February 18, 2011 by Greg Noe
My second son was born today, it was a scheduled delivery, so no, I’m not publishing this manually at six in the morning while my family happily celebrates. He’s the site’s fourth First Hour baby and my second; exciting and scary times lie ahead.
Video games have a long history with children and families, as games began focusing as much on story as any other element, we learned more and more about our protagonists and their situations at home. Text adventure games, computer RPGs, and Japanese RPGs provided writers much more room to flex their muscles and give gamers as much complexity in their stories as they would find in other media.
SquareSoft is an excellent example of writing that evolves over time. The first Final Fantasy was simple: four heroes known only by their character class save the world. Compare that with Final Fantasy VI (III outside Japan) which has feuding brothers teaming up and a knight who just lost his family to a deadly poison and is forced to watch them march to the afterlife. And then again, with Final Fantasy X, where the final boss is the main character’s dad. As the industry grew, writing became braver and more involved and less like a simple action movie.
I started this column over a year ago with a study on Mass Effect, and almost pathetically, this is just the second column. I’ve got about five games in mind I’d like to write a feature on their daddy (and mommy) issues, but they’re a bit more involved than the typical review. The birth of my son though has encouraged me to write this on my favorite game that is chock full of issues: Chrono Trigger.
Enjoy.
Read moreFebruary 16, 2011 by Paul Abbamondi
Marrying my wife a few months ago came with a videogamey bonus: a Nintendo Wii. And it wasn’t until several weeks back that I kind of realized that this system can also play GameCube games on it. The Nintendo GameCube is a system I missed out on hard, having only really played two games to my memory: Luigi’s Mansion and Pikmin. GameStops statewide seem to still sell a good selection of GameCube games, and I was able to pick up The Hobbit for less than a cup of coffee and a breakfast sandwich from the local market. As a true J.R.R. Tolkien fanboy, I couldn’t wait to play it. Alas, I had to wait. Long story short, I had to make a return trip to pick up a memory card so I could actually save my progress.
Anyways…The Hobbit. It came out in late 2003, and I’m assuming that its makers were banking on a lot of eager fans awaiting more Lord of the Rings action would be interested in seeing how the journey all started. In fact, blazing bright and gold on the game’s cover is some silly marketing pullquote that says “the prelude to the Lord of the Rings!” Yeah, we know. Hopefully they don’t pull the same silliness with the upcoming theatrical adaptation. The Hobbit, Part 1 of 2: The Prelude to the Lord of the Rings! Bad enough there’s going to be two films.
I’ve played a number of other games based on the Lord of the Rings over the years. Some were decent amounts of fun (The Lord of the Rings: The Two Towers), and others just an unfair mess (The Lord of the Rings: The Third Age). Will The Hobbit soar like the Lord of the Eagles or sink like the One Ring abandoning its former master? Let’s find out with the game’s first sixty minutes.
Read moreFebruary 14, 2011 by Nate
Some games are just so damn popular and beloved that you can't ignore them, no matter how hard you try.
When Mass Effect invaded my world in 2007, I couldn't have cared less. Sure, it was from the same BioWare that produced the excellent Knights of the Old Republic, and seducing blue women sounded like a pretty good time, but it definitely wasn't enough to put a 360 in my life. I'd grown weary of shooters of all kinds since burning out on Halo 2, and with RPG elements mashed in, it only seemed less enticing. I even gave the game a try last year on a friend's machine and didn't make it off the Citadel before losing interest.
The hype hasn't fallen on deaf ears, though. The rave reviews, rave first hour reviews, GOTY awards, and FOX News scare tactic hilarity all kept me up at night, wondering if I was missing out. EA was intent on making me give the series another shot, as they recently completed a PS3 port of Mass Effect 2. Because one of the series' bullet points is importing player-dictated narrative choices from the first game into the second, Dark Horse Comics was called in to help create a short interactive comic that fills in PS3 owners on some of the events that they missed out on from Commander Shepard's first adventure, even allowing the player to make some of the more important decisions to impact their experience with the full sequel.
As it turns out, that comic is DLC, unlockable either by a code included in the game's box or for $15. I rented the game and didn't plan on shelling out fifteen bucks for a fifteen minute comic, so I ended up going into the sequel without much knowledge from the first game. From that starting point aboard the exploding Normandy to the final trip through the Omega 4 relay, I've experienced just about everything included on the PS3 disc of Mass Effect 2 -- as much as you can in one playthrough, anyway -- as Elmer Shepard, a Vanguard of equal parts paragon and renegade, lover and fighter, savior and failure. And sometimes he forgets to feed his fish, and they die.
Greg has already written about the Mass Effect series extensively, having played both games and plenty of extra content on the 360. With that in mind, I'll try (but likely fail) to keep this brief. If you need a primer or refresher for the series, check out one of his excellent writeups. An avid fan of the series, he does a much better job of explaining the core elements of Mass Effect than I could.
February 11, 2011 by Greg Noe
Many video game series get their own novelizations now, they range from mindless junk to interesting filler in between games, but for the devoted fan of a series they can be a nice escape to revisit their favorite world. With the influx of manga reaching our shores, we've also received a small sampling of the popular Japanese style comic. I always like to think that the more content the better, at least that indicates that someone who makes decisions cares, or at least thinks they can make more money on the franchise.
Enter the Ace Attorney series, probably more well known as the Phoenix Wright vehicle, though he's become less and less the focus as the games tumble by. I've played all five games in the series, but North America received the great Ghost Trick: Phantom Detective last month instead of the newest Miles Edgeworth game which was released February 3rd in Japan. It may be until later this year until we see that localized.
But we do have official Phoenix Wright manga to tide us over until then! I received Official Casebook Vol. 1 for Christmas and read it over the past week or so. While thicker than most mangas, it is still a quick read. Here's my short review of The Phoenix Wright Files.
Read moreFebruary 09, 2011 by Greg Noe
A year ago I played the first hour of Batman: Arkham Asylum. The conclusion was that I would keep playing “for a while,” and much of that decision rested on what percentage of the game would the stealth gameplay take up. I had to give the game back to who I was borrowing it from, however, and Arkham Asylum started burning a hole in my brain. I began to really want to play it again, but the opportunity never came up the rest of the year. When Christmas rolled around I said I wanted one game, and one game only: Batman.
I received the game but forced myself to beat Fable II before I moved on to something bigger and better (if I play more than one game at a time I’m bound to never play one of them again). The moment after I saved Albion again I switched over to Arkham Asylum and went to town.
Released in mid-2009, Arkham Asylum seemed to spring out of nowhere from absolute nobody Rocksteady Studios. Why and how these guys received the criminally under performing Batman license and then went out and made one of the best games of the year is a bit mind boggling, but a story for another day.
Here’s my full review of Batman: Arkham Asylum.
Read moreFebruary 07, 2011 by Nate
February 04, 2011 by Greg Noe
Harvest Moon has been one of my favorite video games series, but with as many Harvest Moon titles that have been released, there are bound to be a few that just don't click with me. This has been happening more often than I would like of late with my favorite farming simulator, and I blame that on essentially the two different series Harvest Moon has become. Ignoring all the spinoffs such as Rune Factory, Frantic Farming, and Innocent Life, the series essentially split at the Back To Nature/Friends of Mineral Town point about ten years ago.
Back to Nature for the PS1 was the first non-Nintendo Harvest Moon game and expanded on the previous console release, Harvest Moon 64. An enhanced remake/port was released for the GBA titled Friends of Mineral Town which I consider to be the quintessential Harvest Moon title. But at this point, the PS2 and GameCube were out, and the developers started going down the road of fancier 3D graphics on the conoles while basically every portable iteration has been based on the Friends of Mineral Town structure.
So what I call the portable Harvest Moon series is built on a very solid set of gameplay elements: farming, foraging, mining, and relationships. All aspects of the game are well-tuned and are balanced decently. On the consoles, it's a completely different story: we get a mish-mash of unbalanced, poorly tuned gameplay elements planted in a boring looking 3D world. The console "series" has suffered like this since Save the Homeland on the PS2, but I mostly blame A Wonderful Life, the first Harvest Moon game I ever played that I really, truly hated.
Magical Melody, of course, falls into the console series. Released on the GameCube in 2006 and then re-released on the Wii in 2008, Magical Melody continues the sorry Harvest Moon console tradition of not being very much fun. Whoops, did I spoil the first hour for you?
I've actually been sitting on this first hour review for an entire year, I had it completely written except for this introduction. I'm not really sure what I was waiting for; I think through a combination of Magical Melody being an older, quite unexciting game combined with the fact that it's a sorry game from one of my favorite series made me hold off. But I really need to get it off my to-do list, so here you go, the first hour of Harvest Moon: Magical Melody for the GameCube.
Read moreFebruary 02, 2011 by Greg Noe
I've been anticipating Ghost Trick: Phantom Detective for a while now. As a big fan (but totally burned out) of the Ace Attorney series, I was excited for Phoenix Wright's creator's next vision. It's an odd one, that's for sure, but holds on to the humor, great cast of characters, and overwhelming charm that made the Ace Attorney series so great.
In Ghost Trick, you unsurprisingly play as a ghost. The idea is you can manipulate objects from the ghostly dimension to save people's lives and ultimately, find out who you are and why you were killed. The Phoenix Wright-like mystery is present throughout the game and many of the questions aren't answered until the last action is taken, but it's a fun and original ride all the way there.
Phantom Detective shouldn't be a game that can be explained easily, but its first half-hour managed to do a pretty bang-up job. Check that out for an early walkthrough of all the concepts and in-depth gameplay elements the game explains to you quickly and efficiently.
Read moreFebruary 01, 2011 by Jonathan Ramundi
The Nintendo DS is easily the go-to console this generation when it comes to RPGs. As a developer, you'd be hard-pressed to have your title stand out in a library already rife with role-playing goodness. There are exceptions however, and Camelot's Golden Sun franchise is certainly one of them. The series' notoriety on the Game Boy Advance was enough to perk people's ears when Golden Sun: Dark Dawn was first announced. The sequel comes to us 7 years after the The Lost Age, with 30 years having passed in the game's universe. The original GBA games were hits. Does the sequel live up to the legacy they left behind?
If you take a glance at the beginning of my First Hour review, you'll see that I've listed what, I feel, makes a damn good Golden Sun game. I thought I'd keep this review simple and basically go through each of the points I already made and comment on what's changed and whats been added or subtracted from the core experience.
Read moreJanuary 31, 2011 by Ian M. Bagley
Indie games. I love indie games. Many are free, and those that aren't are usually still cheap enough to buy virtually regardless of your budget. Another reason I am a fan of the Indie market is that they're very good at listening to their fans. A great example is Mount and Blade: Warband. After the first game was introduced, fans wailed and screamed for multiplayer, and you know what? They got it. Mount and Blade: Warband features multiplayer that many people find sufficient, and if not, you can modify the game to hit your sweet spot.
But that isn't what I love most about indie games. No, no, no...I much prefer the fact that indie developers have much less to lose, so much more to gain and that means they push the envelope. Hell, they don't push it, they light the sucker on fire and piss on the ashes, developers Arrowhead Game Studios and publishers Paradox Interactive that is.
The game I'm talking about today is a fantastic example of a developer unleashed, and how fantastic it can truly be to see true geniuses able to work they way they want to. That result is Magicka, an action game based on Magic and its elements.
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