First Hour

Mass Effect 2 - Lair of the Shadow Broker

Downloadable Content

June 20, 2011 by Greg Noe

Mass Effect 2 CoverWith Lair of the Shadow Broker, Mass Effect 2 finally gets the add-on fans have been waiting for. Additional characters in Zaeed and Kasumi are great, and Overlord was a decent side story, but Shadow Broker is the real deal.

The DLC not only brings back fan favorite Liara from Mass Effect 1, but features a pair of excellent boss fights and some awesome action set pieces. There’s also a handful of bonuses available after the action is over, extending and expanding upon the main game’s feature set.

Available for 800 MS Points ($10) since July 2010, here’s my review of Mass Effect 2’s penultimate DLC, Lair of the Shadow Broker.

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Grandma's Boy

Movie Review

June 17, 2011 by Greg Noe

Grandmas boy PosterStay with me for a moment. Yes, I’m reviewing Grandma’s Boy, the lowbrow comedy produced by Adam Sandler five years ago starring Allen Covert. Yes, its connections to video games is loose, but when I started reviewing movies a few years ago, I didn’t just want to write about crappy game-to-movie adaptations (see Lara Croft Tomb Raider: The Cradle of Life). I also wanted to write about movies about video games, even if they’re just used as a backdrop and MacGuffin (see Grandma’s Boy).

But buried beneath all the gross out humor, pot smoking, and before-he-was-famous-but-still-fat Jonah Hill, there’s actually quite a bit of video gaming in Grandma’s Boy. Some of it is flat-out hysterically wrong, but a small chunk is actually interesting video game history.

So here’s my review of Grandma’s Boy, focused mostly on the relevant video game aspects of the film, without forgetting Freaks and Geeks’ awesome Linda Cardellini.

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Infamous 2 - Video

First Hour Review

June 15, 2011 by Nate

Infamous 2 CoverI vividly recall some trials and frustrations in my time with the original inFAMOUS (not the least of which was that horrible spelling which will henceforth be abandoned), but overall I really enjoyed the game. As much as the sticky platforming, messy mission design, and transparent morality system bothered me, I ultimately had a great time surfing on power lines, tossing electric grenades, and guiding a concentrated lightning storm down alleys of soon-to-be-corpses. It was inevitable that the game would get a sequel due to its ending (and the sad, predictable nature of this industry), and I really hoped that Sucker Punch would iron out a few of the teeth-grating problems I had with the original.

Lo and behold, it's one month and two years later, and there's another Infamous game. Boasting a locale with more colors than gray, melee combat that's not completely worthless, and the promise of acquiring more elemental powers, Infamous 2 certainly seems like the kind of sequel that boasts incremental improvements over the original and hasn't yet worn out the franchise's welcome. Pretty typical of a "2," really.

I find it amusing that the game arrived in my mailbox last Monday, the same day that Sony featured a trailer from the game in its E3 conference. Shortly after their presentation, I had my first taste of Infamous 2. I grabbed three clips from my first hour: arrival at the new sandbox city of New Marais, the first new power tutorial, and an early choice between good and evil sidequests.

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The Legend of Zelda: Link's Awakening

Half-Hour Handheld

June 13, 2011 by Paul Abbamondi

Legend of Zelda Links Awakening CoverMy favorite game is—and most likely will always be—The Legend of Zelda: A Link to the Past. It's a videogame that raised me, coddled me through the early years, showed me the potential games held, and reminded me that there's still good in this world. And strangely, there's never been anything quite like it since its debut way back in November 1992. I guess some games do come close: 3D Dot Game Heroes, Alundra, Beyond Oasis, and Dragon Quest Heroes: Rocket Slime. Not surprisingly, nobody does Zelda quite like Nintendo.

Nintendo's 2011 E3 conference opened with some love for the Zelda franchise, now twenty-five years big, and a surprise announcement was that The Legend of Zelda: Link's Awakening was going to be available very soon on the Nintendo 3DS eshop. Sadly, I never got to experience this game before on the GameBoy, and a quick bit of research revealed that it both looked and played similar to what I consider to be gaming nirvana. Well, I downloaded it as soon as I could. Let's hope it lives up to my lofty expectations...

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Angry Birds, Angry Birds Seasons, and Angry Birds Rio

Full Review

June 10, 2011 by Greg Noe

Angry Birds CoverAbout a month and a half ago I bought my first smartphone, the EVO 4G. It's an excellent phone with a huge screen and lovely graphics. Being a device paid for and intended for work, the first thing I did with it was download a bunch of games. I gave my wife an iPod Touch a year and a half ago so I was pretty familiar with the mobile gaming scene and have posted reviews on various games including Plants vs. Zombies, Dead Panic, and Bad Cube.

Right now I would say that the Android gaming scene is doing just okay. Most of the games are simply ports from iOS and the original games aren't incredibly original. The platform doesn't really have that single iconic gem that is Android's and Android's alone. I'm sure it will come in the future, but for now, we'll have to be satisfied with seconds.

Today I'll just be covering the Angry Birds games, but I plan to write more about the Android gaming platform in the future.

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Tom Clancy's Ghost Recon: Shadow Wars

Full Review

June 08, 2011 by Nate

Ghost Recon Shadow Wars CoverVery few titles available at a system's launch are ever worth the price of admission. Thing is, they don't have to be: early adopters don't have any other choices, and they certainly aren't taking home that shiny new box with nothing to play. If a launch window game isn't a glitchy, feature-stripped port of a last-gen game, then it may just be the best of the bunch.

Ubisoft in particular doesn't have a great track record when it comes to launch games. They were the first third party to reveal their Wii hand with the ambitious and roundly disappointing Red Steel, threw straight up shovelware at the DS, and didn't exactly set any precedents at the dawn of the HD era, either. For the 3DS, Ubi's launch day contributions took the forms of Rayman 3D, Asphalt 3D, Combat of Giants: Dinosaurs 3D, and Ghost Recon: Shadow Wars.

It doesn't surprise me, then, that Ghost Recon: Shadow Wars is a technical mess. The visuals wouldn't turn heads on PSP, slowdown is common, and everything just feels rough around the edges. Oh, and then the game freezes every now and then. Sometimes you'll get the black screen of death, other times the audio will stop and the display will just fade out. In the time I was playing, Shadow Wars crashed on me a grand total of ten times.

What surprises me is that, despite these glaring technical issues, I will still recommend the game to 3DS early adopters.

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E3, Backloggery, and my new era of mobile gaming

Blog Post

June 06, 2011 by Greg Noe

e3 LogoE3 2011 is upon us, and while we aren't doing our full blown E3 prediction articles along with daily updates, we are still mighty excited about it. Nintendo's new console will be revealed and we'll hopefully see some new and exciting games for existing consoles including the 3DS, Kinect, and Move. I'm personally looking forward to taking in all the Mass Effect 3 details I can, and will probably be refreshing my Twitter feed (chock full of game developers) every few minutes.

I'll just take a quick moment to lay out some of my simple predictions that I haven't thought very hard about. Someone at Game Informer suggested that Zelda: Skyward Sword would be delayed/moved to the new Wii console, this seems to make sense, but I'm betting on a dual-system release like we saw with Twilight Princess. Yeah, you could buy Skyward Sword on that old Wii and play in 480p, but over here we have high definition Zelda running in 1080p with the touchscreen controller.

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Mass Effect 2 - Overlord

Downloadable Content

June 03, 2011 by Greg Noe

Mass Effect 2 CoverIf there’s anything we’ve learned from science fiction, it is that artificial intelligence cannot be trusted. Isaac Asimov’s 1950 collection of short stories, I, Robot, was all about robots, A.I., and Asimov’s Three Laws of Robotics, which above all is about the protection of humans. 2001: A Space Odyssey famously featured the not-so-friendly HAL, and recent movies such as The Matrix and Moon both star some nasty A.I.s. In gaming history, GLaDOS and SHODAN are two of the medium’s most popular villains.

So it was only a matter of time before Mass Effect featured a big bad A.I. story, and that arrives in Overlord. It was the first paid Mass Effect 2 DLC that didn’t include a new character or weapon, so at 560 MS Points ($7), the story would have to be well worth it.

This isn’t Mass Effect’s first foray into evil A.I. with the Geth and Reapers featuring so prominent in the story along with the Rogue V.I. mission in the original, but this is its first take on the traditional human menace we all so know and love.

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Bit.Trip Runner

Full Review

June 01, 2011 by Nate

bit Trip Runner CoverThe era of digital distribution has been good to many smaller developers. One needs to look no further than the Minecraft success story to see just how fruitful the budget game market can be.

Even on Nintendo's meager WiiWare service, some have found the opportunity to shine. Gaijin Games, a small studio founded by a former LucasArts employee, has found acclaim with its Bit.Trip series. With six games in the series released within two years, each Bit.Trip title is built on the same foundation of rhythm and psychedelic retro aesthetics but offers a different gameplay hook. Beat, the first title, is like the love child of Pong and a laser show. Core is more like a tricky Guitar Hero with a D-pad. Void is an avoid-and-collect using the nunchuk's control stick. Fate is a rail shooter utilizing the Wii remote's pointer. And Flux, the final chapter in the Bit.Trip saga, returns to an experience similar to the choreographed Pong performance that birthed the series in Beat.

I recently acquired Bit.Trip Runner, the fourth game released (and the third I've played, after Void and Beat). It happens to be the one that generates the most buzz in the gaming community. Runner certainly sounded appealing to me when I was introduced to it as a "rhythm-based platformer." My experience with the game, however, came somewhat short of my high hopes.

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Portal 2

Full Review

May 30, 2011 by Greg Noe

Portal 2 CoverAs the sequel to my 2007 Game of the Year, I had high expectations of Portal 2, and so did the developers Valve, and everyone else mildly interested in video games. This was a milestone release, and Valve has been rewarded with many accolades and undoubtedly excellent sales numbers. I was able to sit down with Portal 2 for Windows and beat it in three extended gaming sessions over a few weeks.

That last sentence might be rather revealing, yes, the game took me weeks to beat. I took on the original Portal in one sitting. Of course, Portal 2 is longer than the original, and I have two kids now instead of none, but I’ll say right off the bat I felt like some kind of spark was missing.

So let’s just dive right into my review of Portal 2. This review will probably be shorter than usual simply because of my personal pact to spend less time writing full reviews this year, so hopefully I can more succinctly say what needs to be said.

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