First Hour

A Fool's Lament: Tribute to the Dreamcast

Gaming Nostalgia

September 09, 2009 by Steve

Dreamcast
The year is 1999; the date, September the ninth. The plants did their job and release day is here. The office was even more busy and tense than usual as all eyes followed the first projections emerging from the printer. We had every reason to be confident. All our test groups, all forecasters, all street teams gave nothing but guaranteed success. The mistakes and unfortunate failures of the past would soon wash away. No longer would we be forced the constant reminders of financial inadequacy or our loved ones' questioning about job security. Yes, my stress is lower, yes, I'm getting more sleep. These bags will be removed, hard work pays off. Sega is back! Segata Sanshiro is smiling somewhere, proud of his children. The only question is, how could so many people be so very wrong and so very blind?

The year is 1999 and the wave of inevitability has already overtaken us. Not in our minds, mind you. Our minds believed that we had a real renaissance, a true phoenix inside a little white box. But the pieces were already in play and our actions merely delayed the truth. Sega could no longer prosper in this environment. The bridges were burned and one company can only take itself so far on its own. The climate is forever changed. Can you blame us for grasping onto misguided hope? Hardware is a man's business, certainly no haven for a child's imagination and desires. I guess our parents never warned us. No one wants or needs us anymore. The Ultimate Gaming Machine? Gaming has become passé. They said we needed a centralized entertainment console, a hub for the consumer to plug their lives into. We could connect them to a constant stream of bank withdrawals for products they are convinced to need. We replied, “We are a gaming company.” They spit on us and our toy. They were the smart ones.

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007: Everything or Nothing

Guest First Hour Review

September 06, 2009 by Paul Eastwood

James Bond Everything Or Nothing Cover
James Bond: he's the original super-spy. The secret agent with style, he always gets his man... and his woman.

Unfortunately he hasn't always fared so well in video games. Except for Goldeneye, games bearing the 007 insignia have turned out less than stellar.

I recently got my hands on a copy of 007: Everything or Nothing. This EA-published game on the GameCube (it was also released on the PS2 and XBox) was the first 007 game to ditch the first-person-shooter genre that Goldeneye established in favor of a third-person action adventure. (There had been a third-person 007 game on the PlayStation, but it was received poorly and all subsequent 007 games were first-person-shooters.)

Also, this game has more stars than most Hollywood movies. Pierce Brosnan voices 007, Dame Judy Dench is M, John Cleese is Q, our villain is Willem Dafoe, the Bond girls are Heidi Klum and Shannon Elizabeth, with Mya for good measure, Richard Kiel is Jaws... and all the characters are modeled after their actors.

Will 007 get a video game worthy of his refined demeanor, or is this another impotent cash-in on the 007 franchise? Will a cast full of Hollywood stars take this game to the next level, or will these actors fail to make the transition to video game voice acting? Will 007 introduce himself as "Bond, James Bond?" Let's find out now:

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Golden Axe: Beast Rider

Guest Full Review

September 03, 2009 by Mike in Omaha

Golden Axe Beast Rider Cover
Golden Axe: Beast Rider is the long anticipated entry in the classic Sega-developed series; Golden Axe. The franchise began life in 1989 as an arcade game but was later successfully ported to both the Master System and Genesis with multiple sequels and spin-offs to follow over the years. This installment doesn't play so much as a sequel, but rather as a re-imagining of the first game in which the evil Death Adder must be vanquished. It was developed by a relatively unknown developer; Secret Level Games.

Editor's Note: Mike B. is a brand new guest writer here at the First Hour, you may also see him around here as Mike in Omaha. He's enthusiastic about game writing and has even been to E3! I haven't even been west of Wyoming. In all seriousness though, great to have him on board and keep an eye out for more from him in the future. And like always, if you'd like to write for the First Hour, just shoot me an email and we'll talk. Back to Mike's review.

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Call of Duty: World at War

First Hour Review

August 31, 2009 by Greg Noe

Call Of Duty World At War Cover
Call of Duty: World at War is the fifth Call of Duty game as the series once again, goes back to World War II. Call of Duty 4: Modern Warfare was simply one of the most amazing games I've ever played, and I awarded it the first perfect score for a first hour review ever (I don't give numerical scores anymore, but I'll let you all know if I play one better). World at War was released in 2008 on all modern consoles and the PC and uses a modified version of the Modern Warfare engine. I will be playing the Windows version.

I was a bit disappointed to hear that Activision chose to set their latest during World War II, since the technology in Modern Warfare is part of what made the game so great. I wasn't planning to play the game, but I received a free copy with my graphics card, so how could I refuse to play at least the first hour of it? Of course, the multiplayer portion of the Call of Duty series is undoubtedly one of the more popular aspects, but I will be limiting my time to the single player campaign.

Tomorrow marks the 70th anniversary of the start of World War II. Let us hope there is never another one like it.

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Peggle: Dual Shot

Full Review

August 28, 2009 by Greg Noe

Peggle Dual Shot Cover
Peggle: Dual Shot is the Nintendo DS port of the popular puzzle-casual game, Peggle. It was released early this year and is a compilation of both Peggle and Peggle Nights. Peggle has appeared on a variety of platforms, but made it big when a themed demo of it was released with The Orange Box. The gameplay of Peggle is pretty simple, it's a bit like Pachinko, where you shoot/drop balls from the top of screen and watch them bounce off pegs (Peggles). Yeah, that's really about it, but if you know anything about the Japanese and their Pachinko, you know they can be addicted, and so will you if you pick up Peggle.

It's all so deceptively simple, but you'll be hooked. Each stage has a collection of both blue and orange peggles, the goal is to knock out all the orange pegs with 10 or less shots. While this remains constant throughout the game, each stage is set up differently, featuring new challenges, and there are also power-ups available to you. Plus the whole game is wrapped in this oddly endearing yet creepy package starring a bunch of furry animals. Well, here's my review of Peggle: Dual Shot.

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Mass Effect: Pinnacle Station

Downloadable Content

August 26, 2009 by Greg Noe

Mass Effect Cover
Pinnacle Station is the second, and probably final downloadable content for Mass Effect. Unlike the first DLC, Bring Down the Sky, Pinnacle Station is not a new set of story-based missions but is instead a series of arena challenges. This is a bit disappointing considering Mass Effect 2 is probably about six months away and BioWare could have explored that game's future content by introducing some new characters, locations, or even the new alien races. But sometimes you just have to take what you're given, and Pinnacle Station is the patient fan's reward.

I honestly don't have anything against arena fighting, and I was just looking for any excuse to put Mass Effect back into my Xbox 360. I was one of those gamers that actually enjoyed the combat in the game, especially on the higher difficulties. While more story would have been awesome, more combat that doesn't take place in the same warehouse as all the other big fights is also very welcome. So here's my first opinion on Pinnacle Station played on the Xbox 360 with my level 60 Soldier on Insanity.

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Making a game from book or film

Editorial

August 24, 2009 by Greg Noe

I recently finished a great fantasy book that is just ripe for turning into a video game. I actually began writing a short review about Mistborn: The Final Empire by Brandon Sanderson, but it quickly turned into an examination on book and movie based games and how they're designed. I quickly determined that there are two common methods of taking the original source and putting it into a gamers' hands, and I pretty much just threw the rest of the review away at that point (I hope to get around to it someday, this site does have book reviews for a reason). For better or worse, here's my examination of the two design mechanisms chosen when creating a game from an existing franchise. There are many factors that come into play when deciding between them, and honestly I think they often make or break the game.

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Star Wars: Knights of the Old Republic

First Hour Review

August 21, 2009 by Greg Noe

Knights Of The Old Republic Cover
Star Wars: Knights of the Old Republic is an action RPG released for the Xbox and Windows in 2003. Before KotOR, Star Wars games had plenty of success in the action genre, but had never ventured far beyond the standard platformer, space sim, or shooter. BioWare changed all that with Knights, and in the process kicked off their own line of very successful console-first RPGs. Many fans would call this an incredible amalgamation of LucasArts and BioWare, of Star Wars and Western RPGs. I'll save my judgement for after I save (or destroy?) the galaxy.

I played the game a bit during college when it first came out, but never got into the "series" until Jade Empire and then later Mass Effect. Since I'm experienced with their newer games, it will be very interesting to see how they evolved since Star Wars. Let's get into the first hour of Star Wars: Knights of the Old Republic.

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Hitman: Blood Money

Full Review

August 18, 2009 by Greg Noe

Hitman Blood Money Cover
Hitman: Blood Money is a stealth action game for the Xbox 360, Xbox, PlayStation 2, and Windows. It's the fourth game in the Hitman series and the last to come out. I will admit, I was influenced in playing this game after seeing the movie. I think that is probably the first time a film adaptation has done that, pretty special considering that's one of their main reasons for existence. I had never played a Hitman game before, and I will admit, I really enjoyed it. It's almost a sandbox game considering everything you can do, and no two gamers will play it the same way. What's nice about Blood Money is that someone without any experience with the series can come in and enjoy it. So maybe this review will convince you to check out the game like the movie did for me.

I wrote up a first hour review of the game a few weeks ago, check it out if you're interested.

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I Wanna Be The Guy

Guest First Hour Review

August 15, 2009 by Paul Eastwood

I Wanna Be The Guy Cover
Remember the old days when video game were hard? Back in the NES days of Mega-Man, Contra, Ninja Gaiden, and the like? These games were all about skill, requiring split-second timing, precision button presses, acute pattern memorization, and that was just to get past the first level!

More recently, game developers cater to a broader audience and make games that are so easy we could beat them in our sleep. There's no challenge, no thrill of achievement, no bragging rights... hey ya dern kids, get off my lawn!

Michael "Kayin" O'Reilly set out to change that with I Wanna Be The Guy, which is available for free download to play on Windows. It's a throwback to the days when video games were difficult. It's in the style of an 8-bit action platformer, and it's hard. How hard? Let's find out.

Note: It will be of use to inform you of my process of writing this review. I made an audio recording of myself narrating as I played the game, then listened to it and wrote the review based on that recording. I noticed some strange things towards the end of the hour because of this. Read on:

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