First Hour

Dragon Ball Z: Budokai

First Hour Review

November 13, 2009 by Paul Eastwood

Dragon Ball Z Budokai Cover
Everyone should have heard of Dragon Ball Z, the famous anime based on the manga by Akira Toriyama. It's the second part of the series (preceded by Dragon Ball), and the most famous. It follows the adult life of Goku as he grows more powerful and gets in fights with aliens.

Dragon Ball Z has such loyal fans that any game with the Dragon Ball Z moniker automatically sells well, no matter how bad. This is what licensed games are all about: making money on the strength of the brand instead of the strength of the game.

Then along came Dragon Ball Z: Budokai (which basically means "tournament") for the Playstation 2. It sold exceptionally well, even for DBZ, so Atari decided to update the graphics and release it on the Nintendo GameCube, where it went on to sell over a million copies and become Player's Choice.

The GameCube version is the preferred release, as the developer Dimps took the opportunity to implement cel-shading, making the game look more like the anime than the Playstation 2 version. I will be playing the GameCube version.

What I want to know is this: is this game worthy of its Player's Choice status, or did DBZ just have a million fans ready to pay for anything with Goku on the front? Will this game be fun for those without prior knowledge of the story, or will you have to be a devoted fan to get anything out of it?

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Beetle Adventure Racing!

First Hour Review

November 11, 2009 by Greg Noe

Beetle Adventure Racing Cover
Talk about an adventure in licensing, Beetle Adventure Racing was released a few months after Volkswagen's New Beetle car was launched and featured a garage of cars filled with just variations on the Beetle. I'm not sure if there's ever been a racing game quite like this, sure Gran Turismo is overflowing with licensed vehicles and there are even games like Corvette Evolution GT or Ford Racing, but none of them take one single car and create an entire game out of it. But this isn't your typical licensed racing game, it's San Francisco Rush starring German family cars. The levels include Inferno Isle, Wicked Woods, and Coventry Cove; sounds more like Diddy Kong Racing now, and yes, there's a four player battle mode.

Beetle Adventure Racing was released in 1999 on the Nintendo 64. I really enjoyed the game the couple of times I played it, as a few years later I was vacationing at Mackinac Island and my friend and I stopped into a local video game rental shop. As I mentioned in my Mercenaries review, there is no better place to pick up great games for great prices than at obscure little stores out in the middle or nowhere. Beetle Adventure Racing and Blast Corps were sitting on the shelves going for a few dollars apiece, easy decision for me. My friend picked up NBA Hangtime if you're curious. While our hunt for cheap copies of Final Fantasy VI and Chrono Trigger never panned out, we still snagged some fun games.

So let's continue our month of licensed games with quite the odd one, here's the first hour of Beetle Adventure Racing.

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Mass Effect Galaxy

Full Review

November 09, 2009 by Greg Noe

Mass Effect Galaxy Cover
It can be frustrating when your current favorite series releases a spin-off on a platform you don't own; this has happened to me before with Metal Gear Acid on the PSP, and now it happens again with Mass Effect Galaxy on the iPhone. Considering the game only costs three dollars, the barrier to playing is either cough up $200 for an iPod Touch or try to find someone who will give up their Precious for a few hours. I managed to convince someone of the latter, and the portable action RPG is finally in my hands.

Mass Effect Galaxy is an iPhone spin-off of the popular space epic series released in June. It introduces two brand new characters, Jacob Taylor and Miranda Lawson, who are the new major squad members in Mass Effect 2. The gameplay is top-down action similar to the run-and-gun games of old but features the extensive dialogue system from the console big brother. Much like the novels, Galaxy is meant as a bonus for those of us who are looking for any kind of hit we can get while we wait for the sequel to arrive in January. Here's my review of Mass Effect Galaxy on the iPhone.

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The Lord of the Rings: The Third Age

First Hour Review

November 06, 2009 by Paul Eastwood

Lord Of The Rings Third Age Cover
And so we've come the the last game in the Lord of the Rings marathon. The good thing about this marathon is that it was much shorter than a Lord of the Rings movie marathon. Actually, beating all three games would probably take less time than watching the extended versions of the movies. Snarkiness aside, it would be a good idea to read the first two before venturing into this one.

After Return of the King was released, there was still enough hype about the Lord of the Rings movies to warrant releasing another game. Since the two previous games had already covered all the battles from the movies (and then some), EA decided to tap into a previously neglected genre: they released an RPG.

The Lord of the Rings: The Third Age is almost a JRPG, except it wasn't developed in Japan. Because of this, it has a little more Western influence on the storytelling and some of the gameplay.

The story was created just for the game and has you controlling new characters, mainly Berethor, a man of Gondor, who is searching for Boromir.

Will Lord of the Rings make a good RPG? Perhaps the bigger question is, will EA make a good RPG? Hmmm....

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The Lord of the Rings: The Return of the King

First Hour Review

November 04, 2009 by Paul Eastwood

Lord Of The Rings Return Of The King Cover
The second game in my marathon is The Lord of the Rings: The Return of the King. To simplify, I will assume you have already read my Two Towers review, so if you haven't you may want to do that first.

Return of the King (RotK) is the follow-up to The Two Towers. This game was released in conjunction with the movie, so it follows it much more closely. The levels are taken only from the final movie (which doesn't always correspond to the final book).

In order to one-up the previous game, RotK raises the number of playable characters from three to five right off the bat, with several unlockable characters as well. It also adds interaction within the environment, two-player co-op, and a bunch of tweaks such as graphical enhancements.

Will these changes be enough to help Return of the King surpass The Two Towers? Will its First Hour be as well paced as its predecessor? Or will neither of these things happen?

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The Lord of the Rings: The Two Towers

First Hour Review

November 02, 2009 by Paul Eastwood

Lord Of The Rings Two Towers Cover
This is the start of a marathon of Lord of the Rings gaming, in which I play the first hour of three games based on the Lord of the Rings movies. Strangely enough the three games are not one for each movie; there was in fact no game made for the Fellowship of the Ring movie. Instead, I'll be playing Lord of the Rings: The Third Age as the third game.

The Lord of the Rings is one of the most beloved series of books ever written, and the movies based on them are some of the best-selling of all time. What I want to find out is if the IP was able to make the jump to video games with the same fidelity.

I read these books some years back, before the movies came out, and they are some of my favorite books. Because of this, I may throw around a few terms that are unfamiliar if you have not read the books or watched the movies. If this is the case I strongly urge you to read the books.

Electronic Arts had the video game rights to the Lord of the Rings films (Sierra had the rights to the books; I'm not really sure how that works), but since the first film came out around the time the console cycle entered the next generation, EA decided to skip Fellowship of the Ring and instead focus on releasing a game that coincided with the premier of The Two Towers. Because of this, the game starts with several scenes from The Fellowship of the Ring.

Which stigma will this game live up to: Lord of the Rings, or movie game? Find out. Here's the first hour of The Lord of the Ring: The Two Towers for the Nintendo GameCube.

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November is licensed games month at the First Hour

Story

November 01, 2009 by Greg Noe

It's November now, and that means the Christmas game avalanche has succeeded in overrunning our wallets and weekends. Throughout the year, many licensed games are released based off the latest Disney or blockbuster film, but it's that time of year where the rest of the licensed games are rushed out for the oblivious soccer mom. Many non-casual gamers consider getting a licensed game as a present to be a bit of a nightmare, as they have a reputation of being, well, crap. Part of this is because their development timelines are squished to make sure the game is released either at the same time as the film, or for Christmas.

So as a celebration of the season of licensed games, the First Hour will be playing a lot of them. Some will be good, and some will undoubtedly be bad. Not all are based off films though, there will be an interesting mix, I hope we can surprise you with what's been released over the last few years.

Paul will be kicking it all off with three first hour reviews of three different Lord of the Rings games. The films were monstrously popular so the games licensed from them were inevitable. You may be surprised to know that The Fellowship of the Ring game was not based off the film, but the Tolkien novel. This is where licensing can get a bit complicated, if not intriguing. But I'll save those thoughts for another day.

Enjoy the month of November at the First Hour, and stay away from those licensed games! Well, most of the time at least.

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Wheelman

First Hour Review

October 30, 2009 by Mike in Omaha

Wheelman Cover
Wheelman is one of those games I always thought looked interesting, but it got luke-warm reviews and slowly faded into obscurity as more popular AAA franchises consumed the markets (as well as my) interest. That is until one fateful day at Target when I saw it on the clearance shelf. Reviewers Note: Just in case you aren’t aware, Target stores generally have a clearance shelf near the electronics department. It’s usually an end-cap and that’s where they put the unpopular games out to pasture, along with poorly selling MP3 players, Barbie-themed boomboxes and other retail failures. Whenever I’m at Target, I make it a point to check that shelf. When I saw Wheelman for $14.99, I had to pick it up. Was it a mistake? Did the game hook me? Read on to find out.

Okay, so here’s what I knew going into Wheelman. I knew it was a pet project for Vin Diesel, an action star whose movies I’ve more often enjoyed than disliked (although Babylon A.D. was a particular stinker). I had read that Vin was an avid gamer and always wanted to be involved in the production of an action game. That sounded interesting enough, but then I found out it was going to be an all-out, over-the-top, in-your-face driving game and that there might even be a movie attached. Okay, so the movie didn’t pan out, but the heavily hyphenated Game got made and was even published by TWO major players, Midway and Ubisoft. The game was developed by Tigon Studios and Midway Newcastle. So, let’s see what the first hour of Wheelman looks like.

Editor's Note: Tigon Studios was founded by Vin Diesel and their first game was The Chronicles of Riddick: Escape from Butcher Bay, a game I started to play once and I will admit, has a pretty amazing first hour.

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2009 World Series

Sports Pre-enactment

October 28, 2009 by Greg Noe

World Series/2009 World Series Logo
The 2009 Major League Baseball World Series starts today featuring the Philadelphia Phillies and New York Yankees. It's sure to be a grand Fall Classic, but I'd like to know who will win in advance. Instead of heading to Las Vegas, however, I'll be pre-enacting the Series by playing MVP Baseball 2005 for the Xbox. It is considered one of the best baseball games ever and I actually feel a bit bad that EA lost the use of the MLB license (well, not really, considering all the damage they've done to other sports series). A few years ago I awarded MVP Baseball 2005 my "Older Console Game of the Year," an award for the best console game I played in 2007 that didn't come out in 2007 (complicated, I know).

I actually considered playing Bases Loaded 2, probably my personal favorite baseball game. I played this game so much growing up that I can still name the complete lineup for the team hailing from New Jersey. And therein lies the problem, it has made up teams and players. While that wouldn't make the results from that game any more inaccurate than playing with players from 2005 from real teams, it's just a little too far from reality than I'd like. The game actually does feature teams from Philadelphia and New York though, but both of them are pretty awful.

Like my previous pre-enactments, I'll be playing two games, one as each team, and if necessary, a one game playoff generated by the computer. As much as I'd like to play a seven game series, I simply don't have the time. Hopefully this will be enough to whet our appetites and accurately pre-enact the 2009 World Series.

Post World Series update: The Yankees have won the 2009 World Series, just like we predicted here at the First Hour. We now have two correct predictions out of three attempts.

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Oddworld: Abe's Oddysee

First Hour Review

October 26, 2009 by Paul Eastwood

Oddworld Abes Oddysee Cover
Oddworld: Abe's Oddysee, a puzzle-platformer developed by Oddworld Inhabitants, was released in 1997 for the PlayStation and PC. It uses pre-rendered graphics for its backgrounds and sprites, and has a large list of actions that can be taken by the player, including making the player character speak.

I remember playing the demo of this game at Toys'R'Us, and being impressed by its graphics and gameplay features, as well as the odd feeling of it all.

Oddworld is now available through Steam for play on the PC, and that's where I got the copy I'll be playing. Although it can be played with the keyboard, I will be using a gamepad because I find it very cumbersome to use a keyboard to play a game designed for a controller.

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