January 21, 2008 by Greg Noe
Gears of War is a third-person shooter for the Xbox 360 that came out in late 2006. The game was one of the first to use the Unreal Engine 3 (seen recently in Mass Effect), a game engine created in-house at Epic. Gears of War's combat system differs greatly from the typical shooter, focusing more on using cover effectively to engage the enemy. Hiding behind cover is built into the game and you either learn it quickly, or die trying. People were obviously looking for something a little different because the game sold quite well and it was just recently released on the PC.
Gears takes place in the future after an alien race has attacked humans living on the planet Sera, a world used to harvest fuel. All the men in the future seem abnormally large, as basically everyone in this game could play American football and dominate the game. I kind of like that style though as it serves the bombed-out, nuclear winter setting well. So I already like the atmosphere, let's see how the rest of the first hour of Gears of War turns out.
For my review on the whole game, please see my Gears of War review at Beyond the First Hour.
January 14, 2008 by Greg Noe
Mass Effect was my "must-play" game of 2007. Alas, it wasn't until 2008 that I finally got to play it. And play it I did: nearly 40 hours of gaming in 10 days is probably the most gaming I've done since Final Fantasy VIII was released (or any period of time that I played World of Warcraft). The game is not perfect, but I was engrossed the entire time and the game kept throwing surprises at me around every turn. I went in thinking I understood the game and thought I could play it the way I wanted to play it. Instead, Mass Effect played me like it was my first time saving the universe. I came out extremely satisfied and wanted to start it over again right away.
For my review on just the first hour, please see my Mass Effect review at The First Hour.
Bioware's epic is a combination of role-playing game and third-person shooter. Think of the best things Knights of the Old Republic has to offer and carefully mesh it with the best features of Gears of War, and you will have Mass Effect. However, the game is much more action-oriented than Knights but isn't as demanding as Gears, it really finds a perfect balance between the two that makes you wonder how they pulled it off. Geez, I don't know how I can go on without going into too much detail, so let's get right to the specifics!
January 14, 2008 by Greg Noe
Hotel Dusk: Room 215 is a point and click adventure game for the Nintendo DS. It was released early last year and features both interesting graphic styles and gameplay controls. As far as the graphics go, the characters are hand-drawn with a pencil and use no colors except for pencil shadings. The game is actually played quite differently too, instead of holding the DS like normal, you turn it on its side like you're reading a book. This gives you two vertical screens side-by-side that seem like it would be better for telling a dramatic story. It's definitely something to get used to when you first pick it up but it makes sense for the style of game it is. Speaking of the style of Hotel Dusk, something about this game reminds me of the old school scary game, Uninvited. Well, it scared me on the NES when I was eight years old!
Hotel Dusk is actually my first portable first hour review! Not sure why it took me 26 reviews to get to one, as I play portable games just as much as console and PC games. By the way, do you know how hard it is to get good screenshots of a portable game? Nearly impossible. Now let's get to the review.
For my review on the whole game, please see my Hotel Dusk: Room 215 review at Beyond the First Hour.
January 08, 2008 by Greg Noe
Final Fantasy XII: Revenant Wings is the direct sequel to Final Fantasy XII for the Nintendo DS. It was released late last year and was the first game I received for Christmas and thus the first game I decided to play through. Revenant Wings is essentially a real-time strategy game on the small screen, something that is not attempted very often and especially not from a company like Square Enix. They do have plenty of experience with strategy games like Final Fantasy Tactics, but surprisingly the game does not play like that at all. It's much more focused on split second decisions and fast action.
The game brings back most of the main characters from Final Fantasy XII and also integrates a few gameplay elements from its big brother. The game is also long, clocking in at around 40 hours depending on how many extra levels you want to play. This is pretty typical for a Final Fantasy game, but it seemed really long for a portable title! Thankfully though, the game is designed to be digested in small chunks, so it still works very well as a portable game. Here's the review for Final Fantasy XII: Revenant Wings (from now on this game will be called Revenant Wings and the PS2 original will be called Final Fantasy XII).
January 07, 2008 by Greg Noe
Mass Effect is an action role-playing game for the Xbox 360. It was recently released in November and has received many great reviews and accolades since then. Of course, this doesn't always mean I will like it, but I have high hopes for it as it comes from a distinguished line of video games (notably Knights of the Old Republic and Jade Empire). Mass Effect takes place in the future after humans find out they're not alone in the universe and end up joining in a peaceful truce with many other powerful alien races. The human race has to deal with brand new styles of diplomacy and communication, but have also benefited from an influx of advanced technology. The concept of mass effect itself is similar to "the force" from Star Wars, but more grounded in technology and physics. It basically allows control over dark energy that species can take advantage of through the use of biotic implants and training.
For my review on the whole game, please see my Mass Effect review at Beyond the First Hour.
I'm starting 2008 (and Day 2 of reviews) where I left off with 2007: a new Xbox 360 game. And I'm actually really excited to be able to play Mass Effect finally (I've been borrowing a friend's 360 for about a month now, and have wanted to play this game more than any other, I even read the prequel book). Let's just hope my self-built hype for this game doesn't implode on itself, but from everything I've heard, I don't think it will. I'd like to quickly apologize for the choice of screenshots, they don't really fit the text but they are neat to look at! Now let's get started with Day 2 of The First Hour and my review of Mass Effect.
December 31, 2007 by Greg Noe
Halo 3 probably doesn't need much introduction, being one of the most hyped game of the year and the climax to one of the most popular series ever. For the unaware, Halo 3 is a first person shooter putting you in the role of Master Chief, a super soldier in super armor. The game focuses on fast action and throws hordes of enemies at you. Halo 3 also features a variety of vehicles that are actually fun to drive and add substantially to the gameplay. Let's just get straight to the review.
December 31, 2007 by Greg Noe
Announcing the 2007 Game of the Year Awards from The First Hour!
Read moreDecember 23, 2007 by Greg Noe
Twenty-four games have been reviewed. Twenty-four hours have been played. One entire day of gaming.
Read moreDecember 18, 2007 by Greg Noe
Gears of War is a third-person shooter for the Xbox 360 and was the original poster child for Epic's new Unreal Engine 3. It's a gritty look on a post alien-ravaged Earth and its main feature is many very large linebackers hiding behind stuff and shooting guns wildly. That's my one sentence summing up, but this game is actually deeper than it seems to be. The cover system, while not completely original, is what all the combat and gameplay is built around. The game punishes you severely for run-and-gun style of play and forces you to be patient in a world of chainsaws and spiked grenades. Gears of War sold very well, but it was not until this last month that I got to play through it completely, and that I did (twice). Now let's get right into my review.
December 17, 2007 by Greg Noe
Assassin's Creed is a new action-adventure game for the Xbox 360 and PS3 from Ubisoft. The game tells the story of Altair, an assassin in the Holy Land in the 12th century. Altair controls somewhat like the Prince from the Prince of Persia series, but focuses more on stealth and silent killing similar to the Metal Gear Solid games. But instead of hiding in boxes and camouflaging yourself in the trees, Altair hides himself among the people of Jerusalem, attempting to blend in with the public and not stand out to the guards. This makes for some interesting gameplay as Ubisoft spent a lot of time working on crowd reactions for their new kind of camouflage. Without much further ado though, let's dive into the first hour of Assassin's Creed.
For my review on the whole game, please see my Assassin's Creed review at Beyond the First Hour.