August 27, 2012 by Nate
The announcement of a new Mario title tends to carry some buzz. Gaming’s mascot has led enough revolutions that every new game seems to emanate with potential energy.
But the fanfare was light when two new Mario platformers were revealed at this year’s E3. Old Jumpman may be a victim of overexposure: assuming New Super Mario Bros. U launches alongside the Wii U this holiday season, that will make five Mario platformers released in three years. The five previous Mario platformers stretched from 2007 all the way back to 1992.
You’ll never hear me complain about too many Mario games. I loved NSMB Wii’s hilarious multiplayer, adored Galaxy 2’s imaginative splendor, and even enjoyed 3D Land’s muted creativity. But all I expect from New Super Mario Bros. 2 is the same old unassuming excellence that has come to define the word “New” on Mario’s box.
Read moreAugust 24, 2012 by Paul Abbamondi
Well, this has been a long time coming.
Stacking came out for Xbox Live and PlayStation Network in early 2011, and it immediately captured my interest. With characters based on the Russian stacking matryoshka dolls and the narrative devices of silent films of yesteryears, it was definitely a unique offering, though looking over Double Fine Productions’s history it’s clear that that’s their thing. Quirky mish-mashes: RTS and musical influences for Brütal Legend, Halloween outfits and RPG elements for Costume Quest, and summer camp and psychic abilities for Psychonauts. However, I just never got around to getting it due to my severe distaste for buying Microsoft Points, since the conversion rate of USD dollars to Space Bucks never seems to be in the buyer’s favor.
Flash-forward to July 2012, and the Steam Summer Sale has now concluded. I was able to snag this bite-sized adventure for a cool couple of bucks, as well as a slew of other titles. But for now, let’s play with dolls for an hour and see how things turn out.
Read moreAugust 20, 2012 by Greg Noe
Have there been any mainstream Jewish video games? Outside of Bible Adventures, I can’t think of a single religious game that even a small percentage of gamers might recognize. It’s interesting: there are quite a few popular religious films such as The Ten Commandments, and religious music and television has certainly found its niche, but there has never been a video game or developer that religious groups have rallied behind.
I could personally rattle off a dozen reasons why this might be the case, but it raises the question: does religion have a place in video games outside of being the caricatured bad guy in a game like Final Fantasy Tactics? Dave Gilbert of Wadjet Eye Games thought the answer was “yes” with his first paid point and click adventure game, The Shivah.
The Shivah stars Rabbi Stone in his short quest to uncover the truth about a recently deceased friend. It takes place inside synagogues and features a decent dose of Hebrew and Jewish themes. It isn’t heavy-handed in anything it does, this is simply the character and settings Wadjet Eye Games wanted to tell. Here’s my review of The Shivah, built in Adventure Games Studio.
Read moreAugust 17, 2012 by Greg Noe
Without Rockstar Games and Grand Theft Auto III, we wouldn’t have Sleeping Dogs, The Saboteur, and possibly dozens of other series, including Saints Row. But whereas Grand Theft Auto IV upped the realism to aggravating levels (managing relationships and awful driving are the worst offenders), Saints Row has descended further and further into insanity, basically delivering the same sandbox joy that GTA III, Vice City, and San Andreas were known for.
I’ve never played the original Saints Row, and while Saints Row 2 seems to continue directly off from the first game, I’m guessing I’ll be able to jump into the gangster-filled world with ease. I’ve heard tons of great things about the third game recently, but the second one flew under my radar, so I’m not exactly sure what to expect.
Here’s the first hour of Saints Row 2 for the PlayStation 3.
Read moreAugust 15, 2012 by Greg Noe
Bastion made a huge splash last year when it was released on Xbox Live Arcade and Steam, reaping excellent critical reviews and huge sales, especially for an indie game. Developed by Supergiant Games and published by Warner Bros., the game’s iconic narrator and haunting soundtrack have cemented its place as one of the cornerstone independent games of this decade.
I was impressed by its first hour last November, but reading my thoughts on Bastion’s start indicates a trend that would hold throughout the game: while the art, music, and voice acting is stellar, the gameplay is just sort of there. It’s solid, but didn’t stand out amongst the great presentation.
It took a few months and many, many games, but I returned to Bastion, restarted my adventure, and finished the game in a half-dozen sittings. Here’s my review of Bastion for the PC.
Read moreAugust 13, 2012 by Greg Noe
I’ve been spoiled this year having just been introduced to the Blackwell series and publisher Wadjet Eye Games. Before Resonance, I bought four Blackwell games, Gemini Rue, and The Shivah. Point and click adventure gaming was one of my earliest gaming passions, but I ended up almost completely ignoring the genre for the last 12 years. Now it’s a passion again, and all courtesy of one publisher.
Developed by Vince Twelve and published by Wadjet Eye Games, Resonance is a multi-character point and click adventure game featuring an engrossing story, unique interface, and thankfully, basically free of all the crappy genre trappings that pushed me away from games like this. It was one of the few games I allowed myself to hype up a bit this year, and the developers delivered.
If Resonance looks interesting to you, definitely check it out, it’s only $10 on Steam. Then play all the Blackwell games which can be grabbed in a four pack for $20. Not a bad deal at all. The best part about these games is that they were made in the free to use Adventure Games Studio, I’m scared to think about all the other awesome games out there that were made with this tool that I’m missing.
Here’s my spoiler free review of Resonance.
Read moreAugust 10, 2012 by Steve
Gemini Rue. Duality + regret. A remarkably thoughtful and fitting name for this game (and certainly much more pleasing than the original Boryokudan Rue). Another entry in the monstrous Wadjet Eye Games adventure lineup and primarily the child of Joshua Nuernberger, Gemini Rue has been very well received since its release in early 2011. The game takes place in a futuristic sci-fi world with some touches of cyberpunk thrown in. As with other recent Wadjet games, it is a full experience complete with voice acting and attempts to push the underlying Adventure Game Studio engine as far as it can. As a whole, their efforts greatly pay off, riding on the strength of the characters and overarching story.
August 08, 2012 by Nate
A few weeks ago, I acquired Breath of Death VII: The Beginning, Cthulhu Saves the World, and all three episodes of Penny Arcade Adventures for eight bucks on Steam. It seemed like a steal at the time: five brief RPG comedies for less than I spend on my daily commute.
I dropped Breath and Cthulhu after a few hours. Zeboyd’s nutty tributes to ‘80s JRPGs had their moments, but not enough to excuse dull battles, random encounters, and big empty dungeons.
The first two Penny Arcade games weren’t much better. My disgust for their fetch quest campaign structure smothered my fondness for the Mario RPG-style battles.
So when I saw that Penny Arcade’s Whatever 3 was the result of a Zeboyd/Penny Arcade team-up, I braced myself for some whole new amalgam of repulsive game elements. It turned out to be a roundly enjoyable seven-hour adventure, one that almost excuses the twelve hours I slogged through the other four games in the bundle. Almost.
Read moreAugust 06, 2012 by Greg Noe
VVVVVV and NightSky both featured great musical soundtracks to back their platforming efforts, but Bit.Trip Runner is essentially a rhythm game with the platforms serving the soundtrack. Developed by Gaijin Games and released on WiiWare in 2010 and Windows in 2011, Bit.Trip Runner attempts to marry the sounds of Guitar Hero and the auto-running of Canabalt.
Nate originally reviewed Bit.Trip Runner last year and deemed it the “anti-rhythm game”, he awarded it an average score and went on to call it stressful. Steve chimed in in the comments section a few months ago and agreed with Nate’s assessment, but for whatever reason, I decided to play it myself.
I didn’t actually beat Bit.Trip Runner, but I made it to the third to last level before finally giving up, so I feel like writing a “full” review is still legitimate, either way, full disclosure.
Read moreAugust 03, 2012 by Greg Noe
I find it kind of amazing that I grew up as a geek and never experienced any of the Warhammer 40,000 gaming culture. This is a tabletop game that has expanded far beyond the living room, including graphic novels, movies, books, and lots of video games.
Released last September from Relic Entertainment, Warhammer 40,000: Space Marine stars one of the more popular aspects of the lore: Ultramarines. Super soldiers in huge armor that are seemingly unmatched on the battlefield. To the Warhammer ignorant, they may look like rip offs of the COG soldiers from Gears of War, which is a rather unfortunate comparison considering Warhammer has been around since 1987 and has undoubtedly inspired dozens of video game universes itself, including Gears.
So it’s time for me to take my first steps into the Warhammer 40,000 universe with Space Marine on the PlayStation 3. In one hour, I’ll know whether or not I want to stay any longer.
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