life to clear the dungeon-like levels and defeat the final boss, which serves to make The Binding of Isaac a very challenging and nerve-racking experience.

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Suikoden III

First Hour Review

December 05, 2011 by Paul Abbamondi

Suikoden 3 CoverI knew that Greg Noe—the virtuoso behind The First Hour—and I would get along just fine when one of the first comments he left on my gaming blog was this: “Suikoden II... best JRPG ever made.” Yes, I totally agree. Suikoden and Suikoden II make up a pivotal part of my gaming history, and without them, I have to believe I would not be who I am today. They taught me the importance of character and characters, showed me at a young age that politics were always at war, and highlighted the importance of the invention of the elevator. Plus, they were really fun. Collecting 108 Stars of Destiny and watching a castle expand to house all of them is something I wish was in every RPG about building a rebel army these days.

Something happened though. Let's call it college. Four years went by, and I missed out on Suikoden III and Suikoden IV, as well as many other videogames during my time of study and refining and dropping of majors. I didn't come back to the world of videogames until after graduating and getting my first post-college job, picking up Suikoden V at first chance. Alas, by that time, it was hard to find copies of the previous two games, and only got harder with each year that passed.

Flash-forward to 2011, and I was able to find a used copy of Suikoden III recently at my local GameStop. Honestly, I've been a little scared to play it, worried that I've built up too much internal hype over the years, but destiny's calling. It's now or never.

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Shinobi

Half-Hour Handheld

November 30, 2011 by Nate

Shinobi 3ds CoverNintendo takes a lot of crap for its reluctance to provide even rudimentary online features, and rightfully so. But I have to admit, I'm a big fan of the Virtual Console service on Wii and 3DS. The convenience of having Super Mario Bros 3, Super Mario World, and Super Mario 64 all in the same tiny system was too much for me to ignore: I happily bought them all even while their systems and cartridges were mere feet away from my TV.

It's more rewarding, though, to discover classics that I missed out on as a kid. One such game was Shinobi III: Return of the Ninja Master. Though I owned a Genesis as a kid, all I ever played were Sonic games. Cutting through the excellent ninja sidescroller via the Wii's emulation service, I felt as though I'd rectified a childhood oversight.

Retro revivals are all the rage, and Shinobi's getting in on the action on 3DS. The new game is a prequel, simply called "Shinobi" in accordance with the entertainment industry's efforts to confound posterity by recycling the same titles over and over again. Judging from the low poly character models, I actually suspect Shinobi 3DS actually began development on Nintendo's last generation DS and was hastily upgraded. But hey, it's not the visuals that matter to me, it's the tough-but-fair sidescrolling action. Let's see if that's still intact.

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Games I am Thankful For: Harvest Moon

Blog Post

November 28, 2011 by Greg Noe

Harvest Moon CoverLast year I cobbled together a list of multiplayer games I was thankful for during the United States' Thanksgiving holiday season. From Chip 'n Dale to Halo, playing great games with friends is undoubtedly one of the best things about video gaming. This year, I'd like to call out the game that reminds me as much about Thanksgiving as turkey and stuffing: Harvest Moon.

Even the name conjures up the best autumnal memories, and while the game doesn't really have anything to do with giving thanks, I still strongly associate this time of year with Harvest Moon. Undoubtedly, it has to do with the game's central objective of running a farm and harvesting basic crops that are found during most Thanksgiving meals, and maybe the themes of starting a family ring true in my life, too.

I still return to the original Harvest Moon sometimes, though it's been out nearly 15 years and surpassed by a few other titles in the series, the game is still very fun to play. The formula hasn't changed greatly over the years, but even at the beginning it feels polished. It's amazing how much Natsume got right the first time around and how fans and critics have stuck with the series for so long. It's a testament to Harvest Moon's simple yet deep design that it so successfully established a niche. The series has evolved and gone off the rail a few times, but some things never change.

Here's to Harvest Moon, hope my American readers had a great Thanksgiving holiday.

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