Jumper: Griffin's Story
Full Review
November 25, 2009 by
Mike in Omaha
Jumper: Griffin's Story is a video game spinoff of a movie that was based on a novel by author Steven Gould. Yes, you read that right. It was developed by an Aussie studio called RedTribe, famous for such megahits as Looney Tunes: Acme Arsenal and Space Chimps. The movie and novel follow the life of a young man named David Rice as he grows up and eventually realizes he has the ability to teleport. At first it’s a life saving surprise, but over time David starts to use his ability to his advantage. He travels the globe and "accumulates" vast riches. However, his activities don’t go unnoticed. In the movie, we are introduced to a secret society of "Paladins"; men whose job it is to hunt down and kill those with the ability to teleport, also known as Jumpers. It isn’t long before the Paladins take an interest in David.
As we follow David’s adventures, we’re introduced to a fellow Jumper named Griffin. He plays a multi-faceted role as both David’s teacher and, to a certain degree, his antagonist. He’s an intriguing character and it’s clear he’s been around the block before with the Paladins. He’s cocky and experienced and generally more interesting than the character of David. Perhaps that’s why the game follows Griffin’s story rather than David’s. But was the decision to base a game on a supporting role rather than the main character a good one? Read on to find out.
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Street Fighter: The Movie... (The Game?)
Gaming Nostalgia
November 23, 2009 by
Steve
Ah, yes, the Street Fighter movie. No good phenomenon is safe from Hollywood's prying eyes, and Street Fighter was no exception. Street Fighter II was released in arcades in 1991, on consoles in 1992, and it quickly became a smash. Supremely polished with well-balanced 1v1 play, SFII jump-started the fighting game craze of the 90s, packing arcades as well as basements around the world. Capcom ultimately released 5 or so additional iterations of the game before moving on to Street Fighter Alpha and a continuation of the numbered series (along with a puzzle game, a simplified for-kids title and an outsourced 3d line).
Along with Street Fighter mania arrives the inevitable movie deal. Starring the Muscle from Brussels himself, the movie was pitched and billed as a good vs. evil tale. At this time, the Street Fighter storyline was not fully set it stone out and the screenwriters' eyes gleamed to this, taking heavy liberties with the plot arc and character backstories. It essentially took each the characters from Super Street Fighter II (minus Fei Long, who was somehow twisted into Captain Sawada). Each were then designated as either good or evil (allowing for swaps along the way) and they seemingly wrapped a story around that.
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Chip and Dale Rescue Rangers
Gaming Nostalgia
November 20, 2009 by
Greg Noe
My favorite licensed game as a kid was Chip 'n Dale Rescue Rangers. Heck, this was one of my favorite games period. Rescue Rangers was a platformer released on the NES in 1990. It had the whole cast of characters from the cartoon, captured the soundtrack personally in 8-bits, and was just challenging enough to get me coming back over and over again. Probably the best part of it though was its two player simultaneous gameplay. This game single-handedly revealed the sadist tendencies that had lied dormant inside of me for so long (only to come out again many years later while playing The Legend of Zelda: Four Swords Adventures at college - I'll save that story for another day).
In this piece of nostalgia, I'll talk about the game's license (it is licensed games month at the First Hour), reminisce about the classic multiplayer, and revel in my speed run attempts during college. If you've ever played Chip 'n Dale Rescue Rangers, I hope you enjoy this; if you haven't, well, you're in for a treat too.
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Star Trek: The Next Generation - A Final Unity
First Hour Review
November 18, 2009 by
Greg Noe
I've been on a huge Star Trek kick the last few months, I'm on an epic journey of trying to watch every single Star Trek episode. Ever. I'm about 180 episodes in out of 700+ plus, yeah, let's not get into that right now. But we're celebrating licensed games this month at the First Hour, so it seems appropriate to play a Star Trek video game. I did a lot of reading on what the good Star Trek games are, and landed on this one.
Star Trek: The Next Generations - A Final Unity is a point and click adventure game from Spectrum HoloByte, released in 1995. I'm a fan of adventure games, especially old school ones like Monkey Island, so it seemed like Final Unity would be just the game for me. I remember reading in PC Gamer back in 2000 that there had been no good Star Trek games until then with the release of Star Trek: Voyager - Elite Force. This sounded a bit odd to me considering they had been making Star Trek games for almost 20 years already, so I also wanted to try one that came before Elite Force but also had some fans behind it. Final Unity also qualified for that requirement.
Keep in mind that this game was made in 1995 for DOS while looking at the screenshots and reading my descriptions. I was suitably impressed, and believe you will be too. I played the game using DOSBox. Here's the first hour of Star Trek: The Next Generation - A Final Unity.
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Terminator Salvation
Full Review
November 16, 2009 by
Mike in Omaha
Terminator Salvation is the recent adaptation of the McG helmed latest installment in the Terminator movie franchise. The game was developed by Halcyon Games with Grin Entertainment, the same company known for pumping out some of the years most underwhelming licensed properties and sequels, including Wanted: Weapons of Fate (review forthcoming) and a 3-D re-imagining of the classic Capcom game, Bionic Commando.
The game is a cover-based third person shooter. It revolves around several of the main characters from the film of the same name; John Connor, Blair Williams, Angie Saltar, and the enigmatic Barnes. The story is essentially a prequel, taking place in a timeline in the future (after Terminator 3) but before the events depicted in the movie. It follows a mission that sets Connor on his path to the upper echelons of the resistance. The storyline involves a situation where Connor is faced with a choice: follow orders (and let people die), or disobey orders (and attempt to rescue a group in trouble). Naturally, our hero eschews his orders in an effort to save his fellow freedom fighters. In so doing, he sets himself on a trajectory that will have him rebuking his commanders and showing a level of leadership that had previously eluded him. Now let’s see how it plays.
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Dragon Ball Z: Budokai
First Hour Review
November 13, 2009 by
Paul Eastwood
Everyone should have heard of Dragon Ball Z, the famous anime based on the manga by Akira Toriyama. It's the second part of the series (preceded by Dragon Ball), and the most famous. It follows the adult life of Goku as he grows more powerful and gets in fights with aliens.
Dragon Ball Z has such loyal fans that any game with the Dragon Ball Z moniker automatically sells well, no matter how bad. This is what licensed games are all about: making money on the strength of the brand instead of the strength of the game.
Then along came Dragon Ball Z: Budokai (which basically means "tournament") for the Playstation 2. It sold exceptionally well, even for DBZ, so Atari decided to update the graphics and release it on the Nintendo GameCube, where it went on to sell over a million copies and become Player's Choice.
The GameCube version is the preferred release, as the developer Dimps took the opportunity to implement cel-shading, making the game look more like the anime than the Playstation 2 version. I will be playing the GameCube version.
What I want to know is this: is this game worthy of its Player's Choice status, or did DBZ just have a million fans ready to pay for anything with Goku on the front? Will this game be fun for those without prior knowledge of the story, or will you have to be a devoted fan to get anything out of it?
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Beetle Adventure Racing!
First Hour Review
November 11, 2009 by
Greg Noe
Talk about an adventure in licensing, Beetle Adventure Racing was released a few months after Volkswagen's New Beetle car was launched and featured a garage of cars filled with just variations on the Beetle. I'm not sure if there's ever been a racing game quite like this, sure Gran Turismo is overflowing with licensed vehicles and there are even games like Corvette Evolution GT or Ford Racing, but none of them take one single car and create an entire game out of it. But this isn't your typical licensed racing game, it's San Francisco Rush starring German family cars. The levels include Inferno Isle, Wicked Woods, and Coventry Cove; sounds more like Diddy Kong Racing now, and yes, there's a four player battle mode.
Beetle Adventure Racing was released in 1999 on the Nintendo 64. I really enjoyed the game the couple of times I played it, as a few years later I was vacationing at Mackinac Island and my friend and I stopped into a local video game rental shop. As I mentioned in my Mercenaries review, there is no better place to pick up great games for great prices than at obscure little stores out in the middle or nowhere. Beetle Adventure Racing and Blast Corps were sitting on the shelves going for a few dollars apiece, easy decision for me. My friend picked up NBA Hangtime if you're curious. While our hunt for cheap copies of Final Fantasy VI and Chrono Trigger never panned out, we still snagged some fun games.
So let's continue our month of licensed games with quite the odd one, here's the first hour of Beetle Adventure Racing.
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Mass Effect Galaxy
Full Review
November 09, 2009 by
Greg Noe
It can be frustrating when your current favorite series releases a spin-off on a platform you don't own; this has happened to me before with Metal Gear Acid on the PSP, and now it happens again with Mass Effect Galaxy on the iPhone. Considering the game only costs three dollars, the barrier to playing is either cough up $200 for an iPod Touch or try to find someone who will give up their Precious for a few hours. I managed to convince someone of the latter, and the portable action RPG is finally in my hands.
Mass Effect Galaxy is an iPhone spin-off of the popular space epic series released in June. It introduces two brand new characters, Jacob Taylor and Miranda Lawson, who are the new major squad members in Mass Effect 2. The gameplay is top-down action similar to the run-and-gun games of old but features the extensive dialogue system from the console big brother. Much like the novels, Galaxy is meant as a bonus for those of us who are looking for any kind of hit we can get while we wait for the sequel to arrive in January. Here's my review of Mass Effect Galaxy on the iPhone.
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The Lord of the Rings: The Third Age
First Hour Review
November 06, 2009 by
Paul Eastwood
And so we've come the the last game in the Lord of the Rings marathon. The good thing about this marathon is that it was much shorter than a Lord of the Rings movie marathon. Actually, beating all three games would probably take less time than watching the extended versions of the movies. Snarkiness aside, it would be a good idea to read the first two before venturing into this one.
After Return of the King was released, there was still enough hype about the Lord of the Rings movies to warrant releasing another game. Since the two previous games had already covered all the battles from the movies (and then some), EA decided to tap into a previously neglected genre: they released an RPG.
The Lord of the Rings: The Third Age is almost a JRPG, except it wasn't developed in Japan. Because of this, it has a little more Western influence on the storytelling and some of the gameplay.
The story was created just for the game and has you controlling new characters, mainly Berethor, a man of Gondor, who is searching for Boromir.
Will Lord of the Rings make a good RPG? Perhaps the bigger question is, will EA make a good RPG? Hmmm....
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The Lord of the Rings: The Return of the King
First Hour Review
November 04, 2009 by
Paul Eastwood
The second game in my marathon is The Lord of the Rings: The Return of the King. To simplify, I will assume you have already read my Two Towers review, so if you haven't you may want to do that first.
Return of the King (RotK) is the follow-up to The Two Towers. This game was released in conjunction with the movie, so it follows it much more closely. The levels are taken only from the final movie (which doesn't always correspond to the final book).
In order to one-up the previous game, RotK raises the number of playable characters from three to five right off the bat, with several unlockable characters as well. It also adds interaction within the environment, two-player co-op, and a bunch of tweaks such as graphical enhancements.
Will these changes be enough to help Return of the King surpass The Two Towers? Will its First Hour be as well paced as its predecessor? Or will neither of these things happen?
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