First Hour

Ghostbusters: The Video Game

First Hour Review

October 31, 2011 by Greg Noe

Ghostbusters CoverHappy Halloween, everyone! Time for a spooky first hour with Ghostbusters: The Video Game. As the game sequel to one of most popular, family-friendly Halloween movies out there, and as one of my favorite films growing up, I found it my duty to finally play this game I bought during a Steam sale cheap years ago.

Released in mid-2009 on every platform available, Ghostbusters: The Video Game played on early trailer hype and fan nostalgia to sell over a million copies that summer while receiving pretty decent scores. It doesn’t hurt that essentially the entire cast returned for what some call “Ghostbusters 3”, not to mention Harold Ramis and Dan Akroyd worked on the game script.

I’ll be playing Ghostbusters in Windows, a few years ago I gave the Xbox 360 demo a try and wasn’t impressed at all, so I’m curious what my reaction will be on this platform, years later. Well, bustin’ makes me feel good, so let’s get started.

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2011 holiday releases and no preorder for Skyward Sword

Blog Post

October 27, 2011 by Greg Noe

Legend of Zelda Skyward SwordWe’re just a few weeks away from the release of The Legend of Zelda: Skyward Sword, which in turn caps a pretty amazing holiday buying season for console games. Gears of War 3, Batman: Arkham City, Battlefield 3, Uncharted 3, Modern Warfare 3, The Elder Scrolls V: Skyrim, Assassin’s Creed Revelations, and Skyward Sword are all being released within just weeks of each other.

Every year, more and more huge titles are crammed into the holiday schedule, grade inflation becomes rampant, wallets are emptied, and I seem to miss out on more and more games. But this year, I’m missing out on them mostly because I just don’t have any time to play games these days. I’d love to play Arkham City and give Battlefield 3 a try, but I’ve only managed to play four whole hours of Professor Layton and the Last Specter in the past week, which is why our content has been a bit dry lately.

Which leads me back to The Legend of Zelda: Skyward Sword, I’m usually frothing at the mouth for the latest adventure of Link, but through a combination of Twilight Princess still stinging and just being sick of the Wii, I’m not preordering the game. I have preordered every console Zelda game since Ocarina of Time back in 1998.

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2011-2012 NHL Regular Season and 2012 Stanley Cup Playoffs

Sports Pre-enactment

October 24, 2011 by Nate

nhl 12 CoverLast November, I ran the first annual FirstHour.net NHL season and playoff predictions using EA Sports' NHL 11. I think the only prediction that could even be stretched as "correct" was that Alex Ovechkin would have the worst offensive season of his career (though even my NHL 11 sim did not predict he would finish with a paltry 32 goals). And although the Atlanta Thrashers didn't win the Stanley Cup in 2011, something pretty important did happen to that franchise during the playoffs...

Well, here we are again. A new NHL season, a new NHL game. This year, we'll see if the official FirstHour.net predictions are more accurate using the new NHL 12. Don't worry about our track record: this is the year, people. Put all your money where we say to. And disregard that some of these predictions are already impossible.

End of Playoffs update: Well, that does it for NHL hockey this summer. Congrats to the Los Angeles Kings on their first Stanley Cup victory. We certainly didn’t predict that. We didn’t predict a lot of things that happened this year, but we improved on last year’s airball. This post has been updated with the verdict on each of our predictions.

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Batman: Arkham City [Video]

First Hour Review

October 21, 2011 by Nate

Batman Arkham City CoverEverybody wants to be Batman. He was born with more money than most third world countries. His car sips gasoline and pisses fire. He could win the World's Strongest Man competition and the Jeopardy Tournament of Champions simultaneously. He knocks boots with Catwoman at night and brags to Superman in the morning. Whatever you aspire to be, Batman is it.

So it's surprising that no developer ever attempted the complete Batman experience until 2009's Batman: Arkham Asylum. Okay, maybe Batman isn't quite "complete" without Batmobile or Bruce Wayne, but the game offered a taste of the hunter/fighter/thinker dynamic that makes Batman so Batmanly. Two years later, Rocksteady Games is back on the prowl with Batman: Arkham City, because when was the last time a hit video game didn't get a sequel? The new game promises an increase in scope parallel with its subtitle: the play area has expanded from the asylum to a full borough within greater Gotham City where evildoers and thugs (and maybe also the mentally ill that legitimately need help?) have been corralled and quarantined.

But enough prep, it's time to bust faces. Watch some snippets of footage from early in the story and pretend you're Batman. It's okay, we all still do it from time to time.

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Professor Layton and the Last Specter

First Hour Review

October 19, 2011 by Greg Noe

Professor Layton and the Last Specter CoverI’ve played and beaten the first three Professor Layton games, and while I continue to return to them every year like clockwork, they have been essentially the same game every time. Sure, the stories change, and the puzzles are a bit different, but the core gameplay has remained the same: move around town poking at stuff, solve puzzles, talk to people, eventually linearally solve the overarching mystery that ends in some bizarre manner. I don’t hate it, it’s just repetitive.

But I love the puzzles, and the characters and setting are so charming, I can’t help but play. The fourth game in the series, Professor Layton and the Last Specter, has finally been released in North America after being out in Japan for nearly two years. Though we’re slowly catching up, the fifth game was just released earlier this year on the 3Ds, so we’ll hopefully be playing that come next fall.

Last Specter also holds a special surprise: London Life. I don’t know much about the new game, let alone this super-minigame inside it, but there’s plenty of buzz around it on the internet. So for a special first hour, we’ll be playing the first half-hour of the main game, and then switching over to London Life, whatever that may be. Let’s get right to it.

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Batman Forever: The Worst Game I Ever Rented

Gaming Nostalgia

October 17, 2011 by Greg Noe

Batman Forever CoverI rented a lot of games when I was younger. Video stores, rental shacks, and even supermarkets offered the chance to play games I had never read about in Nintendo Power or GamePro, and some of my all-time favorite games were discovered among their shelves. But I also rented a lot of bad games. In the time before the internet, and particularly before online video game criticism was readily available (N64.com aka IGN), the only sources gamers had to find out what was good were either magazines and friends. Money and time was wasted, as Sturgeon's Law was in effect even then.

And while I rented a lot of crap, none of it was as bad as Batman Forever, undoubtedly the most misspent $3 ever given to Video Spotlight. This was a game so unplayable it took me hours to get past its first stage. This was a Super Nintendo cartridge game that had a loading screen. Batman Forever was a crappily-made licensed game based on a crappy movie. Ugh.

Fifteen years later and Batman fans really have great things to cheer about. Arkham Asylum was a triumphant superhero game and this week's Arkham City may very well surpass it. We should have at least a first hour review of Arkham City from Nate this week, so look forward to that, but first, let's take a quick rewind to Batman's lowpoint.

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Mass Effect: Redemption

Book Review

October 12, 2011 by Greg Noe

Mass Effect Redemption CoverIn Mass Effect 2’s opening minutes, Commander Shepard’s ship is destroyed and our hero is tossed lifeless to a desolate planet. After a quick title sequence, Shepard is revived in a state-of-the-art facility and the game kicks off properly. The period of Shepard apparently burning up in the planet’s upper atmosphere and then looking as good as new is quickly brushed upon but there are bigger aliens to fry in the galaxy.

For the curious fan trying to put the pieces together, or just experience everything BioWare has to offer, a series of comics were released by Dark Horse. Mass Effect: Redemption details Liara’s rescue of Shepard’s body from the Collectors and the Shadow Broker, and its delivery to the Illusive Man at Cerberus.

Published as a set of four and kicking off in early January 2010 before Mass Effect 2 was released, Redemption also serves as what is, at this time, a series of six comic books covering a wide range of characters and locations in the universe. I plan to cover them all before the release of Mass Effect 3, but let’s start with the first one.

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Memorable Ideas from Forgettable Games: Load Screen Time Wasters

Blog Post

October 10, 2011 by Nate

Bionic Commando Xbox 360 CoverI'm trying to find the right word to describe the Bionic Commando reboot. Like so many modern pop culture reboots, the desecration of the source material is surely blasphemy. It took a beloved NES classic with an unabashed nerdy charisma and '80s action movie lunacy and reskinned it with lifeless grit, detestable characters, and the kinds of military-political entanglements and absurd plot gimmicks that shouldn't be allowed to escape the feature length cutscenes of Metal Gear Solid. It also exhibited a few genuinely terrible design decisions, like invisible, death-dispensing fallout zones. I'm not sure how nobody questioned the merit of sudden, explosive cancer as a hazard in a video game, but it makes me wonder if Capcom and James Bond villains hire from the same temp agencies.

And yet, despite its many, many, many downsides, the game actually managed to be fun at times. If nothing else -- and that's not really an "if" -- the NES original's joy of mobility remained intact. There was tingling grace and invulnerability in swinging around the bombed-out Ascension City. It was enough to persuade me to finish the game's story mode, all the way through the atrocious final hour that actually made me yearn for the one-screen "Congraturation!" endings of the coin-op age.

"Forgettable" is a pretty good descriptor for Bionic Commando 2009. Marking the game as "god awful" and calling it a day would be a disservice to those ecstatic moments of suspension between swing and freefall. But this is one of Capcom's western-focused HD experiments that won't be the subject of any "PS3 games that need a PS4 update" blog posts, that's for sure.

But hey, the game sure did one thing right: load screens!

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Rage [Video]

First Hour Review

October 07, 2011 by Nate

Rage CoverI've never played a game developed by id Software. Not Doom, not Quake, not Wolfenstein, not nothing. I didn't play PC games much back when id was more prolific, and I had a prejudice against overly gory shooters. To me, they prioritized shock value over sound game mechanics, kind of like Mortal Kombat. Considering their lasting appeal, that was probably not my most sound judgment.

In my defense, id Software hasn't given me much to work with lately. The developer has only just this week released Rage, its first major game since 2004's Doom 3. Rage had been building up a lot of good press since its announcement back in 2007, earning plenty of "most anticipated" awards from major media outlets (yes, there are awards for such things). All the praise was a bit perplexing to me, though: by all appearances, Rage seems like yet another competent first person shooter with some car combat on the side.

But hey, now I can say I've played an id Software game (or at least an hour of it). Check out an early mission video below to see a short sample of Rage's early goings.

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Recettear: An Item Shop's Tale

First Hour Review

October 06, 2011 by Greg Noe

Recettear Cover2011 is turning into the year the Japanese RPG redeems itself in my eyes. Radiant Historia is still my favorite for game of the year, and Xenoblade: Chronicles had such a fun first hour that I can’t wait to play it in the evenings. Heck, even Golden Sun: Dark Dawn wasn’t that bad. So let’s give another one a try in Recettear: An Item Shop’s Tale, the tale of an item shop and whatever a Recettear is.

Recettear is a Japanese indie game (known as “doujin”) for Windows that was translated and published outside of Japan by a pair of Something Awful users. Released last December on Steam (after a 2007 release in Japan), Recettear has seem surprisingly brisk and successful sales that will reportedly open up the market to other doujin games.

I picked up Recettear on Steam during a fire sale and it has been calling to me ever since. How the heck does a game about an item shop work? Are these screenshots showing action fighting for the same game? Let’s find out and play the first hour of Recettear: An Item Shop’s Tale.

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