2009 Game of the Year Awards
Game of the Year Awards
December 30, 2009 by
Greg Noe,
Mike in Omaha,
Paul Eastwood,
Steve
Announcing the 2009 Game of the Year Awards from the First Hour! We wrote 21 full reviews this year, check out which ones are named the Game of the Year, Older Game of the Year, and a few others!
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Circle Challenge
Gaming Nostalgia
December 28, 2009 by
Greg Noe
Many of us grew up playing video games, some of us wanted to make video games, but only a few (very exhausted and worn out folks) ever actually develop a video game that's available to the masses. Apple has been changing all that over the last few years though with their iPhone and iPod Touch platforms: if you've got $100, a Mac, and the creativity, time, and know-how to develop your own game, you can do it. That's exactly what my friend Rory Johnson did last year, who released Circle Challenge in January 2009.
Call it an experiment in Objective C, an attempt at touchscreen controls, or simply the output one man created out of some inner desire to finally do something with his spare time, Circle Challenge was actually released to the world. It is, nonetheless, a video game. A video game in maybe the vaguest sense of the term, but at least it's not a Bejeweled clone or a fart soundboard.
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Phantasy Star Zero
First Hour Review
December 23, 2009 by
Grant
Phantasy Star is back with Phantasy Star 0, the sequel to the console based Phantasy Star Online series. However, this time Sega managed to pack in a complete online experience on the Nintendo DS, allowing four players to connect together and fight in its science fiction/fantasy setting. Phantasy Star 0 was released in November and features not only a full fledged online game, but also an offline story mode for when your friends aren't around.
Grant has chosen to keep his first hour review limited to the offline mode, it is probably a toss up whether a new player will play online or offline anyway.
Greg's note: In high school, I had a few friends who were obsessed with Phantasy Star Online on the GameCube. They would come over to my house and just sit on a television all night playing it, though never online. It was the oddest thing and I always wondered why they would play a game called Phantasy Star Online exclusively off. Either way, it was entertaining watching them get wiped out by a boss but mostly everyone was just bored to tears as they discussed drop rates and their latest swords. One of my friends who did play online actually bought the giant GameCube controller keyboard, where a typical controller was mutilated and had 108 keys stuck between the thumstick and buttons. Awkward
Here's Grant's first hour review of Phantasy Star 0 (or Phantasy Star Zero for you 0/O impaired readers like me).
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The Ninja, The Miko, and White Ninja
Book Review
December 21, 2009 by
Greg Noe
We were obsessed with ninjas in the '80s: Teenage Mutant Ninja Turtles, Ninja Gaiden, and hundreds of campy ninja films. In 1985, we were also introduced to The Ninja, a crime thriller novel by Eric Van Lustbader, and what I believe to be the single best ninja fiction available. Lustbader wrote five more novels in the series, all centered on Nicholas Linnear, a half-Western, half-Chinese, raised in Japan ninja. I just finished the third novel, White Ninja, and couldn't help but think about the video game possibilities for the series while reading.
I originally found The Ninja while my wife and I were traveling in Ireland. It was by a fireplace in a small Bed and Breakfast in a "take a book, leave a book" box. I didn't have any books to leave, so I guess I broke the rule by taking one. Either way, it was the most interesting book in the box, and I figured I needed to do something with my East Asian Studies major. I had the 500+ page novel finished by the time we landed back in the States.
What makes Lustbader's Ninja series so great is its well written action scenes and devotion to building a believable Eastern mysticism. Unlike what Brandon Sanderson did with the Mistborn trilogy, The Ninja's world ninjutsu feels like it could be real (not ripping on Mistborn, but I suspend my belief at swallowing metals). The lines are often completely blurred between what's actually possible with martial arts, and what's simply just Japanese ninja legend or Lustbader making up (and honestly, even now, I really have no idea where the line would be drawn if you forced me to). It's believable because there is a believable world constructed around our heroes and villains.
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Dragon Age: Origins
First Hour Review
December 18, 2009 by
Greg Noe
BioWare has been on a roll the last ten years, kicking the decade off with Baldur's Gate II, delivering more Forgotten Realms fun with Neverwinter Nights, revolutionizing console RPGs with Knights of the Old Republic, revolutionizing themselves with Jade Empire, and of course, introducing the world to Mass Effect, one of my favorite games of all time. BioWare decides to close out the decade similar to how they started it, with a fantasy epic: Dragon Age: Origins.
Dragon Age: Origins was released in early November on the Xbox 360, PlayStation 3, and PC. It has seen some pretty great success, and is one of the notable games released this holiday season that does not necessarily compete directly with the behemoth that is Modern Warfare 2. While I've never played Baldur's Gate, I am a big fan of the Mass Effect series and am excited to give BioWare's fantasy genre a spin.
This is by no means the first Dragon Age content we've featured on the First Hour, Grant reviewed the first hour of Dragon Age Journeys, a flash-based web game set in the Dragon Age universe. In October I read Dragon Age: The Stolen Throne, the first novel set in BioWare's world, though it is not a novelization of the game. Dragon Age: The Calling, the second book in the series is out and is on my to-read list. Definitely check these other forms of media out if you're a big fan of Dragon Age. And on that note, here's the first hour of Dragon Age: Origins for the Xbox 360.
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Mass Effect: Bring Down the Sky
Downloadable Content
December 16, 2009 by
Greg Noe
Considering I've reviewed just about every other aspect of the Mass Effect series, I thought it would be appropriate to write a review on the game's first downloadable content: Bring Down the Sky. While the second DLC, Pinnacle Station, was more of an experiment in arena action, Bring Down the Sky was more familiar to the style of gameplay the full game offered. It was released just a few months after the release of the game in March 2008, seemingly indicating that there would be plenty more content available in the coming months and years. However, there would be just the two downloads available over the next two years, and the worst part? I really enjoyed Bring Down the Sky and would have happily paid for more like it.
With BioWare's latest RPG, Dragon Age, released and pimping downloadable content from almost the start of the game, it seems very likely that Mass Effect 2 will employ a similar strategy. In a recent interview with the Mass Effect project lead, Casey Hudson, he indicated that after the game's release (and hopefully a lengthy vacation), the developers would immediately move on to downloadable content. This is an exciting prospect and as long as I get my money's worth on the initial purchase, I have no problem paying for more content. Hudson also mentioned that when it came to DLC for the original Mass Effect, the game was simply not developed with it in mind, and that both Bring Down the Sky and Pinnacle Station were larger efforts than should have been necessary.
With a bit of history out of the way, let's get into my review of Bring Down the Sky for Mass Effect.
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Call of Duty: Modern Warfare: Mobilized
Half-Hour Handheld
December 14, 2009 by
Paul Eastwood
Call of Duty 4: Modern Warfare was a huge hit, and Modern Warfare 2 was a huger hit. Activision expected that, and decided this wasn't a chance they could pass up. At the same time MW2 was released, the original Modern Warfare was remade for the Wii, and Modern Warfare: Mobilized was set loose on the DS.
This handheld FPS mimics the control scheme of Metroid Prime Hunters, using the stylus to aim and the buttons to move and shoot. This worked out pretty well for the DS entry in the Metroid series.
Modern Warfare and its sequel both have amazing, hi-definition graphics. But how does a studio go about shoehorning that into a system that hosts mostly 2D games? Will the controls work? Will Modern Warfare be the least bit exciting on a handheld?
A word about Half-Hour Handhelds. We review games based on their first hour and whether it's worth it to continue playing. However, handhelds games are generally designed to be played in short bursts. They usually have shorter levels, less overall content (leading to a shorter game length), and less lengthy exposition. Because of this, an hour would be a really long time to play a handheld game for a first impression. It would likely delve into a larger percentage of the overall game and it would not be consistent with how handheld games are usually played. Plus it would be uncomfortable. All that being said, I think half-an-hour is a generous amount of time to allow for a first impression. If I've played a DS game for half an hour and it's not fun yet, there's no way I'm going to give it another 30 minutes.
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Fallout 3
First Hour Review
December 11, 2009 by
Greg Noe
Last year, I played the first hour of the original Fallout, and I will admit, it didn't go so well. I made the comment that one hour just wasn't enough for a game like that, but I wasn't interested enough to keep going. Well, Fallout 3 has been out for some time now and the series has taken a gigantic leap into the modern, pre-apocalyptic age. I guess the game could be considered an action RPG first-person shooter with the option of being third-person, but whatever the genre is, this is not our father's isometric Fallout.
Times have changed though, and with Bethesda taking over the Fallout license, it seemed like the logical step was "Oblivion with guns." Whether you were excited for this prospect or not, it definitely seems to have panned out as the game was honored with many Game of the Year awards in 2008. But I like to form my own opinions, and set out to eventually give the Fallout series another chance. I had the opportunity a few months ago, when my brother-in-law asked me to help him play this game. I wandered around for a few minutes in complete and utter confusion, eventually killed some important story characters (and then the game auto-saved!), and was more or less left with a bitter taste in my mouth.
But I also like to give a game a decent shake, so here is its opportunity: the first hour of Fallout 3 on the Xbox 360.
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The Legend of Zelda: Spirit Tracks
First Hour Review
December 09, 2009 by
Paul Eastwood
The Legend of Zelda is an old and respected series of games. The brainchild of Nintendo's Shigeru Miyamoto, the series contains some of the best-loved games ever.
When a series continues this long, there's always a risk: either the games stay the same and get stale, or they innovate and don't fit in the series.
December 7 ushered in the latest iteration of the green-clad hero on the DS. Spirit Tracks is a direct sequel to Phantom Hourglass, which itself was a direct sequel to Wind Waker, making this the longest string of direct sequels for the franchise.
Set about 100 years after Phantom Hourglass, it features the descendants of the previous Link and Zelda. But what we want to know, is this game any good? Is it the same as Phantom Hourglass, but with a train instead of a steamship? Is driving a train any fun? What will the first hour of the latest Zelda game be like?
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Sins of a Solar Empire
Soundtrack Review
December 07, 2009 by
Paul Eastwood
For those out of the know, Sins of a Solar Empire ("Sins" for short) is a space-based real-time 4X (eXplore, eXpand, eXploit, eXterminate) game. Imagine Civilization except in real-time and with giant spaceships blowing each other out of the sky, and you've more or less got it. It was developed by Ironclad, a Canadian developer known for producing expansions to Homeworld. It didn't get much recognition because of the little-known dev, but it turned out to be a great game with an epic scale and astoundingly deep gameplay.
The game is one thing, but the soundtrack is another. The Collector's Edition of Sins of a Solar Empire comes with a soundtrack CD (among other things). The disc features 23 tracks by Paul Schuegraf, a Canadian musician known for, well, the score of Sins of a Solar Empire.
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