The Lord of the Rings: The Two Towers
First Hour Review
November 02, 2009 by
Paul Eastwood
This is the start of a marathon of Lord of the Rings gaming, in which I play the first hour of three games based on the Lord of the Rings movies. Strangely enough the three games are not one for each movie; there was in fact no game made for the Fellowship of the Ring movie. Instead, I'll be playing Lord of the Rings: The Third Age as the third game.
The Lord of the Rings is one of the most beloved series of books ever written, and the movies based on them are some of the best-selling of all time. What I want to find out is if the IP was able to make the jump to video games with the same fidelity.
I read these books some years back, before the movies came out, and they are some of my favorite books. Because of this, I may throw around a few terms that are unfamiliar if you have not read the books or watched the movies. If this is the case I strongly urge you to read the books.
Electronic Arts had the video game rights to the Lord of the Rings films (Sierra had the rights to the books; I'm not really sure how that works), but since the first film came out around the time the console cycle entered the next generation, EA decided to skip Fellowship of the Ring and instead focus on releasing a game that coincided with the premier of The Two Towers. Because of this, the game starts with several scenes from The Fellowship of the Ring.
Which stigma will this game live up to: Lord of the Rings, or movie game? Find out. Here's the first hour of The Lord of the Ring: The Two Towers for the Nintendo GameCube.
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November is licensed games month at the First Hour
Story
November 01, 2009 by
Greg Noe
It's November now, and that means the Christmas game avalanche has succeeded in overrunning our wallets and weekends. Throughout the year, many licensed games are released based off the latest Disney or blockbuster film, but it's that time of year where the rest of the licensed games are rushed out for the oblivious soccer mom. Many non-casual gamers consider getting a licensed game as a present to be a bit of a nightmare, as they have a reputation of being, well, crap. Part of this is because their development timelines are squished to make sure the game is released either at the same time as the film, or for Christmas.
So as a celebration of the season of licensed games, the First Hour will be playing a lot of them. Some will be good, and some will undoubtedly be bad. Not all are based off films though, there will be an interesting mix, I hope we can surprise you with what's been released over the last few years.
Paul will be kicking it all off with three first hour reviews of three different Lord of the Rings games. The films were monstrously popular so the games licensed from them were inevitable. You may be surprised to know that The Fellowship of the Ring game was not based off the film, but the Tolkien novel. This is where licensing can get a bit complicated, if not intriguing. But I'll save those thoughts for another day.
Enjoy the month of November at the First Hour, and stay away from those licensed games! Well, most of the time at least.
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Wheelman
First Hour Review
October 30, 2009 by
Mike in Omaha
Wheelman is one of those games I always thought looked interesting, but it got luke-warm reviews and slowly faded into obscurity as more popular AAA franchises consumed the markets (as well as my) interest. That is until one fateful day at Target when I saw it on the clearance shelf. Reviewers Note: Just in case you aren’t aware, Target stores generally have a clearance shelf near the electronics department. It’s usually an end-cap and that’s where they put the unpopular games out to pasture, along with poorly selling MP3 players, Barbie-themed boomboxes and other retail failures. Whenever I’m at Target, I make it a point to check that shelf. When I saw Wheelman for $14.99, I had to pick it up. Was it a mistake? Did the game hook me? Read on to find out.
Okay, so here’s what I knew going into Wheelman. I knew it was a pet project for Vin Diesel, an action star whose movies I’ve more often enjoyed than disliked (although Babylon A.D. was a particular stinker). I had read that Vin was an avid gamer and always wanted to be involved in the production of an action game. That sounded interesting enough, but then I found out it was going to be an all-out, over-the-top, in-your-face driving game and that there might even be a movie attached. Okay, so the movie didn’t pan out, but the heavily hyphenated Game got made and was even published by TWO major players, Midway and Ubisoft. The game was developed by Tigon Studios and Midway Newcastle. So, let’s see what the first hour of Wheelman looks like.
Editor's Note: Tigon Studios was founded by Vin Diesel and their first game was The Chronicles of Riddick: Escape from Butcher Bay, a game I started to play once and I will admit, has a pretty amazing first hour.
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2009 World Series
Sports Pre-enactment
October 28, 2009 by
Greg Noe
The 2009 Major League Baseball World Series starts today featuring the Philadelphia Phillies and New York Yankees. It's sure to be a grand Fall Classic, but I'd like to know who will win in advance. Instead of heading to Las Vegas, however, I'll be pre-enacting the Series by playing MVP Baseball 2005 for the Xbox. It is considered one of the best baseball games ever and I actually feel a bit bad that EA lost the use of the MLB license (well, not really, considering all the damage they've done to other sports series). A few years ago I awarded MVP Baseball 2005 my "Older Console Game of the Year," an award for the best console game I played in 2007 that didn't come out in 2007 (complicated, I know).
I actually considered playing Bases Loaded 2, probably my personal favorite baseball game. I played this game so much growing up that I can still name the complete lineup for the team hailing from New Jersey. And therein lies the problem, it has made up teams and players. While that wouldn't make the results from that game any more inaccurate than playing with players from 2005 from real teams, it's just a little too far from reality than I'd like. The game actually does feature teams from Philadelphia and New York though, but both of them are pretty awful.
Like my previous pre-enactments, I'll be playing two games, one as each team, and if necessary, a one game playoff generated by the computer. As much as I'd like to play a seven game series, I simply don't have the time. Hopefully this will be enough to whet our appetites and accurately pre-enact the 2009 World Series.
Post World Series update: The Yankees have won the 2009 World Series, just like we predicted here at the First Hour. We now have two correct predictions out of three attempts.
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Oddworld: Abe's Oddysee
First Hour Review
October 26, 2009 by
Paul Eastwood
Oddworld: Abe's Oddysee, a puzzle-platformer developed by Oddworld Inhabitants, was released in 1997 for the PlayStation and PC. It uses pre-rendered graphics for its backgrounds and sprites, and has a large list of actions that can be taken by the player, including making the player character speak.
I remember playing the demo of this game at Toys'R'Us, and being impressed by its graphics and gameplay features, as well as the odd feeling of it all.
Oddworld is now available through Steam for play on the PC, and that's where I got the copy I'll be playing. Although it can be played with the keyboard, I will be using a gamepad because I find it very cumbersome to use a keyboard to play a game designed for a controller.
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Dragon Age: The Stolen Throne
Book Review
October 23, 2009 by
Greg Noe
With BioWare's new epic, Dragon Age: Origins, only about a week away from release, it was about high time to finish the prequel novel I had sitting on my coffee table, Dragon Age: The Stolen Throne. BioWare is doing some massive world-building for the series and The Stolen Throne is about a major political event that happened about thirty years before the events of the first game. It follows three heroes: Maric, Loghain, and Rowan, and their tireless quest to overthrow the usurper that has stolen the throne from the rightful family. And as the book opens with the death of Maric's mother, the Rebel Queen Moira, the role of rightful king falls right onto Maric's soldiers.
The Stolen Throne spans a few years of time from the death of the Rebel Queen to its climax. It spends its pages not only trying to establish a few corners of Ferelden, but also to characterize the young heroes. We watch them all grow up, especially Maric, who starts out as a foolish prince and ends as a man who would make for a fine king. And since our heroic trio seem to be in that hormone-raging age of the late teen years, there's no lack of love triangles (or even quadrangles?). This is by no means a romance novel though, but more of A Game of the Thrones-lite.
Here's my review of Dragon Age: The Stolen Throne, the prequel novel to the video game Dragon Age: Origins.
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Chibi-Robo!
First Hour Review
October 21, 2009 by
Paul Eastwood
Ever get tired of fighting? Can't someone make a game about something besides combat? Those were questions I was asking myself when I discovered Chibi-Robo. I remembered this Nintendo-published game vaguely from when it first came out, but looked into it with more interest as I tried to find a game about something other than violence.
Granted, games like The Sims are about something other than fighting, but what I was looking for was a game that used familiar game elements in a non-combat setting. For example, could you earn experience points by talking to people? Explore and find something other than more enemies to fight? Surely it can be done, but it didn't seem to exist in the wild.
That's when I found Chibi-Robo. Developed by Skip Ltd. and published by Nintendo, it seems to be an adventure game in which you play as a tiny robot and explore a house. Your mission is to make the host family happy, which you do by cleaning up trash and spills, finding lost objects, and sundry other tasks.
But will a non-violent game be able to offer an exciting first hour experience?
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Day Four Recap
Recap
October 19, 2009 by
Greg Noe
Four full days of first hour gaming have been completed, and from here on out I'm not playing alone. Day four introduced three new writers: Paul Eastwood, Grant, and Mike in Omaha. They all have very different tastes in gaming and all look for something different when starting out a new video game. I've had a great time bringing these guys on board and reading their awesome reviews. It's an honor to provide an outlet for them to write as well as host their reviews (and as always, just toss me an email if you're interested in writing too).
Day four also means I threw away my older scoring system for first hour reviews. It only took 72 reviews, but a few comments and emails exchanged with other review sites convinced me that the scores were simply too distracting to the games and reviews themselves. If you browse back far enough, you'll find quite a few heated and angry comments about how someone felt I was mistreating their favorite game; however, I didn't just do this to appease these complainers, but to make sure my real feelings were communicated properly about the first hour of a game. So the score out of ten is gone, replaced with even more reading. Hope you don't mind.
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Mercenaries: Playground of Destruction
First Hour Review
October 16, 2009 by
Greg Noe
Remember when LucasArts used to publish games like The Secret of Monkey Island, Full Throttle, and every Star Wars game under the sun? Well, in 2005, they somehow ended up publishing Pandemic Studio's Mercenaries: Playground of Destruction on the Xbox and PlayStation 2. It's kind of an odd pairing, as Mercenaries is about as far from a point-and-click adventure game as one can get, but it's one of those games I've been wishing to play for a while now. Mercenaries is a third-person shooter about mercenaries, of course. There's a war going on in North Korea, and what better way to cash in on a lot of money than to drop in and play all the sides?
Here's a pro-tip for finding games you'd like to play for really cheap: while on vacation in a small town this past weekend, I was browsing the local library's book sale and lo and behold, Mercenaries was for sale for one dollar. I also picked up Legend of Dragoon for the PlayStation for another buck. I've found quite a few deals like these over the years and usually in the most random of places. While Mercenaries doesn't go for that much more on eBay, it's a bit thrilling finding it in the wild when you least expected it.
Mercenaries received a sequel released last year to quite the memorable media campaign featuring the "Oh No You Didn't" music video. I laughed out loud quite a few times when it aired. The series has also received a bit of criticism for its realistic scenarios and mercenary involvement. South Korea even banned the first game for its depiction of a hostile theater of war in its backyard. The Venezuelan government accused the U.S. government of funding the second game, crazy stuff. But I digress, this review is about the original, and just the first hour at that. Well, let's get into the first hour of Mercenaries: Playground of Destruction.
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Scribblenauts
Guest Full Review
October 13, 2009 by
Grant
The most talked about DS game at this year’s E3 wasn’t another installment in a popular and established franchise, but instead a strikingly original title from the creators of the Drawn to Life series, 5th Cell. In the same spirit as their million-seller, Scribblenauts relies heavily on the creativity of the player. Armed with tens of thousands of words, you must solve puzzles that range from moving a cow off the road to saving people from a horde of hungry zombies. If you can think it, you can do it.
Players control the rooster hat-wearing Maxwell, a kid that always has a smirk and curiously wear shorts with long sleeves. Maxwell is thrown into hundreds of levels with one simple goal: find and obtain an object called a starite. In order to do this, the player must summon objects by writing them via a mini-keyboard or by spelling them out (trust me, it’s easier to just use the keyboard). Objects will then appear in the level to help, or in some cases, hurt you. The game boats tens of thousands of objects, and 5th Cell has done a remarkable job including pretty much everything you can think of. Practical objects like bridges, ladders, and boxes are in the game, but it also has every kind of obscure animal, vehicle, or instrument you can think of. The game is also filled with a lot of bizarre and nerdy objects such as internet memes (lol wut is a personal favorite), Lovecraftian monsters, mythological creatures, giant robots and everything in between. Is a helibackpack a real thing? It doesn’t matter, it’s in the game and can be quite useful.
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