First Hour

Games I simply could not sell

Gaming Nostalgia

July 19, 2009 by Greg Noe

Chrono Trigger/chrono Trigger Cover Snes
I've been going through my large collections of games lately, which numbers in the hundreds, deciding if I can pass any of them off to gamers who can actually appreciate them for what they are. Not only do I have tons of games, but for 95% of them, I also still have their original box and manual. This makes some of them rather valuable for the collector, and hopefully I can provide.

However, there are a few games which I simply can not give up, some are worth quite a bit, others... well, they're mostly just meaningful to me. Let's take a nostalgic walk through some of the rare, obscure, and classic games I own that I could never give up.

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NetHack

First Hour Review

July 13, 2009 by Greg Noe

Nethack Cover
NetHack is a classic, Roguelike computer game infamous for its permanent death and complex gameplay. The free and open source game was released over 20 years ago in 1987 and the game is still in development. There's a huge community still playing NetHack, producing patches, and even forking the source to make new and wildly different games. The game has been ported to just about every platform known to man, and can be played online on any machine that has telnet. I could go on and on about the depth of its gameplay, challenging puzzles and enemies, or its ASCII graphics, but there are so many other resources which can do it better.

NetHack is not the first Roguelike I've played at the First Hour, that would be Mystery Dungeon: Shiren the Wanderer. Mystery Dungeon is a popular series in Japan that finally made it stateside last year. While death is not quite permanent, it's still a much bigger setback than in most games. Speaking of Roguelikes, if you've ever played Pokemon Mystery Dungeon or even ToeJam & Earl for the Sega Genesis, you've played a game in the genre. Being Roguelike can mean a lot more than ASCII graphics with vi-like controls.

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Yet Another Twittered NetHack Death

Story

July 11, 2009 by Greg Noe

I started playing NetHack just a couple of days ago, much to the demands of a friend and an intense interest on my own part. The game is known to be notoriously difficult, being a Roguelike computer game, death is permanent. It's a long, arduous journey that requires tremendous item management, tough gameplay decisions, and a little luck (or to the naturally unlucky, a lot of luck). People die after minutes, hours, or days of playing the same character, and sometimes for very pathetic, foolish reasons. NetHack fans call these Yet Another Stupid Death (YASD).

For reasons of personal record keeping and a bit of public self-deprecation, I will be Twittering all my NetHack deaths. You can read them all at twitter.com/firsthour over the next coming weeks. I can't promise I'll ever ascend (beat the game), but I can promise that you'll probably have some laughs and remember fondly back to your own YASD's if you've played the game.

A first hour review of NetHack is also just around the corner, keep an eye out that.

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Captain N: The Game Master

TV Show Review

July 09, 2009 by Greg Noe

Captain N The Game Master Cover
Captain N: The Game Master was a animated television series that aired for three seasons in the late 80's and early 90's. It was set in an imagined Nintendo universe, where most of the major Nintendo games along with a few games from third-parties come together to fight evil. While they made over 30 episodes, four from the first season were available for instant streaming over Netflix so I took the opportunity to check them out. If the rest of the series is anything like the four I watched (Kevin in Videoland, Mr. and Mrs. Mother Brain, Videolympics, Mega Trouble for Megaland), then I don't think I'll be continuing on. It's an interesting premise though, and the following is simply some random thoughts about the episodes I watched.

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Freedom Fighters

Guest First Hour Review

July 04, 2009 by Paul Eastwood

Freedom Fighters Cover
Freedom Fighters is a third-person action game set in an alternate reality in which the Soviet Union became the world superpower after WWII. What sets it apart from other action games is the squad tactics: you can give orders to a number of other people, and must use them strategically to advance through the game. The more charisma you earn, the more people you can command.

The game came out in 2003 for Xbox, PS2, GameCube and PC. I played the GameCube version.

The story has the USSR invade the United States to "free it from a corrupt regime." You play as a guy from Brooklyn who sets out to make things right.

Will squad tactics help this game rise above an ordinary action game, or will the first hour be mired in learning a complicated control scheme, enough to put off any player? Let's find out.

Paul Eastwood delivers another great review just in time for the 4th of July! Enjoy!

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SimCity Creator

Full Review

July 01, 2009 by Greg Noe

Simcity Creator Cover
SimCity Creator is a city-building game for the Nintendo DS. The game is known as SimCity DS 2 in Japan, but EA decided to rebrand it as SimCity Creator to align it with the Wii game of the same name that was also released in September 2008 (supposedly, the first SimCity DS, so they were also trying to break out of that stigma). So please, take note that this review is of the DS game and not the Wii game, while both SimCity games, they seem different enough to definitely qualify as unique games.

I've always been a fan of SimCity, remembering back to the days of DOS where if you bulldozed a church God sent your way a tornado as thanks; and sleeping over at my friend Joey's house just so I could play SimCity 2000 all night (plus he had a pretty awesome Lego collection). SimCity and I have a long history, heck, I even played SimCity 64 for the 64DD in Akihabara, Japan. However, I skipped SimCity DS because I honestly didn't think the stylus was accurate enough to play a tile-based game where precision mattered. If the controls for SimCity DS are anything like Creator's, I'll be both right and wrong, which I'll describe below.

SimCity Creator is a unique game, blending some fun scenarios with original building architecture, but let's see if it's actually worth playing.

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Sacred 2: Fallen Angel

Full Review

June 28, 2009 by Greg Noe

Sacred 2 Cover
Sacred 2: Fallen Angel is a hack and slash role playing game for the Xbox 360, Windows, and PlayStation 3. I had never even heard of the Sacred series before playing this game, and if you haven't either, think Diablo. Though it is definitely a brighter game if anything. Sacred 2 features a seamless open world with tons of action. It was released last year on the PC and about a month ago on the consoles.

I haven't played a lot of hack and slashers in my life besides the Diablo game here or there, so let's see if I still enjoyed Sacred 2: Falled Angel. This is my full review of the Xbox 360 version.

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Why I'm so excited for Scribblenauts, when Drawn to Life was so bad

Preview

June 24, 2009 by Greg Noe

Scribblenauts Cover
Over a year ago, I reviewed 5TH Cell's first Nintendo DS game, Drawn to Life. I hated it. It featured a crappy story piled on to a crappy platformer and topped off with the most laugh-out-loud ridiculous ending I've seen since Giga Wing 2. So why am I so excited for 5TH Cell's latest? Because it seems like everything Drawn to Life was not.

That game would be Scribblenauts. You've probably heard of it by now since the post E3 media blitz has thrown every award possible at this game. Of course, someone like me isn't allowed into E3, so I can simply just imagine how to play this game. But from videos I've seen and articles I've read, it would appear that 5TH Cell is on the right track. No story, little to no platforming, and no corny musical ending (well, that could still happen for all I know).

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Grand Theft Auto: Chinatown Wars

Full Review

June 22, 2009 by Greg Noe

Grand Theft Auto Chinatown Wars Cover
Grand Theft Auto: Chinatown Wars is the newest Grand Theft Auto game and the first for the Nintendo DS. It's an ambitious game (aren't all the GTA games though?), the entire Liberty City crammed into a tiny little cartridge, complete with a full story and living, breathing world. I will tell you right now that Rockstar really pulled it off.

There's already been a bunch of content about Chinatown Wars already featured on this site, including my friend's first hour review of the game and my own DS M-Rated Blitz (this game is just one of six games rated Mature by the ESRB on the Nintendo DS). So check those out if you're interested, but here's my full review of Grand Theft Auto: Chinatown Wars.

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Enter the Matrix

Guest First Hour Review

June 18, 2009 by Paul Eastwood

Enter The Matrix Cover
Enter the Matrix is the video game tie-in with the film The Matrix Reloaded, the first of two sequels many fans were disappointed with. The video game does not allow you to replay events from the movie, rather you play as minor characters from the movie partaking in events that affect the outcome of the sequels. If I remember correctly this was kind of a big deal at the time (2003), but an even bigger deal is that the game was written by the Wachowski brothers, and contains live-action cutscenes with actors from the movie.

So is Enter the Matrix just another movie tie-in game, a sub-par cash-in on a movie that might be considered the same, or did the Wachowskis' influence bring it to a new level, creating a new gameplay experience unlike any other? Well... we are about to find out. I will be playing the GameCube version.

Greg Noe's Note: Paul Eastwood is a fan of the First Hour and volunteered to write this review, hopefully we'll hear more from him in the future. Hey, if he's brave enough to play Enter the Matrix, maybe he can tackle some of the other most awful video games of all time. I've personally played the game once, some random level in the middle of the game that I remember playing similar to Descent. It kept crashing on us when we clipped into walls. Somehow, Enter the Matrix managed to sell over five million copies. I consider the game a seminal moment in video game history: It was rushed to market and betrayed many gamers' trust in game publishers and movie tie-ins. Interesting to note, the game sits at around 70% on GameRankings, so either this game is unfairly panned universally, or the mainstream reviewers were afraid to give such a high profile game a really bad score.

Back to Paul Eastwood's review of Enter the Matrix.

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