First Hour

This Generation is Over

Editorial

August 01, 2012 by Tyler Smith

Alan Wake CoverAs we stand on the precipice of a new console generation, the old argument begins to show its ugly head: “We don’t need a new console generation yet,” or “the console is holding back the PC.” In this generation, more than any other I remember, the argument is loud and salient. Traditionally you had hard-core PC gamers on one side stating that consoles were lagging behind, and the hard-core console lovers on the other asserting that the current generation was still producing quality games. The reality, of course, is that developers always want more to work with, but they also need to be profitable. This, of course, doesn’t mean that all of them are going to push it to the maximum, but more horse-power gives the developer the freedom to choose how they use it as opposed to spending their time and money eking out every last drop of performance available (see: XBLA/PSN releases).

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NightSky

Full Review

July 30, 2012 by Greg Noe

Nightsky CoverNightSky sells itself as an “ambient action-puzzle game”, which is an excellent description for this unique platformer. Most of the time you’re rolling a ball from the left to the right to reach the far side of the screen. Each level is typically three screens, with the third screen serving as a visual addendum to the previous puzzle. I’d like to say it’s a deceptively simple game, but there really isn’t much more to it than rolling a ball.

Outside of games like Eufloria and Dear Esther, few video games have delivered a truly relaxing experience. There’s very little urgency in NightSky with only a couple of timed puzzles, and if your ball rolls into the abyss, you’re simply plopped back to the beginning of the three screen set. You can save and quit at any time without losing progress, and there isn’t even really an acknowledgement that you beat the game. Everything is designed to elicit as little positive or negative emotions as possible, developer Nicklas Nygren would probably deem it a success if you instead drifted off to sleep in your chair.

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Catherine

First Hour Review

July 27, 2012 by Greg Noe

Catherine CoverWe’ve played our share of unique games here at First Hour, but Catherine is in a league of its own. With adult-oriented anime scenes about love, marriage, and infidelity splitting time between fast-paced, psychological horror block puzzles, Catherine is... different. The game opens with a television show framing device, dives into our hero’s nightmares, and is apparently pursued by two women named Katherine and Catherine.

Developed by Atlus and released a year ago for the PlayStation 3 and Xbox 360, Catherine was well received by the press but noted for its oddities. These types of games often are not seen outside of Japan, but Atlus made a gamble which reportedly has paid off, with Catherine being their best North American launch ever.

As we move beyond our fifth birthday, I’ll be making some changes to my first hour review format. I’m going to cut most of the big “minute by minute” section which (sometimes tediously) detailed the happenings of the game. Instead I’ll call out the game’s strengths and weaknesses section by section much like Nate does. So without further ado, here’s the first hour of Catherine for the PlayStation 3.

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Wizorb

Full Review

July 25, 2012 by Nate

Wizorb CoverBreakout and Arkanoid and similar paddle games never resonated with me. Maybe because their Atari heyday ended before I started playing games, or maybe because I disliked the loose shot control. Whatever the case, the genre’s most polished and inspired entries still manage only a passing fancy.

So I’m flummoxed by my lingering affinity for Wizorb, a three-dollar, three-hour curiosity. I completed the brief game in a weekend fling and have no real desire to revisit it, yet it’s still on my mind. I do relish the lively lo-fi style and RPG window dressing, but the game is still a pretty standard brick breaker at its core.

I’m not terribly impressed by this new appstore era, this flood of amateur developments selling for less than a vending machine lunch and rarely lasting as long. But Wizorb is one of the few $3 games that’s more filling than its price tag and play time imply. A few thoughtful little gameplay functions that address the genre’s weaknesses are what make it shine among its Breakout-clone peers and its bottom-dollar indie competition both.

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VVVVVV

Full Review

July 23, 2012 by Greg Noe

Vvvvvv CoverI’ve been on an indie game kick this year, playing some really excellent platformer and adventure games. In a somewhat random string of events, I ended up playing three pretty different types of platformers over the course of a few weeks, and in preparation for our recent five year anniversary celebration, all full reviews were put on the back burner.

The first of these three is VVVVVV, developed by Terry Cavanagh and released in early 2010, VVVVVV is a short but challenging open world platformer. Our hero, Captain Viridian, suffers some kind of accident to his spaceship and his crew is scattered across a new dimension. The controls are simple: all you can do is move left, right, and well, flip the gravity at your whim.

The next two platformers you’ll hear from me about are NightSky and Bit.Trip Runner, and while they’re all technically rather distinct, they can, after all, be boiled down to 2D platformers at the core.

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Amazing Alex

Full Review

July 20, 2012 by Nate

Amazing Alex CoverI was never any good at The Incredible Machine. It was one of a handful of games available in my elementary school's computer lab, and it was the only one that stumped me every time. I knew the Oregon Trail like the back of my hand, and my SimCity could withstand any disaster, but the motors and pulleys and cheese-seeking mice never quite registered for me.

So it was with some hesitation that I downloaded Amazing Alex, the next game by the Angry Birds folks. It has all the friendly colors and streamlining of Rovio's money-printing slingshot game, but Incredible Machine's spirit clearly lives within. And I didn't think I had the Rube Goldberg skills to finish it.

But I did. I finished all 112 stages and collected the three stars in each. And it was the most fun I've had with my smartphone yet.

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Superman 64

Clocking Out

July 18, 2012 by Tyler Smith

Superman 64 CoverIn the world of awful games, one title will often be raised: Superman 64. You'll often hear about its terrible graphics or awful controls, but up until today, I had never been subjected to it. I was tasked to see how long I could play it before I couldn’t take it anymore.

Clocking Out is our new feature which pits one of our writers against a bad game and sees how long they can last. It's a test of endurance, willpower, and foolhardiness. There have been first hours in the past where our writers wanted to give up before it was over, but now they can admit defeat and clock out whenever they'd like.

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Five Year Recap

Recap

July 16, 2012 by Greg Noe

Five Year Birthday CandleFive years ago I started a review site, a Blogspot to be specific. I played some games, wrote a lot, and some people read it. After a year, I moved away from the Blogger platform to my own domain built on Drupal. I enjoy having control over all aspects of the site, but nothing beats writing about video games. Others started writing too: a few friends and some curious strangers who later became great friends. I've poured countless hours into First Hour, and it's been worth every minute.

Most of the effort has gone directly into first hour reviews, 240 of them total. 10 days, 240 hours, 14,400 minutes, 864,000 seconds. That's a lot of gaming, and here's the complete list. Enjoy.

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Our Five Year Anniversary - Revisiting God of War II

First Hour Review

July 12, 2012 by Greg Noe

god of war 2 CoverFive years ago I played about sixty minutes of the beginning of God of War II and was impressed by how quickly the action ramps up and how the momentum is carried throughout. Big action set pieces like the Colossus battle and flying on Pegasus made for an extremely memorable first hour, and still one of the best. At that moment I made a decision that I suppose in some ways has changed my life: I reset the PS2, grabbed a pen and notebook, and started playing God of War II over again.

Five years later and a full ten days worth of first hour reviews written by me and a half-dozen other writers, we're back to where it all began. I imagine this is a one-time event, I'm not sure there's really much left to point out in the game's first hour that I didn't the first time, but the timing is fun. I've always measured first hours in how many "days" have passed, with 24 first hour reviews representing a day. Since this is review 240, the end of day ten, I couldn't really pass up the opportunity.

The review format hasn't changed a lot in five years, even then I was keeping track of "minutes to action", but I don't give scores anymore, focusing instead on what really matters: would I keep playing beyond the first hour? Fellow writer Nate has developed his own first hour review format, and from now on I'll be moving more towards that. It's very time consuming to detail every minute of action, and I'm not sure if it's entirely valuable to the reader, so things will be changing for me as a critic, I'm still not entirely sure what it will look like.

But somehow my little review site has survived five years without much trouble, or attention, for that matter. But that's okay with me, soon after I began writing regularly about a subject I actually enjoyed, I realized I loved doing it and the number of readers or amount of money I was making was far less important than the fact that I was putting my thoughts and ideas on paper.

So thank you to all readers, fans, and critics over the last five years. You have turned a curiosity into a hobby into a passion.

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Valkyria Chronicles

First Hour Review

July 11, 2012 by Greg Noe

Valkyria Chronicles CoverWe’re celebrating our five year anniversary tomorrow with something special, but before that happens, we need to play one more first hour, and that game is Valkyria Chronicles for the PlayStation 3. Released around the world in 2008, Valkyria bridges Japanese anime graphics with an early 20th century European setting, a pairing that seems so wrong, but may actually turn out alright.

Developed and published by Sega, Valkyria Chronicles is a tactical strategy game with third-person shooter elements, also not a pairing seen often in gaming. But with in-house influences from Skies of Arcadia, Shinobi, and the Sakura Wars series, Valkyria Chronicles was never going to be a normal type of game.

This 239th first hour review was actually meant to be God of War III, but wouldn’t you know it, half an hour in I realized that Nate already covered it two years ago. One of the disadvantages of having so much content, I suppose. He was doing a better job on it anyway. So as fate would have it, here is the first hour of Valkyria Chronicles.

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