March 14, 2011 by Nate
Nintendo has made a killing packaging classic pen-and-paper activities into DS games. Picross, Sudoku, Crosswords...but one of the major successes is the Professor Layton series. Developed by Level 5 and published by Nintendo outside of Japan, the franchise tasks players with solving puzzles and riddles in order to explore a storyline brimming with mystery. The puzzling travels of Professor Layton and his apprentice Luke are a hit with casuals and hardcore alike, selling over ten million units worldwide between the series' five titles.
Of the three titles available outside Japan, I've only played the first, Curious Village. It's certainly full of cranium-crunching riddles, but I wasn't as taken by the rest of the package as many were. Decent production values aside, there wasn't much that impressed me from the strange story of Layton, Luke, and the peculiar villagers. I'd almost wished the game was a more sterile package, like so many other brainy DS productions. Most would probably disagree, seeing the worth in framing these teasers within a narrative.
Enter Nelson Tethers: Puzzle Agent. I bought this budget PC title in -- what else? -- a Steam bundle during the holiday season. Nelson clearly took notes from one of the Professor's lectures, because Puzzle Agent's premise is very similar to Curious Village, having the player explore a mysterious little town by solving riddles for its puzzle-obsessed populace. But unlike Curious Village, I actually enjoyed the overall experience even more than the puzzles that pervade it.
March 11, 2011 by Greg Noe
Mass Effect 3 is coming out this year, that just feels weird to write. This means not only will I get to play the finale to one of my favorite game series of all time in about eight months, but that Mass Effect 2 related reviews and articles will just feel terribly stale. Okay, to mostly everyone they already feel totally outdated, and I understand; who wants to read about year old downloadable content? Who knows, but I like writing about it.
Normandy Crash Site was a zero day DLC available for Mass Effect 2, and is free for everyone who is a member of the Cerberus Network (which is required if you want to buy any downloadable content). It's mostly fan service for fans of the first Mass Effect, but it also serves up a surprising amount of emotion for its small package, especially to someone like me who put over 100 hours into the original.
I hope to cover the rest of Mass Effect 2's major downloadable content over the coming months, including Overlord and Lair of the Shadow Broker. I won't be reviewing (or buying, for that matter) the weapon or armor packs. I'm sorry, those are just lame. I also plan to re-read the first Mass Effect book for a review and read the third novel for the first time. My review of Mass Effect: Ascension has been available for a while. I have also covered Mass Effect 2's first paid for DLC, Kasumi's Stolen Memory.
Read moreMarch 09, 2011 by Greg Noe
The First Hour is all about first impressions. But it’s very hard to go into a game without any preconceptions, probably best illustrated by my recent foray into Fable III, a sequel to a game I didn’t like very much. But sometimes games are just so far off your radar, that they fall into your lap as a mysterious disc, ready to be explored and uncovered.
Enslaved: Odyssey to the West is one of those games. The only thing I know about it is what I can glean from its name and cover art. Let us see... the title alone seems to suggest something related to slavery and An American Tale, while the cover might make you wonder why the slaves are running from a Colossus. And then you might question the colorfulness of such a dire situation, and why that girl from Heavenly Sword is hanging around?
Yes, I am in the great situation of playing the first hour of a game I know nothing about. My first impressions can truly be formed by just the game itself and none of the surrounding hype. But first, a real quick primer. Enslaved: Odyssey to the West was released in 2010 for the Xbox 360 and PlayStation 3, developed by Ninja Theory (creators of Heavenly Sword, so that explains the girl). Scores were good, sales were lackluster, and Andy Serkis of Gollum fame did motion capture.
Okay, let’s get into this, here’s the first hour of Enslaved: Odyssey to the West.
Read moreMarch 07, 2011 by Nate
Hollywood and video games have never had a healthy relationship. Ever since the Super Mario Bros movie ruined millions of childhoods, video game franchises of all kinds have received blasphemous silver screen adaptations. The latest mainstream abuse of a video game license comes from Prince of Persia: The Sands of Time. I'm not one to praise the narrative of most games, but I really enjoyed the bittersweet fable of the Prince and Farah that the 2002 hit presented. I've heard less favorable things about the movie, and I don't think I want to see how it ended up.
The existence of Prince of Persia: The Forgotten Sands is the result of one of the strangest cross-media cycles I've ever seen. The Forgotten Sands, a sequel to the Sands of Time video game, was released alongside the Sands of Time movie, an unrelated adaptation of the Sands of Time video game. Even stranger, Sands of Time already has a pair of sequels (Warrior Within, and The Two Thrones), but Forgotten Sands apparently precedes them. Even strangerer, the Wii version of Forgotten Sands is actually an alternate tale to the version of the game available for PS3, 360, and PC!
I'm still trying to wrap my head around all that. The plotline of the Sands Trilogy was already mind-bending enough with all the time travel going on, but now Hollywood's gone and made everything worse! Oh well. I guess the more pressing topic at hand is just how forgettable Forgotten Sands is on the Wii.
March 04, 2011 by Greg Noe
Here we go with another video game adaptation, this time with Disney’s Prince of Persia: The Sands of Time. Released last year, it is based on the Xbox, PlayStation 2, GameCube, Windows game of the same name from way back in 2003. Creator of the series, Jordan Mechner, actually wrote the film, so we at least have a bit of pedigree here.
I don’t really ever feel the need to watch movies based on video games, so I’m usually seeking them out on purpose to rip on them. The Sands of Time is no exception, and while I fully expected the movie to suck, I was surprised to find that it was actually not terrible, but still not a very good “adaptation” of a series I’m very familiar with.
The movie stars Jake Gyllenhaal in all his shirtless manliness, plus Gemma Arterton as the damsel and Ben Kingsley in yet another video game movie after Bloodrayne. I’m not a big film nerd, but even I recognize that Kingsley is a pretty good actor that takes a ton of bad roles. I question his sanity.
Here’s my thoughts on Prince of Persia: The Sands of Time.
Read moreMarch 02, 2011 by Nate
As you might expect from someone whose primary consoles went from Genesis to N64 and Gamecube, Japanese RPGs have never been my forte. Though I've played bits and pieces of many, I'm having a hard time thinking of a traditional JRPG cast in the menu-driven, Final Fantasy mold that I've started and finished all by myself. Chrono Trigger may be the only title that comes to mind.
Many of the RPGs from the land of the rising sun that I've completed are better described as Action RPGs (The World Ends With You, Mario & Luigi series). And if I had to name a favorite, it would probably be Tales of Symphonia. This Gamecube exclusive from Namco quickly enamored me with its excellent mix of real time combat and menu-based management. I don't think I'd ever had so much fun in a JRPG: the exciting dodges, blocks, and combos in brawls on the front lines were perfectly complemented by magic, item, and strategy commands for party members through the pause menu. It's the finest marriage of Action and RPG I've come across.
I've only played the two Symphonia-branded titles in the storied Tales series, so I decided it was time to pick up another. I remembered hearing about Tales of Legendia for the PS2 back when it hit shelves for the first time, so I figured I'd pick it up now that I'm in the mood for a fat, juicy adventure. Does it live up to its franchise name, or is this Tale not worth the time?
Read moreFebruary 28, 2011 by Greg Noe
During the Super Nintendo era, Squaresoft was peaking with Secret of Mana, Final Fantasy VI, and Chrono Trigger. The developer defined the Japanese RPG genre with those titles and also completely owned the marketplace for years to come. It’s easily arguable that Square has since lost the JRPG title to other developers such as Atlus (with its recent bit of awesomeness titled Radiant Historia in particular), but they’ll never have their triumphant 16-bit period taken away from them.
Black Sigil: Blade of the Exiled is a love letter to that era. With sprites and animations seemingly ripped straight out of Chrono Trigger and Final Fantasy VI, and a story that sounds by-the-formula familiar to fans of the genre, this 2009 Nintendo DS release appears to be just another Japanese RPG title. But surprisingly, Black Sigil was developed in Montreal, so yes, this is one of those rare Canadian Japanese RPGs.
Developed by Studio Archcraft and published by Graffiti Entertainment, Black Sigil is also a bit of an indie title. The credits listed the same eight names over and over while the title was so long in development that it was originally targeted for the Game Boy Advance.
Unfortunately, the team had their goals so loftily set that I believe they lost sight of what made Squaresoft’s games so great: they were fun. Black Sigil is plagued by some major issues that most people will find the game unplayable beyond a few hours. I stuck it out though, and here’s my review.
Read moreFebruary 25, 2011 by Nate
One of my favorite activities in college was brainstorming ideas with my roommates. When bored, we would gather in the living room, get out the whiteboard, and come up with some imaginative business idea or a get-rich-quick scheme or an outline of a blockbuster screenplay. The ambitiousness of our outlandish dreams was matched only by our enthusiasm to start making them a reality.
Then, after disagreeing for a few hours about what the title should be for our Atlantis-set romantic comedy, we'd give up and play Smash Bros. For the record, though, I still think "Mermaid for Each Other" is just brilliant.
I get the feeling that Fatshark, the small Swedish developer given the reigns to Bionic Commando after its previous steward was dissolved, had similarly lofty goals and equally tragic work ethic for the series' first 2-D sequel. The result is Bionic Commando Rearmed 2, a sequel that I suspect was conceived with a drive to do it big but produced with a reluctance to do it at all.
Read moreFebruary 23, 2011 by Greg Noe
Radiant Historia hasn’t been on my radar for very long, but ever since I learned about it a month ago, I have been very excited to play it. As a Japanese RPG from Atlus, the game already has the pedigree, but the story is what really grabbed me. Radiant Historia is a time traveling game where your goal is to correct the timeline and save your homeland. Yes, this sounds a bit like Chrono Trigger, and you wouldn’t be totally wrong comparing them, but Radiant Historia has its own unique twists to offer up.
The game’s timeline is presented like you’re navigating a large skill tree, with decisions made creating forks in the fabric of time. You can revisit these forks and make different decisions, and even learn skills and information in a dead-end timeline to return to the correct route and proceed. This sounded just like the game I’ve been wanting to play for a long time.
Released yesterday, Radiant Historia has been getting some great early reviews. I was able to get my hands on it to present my impressions as quick as possible. Here’s the first hour of Radiant Historia.
Read moreFebruary 21, 2011 by Greg Noe
I wasn’t much of a fan of Fable II, so I’ll be honest to say that Fable III has a lot to prove to get me to play past the first hour. The gameplay needed a lot of improvement to start, and the overall presentation of Fable II just felt stuttering and lazy. I do have some hopes that developers can learn from their mistakes, however.
Released in October of last year, Fable III received good scores from major review outlets and had sold over two million copies by the end of the year. A respectable number, though creator Peter Molyneux says it needs to sell about five million for the series to continue. I’m not an industry analyst but this seems like a long way to go now that the holiday season is over.
While I may not like the finished product much, I will probably continue to play the first hour of Molyneux’s games though as he can just be so fiendishly over the top with his ambition and pride. Will Fable III be able to succeed where its predecessor faltered? Or will its first hour lock me in? Let’s find out.
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