First Hour

Dead Panic

Full Review

February 01, 2010 by Greg Noe

Dead Panic Cover
Zombie games are gaming's latest craze gone wild. With the popularity of zombie shooter Left 4 Dead at its peak, Call of Duty: World at War featuring a Nazi zombie mode, and old classics like Zombies Ate My Neighbors being re-released on the Virtual Console, a zombie outbreak is as ripe of setting as ever. Independent developer Sean Maher has brought the classic hobby of mowing down zombies to the iPhone now with Dead Panic, a tactical zombie shooter. Dead Panic is light on story, but heavy on difficult scenarios for your soldiers to survive. The premise is simple: strategically place your soldiers, and let loose horde.

Dead Panic is our first indie game review of 2010, we'll be featuring five more indie-developed games throughout the month of February. Dead Panic is available on the Apple App Store right now for the very reasonable price of $1.99.

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February is once again indie games month

Story

January 31, 2010 by Greg Noe

For the second year running, The First Hour will celebrate the independent developer by focusing on indie games! We've got six great games lined up from a variety of developers for a variety of platforms. I'm really excited to show off what these guys can do. If you'd like to get a head start on the action, here are the six games:



If you want to check out the archives, 2009's indie games month was inspired by Dangerous High School Girls in Trouble and featured Braid, Kudos 2, World of Goo, and The Magic Toy Chest.

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First Hour Podcast - Episode 1

Podcast

January 29, 2010 by Paul Eastwood

Welcome to the first episode of the First Hour podcast! In this premier episode, Paul and Greg discuss the site's origins, discuss The Legend of Zelda: Spirit Tracks, and argue about the Nintendo 64's library of games.

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Please leave us your feedback! We've been listening to podcasts for years but this is our first time actually producing one.

Theme MusicPlok Title Jam - Mazedude

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Mass Effect 2

First Hour Review

January 26, 2010 by Greg Noe

Mass Effect 2 Cover
Mass Effect 2. It is only the sequel to one of my favorite games of all time. It is only the biggest release so far in 2010, and might be for the entire year. It is only... Mass Effect 2.

All right, I'll come back down to earth for a bit. I will admit, I am very excited for this game. I haven't been this hyped for a game since Majora's Mask. But I will try not to let it interfere with my duty as an amateur video game reviewer to answer the burning question: Would I keep playing? (spoilers: YES!)

Mass Effect 2 is the latest science fiction action/shooter/RPG hybrid from BioWare. The game picks up a few years after the first Mass Effect closed with Commander Shepard still in the starring role. The original galaxy threat is still at large, but is taking a backseat to a much more pressing and immediate menace. One of the game's big features is the ability to import your Shepard from save files from the first game. This is one of the reasons I beat the original six different times with four different Shepards. Maybe a bit excessive, but I was just preparing myself for the full experience come January 26, 2010.

So here we go, the first hour of Mass Effect 2. I will be creating a brand new character for the experience. If you're interested in checking out all of our other Mass Effect series content, we've got a ton of it.

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Heavenly Sword

Full Review

January 25, 2010 by Mike in Omaha

Heavenly Sword Cover
Heavenly Sword is the latest PS3 exclusive title from developers Ninja Theory. They are a relatively new and smaller development house based in Cambridge, England. Originally founded under the name Just Add Monsters, their only previous project was an unrelated original Xbox exclusive entitled Kung Fu Chaos. Released in 2007, Heavenly Sword was hyped as displaying an example of what the PS3 was truly capable of.

The game follows the story of Nariko as she comes face to face with the prophecy of her people, a prophecy that may lead to victory over an opposing army but will almost surely end in her death. According to the story, Nariko’s clan has possession of The Heavenly Sword, a gift left behind by a warrior deity who once wielded the sword to protect them. It is now their sworn duty to protect the sword and to make sure it doesn’t fall into the wrong hands. Legend has it that any mortal who wields the sword will be granted amazing powers in combat, enabling them to slay armies, but will succumb to it’s power by eventually being cursed and dying a horrible death. The prophecy further says a male warrior will be born on a special day with the power to wield the sword. But on that prophetic day, the very feminine Nariko is born instead.

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Best Legend of Zelda game of the decade

Editorial

January 22, 2010 by Greg Noe, Mike in Omaha, Paul Eastwood

Best of the Decade
This is the first of a few roundtable debates planned covering the last decade of video games spanning 2000 through 2009. For today, three of the writers at the First Hour gave their opinion on what the best Legend of Zelda game of the decade was. This was not simple, considering there were three major console iterations along with many portables games, released across five systems. Here are Greg, Mike, and Paul's picks for the best Zelda game of the decade, ordered by their release.

Eligible games are: Majora's Mask, Oracle of Ages, Oracle of Seasons, Four Swords Adventures, The Wind Waker, The Minish Cap, Twilight Princess, Phantom Hourglass, and Spirit Tracks.

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Final Fantasy IV

First Hour Review

January 20, 2010 by Paul Eastwood

Final Fantasy 4 Cover
Square's Final Fantasy IV was originally released in Japan on the Super Famicom in 1991 and was localized in the US as Final Fantasy II, since the previous two games weren't released in America.

Final Fantasy IV changed the face of RPGs and set the standard for the name final Fantasy for years to come. The storytelling was unparalleled in video games and the amount of detail lavished on the game was staggering.

For the 20th anniversary of the Final Fantasy series, Square-Enix remade FFIV in full 3D and released it on the DS in 2008, this time with the proper number in the title.

I've never played the original Super NES version, so this will be my first encounter with Final Fantasy IV. Can it hold up in this day and age?

Note: I considered reviewing this as a Half-Hour Handheld, but since it was originally released as a console game, I will go ahead and play it for the full hour.

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TouchMaster 3

Half-Hour Handheld

January 18, 2010 by Paul Abbamondi

Touchmaster 3 Cover
TouchMaster 2 claimed, "Starting is simple. Stopping is impossible!" In this sequel to a sequel, TouchMaster 3 takes it up a notch, purporting "Once you start, you can't stop!" Bold claims for a game that is ultimately a gathering of twenty mini-games, each of their own quality and quirks. If it wasn't obvious from the series' ridiculous title, these mini-games make heavy use of the stylus and touchscreen. In fact, that's all they use. Be prepared.

These sorts of collection games are abundant on the Nintendo DS, and a lot of their content often blurs together. Out of the 20 mini-games in TouchMaster 2, I found myself only ever returning to less than five of them. I hope there's more to enjoy in TouchMaster 3, but I'm not expecting a treasure chest of gold, to be honest. Maybe a gem or two surrounded by hand-me-down trinkets.

Also, I knew immediately that this would be a half-hour handheld review because this sort of hodgepodge game is great in chunks, torture at length. Thirty minutes is just enough to sample a good selection of mini-games and decide if it's worth pursuing any further.

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Star Wars: Knights of the Old Republic

Full Review

January 15, 2010 by Greg Noe

Knights Of The Old Republic Cover
Back in 2003, I played a bit of Star Wars: Knights of the Old Republic on the PC when it was released. It was college, so everybody was doing it, but for whatever reason, I only played a few hours. In 2009, I played the first hour of the game and rediscovered a gem. I loved Jade Empire and Mass Effect, but here was their older brother: slower paced and much more heavily based in the D20 rule set. It seemed like it wouldn't be possible to take the step backward from those action heavy games to Knights of the Old Republic, but after playing the first hour, I had to give it a try again.

I have a bit of an odd history with the game, like I mentioned, I played KotOR when it was first released, but gave up on it after reaching a key point in the game about 8-10 hours in. While replaying the game this time around, however, I couldn't remember how far I had played. I kept thinking, "oh, I remember doing this before, but there's no way I played beyond that" until I reached a point where I thought I really was playing all new content. Turns out, a few weeks ago I was perusing some random posts I wrote on a message board in 2003 and I was actually having a discussion with someone about reaching a particular scene I have absolutely no memory of playing. It was this really weird sense of deja vu, like I could have beaten the game but not remembered it.

I've beaten the game now though, here's my full review of Star Wars: Knights of the Old Republic on the Xbox.

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Mario & Luigi: Bowser's Inside Story

First Hour Review

January 13, 2010 by Grant

Mario Luigi Bowsers Inside Story Cover
The Mario & Luigi series has become one of the more interesting handheld exclusive franchises. Although heavily inspired by the console Mario RPG games, it has managed to make a name for itself with its unique battle system and comical dialogue. The series debuted on the Game Boy Advance with Mario & Luigi: Superstar Saga and continued on the DS with Partners in Time, which many regarded as inferior to the previous title. Developer AlphaDream brings us another entry with an off the wall premise and putting Bowser in the role of co-protagonist. First hour of Mario & Luigi: Bowser's Inside Story incoming:

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