August 17, 2010 by Greg Noe
Nintendo and censorship used to go together like peanut butter and jelly. There are dozens of examples of changes between Japanese and North American versions of Nintendo console games, along with a handful of tales of U.S. and European developers being forced to alter their game in some way to receive the all-important Nintendo Seal of Quality. The hammer has let up over the past few years though, and I didn't really realize this until I started playing Dragon Quest IX.
Dragon Quest IX, while developed by the good folks at Level 5, was published by Nintendo outside of Japan. It's an enormous game with buckets of text, and since I'm about 80% of the way through the game, I can honestly say Nintendo did a stellar job translating it for English speakers. There are puns galore and not a single character, item, or town name is wasted potential. Of course, I was greatly impressed by the fan translation of Mother 3 which was done by a single guy, so maybe my standards are low.
Read moreAugust 16, 2010 by Greg Noe
There's a bit of a parallel with the games I've been playing lately. Super Mario Galaxy 2 and Gears of War 2 are both sequels to games released this generation, and at first glance, appear to be essentially re-releases of the first game with a new shine. Where the parallels end though is that while Super Mario Galaxy 2 has a ton of new features, Gears of War 2... does not.
I'm honestly surprised, a bit blown away actually, by how little Epic Games bothered to improve on the original Gears of War game. Gears of War 2 supposedly added five weapons, but only one really stands out. There might also be some new enemies, but as they're all so butt ugly and A.I.-dumb it doesn't really matter. There are a bunch of new locations, but everything is still all brown and gray with some city levels and underground levels.
Gears of War 2 is really just Gears of War 1.1.
Read moreAugust 13, 2010 by Nate
Back when I was a kid, I loved telling people about things that I enjoyed. I would explain, in excessive detail, how amazing whatever I had just witnessed was. I distinctly remember recounting the entirety of a particularly amazing Simpsons episode to a friend in grade school, to the point where he rolled his eyes and walked away in disbelief of my obsession. I understood that he couldn't appreciate the episode without watching it and that my overexcited babbling would do Leonard Nimoy's brilliant guest appearance no justice, but I couldn't stop myself. I find myself thinking back on old times like this one because, as I sit down to write first hour reviews for this site, I look at the massive walls of text that result from my sixty minutes with some very entertaining games and think about just how powerless those words are compared to the experience in my mind.
On that note, I've had to do some significant editing to this first hour review of Sin & Punishment: Star Successor. I knew I would enjoy the game after playing through its prequel a few weeks ago for the first time, but my enthusiastic ramblings from that first hour were anything but concise. I threw out a lot of what I had originally written, and it's still far longer than the average first hour review here. If you want the long and short of it up front, just imagine playing Star Fox 64 with one hand and House of the Dead with the other and you've got the jist of Star Successor. Only this version of Star Fox 64 is much more difficult, and this version of House of the Dead has dozens of things to shoot on the screen almost all the time.
I'll just go ahead and say it up front: Sin & Punishment: Star Successor is a serious contender for my game of the year. I do hope the text gives you an idea of how the game works and whether or not you should go out and buy it right this very minute, but one glance at the sheer length of this review should let you know just how much I enjoyed it.
Read moreAugust 11, 2010 by Greg Noe
It has been a while since we've seen two core Mario series games on one Nintendo system in a while, you need to go back to the Super Nintendo with the two Super Mario Worlds for the last example, and it is highly arguable whether Yoshi's Island can be considered a core Mario game for that matter. Surprisingly, Nintendo announced Super Mario Galaxy 2 last year and the game was released this May to much herald and acclaim. Glancing at Metacritic, the top two games for the Wii are our two Galaxies, an incredible triumph for Nintendo.
I actually beat Super Mario Galaxy 2 well over a month ago, but I decided, much like I did with the first Super Mario Galaxy, to wait until I had collected all 120 stars before writing a review. Actually, make that 240, no... 242 stars! Galaxy 2 more than doubles the collectible star count over the original while keeping the game both interesting and challenging. But is the game too much like the Super Mario Galaxy, or does it set itself apart enough to transcend the typical sequel failings we've been witness of lately?
For a look at the game's opening, check out Nate's first hour review of Super Mario Galaxy 2 published right after release.
Read moreAugust 10, 2010 by Greg Noe
Well, this is pretty much the most boring thing we post here at the First Hour, but we all mark time in various ways and this is how we do it. We have just completed day six at the First Hour, meaning we completed another 24 first hour reviews putting our total at 144 hours. Definitely an awesome number and an incredible amount of gaming.
Anyways, here's the rundown of day six, a great list of games to be sure, and a number of them the writers here went on to finish up. That's a sign of a great first hour!
Read moreAugust 09, 2010 by Ian M. Bagley
When I heard the announcement for Left 4 Dead, I was enormously elated. Finally, a game dedicated to fast-paced zombie action. A game I could rely on to really satisfy my urges to kill a swarm of infected. Then, when I saw the videos of people at E3 playing it for thirty minutes and then heading to the back of the huge line to play it again, there was no question.
My hunger for a real zombie game had been stirring for years. I hated Resident Evil, and still do. The idea of searching around everywhere and solving more puzzles than killing zombies -- I was disgusted. The only thing that helped curve my thirst was Counter Strike: Source, where my friend and I would play “zombies” by pitting ourselves against 30 or so bots and allowing them to only use knives. I was even happier to hear that was the way Valve decided to make Left 4 Dead. They did the exact same thing.
I was counting the days in November, 2008, for the game's release. Every day at college just seemed to drag on and on, forever, until finally the day came. My classes felt longer than those of my final days before Christmas Break. When I got done with school the day of Left 4 Dead's release, I went straight to the store to pick up the game.
I purchased the PC version, and played through the entire game in a very brief period of time, but that was okay. With all of the achievements to be had, as well as the scoring and varying difficulty levels, this game had more replay-ability than any game I had played before or since. It never gets old. I love this game, and now I own it on Xbox to play the game cooperatively with my wife. We also spend quite a bit of time online playing against other players.
Read moreAugust 06, 2010 by Greg Noe
I was pretty impressed by the original Gears of War, it was totally cliche in every way but the gameplay was fun and it was decently challenging on the higher difficulties, plus it had online cooperative play. When Gears of War 2 first came out in late 2008, I played the first few levels of it with my brother-in-law, I would have first houred it right then and there if I had been playing alone, but it’s no fun for the other guy to take notes while playing (see Zombies Ate My Neighbors for a real life example of that).
But the opportunity has come again for me to formally play it, I don’t remember much so hopefully it will be a fresh experience all over again. For those unfamiliar, the Gears of War series is a third person, cover based shooter starring a bunch of football linebackers with giant guns and chainsaws. It’s bloody and nasty, but can be downright fun and a little frightening at times.
So here we go, the first hour of Gears of War 2, let’s see if it stacks up to the first hour of the original.
Read moreAugust 05, 2010 by Paul Eastwood
Epsiode 7 of The First Hour Podcast, the only official podcast of firsthour.net!
This week Mike and Greg convince Paul to buy Dragon Quest IX, Mike finally gets to play Starcraft II after waiting 12 years, and we voice our opinions about the 3D fad. Don't miss it!
DownloadTheme Music
The Legend of Zelda: Ocarina of Time 'Party in the Shop' - Dr. Fruitcake
Read moreAugust 04, 2010 by Nate
It seems I've been on a bit of a Treasure fix lately. Last month, I finally got around to playing Gunstar Heroes, the first Virtual Console game I bought back in 2006 and Treasure's very first game. The Genesis cult classic set the niche developer's tone by throwing unprecedented amounts of enemies and projectiles at the player from start to finish. A few weeks ago, I tried out the VC release of N64 import darling Sin & Punishment, which warmed the heart of this old Star Fox 64 veteran. I've also begun playing that game's recent Wii sequel, Sin & Punishment: Star Successor, and should have my thoughts on that title up soon.
But today's subject is Bangai-O Spirits, a critically-praised title that didn't sell very much (as expected), though chalk up one more sale for Treasure: the $8.75 price tag on Amazon was an offer I couldn't refuse. This 2008 DS title is a sequel of sorts to the Dreamcast's Bangai-O (and its lesser-known, Japanese-exclusive N64 counterpart). True to Treasure's modus operandi, Bangai-O Spirits challenges the player to battle through 150+ stages filled with overwhelming swarms of enemy missiles and bullets on-screen. The game also features two- to four-player wireless cooperative and competitive battles and a robust set of stage editing and sharing features.
Treasure is a company known for making difficult games, and Bangai-O is noted as one of the developer's tougher titles. There's no question I'll crash and burn in my first thirty minutes with Bangai-O Spirits, but will I emerge from the wreckage seething or satisfied?
Read moreAugust 03, 2010 by Nate
For years, Japan was the dominating force in the games industry. Ever since Nintendo blasted onto the scene in the eighties, it's always been my opinion that the developers in the land of the rising sun have had the edge on everyone else. The Atari age has long since given way to names like Nintendo, Sega, Sony, Capcom, Konami, Square, and so many others. If I made a list of my hundred favorite games, I'd be willing to bet that seventy or more of them come from Japan.
These days, however, the tide has shifted. The worldwide yearning for platformers and action games and traditional RPGs has been eclipsed by the first person shooter and sports game markets, two genres that Japanese developers are woefully unfamiliar with. Only the top games in each genre outside of Halo clones and Madden wannabes can make bank anymore, and developers are starting to play it safe with what they bring to the table. One genre affected by this trend is the JRPG, which has always had a focus in Japan, but also branched out to the world stage more often than not. These days, however, it seems Japan's favorite genre seems to be transforming more and more into Japan's shyest genre, rarely coming out to say hi to the rest of us.
In a rather shocking revelation, I've actually managed to find a hearty list of JRPGs that I pine for. I've never been the genre's biggest supporter, which doesn't surprise me in retrospect considering I never owned a SNES, Playstation, or Playstation 2 during their primes. However, I hereby pledge to buy any of the following games that come to America. I said the same thing about Tatsunoko vs. Capcom, thinking it would have no chance of arriving; I made good on my promise, bought TvC: Ultimate All Stars, and loved it. So it's on you now, localization teams. Make it happen.
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