First Hour

Disney Epic Mickey

First Hour Review

January 19, 2011 by Nate

Disney Epic Mickey CoverMickey Mouse was never a big part of my early life. I guess that's to be expected: my grandfather remembers seeing Mickey Mouse cartoons when he was young, and a kids' cartoon character can only stay relevant for so long. I've never been into the whole corruption-of-childhood-icons thing, either. It always sort of struck me as puerile and cheap, like finding a genitalia-spacecraft dogfight penciled into the margins of a social studies textbook.

So when I first saw the Game Informer cover art for a dark take on Disney called Epic Mickey, I scoffed. I'd never imagined such a thing would exist, and I couldn't fathom it being worth a damn. I let out an unapproving sigh as I skimmed over the concept art in the magazine, featuring mechanical perversions of classic Disney characters. The designs themselves didn't bother me beyond their tired post-apocalyptic, steampunk styles, but the concept itself seemed like something a goth 7th grader might come up with after being dragged to Disney World by his family.

As it turns out, all of that imagery was just pre-production concept, used in the magazine to create as much hype as the shock value could muster. The final product has a safer appearance, one that most would say is more "tame." I think it's just less gimmicky. Further details would catch my interest as well, including the use of forgotten Disney properties to create an off-kilter gameworld (rather than just a dark one) and the moral freedom system that's supervised by a guy who excels at that sort of thing.

It's been a strange hype cycle, but Epic Mickey has finally arrived. For the first time, I'm actually anticipating a Mickey Mouse property. Is my newfound interest warranted, or should I have left it in the trash with that issue of Game Informer?

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Fable II

Full Review

January 18, 2011 by Greg Noe

Fable 2 CoverThis was not a great way to kick off 2011, Fable II is a below average action RPG that exhibits all the same qualities of nearly every other Peter Molyneux game: far too much ambition in a totally lackluster package.

Fable II was released in October of 2008 to much hype, praise, and handfuls of cash. I'm apparently in the critic minority by not enjoying Fable II as it has a Metacritic rating of 89 and received Game of the Year award honors from outlets X-Play and Joystiq in a year that featured Fallout 3, Grand Theft Auto IV, and Metal Gear Solid 4  (if my respect for G4 could have gone any lower, it just has). But that is their opinion, and this is mine.

I'm going to try and keep my full reviews a bit shorter this year, I spent an extraordinary amount of time writing them in 2010 (what with there being about 30 of them and all), and I would like to focus my efforts back to the first hour reviews where it belongs. Speaking of first hour reviews, here's Fable II's.

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Ghost Trick: Phantom Detective

Half-Hour Handheld

January 17, 2011 by Greg Noe

Ghost Trick Phantom Detective CoverI'm a huge fan of the Ace Attorney series, but after the fifth and latest game, Miles Edgeworth, I feel that the series is in dire need for a reboot. We may get that later this year in the bizarre pairing of Professor Layton vs. Ace Attorney, but my wish might have come even earlier with Ghost Trick: Phantom Detective. Created by the original Phoenix Wright lead, Shu Takumi, Ghost Trick seems to be where the creative juices are being funneled into now.

Released last week outside of Japan on the Nintendo DS, Ghost Trick: Phantom Detective replaces the Ace Attorney game we usually see released around this time of year. Buzz was high for this game, but after watching a few videos, I had no idea what to expect out of this title. The main character is dead, there are timed puzzles to save people from dying, and you can possess objects a la The Haunting: Starring Polterguy or Geist. It all just seemed so... weird.

But I trust the Ace Attorney developers, so I'm going to give Ghost Trick a half-hour of my time to see if it's worth playing. Here are those first 30 minutes with Ghost Trick: Phantom Detective.

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Donkey Kong Country Returns

Full Review

January 14, 2011 by Jonathan Ramundi

Donkey Kong Country Returns CoverIn case you hadn't noticed, in the last couple of years, the Nintendo Wii has been subject to the revival of a number of key franchises in the company's portfolio; franchises that have either strayed far from their humble beginnings or simply haven't been seen in many years, if not both. The beloved Donkey Kong franchise is the latest to follow this trend—in the footsteps of New Super Mario Bros. Wii, Kirby's Epic Yarn, and even, to some extent, Metroid: Other M—with its newest incarnation, Donkey Kong Country Returns. Interestingly, the game's developer, Retro Studios, is the same company responsible for the reimagination of another classic Nintendo franchise, in the form of the Metroid Prime saga. However, this time—as mentioned—the company was tasked with bringing a series back to its roots, rather than taking it (quite literally) to another dimension. It's been 13 years since we've seen the Kong family in 2D platforming fashion. In fact, the game's titular character hasn't been played in this form since Donkey Kong Land for the Gameboy back in 1995. Well, as the name suggests, he makes a return in DKCR. And what a triumphant return it is.

I previously wrote a first hour review of the game, and now, after spending much more time with it (and considering Retro's history with Metroid), I'm of the opinion that Retro should be given full responsibility over all major Nintendo IPs henceforth. This game is—and I'm trying really hard not to oversell it—perfect. Okay, well, maybe not perfect, but about as close as you can get. I kind of had trouble writing a review because of this. I didn't know exactly how to convey the sheer brilliance of this game, but, at the same time, I know words can only go so far. Only after playing will you understand why everyone's going ape over this—and hopefully, if nothing else, this review will get you to do so.

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Final Fantasy Crystal Chronicles: The Crystal Bearers

Full Review

January 12, 2011 by Nate

Final Fantasy Crystal Bearers Cover"Some of this game is fun...is that enough for me to keep playing?"

Ever had that feeling? Maybe you trudged through an RPG with a terrible battle system just because you liked a few of the characters. Perhaps you put up with a broken sports game just because the presentation was TV-true. Or maybe you played any of the open-world Spider-Man games recently, swinging joyously through the boxy Manhattan skyline, full of texture pop-in and framerate dips.

Final Fantasy Crystal Chronicles: The Crystal Bearers is kind of like that. Except where the fun elements of these previous examples are woven into the overall progression of the game, FFCCTCB never actually shines the spotlight on its best feature throughout the otherwise lackluster adventure, leaving it merely as a side attraction.

I was hoping the game would improve after its first hour, and it did...but was it too little, too late?

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Fable II

First Hour Review

January 10, 2011 by Greg Noe

Fable 2 CoverI once owned an Xbox for what it was intended: to play games. Now it sits under just about every television in my house as an excellent, but dated, media center running XBMC. Games have taken up about 1% of its total processing power over its life.

But at one point, it was the darling of my dorm room with Halo: Combat Evolved and Halo 2. There was another game though that caught our attention, and that was Fable. I have no idea what originally drove me towards this game, but I pre-ordered Fable from GameStop and even received some throwaway bonus DVD that I would never watch.

Three of us in our house played Fable, and we all played different classes (warrior, mage, and archer) which made for three entirely diverse 15 hour gaming experiences. My roommate could one-shot werewolves from across the map and my other roommate’s hero looked to be about 150 years old after draining his body from excessive magic use. My warrior was scarred and muscular; I’d like to say that these avatars represented us in real life, but that would be a stretch.

Fable 2’s release, like many games this generation, came and went for me without much notice. I’m trying to be much more selective with what I played, and while I enjoyed my first Fable experience, I wasn’t that interested in returning to Albion.

But in time-honored First Hour tradition, with Fable 3 just released a few months ago, it is now time to play Fable 2. Here is its first hour.

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2010 Games Roundup

Blog Post

January 07, 2011 by Greg Noe

This is an addendum to our 2010 Game of the Year Awards. I wanted to write down my top games of the year in order so I could return to my year of gaming in 2010 someday and remember what I played and how much I enjoyed the games.

Not much else going on here, The First Hour will be back next Monday in full force though, see you then.

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2010 Game of the Year Awards *updated*

Game of the Year Awards

December 31, 2010 by Greg Noe, Jonathan Ramundi, Nate, Steve

Game of the YearAnnouncing the 2010 Game of the Year Awards from the First Hour! We published over 60 full reviews this year, tripling our output from last year. Of course, our writing staff has grown quite a bit also. I personally beat 30 games, undoubtedly making 2010 my most productive video gaming year ever. We also played over 55 first hours, keeping up a steady pace of one a week. We have not been lacking for great games or content this year.

This isn't your normal Game of the Year awards, we cover everything from older game of the year to worst first hour, so keep scrolling all the way to the bottom! If anything, our game of the year picks are the least interesting decisions. The writers here also don't vote on the categories, instead, everyone is welcome to submit their picks as their own definitive decision.

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2010 Prediction Results

Editorial

December 29, 2010 by Greg Noe

god of war 3 CoverOn the first of the year, the writers here presented their predictions for 2010 in the video game industry. It was our first attempt at anything like this, and since we're primarily gamers first, writers second, and industry experts in a distant last, this was definitely more of an exercise in fun forecasting than put-your-money-down-now predictions.

Well, we can't let bad predictions go forgotten and made fun of, so here we are again. We'll quickly cover what went randomly right and what went horribly wrong, but then we'll be back again on Friday for our fourth annual Game of the Year Awards.

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Borderlands

Full Review

December 27, 2010 by Greg Noe

Borderlands CoverIn my December blitz of full reviews, this is my last one of the year. I'm not going to say I saved the best for last, because that falls to either Super Mario Galaxy 2 or Mass Effect 2 at this point, but Borderlands is certainly way up there. Like Mirror's Edge, Borderlands paves its own genre and does it beautifully. The mash-up of first person shooter and RPG with a zillion guns tacked on for extra destruction gels perfectly. The classes feel distinctly different, four player online co-op just works super well, and the game features over 30 hours of content on just your first playthrough (and you will play more than once).

Borderlands was released in October of 2009, so it's been out a while and is very cheap if you want to get into it now. The team is currently developing Duke Nukem Forever so there's no fear of Borderlands 2 coming out for at least a year and a half, I would think. I plan to continue writing about Borderlands well into next year as I still have three sets of downloadable content to review after just covering the first one, The Zombie Island of Dr. Ned. But as the end of the year is imminent, I really feel like I need to get my thoughts on the main game out on the table.

Mike has gone into great detail already on what makes Borderlands so great, and after re-reading his review, I honestly don't have a lot to add. This is one of my favorite games of the year and I'll detail why I personally liked it so much below, but if you're looking for an in depth review I would recommend you check out Mike's.

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