First Hour

Borderlands 2

First Hour Review

September 21, 2012 by Mike in Omaha

Borderlands 2 CoverThe original Borderlands was a breakout hit for Gearbox Software in 2009. The cel-shaded mission-driven FPS-meets-Diablo-style super-hyphenated lootfest was a quirky and endearing departure from more serious franchises like Halo, Call of Duty, and Medal of Honor. Instead of pushing the same "OMG 40 modes of multiplayer!" angle that had gotten so popular, it chose to design around the concept of 4 player co-op gameplay. And it did so with relish.

With the success of Borderlands, Gearbox was able to move beyond porting other studios games and their now languishing Brothers in Arms property. Instead of working on others titles, they had a verifiable sales behemoth of their own making. But with great power comes great responsibility. Games like Borderlands often struggle because harried gamers don't give them a chance. In a retail sea awash with sequels and spinoffs, new IPs often struggle to gain traction. Because of this, those gamers who do latch onto a new piece of software, often feel entitled. Afterall, they took a chance on an unknown, thus contributing to its success. These types of fans are a double edged sword. They are often some of the most vocal in supporting a game and getting the word out. But they are also frequently among the hardest to please with sequels, as the developers try to thread the needle of offering new and interesting content, while staying true to the experience of earlier games.

This is the environment that Gearbox developed Borderlands in. How does one replicate the success of a game whose popularity was so driven by its quirky uniqueness? In other words, how does one make a game that is the same, but still unique? If I had the answer... if anyone had the answer, they would most likely be very rich. It's a moving target. The question is whether Gearbox is as accurate at hitting that target as some of the guns they designed for the game. And if they are, can they relay that fact to a gamer in the first 60 minutes? Let's take a look at Borderlands 2 and find out.

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Tales of Monkey Island: Lair of the Leviathan

Full Review

September 19, 2012 by Greg Noe

Tales of Monkey Island CoverFinally, a hilarious, superbly written, well-rounded entry into Tales of Monkey Island. The first two episodes felt like Monkey Island on the surface, but were lacking in key areas. Lair of the Leviathan may well be the smallest scoped chapter so far, but is highly focused and downright entertaining from beginning to end.

Lair of the Leviathan is the middle child of the series, and TellTale Games could have certainly phoned the it in; most gamers playing this far are probably in it for the long haul, and with an explosive ending in mind, we would have forgotten the stuff in between point A and point B. But writer Sean Vanaman brought the goods and we got a memorable treat.

As I write this, The Walking Dead series from TellTale Games is receiving rave reviews for its own third episode, and while part of me wishes I was keeping up with that series instead of diving into Tales of Monkey Island, I’m very happy to finally be playing the three year old game in one of my favorite series of all time. Better late than never.

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Donkey Kong Country Returns

Full Review

September 14, 2012 by Greg Noe

Donkey Kong Country Returns CoverI’m not sure if we ever needed to return to Donkey Kong Country. The original series is so firmly a product of the Super Nintendo era, with its shiny, Toy Story look that is unique to Rareware, and pretty bad collision detection for a 2D platformer, I would have been okay with having rose-colored memories about my trips with DK, Diddy, and the rest of the forgotten gang.

But Retro Studios, apparently bored with resurrecting Metroid moneybags every few years, was tasked with bringing back the old gorilla in Donkey Kong Country Returns. Surprisingly, this was not another 3D incarnation that Retro seemed to excel at (Remember DK64? No? Good.), but a pretty straight enhancement of the originals. The world was still 2D, but with a bit more depth, and all the old standbys were there: bananas and letters to collect, barrels to get shot out of, and obnoxious boss battles.

Released in 2010, Donkey Kong Country Returns has already earned a prestigious 10 from Jonathan Ramundi, and while I would have written a review no matter how much I agreed or disagreed, I have a rather differing opinion about the game.

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Tales of Monkey Island: The Siege of Spinner Cay

Full Review

September 12, 2012 by Greg Noe

Tales of Monkey Island CoverTales of Monkey Island is my first foray into episodic gaming, but considering the season was finished nearly three years ago, I’m not exactly playing the game as it was originally intended. But considering plenty of people see blockbusters for the first time outside the theater, television seasons are consumed in two or three sittings, and classic rock albums are downloaded one song at a time, it should be expected that good media is good media no matter how it’s delivered.

Now that I’m used to the controls and inventory system, my experience with the second episode went a lot smoother. I’m still feeling a bit underwhelmed by the whole thing, however, but have come to the conclusion that the episodic delivery is a good mechanism for not only Monkey Island, but the point and click adventure genre as a whole.

Siege of Spinner Cay kicks off, unsurprisingly, right where Launch of the Screaming Narwhal ended. TellTale Games squeezed in a little cliffhanger at the end of episode one to remind you not everything is okay, and honestly, it immediately pays off.

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The Last Story

First Hour Review

September 10, 2012 by Nate

Last Story CoverOperation Rainfall strikes again.

The fan campaign that convinced Nintendo of America to actually publish a hardcore Wii game this year can now celebrate its second victory. Another high profile Wii game found its way to the USA last month, though leery NOA decided to pass the risk of publishing to Xseed Games this time around.

The Last Story is the latest game from director Hironobu Sakaguchi and composer Nobuo Uematsu, the duo that made Final Fantasy an institution (and vice versa). It’s hard to believe a publisher would refuse to localize a game with those two names attached, but Nintendo’s no stranger to unbelievable decisions.

I'd been waiting for this game to hit the USA for over two years. Then I had to wait even longer when my copy was put on backorder for a month after it finally launched. Here’s hoping it was worthwhile.

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Mole Mania

Full Review

September 07, 2012 by Nate

Mole Mania CoverLast month, I realized that I haven’t taken my 3DS outside all year. Nearly every weekday of 2011, the little black system was in my pocket and transmitting StreetPass data any time I left the house.

Not this year. Kid Icarus Uprising is just about impossible to play on the go. I finished New Super Mario Bros. 2 in a weekend, enjoyable as it was. And the StreetPass novelty died after I went months without an exchange. It just wasn’t a worthwhile use of pocket space.

But then something unexpected happened: a little-known Game Boy game put the 3DS back in my pocket.

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Trine 2

Full Review

September 05, 2012 by Greg Noe, Steve

Trine 2 CoverGrowing up, playing a game cooperatively usually meant sitting down with a friend in front of my NES playing Contra, Teenage Mutant Ninja Turtles, or Chip 'n Dale Rescue Rangers. The game was either made easier with a second player (twice as many bullets!), or twice as hard (fellow chipmunks can be used as weapons!). But as games have evolved from the living room to the internet, cooperative play has changed too.

Portal 2 was designed with two campaigns in mind, one for the single player and the other for multiplayer, specifically a cooperative experience with no traditional way to communicate available. Both sets of levels were brilliant in their own right, and excelled in creating a unique undertaking. On the other hand, the original Trine was made for local gaming only. Friends gathered in front of the TV or monitor and lead the trio of heroes on their adventure.

Trine 2 introduces online co-op for up to three gamers, fixes many complaints from the first game, and features some of the most gorgeous graphics I've ever seen in a video game. I finally got to tax my video card. Steve and I played through the entire game together online without voice communication, here are our thoughts.

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Tales of Monkey Island: Launch of the Screaming Narwhal

Full Review

September 03, 2012 by Greg Noe

Tales of Monkey Island CoverAfter 2000’s somewhat disastrous Escape from Monkey Island, I was rather leery on returning to my beloved childhood point and click adventure series. Monkey Island 2: LeChuck’s Revenge was the first game I ever played in the genre, and The Curse of Monkey Island is still in my top 10 games of all time.

LucasArts wasn’t too excited on bringing back Guybrush Threepwood either, but in 2009 thanks to TellTale Games, began publishing the five episodes of Tales of Monkey Island, beginning with Launch of the Screaming Narwhal. TellTale Games is the most successful episodic gaming developer around, and they seem to thrive when given an existing IP to adapt into their release format. Tales of Monkey Island would go on to become their best-selling series at the time.

I’ll be reviewing each episode individually as if they were being released one at a time. There’s a few reasons for this: if an episode really sucks, will I want to play on? I like the idea of being able to quit at any time. Plus, I’m a big fan of getting my ideas down on paper sooner than later, and feel like I can give each episode the time it deserves by reviewing it immediately.

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Mass Effect 3 - Leviathan

Downloadable Content

August 31, 2012 by Greg Noe

Mass Effect 3 CoverI'd be lying if I said I wasn't looking forward to some proper Mass Effect 3 single-player DLC. I loved the game and the series as a whole, and I'll take any more content I can get in the universe before it's gone forever. Since I haven't been playing multiplayer, the numerous map packs do nothing for me, and while the Extended Cut was welcome, I didn't see it as totally necessary. Welcome, sure, but it didn't add much to my overall experience.

So finally being able to download Leviathan is exciting! Mass Effect 2's bonus content ranged in quality quite a bit: Lair of the Shadow Broker made for some of the best levels in the game, bar none, but the Firewalker Pack? Not so much. So it's certainly a point of concern to worry about the $10 download I just made, but hopefully my review presents a concise answer on whether it is worth your money or not. Since there's no new vehicle, my money is on "yes".

Along with Leviathan and the Extended Cut, I also reviewed Mass Effect 3's day one DLC, From Ashes, which included the exclusive squadmate Javik. Keep an eye on First Hour for future reviews of Mass Effect 3 downloadble content.

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Sleeping Dogs

Full Review

August 29, 2012 by Tyler James Braatz

Sleeping Dogs CoverI like freedom in games. That being said, I love open world games-the ability to run around a virtual world, doing missions whenever I please, and I will give any open-world sandbox game a chance, from Toy Story to Saints Row. I fondly remember the “undercover cop” GTA rip-off True Crime series so ridiculous it was almost hard to take serious about ten years ago-yeah, the one that let you play as Snoop Dog. I soon found out that Sleeping Dogs, seemingly released out of nowhere this month, was the once-titled True Crime: Hong Kong, only having changed names due to legal reasons after switching publishers from Activision to Square Enix. While it may have once belonged in a line of True Crime games, TRUST ME- In no way, shape, or form is this anything like what I remember the True Crime series being like. (In a good way.)

With Square Enix’s reboot, remastering and renaming of the True Crime franchise, now Sleeping Dogs, they have tooled what could prove to be one of the biggest surprise smash hits this year with tight gameplay all around and with a story more compelling than most of Rockstar or THQ’s gangster tales have ever felt. Here is my review of Sleeping Dogs for Xbox 360.

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