First Hour

Kotaku Australia now writing first hour reviews

Story

December 06, 2009 by Greg Noe

I recently wandered over to Kotaku Australia and saw something rather peculiar, they are now writing first hour reviews of video games! I think it's awesome that more review sites are taking an interest in this unique review style, especially the well-respected and popular Kotaku Australia.

Reading first hour reviews on other sites really helps legitimize the review style in my mind. I've been writing for the First Hour for over two years now, and over the years have received a lot of comments on the reviews and how helpful they are. With the First Hour, Games for Lunch, and now Kotaku Australia writing first hour video game reviews, I'm confident we can empower gamers to make knowledgeable and informed decisions when buying games (and also hopefully influence developers and publishers to create even better games in the process).

So in between our reviews, check out Kotaku Australia and read a few of their reviews, they're sporadically posted but cover some of the biggest games of the year. Their Dragon Age: Origin review is particularly interesting because my (upcoming) first hour review of the game was a completely different experience.

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Call of Duty: Modern Warfare 2

First Hour Review

December 04, 2009 by Greg Noe

Call Of Duty Modern Warfare 2 Cover
The first Modern Warfare is the best first hour I have ever played, it was full of action, had great cinematic yet interactive story telling, and paved the way for one of the best single player experiences ever. All in all, Call of Duty: Modern Warfare 2 had a lot to live up to, and I can confidently say it did.

Modern Warfare 2 doesn't need much of an introduction being the biggest video game release of the year. It's faced a bit of controversy though, both on the gameplay front and with PC gaming fans, but with the sales the game is seeing, it doesn't seem to be affecting its reception one bit.

While playing the game's first hour though, I was really interested to see how it would live up to its predecessor. The most impressive thing about Modern Warfare was its sound design, I was constantly amazed by the explosions, gun fire, and incessant chatter on the radio. I had never heard a game quite like it. While we kept hearing about the improved multiplayer, graphics, and insane story intended for the sequel, not much was said about where its audio was going. Well, let's see for ourselves. Here's the first hour of Modern Warfare 2.

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Dragon Age Journeys

First Hour Review

December 02, 2009 by Grant

Dragon Age Journeys Cover
EA and Bioware are pushing Dragon Age as the next big fantasy franchise. Even the name of the core game should give you a hint. They are practically calling the main game "Dragon Age: The First One." In addition to two novels and a tabletop RPG, EA 2D developed the flash title Dragon Age Journeys, and episodic adventure that can unlock items in Dragon Age: Origins. The first chapter is free, but gamers will have to pay for subsequent chapters. I knock out the first hour of the first chapter, "The Deep Roads."

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X-Men Legends II: Rise of Apocalypse

First Hour Review

November 30, 2009 by Paul Eastwood

X Men Legends 2 Cover
X-Men Legends II: Rise of Apocalypse is an action RPG featuring the X-Men and Brotherhood of Mutants teaming up to fight Apocalypse. Developed by Raven Soft and published by Activision, it's (obviously) the sequel to X-Men Legends.

I have never played X-Men Legends. Why, then, am I playing the sequel? In the first game, you play as the X-Men fighting against the Brotherhood. In the second, you play as the X-Men and the Brotherhood, which seemed much more interesting to me.

How will this game capitalize on this unique license? Will an action RPG be fitting for the X-Men (and Brotherhood)? Did I make a huge mistake in playing the sequel before the first?

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The Wheel of Time

First Hour Review

November 27, 2009 by Greg Noe

Wheel Of Time Cover
The Wheel of Time is a lucrative license: there are now thirteen total books featuring hundreds of characters, a deep and engrossing magic system, and dozens of locales to visit and explore. The possibilities for video games are endless: a Western-style role playing game, third person adventure, real-time strategy... or even first person shooter. Yes, a shooter, and out of all the options, only that has been developed and released. The Wheel of Time was released in 1999 on Windows.

Much has been made about the game in recent years about how underrated and under appreciated it was. That's a debate for another day, but it did have some serious holiday competition with Unreal Tournament and Quake 3. The game just didn't sell well, and unfortunately, that may well have scared off publishers or right holders from working on any more games. But one needs to consider the genre of the game and the target audience, it just doesn't seem to work. This is a book series that plods along at sometimes an excruciating pace transformed into a game that moves as fast as any other shooter I've played.

The Wheel of Time is definitely one of the more unique licensed attempts in video game history, and here's its first hour. I'll be playing the game through Wine in Ubuntu, let me know if you have any questions about getting it to run.

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Jumper: Griffin's Story

Full Review

November 25, 2009 by Mike in Omaha

Jumper Griffins Story Cover
Jumper: Griffin's Story is a video game spinoff of a movie that was based on a novel by author Steven Gould. Yes, you read that right. It was developed by an Aussie studio called RedTribe, famous for such megahits as Looney Tunes: Acme Arsenal and Space Chimps. The movie and novel follow the life of a young man named David Rice as he grows up and eventually realizes he has the ability to teleport. At first it’s a life saving surprise, but over time David starts to use his ability to his advantage. He travels the globe and "accumulates" vast riches. However, his activities don’t go unnoticed. In the movie, we are introduced to a secret society of "Paladins"; men whose job it is to hunt down and kill those with the ability to teleport, also known as Jumpers. It isn’t long before the Paladins take an interest in David.

As we follow David’s adventures, we’re introduced to a fellow Jumper named Griffin. He plays a multi-faceted role as both David’s teacher and, to a certain degree, his antagonist. He’s an intriguing character and it’s clear he’s been around the block before with the Paladins. He’s cocky and experienced and generally more interesting than the character of David. Perhaps that’s why the game follows Griffin’s story rather than David’s. But was the decision to base a game on a supporting role rather than the main character a good one? Read on to find out.

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Street Fighter: The Movie... (The Game?)

Gaming Nostalgia

November 23, 2009 by Steve

Street Fighter The Movie Poster
Ah, yes, the Street Fighter movie. No good phenomenon is safe from Hollywood's prying eyes, and Street Fighter was no exception. Street Fighter II was released in arcades in 1991, on consoles in 1992, and it quickly became a smash. Supremely polished with well-balanced 1v1 play, SFII jump-started the fighting game craze of the 90s, packing arcades as well as basements around the world. Capcom ultimately released 5 or so additional iterations of the game before moving on to Street Fighter Alpha and a continuation of the numbered series (along with a puzzle game, a simplified for-kids title and an outsourced 3d line).

Along with Street Fighter mania arrives the inevitable movie deal. Starring the Muscle from Brussels himself, the movie was pitched and billed as a good vs. evil tale. At this time, the Street Fighter storyline was not fully set it stone out and the screenwriters' eyes gleamed to this, taking heavy liberties with the plot arc and character backstories. It essentially took each the characters from Super Street Fighter II (minus Fei Long, who was somehow twisted into Captain Sawada). Each were then designated as either good or evil (allowing for swaps along the way) and they seemingly wrapped a story around that.

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Chip and Dale Rescue Rangers

Gaming Nostalgia

November 20, 2009 by Greg Noe

Chip And Dale Rescue Rangers Cover
My favorite licensed game as a kid was Chip 'n Dale Rescue Rangers. Heck, this was one of my favorite games period. Rescue Rangers was a platformer released on the NES in 1990. It had the whole cast of characters from the cartoon, captured the soundtrack personally in 8-bits, and was just challenging enough to get me coming back over and over again. Probably the best part of it though was its two player simultaneous gameplay. This game single-handedly revealed the sadist tendencies that had lied dormant inside of me for so long (only to come out again many years later while playing The Legend of Zelda: Four Swords Adventures at college - I'll save that story for another day).

In this piece of nostalgia, I'll talk about the game's license (it is licensed games month at the First Hour), reminisce about the classic multiplayer, and revel in my speed run attempts during college. If you've ever played Chip 'n Dale Rescue Rangers, I hope you enjoy this; if you haven't, well, you're in for a treat too.

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Star Trek: The Next Generation - A Final Unity

First Hour Review

November 18, 2009 by Greg Noe

Star Trek Final Unity Cover
I've been on a huge Star Trek kick the last few months, I'm on an epic journey of trying to watch every single Star Trek episode. Ever. I'm about 180 episodes in out of 700+ plus, yeah, let's not get into that right now. But we're celebrating licensed games this month at the First Hour, so it seems appropriate to play a Star Trek video game. I did a lot of reading on what the good Star Trek games are, and landed on this one.

Star Trek: The Next Generations - A Final Unity is a point and click adventure game from Spectrum HoloByte, released in 1995. I'm a fan of adventure games, especially old school ones like Monkey Island, so it seemed like Final Unity would be just the game for me. I remember reading in PC Gamer back in 2000 that there had been no good Star Trek games until then with the release of Star Trek: Voyager - Elite Force. This sounded a bit odd to me considering they had been making Star Trek games for almost 20 years already, so I also wanted to try one that came before Elite Force but also had some fans behind it. Final Unity also qualified for that requirement.

Keep in mind that this game was made in 1995 for DOS while looking at the screenshots and reading my descriptions. I was suitably impressed, and believe you will be too. I played the game using DOSBox. Here's the first hour of Star Trek: The Next Generation - A Final Unity.

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Terminator Salvation

Full Review

November 16, 2009 by Mike in Omaha

Terminator Salvation Cover
Terminator Salvation is the recent adaptation of the McG helmed latest installment in the Terminator movie franchise. The game was developed by Halcyon Games with Grin Entertainment, the same company known for pumping out some of the years most underwhelming licensed properties and sequels, including Wanted: Weapons of Fate (review forthcoming) and a 3-D re-imagining of the classic Capcom game, Bionic Commando.

The game is a cover-based third person shooter. It revolves around several of the main characters from the film of the same name; John Connor, Blair Williams, Angie Saltar, and the enigmatic Barnes. The story is essentially a prequel, taking place in a timeline in the future (after Terminator 3) but before the events depicted in the movie. It follows a mission that sets Connor on his path to the upper echelons of the resistance. The storyline involves a situation where Connor is faced with a choice: follow orders (and let people die), or disobey orders (and attempt to rescue a group in trouble). Naturally, our hero eschews his orders in an effort to save his fellow freedom fighters. In so doing, he sets himself on a trajectory that will have him rebuking his commanders and showing a level of leadership that had previously eluded him. Now let’s see how it plays.

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