First Hour

The Saboteur

Full Review

August 02, 2010 by Greg Noe

Saboteur CoverI don’t think I’ve ever played a game and honestly felt sad that the developer was no longer around, but that’s exactly what happened after I beat Pandemic Studios’ swan song, The Saboteur. I had an honestly great time with a flawed game, which is the opposite experience I’ve had with similar games in the genre. 

The Saboteur is pretty much the quintessential First Hour game: I played the first hour of the game a few months back, loved it, but had to send it back to my brother-in-law. A few months later I had the opportunity to borrow it again and jumped at the chance. When I said I wanted to keep playing, I really did.

Without much further ado, The Saboteur was released on the Xbox 360, PlayStation 3, and Windows, and while the game seems to hint at future sequels, with the studio closing it is doubtful those will ever appear.   But you never know, I’m assuming EA owns the license to the game and characters so they might trudge up good old Sean Devlin again someday.

My full review is on the Xbox 360 version.

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Nintendo Power #257 - Returning to Nintendo Power after Five Years

Magazine Nostalgia

July 30, 2010 by Greg Noe

Nintendo Power 257 CoverSo there's absolutely nothing nostalgic about discussing the latest issue of Nintendo Power, but since I haven't subscribed to the magazine in over five years, I thought I would talk about how much has changed. Apparently, a lot has, or I just changed. Either way, a year subscription just $5 on Amazon a few weeks ago, so I figured for less than 50 cents an issue I would be a fool not to sign up. My last issue of Nintendo Power before this was from May 2005, issue 191. The Nintendo DS was on that volume's cover as the second big round of games was rolling in including Nintendogs and Castlevania: Dawn of Sorrow.

But this article is about the August 2010 issue featuring Dragon Quest IX on the cover. Being a Nintendo published game this isn't much of a shock, but there were both pleasant and unpleasant surprises on just about every page. I'll cover a few I consider noteworthy.

I will probably never do such a new magazine ever again as I much prefer to reminisce about old school stuff, but this should be fun either way.

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Overrated Game I Played this Generation - Spore

Editorial

July 28, 2010 by Greg Noe

Spore CoverThis is a new series of articles I originally planned to cram all in one, but it's much easier to complain one at a time, unleashing my disgust for one popular game all at once. I will admit this is intended to be a bit flamebaitish, but I hope it brings in some comments!

Spore is back in the news after the completely uninspired named Darkspore was announced as some sort of multiplayer action title. I really don't know anything about the new game, but it did remind me how much I loathed my original Spore experience.

I could go on again about how Spore was one of my most anticipated games ever and how much it let me down, but I'd rather talk about what appears to be my disconnect from the rest of the video game review industry. The game has a Metacritic score of 8.4 aggregated from 75 reviews while I gave Spore a 5 out of 10. Two reviewers gave it a perfect score (including my personal much-hated G4TV) and there were only five sites that gave it a score under 70 (including Destructoid which I seem to line up with more often than not). Spore was an uber-hyped, blockbuster game published by Electronic Arts and devised by the mastermind of Will Wright; were reviewers afraid to trash the game or did they honestly like it? And if they liked it... what happened to me?

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Games for Lunch calling it wraps

Blog Post

July 27, 2010 by Greg Noe

In a bit of sad news, Kyle Orland's original one hour gaming blog, Games for Lunch is on official hiatus. Kyle started Games for Lunch about a month or so before I founded The First Hour (to both my surprise and dismay at the time, complete independently) and has just written his 500th first hour review before heading into limbo. Kyle relied on other gaming sites to pay for his five(!) reviews a week and that has all dried up. We here at The First Hour were never quite as ambitious, so going from making nothing to making nothing wouldn't affect us as much.

With Kyle finished, The First Hour is part of a very small group of sites still writing anything like a first hour review. Game Trailer's Hour One only made it through five videos before seemingly giving up, but Kotaku Australia still publishes them periodically. Here's hoping a few other sites give it a try in the future.

We still plan to chug along though as I have no plans to quit. I've got a couple of games in my queue to write first hour reviews for, and our team of seven other writers always have things cooking up. If you have any suggestions on games to play, drop me a line at greg@firsthour.net

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Sin & Punishment

Full Review

July 26, 2010 by Nate

sin and Punishment CoverEvery Monday morning since the Wii craze began in November 2006, the Wii Shop Channel has been updated with new downloadable titles to purchase. The Virtual Console, one of the Wii's few enticing tidbits to core gamers at launch, promised to make all our favorite classic games through the N64 era available on one piece of hardware. Things started out strong for the VC, which reached the 100-game milestone just over six months after launch. It seems Nintendo just couldn't keep that pace, however, as the first seven months of 2010 have seen less than twenty new retro titles. With obvious Nintendo classics like Star Fox, Yoshi's Island, Pilotwings 64, and Excitebike 64 still waiting to be let loose -- in addition to the many unseen third party games worth revisiting -- it seems far too early for the Virtual Console to receive less than one title a week.

The future of the Virtual Console was looking bright in 2007, however, when Nintendo decided to make the N64 import classic Sin & Punishment available outside of Asia for the first time. It seems Treasure always planned a western release, as all the voice acting was performed in English (with Japanese subtitles), even in the original Japanese cartridge. The rumor is that a dried-up N64 market in 2000 made the niche developer think twice. In a rare showing of extra effort on Nintendo's part, Sin & Punishment was the first of a small collection of games formerly exclusive to Japan to make it to the Americas. It probably didn't take that much effort, though, since the only translation required was in the main menu and tutorials. The original Japanese subtitles persist even in the localized version.

I'd always planned on putting down the $12 to try Sin & Punishment at some point, but I figured the recent release of Sin & Punishment: Star Successor for the Wii makes this as good a time as any. Might as well snag the N64 game for some context, right? I downloaded the game with the intent of completing a first hour review for our readers, but it seems there isn't a whole lot to talk about beyond that first sixty minutes, so this has been upgraded to full review status. Lucky you!

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Alpha Protocol

First Hour Review

July 23, 2010 by Greg Noe

Alpha Protocol CoverAlpha Protocol is Obsidian Entertainment’s first original title after a history of picking up series where BioWare left off, including Knights of the Old Republic. Released about two months ago and published by Sega, Alpha Protocol is subtitled “The Espionage RPG.”  Definitely an enticing combination of words for fans of Western RPGs.

Critics rewarded the game a very wide range of scores, from 20% to over 80%, so it sounds like we have a love/hate game on our hands. There’s obviously something in Alpha Protocol that appeals to some gamers, so I’ve decided to give it a try myself. I’m a huge fan of the Mass Effect series, and from a distance, Alpha Protocol appears to be an attempt to replicate its success.

Word has already come out that the cold reception the game received has scrubbed any chance for a sequel, but Obsidian shouldn't complain too much since they're currently responsible for developing Fallout: New Vegas and Dungeon Siege 3.

So let’s not waste any more time and get into the first hour of Alpha Protocol for the Xbox 360.

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The First Hour Podcast - Episode 6

Podcast

July 22, 2010 by Paul Eastwood

MicrophoneEpisode 6 is finally live! Paul chats with Greg, Mike T. and Ian Bagley; it's guaranteed* to be a fun time.

Wetake a look at getting good deals on older games, discuss retro gaminggoodness, and take a look at Greg's review scoring system. Also talk about Fallout 3, Cave Story, NBA Jam and more!

*guarantee does not extend to any who may not enjoy this episode for any reason.

Download

Please leave us your feedback! Comment here, or email podcast@firsthour.net.

Theme Music

Super Mario World 2: Yoshi's Island '2001 ElasticNewYear' - djpretzel

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Picross 3D

Full Review

July 21, 2010 by Greg Noe

Picross 3d CoverI can't name a lot of puzzle games I've honestly enjoyed. Tetris Attack, the Professor Layton series if those count, World of Goo? As you can tell I'm not a huge fan of the genre. I might play a puzzle game for a few rounds before I become bored, but Picross 3D was different, really different. I've already managed to beat over 200 levels and was becoming so obsessed with the game I was carrying my DS to work in case the opportunity came up over lunch.

Picross 3D is not a typical puzzle game, it's slow moving and requires a lot of careful thought. There is little guessing involved and it does an excellent job of driving you on from puzzle to puzzle. As someone who had never played a Picross game before, I really had no idea what I was getting into until I read Nate's half hour review of the game. The game is cheap though so there's little investment for a chance of tons of hours of gaming. Plus it reminds me of my Kakuro obsession during my senior year of college.

Get ready for my shortest review ever!

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The Gaming Generation

Blog Post

July 20, 2010 by Paul Eastwood

Mushroom i Dont Want to Grow upVideo games came into homes more or less in the mid 1980's. Sure there were games before then, before the crash, but I'm considering the NES as the start of what we now know (and love) as gaming. Because of this, my generation is the first that have grown up entirely within the era of videogames. This holds a lot of implications, and I'd like to look at a few of them over time.

I was born shortly after the NES debuted. Even though I wasn't an avid gamer until I was a teenager, I do remember video games always having a presence in my life. When I was about 5 years old, we lived in an apartment complex that had a janitor named Mario. Even though my family didn't own any video game systems at the time, I remember thinking it was funny that his name was the same as the guy from that one game. One issue this brings up is this: what becomes of gamers when they "grow up?"

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Half-Life 2

Full Review

July 19, 2010 by Nate

Half Life 2 CoverIt's hard to find a gamer who doesn't have some experience with the Half-Life franchise. A champion of PC software when things started shifting heavily in the favor of consoles, the original Half-Life wowed critics with its pulse-pounding scripted sequences and seamless stitching of narrative and gameplay in first-person. The long-awaited full sequel, Half-Life 2, received just as many accolades, if not more, for its advances in artificial intelligence, character animation, and especially the robust physics engine powering the game's many objects.

And yet, it was only two weeks ago that I first experienced a game in Valve's flagship franchise myself. I've never been much of a PC gamer: I can count the number of games I've played on a computer monitor on one hand, and four of them begin with the words "Star Wars." I've had many consoles in my life, but rarely a PC with the power to play current games. I'm actually typing this on a Macbook right now, and as we all know, Macs just aren't for gamers.

That said, Valve has made an effort to bite into the Apple market with Mac versions of Steam and many of its own big games offered therein, just in time for the annual 4th of July sales on the incredible digital distribution service. And if Valve is willing to create a Mac version of Half-Life 2 and price it at an outrageously fair $3.39 just for me, then I guess I owe it to them to try the game that millions have gone headcrab-crazy for.

But for all its fame and glory, the bottom line is that Half-Life 2 is a six-year-old PC game in a genre I'm not terribly enthralled by. Did I hate it? Hit the jump, smash that caps lock key and ready your profane comments, PC fanboys, because I'm about to tear into your beloved Half-Life 2 like a shotgun into an antlion.

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