First Hour

Zack & Wiki: Quest for Barbaros' Treasure

Full Review

December 20, 2010 by Greg Noe

Zack and Wiki Quest for Barbaros Treasure CoverI don't think I've been this disappointed in a video game since Assassin's Creed. Zack and Wiki started off great, but then some realizations start to sink in, and then everything falls off the track. To say I didn't have fun with Zack and Wiki would be a lie, but there are some major problemms with this game.

Before we get into the review proper, Zack and Wiki: Quest for Barbaros' Treasure was released in 2007 by Capcom. I admitted in my first hour review of the game that this was the first non-Nintendo published title I was actually interested in playing. Super Mario Galaxy 1 and 2 are incredible, but I was having a lot of trouble finding something that interested me on the Wii beyond those. Zack and Wiki had been nagging at me for a while and received great reviews, seemed like it was the right way to go.

I understand that my opinion probably differs quite a bit from the normal reviewer, it makes me question whether they actually played the entire game or if expectations of Wii gameplay has really changed this much over three years? But if I wasn't honest in my review, what's the point in writing?

Read more

Fun Freebies: Give Up, Robot and Give Up Robot 2

Blog Post

December 17, 2010 by Nate

Give up Robot twoIt's never been tougher to pin down just how much a game is worth. Vanquish will last you all of five hours for its $60 entry fee, but is it so much fun that you'll want to play it again and again? Conversely, Fallout New Vegas offers days' worth of content to explore, but is a buggy expansion pack really worth sixty Junior Bacon Cheeseburgers? And why shell out full price for this year's sports title when last year's model is nearly identical and can be bought for a song?

Thankfully, the whole discussion goes out the window when you can play the game for free. There are all kinds of browser games, smartphone apps, and free-to-play platforms out there that offer gaming goodness in exchange for nothing at all. There was a time when free Flash games were horrid experiences, not even worthy of killing time at work. But in the era of aggregate sites, app stores and user ratings, the fun freebies tend to rise to the top of the pile, where cubicle drones between TPS reports are more likely to find them.

I recently played through a few excellent little flash games at Adult Swim's website. Give Up, Robot and Give Up, Robot 2 gave me a few hours of die-and-retry platforming fun, and took nothing in return.

Read more

Mario vs. Donkey Kong: Mini-Land Mayhem!

Full Review

December 16, 2010 by Greg Noe

Mario vs Donkey Kong Mini Land Mayhem CoverI've been on a puzzle kick lately. I attribute that to playing the 60 hour epic Infinite Space and having to take just as many hours coming down from that high. What I love about the Nintendo DS is its instant on/off and games like Harvest Moon: Frantic Farming or Picross 3D are perfect for jumping in and out quickly. Next up on my list of puzzlers to try was Mario vs. Donkey Kong: Mini-Land Mayhem!, the fourth game in the Mario vs. Donkey Kong series that began on the Game Boy Advance.

I actually thought that this was the second Mario vs. Donkey Kong game, believing that the DSiWare game, Minis March Again, was the first. Surprise surprise, there were two previous: Mario vs. Donkey Kong on the GBA and March of the Minis on the DS. I think I missed out on all these due to me not reading Nintendo Power for a few years, how else do you hear about these curious yet under-the-radar kind of games?

Mini-Land Mayhem pits, just like the name says, Mario against Donkey Kong in an epic struggle to rescue Pauline, Mario's original crush. Mario doesn't feel like getting his hands dirty though (being a plumber and all), so he sends a bunch of robot mini Marios to do his bidding. But they're dumb, like Lemmings, and simply walk in a straight line until they hit something and then turn around. They'll climb the first ladder they run into or trod up stairs, but that's about it.

Can Nintendo really publish four titles with this basic premise in the span of just six years? (haha, of course they can, they're Nintendo) Here's my full review of my first experience with the Mario vs. Donkey Kong series in Mini-Land Mayhem.

Read more

Golden Sun: Dark Dawn

First Hour Review

December 15, 2010 by Jonathan Ramundi

Golden Sun: Dark Dawn CoverNine years ago, I introduced myself to an interesting little RPG from Japan for the Game Boy Advance. Little did I know, I was playing what would eventually become, arguably, my favourite RPG of all time. That game was Golden Sun, and many other gamers around the world shared my passion. The game ended, but the story was only half-over; it continued in a sequel, Golden Sun: The Lost Age, two years later. The sequel couldn’t have come any sooner; waiting that long for a continuation, for Golden Sun fans, was torture. Turns out that was nothing...

Sometime after The Lost Age’s launch, we learned that the Takahashi brothers’ creations were merely the prologue to a supposed saga of games set in the Golden Sun universe. Fans were frothing at the mouths with anticipation, but, unbeknownst to them, would have to wait seven long years before seeing another sequel. That wait is finally over.

Read more

Harvest Moon: Frantic Farming

Full Review

December 14, 2010 by Greg Noe

Harvest Moon Frantic Farming CoverOnce a series becomes too large for its own good, spin-offs and genre breaking games are inevitable. The success of these tangents rests on many factors, including the potential new genre and charisma of side characters now carrying their own game (Wario did this particularly well). When someone thinks Harvest Moon, their mind is probably drawn to the obvious farming or dating aspects. The pace of the games are slow and require hours upon hours of playing for the player to feel immersed in their new agriculture world. When the series is focused on this, the games can be very good. They even managed to spin off the Rune Factory series successfully after injecting some action RPG elements into the somewhat stale formula.

What you can't imagine them spinning off though is a fast-paced puzzle game set in the Harvest Moon world, but they've tried twice already. Natsume's first attempt was Puzzle de Harvest Moon in 2007, a game I played for about 20 minutes before getting bored. The game was received poorly, I guess there just aren't a lot of gamers begging for a mediocre puzzle game based on crops.

Well, they tried again in 2009, this time with Harvest Moon: Frantic Farming. From what I can tell, it seems to be almost the exact same puzzle game as we played a few years prior, but this time wrapped in a text heavy story featuring the brain dead characters of Sunshine Islands. Yay... Here's my full review of Harvest Moon: Frantic Farming on the Nintendo DS.

Read more

The Worst Box Art of 2010

Blog Post

December 13, 2010 by Paul Abbamondi

Cabelas Dangerous Hunt 2011 CoverFirst impressions do make a difference. Here at The First Hour, reviewers examine with scrutiny the very first sixty minutes (or thirty in case of Nintendo DS carts) of a videogame, determining whether or not it properly sunk its hooks in them. Imagine if games were based solely on their box art; sometimes, depending on the buyer, they are. Box art creates an uninformed gamer’s vision in milliseconds, solidifying a buy or bust. Or possibly even befuddlement. Gaming companies, certainly at this point in the industry, know this, and yet a good number of horrific box arts are produced, effectively becoming counterproductive.

So how many would truly sink versus swim? Pretty sure all of the following examples would be spending a lot of time at the bottom of the (videogame industry) ocean. Also, quick apologies to Nintendo Wii and DS fanboys as they get the bulk of bad cover boxes year after year.

Let’s hope we see no repeats like these in 2011!

Read more

Trauma Team

First Hour Review

December 10, 2010 by Nate

Trauma Team CoverClassifying video games into genres can be a tricky ordeal. For example, let's look at Fable. It's a role-playing game because it uses dynamic statistics as modifiers to its core mechanics, right? But one of the traditional indicators of an RPG video game is that it plays out with little regard to nuanced player input: its action is menu driven and often turn based. Fable's real-time combat, on the other hand, relies on player dexterity (as in an Action game) as much as it does the quantifications of the battle engine. So, in our propensity to create subgenres when things don't fit so neatly, we just call it an Action RPG. However, it's hard to be satisfied with this conclusion when one could replace every instance of "Fable" in this paragraph with "BioShock," "Mass Effect," or even "Star Ocean" and it would be no less true, even if all of these games feel completely different in once you get your hands on the controller.

Okay, so there's obviously a problem when so many games in the same genre are so dissimilar. But what about when a game comes along and has no precedent to compare to? Case in point, where the hell does the Trauma Center series belong?

Trauma Center: Under the Knife arrived on the scene in the Nintendo DS launch window, requiring players to perform lightspeed surgeries using a variety of medical instruments through the handheld's touch screen. Ignoring the dearth of surgery games (or even touch screen games) to use as precedent, Trauma Center was still very tough to define. Can we really use the catchall Simulation genre for a game where heart surgery lasts all of a minute and Space Invaders can be found in the patient's lungs? Is it part visual novel merely because operations are bookended and pervaded by character portraits and dialogue? Not content to let us try and figure it out after four games, Atlus' fifth title in the franchise, Trauma Team, complicates things further by providing six different scenarios to play through, each with its own exploration within (and sometimes a bit outside) the traditional Trauma Center structure.

Okay, so I don't really know what to call it. A more important concern, though, is whether or not it's fun. So how did my first hour go with this...whatever it is?

 

Read more

Plants vs. Zombies

Full Review

December 09, 2010 by Greg Noe

Plants vs Zombies CoverFew games on the iOS platform get me excited. There's just such a surplus of bad that even when you hear about Super Popular Game X, you wonder if the masses are just falling for more of the same. When Plants vs. Zombies was announced early this year as a port of the PC/Mac release, I didn't think twice about picking it up. The $3 price tag didn't even make me think twice.

I had watched my brother in law play the full version on his Mac last year, and was intrigued by its porch defense gameplay. I had never even played a tower defense game before Plants vs. Zombies. A genre virgin so to speak. It was easy to see without even playing it why the game was so popular. The zombies would walk slowly from right to left and it's your job to fend them off with some bizarre garden variety plants.

This review will just be on the iOS version (played on a second generation iPod Touch). I have no experience with any other version (though I'm secretly planning to replay it on the Nintendo DS).

Read more

Mirror's Edge

First Hour Review

December 08, 2010 by Greg Noe

Mirrors Edge CoverNew genres don't come around that often, but genre mash-ups have been popular lately. Mirror's Edge is a first person platformer, with a dash of shooting and a few heaps of parkour thrown in for good measure. Plenty of first person shooters have tried to integrate platforming, Turok: Dinosaur Hunter immediately jumps to mind, but that was a disaster. Mirror's Edge takes what works from a game like Assassin's Creed with its assisted climbing and fluid action and sticks it in a first person view.

To some, this may sound great, others are undoubtedly skeptical, the rest of you have already played this two year old game and made up your own mind (nobody ever said the First Hour was timely *groan*). I've been intrigued by Mirror's Edge since its release, but the opportunity to play it never came up until Steam had it on sale for about $5 earlier this year. So I bought it and tossed it on my proverbial digital backlog, only to finally get around playing it now when my brother-in-law lent me his copy on the Xbox 360. No, I didn't play it on the Xbox, but it did encourage me to finally get around to it on the PC (odd how that works).

So here's my first hour review of Mirror's Edge, Steve previously wrote a full review on the game with a stunning gallery of self-taken screenshots at the bottom.

Read more

Alan Wake

Full Review

December 06, 2010 by Steve

Alan Wake CoverAlan Wake has been a long time coming. After Max Payne 2 released in 2003, Remedy has used the majority of their resources for this game. Originally announced in 2005, it has naturally undergone significant revisions. Once a freeroaming affair, Alan Wake is now almost entirely linear. Instead of releasing on consoles and PC, Remedy ended up partnering with Microsoft for an exclusive 360 release. As one would expect from a partnership, the game got bigger and bigger and eventually ended up being a high-profile, big-budget release when it finally hit in May 2010. Such a big game for a small company would carry with it many risks and increasingly impatient onlookers. Is the survival-horror tale worth the wait in the end? Is the Alan Wake concept still relevant and contemporary enough several years later? Most importantly, is the game good and does it work? Let's take a dive into the darkness...

Read more

Newer 34 of 74 Older

Reviews

Other Writings

Writers